Editing Lucas (SSBB)
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==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=Kicks with his right leg twice, then does a spinkick with his left. | |neutraldesc=Kicks with his right leg twice, then does a spinkick with his left. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=11% (sweetspot), 9% (sourspot) | |ftiltdmg=11% (sweetspot), 9% (sourspot) | ||
|ftiltdesc=Launches a small burst of PSI energy in front of himself. Can be angled. | |ftiltdesc=Launches a small burst of PSI energy in front of himself. Can be angled. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=3% (hit 1), 8% (hit 2 clean), 4% (hit 2 late) | |utiltdmg=3% (hit 1), 8% (hit 2 clean), 4% (hit 2 late) | ||
|utiltdesc=Does an aerial flipkick charged with PSI. Can chain into itself at lower damage percentages. | |utiltdesc=Does an aerial flipkick charged with PSI. Can chain into itself at lower damage percentages. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=Crouches and spins with his leg out. The tip of the attack can sometimes cause opponents to [[trip]]. Very fast; however, the move deals very low knockback, to the point where it does not chain into itself until very high percents and it is even more unsafe on hit than it is on shield at lower percents. | |dtiltdesc=Crouches and spins with his leg out. The tip of the attack can sometimes cause opponents to [[trip]]. Very fast; however, the move deals very low knockback, to the point where it does not chain into itself until very high percents and it is even more unsafe on hit than it is on shield at lower percents. | ||
|dashname= | |dashname= | ||
|dashdmg=12% (sweetspot), 10% (sourspot) | |dashdmg=12% (sweetspot), 10% (sourspot) | ||
|dashdesc=Lunges forward, sending forth a burst of PSI energy. Deals more damage closer to Lucas. | |dashdesc=Lunges forward, sending forth a burst of PSI energy. Deals more damage closer to Lucas. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|15}} | |fsmashdmg={{ChargedSmashDmgSSBB|15}} | ||
|fsmashdesc= Swings his stick forward. Like Ness's forward smash, it is a [[reflectors|reflector]], but is faster and deals less damage compared to Ness' bat. | |fsmashdesc= Swings his stick forward. Like Ness's forward smash, it is a [[reflectors|reflector]], but is faster and deals less damage compared to Ness' bat. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|2}} (hit 1), {{ChargedSmashDmgSSBB|19}}, {{ChargedSmashDmgSSBB|18}}, {{ChargedSmashDmgSSBB|16}}, {{ChargedSmashDmgSSBB|14}}, or {{ChargedSmashDmgSSBB|12}} (clean to late hit 2). | |usmashdmg={{ChargedSmashDmgSSBB|2}} (hit 1), {{ChargedSmashDmgSSBB|19}}, {{ChargedSmashDmgSSBB|18}}, {{ChargedSmashDmgSSBB|16}}, {{ChargedSmashDmgSSBB|14}}, or {{ChargedSmashDmgSSBB|12}} (clean to late hit 2). | ||
|usmashdesc=Releases a burst of PSI that erupts above his head. It has slow start-up but deals immense knockback and leaves horrid lag afterwards, rendering it very easily punished. Second strongest up smash in the game behind {{SSBB|Ivysaur}}. | |usmashdesc=Releases a burst of PSI that erupts above his head. It has slow start-up but deals immense knockback and leaves horrid lag afterwards, rendering it very easily punished. Second strongest up smash in the game behind {{SSBB|Ivysaur}}. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|17}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2), {{ChargedSmashDmgSSBB|11}} (hit 3) | |dsmashdmg={{ChargedSmashDmgSSBB|17}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2), {{ChargedSmashDmgSSBB|11}} (hit 3) | ||
|dsmashdesc=Points at the ground and shoots three bursts of PSI energy. Each burst deals less damage, but has more range than the last. It's possible to hit more than once if Lucas is on a moving platform, like the one on [[Smashville]], or if the opponent is under the effects of slow motion. Though difficult to pull off, it will do 47% damage when all hits connect and fully charged. | |dsmashdesc=Points at the ground and shoots three bursts of PSI energy. Each burst deals less damage, but has more range than the last. It's possible to hit more than once if Lucas is on a moving platform, like the one on [[Smashville]], or if the opponent is under the effects of slow motion. Though difficult to pull off, it will do 47% damage when all hits connect and fully charged. | ||
|nairname= | |nairname= | ||
|nairdmg=2% (hits 1-7), 3% (hit 8) | |nairdmg=2% (hits 1-7), 3% (hit 8) | ||
|nairdesc=Spins in a gyro pattern with PSI energy around him. If used in a [[short hop]] without the last hit connecting, he can set up a [[lock]] at early percentages by [[footstool]]ing his opponent and immediately using Zair or PSI Magnet to cancel his vertical momentum while facing the same direction as his opponent. Lucas's fastest aerial. | |nairdesc=Spins in a gyro pattern with PSI energy around him. If used in a [[short hop]] without the last hit connecting, he can set up a [[lock]] at early percentages by [[footstool]]ing his opponent and immediately using Zair or PSI Magnet to cancel his vertical momentum while facing the same direction as his opponent. Lucas's fastest aerial. | ||
|fairname= | |fairname= | ||
|fairdmg=12% (clean sweetspot), 10% (clean sourspot), 8% (late) | |fairdmg=12% (clean sweetspot), 10% (clean sourspot), 8% (late) | ||
|fairdesc=Kicks his foot forward, launching a burst PSI in front of himself. | |fairdesc=Kicks his foot forward, launching a burst PSI in front of himself. | ||
|bairname= | |bairname= | ||
|bairdmg=12% (meteor sweetspot), 10% (sweetspot), 9% (sourspot), 7% (tip) | |bairdmg=12% (meteor sweetspot), 10% (sweetspot), 9% (sourspot), 7% (tip) | ||
|bairdesc=Sweeps his legs behind him, leaving a trail of PSI energy. Can meteor smash if sweetspotted. Notable for being the only meteor-smashing back aerial in ''Brawl'', although it has poor horizontal knockback if sourspotted. | |bairdesc=Sweeps his legs behind him, leaving a trail of PSI energy. Can meteor smash if sweetspotted. Notable for being the only meteor-smashing back aerial in ''Brawl'', although it has poor horizontal knockback if sourspotted. | ||
|uairname= | |uairname= | ||
|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Headbutts upwards. Decent knockback. | |uairdesc=Headbutts upwards. Decent knockback. | ||
|dairname= | |dairname= | ||
|dairdmg=5% (hits 1-4) | |dairdmg=5% (hits 1-4) | ||
|dairdesc=Stomps his feet downwards four times, leaving a trail of PSI energy. The fourth hit can meteor smash weakly and can also set up a [[lock]] using his down tilt, followed by a smash attack, if the opponent does not [[tech]] the meteor smash. The attack does not link very properly, due to the first three hits having vertical knockback. | |dairdesc=Stomps his feet downwards four times, leaving a trail of PSI energy. The fourth hit can meteor smash weakly and can also set up a [[lock]] using his down tilt, followed by a smash attack, if the opponent does not [[tech]] the meteor smash. The attack does not link very properly, due to the first three hits having vertical knockback. | ||
|zairname= | |zairname=[[Rope Snake]] ({{ja|ヒモヘビ|Himohebi}}) | ||
|zairdmg=0% | |zairdmg=0% | ||
|zairdesc=Sends his Rope Snake out in front of him. Deals no damage; for recovery purposes only. It can eliminate all landing lag when used in short hops. | |zairdesc=Sends his Rope Snake out in front of him. Deals no damage; for recovery purposes only. It can eliminate all landing lag when used in short hops. | ||
|grabname=Rope Snake ({{ja|ヒモヘビ|Himohebi}}) | |grabname=Rope Snake ({{ja|ヒモヘビ|Himohebi}}) | ||
|grabdesc=Pulls out his Rope Snake which extends and grabs the opponent. Long range and less laggy than other tether grabs, especially his [[pivot grab]]. | |grabdesc=Pulls out his Rope Snake which extends and grabs the opponent. Long range and less laggy than other tether grabs, especially his [[pivot grab]]. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Headbutts the opponent. One of the fastest pummels in the game. | |pummeldesc=Headbutts the opponent. One of the fastest pummels in the game. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=10% | |fthrowdmg=10% | ||
|fthrowdesc=Uses telekinesis to launch the opponent in front of himself. | |fthrowdesc=Uses telekinesis to launch the opponent in front of himself. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=10% | |bthrowdmg=10% | ||
|bthrowdesc=Telekinetically tosses the opponent behind him. Very high KO potential, being one of the strongest back throws in the game. | |bthrowdesc=Telekinetically tosses the opponent behind him. Very high KO potential, being one of the strongest back throws in the game. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Telekinetically whirls the opponent around his head, then throws them straight up. Can KO at high percent. | |uthrowdesc=Telekinetically whirls the opponent around his head, then throws them straight up. Can KO at high percent. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc=Telekinetically slams opponent down, then launches them upwards after a brief delay. Can combo into up tilt at early percents. Strongest down throw in the game. | |dthrowdesc=Telekinetically slams opponent down, then launches them upwards after a brief delay. Can combo into up tilt at early percents. Strongest down throw in the game. | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Lucas | |||
|game=Brawl | |||
|desc-us=Lu-Cas! | |||
|desc-jp=Ryu-ka! | |||
|pitch-us=Group chant | |||
|pitch-jp=Group chant}} | |||
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|- | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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===Tier placement and history=== | ===Tier placement and history=== | ||
Lucas' 10 extra frames of lag while being grab released, and the extensive chain grabbing it allowed, was discovered very early on in ''Brawl'' competitive play. As a result, Lucas perpetually floundered between 27th-30th on the tier list in the low tiers, with minimal tournament results and a small playerbase, since the very beginning of ''Brawl''. Lucas had a few dedicated and highly notable players, | Lucas' 10 extra frames of lag while being grab released, and the extensive chain grabbing it allowed, was discovered very early on in ''Brawl'' competitive play. As a result, Lucas perpetually floundered between 27th-30th on the tier list in the low tiers, with minimal tournament results and a small playerbase, since the very beginning of ''Brawl''. Lucas had a few dedicated and highly notable players, however, most significantly Mekos, who managed to get unusually high tournament placings with a perceived low tier character; the pinnacle of such being Mekos placing 9th at [[SKTAR (tournament)|SKTAR]], which was only the second time (after {{Sm|San}} at [[Apex 2010]]) that a player would place in the top twelve at a national using a perceived low tier character (and this would be the last time in ''Brawl'' that a low tier player would place that high at a national). | ||
The propensity of the aforementioned Lucas players to place significantly higher than their low tier brethren and the best players of some higher-ranked characters, as well as occasionally taking sets off of big name players using high tier characters, led to many players believing Lucas was underrated and not the low tier he was always ranked as. While the BBR would finally formally move Lucas out of the low tier in their latest tier list after having ranked him a low tier for five years, they didn't actually increase his placing, and he remains only one spot removed out of their low tier at his perpetual 30th ranking. The Japanese, however, rank Lucas a bit higher on their tier list, ranking 24th there in their middle tiers. | |||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
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===Exclusive [[sticker]]s=== | ===Exclusive [[sticker]]s=== | ||
Lucas can use any sticker that has a PK attack bonus, similar to {{SSBB|Ness}}, which covers all but his forward smash, down tilt and up aerial. He can also use ice, fire, and electric attack bonuses for his special moves, though Indirect Attack would likely be more effective as using three stickers separately would be inefficient. Lucas's physical attacks are mainly composed of Leg attacks, though his forward tilt is Arm, up aerial is Head and forward smash is Weapon. | |||
==In Solo Modes== | |||
==={{SSBB|Classic Mode}}=== | |||
In Classic Mode, Lucas can appear as an opponent or ally in Stage 4 along with {{SSBB|Marth}}, {{SSBB|Ike}}, and {{SSBB|Ness}} on [[Castle Siege]] or [[New Pork City]]. Lucas can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 4. | |||
===[[All-Star Mode]]=== | |||
In All-Star Mode, Lucas is fought in Stage 10 alongside {{SSBB|Ness}} on [[New Pork City]]. | |||
===[[Event Match]]es=== | |||
====Solo Events==== | |||
*'''[[Event 20: All-Star Battle x1]]''': Lucas is one of the eight opponents fought in this event along with {{SSBB|Wario}}, {{SSBB|Meta Knight}}, {{SSBB|Pit}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Olimar}}, {{SSBB|Diddy Kong}}, and the {{SSBB|Pokémon Trainer}}. | |||
*'''[[Event 21: Visit to Onett]]''': The player controls Lucas and must defeat {{SSBB|Ness}} on [[Onett]]. | |||
* | |||
* | |||
=== | ====Co-Op Events==== | ||
Lucas | *'''[[Co-Op Event 3: Fastest, Shortest, Sudden Death]]''': {{SSBB|Yoshi}} and {{SSBB|King Dedede}} must survive for 10 seconds against Lucas and {{SSBB|Pit}} on [[WarioWare Inc.]] All players start at 300% for this event. | ||
*'''[[Co-Op Event 9: Those Who Wait in Onett]]''': Lucas and {{SSBB|Ness}} must defeat {{SSBB|Luigi}} and {{SSBB|Yoshi}} on [[Onett]]. | |||
*'''[[Co-Op Event 16: Jigglypuff's Great Comeback]]''': {{SSBB|Jigglypuff}} and {{SSBB|Mr. Game & Watch}}, who are tiny, must defeat Lucas and {{SSBB|Ness}}, who are giant, on [[Castle Siege]]. As the stage changes to different backgrounds, Jigglypuff will grow and Lucas and Ness will shrink. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | |||
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]=== | |||
<center> | |||
<gallery> | |||
Lucas Congratulations Screen Classic Mode Brawl.png|Classic Mode | |||
Lucas Congratulations Screen All-Star Brawl.png|All-Star Mode | |||
</gallery> | |||
</center> | |||
==[[Trophies]]== | ==[[Trophies]]== |