Editing Lucas (PM)

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==Attributes==
==Attributes==
In ''Project M'', Lucas boasts excellent mobility with fast, low commitment neutral tools, versatile combo tools, and insanely powerful smash attacks.  His out-of-shield game also grants Lucas good neutral or punishing options, such as his down aerial. His recovery, while risky, is extremely versatile and can travel long distances very quickly using his double jump (which can be cancelled into an aerial or airdodge), z-tether, a fall-decelerator in PSI Magnet which can also be jump cancelled similarly to Fox's Reflector, and his Thunder-looping. PSI Magnet also lets him deal with camping by absorbing energy projectiles, and to help with this he can also access his new neutral special {{s|wikibound|Offense Up}}. This move increases the power of his already devastating smash attacks, especially useful as it increases the size of his up smash alongside its power.
In ''Project M'', Lucas boasts excellent mobility with fast, low commitment neutral tools, versatile combo tools, and insanely powerful smash attacks.  PK Freeze is a decent projectile that can lead into multiple followups, one of these followups being his extremely dangerous [[DACUS]], which can make it unsafe to be above Lucas and can finish off combos from entire stages. He additionally has ease in hit-and-run combat courtesy of his extremely fast mobility on the ground. To a lesser extent, his double-jump cancelled aerials and b-reverses also give him long-distance mobility. Lucas has excellent shield pressure due to his DJC-aerials, powerful up throw that ignores weight, long wavedash, and his PSI Magnet, which can be jump-cancelled similarly to Fox's reflector.  


His ledge options are serviceable, such as stalling with PK Thunder,  gaining back his invincibility with a z-tether, threaten at close range with a ledge-hop PSI Magnet, and make use of his passable ledgedash. He also has access to one of the most technically difficult techniques in the game in the "snekdash", which if the demands are met can make some of Lucas' ledge options completely invincible. PK Freeze is a decent projectile that can lead into multiple followups, one of these followups being his extremely dangerous [[DACUS]], which can make it unsafe to be above Lucas and can finish off combos from entire stages. He additionally has ease in hit-and-run combat courtesy of his extremely fast mobility on the ground. To a lesser extent, his double-jump cancelled aerials and b-reverses also give him long-distance mobility. Lucas has excellent shield pressure due to his DJC-aerials, powerful up throw that ignores weight, long wavedash, and jump-cancelled PSI Magnet. All of these build onto his greatest strength: his combo ability. His versatile options across the board, ability to traverse whole stages very quickly, and very early KO moves make it not unreasonable for Lucas to bring someone from 0% to a KO.
===Strengths===


However, Lucas also has weaknesses. His subpar tech roll and bad combo weight make it easy to punish and fatally chain Lucas if he makes a mistake. He also has short range and poor edgeguarding abilities, which slightly dampen his stellar combo ability and can make it difficult to secure a KO. His unique double jump also gives him trouble against platform camping, as he can't quickly punish his opponent for doing so. His ability to start combos is also slightly weakened by his tether grab, which doesn't have great range by the standards of tethers but is still rather slow.  
*Combo game with unmatched versatility, allowing him to follow up and KO on both knockdown situations and airborne opponents.


Overall, Lucas is a character who can make it very difficult for opponents who have bad out of shield options or moves that are less safe on whiff. His power additionally gives him an upper hand against characters who would otherwise survive longer at early percents. However, he has a hard time dealing with characters who can easily out-range or gimp him and have good tech-chasing options or chaingrabs. Overall, Lucas has significantly better matchups than he did in ''Brawl'', and that has led to above average tournament results and representation.
 
 
===Lesser Strengths===
 
*Can go deep offstage both horizontally and vertically and still recover.
 
*Has a plethora of recovery mixups by with his airodge and z-tether, PK Thunder looping, or stalling using PSI magnet.
 
*Can respond to camping by absorbing energy projectiles like lasers or fireballs, or charging his Offense Up.
 
*Has OK out of shield options with aerials, most notably dair.
 
===Weaknesses===
*Short range with most attacks.
 
*Tether grab is quite laggy, and slower to come out than other grabs. Especially bad out of shield, but can reach some laggier attacks even after shield pushback.
 
*Easy combo weight and bad tech roll make him an easy target for chain grabs, tech chases, and juggles.
 
*Lucas's edgeguards are less than stellar, and he often relies on a read to secure the kill against most recoveries.
 
*Struggles against platform camping, with the initial dip in his double jump giving him trouble quickly reaching the highest platform.
 
===Ledge Options===
Lucas has decent ledge options. Once he is on ledge, Lucas can stall with PK Thunder, quickly refresh invincibility (once) with his ropesnake, threaten those too close with ledge hop PSI magnet, and has a passable ledgedash. There are also rumors of a legendary "snekdash" which, while bewildering in its technical difficulty, gives Lucas completely invincible options coming off of the ledge.
 
===Offense Up===
While Lucas had powerful smash attacks in ''Brawl'', they can be even more deadly in ''Project M'' with the help of his new Neutral Special move, {{s|wikibound|Offense Up}}. This move increases the strength of his smash attacks, allowing him to KO faster from on stage. It also increases the vertical reach and overall size of Up Smash, necessary for finishing a combo on floatier characters like Luigi. Unlike most charge moves, as long as the player doesn't miss with a smash attack, they continue to keep the move charged.
 
Overall, Lucas is a character who can make it very difficult for opponents who have bad out of shield options or moves that are less safe on whiff. His power additionally gives him an upper hand against characters who would otherwise survive longer at early percents. However, he has a hard time dealing with characters who can easily out-range or gimp him and have good tech-chasing options or chaingrabs. Overall, Lucas has significantly better matchups than he did in '''Brawl''', and that has led to highly above average tournament results and representation.


==Changes from ''Brawl'' to PM==
==Changes from ''Brawl'' to PM==

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