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Both {{s|wikipedia|Laura Bailey}} and {{s|wikipedia|Yū Kobayashi}} reprise their roles as Lucina, with their portrayals from ''[[Super Smash Bros. 4]]'' being re-purposed for the international and Japanese versions of ''Ultimate'', respectively. As a consequence of this, Lucina is one of only two ''Fire Emblem'' characters in ''Ultimate'' to not be portrayed by their current English actor from ''{{s|fireemblem|Fire Emblem Heroes}}'' onward (in her case, {{s|wikipedia|Alexis Tipton}}, who has otherwise held the role since 2017); the other being [[Lyn]]. | Both {{s|wikipedia|Laura Bailey}} and {{s|wikipedia|Yū Kobayashi}} reprise their roles as Lucina, with their portrayals from ''[[Super Smash Bros. 4]]'' being re-purposed for the international and Japanese versions of ''Ultimate'', respectively. As a consequence of this, Lucina is one of only two ''Fire Emblem'' characters in ''Ultimate'' to not be portrayed by their current English actor from ''{{s|fireemblem|Fire Emblem Heroes}}'' onward (in her case, {{s|wikipedia|Alexis Tipton}}, who has otherwise held the role since 2017); the other being [[Lyn]]. | ||
Lucina is ranked 28th out of 82 on the current [[tier list]], placing her in the A- tier. This is a slight drop from her placement in ''Smash 4'' | Lucina is ranked 28th out of 82 on the current [[tier list]], placing her in the A- tier. This is a slight drop from her placement in ''Smash 4'' where she was ranked 14th out of 54, and places her above her base fighter, Marth. | ||
==How to unlock== | ==How to unlock== | ||
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==Attributes== | ==Attributes== | ||
Being {{SSBU|Marth}}'s distant descendant and his Echo Fighter, Lucina's moveset and animations are generally based off of Marth's, and her attributes are also identical to his, being a tall and rather light | Being {{SSBU|Marth}}'s distant descendant and his Echo Fighter, Lucina's moveset and animations are generally based off of Marth's, and her attributes are also identical to his, being a tall and rather light [[Weight|middleweight]] with above-average mobility in most aspects; like him, she has the fastest [[walk]]ing speed in the game, a very fast initial [[dash]] speed, a decent [[Dash|running]] speed, a decent [[jump]] height, decent [[air acceleration]] and an average [[falling speed]]; however, her [[air speed]] is merely average, and her [[gravity]] value is low, the latter of these two values making her feel somewhat floaty in the air. | ||
As in ''SSB4'', the primary difference between Lucina and {{SSBU|Marth}} is that Lucina lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. While her sword attacks deal more damage and knockback than Marth's weak sourspots, they deal less damage and knockback than his powerful tipper sweetspots. Theoretically, Marth should deal more overall damage when played optimally and can kill earlier, but Lucina can deal consistent damage and kill more reliably without worrying about precise spacing, and her KOing potential is significantly more consistent in comparison, especially at higher percents. | As in ''SSB4'', the primary difference between Lucina and {{SSBU|Marth}} is that Lucina lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. While her sword attacks deal more damage and knockback than Marth's weak sourspots, they deal less damage and knockback than his powerful tipper sweetspots. Theoretically, Marth should deal more overall damage when played optimally and can kill earlier, but Lucina can deal consistent damage and kill more reliably without worrying about precise spacing, and her KOing potential is significantly more consistent in comparison, especially at higher percents. | ||
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Overall, whether a person wants to use Lucina or Marth is based on their playstyle. Marth relies on spacing, more defensive play, and early KOs with his powerful tippers. Lucina can be played more aggressively, and relies on her more effective combos to increase the opponent's damage enough so she can KO the opponent. Marth has the potential to be more rewarding if used correctly, but Lucina's consistent damage and knockback gives her a stronger up-close game, makes her attacks significantly safer on shield and on hit than Marth's sourspotted moves, and gives her better matchups against smaller or faster characters that Marth can have a hard time landing his tippers against, such as {{SSBU|Pikachu}} or {{SSBU|Fox}}. Even without a tipper, Lucina is still extremely effective at spacing nevertheless. She also shares Marth's other strengths, such as his decent mobility, above-average frame data, strong [[juggling]] and [[edgeguarding]] capabilities, and decent [[out of shield]] options. As such, she is considered to be one of the easiest and most versatile characters in the game, even when compared to Marth. | Overall, whether a person wants to use Lucina or Marth is based on their playstyle. Marth relies on spacing, more defensive play, and early KOs with his powerful tippers. Lucina can be played more aggressively, and relies on her more effective combos to increase the opponent's damage enough so she can KO the opponent. Marth has the potential to be more rewarding if used correctly, but Lucina's consistent damage and knockback gives her a stronger up-close game, makes her attacks significantly safer on shield and on hit than Marth's sourspotted moves, and gives her better matchups against smaller or faster characters that Marth can have a hard time landing his tippers against, such as {{SSBU|Pikachu}} or {{SSBU|Fox}}. Even without a tipper, Lucina is still extremely effective at spacing nevertheless. She also shares Marth's other strengths, such as his decent mobility, above-average frame data, strong [[juggling]] and [[edgeguarding]] capabilities, and decent [[out of shield]] options. As such, she is considered to be one of the easiest and most versatile characters in the game, even when compared to Marth. | ||
Lucina's special moveset also possesses immense utility, and in two cases, more than that of Marth. [[Shield Breaker]] can break shields thanks to its high [[shield damage]], even when uncharged, and it is useful for punishing rolls. It also grants some horizontal movement, which is amplified when fully charged, deals additional damage should it directly strike an opponent's head, and deals consistent damage unlike Marth's version. [[Dancing Blade]] can be used to punish sidesteps and boasts damage-racking, mix-up, KO and even recovery potential. Unlike Marth's version, the move is easier to properly connect due to its consistent hitboxes. [[Dolphin Slash]] has quick startup (coming out on frame 5), provides intangibility during its startup, and is relatively strong upon coming out. These attributes make it Lucina's primary method of recovery, as its speed can make it difficult to intercept, while also making it a decent [[out of shield]] option as well. In addition, its power | Lucina's special moveset also possesses immense utility, and in two cases, more than that of Marth. [[Shield Breaker]] can break shields thanks to its high [[shield damage]], even when uncharged, and it is useful for punishing rolls. It also grants some horizontal movement, which is amplified when fully charged, deals additional damage should it directly strike an opponent's head, and deals consistent damage unlike Marth's version. [[Dancing Blade]] can be used to punish sidesteps and boasts damage-racking, mix-up, KO and even recovery potential. Unlike Marth's version, the move is easier to properly connect due to its consistent hitboxes. [[Dolphin Slash]] has quick startup (coming out on frame 5), provides intangibility during its startup, and is relatively strong upon coming out. These attributes make it Lucina's primary method of recovery, as its speed can make it difficult to intercept, while also making it a decent [[out of shield]] option as well. In addition, its power combined with the aerial version's frame 1 [[intangibility]] makes it capable of breaking combos, and even [[stage spike|stage spiking]] reckless edgeguarding attempts. Lastly, [[Counter]] is a counterattack with a 1.2× damage multiplier that can KO an opponent who uses a sufficiently strong attack, and can also be used to edgeguard many recovery moves with damaging hitboxes. | ||
Despite her strengths and versatility, Lucina is not without flaws, most of them shared with Marth. Perhaps the biggest one is her difficulty in escaping from [[juggle]]s; her air speed is average at best, her gravity is fairly low, her weight is slightly below-average and her tall hurtbox provides an easy target. Dolphin Slash is her only reliable combo breaker, but as it leaves her helpless, it can inadvertently put her in an even worse position. Also, while Counter can be used defensively, it leaves Lucina extremely vulnerable to punishment should it whiff. Lucina also has little defense against juggling, as her aerials are ineffective at relieving pressure; though her attacks have quick startup and decent range, many of them come with high ending lag, and also suffer from short hitbox durations. Additionally, being a solely sword-based character, her otherwise-excellent [[neutral game]] suffers from her lack of a projectile, and she can sometimes struggle against projectile-heavy characters and playstyles; however, her combination of high mobility, good range and decent frame data helps to alleviate this issue. | Despite her strengths and versatility, Lucina is not without flaws, most of them shared with Marth. Perhaps the biggest one is her difficulty in escaping from [[juggle]]s; her air speed is average at best, her gravity is fairly low, her weight is slightly below-average and her tall hurtbox provides an easy target. Dolphin Slash is her only reliable combo breaker, but as it leaves her helpless, it can inadvertently put her in an even worse position. Also, while Counter can be used defensively, it leaves Lucina extremely vulnerable to punishment should it whiff. Lucina also has little defense against juggling, as her aerials are ineffective at relieving pressure; though her attacks have quick startup and decent range, many of them come with high ending lag, and also suffer from short hitbox durations. Additionally, being a solely sword-based character, her otherwise-excellent [[neutral game]] suffers from her lack of a projectile, and she can sometimes struggle against projectile-heavy characters and playstyles; however, her combination of high mobility, good range and decent frame data helps to alleviate this issue. | ||
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Lucina herself is somewhat vulnerable to edgeguarding, though she has options for mix-ups with her recovery. Dolphin Slash is her only reliable vertical recovery option, and while it is still a threat to edgeguarders due to its speed, frame 1 intangibility and high stage spike ability, its path is linear and its distance fixed, making it fairly predictable. Additionally, since this move grants little horizontal distance, Lucina is vulnerable to semi-spikes. While Shield Breaker can aid her horizontal recovery, it covers little distance without charging and does not halt her vertical momentum either. Lucina is also heavily reliant on her double jump and directional air dodge for mix-ups in her recovery, and is in significant danger if offstage without either of them. | Lucina herself is somewhat vulnerable to edgeguarding, though she has options for mix-ups with her recovery. Dolphin Slash is her only reliable vertical recovery option, and while it is still a threat to edgeguarders due to its speed, frame 1 intangibility and high stage spike ability, its path is linear and its distance fixed, making it fairly predictable. Additionally, since this move grants little horizontal distance, Lucina is vulnerable to semi-spikes. While Shield Breaker can aid her horizontal recovery, it covers little distance without charging and does not halt her vertical momentum either. Lucina is also heavily reliant on her double jump and directional air dodge for mix-ups in her recovery, and is in significant danger if offstage without either of them. | ||
Overall, Lucina is a "lower-risk, higher-reward" version of Marth, and her strengths outweigh her weaknesses. She trades Marth's stronger KO potential courtesy of his stronger but notoriously inconsistent tippers for more consistent spacing and damage-racking abilities, better close-range capabilities, as well as more consistent KO potential. She has a low learning curve thanks to her straightforward playstyle, since she benefits from spacing at close range while also having several fast and reliably strong KOing options | Overall, Lucina is a "lower-risk, higher-reward" version of Marth, and her strengths outweigh her weaknesses. She trades Marth's stronger KO potential courtesy of his stronger but notoriously inconsistent tippers for more consistent spacing and damage-racking abilities, better close-range capabilities, as well as more consistent KO potential. She has a low learning curve thanks to her straightforward playstyle, since she benefits from spacing at close range while also having several fast and reliably strong KOing options, however this linear playstyle can also hurt her as players will ultimately have a better time fighting her once they learned the matchup. | ||
==Differences from {{SSBU|Marth}}== | ==Differences from {{SSBU|Marth}}== | ||
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Lucina was also slightly recloned from her previous appearance in ''SSB4'', as she is no longer smaller than Marth (which increases the size of her hurtbox but improves her range), her up tilt will now move her forward slightly, and she no longer keeps her momentum on her neutral attack and up tilt. Despite losing these somewhat negligible differences, she keeps one other difference from ''SSB4'': her up tilt has a unique sweetspot based on how late into the swing the opponent is hit. This ensures that she can rack up damage more easily with her up tilt as long as she is facing away from her opponent. | Lucina was also slightly recloned from her previous appearance in ''SSB4'', as she is no longer smaller than Marth (which increases the size of her hurtbox but improves her range), her up tilt will now move her forward slightly, and she no longer keeps her momentum on her neutral attack and up tilt. Despite losing these somewhat negligible differences, she keeps one other difference from ''SSB4'': her up tilt has a unique sweetspot based on how late into the swing the opponent is hit. This ensures that she can rack up damage more easily with her up tilt as long as she is facing away from her opponent. | ||
While Lucina and Marth have largely identical attacks, mobility attributes and frame data, the lack of a tipper spreads across Lucina's entire moveset, making her one of the more unique Echo Fighters alongside her father {{SSBU|Chrom}} and {{SSBU|Ken}}. As such, these three characters are ranked separately from their base fighters on [[tier list]]s, and are allowed to be used alongside their base fighters in | While Lucina and Marth have largely identical attacks, mobility attributes and frame data, the lack of a tipper spreads across Lucina's entire moveset, making her one of the more unique Echo Fighters alongside her father {{SSBU|Chrom}} and {{SSBU|Ken}}. As such, these three characters are ranked separately from their base fighters on [[tier list]]s, and are allowed to be used alongside their base fighters in [[Squad Strike]]. | ||
===Aesthetics=== | ===Aesthetics=== | ||
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*{{change|Unlike all other Echo Fighters, Lucina's [[Screen KO]] animation is different from Marth's.}} | *{{change|Unlike all other Echo Fighters, Lucina's [[Screen KO]] animation is different from Marth's.}} | ||
*{{change|Lucina has an additional voice clip for taking medium knockback, a trait shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Little Mac}}, {{SSBU|Palutena}}, {{SSBU|Robin}}, {{SSBU|Shulk}}, {{SSBU|Ryu}}, {{SSBU|Cloud}}, {{SSBU|Corrin}}, and {{SSBU|Bayonetta}}.}} | *{{change|Lucina has an additional voice clip for taking medium knockback, a trait shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Little Mac}}, {{SSBU|Palutena}}, {{SSBU|Robin}}, {{SSBU|Shulk}}, {{SSBU|Ryu}}, {{SSBU|Cloud}}, {{SSBU|Corrin}}, and {{SSBU|Bayonetta}}.}} | ||
*{{change|Lucina's [[victory theme]] is different from that of Marth, being | *{{change|Lucina's [[victory theme]] is different from that of Marth, being a remix of the ''Fire Emblem Awakening'' song "Id (Purpose)."}} | ||
*{{change|Lucina's sword trails are completely opaque, while Marth's are only opaque at the tip of his blade.}} | *{{change|Lucina's sword trails are completely opaque, while Marth's are only opaque at the tip of his blade.}} | ||
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Lucina also received a few noteworthy direct buffs, the most notable of them being to [[Dancing Blade]]: the move was sped up greatly, allowing her to link each hit into one another more reliably. A few of her moves received slight damage increases, further helping her damage racking game. Lastly, her dash attack, previously one of her more mediocre options in the previous game, also received a knockback buff, giving it more utility. | Lucina also received a few noteworthy direct buffs, the most notable of them being to [[Dancing Blade]]: the move was sped up greatly, allowing her to link each hit into one another more reliably. A few of her moves received slight damage increases, further helping her damage racking game. Lastly, her dash attack, previously one of her more mediocre options in the previous game, also received a knockback buff, giving it more utility. | ||
Overall, Lucina's nerfs weaken the miscellaneous tools she had in ''SSB4'' as well as further defining one of her weaknesses, but the buffs she has received and the game's different engine have benefited her in several ways that generally compensate for these nerfs, as they affect her much less than Marth due to not relying on tippers at all. As a result of this, Lucina is now generally considered superior to Marth; however, the slight nerfs Lucina has received in game updates and general optimizations to the metagame have resulted in her overall performing similarly effective in ''Ultimate'' as in ''SSB4''. | Overall, Lucina's nerfs weaken the miscellaneous tools she had in ''SSB4'' as well as further defining one of her weaknesses, but the buffs she has received and the game's different engine have benefited her in several ways that generally compensate for these nerfs, as they affect her much less than Marth due to not relying on tippers at all. As a result of this, Lucina is now generally considered superior to Marth; however,the slight nerfs Lucina has received in game updates and general optimizations to the metagame have resulted in her overall performing similarly effective in ''Ultimate'' as in ''SSB4''. | ||
{{SSB4 to SSBU changelist|char=Lucina}} | {{SSB4 to SSBU changelist|char=Lucina}} | ||
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|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | |pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A knee strike | |pummeldesc=A knee strike. | ||
|fthrowname=Elbowbutt ({{ja|エルボーバット|Erubōbatto}}) | |fthrowname=Elbowbutt ({{ja|エルボーバット|Erubōbatto}}) | ||
|fthrowdmg=4% | |fthrowdmg=4% | ||
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*{{Sm|Etsuji|Japan}} - The second-best Lucina player in Japan in the early metagame, ranking 34th on the [[Fall 2019 PGRU]] and regularly placing highly at majors, including 2nd at {{Trn|EGS Cup 2}}, 5th at {{Trn|EGS Cup 3}}, and 9th at {{Trn|Umebura SP 5}}. He dropped Lucina for {{SSBU|Diddy Kong}} in 2021 before retiring from competitive play, with only a few appearances in tournaments since. | *{{Sm|Etsuji|Japan}} - The second-best Lucina player in Japan in the early metagame, ranking 34th on the [[Fall 2019 PGRU]] and regularly placing highly at majors, including 2nd at {{Trn|EGS Cup 2}}, 5th at {{Trn|EGS Cup 3}}, and 9th at {{Trn|Umebura SP 5}}. He dropped Lucina for {{SSBU|Diddy Kong}} in 2021 before retiring from competitive play, with only a few appearances in tournaments since. | ||
*{{Sm|Laid|USA}} - One of the best Lucina players in North America | *{{Sm|Laid|USA}} - One of the best Lucina players in North America who saw most of his success in the Northeast, notably winning {{Trn|Overclocked Ultimate III}} and placing 7th at {{Trn|Defend the North 2019}} and 9th at {{Trn|Suplex City Smash}}, ultimately ranking 84th on the [[OrionRank 2019]]. Although he had a notable presence in the first few months of the online metagame, he has since become less active in competitive play while playing other characters when he does attend events. | ||
*{{Sm|Leon|France}} - The best Lucina player in Europe | *{{Sm|Leon|France}} - The best Lucina player in Europe who has been a top 10 player in the continent since 2021, thanks to his consistently strong performances at European events, including 3rd at both {{Trn|VCA 2021}} and {{Trn|Glory 2.0}} as well as 9th at {{Trn|COLOSSEL 2022}}. Internationally, he has notably placed 9th at {{Trn|Glitch - Infinite}} and 25th at {{Trn|GENESIS 9}}. His highest ranking was 55th on the [[OrionRank Ultimate: Eclipse]]. | ||
*{{Sm|MkLeo|Mexico}} - The greatest ''Ultimate'' player of all-time | *{{Sm|MkLeo|Mexico}} - The greatest ''Ultimate'' player of all-time who used Lucina prominently in the first few months of 2019, including to win {{Trn|GENESIS 6}} and {{Trn|Smash Ultimate Summit}}. He eventually dropped Lucina in mid-2019 but has rarely pulled her out as a counterpick with middling results. | ||
*{{Sm|Mr. E|USA}} - The best Lucina player in North America, especially after MkLeo dropped the character. In the first half of 2019, he frequently finished top 32 at majors, most notably 13th at {{Trn|2GG: Prime Saga}}, {{Trn|Pound 2019}}, and {{Trn|Smash 'N' Splash 5}}, and was ranked 38th on the [[Spring 2019 PGRU]]. Although no longer as consistent as before, he remained one of the few Lucina players who still solo-main her in the newer metagame and remains one of her best representatives, with couple of strong major results such as 5th at {{Trn|LVL UP EXPO 2023}} and 7th at {{Trn|Glitch 8 - Missingno}}. | *{{Sm|Mr. E|USA}} - The best Lucina player in North America, especially after MkLeo dropped the character. In the first half of 2019, he frequently finished top 32 at majors, most notably 13th at {{Trn|2GG: Prime Saga}}, {{Trn|Pound 2019}}, and {{Trn|Smash 'N' Splash 5}}, and was ranked 38th on the [[Spring 2019 PGRU]]. Although no longer as consistent as before, he remained one of the few Lucina players who still solo-main her in the newer metagame and remains one of her best representatives, with couple of strong major results such as 5th at {{Trn|LVL UP EXPO 2023}} and 7th at {{Trn|Glitch 8 - Missingno}}. | ||
*{{Sm|ProtoBanham|Japan}} - The best Lucina player of all-time, playing her alongside {{SSBU|Min Min}}. He has won several majors with Lucina, including {{Trn|Kagaribi 4}}, {{Trn|Double Down 2022}}, and {{Trn|Smash Ultimate Summit 5}}. | *{{Sm|ProtoBanham|Japan}} - The best Lucina player of all-time, playing her alongside {{SSBU|Min Min}}. He has won several majors with Lucina, including {{Trn|Kagaribi 4}}, {{Trn|Double Down 2022}}, and {{Trn|Smash Ultimate Summit 5}}. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Lucina was a very popular pick in early ''Ultimate'', even amongst swordfighters | Lucina was a very popular pick in early-''Ultimate'', even amongst swordfighters that dominated the early months of ''Ultimate'', due to her low learning curve and possessing a simple neutral, above-average edgeguarding, and consistent KO power. As such, she was widely considered a top tier during this time and a better character choice than {{SSBU|Marth}} due to her blade's consistent damage output. Several top players had notable Lucina pockets or counterpicks, most notably {{Sm|MkLeo}}, who used Lucina to win some of the game's earliest majors, while success with Lucina as a solo-main also came from players such as {{Sm|Mr.E}} and {{Sm|ProtoBanham}}. This led to her high representation during this era: OrionRank ranked her 6th in terms of representation for January-June 2019, while seven different players were ranked on the [[Spring 2019 PGRU]] with Lucina, the most out of any other player. Even though some players ranked with Lucina did not use her in many sets, it was still a testament to her easy-to-pick-up characteristic. | ||
This hot streak for Lucina declined following the first PGR season, as her simple playstyle allowed many players to learn the matchup and adapt to her playstyle. As several of | This hot streak for Lucina declined following the first PGR season, as her simple playstyle allowed many players to learn the matchup and adapt to her playstyle. As several of her best representatives only used Lucina as a pocket, she was ultimately dropped with little consequences, while some solo-Lucina players that stuck around saw their results decline, most notably Mr. E. Despite this decline, players still regarded her rather highly for the next few years thanks to ProtoBanham's performances, which only served to improve in the post-online metagame after he began winning majors with a mix of Lucina and {{SSBU|Min Min}}, and the rise of {{Sm|Leon}} in Europe's tournament scene. Her representation received a hit as a result of her shrinking playerbase and the rise of other swordfighters such as {{SSBU|Roy}} and [[Pyra (SSBU)|the]] [[Mythra (SSBU)|Aegis]], and as such it never reached the heights of the very early metagame. However, her representation nevertheless remained above-average, hovering between 15th and 27th between July 2019 and December 2022. Although Lucina was no longer considered a top tier character, she was still well-regarded in competitive play, and as such she was ranked 22nd on the first tier list, placing her towards the front of the A+ tier as a high-tier character. | ||
Following the first tier list, ProtoBanham's tournament activity declined sharply as he only attended a couple of events in 2023. Leon and Mr. E remained notable threats at majors | Following the first tier list, ProtoBanham's tournament activity declined sharply as he only attended a couple of events in 2023. Leon and Mr. E remained notable threats at majors, however their results were unable to make up for ProtoBanham's absence in top-level play. As such, Lucina's playerbase stagnated, which led her representation to drop from 27th at the end of 2022 to 45th by the end of 2023. This stagnation was reflected in her placement on the second tier list, where she fell 6 spots to 28th, placing her towards the end of the A- tier; partly responsible to this drop was the rise of [[Samus (SSBU)|the]] [[Dark Samus (SSBU)|Samuses]], {{SSBU|Sora}}, {{SSBU|Bayonetta}}, and {{SSBU|Corrin}} on the tier list, characters who were all previously ranked below Lucina. | ||
=={{SSBU|Classic Mode}}: A Path of Heroes== | =={{SSBU|Classic Mode}}: A Path of Heroes== | ||
[[File:SSBU Congratulations Lucina.png|thumb|Lucina's congratulations screen.]] | [[File:SSBU Congratulations Lucina.png|thumb|Lucina's congratulations screen.]] | ||
All of Lucina's opponents are ''Fire Emblem'' characters. They appear in reverse of the order | All of Lucina's opponents are ''Fire Emblem'' characters. They appear in reverse of the order their respective games were released, likely referencing Lucina traveling into the past in her own game. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
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==Trivia== | ==Trivia== | ||
*At least two of Lucina's screenshots on the ''Ultimate'' site allude to events from ''{{s|fireemblemwiki|Fire Emblem Awakening}}'' | *At least two of Lucina's screenshots on the ''Ultimate'' site allude to events from ''{{s|fireemblemwiki|Fire Emblem Awakening}}''. | ||
**The screenshot depicting her alongside {{SSBU|Marth}} alludes to their kinship as descendant and ancestor, respectively. | **The screenshot depicting her alongside {{SSBU|Marth}} alludes to their kinship as descendant and ancestor, respectively. | ||
**The screenshot of her taunting defensively in front of Charizard alludes to "{{s|fireemblem|The Threat of Silence}}" paralogue from ''Awakening'', in which the {{s|fireemblem|Shepherds}} must protect the draconic [[Tiki]]. | **The screenshot of her taunting defensively in front of Charizard alludes to "{{s|fireemblem|The Threat of Silence}}" paralogue from ''Awakening'', in which the {{s|fireemblem|Shepherds}} must protect the draconic [[Tiki]]. | ||
*In early builds of the game, Lucina's idle animation was unchanged from ''Super Smash Bros. 4'', while Marth received a new one. However, | *In early builds of the game, Lucina's idle animation was unchanged from ''Super Smash Bros. 4'', while Marth received a new one. However, her idle was changed to match Marth's new one in the final build. | ||
*Lucina has animation folders labelled "bow" and "bowarrow" | *Lucina has animation folders labelled "bow" and "bowarrow" but have no animations inside each. This is either a mistake due to copying asset folders from {{SSBU|Link}}, or an indication that she was going to have a bow in her moveset referencing ''Fire Emblem Awakening'' and ''Fire Emblem Heroes''. | ||
*Due to Lucina's height being changed to Marth's, she stands the same height as her father {{SSBU|Chrom}}, who in the ''Fire Emblem'' games is significantly taller than Lucina. | *Due to Lucina's height being changed to Marth's height, she stands the same height as her father {{SSBU|Chrom}}, who in the ''Fire Emblem'' games is significantly taller than Lucina. | ||
*Lucina, Marth, {{SSBU|Young Link}}, {{SSBU|Roy}}, Chrom, and {{SSBU|Wolf}} are the only characters that use their crouching animation from their previous ''Smash Bros.'' game when holding a small item (in Chrom's case, he uses Roy's previous crouching animation). | *Lucina, Marth, {{SSBU|Young Link}}, {{SSBU|Roy}}, Chrom, and {{SSBU|Wolf}} are the only characters that use their crouching animation from their previous ''Smash Bros.'' game when holding a small item (in Chrom's case, he uses Roy's previous crouching animation). | ||
**This makes Lucina, Marth, and Wolf the only characters to have both updated idle and crouching animations, but transitions to their previous animation when holding a small item. | **This makes Lucina, Marth, and Wolf the only characters to have both updated idle and crouching animations, but transitions to their previous animation when holding a small item. |