Editing Lucas (SSB4)
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**{{nerf|Neutral aerial has more startup (frame 5 → 7) and ending lag (FAF 40 → 45).}} | **{{nerf|Neutral aerial has more startup (frame 5 → 7) and ending lag (FAF 40 → 45).}} | ||
**{{nerf|Neutral aerial has a new more exaggerated animation. This new animation is much longer (44 frames → 71), increasing the amount of time Lucas cannot grab ledges after performing the move.}} | **{{nerf|Neutral aerial has a new more exaggerated animation. This new animation is much longer (44 frames → 71), increasing the amount of time Lucas cannot grab ledges after performing the move.}} | ||
**{{nerf|Neutral aerial [[auto-cancel]]s later (frame 28 → 37), no longer doing so in a short hop, | **{{nerf|Neutral aerial [[auto-cancel]]s later (frame 28 → 37), no longer doing so in a short hop, led alone almost straight after the hitboxes are no longer active. This noticeably hinders neutral aerial's approach potential and safety.}} | ||
**{{nerf|Neutral aerial no longer has an initial auto-cancel window (frames 1-4 → 0).}} | **{{nerf|Neutral aerial no longer has an initial auto-cancel window (frames 1-4 → 0).}} | ||
**{{nerf|Neutral aerial now only has four loop hits instead of seven, considerably reducing its maximum damage (17% → 12%).}} | **{{nerf|Neutral aerial now only has four loop hits instead of seven, considerably reducing its maximum damage (17% → 12%).}} |