Editing Lucina (SSB4)

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|ranking = 14
|ranking = 14
}}
}}
:{{cquote|''Lucina Wakes Her Blade?!''|cite=Introduction Tagline}}
:{{cquote|Lucina Wakes Her Blade?!|cite=Introduction Tagline}}
'''Lucina''' ({{ja|ルキナ|Rukina}}, ''Lucina'') is a playable character in ''[[Super Smash Bros. 4]]''. She was revealed during a livestream on July 14th, 2014 on the official ''Super Smash Bros.'' website, during which {{SSB4|Captain Falcon}} was announced and her fellow {{uv|Fire Emblem}} fighter {{SSB4|Robin}} was also revealed.
'''Lucina''' ({{ja|ルキナ|Rukina}}, ''Lucina'') is a playable character in ''[[Super Smash Bros. 4]]''. She was revealed during a livestream on July 14th, 2014 on the official ''Super Smash Bros.'' website, during which {{SSB4|Captain Falcon}} was announced and her fellow {{uv|Fire Emblem}} fighter {{SSB4|Robin}} was also revealed.


{{s|Wikipedia|Laura Bailey}} and {{s|Wikipedia|Yū Kobayashi}}, who voiced Lucina in the English and Japanese versions of ''Fire Emblem Awakening'' respectively, reprise their roles in the international and Japanese versions of the game with newly recorded voice clips.
Laura Bailey and Yū Kobayashi reprise their roles as Lucina in the English and Japanese versions.


Lucina is ranked 14th out of 54 on the [[tier list]], placing her in the B tier. Lucina's {{s|fireemblemwiki|Parallel Falchion}} grants her relatively long [[disjoint]]ed range, yet differs from [[Marth|her ancestor]]'s {{iw|fireemblemwiki|Falchion|Archanea}} by lacking a [[tipper]]. As a result, Lucina's moveset is less polarized than Marth's and, in turn, possesses several benefits.
Lucina is currently ranked 14th out of 55 on the [[tier list]], placing her in the B tier. In addition to being the second highest ranking high-tier character, this placement renders her as both the highest ranking [[clone]] and [[unlockable character]]. Lucina's {{s|fireemblemwiki|Parallel Falchion}} grants her relatively long [[disjoint]]ed range, yet differs from [[fireemblemwiki:Marth|her ancestor]]'s {{s|fireemblemwiki|Falchion}} by lacking a [[tipper]]. As a result, Lucina's moveset is less polarized than Marth's and, in turn, possesses several benefits.


Compared to Marth, Lucina's KO potential is noticeably more consistent at high percentages; on a related note, she also has guaranteed horizontal KO set-ups unique to her. In addition, her moves inflict higher [[shieldstun]] at close range, which makes her slightly more difficult to punish [[out of shield]] compared to Marth's sourspotted moves. Lastly, Lucina is slightly better at defending against close-ranged pressure, most notably against rushdown-oriented characters like Captain Falcon.
Compared to Marth, Lucina's KO potential is noticeably more consistent at high percentages; on a related note, she also has guaranteed horizontal KO set-ups unique to her. In addition, her moves inflict higher [[shieldstun]] at close range, which makes her slightly more difficult to punish [[out of shield]] compared to Marth's sourspotted moves. Lastly, Lucina is slightly better at defending against close-ranged pressure, most notably against rushdown-oriented characters like Captain Falcon.
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==Attributes==
==Attributes==
[[File:Forward smash comparison.JPG|420px|thumb|Lucina's {{s|fireemblemwiki|Parallel Falchion}} lacks a specific sweetspot compared to Marth's {{iw|fireemblemwiki|Falchion|Archanea}}, as demonstrated by the trails emitted by their swords' blades.]]
[[File:Forward smash comparison.JPG|420px|thumb|Lucina's {{s|fireemblemwiki|Parallel Falchion}} lacks a specific sweetspot compared to Marth's {{s|fireemblemwiki|Falchion}}, as demonstrated by the trails emitted by their swords' blades.]]
Lucina is a [[clone]] of Marth: her moveset and animations are primarily based off of his, while their attributes are identical. As such, Lucina is tied with Marth as the lightest [[Weight|middleweight]] in the game, yet she boasts great overall mobility like he does: she has the fastest [[walk]]ing speed in the game; above-average [[dash]]ing speed and [[air acceleration]]; average [[air speed|air]] and [[falling speed]]s; and low [[gravity]]. Lucina is also slightly shorter than Marth, which makes both her hurtbox and range marginally shorter than his.
Lucina is a [[clone]] of Marth: her moveset and animations are primarily based off of his, while their attributes are identical. As such, Lucina is tied with Marth as the lightest [[Weight|middleweight]] in the game, yet she boasts great overall mobility like he does: she has the fastest [[walk]]ing speed in the game; above-average [[dash]]ing speed and [[air acceleration]]; average [[air speed|air]] and [[falling speed]]s; and low [[gravity]]. Lucina is also slightly shorter than Marth, which makes both her hurtbox and range marginally shorter than his.


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==Differences from {{SSB4|Marth}}==
==Differences from {{SSB4|Marth}}==
Lucina's differences from Marth mostly boil down to her lack of [[sweetspot]]s. Lucina's attacks will deal the same damage regardless of where on her sword the attack lands (excluding Down Aerial). This change made players view Lucina as an "easy mode" of Marth, with players not having to worry about [[spacing]] to maximize damage output. Lucina is slightly shorter than Marth, which makes her slightly harder to hit, but would also slightly shorten her range. Her up tilt has a timing sweetspot opposed to a tipper sweetspot.
Lucina's differences from Marth mostly boil down to her lack of [[sweetspot]]s. Lucina's attacks will deal the same damage regardless of where on her sword the attack lands (excluding Down Aerial). This change made players view Lucina as an "easy mode" of Marth, with players not having to worry about [[spacing]] to maximize damage output. Lucina is slightly shorter than Marth, which makes her slightly harder to hit, but would also slightly shorten her range. Her Up Tilt has a timing sweetspot opposed to a tipper sweetspot.


Lucina overall performs similarly to Marth, but her lack of tipper sweetspots makes her play noticeably differently. Her differences essentially boil down to a more consistent version of Marth that isn't capable of getting early KOs compared to Marth's tipper sweetspots.
Lucina overall performs similarly to Marth, but her lack of tipper sweetspots makes her play noticeably differently. Her differences essentially boil down to a more consistent version of Marth that isn't capable of getting early KOs compared to Marth's tipper sweetspots.


===Aesthetics===
===Aesthetics===
*{{change|Lucina wields the {{s|fireemblemwiki|Parallel Falchion}} from ''{{s|fireemblemwiki|Fire Emblem Awakening}}'', an alternate timeline variant of {{iw|fireemblemwiki|Falchion|Archanea}}.}}
*{{change|Lucina wields the {{s|fireemblemwiki|Parallel Falchion}} from ''{{s|fireemblemwiki|Fire Emblem Awakening}}'', an alternate timeline variant of {{s|fireemblemwiki|Falchion}}.}}
*{{change|Unlike Falchion, the Parallel Falchion lacks a [[tipper]]. This is demonstrated with its trail being white and opaque during a swing's initial and middle stages, and translucent and blue during the late and final stages. In comparison, Falchion's trail is translucent and blue with an accentuated tip throughout an entire swing.}}
*{{change|Unlike Falchion, the Parallel Falchion lacks a [[tipper]]. This is demonstrated with its trail being white and opaque during a swing's initial and middle stages, and translucent and blue during the late and final stages. In comparison, Falchion's trail is translucent and blue with an accentuated tip throughout an entire swing.}}
*{{change|Lucina's [[on-screen appearance]]; [[taunts]]; [[victory pose]]s; [[Screen KO]] and [[Results screen|defeated]]/[[Results screen#No Contest screen|No Contest]] animation are different.}}
*{{change|Lucina's [[on-screen appearance]]; [[taunts]]; [[victory pose]]s; [[Screen KO]] and [[Results screen|defeated]]/[[Results screen#No Contest screen|No Contest]] animation are different.}}
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|game=SSB4
|game=SSB4
|neutralcount=2
|neutralcount=2
|neutralname=Slash ({{ja|スラッシュ|Surasshu}}) / Combination Slash ({{ja|コンビネーションスラッシュ|Konbinēshon Surasshu}})
|neutralname= 
|neutral1dmg=3.325%
|neutral1dmg=3.325%
|neutral2dmg=4.75%
|neutral2dmg=4.75%
|neutraldesc=Two alternating upward slashes. One of Lucina's most effective set-up options, thanks to its first hit being able to combo into various moves. This includes itself; tilt attacks; down smash; forward aerial; or dash grab at low percentages, and forward smash at medium to high percentages.
|neutraldesc=Two alternating upward slashes. One of Lucina's most effective set-up options, thanks to its first hit being able to combo into various moves. This includes itself; tilt attacks; down smash; forward aerial; or dash grab at low percentages, and forward smash at medium to high percentages.
|ftiltname=Hard Edge ({{ja|ハードエッジ|Hādo Ejji}})
|ftiltname= 
|ftiltdmg=10.925%
|ftiltdmg=10.925%
|ftiltdesc=A lunging upward slash. Covers a very large area, making it useful for spacing. While not remarkably powerful like Marth's sweetspotted forward tilt, it deals noticeably more knockback compared to his sourspotted forward tilt. As a result, it is more consistent for spacing.
|ftiltdesc=A lunging upward slash. Covers a very large area, making it useful for spacing. While not remarkably powerful like Marth's sweetspotted forward tilt, it deals noticeably more knockback compared to his sourspotted forward tilt. As a result, it is more consistent for spacing.
|utiltname=Anti-air Slash ({{ja|アンチエアスラッシュ|Anchi Ea Surasshu}})
|utiltname= 
|utiltdmg=7.6% (early), 8.075% (late)
|utiltdmg=7.6% (early), 8.075% (late)
|utiltdesc=An overhead arcing slash. Deals vertical knockback and has a large hitbox that can even hit opponents behind her. Oddly, its late hit deals more damage but less knockback than its early hit. A good combo starter at low percentages and a viable KOing option at very high percentages.
|utiltdesc=An overhead arcing slash. Deals vertical knockback and has a large hitbox that can even hit opponents behind her. Oddly, its late hit deals more damage but less knockback than its early hit. A good combo starter at low percentages and a viable KOing option at very high percentages.
|dtiltname=Low Thrust ({{ja|ロースラスト|Rō Surasuto}})
|dtiltname= 
|dtiltdmg=8.575%
|dtiltdmg=8.575%
|dtiltdesc=A crouching thrust. Lucina's fastest tilt attack, it is capable of starting [[tech-chase]]s, especially on heavier characters. It is also useful for edgeguarding.
|dtiltdesc=A crouching thrust. Lucina's fastest tilt attack, it is capable of starting [[tech-chase]]s, especially on heavier characters. It is also useful for edgeguarding.
|dashname=Raid Chop ({{ja|レイドチョップ|Reido Choppu}})
|dashname= 
|dashdmg=9.975%
|dashdmg=9.975%
|dashdesc=A lunging outward slash. A decent follow-up from down tilt and hits grounded opponents, although its moderate ending lag makes it unsafe on shield.
|dashdesc=A lunging outward slash. A decent follow-up from down tilt and hits grounded opponents, although its moderate ending lag makes it unsafe on shield.
|fsmashname=Dragon Killer ({{ja|ドラゴンキラー|Doragon Kirā}})
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|15.275}}
|fsmashdmg={{ChargedSmashDmgSSB4|15.275}}
|fsmashdesc=Rotates her body to perform a lunging downward slash. Its high base knockback and moderate knockback scaling make it Lucina's most reliable KOing option. However, while it has moderately fast start-up, it has high ending lag.
|fsmashdesc=Rotates her body to perform a lunging downward slash. Its high base knockback and moderate knockback scaling make it Lucina's most reliable KOing option. However, while it has moderately fast start-up, it has high ending lag.
|usmashname=Justice Sword ({{ja|ジャスティスソード|Jasutisu Sōdo}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|3}} (ground), {{ChargedSmashDmgSSB4|14.25}} (blade)
|usmashdmg={{ChargedSmashDmgSSB4|3}} (ground), {{ChargedSmashDmgSSB4|14.25}} (blade)
|usmashdesc=An overhead thrust. The move has an initial "quake" hitbox that launches opponents into the Parallel Falchion's blade hitbox. It is a decent anti-air option thanks to its vertical range and high knockback scaling, while its deceptive horizontal range makes it capable of punishing rolls and landings. As such, it is a fairly reliable KOing option. It is also one of the few attacks in Lucina's moveset that is comparatively more reliable than Marth's because of the positioning needed to land a sweetspot in his case.
|usmashdesc=An overhead thrust. The move has an initial "quake" hitbox that launches opponents into the Parallel Falchion's blade hitbox. It is a decent anti-air option thanks to its vertical range and high knockback scaling, while its deceptive horizontal range makes it capable of punishing rolls and landings. As such, it is a fairly reliable KOing option. It is also one of the few attacks in Lucina's moveset that is comparatively more reliable than Marth's because of the positioning needed to land a sweetspot in his case.
|dsmashname=Raid Chop ({{ja|レイドチョップ|Reido Choppu}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|9.5}} (hit 1), {{ChargedSmashDmgSSB4|14.275}} (hit 2)
|dsmashdmg={{ChargedSmashDmgSSB4|9.5}} (hit 1), {{ChargedSmashDmgSSB4|14.275}} (hit 2)
|dsmashdesc=A crouching outward slash in front of herself and then behind herself. The first hit deals weak knockback and it unsafe on shield due to the move's duration. However, the second hit is stronger, making it useful for catching rolls. Oddly, its tip launches opponents at a different angle similarly to Marth's, despite the Parallel Falchion's lack of a tipper.
|dsmashdesc=A crouching outward slash in front of herself and then behind herself. The first hit deals weak knockback and it unsafe on shield due to the move's duration. However, the second hit is stronger, making it useful for catching rolls. Oddly, its tip launches opponents at a different angle similarly to Marth's, despite the Parallel Falchion's lack of a tipper.
|nairname=Double Slash ({{ja|ダブルスラッシュ|Daburu Surasshu}})
|nairname= 
|nairdmg=4.2% (hit 1), 8.5% (hit 2)
|nairdmg=4.2% (hit 1), 8.5% (hit 2)
|nairdesc=An inward horizontal slash, followed by a spinning, outward horizontal slash. In addition to being a good spacing option, its first hit can combo into other moves when [[SHFF]]'d. Its second hit has decent knockback, which makes it useful for edgeguarding.
|nairdesc=An inward horizontal slash, followed by a spinning, outward horizontal slash. In addition to being a good spacing option, its first hit can combo into other moves when [[SHFF]]'d. Its second hit has decent knockback, which makes it useful for edgeguarding.
|fairname=Flag Cut ({{ja|フラッグカット|Furaggu Katto}})
|fairname= 
|fairdmg=10.5%
|fairdmg=10.5%
|fairdesc=A downward slash. It is fast and has good range, which make it very useful for spacing and fending off aerial opponents. However, landing with this move is very unsafe, because of its short duration and 16 frames of landing lag.
|fairdesc=A downward slash. It is fast and has good range, which make it very useful for spacing and fending off aerial opponents. However, landing with this move is very unsafe, because of its short duration and 16 frames of landing lag.
|bairname=About Face ({{ja|アッパースイング|Appā Suingu}}, ''Upper Swing'')
|bairname= 
|bairdmg=11.8%
|bairdmg=11.8%
|bairdesc=Rotates her body to perform an upward slash behind herself. Very similar to her forward aerial, although it has slightly more damage and knockback. Additionally, the swing starts from below instead of above, which can make it catch grounded enemies more easily. Has the interesting property of turning Lucina around, changing her facing direction. Has the most knockback of all her aerial moves, making it great for edgeguarding.
|bairdesc=Rotates her body to perform an upward slash behind herself. Very similar to her forward aerial, although it has slightly more damage and knockback. Additionally, the swing starts from below instead of above, which can make it catch grounded enemies more easily. Has the interesting property of turning Lucina around, changing her facing direction. Has the most knockback of all her aerial moves, making it great for edgeguarding.
|uairname=Luna Slash ({{ja|ルナスラッシュ|Runa Surasshu}})
|uairname= 
|uairdmg=11.4%
|uairdmg=11.4%
|uairdesc=A backflipping, upward arcing slash. Extremely wide arc and decent damage. These factors make it a useful anti-air option and damage racking tool. If timed correctly, a late hit can connect against grounded opponents just before landing, which can lead to aerial combos.
|uairdesc=A backflipping, upward arcing slash. Extremely wide arc and decent damage. These factors make it a useful anti-air option and damage racking tool. If timed correctly, a late hit can connect against grounded opponents just before landing, which can lead to aerial combos.
|dairname=Halfmoon ({{ja|ハーフムーン|Hāfumūn}})
|dairname= 
|dairdmg=12.3% (non-meteor), 14.2% (meteor)
|dairdmg=12.3% (non-meteor), 14.2% (meteor)
|dairdesc=A downward arcing slash. If struck in the middle of the arc, it deals more damage and [[meteor smash]]es opponents, while its other hitboxes have moderate knockback. However, it has high ending and landing lag, and its meteor smash hitbox only lasts for 1 frame.
|dairdesc=A downward arcing slash. If struck in the middle of the arc, it deals more damage and [[meteor smash]]es opponents, while its other hitboxes have moderate knockback. However, it has high ending and landing lag, and its meteor smash hitbox only lasts for 1 frame.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Reaches out with her free hand.
|grabdesc=Reaches out with her free hand.
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname= 
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=A knee strike. A fairly fast pummel.
|pummeldesc=A knee strike. A fairly fast pummel.
|fthrowname=Roll Over ({{ja|ロールオーバー|Rōru Ōbā}})
|fthrowname= 
|fthrowdmg=4%
|fthrowdmg=4%
|fthrowdesc=Spins and flings the opponent forward. It can tech-chase, combo into a forward aerial against heavier characters at low percentages, or combo into [[Crescent Slash]] until around 150%.
|fthrowdesc=Spins and flings the opponent forward. It can tech-chase, combo into a forward aerial against heavier characters at low percentages, or combo into [[Crescent Slash]] until around 150%.
|bthrowname=Leg Hooker ({{ja|レッグフッカー|Reggu Fukkā}})
|bthrowname= 
|bthrowdmg=4%
|bthrowdmg=4%
|bthrowdesc=Tosses the opponent behind herself. It has no follow-up or KO potential due to its high ending lag and extremely low knockback scaling. However, it is very effective at launching the opponent off-stage due to its high base knockback.
|bthrowdesc=Tosses the opponent behind herself. It has no follow-up or KO potential due to its high ending lag and extremely low knockback scaling. However, it is very effective at launching the opponent off-stage due to its high base knockback.
|uthrowname=Casting ({{ja|キャスティング|Kyasutingu}})
|uthrowname= 
|uthrowdmg=4%
|uthrowdmg=4%
|uthrowdesc=Heaves the opponent upward with her free hand. Lucina's only throw that has KO potential, it starts KOing at 165% and even earlier when Lucina is affected by [[rage]].
|uthrowdesc=Heaves the opponent upward with her free hand. Lucina's only throw that has KO potential, it starts KOing at 165% and even earlier when Lucina is affected by [[rage]].
|dthrowname=Grab Drop ({{ja|グラブドロップ|Gurabu Doroppu}})
|dthrowname= 
|dthrowdmg=5%
|dthrowdmg=5%
|dthrowdesc=A one-armed body slam. Aesthetically, it appears almost identical to forward throw, with its only difference being a shockwave effect to indicate the opponent hitting the ground. Mechanically, it functions much differently, as it deals slightly more damage and it launches the opponent vertically rather than diagonally, which enables it to combo into neutral, forward, back and up aerials at low to medium percentages. Due to its high knockback scaling, however, it quickly loses combo potential at medium percentages.
|dthrowdesc=A one-armed body slam. Aesthetically, it appears almost identical to forward throw, with its only difference being a shockwave effect to indicate the opponent hitting the ground. Mechanically, it functions much differently, as it deals slightly more damage and it launches the opponent vertically rather than diagonally, which enables it to combo into neutral, forward, back and up aerials at low to medium percentages. Due to its high knockback scaling, however, it quickly loses combo potential at medium percentages.
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|ssdefname=Dancing Blade
|ssdefname=Dancing Blade
|ssdefdmg=3.325% (first hit/second forward hit), 4.275% (third forward/upward hits), 3.325% (third downward hit), 5.7% (last forward hit), 6.65% (last upward hit), 2% (last downward hits 1-4), 4.75% (last downward hit 5)
|ssdefdmg=3.325% (first hit/second forward hit), 4.275% (third forward/upward hits), 3.325% (third downward hit), 5.7% (last forward hit), 6.65% (last upward hit), 2% (last downward hits 1-4), 4.75% (last downward hit 5)
|ssdefdesc=A combination of sword swings, which can be influenced by directional inputs. The finishing swing is one of three options: an upward slash with KO potential at high percentages, but short range (tilting the control stick up); a downward slash with KO potential at high percentages near the edge (no control stick input or tilting the control stick forward); or a flurry of low-angled thrusts that deal the most amount of damage, but have the lowest amount of knockback (tilting the control stick down). Like Marth's version, the first hit stalls Lucina while in midair, which can aid her recovery. It has overall greater KO potential than Marth's thanks to the Parallel Falchion having a higher base damage output than Falchion.
|ssdefdesc=A combination of sword swings, which can be influenced by directional inputs. The finishing swing is one of three options: an upward slash with with KO potential at high percentages, but short range (tilting the control stick up); a downward slash with KO potential at high percentages near the edge (no control stick input or tilting the control stick forward); or a flurry of low-angled thrusts that deal the most amount of damage, but have the lowest amount of knockback (tilting the control stick down). Like Marth's version, the first hit stalls Lucina while in midair, which can aid her recovery. It has overall greater KO potential than Marth's thanks to the Parallel Falchion having a higher base damage output than Falchion.
|ssc1name=Effortless Blade
|ssc1name=Effortless Blade
|ssc1dmg=2.375% (parts 1-3), 4.275% (part 4)
|ssc1dmg=2.375% (parts 1-3), 4.275% (part 4)
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|fsdmg=60%
|fsdmg=60%
|fsdesc=Dashes at a blinding speed to perform an extremely powerful outward slash. Its immense damage output and knockback make it a [[one-hit KO]]. Pressing the button again will cancel the dash and immediately trigger the slash.
|fsdesc=Dashes at a blinding speed to perform an extremely powerful outward slash. Its immense damage output and knockback make it a [[one-hit KO]]. Pressing the button again will cancel the dash and immediately trigger the slash.
}}
===Stats===
{{Attributes
|cast = 58
|weight = 90
|rweight = 41-42
|dash = 1.5
|rdash = 25-41
|run = 1.785
|rrun = 18-19
|walk = 1.5
|rwalk = 1-2
|trac = 0.055
|rtrac = 28-33
|airfric = 0.00375
|rairfric = 57-58
|air = 1.02
|rair = 29-30
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.07
|raddaccel = 18-28
|gravity = 0.075
|rgravity = 49-51
|fall = 1.58
|rfall = 28-29
|ff = 2.528
|rff = 27-28
|jumpsquat = 5
|rjumpsquat = 14-41
|jumpheight = 33.660133
|rjumpheight = 28-29
|shorthop = 16.263107
|rshorthop = 31-32
|djump = 33.660133
|rdjump = 30-31
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Upon ''SSB4''{{'}}s release, Lucina was quickly compared to {{SSB4|Marth}} due to her inheriting many of the flaws he had received in his transition from ''Brawl''. Although her Parallel Falchion boasts consistent power, this strength has been viewed as less effective in comparison to Falchion's tipper, resulting in Lucina being widely regarded as worse than Marth, as well being poorly regarded early on. As time went on, however, game updates gradually improved Lucina, with the vast majority of her buffs being shared with Marth. These changes helped her mitigate some of the problems she initially had, although they were not sufficient enough in comparison to Marth's, who began developing a much more dedicated playerbase than her. As such, Lucina achieved much poorer results in comparison, which saw her ranked 47th on the first ''4BR'' tier list, placing her in the bottom-tier and six places below Marth.
However, Lucina continued to improve over time, and gained some other significant buffs in update [[1.1.4]], with some of them once again being shared with Marth. These improvements allowed Lucina's offense to flow more consistently than before, giving her a niche over Marth in certain matchups. Although these buffs were still not enough to enable her to achieve significant results, even from her best players like {{Sm|Kogarasuma}}, they still improved her perception within the community. As a result, Lucina ranked 36th on the second tier list, resulting with her being reassessed as a mid-tier character, and gaining the fourth largest rise between the first and second tier lists. Even so, players such as {{Sm|ZeRo}} and {{Sm|Dabuz}} considered Lucina's position on the tier list as too low, due to most of her strengths being shared with Marth. To reflect the drastic improvements brought about by game updates, as well as her stronger, if rare, results, Lucina was then ranked 18th on the third tier list; by extension, this was the largest rise between the second and third tier lists.
Although Lucina was still considered to be inferior to Marth overall, some smashers claimed her placing to be somewhat low, especially considering the briefly improved results brought by ZeRo during the spring and summer of 2017 after picking her up as a secondary, as well as better results brought by other players like Kogarasuma and {{Sm|Mr E}}. Thanks to these results, she has rised to 14th on the fourth and final tier list. She is the only bottom-tier character to ever become a high-tier one and is one of the characters who have improved the most overall.
Lucina also began to earn more results as Mr E got 5th at [[EVO 2018]] while defeating {{Sm|BestNess}}, {{Sm|Salem}}, {{Sm|MVD}}, and {{Sm|Shuton}} to qualify for top 8 before losing to {{Sm|CaptainZack}} and {{Sm|Nietono}} and continued to do very well with her such as getting 17th at [[Super Smash Con 2018]], 25th at [[Shine 2018]], 4th at [[Canada Cup 2018]] and 17th at both [[GameTyrant Expo 2018]] and [[DreamHack Atlanta 2018]]. These results which were previously unspoken of for Lucina have not only been more impressive than a fair amount of the characters above her, but also Marth. Due to this and with some people noting that Marth has not achieved that much success with out a secondary on top of him being significantly less consistent at killing as a character, some have said that Lucina is a superior character to Marth. This however, is highly debatable.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''


''See also: [[:Category:Lucina players (SSB4)]]''
''See also: [[:Category:Lucina professionals (SSB4)]]''


*{{Sm|Kogarasuma|USA}} - Considered one of the best Lucina players in the United States. Placed 4th at {{Trn|GUMS 13}}, 7th at {{Trn|GatorLAN Fall 2017}}, 9th at {{Trn|GatorLAN Spring 2018}}, 13th at {{Trn|Collision XIV}}, and 25th at {{Trn|Shine 2016}}. Formerly ranked 10th on the [[New England Power Rankings]].
*{{Sm|Kogarasuma|USA}} - Considered one of the best Lucina players in the United States. Placed 4th at {{Trn|GUMS 13}}, 7th at {{Trn|GatorLAN Fall 2017}}, 9th at {{Trn|GatorLAN Spring 2018}}, 13th at {{Trn|Collision XIV}}, and 25th at {{Trn|Shine 2016}}. Formerly ranked 10th on the [[New England Power Rankings]].
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*{{Sm|ZeRo|Chile}} (#1) - Formerly used Lucina as a secondary alongside {{SSB4|Diddy Kong}} and was considered the best Lucina player in the world in the first half of 2017. Won {{Trn|CEO Dreamland}}, {{Trn|DreamHack Austin 2017}}, {{Trn|Royal Flush}}, and {{Trn|Smash 'N' Splash 3}}.
*{{Sm|ZeRo|Chile}} (#1) - Formerly used Lucina as a secondary alongside {{SSB4|Diddy Kong}} and was considered the best Lucina player in the world in the first half of 2017. Won {{Trn|CEO Dreamland}}, {{Trn|DreamHack Austin 2017}}, {{Trn|Royal Flush}}, and {{Trn|Smash 'N' Splash 3}}.


==In Solo Modes==
===Tier placement and history===
===[[All-Star Mode]]===
Upon ''SSB4''{{'}}s release, Lucina was quickly compared to {{SSB4|Marth}} due to her inheriting many of the flaws he had received in his transition from ''Brawl''. Although her Parallel Falchion boasts consistent power, this strength has been viewed as less effective in comparison to Falchion's tipper, resulting in Lucina being widely regarded as worse than Marth, as well being poorly regarded early on. As time went on, however, game updates gradually improved Lucina, with the vast majority of her buffs being shared with Marth. These changes helped her mitigate some of the problems she initially had, although they were not sufficient enough in comparison to Marth's, who began developing a much more dedicated playerbase than her. As such, Lucina achieved much poorer results in comparison, which saw her ranked 47th on the first ''4BR'' tier list, placing her in the bottom-tier and six places below Marth.
In All-Star Mode, Lucina is fought in Stage 7 in the 3DS version or Stage 1 in the Wii U version if she has been unlocked alongside {{SSB4|Wii Fit Trainer}}, {{SSB4|Rosalina & Luma}}, {{SSB4|Greninja}}, {{SSB4|Dark Pit}}, {{SSB4|Robin}}, {{SSB4|Shulk}}, {{SSB4|Corrin}}, and {{SSB4|Bayonetta}}.
 
However, Lucina continued to improve over time, and gained some other significant buffs in update [[1.1.4]], with some of them once again being shared with Marth. These improvements allowed Lucina's offense to flow more consistently than before, giving her a niche over Marth in certain matchups. Although these buffs were still not enough to enable her to achieve significant results, even from her best players like {{Sm|Kogarasuma}}, they still improved her perception within the community. As a result, Lucina ranked 36th on the second tier list, resulting with her being reassessed as a mid-tier character, and gaining the fourth largest rise between the first and second tier lists. Even so, players such as {{Sm|ZeRo}} and {{Sm|Dabuz}} considered Lucina's position on the tier list as too low, due to most of her strengths being shared with Marth. To reflect the drastic improvements brought about by game updates, as well as her stronger, if rare, results, Lucina was then ranked 18th on the third tier list; by extension, this was the largest rise between the second and third tier lists.
 
Although Lucina was still considered to be inferior to Marth overall, some smashers claimed her placing to be somewhat low, especially considering the briefly improved results brought by ZeRo during the spring and summer of 2017 after picking her up as a secondary, as well as better results brought by other players like Kogarasuma and {{Sm|Mr E}}. Thanks to these results, she has rised to 14th on the fourth and current tier list. She is the only bottom-tier character to ever become a high-tier one and is one of the characters who have improved the most overall.


==={{GameIcon|SSB4-U}}[[Event Match]]es===
Lucina also began to earn more results as Mr E got 5th at [[EVO 2018]] while defeating {{Sm|BestNess}}, {{Sm|Salem}}, {{Sm|MVD}}, and {{Sm|Shuton}} to qualify for top 8 before losing to {{Sm|CaptainZack}} and {{Sm|Nietono}} and continued to do very well with her such as getting 17th at [[Super Smash Con 2018]], 25th at [[Shine 2018]], 4th at [[Canada Cup 2018]] and 17th at both [[GameTyrant Expo 2018]] and [[DreamHack Atlanta 2018]]. These results which were previously unspoken of for Lucina have not only been more impressive than a fair amount of the characters above her, but also Marth. Due to this and with some people noting that Marth has not achieved that much success with out a secondary on top of him being significantly less consistent at killing as a character, some have said that Lucina is a superior character to Marth. This however, is highly debatable.
====Solo Events====
* '''[[In the Name of the Hero-King]]''': As {{SSB4|Marth}}, the player must defeat Lucina in a [[Stamina Mode|Stamina Battle]].
* '''[[New Challengers 1]]''': Lucina is among the opponents fought in this event, alongside {{SSB4|Rosalina & Luma}}, {{SSB4|Wii Fit Trainer}}, {{SSB4|Little Mac}}, {{SSB4|Villager}}, {{SSB4|Duck Hunt}}, and {{SSB4|Bowser Jr.}}
====Co-op Events====
* '''[[Mirror Magic]]''': Lucina and {{SSB4|Ike}} must defeat {{SSB4|Ganondorf}}, a giant metal dark Lucina, and a giant metal dark Ike.
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.


===[[Congratulations screen]]s===
==[[List of Super Smash Bros. 4 character trailers#Robin and Lucina|Reveal trailer]]==
<center>
{{#widget:YouTube|id=N9ytrX0wweA}}
====3DS====
<gallery>
SSB4-3DS Congratulations Classic Lucina.png|Classic Mode
SSB4-3DS Congratulations All-Star Lucina.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
SSB4-Wii U Congratulations Classic Lucina.png|Classic Mode
SSB4-Wii U Congratulations All-Star Lucina.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
Lucina's default trophy is obtained by clearing Classic Mode as Lucina. Her alternate trophy is obtained by clearing All-Star Mode as Lucina in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The Critical Hit (Lucina) trophy is obtained only in the Wii U version by clearing All-Star Mode as Lucina.
{{Trophy/Fighter
{{Trophy/Fighter
|name=Lucina
|name=Lucina
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}}
}}
{{clrl}}
{{clrl}}
==In [[Event Match]]es==
===Solo Events===
* '''[[In the Name of the Hero-King]]''': As {{SSB4|Marth}}, the player must defeat Lucina in a [[Stamina Mode|Stamina Battle]].
* '''[[New Challengers 1]]''': Lucina is among the opponents fought in this event, alongside {{SSB4|Rosalina & Luma}}, {{SSB4|Wii Fit Trainer}}, {{SSB4|Little Mac}}, {{SSB4|Villager}}, {{SSB4|Duck Hunt}}, and {{SSB4|Bowser Jr.}}
===Co-op Events===
* '''[[Mirror Magic]]''': Lucina and {{SSB4|Ike}} must defeat {{SSB4|Ganondorf}}, a giant metal dark Lucina, and a giant metal dark Ike.
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.


==[[Alternate costume (SSB4)#Lucina|Alternate costumes]]==
==[[Alternate costume (SSB4)#Lucina|Alternate costumes]]==
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|{{Head|Lucina|g=SSB4|s=50px|cl=Purple}}
|{{Head|Lucina|g=SSB4|s=50px|cl=Purple}}
|}
|}
==[[List of Super Smash Bros. 4 character trailers#Lucina and Robin|Reveal trailer]]==
{{#widget:YouTube|id=N9ytrX0wweA}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Robin and Lucina Poster.jpg|Artwork of Lucina and {{SSB4|Robin}} from the [[Super Smash Bros. 4 Official Site|official site]].
SSB4 Newcomer Introduction Lucina.png|Lucina's splash art.
SSB4 Newcomer Introduction Lucina.png|Lucina's splash art.
Lucina amiibo.png|Lucina's [[amiibo]].
Lucina amiibo.png|Lucina's [[amiibo]].
Lucina unlock notice SSB4-3DS.png|Lucina's unlock notice in {{for3ds}}.
Lucina unlock notice SSB4-Wii U.png|Lucina's unlock notice in {{forwiiu}}.
Robin and Lucina Poster.jpg|Artwork of Lucina and {{SSB4|Robin}} from the [[Super Smash Bros. 4 Official Site|official site]].
Lucinascreenshot1.jpg|Lucina in {{forwiiu}}.
Lucinascreenshot1.jpg|Lucina in {{forwiiu}}.
Lucinascreenshot2.jpg|Using [[Shield Breaker]] on {{SSB4|Link}}.
Lucinascreenshot2.jpg|Using [[Shield Breaker]] on {{SSB4|Link}}.
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**Her pose in official art of her for ''Super Smash Bros. 4'' is identical to [[fireemblemwiki::File:FEA Lucina.png|her pose in official art of her disguised as Marth]]. Lucina also strikes this pose for her [[Counter]] (though she instantly shifts to {{SSB4|Marth}}'s Counter stance for an extremely brief moment if her Counter is triggered), her up [[taunt]] and a [[victory pose]].
**Her pose in official art of her for ''Super Smash Bros. 4'' is identical to [[fireemblemwiki::File:FEA Lucina.png|her pose in official art of her disguised as Marth]]. Lucina also strikes this pose for her [[Counter]] (though she instantly shifts to {{SSB4|Marth}}'s Counter stance for an extremely brief moment if her Counter is triggered), her up [[taunt]] and a [[victory pose]].
***Her father, [[Chrom]], also strikes this pose in his official art, albeit [[fireemblemwiki::File:FEA Chrom.png|mirrored]].
***Her father, [[Chrom]], also strikes this pose in his official art, albeit [[fireemblemwiki::File:FEA Chrom.png|mirrored]].
**The battle stance she assumes when her reveal trailer's tagline appears is identical to the stance she and Chrom assume simultaneously during [[fireemblemwiki:Two Falchions|their duel in the Arena Ferox tournament]].
**The battle stance she assumes when her reveal trailer's tagline appears is identical to the stance she and Chrom assume simultaneously during their duel in the [[fireemblemwiki:Arena Ferox|Arena Ferox]] tournament.
**Her in-game model in {{forwiiu}} bears the [[fireemblemwiki:Holy Blood#Brands|Brand of Naga]] in her left eye.<ref>[https://www.siliconera.com/sakurai-talks-difference-lucina-marth-smash-bros/ Sakurai Talks About The Difference Between Lucina And Marth In Smash Bros.]</ref>
**Her in-game model in {{forwiiu}} bears the [[fireemblemwiki:Holy Blood#Brands|Brand of Naga]] in her left eye.<ref>[https://www.siliconera.com/sakurai-talks-difference-lucina-marth-smash-bros/ Sakurai Talks About The Difference Between Lucina And Marth In Smash Bros.]</ref>
**The mask she used while disguised as [[Marth]] is used for her [[on-screen appearance]] and [[down taunt]].
**The mask she used while disguised as [[Marth]] is used for her [[on-screen appearance]] and [[down taunt]].
**Both of her lines emitted after successfully using Counter are the same lines used when she performs a [[fireemblemwiki:Pair Up|Dual Strike]].
**Both of her lines emitted after successfully using Counter are the same lines used when she performs a [[fireemblemwiki:Pair Up|Dual Strike]].
*Lucina is the first clone in the entire series whose special moves, including custom variations, all share the same names with the character she is a clone of.
*Lucina is the first clone in the entire series whose special moves, including custom variations, all share the same names with the character she is a clone of, and also the first clone to share every single move with the character they are derived from.
**Additionally, she is the only full clone in ''Smash 4'' not to share a voice actor with the original character. Dark Pit and {{SSB4|Pit}} are both voiced by the same actor, but use different voice clips, while Dr. Mario reuses {{SSB4|Mario}}'s voice clips.
**Additionally, she is the only full clone in ''Smash 4'' not to share a voice actor with the original character. Dark Pit and {{SSB4|Pit}} are both voiced by the same actor, but share different voice clips, while Dr. Mario reuses {{SSB4|Mario}}'s voice clips.
*Robin and Lucina are the only playable ''Fire Emblem'' characters in ''Smash 4'' to originate from the same game in their home series.
*Robin and Lucina are the only playable ''Fire Emblem'' characters in ''Smash 4'' to originate from the same game in their home series.
*Lucina is the only [[unlockable character]] in both versions of ''SSB4'' who was officially revealed prior to the release of ''SSB4'' and the only unlockable character to appear in the [[opening movie]] for ''Super Smash Bros. for Wii U''.
*Lucina is the only [[unlockable character]] in both versions of ''SSB4'' who was officially revealed prior to the release of ''SSB4'' and the only unlockable character to appear in the [[opening movie]] for ''Super Smash Bros. for Wii U''.

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