Editing Lucas (SSB4)

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**{{change|Up aerial now uses a static hitbox, rather than being attached to Lucas' head. The hitbox is positioned higher to compensate (y offset: 4 → 14).}}
**{{change|Up aerial now uses a static hitbox, rather than being attached to Lucas' head. The hitbox is positioned higher to compensate (y offset: 4 → 14).}}
***{{buff|This gives up aerial more vertical range overall, and gives it more consistent vertical range.}}
***{{buff|This gives up aerial more vertical range overall, and gives it more consistent vertical range.}}
***{{nerf|However, this also greatly hinders its horizontal and downwards range, making it much harder to connect against grounded opponents and creating a glaring blindspot directly in front of Lucas.}}
***{{nerf|However, this also greatly hinders its horizontal and downwards range, making it much harder to connect against grounded opponents.}}
**{{nerf|Up aerial has more startup lag with a shorter duration (frames 5-9 → 7-9).}}
**{{nerf|Up aerial has more startup lag with a shorter duration (frames 5-9 → 7-9).}}
**{{nerf|Up aerial auto-cancels much later (frame 25 → 38), no longer doing so in a short hop.}}
**{{nerf|Up aerial auto-cancels much later (frame 25 → 38), no longer doing so in a short hop.}}

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