Editing Lucas (SSBB)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 35: | Line 35: | ||
|game=SSBB | |game=SSBB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=Kicks with his right leg twice, then does a spinkick with his left. | |neutraldesc=Kicks with his right leg twice, then does a spinkick with his left. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=11% (sweetspot), 9% (sourspot) | |ftiltdmg=11% (sweetspot), 9% (sourspot) | ||
|ftiltdesc=Launches a small burst of PSI energy in front of himself. Can be angled. | |ftiltdesc=Launches a small burst of PSI energy in front of himself. Can be angled. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=3% (hit 1), 8% (hit 2 clean), 4% (hit 2 late) | |utiltdmg=3% (hit 1), 8% (hit 2 clean), 4% (hit 2 late) | ||
|utiltdesc=Does an aerial flipkick charged with PSI. Can chain into itself at lower damage percentages. | |utiltdesc=Does an aerial flipkick charged with PSI. Can chain into itself at lower damage percentages. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=Crouches and spins with his leg out. The tip of the attack can sometimes cause opponents to [[trip]]. Very fast; however, the move deals very low knockback, to the point where it does not chain into itself until very high percents and it is even more unsafe on hit than it is on shield at lower percents. | |dtiltdesc=Crouches and spins with his leg out. The tip of the attack can sometimes cause opponents to [[trip]]. Very fast; however, the move deals very low knockback, to the point where it does not chain into itself until very high percents and it is even more unsafe on hit than it is on shield at lower percents. | ||
|dashname= | |dashname= | ||
|dashdmg=12% (sweetspot), 10% (sourspot) | |dashdmg=12% (sweetspot), 10% (sourspot) | ||
|dashdesc=Lunges forward, sending forth a burst of PSI energy. Deals more damage closer to Lucas. | |dashdesc=Lunges forward, sending forth a burst of PSI energy. Deals more damage closer to Lucas. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|15}} | |fsmashdmg={{ChargedSmashDmgSSBB|15}} | ||
|fsmashdesc= Swings his stick forward. Like Ness's forward smash, it is a [[reflectors|reflector]], but is faster and deals less damage compared to Ness' bat. | |fsmashdesc= Swings his stick forward. Like Ness's forward smash, it is a [[reflectors|reflector]], but is faster and deals less damage compared to Ness' bat. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|2}} (hit 1), {{ChargedSmashDmgSSBB|19}}, {{ChargedSmashDmgSSBB|18}}, {{ChargedSmashDmgSSBB|16}}, {{ChargedSmashDmgSSBB|14}}, or {{ChargedSmashDmgSSBB|12}} (clean to late hit 2). | |usmashdmg={{ChargedSmashDmgSSBB|2}} (hit 1), {{ChargedSmashDmgSSBB|19}}, {{ChargedSmashDmgSSBB|18}}, {{ChargedSmashDmgSSBB|16}}, {{ChargedSmashDmgSSBB|14}}, or {{ChargedSmashDmgSSBB|12}} (clean to late hit 2). | ||
|usmashdesc=Releases a burst of PSI that erupts above his head. It has slow start-up but deals immense knockback and leaves horrid lag afterwards, rendering it very easily punished. Second strongest up smash in the game behind {{SSBB|Ivysaur}}. | |usmashdesc=Releases a burst of PSI that erupts above his head. It has slow start-up but deals immense knockback and leaves horrid lag afterwards, rendering it very easily punished. Second strongest up smash in the game behind {{SSBB|Ivysaur}}. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|17}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2), {{ChargedSmashDmgSSBB|11}} (hit 3) | |dsmashdmg={{ChargedSmashDmgSSBB|17}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2), {{ChargedSmashDmgSSBB|11}} (hit 3) | ||
|dsmashdesc=Points at the ground and shoots three bursts of PSI energy. Each burst deals less damage, but has more range than the last. It's possible to hit more than once if Lucas is on a moving platform, like the one on [[Smashville]], or if the opponent is under the effects of slow motion. Though difficult to pull off, it will do 47% damage when all hits connect and fully charged. | |dsmashdesc=Points at the ground and shoots three bursts of PSI energy. Each burst deals less damage, but has more range than the last. It's possible to hit more than once if Lucas is on a moving platform, like the one on [[Smashville]], or if the opponent is under the effects of slow motion. Though difficult to pull off, it will do 47% damage when all hits connect and fully charged. | ||
|nairname= | |nairname= | ||
|nairdmg=2% (hits 1-7), 3% (hit 8) | |nairdmg=2% (hits 1-7), 3% (hit 8) | ||
|nairdesc=Spins in a gyro pattern with PSI energy around him. If used in a [[short hop]] without the last hit connecting, he can set up a [[lock]] at early percentages by [[footstool]]ing his opponent and immediately using Zair or PSI Magnet to cancel his vertical momentum while facing the same direction as his opponent. Lucas's fastest aerial. | |nairdesc=Spins in a gyro pattern with PSI energy around him. If used in a [[short hop]] without the last hit connecting, he can set up a [[lock]] at early percentages by [[footstool]]ing his opponent and immediately using Zair or PSI Magnet to cancel his vertical momentum while facing the same direction as his opponent. Lucas's fastest aerial. | ||
|fairname= | |fairname= | ||
|fairdmg=12% (clean sweetspot), 10% (clean sourspot), 8% (late) | |fairdmg=12% (clean sweetspot), 10% (clean sourspot), 8% (late) | ||
|fairdesc=Kicks his foot forward, launching a burst PSI in front of himself. | |fairdesc=Kicks his foot forward, launching a burst PSI in front of himself. | ||
|bairname= | |bairname= | ||
|bairdmg=12% (meteor sweetspot), 10% (sweetspot), 9% (sourspot), 7% (tip) | |bairdmg=12% (meteor sweetspot), 10% (sweetspot), 9% (sourspot), 7% (tip) | ||
|bairdesc=Sweeps his legs behind him, leaving a trail of PSI energy. Can meteor smash if sweetspotted. Notable for being the only meteor-smashing back aerial in ''Brawl'', although it has poor horizontal knockback if sourspotted. | |bairdesc=Sweeps his legs behind him, leaving a trail of PSI energy. Can meteor smash if sweetspotted. Notable for being the only meteor-smashing back aerial in ''Brawl'', although it has poor horizontal knockback if sourspotted. | ||
|uairname= | |uairname= | ||
|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Headbutts upwards. Decent knockback. | |uairdesc=Headbutts upwards. Decent knockback. | ||
|dairname= | |dairname= | ||
|dairdmg=5% (hits 1-4) | |dairdmg=5% (hits 1-4) | ||
|dairdesc=Stomps his feet downwards four times, leaving a trail of PSI energy. The fourth hit can meteor smash weakly and can also set up a [[lock]] using his down tilt, followed by a smash attack, if the opponent does not [[tech]] the meteor smash. The attack does not link very properly, due to the first three hits having vertical knockback. | |dairdesc=Stomps his feet downwards four times, leaving a trail of PSI energy. The fourth hit can meteor smash weakly and can also set up a [[lock]] using his down tilt, followed by a smash attack, if the opponent does not [[tech]] the meteor smash. The attack does not link very properly, due to the first three hits having vertical knockback. | ||
|zairname= | |zairname=[[Rope Snake]] ({{ja|ヒモヘビ|Himohebi}}) | ||
|zairdmg=0% | |zairdmg=0% | ||
|zairdesc=Sends his Rope Snake out in front of him. Deals no damage; for recovery purposes only. It can eliminate all landing lag when used in short hops. | |zairdesc=Sends his Rope Snake out in front of him. Deals no damage; for recovery purposes only. It can eliminate all landing lag when used in short hops. | ||
|grabname=Rope Snake ({{ja|ヒモヘビ|Himohebi}}) | |grabname=Rope Snake ({{ja|ヒモヘビ|Himohebi}}) | ||
|grabdesc=Pulls out his Rope Snake which extends and grabs the opponent. Long range and less laggy than other tether grabs, especially his [[pivot grab]]. | |grabdesc=Pulls out his Rope Snake which extends and grabs the opponent. Long range and less laggy than other tether grabs, especially his [[pivot grab]]. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Headbutts the opponent. One of the fastest pummels in the game. | |pummeldesc=Headbutts the opponent. One of the fastest pummels in the game. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=10% | |fthrowdmg=10% | ||
|fthrowdesc=Uses telekinesis to launch the opponent in front of himself. | |fthrowdesc=Uses telekinesis to launch the opponent in front of himself. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=10% | |bthrowdmg=10% | ||
|bthrowdesc=Telekinetically tosses the opponent behind him. Very high KO potential, being one of the strongest back throws in the game. | |bthrowdesc=Telekinetically tosses the opponent behind him. Very high KO potential, being one of the strongest back throws in the game. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Telekinetically whirls the opponent around his head, then throws them straight up. Can KO at high percent. | |uthrowdesc=Telekinetically whirls the opponent around his head, then throws them straight up. Can KO at high percent. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc=Telekinetically slams opponent down, then launches them upwards after a brief delay. Can combo into up tilt at early percents. Strongest down throw in the game. | |dthrowdesc=Telekinetically slams opponent down, then launches them upwards after a brief delay. Can combo into up tilt at early percents. Strongest down throw in the game. |