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|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
{{cquote|''Like {{SSBU|Ness}}, Lucas is a young boy who uses PSI powers. Some of their PSI moves share the same names, but since Lucas has different abilities, the moves may work differently. Be sure to try them out! For his Final Smash, he calls down a shower of meteors along with Kumatora and Boney.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | |||
'''Lucas''' ({{ja|リュカ|Ryuka}}, ''Lucas'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed along with all other previous veterans on June 12th, 2018 and is classified as fighter #37. | |||
' | Lani Minella's portrayal of Lucas from ''[[Brawl]]'' and ''[[Smash 4]]'' was repurposed for ''Ultimate''. | ||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}} or any character in his unlock tree, being the 7th character unlocked after {{SSBU|Corrin}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}} or any character in his unlock tree, being the 7th character unlocked after {{SSBU|Corrin}}. | ||
*Have Lucas join the player's party in [[World of Light]]. | *Have Lucas join the player's party in [[World of Light]]. | ||
Lucas must then be defeated on [[New Pork City]] | With the exception of the third method, Lucas must then be defeated on [[New Pork City]]. | ||
==Attributes== | ==Attributes== | ||
Being a pseudo-clone of | {{Incomplete|Needs more detailed information and slight changes to be less copy-pasted from his SSB4 page}} | ||
Being a pseudo-clone of Ness, Lucas shares many attributes with him in terms of special moves and playstyle. However, the two are very different from each other in a few key ways. Lucas is a middleweight that has slow [[walking]] speed, average [[dashing]] speed, average [[gravity]], fast air speed, and below average falling speed. He makes up for his lack of ground mobility with the speed of his attacks, with many possessing low lag, allowing him to rack up damage quickly. | |||
One of Lucas's greatest strengths is his grab game: his [[Rope Snake]] tether grab has very low endlag and moderate range. His up and back throws are among the strongest of their kind, making them decent [[KO]]ing options. His forward throw is also very powerful, though not to the same degree as his up and back throws. His down throw has low knockback allowing some degree of combo potential, although it has increased knockback and endlag compared to ''SSB4'', thus lowering its combo potential. | |||
Lucas possesses some good ground moves, as they are generally fast, and have good disjointed range. His jab and down tilt while not possessing the same amount of reach as his other ground moves, come out extremely quickly (coming out on frame 2 and frame 3 respectively). Jab is a useful "get off me" tool, while down tilt's low knockback and angle is useful for setting up combos at mid to high percentages into moves such as a grab or a forward smash. His up tilt can be used to pop opponents into the air which can be followed with a neutral aerial or up aerial. The sweetspot of his forward tilt has good range and knockback, making it a good spacing tool and can KO opponents at the edge of the stage. His dash attack comes out fairly slow, but it has good range, and the sweetspot can KO opponents at the edge similar to his forward tilt. | |||
Lucas's [[smash attack]]s are among the strongest in the game thanks to their generally high damage output, high knockback, and disjointed range. While his forward smash is the weakest in terms of range and knockback (though still decent), it makes up for it by being his fastest smash attack with the ability to [[reflect]] projectiles. Down smash has Lucas strike the ground three times in front of him; each hit getting progressively larger, but also getting progressively weaker (with the first hit of the move possessing very high knockback). This makes the move very useful for [[edge-guarding]] and [[Edge#2 frame punish|2-frame punishes]]. Finally, his up smash, despite leaving him vulnerable due to considerable startup and endlag, is among the strongest in the game, having a large disjointed [[hitbox]], is invincible at the start of the move, and having extremely high knockback that can KO reliably at low percentages. | |||
Lucas also | Lucas's aerial game is also good, as his aerials are fast, powerful, and most are disjointed. His neutral aerial has a large hitbox and is difficult to SDI out of, his back aerial is a [[meteor smash]] when sweetspotted, his forward aerial has strong knockback for a reliable KOing option, and his up aerial is a decent juggling tool that can KO at high percentages. His down aerial consists of four hits with the final hit having a modest meteor effect and has a few uses: dragging opponents down to the bottom blastzone, [[D-air Loops|short hop chaining]] the move on grounded opponents at certain percentages to rack up damage, and the grounded meteor smash can be comboed into a kill-confirm (such as Forward Smash, Forward Aerial, or Up Aerial). Finally his grab aerial sends out Rope Snake who deals damage and can be used as a [[tether]] recovery, its ability to be [[Double Jump Cancel Z-air|double jumped canceled]] makes it a useful combo tool and to move opponents across the stage. | ||
Three of Lucas's special moves, [[PK Fire]], [[PK Thunder]] and [[PSI Magnet]], are shared with {{SSBU|Ness}} but function differently, while [[PK Freeze]] is unique to him. [[PK Freeze]] freezes opponents and now launches opponents horizontally with high knockback, making it one of his most infamous edge-guarding techniques. [[PK Fire]] doesn't repeatedly damage opponents like Ness's but instead deals a single blow; it is a decent spacing tool that deals moderate knockback and can be used to snipe offstage opponents for a KO. [[PK Thunder]] does not disappear upon hitting an opponent, instead hitting multiple times; as an edge-guarding tool it can be used to gimp recoveries or drag opponents to the side blastzones. It, however, being similar to {{SSBU|Ness}}', disappears when it collides with a [[Platform|hard platform]] or wall. It also disappears when an opponent hits Lucas while he is doing the attack. PK Thunder 2 sends him a much greater distance than Ness's, making it a much safer and reliable [[recovery]] and allows him to safely go far off to the sides or far below the stage to edge-guard his opponents, though it lacks the early KO potential of its counterpart. Thanks to these special moves, Lucas has a very potent edge-guarding game. | |||
Finally, [[PSI Magnet]] absorbs energy based [[Projectile|projectiles]], the amount of damage it heals depends on the projectile's power, making the move useful for improving Lucas' survivability and to discourage projectile camping from characters with energy projectiles. If projectiles are absorbed while grounded, the end lag after the absorption can be cancelled with a jump, dodge, or spot dodge, improving the move's safety on the ground. The initial startup of the move contains a windbox that will pull opponents closer to Lucas, in the air, the strength of the windbox scales based on the opponents percentage, which can be useful for setting up an edge-guard situation. The move also has a hitbox upon releasing the special button. Said hitbox is safe on shields (being +0 on block), and can lead into some combos at low percentages and KO opponents at high percentages. | |||
However, Lucas is not without his drawbacks. Like Ness, one of his most notable weaknesses is his main recovery move PK Thunder, which despite sending him an impressive distance, leaves him vulnerable to edge-guarding moves such as meteor smashes during the start of the move. Additionally characters can easily reflect or absorb the move, such as {{SSBU|Villager}} or {{SSBU|Rosalina & Luma}}, easily [[gimp]]ing his recovery. Although he still has other alternative recovery options such as air dodges and his tether recovery, they do not cover as much distance. Other issues include his lack of ground mobility which can give him problems against fast characters, as well as his predictable approach due to his reliance on zoning tools. Additionally because [[footstool]]s can now be [[tech]]ed, Lucas has lost some of his combo potential from ''SSB4''. | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Near the end of ''SSB4''{{'}}s metagame Lucas was considered a high tier character (28th out of 55), being tied with {{SSB4|Ness}}. In the transition to ''Ultimate'' Lucas has received a mix of buffs and nerfs, but it's difficult to determine whether he has been buffed or nerfed overall. Most of Lucas's biggest strengths from the previous game have been significantly nerfed, and his mix-up options are not as effective as before, but his moveset as a whole is much more consistent, granting him many more options he lacked in the previous game. | |||
Lucas has received | Lucas has received comparetively few nerfs, though most of them have been heavy, with the most notable of these nerfs being his severely worsened combo game; previously renowned for being incredibly dangerous and for Lucas's ability to heavily mix it up, his [[down throw]] no longer combos into any of his aerials beyond very low percentages, and the universally [[tech]]able [[footstool]]s and changes to [[lock]]ing have significantly hindered his previously guaranteed setups into said combos. Overall, Lucas no longer has access to potentially unavoidable and heavily damaging strings, semi-guaranteed KO set-ups from his down throw (into back aerial at the edge, or to up aerial at high percentages), or to footstool-based combos unless the opponent isn't able to tech in time. Aside from the nerfs to his combo game, [[PK Thunder 2]] now has halted momentum at the end of its animation, which shortens his recovery. Lucas also has a slightly harder time landing due to [[PSI Magnet]] no longer halting his momentum in the air. | ||
In spite of these nerfs, Lucas has predominantly received many more significant buffs. His frame data and damage output have all been strengthened as a whole, which has made his attacks generally safer (especially if sweetspotted, due to their [[electric]] effect). Lucas's approach and aerial game are much more effective, as his [[forward aerial|forward]], [[back aerial|back]] and [[up aerial]]s all are now capable of [[autocancel]]ing from a short hop, the former is a much more viable move for KOing, and the latter's hitbox now matches its animation more correctly. His [[grab aerial]] can now be [https://www.youtube.com/watch?v=MA1bVZEyPQ0 double-jump canceled] as well, which now gives him an additional option for approaching | In spite of these nerfs, Lucas has nevertheless predominantly received many more significant buffs. His frame data and damage output have all been strengthened as a whole, which has made his attacks generally safer than in ''SSB4'' (especially if sweetspotted, due to their [[electric]] effect), and slightly compensates for his watered down combo game. Lucas's approach and aerial game are much more effective, as his [[forward aerial|forward]], [[back aerial|back]] and [[up aerial]]s all are now capable of [[autocancel]]ing from a short hop, the former is a much more viable move for KOing, and the latter's hitbox now matches its animation more correctly. His [[grab aerial]] can now be [https://www.youtube.com/watch?v=MA1bVZEyPQ0 double-jump canceled] as well, which now gives him an additional option for approaching. His grounded game has seen several noteworthy improvements, as [[forward tilt]] has more range and power, his [[up tilt|up]] and [[down tilt]]s have more combo ability, [[up smash]] has exponentially increased power and now renders him invincible for longer, and [[down smash]] can now once again hit opponents multiple times. Finally, Lucas's special moves have all been improved as well; in particular, [[PK Freeze]] has been drastically improved, as it no longer makes Lucas helpless, can travel trough soft and semi-soft platforms, now follows the ground on contact with hard platforms, sends at a lower angle that gives it [[edgeguarding]] potential, and leaves opponents [[freeze|frozen]] for a much longer period of time at higher percentages. [[PK Fire]] also sends at a lower angle, making it a more viable projectile; [[PK Thunder]] travels faster; and PSI Magnet is faster. | ||
Aside from the changes to footstooling and locking, some of the universal changes made to ''Ultimate''{{'}}s engine have significantly benefitted Lucas overall. Like with most other veterans, his previously lacking mobility is somewhat better thanks to his faster [[dash]]ing and [[air speed]]s; combined with his improved aerials and PK Fire, this gives him a significantly more useful neutral game. The increased [[shieldstun]] further improves the safety of Lucas' attacks on shield, especially if they're sweetspotted. Thanks to the changes to [[air dodge]]s and the return of directional air dodges, Lucas has another option to mix up his recovery, furthermore, like {{SSBU|Ness}}, Lucas's directional air dodge travels farther than other characters. Adding to this, because characters can only air dodge once before landing or getting hit, when combined with a retooled PK Freeze, Lucas's edgeguarding game is much more lethal than before. On the other hand, the ability to air dodge once before landing or getting hit has further worsened his ability to land. | Aside from the changes to footstooling and locking, some of the universal changes made to ''Ultimate''{{'}}s engine have significantly benefitted Lucas overall. Like with most other veterans, his previously lacking mobility is somewhat better thanks to his faster [[dash]]ing and [[air speed]]s; combined with his improved aerials and PK Fire, this gives him a significantly more useful neutral game. The increased [[shieldstun]] further improves the safety of Lucas' attacks on shield, especially if they're sweetspotted. Thanks to the changes to [[air dodge]]s and the return of directional air dodges, Lucas has another option to mix up his recovery, furthermore, like {{SSBU|Ness}}, Lucas's directional air dodge travels farther than other characters. Adding to this, because characters can only air dodge once before landing or getting hit, when combined with a retooled PK Freeze, Lucas's edgeguarding game is much more lethal than before. On the other hand, the ability to air dodge once before landing or getting hit has further worsened his ability to land. | ||
In the end, while Lucas's strongest trait in his combo game was considerably toned down, many of his most glaring weaknesses were notably improved, some of his less-potent moves became stronger, and the changes to the game's pace have provided more leeway for him, granting him far more options than he had in ''SSB4''. This makes him more of an ''all-rounder'', making him more similar to his fellow ''{{uv|EarthBound}}'' representative {{SSBU|Ness}}, though with more options and a better recovery at the cost of simplicity and combo capabilities. While Lucas's changes makes it uncertain as to whether he was buffed or nerfed, most players agree that Lucas has generally improved at the pace the rest of the cast has. So far, despite Lucas's playerbase remaining small in competitive play, he has achieved above average to strong results at the local and regional levels, thanks to players such as {{Sm|ChocoTaco}}, {{Sm|Mekos}} and {{Sm|WhYYZ}}, though they have been more sparse in national tournaments. As of now, Lucas's viability in competitive remains up for debate, although he is generally agreed to remain a viable character, likely moreso than in ''SSB4''. | |||
{{SSB4 to SSBU changelist|char=Lucas}} | {{SSB4 to SSBU changelist|char=Lucas}} | ||
==Update history== | ==Update history== | ||
Lucas | Lucas has been slightly buffed via game updates. Update 2.0.0 buffed his neutral aerial by allowing him to grab edges earlier and reducing its landing lag. Update 4.0.0 buffed Lucas in a few more ways: forward tilt's knockback was increased, dash attack's duration was lengthened, up smash gained more invincibility frames during start-up, and up aerial and [[PK Fire]] had their ending and landing lag decreased, respectively. | ||
'''{{GameIcon|SSBU}} {{SSBU|2.0.0}}''' | '''{{GameIcon|SSBU}} {{SSBU|2.0.0}}''' | ||
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'''{{GameIcon|SSBU}} {{SSBU|4.0.0}}''' | '''{{GameIcon|SSBU}} {{SSBU|4.0.0}}''' | ||
{{UpdateList (SSBU)/4.0.0|char=Lucas}} | {{UpdateList (SSBU)/4.0.0|char=Lucas}} | ||
==Moveset== | ==Moveset== | ||
*Lucas possesses a special jump. When jumping in midair, Lucas will ascend in a floatier, curved trajectory. The upward momentum of Lucas' double jump can be | *Lucas possesses a special jump. When jumping in midair, Lucas will ascend in a floatier, curved trajectory. The upward momentum of Lucas's double jump can be affected through various actions if timed correctly, such as aerial attacks, air dodges or special moves. This trait is shared with [[Ness (SSBU)|Ness]] and [[Mewtwo (SSBU)|Mewtwo]]. | ||
*Lucas is allowed to cancel his double jump with Z-air but he can also do so with an item toss. Ness and Mewtwo also share this trait. | |||
*Lucas possesses a [[tether]] attack and grab. | *Lucas possesses a [[tether]] attack and grab. | ||
''For a gallery of Lucas' hitboxes, see [[Lucas (SSBU)/Hitboxes|here]].'' | ''For a gallery of Lucas' hitboxes, see [[Lucas (SSBU)/Hitboxes|here]].'' | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1name= | |||
|neutral2name= | |||
|neutral3name= | |||
|neutral1dmg=2.5% | |neutral1dmg=2.5% | ||
|neutral2dmg=1.5% | |neutral2dmg=1.5% | ||
|neutral3dmg=3.5% | |neutral3dmg=3.5% | ||
|neutraldesc=A right-legged roundhouse kick, followed by a right-legged hook kick, followed by a left-legged reverse roundhouse kick. The last hit has slightly more range. Hits first on frame 2, making it Lucas' fastest ground attack. The first and second hits can [[jab lock]], but might miss on very thin characters like | |neutraldesc=A right-legged roundhouse kick, followed by a right-legged hook kick, followed by a left-legged reverse roundhouse kick. The last hit has slightly more range. Hits first on frame 2, making it Lucas' fastest ground attack. The first and second hits can [[jab lock]], but might miss on very thin characters like Joker and Zero Suit Samus. The second hit can be interrupted sooner than in ''Smash 4'', and lead into a grab or aerial attack. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=11% (sweetspot), 7.5% (sourspot) | |ftiltdmg=11% (sweetspot), 7.5% (sourspot) | ||
|ftiltdesc= | |ftiltdesc=A palm thrust that emits a small blast of PSI energy from his hand. It can be angled and has a [[disjointed hitbox]], although its sweetspot is located inside of the blast. This move's sourspot can [[lock]] opponents at low percents. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=1.5% (hit 1), 8% (clean hit 2), 5% (late hit 2) | |utiltdmg=1.5% (hit 1), 8% (clean hit 2), 5% (late hit 2) | ||
|utiltdesc=Telekinetically tilts himself upside down to perform a vertical thrust kick that emits a blast of PSI energy from his foot. It can combo into itself, a neutral aerial or an up aerial at low to medium percents. | |utiltdesc=Telekinetically tilts himself upside down to perform a vertical thrust kick that emits a blast of PSI energy from his foot. It can combo into itself, a neutral aerial or an up aerial at low to medium percents. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=5% | |dtiltdmg=5% | ||
|dtiltdesc=A legsweep. Although weak, it is fast and reliable for either racking up damage or chaining into itself, a neutral attack, a forward tilt or at higher percents even a forward aerial and a grab. Hits on frame 3, making it tied with {{SSBU|Ness}}, {{SSBU|Little Mac}}, {{SSBU|R.O.B.}}, and {{SSBU|Meta Knight}}'s down tilts for being the fastest down tilt in the game. The edge of down tilt unfortunately doesn't [[lock]] opponents like it used to do in other iterations. | |dtiltdesc=A legsweep. Although weak, it is fast and reliable for either racking up damage or chaining into itself, a neutral attack, a forward tilt or at higher percents even a forward aerial and a grab. Hits on frame 3, making it tied with {{SSBU|Ness}}, {{SSBU|Little Mac}}, {{SSBU|R.O.B.}}, and {{SSBU|Meta Knight}}'s down tilts for being the fastest down tilt in the game. The edge of down tilt unfortunately doesn't [[lock]] opponents like it used to do in other iterations. | ||
|dashname= | |dashname= | ||
|dashdmg=13% (sweetspot), 9% (sourspot) | |dashdmg=13% (sweetspot), 9% (sourspot) | ||
|dashdesc=A dashing palm thrust that emits a blast of PSI energy from his hand. | |dashdesc=A dashing palm thrust that emits a blast of PSI energy from his hand. Has noticeable start-up and deals more damage the farther the opponent is from Lucas. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|14}} (base), {{ChargedSmashDmgSSBU|15}} (tip), 1.5× (reflected projectiles) | |fsmashdmg={{ChargedSmashDmgSSBU|14}} (base), {{ChargedSmashDmgSSBU|15}} (tip), 1.5× (reflected projectiles) | ||
|fsmashdesc=Swings a {{s|wikibound|stick}} in front of himself. The stick's tip deals more damage and knockback. Lucas' stick also | |fsmashdesc=Swings a {{s|wikibound|stick}} in front of himself. The stick's tip deals slightly more damage and knockback. Lucas' stick also the ability to [[reflect]] projectiles. | ||
|usmashname=PK Smash Geyser | |usmashname=PK Smash Geyser | ||
|usmashdmg={{ChargedSmashDmgSSBU|2}} (hit 1), {{ChargedSmashDmgSSBU|21}}, {{ChargedSmashDmgSSBU|20}}, {{ChargedSmashDmgSSBU|18}}, {{ChargedSmashDmgSSBU|16}}, or {{ChargedSmashDmgSSBU|14}} (clean to late hit 2) | |usmashdmg={{ChargedSmashDmgSSBU|2}} (hit 1), {{ChargedSmashDmgSSBU|21}}, {{ChargedSmashDmgSSBU|20}}, {{ChargedSmashDmgSSBU|18}}, {{ChargedSmashDmgSSBU|16}}, or {{ChargedSmashDmgSSBU|14}} (clean to late hit 2) | ||
|usmashdesc=Emits a large blast of PSI energy above his head. Despite in-game tips saying it can attack opponents hanging on the edge, this is only partly true; | |usmashdesc=Emits a large blast of PSI energy above his head. Despite in-game tips saying it can attack opponents hanging on the edge, this is only partly true; It'll either whiff or not connect properly on 60% of the cast, the remaining 40% will get hit and combo'd into the strong hit. It is a huge "high-risk, high-reward" attack; it has an extreme amount of ending lag, which makes it very punishable if missed, but it is strong enough to KO at 80% when uncharged and at 54% when fully charged. It also has other positives, as it renders Lucas invincible on frames 1-7 making it even dodge grabs, grants intangibility to his head on frames 15-29 and has a very large hitbox, making it a decent anti-air attack if used correctly. The animation appears to based on Lucas' {{s|wikibound|Seven Needles}} pulling animation. | ||
|dsmashname=PK Blow | |dsmashname=PK Blow | ||
|dsmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|14}} (mid), {{ChargedSmashDmgSSBU|11}} (late) | |dsmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|14}} (mid), {{ChargedSmashDmgSSBU|11}} (late) | ||
|dsmashdesc=Aims his arm diagonally downward and emits three consecutive blasts of PSI energy towards the ground while holding his hand in a finger gun gesture. With each blast, its range increases at the expense of damage and knockback. It is one of the strongest down smashes in the game when clean, as it is able to KO as low as 60% near the edge depending on the opponent's weight and DI. If well timed, it can also catch recovering opponents before they grab the edge. Has a bit of start-up lag, but surprisingly low ending lag for its power. Unlike in '' | |dsmashdesc=Aims his arm diagonally downward and emits three consecutive blasts of PSI energy towards the ground while holding his hand in a finger gun gesture. With each blast, its range increases at the expense of damage and knockback. It is one of the strongest down smashes in the game when clean, as it is able to KO as low as 60% near the edge depending on the opponent's weight and DI. If well timed, it can also catch recovering opponents before they grab the edge. Has a bit of start-up lag, but surprisingly low ending lag for its power. Unlike in ''SSB4'', each blast is treated as its own hitbox, meaning that it can potentially hit multiple times at low percents, and damages shields more than once. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|4}} (hit 4) | |nairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|4}} (hit 4) | ||
|nairdesc=Tumbles while emitting blasts of PSI energy around his torso. A good combo starter. Unlike in the previous game, its launching angle is more horizontal, and the last hit launches the opponent depending on which side they are on in relation to Lucas. | |nairdesc=Tumbles while emitting blasts of PSI energy around his torso. A good combo starter. Unlike in the previous game, its launching angle is more horizontal, and the last hit launches the opponent depending on which side they are on in relation to Lucas. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|12.5}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot) | |fairdmg={{ShortHopDmgSSBU|12.5}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot) | ||
|fairdesc=A flying kick that emits a blast of PSI energy from his foot. It | |fairdesc=A flying kick that emits a blast of PSI energy from his foot. It's fast and disjointed, making it a good off-stage option and one of Lucas' better spacing options. Its sweetspot deals the most knockback and can KO Mario at the ledge at 106% on Battlefield. This move's sourspot can [[lock]] opponents at early percents. It also autocancels in a shorthop. | ||
|bairname=PK Meteor Kick | |bairname=PK Meteor Kick | ||
|bairdmg={{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot), {{ShortHopDmgSSBU|7}} (late) | |bairdmg={{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot), {{ShortHopDmgSSBU|7}} (late) | ||
|bairdesc=A backflip kick that emits a trail of PSI energy from his foot. It can [[meteor smash]] at the tip of his foot and has disjointed reach, with its weakest hitbox being at the tip. The last hitbox of this move can [[lock]] opponents at early percents. It can also autocancel if buffered out of a | |bairdesc=A backflip kick that emits a trail of PSI energy from his foot. It can [[meteor smash]] at the tip of his foot and has disjointed reach, with its weakest hitbox being at the tip. The last hitbox of this move can [[lock]] opponents at early percents. It can also autocancel if buffered out of a shorthop. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|11}} | |uairdmg={{ShortHopDmgSSBU|11}} | ||
|uairdesc=An upward headbutt. The move's hitbox is now properly attached to Lucas' head unlike in ''SSB4'', making it a more reliable attack. Deals respectable knockback, making it a good KO option near the upper blast line. It can also autocancel | |uairdesc=An upward headbutt. The move's hitbox is now properly attached to Lucas' head unlike in ''SSB4'', making it a more reliable attack. Deals respectable knockback, making it a good KO option near the upper blast line. It can also autocancel. At 70% and lower it's an effective combo tool as it leads into itself and other aerials on landing. | ||
|dairname=PK Foot Stomp | |dairname=PK Foot Stomp | ||
|dairdmg={{ShortHopDmgSSBU|3.5}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4) | |dairdmg={{ShortHopDmgSSBU|3.5}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4) | ||
|dairdesc=An alternating series of [[ | |dairdesc=An alternating series of [[Stomp (archetype)|stomps]], with each stomp emitting a small blast of PSI energy from his feet. Isn't as disjointed as it looks as it's range has been slightly nerfed from Smash 4. The last hitbox of this move can [[lock]] opponents at low percents. The sour hits of D-air can also lock opponents on a platform. Because grounded spikes have become untechable in ultimate, D-air can be looped into itself at around 65% on average and combo into a F-smash for the kill. | ||
|zairname=Midair [[Rope Snake]] | |zairname=Midair [[Rope Snake]] | ||
|zairdmg=5% (clean snake), 3% (arm and late snake) | |zairdmg=5% (clean snake), 3% (arm and late snake) | ||
|zairdesc=Unfurls {{s|wikibound|Duster}}'s {{s|wikibound|Rope Snake}} in front of himself. It can damage opponents and act as a [[tether recovery]]. | |zairdesc=Unfurls {{s|wikibound|Duster}}'s {{s|wikibound|Rope Snake}} in front of himself. It can damage opponents and act as a [[tether recovery]]. | ||
|grabname=Rope Snake | |grabname=Rope Snake | ||
|grabdesc=Unfurls Duster's Rope Snake in front of himself. His standing grab is deceptively fast, although his pivot grab is very slow. | |grabdesc=Unfurls Duster's Rope Snake in front of himself. His standing grab is deceptively fast, although his pivot grab is very slow. The Pivot grab also has a blind spot directly in front of Lucas. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=Attacks the opponent with a discharge of PSI energy. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=10% | |fthrowdmg=10% | ||
|fthrowdesc=Telekinetically throws the opponent in front of himself. KO's 1-4% earlier than up-throw on some of the most common legal stages. | |fthrowdesc=Telekinetically throws the opponent in front of himself. KO's 1-4% earlier than up-throw on some of the most common legal stages. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=10% | |bthrowdmg=10% | ||
|bthrowdesc=Telekinetically throws the opponent behind himself. It is his strongest throw. It can KO even super heavyweights at 154% near the edge without [[rage]]. | |bthrowdesc=Telekinetically throws the opponent behind himself. It is his strongest throw. It can KO even super heavyweights at 154% near the edge without [[rage]]. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Telekinetically whirls the opponent around his head, then throws them directly overhead. One of the strongest up throws in the game, as it KOs around 116%-180% depending on the opponent's weight and DI. | |uthrowdesc=Telekinetically whirls the opponent around his head, then throws them directly overhead. One of the strongest up throws in the game, as it KOs around 116%-180% depending on the opponent's weight and DI. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=11% | |dthrowdmg=11% | ||
|dthrowdesc=Telekinetically slams the opponent into the ground head first. Shows a bury effect, however this is purely aesthetic. It can combo into aerials at low percentages, but it loses | |dthrowdesc=Telekinetically slams the opponent into the ground head first. Shows a bury effect, however this is purely aesthetic. It can combo into aerials at low percentages, but it loses followup potential quickly at higher percentages because of its noticeable ending lag and knockback. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
Line 165: | Line 151: | ||
|ssname=PK Fire | |ssname=PK Fire | ||
|ssdmg=3% (lightning), 7% (fire) | |ssdmg=3% (lightning), 7% (fire) | ||
|ssdesc=Thrusts both of his hands forward to release a [[wikibound:PK Fire|lightning bolt-shaped PSI projectile]] from his hands. Unlike Ness' PK Fire, Lucas' version results in a brief, fiery explosion of PSI energy that launches the opponent away, rather than a long-lasting pillar of fiery PSI energy. It is further differentiated from Ness' version in that it flies straight ahead regardless of whether it is used on the ground or in the air, as well as causing a minimal amount of recoil both on the ground and in the air, making it more effective as a spacing | |ssdesc=Thrusts both of his hands forward to release a [[wikibound:PK Fire|lightning bolt-shaped PSI projectile]] from his hands. Unlike Ness' PK Fire, Lucas' version results in a brief, fiery explosion of PSI energy that launches the opponent away, rather than a long-lasting pillar of fiery PSI energy. It is further differentiated from Ness' version in that it flies straight ahead regardless of whether it is used on the ground or in the air, as well as causing a minimal amount of recoil both on the ground and in the air, making it more effective as a spacing tool than Ness' PK Fire. | ||
|usname=PK Thunder | |usname=PK Thunder | ||
|usdmg=2.5% (projectile head), 0.8% (projectile tail, rapid hits), 8% (PKT2 initial), 2% (PKT2 rapid hits 1-5), 1.5% (PKT2 rapid hits 6-10), 10% (PKT2 last) | |usdmg=2.5% (projectile head), 0.8% (projectile tail, rapid hits), 8% (PKT2 initial), 2% (PKT2 rapid hits 1-5), 1.5% (PKT2 rapid hits 6-10), 10% (PKT2 last) | ||
|usdesc=Emits a [[wikibound:PK Thunder|streaming, electrical PSI projectile]] from his head. It can be directed into Lucas to launch him at a high speed. It doesn't disappear after hitting an opponent and instead hits multiple times, giving it damage racking | |usdesc=Emits a [[wikibound:PK Thunder|streaming, electrical PSI projectile]] from his head. It can be directed into Lucas to launch him at a high speed. It doesn't disappear after hitting an opponent and instead hits multiple times, giving it damage racking potential. This effect also applies PK Thunder 2, with Lucas hitting an opponent multiple times upon colliding with them. Deals immense damage if all of PK Thunder 2's hits connect, making it one of the most damaging up specials in the game. It is also a versatile recovery option if used correctly, as it covers great distance while being hard to properly counter itself due to its multi-hit and intangible properties. | ||
|dsname=PSI Magnet | |dsname=PSI Magnet | ||
|dsdmg=8% (ending), heals 2× the damage of absorbed projectiles (maximum 30%) | |dsdmg=8% (ending), heals 2× the damage of absorbed projectiles (maximum 30%) | ||
|dsdesc=Thrusts his arm forward to emit a [[wikibound:PSI Magnet|glowing orb of PSI energy]] around his outstretched hand, which comes out quicker and absorbs more damage than Ness' variant. Any energy-based projectiles it absorbs will heal him. When a projectile | |dsdesc=Thrusts his arm forward to emit a [[wikibound:PSI Magnet|glowing orb of PSI energy]] around his outstretched hand, which comes out quicker and absorbs more damage than Ness' variant. Any energy-based projectiles it absorbs will heal him. When a projectile is send in his back Lucas will turn around and heal from it but this isn't as consistant as it was in ''Brawl''. It can also be used offensively, due to it being safe on shield, dealing damage and having a [[semi-spike]] knockback to opponents inside of it when it dissipates. The move now has a windbox box that drags in opponents near it. | ||
|fsname=PK Starstorm | |fsname=PK Starstorm | ||
|fsdmg=6.5% (per hit) | |fsdmg=6.5% (per hit) | ||
|fsdesc=[[Boney]] and [[Kumatora]] join Lucas, who summons [[wikibound:PK Starstorm|a shower of falling stars]] that fly towards the center of the stage, damaging opponents in range. The trajectory of the meteors can be angled left and right. Unique to Lucas' version of PK Starstorm, the range of the meteors can also be adjusted. Tilting the stick up causes the meteors to spread out near the top of the screen (this will allow the meteors to hit opponents closer to the upper blast line, but will miss any who are grounded); tilting down causes the meteors to slightly angle outwards as they fall towards the stage (if done from the center of Final Destination, the meteors will cover almost the entirety). Overall, it has far more control than Ness's version.}} | |fsdesc=[[Boney]] and [[Kumatora]] join Lucas, who summons [[wikibound:PK Starstorm|a shower of falling stars]] that fly towards the center of the stage, damaging opponents in range. The trajectory of the meteors can be angled left and right. Unique to Lucas' version of PK Starstorm, the range of the meteors can also be adjusted. Tilting the stick up causes the meteors to spread out near the top of the screen (this will allow the meteors to hit opponents closer to the upper blast line, but will miss any who are grounded); tilting down causes the meteors to slightly angle outwards as they fall towards the stage (if done from the center of Final Destination, the meteors will cover almost the entirety). Overall, it has far more control than Ness's version.}} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Rides in on a {{s|wikibound|Mr. Saturn}}-style coffee table, then hops off. The table is based on the one that Lucas rides in order to reach {{s|wikibound|Saturn Valley}} in ''Mother 3''. | *Rides in on a {{s|wikibound|Mr. Saturn}}-style coffee table, then hops off. The table is based on the one that Lucas rides in order to reach {{s|wikibound|Saturn Valley}} in ''Mother 3''. | ||
===[[ | ===[[Taunts]]=== | ||
* | *Trips, shakes his head, and gets back up. | ||
* | *Duster's Rope Snake comes out of Lucas's hand and has a brief conversation with him, as Lucas shrugs at it. | ||
* | *Angrily positions his right hand up to his forehead and grunts while generating small bursts of PSI energy from his index and middle fingers, then swings his hand down to emit a trail of PSI energy. | ||
<gallery> | <gallery> | ||
SSBULucasTaunt1.gif|Lucas' up taunt. | SSBULucasTaunt1.gif|Lucas's up taunt. | ||
SSBULucasTaunt2.gif|Lucas' side taunt. | SSBULucasTaunt2.gif|Lucas's side taunt. | ||
SSBULucasTaunt3.gif|Lucas' down taunt. | SSBULucasTaunt3.gif|Lucas's down taunt. | ||
</gallery> | </gallery> | ||
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*Holds one finger to his forehead, and then swings his arm outward. | *Holds one finger to his forehead, and then swings his arm outward. | ||
<gallery> | <gallery> | ||
SSBULucasIdle1.gif|Lucas' first idle pose | SSBULucasIdle1.gif|Lucas's first idle pose | ||
SSBULucasIdle2.gif|Lucas' second idle pose | SSBULucasIdle2.gif|Lucas's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Forcefully pulls one of the Seven Needles out of the ground, sending it flying off-screen while Lucas looks toward the screen in a battle-ready pose. | *'''Left:''' Forcefully pulls one of the Seven Needles out of the ground, sending it flying off-screen while Lucas looks toward the screen in a battle-ready pose. | ||
*'''Up:''' With his back toward the screen, he crouches while poking at something on the ground with a large stick. After the camera zooms in, he then turns his head around to face the screen and says "Huh?" while briefly sporting a surprised expression. | *'''Up:''' With his back toward the screen, he crouches while poking at something on the ground with a large stick. After the camera zooms in, he then turns his head around to face the screen and says "Huh?" while briefly sporting a surprised expression. | ||
*'''Right:''' Bends down on one knee and waves his right arm in | *'''Right:''' Bends down on one knee and waves his right arm in from himself while releasing blasts of PSI energy from his index and middle fingers. | ||
[[File:EarthboundSeriesVictoryThemeUltimate.ogg|thumb|A flourished combination of the final two out of the Eight Melodies in ''Mother / EarthBound Beginnings''.]] | [[File:EarthboundSeriesVictoryThemeUltimate.ogg|thumb|A flourished combination of the final two out of the Eight Melodies in ''Mother / EarthBound Beginnings''.]] | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
Lucas is a character with a polarized projectile heavy archetype with above-average mobility. He is another one of those characters overshadowed by better projectile based characters, such as {{SSBU|Snake}}, {{SSBU|Pac-Man}}, {{SSBU|Mega Man}}, and even {{SSBU|Ness}} himself. His results and representation were pretty scarce in early ''Ultimate''. However, he has achieved some level of representation through the players of {{Sm|Mekos}} and {{Sm|ChocoTaco}}. As a result, top professional players, such as {{Sm|Mew2King}}, {{Sm|ESAM}}, and {{Sm|Armada}} value him as an upper mid tier. {{Sm|Dabuz}}, on the other hand sees Lucas as a low tier. However, some players, such as {{Sm|ZeRo}} and {{Sm|MkLeo}}, view him as a high tier, with good combo ability and edgeguarding through PK Freeze and PK Fire. Overall, his current place and viability in the meta is debatable. | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
*{{Sm|ChocoTaco|USA}} - | *{{Sm|ChocoTaco|USA}} - The best Lucas player in Florida. Placed 17th at {{Trn|Ultimate Gamer Miami}}, 25th at {{Trn|Come to Papa 3}} and {{Trn|Overlords of Orlando: Ultimate Edition}}, and 33rd at {{Trn|The Big House 9}}. Has a win over {{Sm|Goblin}}, {{Sm|ESAM}}, and {{Sm|Abadango}}. | ||
*{{Sm| | *{{Sm|Mekos|USA}} - The best Lucas player in the United States and one of the best Lucas players in the world. Placed 4th at {{Trn|Just Roll With It! 10}}, 17th at {{Trn|Just Roll With It! 11}} and at {{Trn|DreamHack Atlanta 2019}}, 25th at {{Trn|Glitch 7 - Minus World}}, 33rd at {{Trn|Glitch 6}}, and 49th at {{Trn|MomoCon 2019}}. Has wins over {{Sm|Fatality}}, {{sm|Mystearica}}, {{sm|Benny&TheJets}}, and {{sm|Uncivil ninja}}. | ||
*{{Sm| | *{{Sm|Regalo|USA}} - Placed 9th at {{Trn|Final Round 2019}}, 13th at {{Trn|Just Roll With It! 10}}, and 25th at {{Trn|Glitch 6}}. Ranked 5th on the [[North Carolina Power Rankings#Super Smash Bros. Ultimate rankings|North Carolina Power Rankings]]. | ||
*{{Sm| | *{{Sm|Remi|USA}} - The best Lucas player in Oregon. Placed 17th at both {{Trn|GENESIS 7}} and {{Trn|Play With Heart}}. Has wins over {{Sm|Blacktwins}}, {{Sm|Uncivil ninja}}, and {{Sm|Chag}}. Ranked 2nd on the [[Oregon Power Rankings#Super Smash Bros. Ultimate rankings|Oregon Ultimate Power Rankings]]. | ||
*{{Sm|Reumina|Japan}} - Placed 9th at {{Trn|Sumabato SP 9}}, 49th at {{Trn|Umebura SP 5}}, and 65th at {{Trn|Umebura SP 7}}. Ranked 91th on the [[Japan Player Rankings]] as their highest and only placing Lucas player. Has wins over {{Sm|Kome}} and {{Sm|Manzoku}}. | |||
*{{Sm|ShiNe|USA}} - The best Lucas player in both [[SoCal]] and Taiwan. Placed 1st at {{Trn|Taipei Major 2019}}, 9th at {{Trn|SwitchFest 2019 Kickoff}}, 13th at {{Trn|Super Smashed Fest}}, and 25th at {{Trn|Ultimate Nimbus}}. | |||
*{{Sm|WhYYZ|Netherlands}} - The best Lucas player in the Netherlands. Placed 9th at {{Trn|TSEA Link Summer Smash}}, 17th at both {{Trn|Heroes of Dutch Comic Con Spring 2019}} and {{Trn|Lightning: Strikes Twice}}, and 49th at both {{Trn|The Ultimate Performance}} and {{Trn|Syndicate 2019}}. Ranked 18th on the [[Dutch Power Rankings#Super Smash Bros. Ultimate rankings|Dutch Ultimate Power Rankings]]. | |||
=={{SSBU|Classic Mode}}: Magic, Sacred Powers, and PSI!== | =={{SSBU|Classic Mode}}: Magic, Sacred Powers, and PSI!== | ||
Line 297: | Line 214: | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px}}||[[Magicant]]||''{{SSBUMusicLink|EarthBound|Magicant}}''|| | ||
|- | |- | ||
|2||{{Head|Robin|g=SSBU|s=20px}}{{Head|Robin|g=SSBU|s=20px|cl=Female}} | |2||{{SSBU|Robin}} (x2) {{Head|Robin|g=SSBU|s=20px}}{{Head|Robin|g=SSBU|s=20px|cl=Female}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Conquest (Ablaze)}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}''|| | ||
|- | |- | ||
|4||Giant {{ | |4||Giant {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px}}||[[Palutena's Temple]] ([[Ω form]])||''{{SSBUMusicLink|Kid Icarus|Underworld}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}''|| | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 314: | Line 231: | ||
|} | |} | ||
Note: All stages Lucas travels to are ''Super Smash Bros. | Note: All stages Lucas travels to are ''Super Smash Bros. for Wii U and 3DS'' stages. | ||
[[Credits]] roll after completing Classic Mode. Completing it as Lucas has ''{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Lucas has ''{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}}'' accompany the credits. | ||
Line 321: | Line 238: | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-37Lucas.jpg|thumb|Finding Lucas in World of Light|left]] | [[File:WoL-37Lucas.jpg|thumb|Finding Lucas in World of Light|left]] | ||
Although Lucas does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when | Although Lucas does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
Lucas can be found on a village covered in fog as a callback to his home of Tazmily Village | Lucas can be found on a village covered in fog as a callback to his home of Tazmily Village. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|37 | | 37 | ||
|[[File:Lucas SSBU.png|center|64x64px]] | | [[File:Lucas SSBU.png|center|64x64px]] | ||
|Lucas | | {{SSBU|Lucas}} | ||
| | | [[File:SpiritTypeShield.png|20px|center|Shield]] <center>{{color|#18aef5|Shield}}</center> | ||
|6,600 | | 6,600 | ||
|[[New Pork City]] ([[Ω form]]) | | [[New Pork City]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}'' | | ''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
Lucas's | Lucas's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Lucas in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Lucas Spirit.png|564. '''''Lucas''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 377: | Line 295: | ||
|- | |- | ||
|462 | |462 | ||
|{{ | |[[File:Legendarybirds.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Articuno, Zapdos, & Moltres}}[[Articuno]], [[Zapdos]], & [[Moltres]] | ||
|•Reflect {{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Cyan}}{{Head|Lucas|g=SSBU|s=20px|cl=Orange}}{{Head|Lucas|g=SSBU|s=20px|cl=Red}} | |''Pokémon series'' | ||
| | |•Reflect {{SSBU|Lucas}} (×3) ({{Head|Lucas|g=SSBU|s=20px|cl=Cyan}}{{Head|Lucas|g=SSBU|s=20px|cl=Orange}}{{Head|Lucas|g=SSBU|s=20px|cl=Red}}) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|13,700 | |13,700 | ||
|[[Find Mii]] ([[Battlefield form]]) | |[[Find Mii]] ([[Battlefield form]]) | ||
|N/A | |N/A | ||
|•The enemy reflects projectiles<br>•The enemy's PSI attacks have increased power<br>•[[Stamina battle]] | |•The enemy reflects projectiles<br>•The enemy's PSI attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}} | |{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}} | ||
|Articuno (cyan costume) | |Articuno (cyan costume), Zapdos (orange costume), and Moltres (red costume) | ||
|- | |- | ||
|585 | |585 | ||
|{{ | |[[File:Kumatora2.png|center|64x64px]] | ||
|''EarthBound'' | |{{anchor|Kumatora}}[[Kumatora]] | ||
|''EarthBound series'' | |||
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,200 | |4,200 | ||
|[[New Pork City]] ([[Battlefield form]]) | |[[New Pork City]] ([[Battlefield form]]) | ||
Line 401: | Line 321: | ||
|- | |- | ||
|589 | |589 | ||
|{{ | |[[File:MaskedMan.png|center|64x64px]] | ||
|''EarthBound'' | |{{anchor|Masked Man}}Masked Man | ||
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}} | |''EarthBound series'' | ||
| | |•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|9,400 | |9,400 | ||
|[[New Pork City]] ([[Ω form]]) | |[[New Pork City]] ([[Ω form]]) | ||
|N/A | |N/A | ||
|•[[Stamina battle]]<br>•The enemy will charge up a powerful Final Smash<br>•The enemy has increased attack power | |•[[Stamina battle]]<br>•The enemy will charge up a powerful Final Smash<br>•The enemy has increased attack power | ||
|{{SSBUMusicLink|EarthBound|Porky's Theme}} | |{{SSBUMusicLink|EarthBound|Porky's Theme}} | ||
| | | | ||
|- | |- | ||
|590 | |590 | ||
|{{ | |[[File:Claus Spirit.png|center|64x64px]] | ||
|''EarthBound'' | |{{anchor|Claus}}Claus | ||
|''EarthBound series'' | |||
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Orange}}<br>•Metal {{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Orange}}<br>•Metal {{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|13,200 | |13,200 | ||
|[[Garden of Hope]] ([[Battlefield form]]) | |[[Garden of Hope]] ([[Battlefield form]]) | ||
Line 425: | Line 347: | ||
|- | |- | ||
|1,078 | |1,078 | ||
|{{ | |[[File:Kiddracula.png|center|64x64px]] | ||
|{{anchor|Kid Dracula}}Kid Dracula | |||
|''Kid Dracula'' | |''Kid Dracula'' | ||
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,600 | |9,600 | ||
|[[Dracula's Castle]] | |[[Dracula's Castle]] | ||
Line 439: | Line 362: | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 457: | Line 381: | ||
|- | |- | ||
|307 | |307 | ||
|{{ | |[[File:Slugger Green Glove Spirit.png|center|64x64px]] | ||
|''Yoshi'' | |{{anchor|Slugger & Green Glove}}Slugger & Green Glove | ||
|''Yoshi series'' | |||
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,500 | |1,500 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
Line 469: | Line 394: | ||
|- | |- | ||
|581 | |581 | ||
|{{ | |[[File:Flint Spirit.png|center|64x64px]] | ||
|''EarthBound'' | |{{anchor|Flint}}Flint | ||
|''EarthBound series'' | |||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Chartreuse}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Chartreuse}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,200 | |4,200 | ||
|[[Onett]] ([[Battlefield form]]) | |[[Onett]] ([[Battlefield form]]) | ||
Line 481: | Line 407: | ||
|- | |- | ||
|582 | |582 | ||
|{{ | |[[File:Hinawa.png|center|64x64px]] | ||
|''EarthBound'' | |{{anchor|Hinawa}}Hinawa | ||
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Orange}}{{Head|Lucas|g=SSBU|s=20px|cl=Blue}} | |''EarthBound series'' | ||
| | |•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Lucas}} (×2) ({{Head|Lucas|g=SSBU|s=20px|cl=Orange}}{{Head|Lucas|g=SSBU|s=20px|cl=Blue}}) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|13,100 | |13,100 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
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|•All fighters are easy to launch | |•All fighters are easy to launch | ||
|{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}} | |{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}} | ||
|{{s|wikibound|Lucas}} | |{{s|wikibound|Lucas}} and {{s|wikibound|Claus}} | ||
|- | |- | ||
|583 | |583 | ||
|{{ | |[[File:Boney.png|center|64x64px]] | ||
|''EarthBound'' | |{{anchor|Boney}}[[Boney]] | ||
|''EarthBound series'' | |||
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,500 | |1,500 | ||
|[[Onett]] | |[[Onett]] | ||
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|- | |- | ||
|1,116 | |1,116 | ||
|{{ | |[[File:Pitcher Batter Spirit.png|center|64x64px]] | ||
|{{anchor|Pitcher & Batter}}Pitcher & Batter | |||
|''Baseball'' | |''Baseball'' | ||
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Red}}×2 | |•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Red}} (×2) | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,700 | |1,700 | ||
|[[Pokémon Stadium 2]] (hazards off) | |[[Pokémon Stadium 2]] (hazards off) | ||
|•Item Tidal Wave<br>•Item: Sports | |•Item Tidal Wave<br>•Item: Sports | ||
|•The enemy favors side smash attacks<br>•The enemy starts the battle with a [[Home-Run Bat]]<br>•Certain items will appear in large numbers | |•The enemy favors side smash attacks<br>•The enemy starts the battle with a [[Home-Run Bat]]<br>•Certain items will appear in large numbers | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Baseball (Training)}} | ||
|Catcher(s) | |Catcher(s) | ||
|} | |} | ||
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<gallery> | <gallery> | ||
SSBU Lucas Number.png|Lucas' fighter card. | SSBU Lucas Number.png|Lucas' fighter card. | ||
SSBUWebsiteLucas1.jpg|Taunting on [[Green Greens]]. | SSBUWebsiteLucas1.jpg|Taunting on [[Green Greens]]. | ||
SSBUWebsiteLucas2.jpg|Lucas using his [[Rope Snake]] on [[Skyloft]]. | SSBUWebsiteLucas2.jpg|Lucas using his [[Rope Snake]] on [[Skyloft]]. | ||
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</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=GWjfyyGNL8c}} | {{#widget:YouTube|id=GWjfyyGNL8c}} | ||
==Trivia== | ==Trivia== | ||
* | *Because Lucas' PSI-based attacks now have light blue effects, this creates an inconsistency with his artwork in the panoramic "Everyone Is Here!" illustration, which features his former pink-and-yellow PSI effects. | ||
*Lucas is the only ''[[ | *Lucas' character portrait is based on his side taunt. | ||
*While holding a small item, Lucas still reverts to | *Lucas is in Kirby's Classic Mode unlock column, the same one as Ness. | ||
* | *Lucas is the first and only ''[[Brawl]]'' newcomer to receive a completely new victory theme. | ||
* | *While holding a small item, Lucas still reverts to Ness's previous idle animation despite Ness receiving a new one. | ||
* | *There's a bug regarding Lucas's forward smash where the stick won't shrink inside his hand when done while facing left. | ||
**Additionally, there's another bug regarding Lucas's back-hitting/wallbounce hitstun animation in which he "snaps" into his tumbling animation. This does not occur with Ness. | |||
*Lucas and the {{SSBU|Ice Climbers}} are the only | *Because of his status as an unlockable character in ''[[Ultimate]]'', Lucas is the only character in the entire series to have been a starter character, an unlockable character, and a DLC character. | ||
*Lucas and the {{SSBU|Ice Climbers}} are the only playable characters that use sprites as their Fighters Spirit image. | |||
{{SSBUCharacters}} | {{SSBUCharacters}} |