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| {{ArticleIcons|brawl=y}} | | {{ArticleIcons|ssbb=y}} |
| {{disambig2|Lucas' appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Lucas}} | | {{disambig2|Lucas' appearance in [[Super Smash Bros. Brawl]]|the character in other contexts|Lucas}} |
| {{Infobox Character | | {{Infobox Character |
| |name = Lucas | | |name = Lucas |
| |image = [[File:Lucas SSBB.jpg|255px]] | | |image = [[File:Lucas SSBB.jpg|255px]] |
| |game = SSBB | | |game = SSBB |
| |ssbgame1 = SSB4
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| |ssbgame2 = SSBU
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| |availability = [[Starter character|Starter]] | | |availability = [[Starter character|Starter]] |
| |tier = E | | |tier = E |
| |ranking = 30 | | |ranking = 30 |
| }} | | }} |
| '''Lucas''' ({{ja|リュカ|Ryuka}}, ''Lucas'') is a playable character and newcomer in ''[[Super Smash Bros. Brawl]]'', becoming the second fighter from the ''EarthBound'' series. He is the main character of ''[[Mother 3]]'', the Japan-only sequel to ''{{b|EarthBound|game}}''. He was revealed on September 1, 2007. Lucas' [[special move]]s are similar to {{SSBB|Ness}}', but his physical attacks are mostly all completely different. He relies on his PSI powers far more than Ness, using them for all but his forward smash, up aerial, down tilt, and standard combo attacks. Lucas is voiced by Lani Minella, who also voices {{SSBB|Pit}}. | | '''Lucas''' ({{ja|リュカ}}, ''Ryuka'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He is the first [[EarthBound (universe)|''EarthBound'']] newcomer since the original ''[[Super Smash Bros.]]''. Lucas is the main character of ''[[Mother 3]]'', the Japan-only sequel to ''[[EarthBound (game)|EarthBound]]''. Lucas' [[special move]]s are similar to {{SSBB|Ness}}', but his physical attacks are almost all completely different. Lucas relies on his PSI powers far more than [[Ness]], using them for all but his forward smash, up aerial, down tilt, and standard combo attacks. |
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| Lucas uses {{s|wikibound|Duster}}'s [[Rope Snake]] from ''Mother 3'' to perform a [[tether recovery]]. The Rope Snake is also a [[taunt]], where Lucas looks at the snake and argues with it. Lucas also utilizes Duster's [[Rope Snake]] for his grabs, giving him a ranged grab, much like {{SSBB|Link}}, {{SSBB|Toon Link}}, {{SSBB|Samus}}, and {{SSBB|Olimar}}. Like Ness, all of his special moves, as well as his Final Smash, derive from in-game attacks that are instead learned by another character, in his case, [[Kumatora]], not Lucas himself. | | Lucas uses [[wikibound:Duster|Duster]]'s [[Rope Snake]] from ''Mother 3'' to perform a [[tether recovery]]. The Rope Snake is also a [[taunt]], where Lucas looks at the snake and argues with it. Lucas also utilizes Duster's Rope Snake for his grabs, giving him a ranged grab, much like {{SSBB|Link}}, {{SSBB|Toon Link}}, {{SSBB|Samus}}, and {{SSBB|Olimar}}. Like Ness, all of his special moves, as well as his Final Smash, derive from in-game attacks that are instead learned by another character, in his case, Kumatora, not Lucas himself. |
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| Lucas ranks 30th on the [[tier list]], at the very bottom of lower-mid tier, making this his worst placement in the series. Lucas possesses above average speed and mobility, as well as some of the most powerful smash attacks in ''Brawl'', with fast start-up (his forward smash) or very large disjointed hitboxes (his up and down smashes); powerful throws with great KO potential; a decent zoning option in PK Fire; a great and versatile recovery with several options; fast attacks; and multiple attacks that can setup additional blows effectively. However, Lucas possesses an unremarkable aerial game with some problematic aerial moves (such as his B-air) or aerials that are just inferior compared to what other characters possess, a nearly useless projectile with little utility in PK Freeze, a lack of reliable KO moves outside his smash attacks and throws (limiting his versatility in being able to finish off an opponent), and a rather poor [[grab]] game outside of KO'ing, possessing a low reaching [[tether]] grab (relative to his peers like Olimar) and lacking any effective setup throws outside of low percents. His most major flaw, though, which is often cited as the reason for his low mid-tier placement, is the 10 additional frames of [[lag]] he suffers when [[grab release]]d on the ground, similar to the character he is partially cloned from, {{SSBB|Ness}}. This makes him vulnerable to grab release followups from nearly every character, as well as a 0-death grab release and an [[infinite]] grab release from {{SSBB|Marth}} and {{SSBB|Donkey Kong}} respectively. Overall, Lucas has generally poor [[matchup]]s (with four especially terrible ones, due to serious grab release issues from Marth, {{SSBB|Snake}}, Donkey Kong, and {{SSBB|Sheik}}, giving him several hard {{b|counter|matchup}}s, while being even with the lower-tiered {{SSBB|Bowser}} due to the aforementioned problem), and poor [[tournament]] results. | | Lucas currently ranks 30th on the [[tier list]] at the very bottom of Lower-Mid tier and the lowest rank of the newcomers. Lucas possesses above average speed and mobility, as well as powerful and effective finishers, a great and versatile recovery with several options, fast attacks, and multiple attacks that can setup additional blows effectively. However, Lucas possesses a subpar aerial game with mediocre aerial attacks, no reliable finisher outside his [[smash attack]]s (limiting his versatility in being able to finish off an opponent), and a rather poor [[grab]] and [[throw]] game, possessing a not so far reaching [[tether]] grab and lacking any effective setup throws outside of low precents. His most major flaw though, which is often cited as the reason for his low tier placement, is the 10 additional frames of [[lag]] he suffers when [[grab release]]d, similar to his semi-clone, {{SSBB|Ness}}. This makes him vulnerable to grab release followups from nearly every character, as well as a 0-death grab release and an [[infinite]] grab release from {{SSBB|Marth}} and {{SSBB|Donkey Kong}} respectively. As a result, Lucas has three terrible [[matchup]]s due to grab release issues ({{SSBB|Shiek}}, {{SSBB|Marth}} and {{SSBB|Donkey Kong}}, including several soft [[counter (matchup)|counters]]), and poor [[tournament]] results. |
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| ==Attributes== | | ==Attributes== |
| Lucas is a character with some slow but strong attacks that have large hitboxes and an average [[dashing]] speed. His aerials are generally quick and disjointed (most notably his forward and down aerials), and his back and down aerials can [[meteor smash]] opponents. Note that both of his two aerial meteor smashes are hard to hit with in the fact that they can only meteor smash an enemy downwards at a certain point of the attack (the tip of his foot for his back aerial and the fourth and final kick for his down aerial, which is easier to land but weaker). | | Lucas is a character with some slow but strong attacks that have large hitboxes, and average [[dashing|dash speed]]. It should be noted that Lucas's aerial range (like many of his moves) is quite low, his forward and backward aerials having low range, and his down aerial having bad horizontal range. On the upside, his aerials are generally quick, and his back and down aerials can [[meteor smash]] opponents. Note that both of his two aerial meteor smashes are hard to hit with in the fact that they can only meteor smash an enemy downwards with a certain "spot" of the attacks (tip of his foot for the back aerial, 4th and final kick for his down aerial, which is easier to land but weaker). |
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| His smash attacks are extremely strong: his up smash can be charged for massive damage and vertical knockback, as well as having a gigantic hitbox; his forward smash is a strong and reasonably quick smash attack that also reflects projectiles (like Ness's forward smash); and his down smash is also among the strongest and can hit three times, but has some of startup lag. Two of his smash attacks (up smash and down smash) tend to have enough ending lag to be easily punished in most situations, leaving him using only his forward smash for easy on-stage kills, which becomes too predictable for KO use. However, his down-smash is among the highest damaging in the game, alongside the {{SSBB|Ice Climbers}}', but all three hits would only typically connect if the opponent has some form of knockback resistance. If an opponent is on the platform in [[Smashville]] and is vulnerable, the up smash makes a very easy and quick KO. | | His smashes are very strong: His up smash can be charged for massive damage and vertical knockback, as well as having a gigantic hitbox, his forward smash is a strong and reasonably quick smash attack that also reflects projectiles (like Ness' forward smash), and his down smash is very strong and can hit three times, but has a bit of startup lag. Two of his smash attacks (up smash and down smash) tend to have enough ending lag to be easily punished in most situations, leaving him using only his forward smash for easy on-stage kills, which becomes too predictable for KO use. However, his down-smash is among the highest damaging in the game, alongside {{SSBB|Ice Climbers}}, but all three hits would only typically connect if the opponent has some form of knockback resistance or is on the platform in [[Smashville]] and if an opponent is vulnerable, up smash makes a very easy and quick KO. |
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| Two of his special moves, [[PK Freeze]] and [[PK Thunder]], can be controlled. This means that these attacks both leave Lucas very vulnerable because he cannot move or attack when controlling these projectiles, except for using the projectiles themselves to defend him. PK Thunder is Lucas’s main recovery move. If it hits Lucas, it will shoot him in an angle depending on which part of Lucas's body which it hits, and will deal a large amount of damage if most or all of its hits connect. It also deals reasonable knockback, but is a bad approach. PK Thunder normally goes through enemies and objects, but it can still be interrupted by certain attacks, hurting recovery. PK Freeze can be controlled from side to side and can freeze opponents. It also does a good amount of damage if "charged". However, it is extremely predictable and avoidable against skilled players, does not freeze opponents for very long, has weak knockback, and has a vertical nature, all limiting its use and making it an incredibly ineffective projectile. His side special, [[PK Fire]], is a single hit move that pushes Lucas back a little, making it great for [[Wavebouncing]]. It can also be used to [[Zap Jump]], which gives Lucas’s recovery a substantial boost. His down special, [[PSI Magnet]], can absorb energy based projectiles, such as [[Ray Gun]] bullets, [[Fire Breath]] and even [[Pikachu]]'s {{b|Thunder|Pokémon}}, and if it used right after PK Fire, can push him back even further (a technique called the [[Magnet Pull]]), giving him a great horizontal recovery. His grab range is great and is far longer than many characters' range since it is a tether, but it is quite laggy if it misses. However, his [[Pivot Grab]] has much less lag. His throws are also powerful, with good KO potential (relative to other throws), most notably his down throw (though his up throw KOs soon after and comes out faster, and back throw can be dangerous if the opponent is too slow to react). In addition, his second jump is the 3rd highest in the game, falling a little shy of Ness, who is exceeded by Yoshi. As stated above, the jump can be significantly lengthened by performing a PK Fire one frame after a midair jump has been inputted. | | Two of his special moves can be “controlled”, [[PK Freeze]] and [[PK Thunder]]. This means that these attacks both leave Lucas very vulnerable because he can't move or attack when controlling these projectiles, except for using the projectiles themselves to defend him. PK Thunder is Lucas’ main recovery move. If it hits Lucas, it will shoot him in an angle depending on the part of Lucas's body which it hits, and will deal a large amount of damage if most or all of its hits connect. It also deals reasonable knockback, but is a bad approach. PK Thunder normally goes through enemies and objects, but it can still be interrupted by certain attacks (hurting PK Thunder Recovery). PK Freeze can be controlled from side to side and can freeze opponents and do a good amount of damage if "charged", but the vertical nature of its knockback limits its use. His side special, [[PK Fire]], is a single hit move that pushes Lucas back a little, making it great for [[Wavebouncing]]. It can also be used to [[Zap Jump]], which gives Lucas’s recovery a substantial boost. His down special, [[PSI Magnet]], can absorb energy based projectiles, such as [[Ray Gun]] bullets, [[Fire Breath]] and even [[Pikachu]]'s [[Thunder]], and if it used right after PK Fire, can push him back even further called the [[Magnet Pull]], giving him a great horizontal recovery. His grab range is great and is far longer than Ness's range since it's a tether, but it is quite laggy if missed, however his [[Pivot Grab]] is much less laggy. His throws are also powerful with good KO potential for a throw, most notably Down Throw. In addition, his second jump is the 3rd highest in the game, falling a little shy of Ness who is also exceeded by Yoshi. As stated above, the jump can be significantly lengthened by performing a PK Fire 1 frame after a midair jump has been inputted. |
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| Lucas's aerial game is essentially average at best. His neutral aerial can be an effective comboing and damage-racking move, but it can be SDI'd out of fairly easily. His forward aerial is fast and can chain into itself repeatedly, but lacks range. His back aerial very strongly [[meteor smash]]es if sweetspotted, but it has very little utility if sourspotted, making it a rather situational move. His up aerial has decent coverage and deals powerful vertical knockback, but has considerable ending lag and short range. Lastly, his down aerial deals high damage and is also capable of meteor smashing, but its low power prohibits it from being very useful outside of setting up at low percents and [[gimp]]ing characters with poor vertical recoveries.
| | Lucas is known for having a good lock setup; if a grounded opponent is hit with the last two hits of Down Aerial, it becomes incredibly hard to [[tech]] the last hit, allowing for a quick Down tilt lock, and then a finisher, which is almost always an immediate Forward smash, the most common, or a charged Up smash, both are guaranteed if performed right but the Forward smash is easier and has almost no risk of failure. This adds to Lucas' limited KO possibilities. |
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| Lucas is known for having a good lock setup; if a grounded opponent is hit with the last two hits of his down aerial, it becomes incredibly hard to [[tech]] the last hit. This allows for a quick down tilt lock, and then a finisher, which is often an immediate forward smash, the most common. Up and down smashes also work, and all of them are guaranteed if performed correctly. However, the forward smash is easier and has almost no risk of failure. This adds to Lucas's limited reliable KO possibilities. | |
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| Overall, Lucas benefits from a high double-jump, some of the strongest smash attacks in the game, long-range grabs, strong throws, the best pummel (damage-wise), a good recovery move in PK Thunder 2 (which, when used correctly, gives good recovery distance and a very versatile angle of recovery), and advanced techniques such as Magnet Pull, Zap Jump, Z-Air Jump, [[Wave zap]] and Thundersliding. However, being a victim of 0-death grab releasing by {{SSBB|Marth}} is a major flaw in his game (not to mention {{SSBB|Donkey Kong}}'s infinite). He, like Ness, suffers from 10 additional frames of lag when he escapes from grabs, enough to be dash re-grabbed by many characters (although the timing is strict) or open for certain attacks (some, but not many, characters can easily followup with a strong attack, especially Marth, Donkey Kong, and {{SSBB|Wario}}, among others). He is fairly floaty, and two of his smash attacks are slow. However, his recovery is hard to [[gimp]], since his PK Thunder can travel through opponents and requires less space. He also has many more options, including [[Zap Jump]], [[Magnet Pull]], and Z-air or Z-air jump (done by buffering a jump after an aerial's lag time, then air dodging as soon as possible and using Z-air immediately after).
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| | Overall, Lucas benefits from a high double-jump, powerful and quick Forward smash, high damaging and powerful up and down smashes, long range grabs and strong throws, the best pummel damage-wise, a high damaging and knockback move in PK Thunder 2, which when used correctly, gives good recovery distance and a very versatile angle of recovery, and advanced techniques such as Magnet Pull, Zap Jump, Z-Air Jump, [[Wavezap]] and Thundersliding. |
| | However, being pseudo-infinite grab released by {{SSBB|Marth}} and infinited by {{SSBB||Donkey Kong}} is a major flaw in his game. He, like Ness, suffers from 10 additional frames of lag when he escapes from grabs, enough to be dash re-grabbed by many characters (although the timing is strict) or open for certain attacks (this is not as bad as it sounds, because only a few characters can actually follow up with an effective move, most notoriously Marth, Donkey Kong and {{SSBB|Wario}}), he is fairly floaty, and some smash attacks are slow. However he has a hard to [[gimp]] recovery and is better than Ness in this aspect, since his PK Thunder can travel through opponents, requires less space, and he has many more options, including [[Zap Jump]], [[Magnet Pull]], and Z-Air or Z-Air Jump (done by buffering a jump after an aerial's lag time, then airdodging as soon as possible and Zairing immediately after). |
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| ==Moveset== | | ==Moveset== |
| ''For a gallery of Lucas' hitboxes, see [[Lucas (SSBB)/Hitboxes|here]].''
| | ===Ground attacks=== |
| {{MovesetTable
| | ====Normal==== |
| |game=SSBB
| | *[[Neutral attack]] - Kicks with his right leg twice, then does a spinkick with his left. Very fast, as the [[hitbox]] comes out on the second frame. Three hits doing 3%, 3%, then 4% for a max of 10%. All hits have surprising disjointed reach. |
| |neutralcount=3
| | *[[Dash attack]] - Lucas slides forward, shooting PSI energy out of his hands. Has a bit of startup lag (17-22 frames), but decent range. 12% normally, 10% if hit at the tip. |
| |neutralname=Short Kick ({{ja|ショートキック|Shōto Kikku}}) / Reverse Kick ({{ja|リバースキック|Ribāsu Kikku}}) / Turning Kick ({{ja|ターニングキック|Tāningu Kikku}})
| | *[[Forward tilt]] - Lucas does a back hand and creates a shock of PSI. Can be aimed up or down slightly. If aimed down, it can [[Prat Falling|trip]] foes. Does 11% normally, 9% if the opponent is a bit behind Lucas. Has a few [[IASA]] frames. Hits on frame 6-10. |
| |neutral1dmg=3%
| | *[[Up tilt]] - Lucas does a one-handed stand flipkick charged with PSI. Can chain into itself at lower damage percentages. Two hits of 3%, then 8% for a max of 11%. Hits on frame 4-18. |
| |neutral2dmg=3%
| | *[[Down tilt]] - Lucas crouches and spins with his leg out. The tip of this attack [[Prat Falling|trips]]. This can be used multiple times in a row, like Ness' Strong Down, then be chained into a fast attack. Is surprisingly disjointed, with the hitbox extending to half a character length past Lucas. Only the disjointed hitbox trips, with a high trip rate. It semi-spikes opponents, but due to its extremely low knockback, it is only noticeable at extremely high percentages. Does 6%. Start-up of 3-5frames. This can [[lock]] opponents. |
| |neutral3dmg=4%
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| |neutraldesc=Kicks with his right leg twice, then does a spinkick with his left.
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| |ftiltname=PK Slash ({{ja|PKスラッシュ|Pīkei Surasshu}})
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| |ftiltdmg=11% (sweetspot), 9% (sourspot)
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| |ftiltdesc=Launches a small burst of PSI energy in front of himself. Can be angled.
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| |utiltname=PK Reverse Kick ({{ja|PKリバーサルキック|Pīkei Ribāsu Kikku}})
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| |utiltdmg=3% (hit 1), 8% (hit 2 clean), 4% (hit 2 late)
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| |utiltdesc=Does an aerial flipkick charged with PSI. Can chain into itself at lower damage percentages.
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| |dtiltname=Spinning Leap Kick ({{ja|スピニングリープキック|Supiningu Rīpu Kikku}})
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| |dtiltdmg=6%
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| |dtiltdesc=Crouches and spins with his leg out. The tip of the attack can sometimes cause opponents to [[trip]]. Very fast; however, the move deals very low knockback, to the point where it does not chain into itself until very high percents and it is even more unsafe on hit than it is on shield at lower percents.
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| |dashname=PK Palm Push ({{ja|PKパームプッシュ|Pīkei Pāmu Pusshu}})
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| |dashdmg=12% (sweetspot), 10% (sourspot)
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| |dashdesc=Lunges forward, sending forth a burst of PSI energy. Deals more damage closer to Lucas.
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| |fsmashname=Stick ({{ja|ぼうっきれ|Bōkkire}})
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| |fsmashdmg={{ChargedSmashDmgSSBB|15}}
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| |fsmashdesc= Swings his stick forward. Like Ness's forward smash, it is a [[reflectors|reflector]], but is faster and deals less damage compared to Ness' bat.
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| |usmashname=PK Smash Geyser ({{ja|PKスマッシュゲイザー|Pīkei Sumasshu Geizā}})
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| |usmashdmg={{ChargedSmashDmgSSBB|2}} (hit 1), {{ChargedSmashDmgSSBB|19}}, {{ChargedSmashDmgSSBB|18}}, {{ChargedSmashDmgSSBB|16}}, {{ChargedSmashDmgSSBB|14}}, or {{ChargedSmashDmgSSBB|12}} (clean to late hit 2).
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| |usmashdesc=Releases a burst of PSI that erupts above his head. It has slow start-up but deals immense knockback and leaves horrid lag afterwards, rendering it very easily punished. Second strongest up smash in the game behind {{SSBB|Ivysaur}}.
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| |dsmashname=PK Blow ({{ja|PKブロウ|Pīkei Burō}})
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| |dsmashdmg={{ChargedSmashDmgSSBB|17}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2), {{ChargedSmashDmgSSBB|11}} (hit 3)
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| |dsmashdesc=Points at the ground and shoots three bursts of PSI energy. Each burst deals less damage, but has more range than the last. It's possible to hit more than once if Lucas is on a moving platform, like the one on [[Smashville]], or if the opponent is under the effects of slow motion. Though difficult to pull off, it will do 47% damage when all hits connect and fully charged.
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| |nairname=PK Flying Attack ({{ja|PKフライングアタック|Pīkei Furaingu Atakku}})
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| |nairdmg=2% (hits 1-7), 3% (hit 8)
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| |nairdesc=Spins in a gyro pattern with PSI energy around him. If used in a [[short hop]] without the last hit connecting, he can set up a [[lock]] at early percentages by [[footstool]]ing his opponent and immediately using Zair or PSI Magnet to cancel his vertical momentum while facing the same direction as his opponent. Lucas's fastest aerial.
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| |fairname=PK Air Front Kick ({{ja|PKエアフロントキック|Pīkei Ea Furonto Kikku}})
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| |fairdmg=12% (clean sweetspot), 10% (clean sourspot), 8% (late)
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| |fairdesc=Kicks his foot forward, launching a burst PSI in front of himself.
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| |bairname=PK Meteor Kick ({{ja|PKメテオキック|Pīkei Meteo Kikku}})
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| |bairdmg=12% (meteor sweetspot), 10% (sweetspot), 9% (sourspot), 7% (tip)
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| |bairdesc=Sweeps his legs behind him, leaving a trail of PSI energy. Can meteor smash if sweetspotted. Notable for being the only meteor-smashing back aerial in ''Brawl'', although it has poor horizontal knockback if sourspotted.
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| |uairname=Jumping Headbutt ({{ja|ジャンピングヘッドバット|Janpingu Heddobatto}})
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| |uairdmg=13%
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| |uairdesc=Headbutts upwards. Decent knockback.
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| |dairname=PK Foot Stomp ({{ja|PKフットスタンプ|Pīkei Futtu Sutanpu}})
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| |dairdmg=5% (hits 1-4)
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| |dairdesc=Stomps his feet downwards four times, leaving a trail of PSI energy. The fourth hit can meteor smash weakly and can also set up a [[lock]] using his down tilt, followed by a smash attack, if the opponent does not [[tech]] the meteor smash. The attack does not link very properly, due to the first three hits having vertical knockback.
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| |zairname=Midair [[Rope Snake]] ({{ja|空中ヒモヘビ|Kūchū Himohebi}})
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| |zairdmg=0%
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| |zairdesc=Sends his Rope Snake out in front of him. Deals no damage; for recovery purposes only. It can eliminate all landing lag when used in short hops.
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| |grabname=Rope Snake ({{ja|ヒモヘビ|Himohebi}})
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| |grabdesc=Pulls out his Rope Snake which extends and grabs the opponent. Long range and less laggy than other tether grabs, especially his [[pivot grab]].
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| |pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}})
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| |pummeldmg=3%
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| |pummeldesc=Headbutts the opponent. One of the fastest pummels in the game.
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| |fthrowname=PK Throw ({{ja|PKスルー|Pīkei Surū}})
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| |fthrowdmg=10%
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| |fthrowdesc=Uses telekinesis to launch the opponent in front of himself.
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| |bthrowname=Reverse PK Throw ({{ja|リバースPKスルー|Ribāsu Pīkei Surū}})
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| |bthrowdmg=10%
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| |bthrowdesc=Telekinetically tosses the opponent behind him. Very high KO potential, being one of the strongest back throws in the game.
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| |uthrowname=PK Lifting ({{ja|PKリフティング|Pīkei Rifutingu}})
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| |uthrowdmg=10%
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| |uthrowdesc=Telekinetically whirls the opponent around his head, then throws them straight up. Can KO at high percent.
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| |dthrowname=PK Pile Driver ({{ja|PKパイルドライバー|Pīkei Pairu Doraibā}})
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| |dthrowdmg=7%
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| |dthrowdesc=Telekinetically slams opponent down, then launches them upwards after a brief delay. Can combo into up tilt at early percents. Strongest down throw in the game.
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| |floorfname=
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| |floorfdmg=6%
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| |floorfdesc=Gets up and kicks both sides of himself.
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| |floorbname=
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| |floorbdmg=6%
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| |floorbdesc=Gets up and kicks both sides of himself.
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| |floortname=
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| |floortdmg=5%
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| |floortdesc=Gets up and kicks both sides of himself.
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| |edgefname=
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| |edgefdmg=8% (leg), 6% (body)
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| |edgefdesc=Flips onto the stage and does a sweep kick.
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| |edgesname=
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| |edgesdmg=10%
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| |edgesdesc=Slowly pulls himself up and delivers a powerful punch.
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| |nsname=PK Freeze
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| |nsdmg=10-19%
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| |nsdesc=Releases a burst of blue, snowflake-shaped PK energy that can freeze opponents. The direction of the burst's path can be controlled, and the attack can be made stronger by holding the special button.
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| |ssname=PK Fire
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| |ssdmg=3% (lightning), 5% (fire)
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| |ssdesc=Throws a lightning bolt-like projectile that turns into a burst of fire upon contact. Unlike Ness's version, Lucas always fires at the same trajectory, whether it is launched on the ground or in midair. Can be used to perform the [[zapjump]], [[wavebounce]], or the [[Magnet Pull]].
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| |usname=PK Thunder
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| |usdmg=PK Thunder: 10% (head), 1% (tail);<br>PK Thunder 2: 8% (hit 1), 3% (hits 2-6), 2% (hits 7-11), 10% (hit 12)
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| |usdesc=Launches creates a stream of lightning that can be directed into Lucas to launch him. Unlike Ness's version, it doesn't fizzle out after hitting a foe, and causes repeated damage. This also applies to his PK Thunder 2, which can deal up to 43% damage if all hits connect.
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| |dsname=PSI Magnet
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| |dsdmg=9% (ending), heals x2.5 the damage of absorbed projectiles.
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| |dsdesc=Creates a blue energy field in front of himself which allows him to absorb all energy-based projectiles. It can be held in order to use it repeatedly. The orb can damage opponents inside it when the button is released.
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| |fsname=PK Starstorm
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| |fsdmg=14% (each star)
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| |fsdesc=Lucas calls down a rain of stars from the sky, yelling "PK...Starstorm!".
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| }}
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| ===Stats===
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| {{technical data|Needs short hop and double jump heights}}
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| {{Attributes
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| |cast = 39
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| |weight = 94
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| |rweight = 20-22
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| |dash = 1.3
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| |rdash = 29-35
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| |run = 1.5
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| |rrun = 17-20
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| |walk = 0.82
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| |rwalk = 34
| |
| |trac = 0.045
| |
| |rtrac = 34
| |
| |airfric = 0.014
| |
| |rairfric = 13-14
| |
| |air = 1.05
| |
| |rair = 10
| |
| |baseaccel = 0.01
| |
| |rbaseaccel = 7-36
| |
| |addaccel = 0.085
| |
| |raddaccel = 8-9
| |
| |gravity = 0.09
| |
| |rgravity = 11
| |
| |fall = 1.37
| |
| |rfall = 21
| |
| |ff = 1.918
| |
| |rff = 21
| |
| |jumpsquat = 5
| |
| |rjumpsquat = 11-26
| |
| |jumpheight = 29.51680556
| |
| |rjumpheight= 30
| |
| |shorthop = ?
| |
| |rshorthop = ?
| |
| |djump = ?
| |
| |rdjump = ?
| |
| }}
| |
|
| |
|
| ===[[Announcer]] call=== | | ====Smash==== |
| {{audio|Needs announcer calls from other languages.}} | | *[[Forward smash]] - Lucas swings his stick. Like Ness' Forward Smash, it is a [[reflectors|reflector]], but is faster (14-17 frames) yet weaker (though it still has good knockback and overall easier KO potential). 15% uncharged, 21% fully charged. |
| <gallery>
| | *[[Up smash]] - Lucas releases a burst of PSI that erupts above his head, but also hits to the sides and damages any breakable floors Lucas may be standing on. It has slow start-up (hits on frame 28-53, a little more than Down Smash) and leaves horrid lag (47 frames) afterwards rendering it very easily punished. It is however compensated by its extremely large knockback and range, it is the second strongest up smash in the game (only [[Ivysaur (SSBB)|Ivysaur's]] up smash is stronger). At the same time, its range is wide enough to hit two character lengths to the side of him, and able to hit foes on the very top platform of Battlefield from the bottom. Two hits of 2% (does not connect if opponent is far away), then 19% for a max of 21% uncharged, 27% for a max of 29% fully charged. |
| Lucas English Announcer SSBB.wav|English/Japanese | | *[[Down smash]] - Lucas points at the ground in front of him, "shooting" three bursts of PSI energy at his feet. Though each hit is progressively weaker, their hitboxes gradually grow. It is unlikely that two of the hits will connect on the same enemy. Great for [[edgeguarding]]. The third hit has a chance of tripping foes at low %. Has minimal protection from behind, thus leaving Lucas very vulnerable. Three hits of 17%, 14%, then 11% uncharged, 23%, 20%, then 15% fully charged, for a total of 58%. If this move was used while he is on a destructible platform, the destruction of the platform would cause him to be in the air and the attack ends without lag. It is very possible to hit with more than one hit if Lucas is on a moving platform, like the one on [[Smashville]] or if the opponent has a slow motion effect on themself. First hit on frame 20-22, second hit on frame 29-31 and final hit on frame 33-35. Note that this down smash, along with {{SSBB|Zero Suit Samus}}'s, are the only ones in the game that only hit one side of the character. |
| </gallery>
| | ====Other==== |
| | *[[Ledge attack]] - Lucas flips onto the stage, then does a sweep kick. 8%. |
| | *100% ledge attack - Lucas slowly climbs up with his fist drawn back, then delivers a powerful punch. 10%. |
| | *[[Floor attack]] - Lucas gets up and spins on one hand while sticking a leg out. 6%. |
| | *Trip attack - Lucas gets up on his hands and kicks backwards, then thrusts his legs between his arms in a kick forward. 5%. |
|
| |
|
| ===[[Wii Remote selection sound]]=== | | ===[[Aerial attack]]s=== |
| {{SelectSound|char=Lucas|desc=Lucas shouts like his up smash.}}
| | *[[Neutral aerial]] - Lucas spins in a gyro pattern with PSI energy around him with the last hit having decent knockback. Lucas' fastest aerial (start-up of 5 frames and very low cooldown). Seven hits of 2%, then a hit of 3% for a total of 17% damage. This move is well known for diminishing shields and being quite safe on a shield when applied properly. |
| | | *[[Forward aerial]] - Lucas kicks his foot forward with PSI. Hits on frame 9-16. Can be auto-canceled. Does 12% normally, 10% if the enemy is a bit behind Lucas, 8% if the enemy is hit with the final frames of the move. |
| ===[[On-screen appearance]]===
| | *[[Back aerial]] - Lucas thrusts his feet behind him and hooks them downwards with a stream of small PSI. Knocks backwards, if one hits with the tip of his foot or the final hexagon during the attack's animation, it is a decent meteor smash. Regular, non-meteor smash, knockback is extremely low. 10% if sourspotted, 7% during last frames, 12% if sweetspotted. Hitbox out on frame 15 until frame 21. |
| {{Appearance
| | *[[Up aerial]] - Moves upwards a little and does a headbutt, decent knockback. Has quite a bit of ending lag. 13% damage. Hits on frame 5-10. |
| |desc=Rides in on a [[Mr. Saturn]]-style coffee table, then hops off. The table is based on the one that Lucas rides to {{s|wikibound|Saturn Valley}} in ''[[Mother 3]]''.
| | *[[Down aerial]] - Lucas thrusts his feet downwards and creates several quick-flashing PSI energy. Multiple-hit attack. The fourth hit can meteor smash weakly and can also set up a [[lock]]. Up to 20% damage if all hits connect. Although it has the fastest start-up (4 frames) of his aerials, it possesses considerable ending lag if it is not autocanceled, otherwise it is regarded the second best setup for a [[lock]] when executed correctly. Beware when using the move off stage, if the player [[fastfall]]s with it, the long animation may make them lose a stock. |
| |char=Lucas
| | *[[Rope Snake]] - Lucas thrusts his [[Rope Snake]] forward. No damage; for [[Tether Recovery|recovery purposes]] only. It can eliminate all landing lag when used in short hops. |
| |game=SSBB}} | |
|
| |
|
| | ===[[Grab]]s and [[throw]]s=== |
| | All of his throws can KO at high percent. |
| | *[[Grab]] - Pulls out his [[Rope Snake]] which extends and grabs the opponent. Long range and less laggy than other tether grabs, especially his [[pivot grab]]. |
| | *[[Pummel]] - Headbutts the foe. One of the fastest pummels in the game. When done in the correct rhythm, it deals 9% per second, the best pummel in the game. Does 3% each hit. |
| | *[[Forward throw]] - Psychokinetically tosses opponent ahead. Can KO at high percent if used near the ledge. 10% damage. |
| | *[[Back throw]] - Psychokinetically blasts opponent back. Very high KO potential. One of the strongest back throws in the game. 10% damage. |
| | *[[Up throw]] - Psychokinetically tosses opponent straight up. Can KO at high percent. 10% damage. |
| | *[[Down throw]] - Psychokinetically slams opponent down, and stomps on the opponent. 7% damage. High vertical knockback. This is Lucas' strongest throw and it is the strongest down throw in the game. Combines with Up tilt until early % (around 11-20). |
| ===[[Taunt]]s=== | | ===[[Taunt]]s=== |
| {{Taunt/SSBB
| | *Up taunt - Lucas trips, shakes his head, and gets back up. |
| |char=Lucas
| | *Down taunt - Lucas creates PSI sparks with his fingers, moving his arms in a sideways motion. |
| |desc-up=Lucas trips, shakes his head, and gets back up.
| | *Side taunt - Duster's Rope Snake taps him on the shoulder and has a brief conversation with Lucas, as Lucas shrugs towards it. |
| |desc-side=Duster's Rope Snake taps him on the shoulder and has a brief conversation with Lucas, as Lucas shrugs towards it.
| |
| |desc-down=Lucas creates PSI sparks with his fingers, moving his arms in a sideways motion.}}
| |
|
| |
|
| ===[[Idle pose]]s=== | | ===[[Victory Pose]]s=== |
| {{Idle
| | *Is found kneeling on the ground holding his stick, before turning to face the camera with a "hm?" |
| |desc-1=Taps the edge of both of his shoes on the ground.
| | *Swishes PSI hexagons in the air with his finger. |
| |desc-2=Swings his fists in front of his body in a beating motion.
| | *Pulls one of the Seven Needles out of the ground. |
| |image-1=Lucas Idle Pose 2 Brawl.png
| |
| |image-2=LucasIdle.png}}
| |
|
| |
|
| ===[[Crowd cheer]]=== | | ===[[Idle Pose]]s=== |
| {{Crowd
| | *Tap the edge of both of his shoes' edge to the ground. |
| |char=Lucas
| | *Cowardly shaking his fist hand in front of his body. |
| |game=Brawl
| |
| |desc-us=Lu-Cas!
| |
| |desc-jp=Ryu-ka!
| |
| |pitch-us=Group chant
| |
| |pitch-jp=Group chant}}
| |
|
| |
|
| ===[[Victory pose]]s=== | | ===[[Cheer]]=== |
| {{Victory/SSBB
| | [[File:Lucas Cheer NTSC Brawl.ogg|thumb|Lucas' NTSC and PAL cheer]] |
| |victory-theme=MotherUniverseTheme.ogg
| | Lu cas! |
| |victory-desc=A fast-paced cover of a portion of the opening theme from ''Mother''. | |
| |desc-up=With his back towards the screen, crouching, Lucas does something on the ground with a large stick before turning his head around towards the screen, saying "Huh?". | |
| |desc-left=He forcefully pulls one of the large needles (from ''Mother 3'') before the large needle flies off-screen with a trail of sparkles while Lucas looks towards the screen. This is very similar to his Up Smash.
| |
| |desc-right=He bends down on one knee and shoots hexagonal PK shocks from his fingers in the air in front of him.
| |
| |char=Lucas}}
| |
|
| |
|
| ==In [[competitive play]]== | | === ''Brawl'' Manual Description === |
| ===Notable players===
| | A youth with pronounced psychic powers. His PK-based attacks hit hard. |
| {{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
| |
| :''See also: [[:Category:Lucas players (SSBB)]]''
| |
| *{{Sm|FAE|USA}} - Known as a top Lucas main in the U.S.
| |
| *{{Sm|Mekos|USA}} - Considered the best Lucas in the world. Also known for his impressive doubles results with the character, placing high at nationals while teaming with a variety of different teammates, earning the nickname "The Doubles God".
| |
| *{{Sm|Oats|USA}} - Known as a top Lucas main in the U.S.
| |
| *{{Sm|Pink Fresh|USA}} - Considered the second best Lucas in the United States after Mekos.
| |
| *{{Sm|Taiheita|Japan}} - The best Lucas in Japan.
| |
|
| |
|
| ===Tier placement and history=== | | ===Special moves=== |
| Lucas' 10 extra frames of lag while being grab released, and the extensive chain grabbing it allowed, was discovered very early on in ''Brawl'' competitive play. As a result, Lucas perpetually floundered between 27th-30th on the tier list in the low tiers, with minimal tournament results and a small playerbase, since the very beginning of ''Brawl''. Lucas had a few dedicated and highly notable players, the most significant among them being Mekos, who managed to get unusually high tournament placings with a perceived low tier character; the pinnacle of such being Mekos placing 9th at [[SKTAR (tournament)|SKTAR]], which was only the second time (after {{Sm|San}} at [[Apex 2010]]) that a player would place in the top twelve at a national using a perceived low tier character (and this would be the last time in ''Brawl'' that a low tier player would place that high at a national).
| | {{Special Moves|game=SSBB|char=Lucas}} |
|
| |
|
| The propensity of the aforementioned Lucas players to place significantly higher than their low tier brethren and the best players of some higher-ranked characters, as well as occasionally taking sets off of big name players using high tier characters, led to many players believing Lucas was underrated and not the low tier he was always ranked as. While the BBR would finally formally move Lucas out of the low tier in their latest tier list after having ranked him a low tier for five years, they didn't actually increase his placing, and he remains only one spot removed out of their low tier at his perpetual 30th ranking. The Japanese, however, rank Lucas a bit higher on their tier list, where he ranks 24th in the middle tiers.
| | ==In [[Competitive play]]== |
| | ===Matchups=== |
| | {{SSBBMatchupTable|lucas=yes}} |
|
| |
|
| ==In Solo Modes== | | ===Notable players=== |
| ==={{SSBB|Classic Mode}}===
| | :''See also: [[:Category:Lucas professionals]]'' |
| In Classic Mode, Lucas can appear as an opponent or ally in Stage 4 along with {{SSBB|Marth}}, {{SSBB|Ike}}, and {{SSBB|Ness}} on [[Castle Siege]] or [[New Pork City]]. Lucas can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 4.
| |
| | |
| ===[[All-Star Mode]]===
| |
| In All-Star Mode, Lucas is fought in Stage 10 alongside {{SSBB|Ness}} on [[New Pork City]].
| |
| | |
| ===[[Event Match]]es===
| |
| ====Solo Events====
| |
| *'''[[Event 20: All-Star Battle x1]]''': Lucas is one of the eight opponents fought in this event along with {{SSBB|Wario}}, {{SSBB|Meta Knight}}, {{SSBB|Pit}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Olimar}}, {{SSBB|Diddy Kong}}, and the {{SSBB|Pokémon Trainer}}.
| |
| *'''[[Event 21: Visit to Onett]]''': The player controls Lucas and must defeat {{SSBB|Ness}} on [[Onett]].
| |
| | |
| ====Co-Op Events====
| |
| *'''[[Co-Op Event 3: Fastest, Shortest, Sudden Death]]''': {{SSBB|Yoshi}} and {{SSBB|King Dedede}} must survive for 10 seconds against Lucas and {{SSBB|Pit}} on [[WarioWare Inc.]] All players start at 300% for this event.
| |
| *'''[[Co-Op Event 9: Those Who Wait in Onett]]''': Lucas and {{SSBB|Ness}} must defeat {{SSBB|Luigi}} and {{SSBB|Yoshi}} on [[Onett]].
| |
| *'''[[Co-Op Event 16: Jigglypuff's Great Comeback]]''': {{SSBB|Jigglypuff}} and {{SSBB|Mr. Game & Watch}}, who are tiny, must defeat Lucas and {{SSBB|Ness}}, who are giant, on [[Castle Siege]]. As the stage changes to different backgrounds, Jigglypuff will grow and Lucas and Ness will shrink.
| |
| *'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
| |
|
| |
|
| ===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
| | *{{sm|Mekos}} |
| <center>
| | *{{sm|Pink Fresh}} |
| <gallery>
| |
| Lucas Congratulations Screen Classic Mode Brawl.png|Classic Mode
| |
| Lucas Congratulations Screen All-Star Brawl.png|All-Star Mode
| |
| </gallery>
| |
| </center>
| |
|
| |
|
| ==Role in [[The Subspace Emissary]]== | | ==Role in ''[[Adventure Mode: The Subspace Emissary]]''== |
| [[File:Subspace lucas.PNG|thumb|250px|Lucas in ''[[SSE]]''.]] | | [[File:Subspace lucas.PNG|thumb|250px|right|Lucas in the Subspace Emissary]] |
| Lucas is seen walking alone in an abandoned zoo, until several [[Primid]]s show up. Then, suddenly, the gigantic [[Porky Statue]] appears and chases after Lucas. Lucas runs from it, until he gets caught in a snag and just when Pig King Statue almost has him, {{SSBB|Ness}} comes to his rescue by attacking the statue with a [[PK Thunder]]. Ness blows up the Porky Statue with his PK Flash, which reveals [[Porky Minch]] himself (based on his ''Mother 3'' appearance). Lucas and Ness defeat him, but no sooner do they do so when {{SSBB|Wario}} shows up and attempts to shoot Ness with his [[Dark Cannon]]. Ness dodges each time, so Wario eventually aims at Lucas and shoots. Ness pushes Lucas out of the way and gets turned into a [[trophy]] himself. Terrified, Lucas runs away as Wario cackles in the rain. | | Lucas is seen walking alone in an abandoned zoo, until several [[Primid]]s show up. Then, suddenly, the gigantic [[Porky Statue]] appears and chases after Lucas. Lucas runs from it, until he gets caught in a snag and is about to be crushed when {{SSBB|Ness}} comes to his rescue by attacking the statue with a [[PK Thunder]]. Ness blows up the Porky Statue with his PK Flash, which reveals [[Porky Minch]] himself (based on his ''Mother 3'' appearance). Ness and Lucas defeat him, but no sooner do they do so when {{SSBB|Wario}} shows up and attempts to shoot Ness with his [[Dark Cannon]]. Ness dodges each time, so Wario eventually aims at Lucas and shoots. Ness pushes Lucas out of the way and gets turned into a [[trophy]] himself. Terrified, Lucas runs away as Wario cackles in the rain. |
|
| |
|
| Later on, Lucas runs into the {{SSBB|Pokémon Trainer}} as more Primids show up. After they are defeated, the Pokémon Trainer leaves, but Lucas decides to join him after remembering what happened to Ness. Lucas and the Trainer encounter and defeat Wario in the desert wastelands outside of an abandoned temple, but Lucas gets depressed when Ness is still nowhere to be seen. Along the way, the Pokémon Trainer catches {{SSBB|Ivysaur}} and {{SSBB|Charizard}}. After Charizard is caught, [[Galleom]] falls into the ruins, having been knocked down there by {{SSBB|Marth}}, {{SSBB|Meta Knight}}, and {{SSBB|Ike}}. A battle ensues between Lucas, the Pokémon Trainer, and Galleom. | | Later on, Lucas runs into the {{SSBB|Pokémon Trainer}} as more Primids show up. After they are defeated, the Pokémon Trainer leaves, but Lucas decides to join him after remembering what happened to Ness. Lucas and the Trainer encounter and defeat Wario in the desert wastelands outside of an abandoned temple, but Lucas gets depressed when Ness is still nowhere to be seen. Along the way, the Pokémon Trainer catches {{SSBB|Ivysaur}} and {{SSBB|Charizard}}. After Charizard is caught, [[Galleom]] falls into the ruins, having been knocked down there by {{SSBB|Marth}}, {{SSBB|Meta Knight}}, and {{SSBB|Ike}}. A battle ensues between Lucas, the Pokémon Trainer, and Galleom. |
|
| |
|
| After the battle, Galleom grabs Lucas and the Pokémon Trainer, jumping high into the sky and | | After the battle, Galleom grabs Lucas and the Pokémon Trainer, jumping high into the sky and |
| out of the ruins. Galleom then attempts to detonate a [[Subspace Bomb]] as a last-ditch effort. Lucas, finally gaining his courage, uses PK Thunder to sever Galleom's arm, causing the two to plummet to the ground. Just before they hit the bottom, Meta Knight grabs the two and takes them to Marth and Ike. Galleom's Subspace explosion engulfs the Ruins along with Wario's trophy. When there, Lucas shakes hands with the Trainer as a sign of their friendship. | | out of the ruins. Galleom then attempts to detonate a [[Subspace Bomb]] as a last-ditch effort. Lucas, finally gaining his courage, uses PK Thunder to sever Galleom's arm, causing the two to plummet to the ground. Just before they hit the bottom, Meta Knight grabs the two and takes them to Marth and Ike. When there, Lucas shakes hands with the Trainer as a sign of their friendship. |
| | |
| Later on, Meta Knight leaves the group and climbs [[The Glacial Peak]] to retake his ship, the [[Halberd]]. The {{SSBB|Ice Climbers}} fall into [[The Canyon]] soon after. The group is then ambushed by a horde of Subspace foes. Luckily, {{SSBB|Mario}} and {{SSBB|Link}}'s group arrive to assist. The groups then merge and camp out for a while. Then Lucas and the others witness the huge Subspace explosion engulf The Isle of the Ancients. Then the Falcon Flyer lands with {{SSBB|Captain Falcon}}, {{SSBB|Olimar}}, {{SSBB|Samus}}, {{SSBB|Pikachu}}, {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, and {{SSBB|R.O.B.}} on it. Alongside it is the Halberd having been retaken by Meta Knight along with {{SSBB|Lucario}}, {{SSBB|Snake}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, and {{SSBB|Mr. Game & Watch}}.
| |
| | |
| Lucas and the other heroes confront the [[Subspace Gunship]], and then journey into subspace to battle [[Tabuu]]. Lucas is turned into a trophy by Tabuu's Off Waves, but is later revived by Ness and his companions. He accompanies the heroes into the [[Great Maze]], and can be used to defeat Tabuu at the final battle.
| |
| | |
| ===Playable appearances===
| |
| After [[The Ruined Hall]] is completed, Lucas, the {{SSBB|Pokémon Trainer}}, {{SSBB|Marth}} and {{SSBB|Ike}} make brief cameo appearances in [[The Glacial Peak]], [[The Canyon]] & [[The Subspace Bomb Factory (Part II)]]
| |
| | |
| *[[The Ruined Zoo]]
| |
| *[[Path to the Ruins]]
| |
| *[[The Ruins]]
| |
| *[[The Ruined Hall]]
| |
| *[[Entrance to Subspace]]
| |
| *[[The Great Maze]] (if rescued in [[Subspace (Part I)]]
| |
|
| |
|
| ===Exclusive [[sticker]]s===
| | Lucas and the other heroes confront the [[Subspace Gunship]], and then journey into subspace to battle [[Tabuu]]. Lucas is defeated by Tabuu's Off Wave, but later revived by Ness and his companions. He accompanies the heroes into the [[Great Maze]], and can be used to defeat Tabuu at the final battle. |
| These stickers can only be used by Lucas or Ness.
| |
| *Boney: [PK] Attack +16
| |
| *Claus: [PK] Attack +13
| |
| *Crazy Redd: [PK] Attack +16
| |
| *Devil Car: [PK] Attack +14
| |
| *Duster: [Leg] Attack +4
| |
| *Flint: [Specials: Indirect] Attack +4
| |
| *Hinawa: [Normal] Resistance +4
| |
| *Jeff: [PK] Attack +24
| |
| *Kumatora: [PK] Attack +11
| |
| *Lloyd: [PK] Attack +6
| |
| *Lucas: [PK] Attack +13
| |
| *Mad Truck: [Normal] Resistance +23
| |
| *Magkid: [PK] Attack +9
| |
| *Mr. Saturn: [PK] Attack +7
| |
| *Ness: [PK] Attack +33
| |
| *New Age Retro Hippie: [PK] Attack +11
| |
| *Ninten: [PK] Attack +24
| |
| *Pigmask: [PK] Attack +7
| |
| *Paula: [PK] Attack +10
| |
| *Poo: [PK] Attack +9
| |
| *Porky: [PK] Attack +15
| |
| *Salsa: [PK] Attack +9
| |
| *Starman (EarthBound): [PK] Attack +10
| |
| *Stork Stop: [PK] Attack +12
| |
|
| |
|
| ===Using stickers=== | | ===Exclusive Stickers=== |
| Lucas can use any sticker that has a PK attack bonus, similar to {{SSBB|Ness}}, which covers all but his forward smash, down tilt and up aerial. He can also use ice, fire, and electric attack bonuses for his special moves, though Indirect Attack would likely be more effective as using three stickers separately would be inefficient. Lucas's physical attacks are mainly composed of Leg attacks, though his forward tilt is Arm, up aerial is Head and forward smash is Weapon. | | Lucas can use any sticker that has a PK attack bonus, similar to {{SSBB|Ness}}. He can also use ice, fire, and electric attack bonuses for his special moves, and body, leg, and head bonuses for his physical attacks. |
|
| |
|
| ==[[Trophies]]== | | ==[[Palette swap (SSBB)#Lucas|Costumes]]== |
| Lucas's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Lucas. | | [[Image:Lucas Palette (SSBB).png|frame|center|Lucas's alternate costumes in SSBB]] |
|
| |
|
| {{Trophy/Fighter
| | ==Trophy== |
| |name=Lucas
| | Lucas's trophy is obtained by clearing [[Classic Mode]] with Lucas. |
| |image=Lucas - Brawl Trophy.png
| | [[File:Lucas - Brawl Trophy.png|100px|thumb|Lucas's trophy in ''Brawl'']] |
| |mode=Classic | | ===Description=== |
| |desc-ntsc=The younger of twin brothers living in Tazumili Village in the Nowhere Islands. He's a kind boy who can communicate with animals, but he's shy and never really got over the tragedy that struck his mother. He fights a warped dictatorship, hunts the Seven Needles, and crosses swords with his missing brother, Claus. In the end, the young boy with psychic PSI powers grows up. | | ''The younger of twin brothers living in Tazmily Village in the Nowhere Islands. He's a kind boy who can communicate with animals, but he's shy and never really got over the tragedy that struck his mother. He fights a warped dictatorship, hunts the Seven Needles, and crosses swords with his missing brother, Claus. In the end, the young boy with psychic PSI powers grows up.'' |
| |desc-pal=The younger of twin brothers living in Tazmily Village in the Nowhere Islands. He's a kind boy who can communicate with animals, but he's shy and never really got over the tragedy that struck his mother. He fights a warped dictatorship, hunts the Seven Needles, and crosses swords with his missing brother, Claus. In the end, the young boy with psychic PSI powers grows up.
| | {{Trophy games|console1=GBA|game1=[[wikibound:Mother 3|Mother 3]] ''(Japan Only)''}} |
| |gamelist={{Trophy games|console1=GBA|game1=Mother 3|release1=Japan Only}}
| |
| |game=Brawl
| |
| }}
| |
| {{clrl}}
| |
| | |
| {{Trophy/Fighter
| |
| |name=PK Starstorm (Lucas)
| |
| |image=PK Starstorm (Lucas) - Brawl Trophy.png
| |
| |desc-ntsc=Lucas's Final Smash. He pulls a large group of stars from the sky and sends them smashing down among his enemies, causing damage to one and all. In Mother 3, this move was used by Lucas's traveling companion, Princess Kumatora. As Ness learned this move from Poo, Princess Kumatora taught Lucas when he learned he would appear in Super Smash Bros. Brawl.
| |
| |desc-pal=Lucas's Final Smash. He pulls a large group of stars from the sky and sends them smashing down among his enemies, causing damage to one and all. In Mother 3, this move was used by Lucas's traveling companion, Princess Kumatora. As Ness learned this move from Poo, perhaps Princess Kumatora taught Lucas when he learned he would appear in Super Smash Bros. Brawl.
| |
| |gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
| |
| |game=Brawl
| |
| }}
| |
| {{clrl}}
| |
| | |
| ==[[Alternate costume (SSBB)#Lucas|Alternate costumes]]==
| |
| {|style="margin:1em auto 1em auto;text-align:center"
| |
| |-
| |
| |colspan=6|[[File:Lucas Palette (SSBB).png]]
| |
| |-
| |
| |{{Head|Lucas|g=SSBB|s=25px}}
| |
| |{{Head|Lucas|g=SSBB|s=25px|cl=Orange}}
| |
| |{{Head|Lucas|g=SSBB|s=25px|cl=Red}}
| |
| |{{Head|Lucas|g=SSBB|s=25px|cl=Blue}}
| |
| |{{Head|Lucas|g=SSBB|s=25px|cl=Green}}
| |
| |{{Head|Lucas|g=SSBB|s=25px|cl=Purple}}
| |
| |}
| |
| | |
| ==Gallery==
| |
| <gallery>
| |
| SSBBDojoLucas1.jpg|Using his [[back aerial]] on {{SSBB|Meta Knight}} on [[Pokémon Stadium 2]].
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| Lucas Eldin SSBB.jpg|Using his [[forward tilt]] on [[Bridge of Eldin]].
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| SSBBDojoLucas3.jpg|Using [[PSI Magnet]] on {{SSBB|Battlefield}}.
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| SSBBDojoLucas4.jpg|[[Taunt]]ing alongside {{SSBB|Kirby}} on [[Smashville]].
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| Lucas bair SSBB.jpg|Lucas using his back air in Battlefield.
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| PK Freeze.jpg|Lucas using PK Freeze.
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| Pkfire.jpg|Lucas's PK Fire hitting Sonic in midair in ''Brawl''.
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| Psimagnet.jpg|Lucas catching Charizard's [[Flamethrower]] attack.
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| Lucas Brawl PKT.jpg|Lucas using PK Thunder.
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| Lucas Brawl PKT2.jpg|Lucas performing PK Thunder 2.
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| Star.jpg|Lucas's PK Starstorm in ''Brawl''.
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| Meowth brawl.jpg|Lucas being attacked by Meowth.
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| New Pork City2.jpg|Lucas looking towards the background.
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| New Pork City4.jpg|The Ultimate Chimera approaching Lucas.
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| New Pork City5.jpg|Lucas getting KO'd by the Chimera's bite.
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| </gallery>
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| ==Trivia== | | ==Trivia== |
| *[[Masahiro Sakurai]] chose Lucas as a playable character for ''Brawl'' under the assumption that ''Mother 3'' was going to be released outside Japan. Had Sakurai known during ''Brawl'''s development that ''Mother 3'' would never be released outside Japan, he would not have included Lucas as a playable character.<ref>https://twitter.com/AllSourceGaming/status/728252930382422016</ref>
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| *Ironically, while Lucas' game (''Mother 3'') was released only in Japan, his in-game voice in ''Brawl'' speaks with an American accent, whereas Ness, whose game (''EarthBound'') was released in North America and takes place in a stand-in for America, speaks using a Japanese accent. | | *Ironically, while Lucas' game (''Mother 3'') was released only in Japan, his in-game voice in ''Brawl'' speaks with an American accent, whereas Ness, whose game (''EarthBound'') was released in North America and takes place in a stand-in for America, speaks using a Japanese accent. |
| *Even though Lucas trips over a root in [[The Subspace Emissary]], his foot is seen under it.
| | *Oddly, when the Rope Snake is used against a ledge at 1/4 speed, it jerks around while it clings to the ledge '''and''' while Lucas is being pulled up. At other speeds, it only jerks around while Lucas is being pulled up (it is unnoticeable at normal speed and 1.5 speed). |
| *Oddly, when the Rope Snake is used against a ledge at 1/4 speed, it jerks around while it clings to the ledge and while Lucas is being pulled up. At other speeds, it only jerks around while Lucas is being pulled up (it is unnoticeable at normal speed and 1.5 speed). | | **Also, when Lucas uses the Rope Snake when standing on a ramp or angled platform, Lucas's hair will flatten out. |
| **Also, when Lucas uses the Rope Snake when standing on a ramp or angled platform, his hair will flatten out. | | *In the SSE, Lucas trips over a root, but his foot is seen under it. |
| *''Brawl'' is the only game where Lucas is a [[starter character]]. | | *Lucas never uses his hands directly to attack, except for his ledge attack (if his damage is more than 100%). |
| **Lucas is also the first [[clone]] archetype to be a starter character.
| | *Lucas's second costume makes him look like [[wikibound:Claus|Claus]], his older twin brother. |
| *''Brawl'' is Lucas' only appearance where he uses his own idle animation while holding a small item. | |
| **It is also the only game where Lucas has animations of his own for general actions rather than reusing Ness's animations, most notably his clapping animation. | |
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| ==References==
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| <references/>
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| ==External links== | | ==External links== |
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| *[http://smashboards.com/showthread.php?t=153793 List of Lucas' Advance Techniques] | | *[http://smashboards.com/showthread.php?t=153793 List of Lucas' Advance Techniques] |
| *[http://www.youtube.com/watch?v=lOtwomIykVE Lucas' hitbox size of each of his moves] | | *[http://www.youtube.com/watch?v=lOtwomIykVE Lucas' hitbox size of each of his moves] |
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| {{SSBBCharacters}} | | {{SSBBCharacters}} |
| {{EarthBound universe}} | | {{EarthBound universe}} |
| [[Category:Lucas (SSBB)| ]] | | [[Category:EarthBound universe]] |
| [[Category:Trophies (SSBB)]] | | [[Category:Characters (SSBB)]] |
| [[es:Lucas (SSBB)]] | | [[Category:Lucas]] |