Editing Lucas (SSBB)

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==Moveset==
==Moveset==
''For a gallery of Lucas' hitboxes, see [[Lucas (SSBB)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
|neutralcount=3
|neutralcount=3
|neutralname=Short Kick ({{ja|ショートキック|Shōto Kikku}}) / Reverse Kick ({{ja|リバースキック|Ribāsu Kikku}}) / Turning Kick ({{ja|ターニングキック|Tāningu Kikku}})
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=3%
|neutral2dmg=3%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=Kicks with his right leg twice, then does a spinkick with his left.
|neutraldesc=Kicks with his right leg twice, then does a spinkick with his left.
|ftiltname=PK Slash ({{ja|PKスラッシュ|Pīkei Surasshu}})
|ftiltname= 
|ftiltdmg=11% (sweetspot), 9% (sourspot)
|ftiltdmg=11% (sweetspot), 9% (sourspot)
|ftiltdesc=Launches a small burst of PSI energy in front of himself. Can be angled.
|ftiltdesc=Launches a small burst of PSI energy in front of himself. Can be angled.
|utiltname=PK Reverse Kick ({{ja|PKリバーサルキック|Pīkei Ribāsu Kikku}})
|utiltname= 
|utiltdmg=3% (hit 1), 8% (hit 2 clean), 4% (hit 2 late)
|utiltdmg=3% (hit 1), 8% (hit 2 clean), 4% (hit 2 late)
|utiltdesc=Does an aerial flipkick charged with PSI. Can chain into itself at lower damage percentages.
|utiltdesc=Does an aerial flipkick charged with PSI. Can chain into itself at lower damage percentages.
|dtiltname=Spinning Leap Kick ({{ja|スピニングリープキック|Supiningu Rīpu Kikku}})
|dtiltname= 
|dtiltdmg=6%
|dtiltdmg=6%
|dtiltdesc=Crouches and spins with his leg out. The tip of the attack can sometimes cause opponents to [[trip]]. Very fast; however, the move deals very low knockback, to the point where it does not chain into itself until very high percents and it is even more unsafe on hit than it is on shield at lower percents.
|dtiltdesc=Crouches and spins with his leg out. The tip of the attack can sometimes cause opponents to [[trip]]. Very fast; however, the move deals very low knockback, to the point where it does not chain into itself until very high percents and it is even more unsafe on hit than it is on shield at lower percents.
|dashname=PK Palm Push ({{ja|PKパームプッシュ|Pīkei Pāmu Pusshu}})
|dashname= 
|dashdmg=12% (sweetspot), 10% (sourspot)
|dashdmg=12% (sweetspot), 10% (sourspot)
|dashdesc=Lunges forward, sending forth a burst of PSI energy. Deals more damage closer to Lucas.
|dashdesc=Lunges forward, sending forth a burst of PSI energy. Deals more damage closer to Lucas.
|fsmashname=Stick ({{ja|ぼうっきれ|Bōkkire}})
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBB|15}}
|fsmashdmg={{ChargedSmashDmgSSBB|15}}
|fsmashdesc= Swings his stick forward. Like Ness's forward smash, it is a [[reflectors|reflector]], but is faster and deals less damage compared to Ness' bat.
|fsmashdesc= Swings his stick forward. Like Ness's forward smash, it is a [[reflectors|reflector]], but is faster and deals less damage compared to Ness' bat.
|usmashname=PK Smash Geyser ({{ja|PKスマッシュゲイザー|Pīkei Sumasshu Geizā}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|2}} (hit 1), {{ChargedSmashDmgSSBB|19}}, {{ChargedSmashDmgSSBB|18}}, {{ChargedSmashDmgSSBB|16}}, {{ChargedSmashDmgSSBB|14}}, or {{ChargedSmashDmgSSBB|12}} (clean to late hit 2).
|usmashdmg={{ChargedSmashDmgSSBB|2}} (hit 1), {{ChargedSmashDmgSSBB|19}}, {{ChargedSmashDmgSSBB|18}}, {{ChargedSmashDmgSSBB|16}}, {{ChargedSmashDmgSSBB|14}}, or {{ChargedSmashDmgSSBB|12}} (clean to late hit 2).
|usmashdesc=Releases a burst of PSI that erupts above his head. It has slow start-up but deals immense knockback and leaves horrid lag afterwards, rendering it very easily punished. Second strongest up smash in the game behind {{SSBB|Ivysaur}}.
|usmashdesc=Releases a burst of PSI that erupts above his head. It has slow start-up but deals immense knockback and leaves horrid lag afterwards, rendering it very easily punished. Second strongest up smash in the game behind {{SSBB|Ivysaur}}.
|dsmashname=PK Blow ({{ja|PKブロウ|Pīkei Burō}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|17}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2), {{ChargedSmashDmgSSBB|11}} (hit 3)
|dsmashdmg={{ChargedSmashDmgSSBB|17}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2), {{ChargedSmashDmgSSBB|11}} (hit 3)
|dsmashdesc=Points at the ground and shoots three bursts of PSI energy. Each burst deals less damage, but has more range than the last. It's possible to hit more than once if Lucas is on a moving platform, like the one on [[Smashville]], or if the opponent is under the effects of slow motion. Though difficult to pull off, it will do 47% damage when all hits connect and fully charged.
|dsmashdesc=Points at the ground and shoots three bursts of PSI energy. Each burst deals less damage, but has more range than the last. It's possible to hit more than once if Lucas is on a moving platform, like the one on [[Smashville]], or if the opponent is under the effects of slow motion. Though difficult to pull off, it will do 47% damage when all hits connect and fully charged.
|nairname=PK Flying Attack ({{ja|PKフライングアタック|Pīkei Furaingu Atakku}})
|nairname= 
|nairdmg=2% (hits 1-7), 3% (hit 8)
|nairdmg=2% (hits 1-7), 3% (hit 8)
|nairdesc=Spins in a gyro pattern with PSI energy around him. If used in a [[short hop]] without the last hit connecting, he can set up a [[lock]] at early percentages by [[footstool]]ing his opponent and immediately using Zair or PSI Magnet to cancel his vertical momentum while facing the same direction as his opponent. Lucas's fastest aerial.
|nairdesc=Spins in a gyro pattern with PSI energy around him. If used in a [[short hop]] without the last hit connecting, he can set up a [[lock]] at early percentages by [[footstool]]ing his opponent and immediately using Zair or PSI Magnet to cancel his vertical momentum while facing the same direction as his opponent. Lucas's fastest aerial.
|fairname=PK Air Front Kick ({{ja|PKエアフロントキック|Pīkei Ea Furonto Kikku}})
|fairname= 
|fairdmg=12% (clean sweetspot), 10% (clean sourspot), 8% (late)
|fairdmg=12% (clean sweetspot), 10% (clean sourspot), 8% (late)
|fairdesc=Kicks his foot forward, launching a burst PSI in front of himself.
|fairdesc=Kicks his foot forward, launching a burst PSI in front of himself.
|bairname=PK Meteor Kick ({{ja|PKメテオキック|Pīkei Meteo Kikku}})
|bairname= 
|bairdmg=12% (meteor sweetspot), 10% (sweetspot), 9% (sourspot), 7% (tip)
|bairdmg=12% (meteor sweetspot), 10% (sweetspot), 9% (sourspot), 7% (tip)
|bairdesc=Sweeps his legs behind him, leaving a trail of PSI energy. Can meteor smash if sweetspotted. Notable for being the only meteor-smashing back aerial in ''Brawl'', although it has poor horizontal knockback if sourspotted.
|bairdesc=Sweeps his legs behind him, leaving a trail of PSI energy. Can meteor smash if sweetspotted. Notable for being the only meteor-smashing back aerial in ''Brawl'', although it has poor horizontal knockback if sourspotted.
|uairname=Jumping Headbutt ({{ja|ジャンピングヘッドバット|Janpingu Heddobatto}})
|uairname= 
|uairdmg=13%
|uairdmg=13%
|uairdesc=Headbutts upwards. Decent knockback.
|uairdesc=Headbutts upwards. Decent knockback.
|dairname=PK Foot Stomp ({{ja|PKフットスタンプ|Pīkei Futtu Sutanpu}})
|dairname= 
|dairdmg=5% (hits 1-4)
|dairdmg=5% (hits 1-4)
|dairdesc=Stomps his feet downwards four times, leaving a trail of PSI energy. The fourth hit can meteor smash weakly and can also set up a [[lock]] using his down tilt, followed by a smash attack, if the opponent does not [[tech]] the meteor smash. The attack does not link very properly, due to the first three hits having vertical knockback.
|dairdesc=Stomps his feet downwards four times, leaving a trail of PSI energy. The fourth hit can meteor smash weakly and can also set up a [[lock]] using his down tilt, followed by a smash attack, if the opponent does not [[tech]] the meteor smash. The attack does not link very properly, due to the first three hits having vertical knockback.
|zairname=Midair [[Rope Snake]] ({{ja|空中ヒモヘビ|Kūchū Himohebi}})
|zairname=[[Rope Snake]] ({{ja|ヒモヘビ|Himohebi}})
|zairdmg=0%
|zairdmg=0%
|zairdesc=Sends his Rope Snake out in front of him. Deals no damage; for recovery purposes only. It can eliminate all landing lag when used in short hops.
|zairdesc=Sends his Rope Snake out in front of him. Deals no damage; for recovery purposes only. It can eliminate all landing lag when used in short hops.
|grabname=Rope Snake ({{ja|ヒモヘビ|Himohebi}})
|grabname=Rope Snake ({{ja|ヒモヘビ|Himohebi}})
|grabdesc=Pulls out his Rope Snake which extends and grabs the opponent. Long range and less laggy than other tether grabs, especially his [[pivot grab]].
|grabdesc=Pulls out his Rope Snake which extends and grabs the opponent. Long range and less laggy than other tether grabs, especially his [[pivot grab]].
|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}})
|pummelname= 
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Headbutts the opponent. One of the fastest pummels in the game.
|pummeldesc=Headbutts the opponent. One of the fastest pummels in the game.
|fthrowname=PK Throw ({{ja|PKスルー|Pīkei Surū}})
|fthrowname= 
|fthrowdmg=10%
|fthrowdmg=10%
|fthrowdesc=Uses telekinesis to launch the opponent in front of himself.
|fthrowdesc=Uses telekinesis to launch the opponent in front of himself.
|bthrowname=Reverse PK Throw ({{ja|リバースPKスルー|Ribāsu Pīkei Surū}})
|bthrowname= 
|bthrowdmg=10%
|bthrowdmg=10%
|bthrowdesc=Telekinetically tosses the opponent behind him. Very high KO potential, being one of the strongest back throws in the game.
|bthrowdesc=Telekinetically tosses the opponent behind him. Very high KO potential, being one of the strongest back throws in the game.
|uthrowname=PK Lifting ({{ja|PKリフティング|Pīkei Rifutingu}})
|uthrowname= 
|uthrowdmg=10%
|uthrowdmg=10%
|uthrowdesc=Telekinetically whirls the opponent around his head, then throws them straight up. Can KO at high percent.
|uthrowdesc=Telekinetically whirls the opponent around his head, then throws them straight up. Can KO at high percent.
|dthrowname=PK Pile Driver ({{ja|PKパイルドライバー|Pīkei Pairu Doraibā}})
|dthrowname= 
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=Telekinetically slams opponent down, then launches them upwards after a brief delay. Can combo into up tilt at early percents. Strongest down throw in the game.
|dthrowdesc=Telekinetically slams opponent down, then launches them upwards after a brief delay. Can combo into up tilt at early percents. Strongest down throw in the game.
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===Tier placement and history===
===Tier placement and history===
Lucas' 10 extra frames of lag while being grab released, and the extensive chain grabbing it allowed, was discovered very early on in ''Brawl'' competitive play. As a result, Lucas perpetually floundered between 27th-30th on the tier list in the low tiers, with minimal tournament results and a small playerbase, since the very beginning of ''Brawl''. Lucas had a few dedicated and highly notable players, the most significant among them being Mekos, who managed to get unusually high tournament placings with a perceived low tier character; the pinnacle of such being Mekos placing 9th at [[SKTAR (tournament)|SKTAR]], which was only the second time (after {{Sm|San}} at [[Apex 2010]]) that a player would place in the top twelve at a national using a perceived low tier character (and this would be the last time in ''Brawl'' that a low tier player would place that high at a national).
Lucas' 10 extra frames of lag while being grab released, and the extensive chain grabbing it allowed, was discovered very early on in ''Brawl'' competitive play. As a result, Lucas perpetually floundered between 27th-30th on the tier list in the low tiers, with minimal tournament results and a small playerbase, since the very beginning of ''Brawl''. Lucas had a few dedicated and highly notable players, however, most significantly Mekos, who managed to get unusually high tournament placings with a perceived low tier character; the pinnacle of such being Mekos placing 9th at [[SKTAR (tournament)|SKTAR]], which was only the second time (after {{Sm|San}} at [[Apex 2010]]) that a player would place in the top twelve at a national using a perceived low tier character (and this would be the last time in ''Brawl'' that a low tier player would place that high at a national).


The propensity of the aforementioned Lucas players to place significantly higher than their low tier brethren and the best players of some higher-ranked characters, as well as occasionally taking sets off of big name players using high tier characters, led to many players believing Lucas was underrated and not the low tier he was always ranked as. While the BBR would finally formally move Lucas out of the low tier in their latest tier list after having ranked him a low tier for five years, they didn't actually increase his placing, and he remains only one spot removed out of their low tier at his perpetual 30th ranking. The Japanese, however, rank Lucas a bit higher on their tier list, where he ranks 24th in the middle tiers.
The propensity of the aforementioned Lucas players to place significantly higher than their low tier brethren and the best players of some higher-ranked characters, as well as occasionally taking sets off of big name players using high tier characters, led to many players believing Lucas was underrated and not the low tier he was always ranked as. While the BBR would finally formally move Lucas out of the low tier in their latest tier list after having ranked him a low tier for five years, they didn't actually increase his placing, and he remains only one spot removed out of their low tier at his perpetual 30th ranking. The Japanese, however, rank Lucas a bit higher on their tier list, ranking 24th there in their middle tiers.


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==

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