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|ranking = 14 | |ranking = 14 | ||
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:{{cquote| | :{{cquote|Lucina Wakes Her Blade?!|cite=Introduction Tagline}} | ||
'''Lucina''' ({{ja|ルキナ|Rukina}}, ''Lucina'') is a playable character in ''[[Super Smash Bros. 4]]''. She was revealed during a livestream on July 14th, 2014 on the official ''Super Smash Bros.'' website, during which {{SSB4|Captain Falcon}} was announced and her fellow {{uv|Fire Emblem}} fighter {{SSB4|Robin}} was also revealed. | '''Lucina''' ({{ja|ルキナ|Rukina}}, ''Lucina'') is a playable character in ''[[Super Smash Bros. 4]]''. She was revealed during a livestream on July 14th, 2014 on the official ''Super Smash Bros.'' website, during which {{SSB4|Captain Falcon}} was announced and her fellow {{uv|Fire Emblem}} fighter {{SSB4|Robin}} was also revealed. | ||
Laura Bailey and Yū Kobayashi reprise their roles as Lucina in the English and Japanese versions. | |||
Lucina is ranked 14th out of | Lucina is currently ranked 14th out of 55 on the [[tier list]], placing her in the B tier. In addition to being the second highest ranking high-tier character, this placement renders her as both the highest ranking [[clone]] and [[unlockable character]]. Lucina's {{s|fireemblemwiki|Parallel Falchion}} grants her relatively long [[disjoint]]ed range, yet differs from [[fireemblemwiki:Marth|her ancestor]]'s {{s|fireemblemwiki|Falchion}} by lacking a [[tipper]]. As a result, Lucina's moveset is less polarized than Marth's and, in turn, possesses several benefits. | ||
Compared to Marth, Lucina's KO potential is noticeably more consistent at high percentages; on a related note, she also has guaranteed horizontal KO set-ups unique to her. In addition, her moves inflict higher [[shieldstun]] at close range, which makes her slightly more difficult to punish [[out of shield]] compared to Marth's sourspotted moves. Lastly, Lucina is slightly better at defending against close-ranged pressure, most notably against rushdown-oriented characters like Captain Falcon. | Compared to Marth, Lucina's KO potential is noticeably more consistent at high percentages; on a related note, she also has guaranteed horizontal KO set-ups unique to her. In addition, her moves inflict higher [[shieldstun]] at close range, which makes her slightly more difficult to punish [[out of shield]] compared to Marth's sourspotted moves. Lastly, Lucina is slightly better at defending against close-ranged pressure, most notably against rushdown-oriented characters like Captain Falcon. | ||
Like {{SSB4|Marth}}, Lucina's overall mobility is above-average and the majority of her moveset has minimal start-up lag. When these traits are coupled with the Parallel Falchion's disjointed range, she possesses a reliable neutral game. Lucina also has useful combo starters (neutral attack's first hit; neutral aerial's first hit; and [[Dancing Blade]]) and respectably strong KOing options (forward/up smashes and back aerial). | Like {{SSB4|Marth}}, Lucina's overall mobility is above-average and the majority of her moveset has minimal start-up lag. When these traits are coupled with the Parallel Falchion's disjointed range, she possesses a reliable neutral game. Lucina also has useful combo starters (neutral attack's first hit; neutral aerial's first hit; and [[Dancing Blade]]) and respectably strong KOing options (forward/up smashes and back aerial). | ||
However, Lucina also shares Marth's flaws. Her attacks have short hitbox durations, some of which also have noticeable ending lag, which can make her susceptible to punishment if she does not space efficiently. Lucina also has a poor grab game: each of her throws have meager damage outputs, while her only throws that do have utility (up throw for KOing and down throw for starting combos) are only effective at very high percentages and low percentages, respectively. | However, Lucina also shares Marth's flaws. Her attacks have short hitbox durations, some of which also have noticeable ending lag, which can make her susceptible to punishment if she does not space efficiently. Lucina also has a poor grab game: each of her throws have meager damage outputs, while her only throws that do have utility (up throw for KOing and down throw for starting combos) are only effective at very high percentages and low percentages, respectively. | ||
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==Attributes== | ==Attributes== | ||
[[File:Forward smash comparison.JPG|420px|thumb|Lucina's {{s|fireemblemwiki|Parallel Falchion}} lacks a specific sweetspot compared to Marth's {{ | [[File:Forward smash comparison.JPG|420px|thumb|Lucina's {{s|fireemblemwiki|Parallel Falchion}} lacks a specific sweetspot compared to Marth's {{s|fireemblemwiki|Falchion}}, as demonstrated by the trails emitted by their swords' blades.]] | ||
Lucina is a [[clone]] of Marth: her moveset and animations are primarily based off of his, while their attributes are identical. As such, Lucina is tied with Marth as the lightest [[Weight|middleweight]] in the game, yet she boasts great overall mobility like he does: she has the fastest [[walk]]ing speed in the game; above-average [[dash]]ing speed and [[air acceleration]]; average [[air speed|air]] and [[falling speed]]s; and low [[gravity]]. Lucina is also slightly shorter than Marth, which makes both her hurtbox and range marginally shorter than his. | Lucina is a [[clone]] of Marth: her moveset and animations are primarily based off of his, while their attributes are identical. As such, Lucina is tied with Marth as the lightest [[Weight|middleweight]] in the game, yet she boasts great overall mobility like he does: she has the fastest [[walk]]ing speed in the game; above-average [[dash]]ing speed and [[air acceleration]]; average [[air speed|air]] and [[falling speed]]s; and low [[gravity]]. Lucina is also slightly shorter than Marth, which makes both her hurtbox and range marginally shorter than his. | ||
The primary difference between Lucina and Marth is their swords: Lucina's Parallel Falchion has a consistent damage output throughout its blade, whereas Marth's Falchion is more powerful when hitting with its blade's tip, but is significantly weaker throughout the rest of its blade. By extension, the power of all Lucina's attacks is approximate to the weighted average of Marth's sweetspotted and sourspotted attacks, if not very slightly higher. | The primary difference between Lucina and Marth is their swords: Lucina's Parallel Falchion has a consistent damage output throughout its blade, whereas Marth's Falchion is more powerful when hitting with its blade's tip, but is significantly weaker throughout the rest of its blade. By extension, the power of all Lucina's attacks is approximate to the weighted average of Marth's sweetspotted and sourspotted attacks, if not very slightly higher. | ||
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Lucina also has her own KO set-ups different from those of Marth via the first hit of neutral attack, while sharing some of them with him, and those she shares being arguably easier to perform because of the Parallel Falchion's consistent hitboxes; the most prominent example is the KO combo consisting of her neutral attack's first hit into forward smash, which is overall more effective when compared to Marth's, thanks to her balanced hitstun and knockback. | Lucina also has her own KO set-ups different from those of Marth via the first hit of neutral attack, while sharing some of them with him, and those she shares being arguably easier to perform because of the Parallel Falchion's consistent hitboxes; the most prominent example is the KO combo consisting of her neutral attack's first hit into forward smash, which is overall more effective when compared to Marth's, thanks to her balanced hitstun and knockback. | ||
There are also many strengths Lucina shares with Marth. Like him, many of her moves possess good [[range]], fast start-up, and cover wide arcs, allowing her to pressure the opponent without leaving herself open to punishment. Lucina's special moveset also possesses immense utility, and in two cases, more than that of Marth. [[Shield Breaker]] can break shields thanks to its high shield damage, even when uncharged, and it is useful for punishing rolls. It also grants some horizontal movement, which is amplified when fully charged. [[Dancing Blade]] can be used to punish sidesteps and boasts combo, mix-up, KO and even recovery potentials. In comparison to Marth's version, it does not link as well because of each hit's higher knockback, but it has much better KO potential. | There are also many strengths Lucina shares with Marth. Like him, many of her moves possess good [[range]], fast start-up, and cover wide arcs, allowing her to pressure the opponent without leaving herself open to punishment. Lucina's special moveset also possesses immense utility, and in two cases, more than that of Marth. [[Shield Breaker]] can break shields thanks to its high shield damage, even when uncharged, and it is useful for punishing rolls. It also grants some horizontal movement, which is amplified when fully charged. [[Dancing Blade]] can be used to punish sidesteps and boasts combo, mix-up, KO and even recovery potentials. In comparison to Marth's version, it does not link as well because of each hit's higher knockback, but it has much better KO potential. | ||
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==Differences from {{SSB4|Marth}}== | ==Differences from {{SSB4|Marth}}== | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Lucina wields the {{s|fireemblemwiki|Parallel Falchion}} from ''{{s|fireemblemwiki|Fire Emblem Awakening}}'', an alternate timeline variant of {{ | *{{change|Lucina wields the {{s|fireemblemwiki|Parallel Falchion}} from ''{{s|fireemblemwiki|Fire Emblem Awakening}}'', an alternate timeline variant of {{s|fireemblemwiki|Falchion}}.}} | ||
*{{change|Unlike Falchion, the Parallel Falchion lacks a [[tipper]]. This is demonstrated with its trail being white and opaque during a swing's initial and middle stages, and translucent and blue during the late and final stages. In comparison, Falchion's trail is translucent and blue with an accentuated tip throughout an entire swing.}} | *{{change|Unlike Falchion, the Parallel Falchion lacks a [[tipper]]. This is demonstrated with its trail being white and opaque during a swing's initial and middle stages, and translucent and blue during the late and final stages. In comparison, Falchion's trail is translucent and blue with an accentuated tip throughout an entire swing.}} | ||
*{{change|Lucina's [[on-screen appearance]]; [[taunts]]; [[victory pose]]s; [[Screen KO]] and [[Results screen|defeated]]/[[Results screen#No Contest screen|No Contest]] animation are different.}} | *{{change|Lucina's [[on-screen appearance]]; [[taunts]]; [[victory pose]]s; [[Screen KO]] and [[Results screen|defeated]]/[[Results screen#No Contest screen|No Contest]] animation are different.}} | ||
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|Jab 2 (late) base knockback||40||52 | |Jab 2 (late) base knockback||40||52 | ||
|- | |- | ||
|Up tilt angle||Sakurai angle/100°||100° | |Up tilt angle||Sakurai angle/100°||100° | ||
|- | |- | ||
|Forward tilt damage||9.975%||10.925% | |Forward tilt damage||9.975%||10.925% | ||
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|game=SSB4 | |game=SSB4 | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3.325% | |neutral1dmg=3.325% | ||
|neutral2dmg=4.75% | |neutral2dmg=4.75% | ||
|neutraldesc=Two alternating upward slashes. One of Lucina's most effective set-up options, thanks to its first hit being able to combo into various moves. This includes itself; tilt attacks; down smash; forward aerial; or dash grab at low percentages, and forward smash at medium to high percentages. | |neutraldesc=Two alternating upward slashes. One of Lucina's most effective set-up options, thanks to its first hit being able to combo into various moves. This includes itself; tilt attacks; down smash; forward aerial; or dash grab at low percentages, and forward smash at medium to high percentages. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10. | |ftiltdmg=10.85% | ||
|ftiltdesc=A lunging upward slash. Covers a very large area, making it useful for spacing. While not remarkably powerful like Marth's sweetspotted forward tilt, it deals noticeably more knockback compared to his sourspotted forward tilt. As a result, it is more consistent for spacing. | |ftiltdesc=A lunging upward slash. Covers a very large area, making it useful for spacing. While not remarkably powerful like Marth's sweetspotted forward tilt, it deals noticeably more knockback compared to his sourspotted forward tilt. As a result, it is more consistent for spacing. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=7.6% (early), 8.075% (late) | |utiltdmg=7.6% (early), 8.075% (late) | ||
|utiltdesc=An overhead arcing slash. Deals vertical knockback and has a large hitbox that can even hit opponents behind her. Oddly, its late hit deals more damage but less knockback than its early hit. A good combo starter at low percentages and a viable KOing option at very high percentages. | |utiltdesc=An overhead arcing slash. Deals vertical knockback and has a large hitbox that can even hit opponents behind her. Oddly, its late hit deals more damage but less knockback than its early hit. A good combo starter at low percentages and a viable KOing option at very high percentages. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8.575% | |dtiltdmg=8.575% | ||
|dtiltdesc=A crouching thrust. Lucina's fastest tilt attack, it is capable of starting [[tech-chase]]s, especially on heavier characters. It is also useful for edgeguarding. | |dtiltdesc=A crouching thrust. Lucina's fastest tilt attack, it is capable of starting [[tech-chase]]s, especially on heavier characters. It is also useful for edgeguarding. | ||
|dashname= | |dashname= | ||
|dashdmg=9.975% | |dashdmg=9.975% | ||
|dashdesc=A lunging outward slash. A decent follow-up from down tilt and hits grounded opponents, although its moderate ending lag makes it unsafe on shield. | |dashdesc=A lunging outward slash. A decent follow-up from down tilt and hits grounded opponents, although its moderate ending lag makes it unsafe on shield. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|15.275}} | |fsmashdmg={{ChargedSmashDmgSSB4|15.275}} | ||
|fsmashdesc=Rotates her body to perform a lunging downward slash. Its high base knockback and moderate knockback scaling make it Lucina's most reliable KOing option. However, while it has moderately fast start-up, it has high ending lag. | |fsmashdesc=Rotates her body to perform a lunging downward slash. Its high base knockback and moderate knockback scaling make it Lucina's most reliable KOing option. However, while it has moderately fast start-up, it has high ending lag. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|3}} (ground), {{ChargedSmashDmgSSB4|14.25}} (blade) | |usmashdmg={{ChargedSmashDmgSSB4|3}} (ground), {{ChargedSmashDmgSSB4|14.25}} (blade) | ||
|usmashdesc=An overhead thrust. The move has an initial "quake" hitbox that launches opponents into the Parallel Falchion's blade hitbox. It is a decent anti-air option thanks to its vertical range and high knockback scaling, while its deceptive horizontal range makes it capable of punishing rolls and landings. As such, it is a fairly reliable KOing option. It is also one of the few attacks in Lucina's moveset that is comparatively more reliable than Marth's because of the positioning needed to land a sweetspot in his case. | |usmashdesc=An overhead thrust. The move has an initial "quake" hitbox that launches opponents into the Parallel Falchion's blade hitbox. It is a decent anti-air option thanks to its vertical range and high knockback scaling, while its deceptive horizontal range makes it capable of punishing rolls and landings. As such, it is a fairly reliable KOing option. It is also one of the few attacks in Lucina's moveset that is comparatively more reliable than Marth's because of the positioning needed to land a sweetspot in his case. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|9.5}} (hit 1), {{ChargedSmashDmgSSB4|14.275}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSB4|9.5}} (hit 1), {{ChargedSmashDmgSSB4|14.275}} (hit 2) | ||
|dsmashdesc=A crouching outward slash in front of herself and then behind herself. The first hit deals weak knockback and it unsafe on shield due to the move's duration. However, the second hit is stronger, making it useful for catching rolls. Oddly, its tip launches opponents at a different angle similarly to Marth's, despite the Parallel Falchion's lack of a tipper. | |dsmashdesc=A crouching outward slash in front of herself and then behind herself. The first hit deals weak knockback and it unsafe on shield due to the move's duration. However, the second hit is stronger, making it useful for catching rolls. Oddly, its tip launches opponents at a different angle similarly to Marth's, despite the Parallel Falchion's lack of a tipper. | ||
|nairname= | |nairname= | ||
|nairdmg=4.2% (hit 1), 8.5% (hit 2) | |nairdmg=4.2% (hit 1), 8.5% (hit 2) | ||
|nairdesc=An inward horizontal slash, followed by a spinning, outward horizontal slash. In addition to being a good spacing option, its first hit can combo into other moves when [[SHFF]]'d. Its second hit has decent knockback, which makes it useful for edgeguarding. | |nairdesc=An inward horizontal slash, followed by a spinning, outward horizontal slash. In addition to being a good spacing option, its first hit can combo into other moves when [[SHFF]]'d. Its second hit has decent knockback, which makes it useful for edgeguarding. | ||
|fairname= | |fairname= | ||
|fairdmg=10.5% | |fairdmg=10.5% | ||
|fairdesc=A downward slash. It is fast and has good range, which make it very useful for spacing and fending off aerial opponents. However, landing with this move is very unsafe, because of its short duration and 16 frames of landing lag. | |fairdesc=A downward slash. It is fast and has good range, which make it very useful for spacing and fending off aerial opponents. However, landing with this move is very unsafe, because of its short duration and 16 frames of landing lag. | ||
|bairname= | |bairname= | ||
|bairdmg=11.8% | |bairdmg=11.8% | ||
|bairdesc=Rotates her body to perform an upward slash behind herself. Very similar to her forward aerial, although it has slightly more damage and knockback. Additionally, the swing starts from below instead of above, which can make it catch grounded enemies more easily. Has the interesting property of turning Lucina around, changing her facing direction. Has the most knockback of all her aerial moves, making it great for edgeguarding. | |bairdesc=Rotates her body to perform an upward slash behind herself. Very similar to her forward aerial, although it has slightly more damage and knockback. Additionally, the swing starts from below instead of above, which can make it catch grounded enemies more easily. Has the interesting property of turning Lucina around, changing her facing direction. Has the most knockback of all her aerial moves, making it great for edgeguarding. | ||
|uairname= | |uairname= | ||
|uairdmg=11.4% | |uairdmg=11.4% | ||
|uairdesc=A backflipping, upward arcing slash. Extremely wide arc and decent damage. These factors make it a useful anti-air option and damage racking tool. If timed correctly, a late hit can connect against grounded opponents just before landing, which can lead to aerial combos. | |uairdesc=A backflipping, upward arcing slash. Extremely wide arc and decent damage. These factors make it a useful anti-air option and damage racking tool. If timed correctly, a late hit can connect against grounded opponents just before landing, which can lead to aerial combos. | ||
|dairname= | |dairname= | ||
|dairdmg=12.3% (non-meteor), 14.2% (meteor) | |dairdmg=12.3% (non-meteor), 14.2% (meteor) | ||
|dairdesc=A downward arcing slash. If struck in the middle of the arc, it deals more damage and [[meteor smash]]es opponents, while its other hitboxes have moderate knockback. However, it has high ending and landing lag, and its meteor smash hitbox only lasts for 1 frame. | |dairdesc=A downward arcing slash. If struck in the middle of the arc, it deals more damage and [[meteor smash]]es opponents, while its other hitboxes have moderate knockback. However, it has high ending and landing lag, and its meteor smash hitbox only lasts for 1 frame. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out with her free hand. | |grabdesc=Reaches out with her free hand. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=A knee strike. A fairly fast pummel. | |pummeldesc=A knee strike. A fairly fast pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=4% | |fthrowdmg=4% | ||
|fthrowdesc=Spins and flings the opponent forward. It can tech-chase, combo into a forward aerial against heavier characters at low percentages, or combo into [[Crescent Slash]] until around 150%. | |fthrowdesc=Spins and flings the opponent forward. It can tech-chase, combo into a forward aerial against heavier characters at low percentages, or combo into [[Crescent Slash]] until around 150%. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=4% | |bthrowdmg=4% | ||
|bthrowdesc=Tosses the opponent behind herself. It has no follow-up or KO potential due to its high ending lag and extremely low knockback scaling. However, it is very effective at launching the opponent off-stage due to its high base knockback. | |bthrowdesc=Tosses the opponent behind herself. It has no follow-up or KO potential due to its high ending lag and extremely low knockback scaling. However, it is very effective at launching the opponent off-stage due to its high base knockback. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% | |uthrowdmg=4% | ||
|uthrowdesc=Heaves the opponent upward with her free hand. Lucina's only throw that has KO potential, it starts KOing at 165% and even earlier when Lucina is affected by [[rage]]. | |uthrowdesc=Heaves the opponent upward with her free hand. Lucina's only throw that has KO potential, it starts KOing at 165% and even earlier when Lucina is affected by [[rage]]. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=5% | |dthrowdmg=5% | ||
|dthrowdesc=A one-armed body slam. Aesthetically, it appears almost identical to forward throw, with its only difference being a shockwave effect to indicate the opponent hitting the ground. Mechanically, it functions much differently, as it deals slightly more damage and it launches the opponent vertically rather than diagonally, which enables it to combo into neutral, forward, back and up aerials at low to medium percentages. Due to its high knockback scaling, however, it quickly loses combo potential at medium percentages. | |dthrowdesc=A one-armed body slam. Aesthetically, it appears almost identical to forward throw, with its only difference being a shockwave effect to indicate the opponent hitting the ground. Mechanically, it functions much differently, as it deals slightly more damage and it launches the opponent vertically rather than diagonally, which enables it to combo into neutral, forward, back and up aerials at low to medium percentages. Due to its high knockback scaling, however, it quickly loses combo potential at medium percentages. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Gets up while slashing to the left and then to the right. | |floorfdesc=Gets up while slashing to the left and then to the right. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
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|ssdefname=Dancing Blade | |ssdefname=Dancing Blade | ||
|ssdefdmg=3.325% (first hit/second forward hit), 4.275% (third forward/upward hits), 3.325% (third downward hit), 5.7% (last forward hit), 6.65% (last upward hit), 2% (last downward hits 1-4), 4.75% (last downward hit 5) | |ssdefdmg=3.325% (first hit/second forward hit), 4.275% (third forward/upward hits), 3.325% (third downward hit), 5.7% (last forward hit), 6.65% (last upward hit), 2% (last downward hits 1-4), 4.75% (last downward hit 5) | ||
|ssdefdesc=A combination of sword swings, which can be influenced by directional inputs. The finishing swing is one of three options: an upward slash with KO potential at high percentages, but short range (tilting the control stick up); a downward slash with KO potential at high percentages near the edge (no control stick input or tilting the control stick forward); or a flurry of low-angled thrusts that deal the most amount of damage, but have the lowest amount of knockback (tilting the control stick down). Like Marth's version, the first hit stalls Lucina while in midair, which can aid her recovery. It has overall greater KO potential than Marth's thanks to the Parallel Falchion having a higher base damage output than Falchion. | |ssdefdesc=A combination of sword swings, which can be influenced by directional inputs. The finishing swing is one of three options: an upward slash with with KO potential at high percentages, but short range (tilting the control stick up); a downward slash with KO potential at high percentages near the edge (no control stick input or tilting the control stick forward); or a flurry of low-angled thrusts that deal the most amount of damage, but have the lowest amount of knockback (tilting the control stick down). Like Marth's version, the first hit stalls Lucina while in midair, which can aid her recovery. It has overall greater KO potential than Marth's thanks to the Parallel Falchion having a higher base damage output than Falchion. | ||
|ssc1name=Effortless Blade | |ssc1name=Effortless Blade | ||
|ssc1dmg=2.375% (parts 1-3), 4.275% (part 4) | |ssc1dmg=2.375% (parts 1-3), 4.275% (part 4) | ||
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|fsdesc=Dashes at a blinding speed to perform an extremely powerful outward slash. Its immense damage output and knockback make it a [[one-hit KO]]. Pressing the button again will cancel the dash and immediately trigger the slash. | |fsdesc=Dashes at a blinding speed to perform an extremely powerful outward slash. Its immense damage output and knockback make it a [[one-hit KO]]. Pressing the button again will cancel the dash and immediately trigger the slash. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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|char=Lucina}} | |char=Lucina}} | ||
==In | ==In competitive play== | ||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
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''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.'' | ''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.'' | ||
''See also: [[:Category:Lucina | ''See also: [[:Category:Lucina professionals (SSB4)]]'' | ||
*{{Sm|Kogarasuma|USA}} - Considered one of the best Lucina players in the United States. Placed 4th at {{Trn|GUMS 13}}, 7th at {{Trn|GatorLAN Fall 2017}}, 9th at {{Trn|GatorLAN Spring 2018}}, 13th at {{Trn|Collision XIV}}, and 25th at {{Trn|Shine 2016}}. Formerly ranked 10th on the [[New England Power Rankings]]. | *{{Sm|Kogarasuma|USA}} - Considered one of the best Lucina players in the United States. Placed 4th at {{Trn|GUMS 13}}, 7th at {{Trn|GatorLAN Fall 2017}}, 9th at {{Trn|GatorLAN Spring 2018}}, 13th at {{Trn|Collision XIV}}, and 25th at {{Trn|Shine 2016}}. Formerly ranked 10th on the [[New England Power Rankings]]. | ||
*{{Sm|Mr E|USA}} (#37) - The best Lucina player in the world | *{{Sm|Mr E|USA}} (#37) - The best Lucina player in the world. Placed 5th at both {{Trn|IBP Masters Showdown}} and {{Trn|EVO 2018}}, 9th at {{Trn|Too Hot to Handle}}, 13th at {{Trn|The Big House 7}}, and 17th at {{Trn|Super Smash Con 2018}} with wins over players such as {{Sm|Ally}}, {{Sm|Salem}}, and {{Sm|Tweek}}. | ||
*{{Sm|ZeRo|Chile}} (#1) - Formerly used Lucina as a secondary alongside {{SSB4|Diddy Kong}} and was considered the best Lucina player in the world | *{{Sm|ZeRo|Chile}} (#1) - Formerly used Lucina as a secondary alongside {{SSB4|Diddy Kong}}, and was considered the best Lucina player in the world, winning {{Trn|CEO Dreamland}}, {{Trn|DreamHack Austin 2017}}, {{Trn|Royal Flush}}, abd {{Trn|Smash 'N' Splash 3}}. | ||
===Tier placement and history=== | |||
Upon ''SSB4''{{'}}s release, Lucina was quickly compared to {{SSB4|Marth}} due to her inheriting many of the flaws he had received in his transition from ''Brawl''. Although her Parallel Falchion boasts consistent power, this strength has been viewed as less effective in comparison to Falchion's tipper, resulting in Lucina being widely regarded as worse than Marth, as well being poorly regarded early on. As time went on, however, game updates gradually improved Lucina, with the vast majority of her buffs being shared with Marth. These changes helped her mitigate some of the problems she initially had, although they were not sufficient enough in comparison to Marth's, who began developing a much more dedicated playerbase than her. As such, Lucina achieved much poorer results in comparison, which saw her ranked 47th on the first ''4BR'' tier list, placing her in the bottom-tier and six places below Marth. | |||
However, Lucina continued to improve over time, and gained some other significant buffs in update [[1.1.4]], with some of them once again being shared with Marth. These improvements allowed Lucina's offense to flow more consistently than before, giving her a niche over Marth in certain matchups. Although these buffs were still not enough to enable her to achieve significant results, even from her best players like {{Sm|C-Lu}} and {{Sm|Kogarasuma}}, they still improved her perception within the community. As a result, Lucina ranked 36th on the second tier list, resulting with her being reassessed as a mid-tier character, and gaining the fourth largest rise between the first and second tier lists. Even so, players such as {{Sm|ZeRo}} and {{Sm|Dabuz}} considered Lucina's position on the tier list as too low, due to most of her strengths being shared with Marth. To reflect the drastic improvements brought about by game updates, as well as her stronger, if rare, results, Lucina was then ranked 18th on the third tier list; by extension, this was the largest rise between the second and third tier lists. | |||
Although Lucina was still considered to be inferior to Marth overall, some smashers claimed her placing to be somewhat low, especially considering the briefly improved results brought by ZeRo during the spring and summer of 2017 after picking her up as a secondary, as well as better results brought by other players like Kogarasuma and {{Sm|Mr E}}. Thanks to these results, she has rised to 14th on the fourth and current tier list. She is the only bottom-tier character to ever become a high-tier one and is one of the characters who have improved the most overall. | |||
Lucina also began to earn more results as Mr E got 5th at [[EVO 2018]] while defeating {{Sm|BestNess}}, {{Sm|Salem}}, {{Sm|MVD}}, and {{Sm|Shuton}} to qualify for top 8 before losing to {{Sm|CaptainZack}} and {{Sm|Nietono}} and continued to do very well with her such as getting 17th at [[Super Smash Con 2018]], 25th at [[Shine 2018]], 4th at [[Canada Cup 2018]] and 17th at both [[GameTyrant Expo 2018]] and [[DreamHack Atlanta 2018]]. These results which were previously unspoken of for Lucina have not only been more impressive than a fair amount of the characters above her, but also Marth. Due to this and with some people noting that Marth has not achieved that much success with out a secondary on top of him being significantly less consistent at killing as a character, some have said that Lucina is a superior character to Marth. This however, is highly debatable. | |||
==[[List of Super Smash Bros. 4 character trailers#Robin and Lucina|Reveal trailer]]== | |||
{{#widget:YouTube|id=N9ytrX0wweA}} | |||
== | ==Trophies== | ||
:'''Lucina''' | |||
::{{flag|ntsc}} {{GameIcon|ssb4-3ds}}''Chrom's daughter and the future Princess of Ylisse. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but more than just the tip of her sword is powerful.'' | |||
::{{flag|ntsc}} {{GameIcon|ssb4-wiiu}}''Chrom's daughter and the future Princess of Ylisse. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip.'' | |||
::{{flag|pal}} ''Daughter of Chrom and future Princess of Ylisse. When she comes from the future to prevent a terrible future from unfolding, she goes by the name of Marth, but only until her true identity comes to light. She is a very similar fighter to Marth, except it doesn't actually matter which part of her sword she strikes with.'' | |||
{{Trophy games|console1=3DS|game1=Fire Emblem Awakening (02/2013)}} | |||
:'''Lucina (Alt.)''' | |||
::{{flag|ntsc}} ''Lucina's moves are much like Marth's, but there are subtle differences. With Marth, you need to try to hit with the tip of his sword, but Lucina's sword is equally powerful all along the blade. Her Shield Breaker move lets her attack opponents and break their shields at the same time. Charge it fully to shatter shields in one hit.'' | |||
::{{flag|pal}} ''Lucina's moves are much like Marth's, but there are subtle differences. With Marth, you need to try to hit with the tip of his sword, but with Lucina, it doesn't matter, making her easier to use. Her Shield Breaker move lets her damage opponents and break their shields at the same time. Charge it fully to shatter shields in one hit.'' | |||
{{Trophy games|console1=3DS|game1=Fire Emblem Awakening (02/2013)}} | |||
:'''Critical Hit (Lucina)''' | |||
::{{flag|ntsc}} ''In Lucina's Final Smash, she raises her sword high before dashing swiftly forward to deliver a deadly blow to whomever she makes contact with first. Even if their damage is low, this strike is powerful enough to take out foes in a single hit. Just make sure you don't dash off the stage when you use it in midair!'' | |||
::{{flag|pal}} ''In Lucina's Final Smash, she raises her sword high, then dashes swiftly forwards to deliver a deadly blow to whoever stands in her way. Even if their damage is low, this strike is powerful enough to take them out in a single hit. Just be careful not to dash off the stage if you use it in mid-air!'' | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
LucinaTrophy3DS.png|Classic (3DS) | |||
LucinaAltTrophy3DS.png|Alt. (3DS) | |||
LucinaTrophyWiiU.png|Classic (Wii U) | |||
LucinaAltTrophyWiiU.png|Alt. (Wii U) | |||
CriticalHitLucinaTrophyWiiU.png|[[Critical Hit]] | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==[[ | ==In [[Event Match]]es== | ||
===Solo Events=== | |||
* '''[[In the Name of the Hero-King]]''': As {{SSB4|Marth}}, the player must defeat Lucina in a [[Stamina Mode|Stamina Battle]]. | |||
* '''[[New Challengers 1]]''': Lucina is among the opponents fought in this event, alongside {{SSB4|Rosalina & Luma}}, {{SSB4|Wii Fit Trainer}}, {{SSB4|Little Mac}}, {{SSB4|Villager}}, {{SSB4|Duck Hunt}}, and {{SSB4|Bowser Jr.}} | |||
| | |||
}} | |||
{{ | |||
===Co-op Events=== | |||
* '''[[Mirror Magic]]''': Lucina and {{SSB4|Ike}} must defeat {{SSB4|Ganondorf}}, a giant metal dark Lucina, and a giant metal dark Ike. | |||
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | |||
==[[Alternate costume (SSB4)#Lucina|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Lucina|Alternate costumes]]== | ||
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|{{Head|Lucina|g=SSB4|s=50px|cl=Purple}} | |{{Head|Lucina|g=SSB4|s=50px|cl=Purple}} | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Robin and Lucina Poster.jpg|Artwork of Lucina and {{SSB4|Robin}} from the [[Super Smash Bros. 4 Official Site|official site]]. | |||
SSB4 Newcomer Introduction Lucina.png|Lucina's splash art. | SSB4 Newcomer Introduction Lucina.png|Lucina's splash art. | ||
Lucina amiibo.png|Lucina's [[amiibo]]. | Lucina amiibo.png|Lucina's [[amiibo]]. | ||
Lucinascreenshot1.jpg|Lucina in {{forwiiu}}. | Lucinascreenshot1.jpg|Lucina in {{forwiiu}}. | ||
Lucinascreenshot2.jpg|Using [[Shield Breaker]] on {{SSB4|Link}}. | Lucinascreenshot2.jpg|Using [[Shield Breaker]] on {{SSB4|Link}}. | ||
Line 565: | Line 493: | ||
**Her pose in official art of her for ''Super Smash Bros. 4'' is identical to [[fireemblemwiki::File:FEA Lucina.png|her pose in official art of her disguised as Marth]]. Lucina also strikes this pose for her [[Counter]] (though she instantly shifts to {{SSB4|Marth}}'s Counter stance for an extremely brief moment if her Counter is triggered), her up [[taunt]] and a [[victory pose]]. | **Her pose in official art of her for ''Super Smash Bros. 4'' is identical to [[fireemblemwiki::File:FEA Lucina.png|her pose in official art of her disguised as Marth]]. Lucina also strikes this pose for her [[Counter]] (though she instantly shifts to {{SSB4|Marth}}'s Counter stance for an extremely brief moment if her Counter is triggered), her up [[taunt]] and a [[victory pose]]. | ||
***Her father, [[Chrom]], also strikes this pose in his official art, albeit [[fireemblemwiki::File:FEA Chrom.png|mirrored]]. | ***Her father, [[Chrom]], also strikes this pose in his official art, albeit [[fireemblemwiki::File:FEA Chrom.png|mirrored]]. | ||
**The battle stance she assumes when her reveal trailer's tagline appears is identical to the stance she and Chrom assume simultaneously during [[fireemblemwiki: | **The battle stance she assumes when her reveal trailer's tagline appears is identical to the stance she and Chrom assume simultaneously during their duel in the [[fireemblemwiki:Arena Ferox|Arena Ferox]] tournament. | ||
**Her in-game model in {{forwiiu}} bears the [[fireemblemwiki:Holy Blood#Brands|Brand of Naga]] in her left eye.<ref>[ | **Her in-game model in {{forwiiu}} bears the [[fireemblemwiki:Holy Blood#Brands|Brand of Naga]] in her left eye.<ref>[http://www.siliconera.com/postgallery/?p_gal=415265|3 Sakurai Talks About The Difference Between Lucina And Marth In Smash Bros.]</ref> | ||
**The mask she used while disguised as [[Marth]] is used for her [[on-screen appearance]] and [[down taunt]]. | **The mask she used while disguised as [[Marth]] is used for her [[on-screen appearance]] and [[down taunt]]. | ||
**Both of her lines emitted after successfully using Counter are the same lines used when she performs a [[fireemblemwiki:Pair Up|Dual Strike]]. | **Both of her lines emitted after successfully using Counter are the same lines used when she performs a [[fireemblemwiki:Pair Up|Dual Strike]]. | ||
*Lucina is the first clone in the entire series whose special moves, including custom variations, all share the same names with the character she is a clone of. | *Lucina is the first clone in the entire series whose special moves, including custom variations, all share the same names with the character she is a clone of, and also the first clone to share every single move with the character they are derived from. | ||
**Additionally, she is the only full clone in ''Smash 4'' not to share a voice actor with the original character. Dark Pit and {{SSB4|Pit}} are both voiced by the same actor, but | **Additionally, she is the only full clone in ''Smash 4'' not to share a voice actor with the original character. Dark Pit and {{SSB4|Pit}} are both voiced by the same actor, but share different voice clips, while Dr. Mario reuses {{SSB4|Mario}}'s voice clips. | ||
*Robin and Lucina are the only playable ''Fire Emblem'' characters in ''Smash 4'' to originate from the same game in their home series. | *Robin and Lucina are the only playable ''Fire Emblem'' characters in ''Smash 4'' to originate from the same game in their home series. | ||
*Lucina is the only [[unlockable character]] in both versions of ''SSB4'' who was officially revealed prior to the release of ''SSB4'' and the only unlockable character to appear in the [[opening movie]] for ''Super Smash Bros. for Wii U''. | *Lucina is the only [[unlockable character]] in both versions of ''SSB4'' who was officially revealed prior to the release of ''SSB4'' and the only unlockable character to appear in the [[opening movie]] for ''Super Smash Bros. for Wii U''. |