Editing Luigi (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Luigi | |name = Luigi | ||
|image | |image = [[File:Luigi SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
|altcostume = {{s|mariowiki|Mr. L}} | |altcostume = {{s|mariowiki|Mr. L}} | ||
|moveset1 = Luigi (SSBM) | |moveset1 = Luigi (SSBM) | ||
}} | }} | ||
'''Luigi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His gameplay is based on his appearance in ''Melee''. He is ranked 26th on the [[Project M#Tier list|official]] [[tier list]] in the top of the C tier, a much lower position than his ''Melee'' placement, where he was | '''Luigi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His gameplay is based on his appearance in ''Melee''. He is ranked 26th on the [[Project M#Tier list|official]] [[tier list]] in the top of the C tier, a much lower position than his ''Melee'' placement, where he was 13th out of 26, however barely higher compared to his ''Brawl'' placement, being 28th out of 38, respectively. | ||
==Attributes== | ==Attributes== | ||
[[File:PMLuigiAlt.png|thumb|Luigi's official alternate costume.]] | |||
Luigi is a middleweight with a moveset that boasts a fast and powerful set of aerials, rapid [[approach]] methods, and spontaneous power. With his incredibly long [[wavedash]], [[Fireball]]s, and the mobility of [[Luigi Cyclone]], Luigi can take advantage of any lapse in defense. His wavedash (the longest in the game) couples well with his collection of deadly smash attacks, allowing him to approach and immediately put out a powerful hit. He can [[space]] out opponents using his fireballs, and his [[combo]] game, especially in the air, is very potent. | Luigi is a middleweight with a moveset that boasts a fast and powerful set of aerials, rapid [[approach]] methods, and spontaneous power. With his incredibly long [[wavedash]], [[Fireball]]s, and the mobility of [[Luigi Cyclone]], Luigi can take advantage of any lapse in defense. His wavedash (the longest in the game) couples well with his collection of deadly smash attacks, allowing him to approach and immediately put out a powerful hit. He can [[space]] out opponents using his fireballs, and his [[combo]] game, especially in the air, is very potent. | ||
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===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{change|Forward air emits a [[Fan]] sound effect and uses a [[slash]] effect, like the forward smash.}} | *{{change|Forward air emits a [[Fan]] sound effect and uses a [[slash]] effect, like the forward smash.}} | ||
*{{buff|Back | *{{buff|Back Air has less ending lag (IASA 29 → 26) and autocancels earlier (frame 19 → 17).}} | ||
*{{nerf|Back | *{{nerf|Back Air has a shorter duration (6-17 → 6-16).}} | ||
*{{buff|Up | *{{buff|Up Air has a more vertical launch angle (55° → 70°), improving it's combo ability.}} | ||
===Grabs, throws, and other=== | ===Grabs, throws, and other=== | ||
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===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Fireball]] travels faster and can be followed up quicker.}} | *{{buff|[[Fireball]] travels faster and can be followed up quicker.}} | ||
*{{change|Luigi's Fireball and | *{{change|Luigi's Fireball and Super Jump Punch now use a unique green fire element when they hit characters.}} | ||
*{{buff|[[Green Missile]] retains its ability to be held indefinitely from ''Brawl''. A misfire deals 2% more damage and will now always misfire after once per eight uses, and Luigi flashes green during its startup and charging to indicate the misfire. Holding the shield button while charging a misfire will release a normal missile and "store" the misfire for the next use of the attack, at the cost of reduced damage each time it is canceled, down to a minimum of 15%.}} | *{{buff|[[Green Missile]] retains its ability to be held indefinitely from ''Brawl''. A misfire deals 2% more damage and will now always misfire after once per eight uses, and Luigi flashes green during its startup and charging to indicate the misfire. Holding the shield button while charging a misfire will release a normal missile and "store" the misfire for the next use of the attack, at the cost of reduced damage each time it is canceled, down to a minimum of 15%.}} | ||
**{{change|Green Missile displays additional green flames coming from Luigi's back.}} | **{{change|Green Missile displays additional green flames coming from Luigi's back.}} | ||
*{{change|Super Jump Punch gains slightly less vertical distance, but has more horizontal movement to compensate.}} | *{{change|Super Jump Punch gains slightly less vertical distance, but has more horizontal movement to compensate.}} | ||
*{{buff|[[Luigi Cyclone]] acts like in ''Melee'', but when the special button is mashed in midair, it gives slightly better height. Additionally, when used from the ground, mashing the special button will cause Luigi to rise (unlike in ''Melee'') in a manner similar to ''Brawl'', which allows the move to be safer and more useful in combos. Gaining aerial height with the move also no longer requires "charging" it by using it on the ground first.}} | *{{buff|[[Luigi Cyclone]] acts like in ''Melee'', but when the special button is mashed in midair, it gives slightly better height. Additionally, when used from the ground, mashing the special button will cause Luigi to rise (unlike in ''Melee'') in a manner similar to ''Brawl'', which allows the move to be safer and more useful in combos. Gaining aerial height with the move also no longer requires "charging" it by using it on the ground first.}} | ||
==Revisions== | ==Revisions== | ||
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*{{nerf|Aerial version of Luigi Cyclone has more endlag.}} | *{{nerf|Aerial version of Luigi Cyclone has more endlag.}} | ||
*{{change|Luigi's Fire-based attacks (Fireball, Fire Jump Punch, and Green Missile) now use a unique green fire effect when they hit a character. This is Effect 15 for moveset editing purposes.}} | *{{change|Luigi's Fire-based attacks (Fireball, Fire Jump Punch, and Green Missile) now use a unique green fire effect when they hit a character. This is Effect 15 for moveset editing purposes.}} | ||
**{{nerf|They are no longer considered Fire-element moves, meaning they can't instantly detonate [[Blast | **{{nerf|They are no longer considered Fire-element moves, meaning they can't instantly detonate [[Blast_Box|Blast Boxes]].}} | ||
*{{change|Luigi uses a previously unused KO scream from ''Brawl'', which only applies when getting [[Screen KO]]'d.}} | *{{change|Luigi uses a previously unused KO scream from ''Brawl'', which only applies when getting [[Screen KO]]'d.}} | ||
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*{{nerf|Green Missile's guaranteed misfire window is now expanded to 8 instead of 6. Additionally, each time a misfire is canceled, its damage is reduced by 3%, up to a minimum of 15% damage after 4 cancels. Furthermore, its shield damage has been reduced to 0 from 4.}} | *{{nerf|Green Missile's guaranteed misfire window is now expanded to 8 instead of 6. Additionally, each time a misfire is canceled, its damage is reduced by 3%, up to a minimum of 15% damage after 4 cancels. Furthermore, its shield damage has been reduced to 0 from 4.}} | ||
*{{nerf|Luigi Cyclone's stats effectively match ''Melee''{{'}}s version of the move, reducing its maximum distance. It also will not immediately refresh on a ledge grab; Luigi must land on ground before he can use the move to recover again.}} | *{{nerf|Luigi Cyclone's stats effectively match ''Melee''{{'}}s version of the move, reducing its maximum distance. It also will not immediately refresh on a ledge grab; Luigi must land on ground before he can use the move to recover again.}} | ||
*{{change|Luigi has a new Smash Taunt, based off one of his winning animations from the original ''Super Smash Bros.''}} | *{{change|Luigi has a new Smash Taunt, based off one of his winning animations from the original ''Super Smash Bros.''.}} | ||
<references/> | <references/> | ||
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|- | |- | ||
! colspan="2" rowspan="3" | Neutral attack | ! colspan="2" rowspan="3" | Neutral attack | ||
| rowspan=3 | || 2% || rowspan=3| Punches twice and performs a hip thrust forward. A quick three-hit attack that does little knockback | | rowspan=3 | || 2% || rowspan=3| Punches twice and performs a hip thrust forward. A quick three-hit attack that does little knockback. | ||
|- | |- | ||
| 3% | | 3% | ||
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|- | |- | ||
! colspan=2 | Neutral aerial | ! colspan=2 | Neutral aerial | ||
| || 15% (clean), 8% (late) || A [[sex kick]]. Has strong, entirely vertical knockback, serving as a powerful vertical finisher at high percentages, or a vertical combo starter at lower percentages | | || 15% (clean), 8% (late) || A [[sex kick]]. Has strong, entirely vertical knockback, serving as a powerful vertical finisher at high percentages, or a vertical combo starter at lower percentages. | ||
|- | |- | ||
! colspan=2 | Forward aerial | ! colspan=2 | Forward aerial | ||
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|- | |- | ||
! colspan=2 | Back throw | ! colspan=2 | Back throw | ||
| || 12% (throw), 8% (collateral) || Spins around three times and swings the opponent backwards in a giant swing throw. One of his stronger throws and can hit nearby opponents with the grabbed target | | || 12% (throw), 8% (collateral) || Spins around three times and swings the opponent backwards in a giant swing throw. One of his more stronger throws and can hit nearby opponents with the grabbed target. | ||
|- | |- | ||
! colspan=2 | Up throw | ! colspan=2 | Up throw | ||
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|- | |- | ||
! colspan=2 | Down special | ! colspan=2 | Down special | ||
| [[Luigi Cyclone]] || 8% (hit 1), 12% (hit 2) || Luigi rapidly spins around, launching any enemies in his path. The first hit occurs during the spin, while the second hit occurs during the ending pose, both having vertical knockback. [[Button mashing|Mashing]] the special button causes Luigi to rise up in the air, which can be used for recovery, and can sometimes carry opponents into the upper [[blast line]] as an attack, being a decent vertical finisher. It has much better horizontal movement compared to [[Mario Tornado]], but gives less vertical distance | | [[Luigi Cyclone]] || 8% (hit 1), 12% (hit 2) || Luigi rapidly spins around, launching any enemies in his path. The first hit occurs during the spin, while the second hit occurs during the ending pose, both having vertical knockback. [[Button mashing|Mashing]] the special button causes Luigi to rise up in the air, which can be used for recovery, and can sometimes carry opponents into the upper [[blast line]] as an attack, being a decent vertical finisher. It has much better horizontal movement compared to [[Mario Tornado]], but gives less vertical distance. | ||
|- | |- | ||
! colspan=2 | Final Smash | ! colspan=2 | Final Smash | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
{{ | *{{Sm|Abate|USA}}-Top Melee player. Placed 2nd at [[B.E.A.S.T 6]]. | ||
*{{Sm|Flarp|USA}} - Ranked | *{{Sm|Blea Gelo|USA}}-Formerly ranked 2nd on the South Florida Project M Power Rankings. | ||
*{{Sm| | *{{Sm|Dong|USA}}-Has wins over Sethlon and Oracle. | ||
*{{Sm| | *{{Sm|Dyl|USA}}-Ranked 1st on the Oklahoma Project M Power Rankings. Placed 5th at [[ARLO 3]], beating {{Sm|Luck}}. | ||
*{{Sm|Shiny Zubat|USA}} - Yoshi | *{{Sm|Eli|USA}} | ||
*{{Sm| | *{{Sm|Flarp|USA}}-Ranked 6th on the [[New England Power Rankings|Massachusetts Power Rankings]] for Project M. Placed 13th at [[Blacklisted 3]]. | ||
*{{Sm| | *{{Sm|Ilovebagelz|USA}}-One of the best Luigi players in the world. Ranked 47th on the PMRank 2016 and 2nd on the Arizona Project M Power Rankings | ||
*{{Sm|Johnohue|USA}} | |||
*{{Sm|Mawacate|Germany}} | |||
*{{Sm|Sago|USA}}-Strong midwest Luigi main. Placed 17th at [[Smash 'N' Splash 2]]. | |||
*{{Sm|Shiny Zubat|USA}}-One of the best Luigi players in the world. Co-mains him along with Yoshi. Ranked 50th on the PMRank 2016. | |||
*{{Sm|SNS|USA}}-Honorable Mention on the Colorado Project M Power Rankings due to relative inactivity. Placed 5th at Revelation 2016. | |||
*{{Sm|Vist|USA}}-Formerly ranked 7th on the MD/VA Project M Power Rankings. | |||
*{{Sm|XYK|USA}}-One of the best Luigi players in the world. Ranked 46th on the PMRank 2016 and 1st on the Columbus Project M Power Rankings. | |||
==Alternate costumes== | ==Alternate costumes== | ||
Luigi has an alternate costume based off of his alter ego, '''{{s|mariowiki|Mr. L}}''', from ''{{s|mariowiki|Super Paper Mario}}.'' When wearing the costume, Luigi wears a black mask, his outfit becomes black and green instead of blue and green, and the "L" on his cap is reversed. | Luigi has an alternate costume based off of his alter ego, '''{{s|mariowiki|Mr. L}}''', from ''{{s|mariowiki|Super Paper Mario}}.'' When wearing the costume, Luigi wears a black mask, his outfit becomes black and green instead of blue and green, and the "L" on his cap is reversed. | ||
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{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=12|[[ | |colspan=12|[[Image:Luigi Palette (PM).png|frame|center|Luigi's alternate costumes in PM]] | ||
|- | |- | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadOrangeSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadPinkSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadBlueSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadWhiteSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadPurpleSSBB.png]] | ||
|- | |- | ||
|colspan=2| | |colspan=2| | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadMrLPM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadMrLRedPM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadMrLBluePM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadMrLWhitePM.png]] | ||
|} | |} | ||
{{Project M}} | {{Project M}} | ||
[[Category:Luigi]] | [[Category:Luigi]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |