Editing Lucas (SSBB)
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Lucas uses {{s|wikibound|Duster}}'s [[Rope Snake]] from ''Mother 3'' to perform a [[tether recovery]]. The Rope Snake is also a [[taunt]], where Lucas looks at the snake and argues with it. Lucas also utilizes Duster's [[Rope Snake]] for his grabs, giving him a ranged grab, much like {{SSBB|Link}}, {{SSBB|Toon Link}}, {{SSBB|Samus}}, and {{SSBB|Olimar}}. Like Ness, all of his special moves, as well as his Final Smash, derive from in-game attacks that are instead learned by another character, in his case, [[Kumatora]], not Lucas himself. | Lucas uses {{s|wikibound|Duster}}'s [[Rope Snake]] from ''Mother 3'' to perform a [[tether recovery]]. The Rope Snake is also a [[taunt]], where Lucas looks at the snake and argues with it. Lucas also utilizes Duster's [[Rope Snake]] for his grabs, giving him a ranged grab, much like {{SSBB|Link}}, {{SSBB|Toon Link}}, {{SSBB|Samus}}, and {{SSBB|Olimar}}. Like Ness, all of his special moves, as well as his Final Smash, derive from in-game attacks that are instead learned by another character, in his case, [[Kumatora]], not Lucas himself. | ||
Lucas ranks 30th on the [[tier list]], at the very bottom of | Lucas ranks 30th on the [[tier list]], at the very bottom of Lower-Mid tier and the lowest rank of the newcomers. Lucas possesses above average speed and mobility, as well as some of the most powerful smash attacks in ''Brawl'', with fast start-up (his forward smash) or very large disjointed hitboxes (his up and down smashes); powerful throws with great KO potential; a decent zoning option in PK Fire; a great and versatile recovery with several options; fast attacks; and multiple attacks that can setup additional blows effectively. However, Lucas possesses an unremarkable aerial game with some problematic aerial moves (such as his B-air) or aerials that are just inferior compared to what other characters possess, a nearly useless projectile with little utility in PK Freeze, a lack of reliable KO moves outside his smash attacks and throws (limiting his versatility in being able to finish off an opponent), and a rather poor [[grab]] game outside of KO'ing, possessing a low reaching [[tether]] grab (relative to his peers like Olimar) and lacking any effective setup throws outside of low percents. His most major flaw, though, which is often cited as the reason for his low mid-tier placement, is the 10 additional frames of [[lag]] he suffers when [[grab release]]d on the ground, similar to the character he is partially cloned from, {{SSBB|Ness}}. This makes him vulnerable to grab release followups from nearly every character, as well as a 0-death grab release and an [[infinite]] grab release from {{SSBB|Marth}} and {{SSBB|Donkey Kong}} respectively. Overall, Lucas has generally poor [[matchup]]s (with four especially terrible ones, due to serious grab release issues from Marth, {{SSBB|Snake}}, Donkey Kong, and {{SSBB|Sheik}}, giving him several hard {{b|counter|matchup}}s, while being even with the lower-tiered {{SSBB|Bowser}} due to the aforementioned problem), and poor [[tournament]] results. | ||
==Attributes== | ==Attributes== | ||
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==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=Kicks with his right leg twice, then does a spinkick with his left. | |neutraldesc=Kicks with his right leg twice, then does a spinkick with his left. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=11% (sweetspot), 9% (sourspot) | |ftiltdmg=11% (sweetspot), 9% (sourspot) | ||
|ftiltdesc=Launches a small burst of PSI energy in front of himself. Can be angled. | |ftiltdesc=Launches a small burst of PSI energy in front of himself. Can be angled. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=3% (hit 1), 8% (hit 2 clean), 4% (hit 2 late) | |utiltdmg=3% (hit 1), 8% (hit 2 clean), 4% (hit 2 late) | ||
|utiltdesc=Does an aerial flipkick charged with PSI. Can chain into itself at lower damage percentages. | |utiltdesc=Does an aerial flipkick charged with PSI. Can chain into itself at lower damage percentages. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=Crouches and spins with his leg out. The tip of the attack can sometimes cause opponents to [[trip]]. Very fast; however, the move deals very low knockback, to the point where it does not chain into itself until very high percents and it is even more unsafe on hit than it is on shield at lower percents. | |dtiltdesc=Crouches and spins with his leg out. The tip of the attack can sometimes cause opponents to [[trip]]. Very fast; however, the move deals very low knockback, to the point where it does not chain into itself until very high percents and it is even more unsafe on hit than it is on shield at lower percents. | ||
|dashname= | |dashname= | ||
|dashdmg=12% (sweetspot), 10% (sourspot) | |dashdmg=12% (sweetspot), 10% (sourspot) | ||
|dashdesc=Lunges forward, sending forth a burst of PSI energy. Deals more damage closer to Lucas. | |dashdesc=Lunges forward, sending forth a burst of PSI energy. Deals more damage closer to Lucas. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|15}} | |fsmashdmg={{ChargedSmashDmgSSBB|15}} | ||
|fsmashdesc= Swings his stick forward. Like Ness's forward smash, it is a [[reflectors|reflector]], but is faster and deals less damage compared to Ness' bat. | |fsmashdesc= Swings his stick forward. Like Ness's forward smash, it is a [[reflectors|reflector]], but is faster and deals less damage compared to Ness' bat. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|2}} (hit 1), {{ChargedSmashDmgSSBB|19}}, {{ChargedSmashDmgSSBB|18}}, {{ChargedSmashDmgSSBB|16}}, {{ChargedSmashDmgSSBB|14}}, or {{ChargedSmashDmgSSBB|12}} (clean to late hit 2). | |usmashdmg={{ChargedSmashDmgSSBB|2}} (hit 1), {{ChargedSmashDmgSSBB|19}}, {{ChargedSmashDmgSSBB|18}}, {{ChargedSmashDmgSSBB|16}}, {{ChargedSmashDmgSSBB|14}}, or {{ChargedSmashDmgSSBB|12}} (clean to late hit 2). | ||
|usmashdesc=Releases a burst of PSI that erupts above his head. It has slow start-up but deals immense knockback and leaves horrid lag afterwards, rendering it very easily punished. Second strongest up smash in the game behind {{SSBB|Ivysaur}}. | |usmashdesc=Releases a burst of PSI that erupts above his head. It has slow start-up but deals immense knockback and leaves horrid lag afterwards, rendering it very easily punished. Second strongest up smash in the game behind {{SSBB|Ivysaur}}. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|17}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2), {{ChargedSmashDmgSSBB|11}} (hit 3) | |dsmashdmg={{ChargedSmashDmgSSBB|17}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2), {{ChargedSmashDmgSSBB|11}} (hit 3) | ||
|dsmashdesc=Points at the ground and shoots three bursts of PSI energy. Each burst deals less damage, but has more range than the last. It's possible to hit more than once if Lucas is on a moving platform, like the one on [[Smashville]], or if the opponent is under the effects of slow motion. Though difficult to pull off, it will do 47% damage when all hits connect and fully charged. | |dsmashdesc=Points at the ground and shoots three bursts of PSI energy. Each burst deals less damage, but has more range than the last. It's possible to hit more than once if Lucas is on a moving platform, like the one on [[Smashville]], or if the opponent is under the effects of slow motion. Though difficult to pull off, it will do 47% damage when all hits connect and fully charged. | ||
|nairname= | |nairname= | ||
|nairdmg=2% (hits 1-7), 3% (hit 8) | |nairdmg=2% (hits 1-7), 3% (hit 8) | ||
|nairdesc=Spins in a gyro pattern with PSI energy around him. If used in a [[short hop]] without the last hit connecting, he can set up a [[lock]] at early percentages by [[footstool]]ing his opponent and immediately using Zair or PSI Magnet to cancel his vertical momentum while facing the same direction as his opponent. Lucas's fastest aerial. | |nairdesc=Spins in a gyro pattern with PSI energy around him. If used in a [[short hop]] without the last hit connecting, he can set up a [[lock]] at early percentages by [[footstool]]ing his opponent and immediately using Zair or PSI Magnet to cancel his vertical momentum while facing the same direction as his opponent. Lucas's fastest aerial. | ||
|fairname= | |fairname= | ||
|fairdmg=12% (clean sweetspot), 10% (clean sourspot), 8% (late) | |fairdmg=12% (clean sweetspot), 10% (clean sourspot), 8% (late) | ||
|fairdesc=Kicks his foot forward, launching a burst PSI in front of himself. | |fairdesc=Kicks his foot forward, launching a burst PSI in front of himself. | ||
|bairname= | |bairname= | ||
|bairdmg=12% (meteor sweetspot), 10% (sweetspot), 9% (sourspot), 7% (tip) | |bairdmg=12% (meteor sweetspot), 10% (sweetspot), 9% (sourspot), 7% (tip) | ||
|bairdesc=Sweeps his legs behind him, leaving a trail of PSI energy. Can meteor smash if sweetspotted. Notable for being the only meteor-smashing back aerial in ''Brawl'', although it has poor horizontal knockback if sourspotted. | |bairdesc=Sweeps his legs behind him, leaving a trail of PSI energy. Can meteor smash if sweetspotted. Notable for being the only meteor-smashing back aerial in ''Brawl'', although it has poor horizontal knockback if sourspotted. | ||
|uairname= | |uairname= | ||
|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Headbutts upwards. Decent knockback. | |uairdesc=Headbutts upwards. Decent knockback. | ||
|dairname= | |dairname= | ||
|dairdmg=5% (hits 1-4) | |dairdmg=5% (hits 1-4) | ||
|dairdesc=Stomps his feet downwards four times, leaving a trail of PSI energy. The fourth hit can meteor smash weakly and can also set up a [[lock]] using his down tilt, followed by a smash attack, if the opponent does not [[tech]] the meteor smash. The attack does not link very properly, due to the first three hits having vertical knockback. | |dairdesc=Stomps his feet downwards four times, leaving a trail of PSI energy. The fourth hit can meteor smash weakly and can also set up a [[lock]] using his down tilt, followed by a smash attack, if the opponent does not [[tech]] the meteor smash. The attack does not link very properly, due to the first three hits having vertical knockback. | ||
|zairname= | |zairname= | ||
|zairdmg=0% | |zairdmg=0% | ||
|zairdesc=Sends his Rope Snake out in front of him. Deals no damage; for recovery purposes only. It can eliminate all landing lag when used in short hops. | |zairdesc=Sends his [[Rope Snake]] out in front of him. Deals no damage; for recovery purposes only. It can eliminate all landing lag when used in short hops. | ||
|grabname= | |grabname= | ||
|grabdesc=Pulls out his Rope Snake which extends and grabs the opponent. Long range and less laggy than other tether grabs, especially his [[pivot grab]]. | |grabdesc=Pulls out his [[Rope Snake]] which extends and grabs the opponent. Long range and less laggy than other tether grabs, especially his [[pivot grab]]. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Headbutts the opponent. One of the fastest pummels in the game. | |pummeldesc=Headbutts the opponent. One of the fastest pummels in the game. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=10% | |fthrowdmg=10% | ||
|fthrowdesc=Uses telekinesis to launch the opponent in front of himself. | |fthrowdesc=Uses telekinesis to launch the opponent in front of himself. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=10% | |bthrowdmg=10% | ||
|bthrowdesc=Telekinetically tosses the opponent behind him. Very high KO potential, being one of the strongest back throws in the game. | |bthrowdesc=Telekinetically tosses the opponent behind him. Very high KO potential, being one of the strongest back throws in the game. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Telekinetically whirls the opponent around his head, then throws them straight up. Can KO at high percent. | |uthrowdesc=Telekinetically whirls the opponent around his head, then throws them straight up. Can KO at high percent. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc=Telekinetically slams opponent down, then launches them upwards after a brief delay. Can combo into up tilt at early percents. Strongest down throw in the game. | |dthrowdesc=Telekinetically slams opponent down, then launches them upwards after a brief delay. Can combo into up tilt at early percents. Strongest down throw in the game. | ||
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|ssname=PK Fire | |ssname=PK Fire | ||
|ssdmg=3% (lightning), 5% (fire) | |ssdmg=3% (lightning), 5% (fire) | ||
|ssdesc=Throws a lightning bolt-like projectile that turns into a burst of fire upon contact. Unlike Ness's version, Lucas always fires at the same trajectory, whether it is launched on the ground or in midair. Can be used to perform the [[zapjump]], [[wavebounce]], or the [[Magnet Pull]]. | |ssdesc=Throws a lightning bolt-like projectile that turns into a burst of fire upon contact. Unlike Ness's version, Lucas always fires at the same trajectory, whether it is launched on the ground or in midair. Can be used to perform the [[zapjump]], [[wavebounce]],or the [[Magnet Pull]]. | ||
|usname=PK Thunder | |usname=PK Thunder | ||
|usdmg=PK Thunder: 10% (head), 1% (tail);<br>PK Thunder 2: 8% (hit 1), 3% (hits 2-6), 2% (hits 7-11), 10% (hit 12) | |usdmg=PK Thunder: 10% (head), 1% (tail);<br>PK Thunder 2: 8% (hit 1), 3% (hits 2-6), 2% (hits 7-11), 10% (hit 12) | ||
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|fsdmg=14% (each star) | |fsdmg=14% (each star) | ||
|fsdesc=Lucas calls down a rain of stars from the sky, yelling "PK...Starstorm!". | |fsdesc=Lucas calls down a rain of stars from the sky, yelling "PK...Starstorm!". | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Lucas | |||
|game=Brawl | |||
|desc-us=Lu-Cas! | |||
|desc-jp=Ryu-ka! | |||
|pitch-us=Group chant | |||
|pitch-jp=Group chant}} | |||
| | |||
| | |||
|- | |||
|- | |||
|- | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|lucas=yes}} | |||
Lucas has a poor matchup spread overall. He counters 1 character ({{SSBB|Ganondorf}}), soft counters 6 characters, has 7 even matchups, gets soft countered by 12 characters, gets countered by 10, and gets hard countered by 4. | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Lucas professionals (SSBB)]]'' | |||
:''See also: [[:Category:Lucas | |||
*{{Sm|FAE|USA}} - Known as a top Lucas main in the U.S. | *{{Sm|FAE|USA}} - Known as a top Lucas main in the U.S. | ||
*{{Sm|Mekos|USA}} - Considered the best Lucas in the world. Also known for his impressive doubles results with the character, placing high at nationals while teaming with a variety of different teammates, earning the nickname "The Doubles God". | *{{Sm|Mekos|USA}} - Considered the best Lucas in the world. Also known for his impressive doubles results with the character, placing high at nationals while teaming with a variety of different teammates, earning the nickname "The Doubles God". | ||
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===Tier placement and history=== | ===Tier placement and history=== | ||
Lucas' 10 extra frames of lag while being grab released, and the extensive chain grabbing it allowed, was discovered very early on in ''Brawl'' competitive play. As a result, Lucas perpetually floundered between 27th-30th on the tier list in the low tiers, with minimal tournament results and a small playerbase, since the very beginning of ''Brawl''. Lucas had a few dedicated and highly notable players, | Lucas' 10 extra frames of lag while being grab released, and the extensive chain grabbing it allowed, was discovered very early on in ''Brawl'' competitive play. As a result, Lucas perpetually floundered between 27th-30th on the tier list in the low tiers, with minimal tournament results and a small playerbase, since the very beginning of ''Brawl''. Lucas had a few dedicated and highly notable players, however, most significantly Mekos, who managed to get unusually high tournament placings with a perceived low tier character; the pinnacle of such being Mekos placing 9th at [[SKTAR (tournament)|SKTAR]], which was only the second time (after {{Sm|San}} at [[Apex 2010]]) that a player would place in the top twelve at a national using a perceived low tier character (and this would be the last time in ''Brawl'' that a low tier player would place that high at a national). | ||
The propensity of the aforementioned Lucas players to place significantly higher than their low tier brethren and the best players of some higher-ranked characters, as well as occasionally taking sets off of big name players using high tier characters, led to many players believing Lucas was underrated and not the low tier he was always ranked as. While the BBR would finally formally move Lucas out of the low tier in their latest tier list after having ranked him a low tier for five years, they didn't actually increase his placing, and he remains only one spot removed out of their low tier at his perpetual 30th ranking. The Japanese, however, rank Lucas a bit higher on their tier list, ranking 24th there in their middle tiers. | |||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:Subspace lucas.PNG|thumb|250px|Lucas in ''[[SSE]]'' | [[File:Subspace lucas.PNG|thumb|250px|Lucas in ''[[SSE]]'']] | ||
Lucas is seen walking alone in an abandoned zoo, until several [[Primid]]s show up. Then, suddenly, the gigantic [[Porky Statue]] appears and chases after Lucas. Lucas runs from it, until he gets caught in a snag and just when Pig King Statue almost has him, {{SSBB|Ness}} comes to his rescue by attacking the statue with a [[PK Thunder]]. Ness blows up the Porky Statue with his PK Flash, which reveals [[Porky Minch]] himself (based on his ''Mother 3'' appearance). Lucas | Lucas is seen walking alone in an abandoned zoo, until several [[Primid]]s show up. Then, suddenly, the gigantic [[Porky Statue]] appears and chases after Lucas. Lucas runs from it, until he gets caught in a snag and just when Pig King Statue almost has him, {{SSBB|Ness}} comes to his rescue by attacking the statue with a [[PK Thunder]]. Ness blows up the Porky Statue with his PK Flash, which reveals [[Porky Minch]] himself (based on his ''Mother 3'' appearance). Ness and Lucas defeat him, but no sooner do they do so when {{SSBB|Wario}} shows up and attempts to shoot Ness with his [[Dark Cannon]]. Ness dodges each time, so Wario eventually aims at Lucas and shoots. Ness pushes Lucas out of the way and gets turned into a [[trophy]] himself. Terrified, Lucas runs away as Wario cackles in the rain. | ||
Later on, Lucas runs into the {{SSBB|Pokémon Trainer}} as more Primids show up. After they are defeated, the Pokémon Trainer leaves, but Lucas decides to join him after remembering what happened to Ness. Lucas and the Trainer encounter and defeat Wario in the desert wastelands outside of an abandoned temple, but Lucas gets depressed when Ness is still nowhere to be seen. Along the way, the Pokémon Trainer catches {{SSBB|Ivysaur}} and {{SSBB|Charizard}}. After Charizard is caught, [[Galleom]] falls into the ruins, having been knocked down there by {{SSBB|Marth}}, {{SSBB|Meta Knight}}, and {{SSBB|Ike}}. A battle ensues between Lucas, the Pokémon Trainer, and Galleom. | Later on, Lucas runs into the {{SSBB|Pokémon Trainer}} as more Primids show up. After they are defeated, the Pokémon Trainer leaves, but Lucas decides to join him after remembering what happened to Ness. Lucas and the Trainer encounter and defeat Wario in the desert wastelands outside of an abandoned temple, but Lucas gets depressed when Ness is still nowhere to be seen. Along the way, the Pokémon Trainer catches {{SSBB|Ivysaur}} and {{SSBB|Charizard}}. After Charizard is caught, [[Galleom]] falls into the ruins, having been knocked down there by {{SSBB|Marth}}, {{SSBB|Meta Knight}}, and {{SSBB|Ike}}. A battle ensues between Lucas, the Pokémon Trainer, and Galleom. | ||
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out of the ruins. Galleom then attempts to detonate a [[Subspace Bomb]] as a last-ditch effort. Lucas, finally gaining his courage, uses PK Thunder to sever Galleom's arm, causing the two to plummet to the ground. Just before they hit the bottom, Meta Knight grabs the two and takes them to Marth and Ike. Galleom's Subspace explosion engulfs the Ruins along with Wario's trophy. When there, Lucas shakes hands with the Trainer as a sign of their friendship. | out of the ruins. Galleom then attempts to detonate a [[Subspace Bomb]] as a last-ditch effort. Lucas, finally gaining his courage, uses PK Thunder to sever Galleom's arm, causing the two to plummet to the ground. Just before they hit the bottom, Meta Knight grabs the two and takes them to Marth and Ike. Galleom's Subspace explosion engulfs the Ruins along with Wario's trophy. When there, Lucas shakes hands with the Trainer as a sign of their friendship. | ||
Later on, Meta Knight leaves the group and climbs | Later on, Meta Knight leaves the group and climbs the Glacial Peak to retake his ship, the Halberd. The Ice Climbers fall into The Canyon soon after. The group is then ambushed by a horde of Subspace foes. Luckily, Mario and Link's group arrive to assist. The groups then merge and camp out for a while. Then Lucas and the others witness the huge Subspace explosion engulf The Isle Of The Ancients. Then the Falcon Flyer lands with Captain Falcon, Olimar, Samus, Pikachu, Donkey Kong, Diddy Kong, and R.O.B. on it. Alongside it is the Halberd having been retaken by Meta Knight along with Lucario, Snake, Fox, Falco, Peach, Zelda, and Mr. Game & Watch. | ||
Lucas and the other heroes confront the [[Subspace Gunship]], and then journey into subspace to battle [[Tabuu]]. Lucas is | Lucas and the other heroes confront the [[Subspace Gunship]], and then journey into subspace to battle [[Tabuu]]. Lucas is defeated by Tabuu's Off Wave, but later revived by Ness and his companions. He accompanies the heroes into the [[Great Maze]], and can be used to defeat Tabuu at the final battle. | ||
===Playable appearances=== | ===Playable appearances=== | ||
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===Exclusive [[sticker]]s=== | ===Exclusive [[sticker]]s=== | ||
Lucas can use any sticker that has a PK attack bonus, similar to {{SSBB|Ness}}, which covers all but his forward smash, down tilt and up aerial. He can also use ice, fire, and electric attack bonuses for his special moves, though Indirect Attack would likely be more effective as using three stickers separately would be inefficient. Lucas's physical attacks are mainly composed of Leg attacks, though his forward tilt is Arm, up aerial is Head and forward smash is Weapon. | |||
=== | ==In [[Event Matches]]== | ||
Lucas | ===Solo Events=== | ||
*'''[[Event 20: All-Star Battle x1]]''': Lucas is one of the eight opponents fought in this event along with {{SSBB|Wario}}, {{SSBB|Meta Knight}}, {{SSBB|Pit}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Olimar}}, {{SSBB|Diddy Kong}}, and the {{SSBB|Pokémon Trainer}}. | |||
*'''[[Event 21: Visit to Onett]]''': The player controls Lucas and must defeat {{SSBB|Ness}} on [[Onett]]. | |||
===Co-op Events=== | |||
*'''[[Co-Op Event 3: Fastest, Shortest, Sudden Death]]''': {{SSBB|Yoshi}} and {{SSBB|King Dedede}} must survive for 10 seconds against Lucas and {{SSBB|Pit}} on [[WarioWare Inc.]] All players start at 300% for this event. | |||
*'''[[Co-Op Event 9: Those Who Wait in Onett]]''': Lucas and {{SSBB|Ness}} must defeat {{SSBB|Luigi}} and {{SSBB|Yoshi}} on [[Onett]]. | |||
*'''[[Co-Op Event 16: Jigglypuff's Great Comeback]]''': {{SSBB|Jigglypuff}} and {{SSBB|Mr. Game & Watch}}, who are tiny, must defeat Lucas and {{SSBB|Ness}}, who are giant, on [[Castle Siege]]. As the stage changes to different backgrounds, Jigglypuff will grow and Lucas and Ness will shrink. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | |||
==[[Trophies]]== | ==[[Trophies]]== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Lucas bair SSBB.jpg|Lucas using his back air in Battlefield | |||
Lucas Eldin SSBB.jpg| | Lucas Eldin SSBB.jpg|Lucas in Bridge of Eldin | ||
PK Freeze.jpg|Lucas using PK Freeze | |||
PK Freeze.jpg|Lucas using PK Freeze | |||
Pkfire.jpg|Lucas's PK Fire hitting Sonic in midair in ''Brawl''. | Pkfire.jpg|Lucas's PK Fire hitting Sonic in midair in ''Brawl''. | ||
Psimagnet.jpg|Lucas catching Charizard's [[Flamethrower]] attack. | Psimagnet.jpg|Lucas catching Charizard's [[Flamethrower]] attack. | ||
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Lucas Brawl PKT2.jpg|Lucas performing PK Thunder 2. | Lucas Brawl PKT2.jpg|Lucas performing PK Thunder 2. | ||
Star.jpg|Lucas's PK Starstorm in ''Brawl''. | Star.jpg|Lucas's PK Starstorm in ''Brawl''. | ||
Meowth brawl.jpg|Lucas being attacked by Meowth | Meowth brawl.jpg|Lucas being attacked by Meowth | ||
New Pork City2.jpg|Lucas looking towards the background. | New Pork City2.jpg|Lucas looking towards the background. | ||
New Pork City4.jpg|The Ultimate Chimera approaching Lucas. | New Pork City4.jpg|The Ultimate Chimera approaching Lucas. |