Editing Lucas (PM)
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Latest revision | Your text | ||
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*{{buff|PK Freeze has less hitlag and is now SDIable.}} | *{{buff|PK Freeze has less hitlag and is now SDIable.}} | ||
*{{nerf|Tether no longer has a hitbox attached to it when it is grabbing the ledge.}} | *{{nerf|Tether no longer has a hitbox attached to it when it is grabbing the ledge.}} | ||
*{{ | *{{change|Cliff jump height slightly reduced.}} | ||
*{{change|Air jump animations cleaned up.}} | *{{change|Air jump animations cleaned up.}} | ||
*{{change|Boost smash window adjusted to be more appropriate for his jump speed.}} | *{{change|Boost smash window adjusted to be more appropriate for his jump speed.}} | ||
*{{change|Forward smash angled up does slightly more damage while angled down does slightly less.}} | *{{change|Forward smash angled up does slightly more damage while angled down does slightly less.}} | ||
*{{change|Down smash is two parts just like Link's forward smash.}} | *{{change|Down smash is two parts just like Link's forward smash.}} | ||
*{{ | *{{change|Neutral air now uses weight dependent set knockback on linking hits and is slightly more SDIable.}} | ||
*{{change|Forward air has normal hitlag.}} | *{{change|Forward air has normal hitlag.}} | ||
*{{change|Back air now uses the new light element effect.}} | *{{change|Back air now uses the new light element effect.}} | ||
*{{ | *{{change|Up air has normal hitlag, and now has a sweetspot that uses the new light element effect.}} | ||
*{{change|Grab animations edited to not look as awkward.}} | *{{change|Grab animations edited to not look as awkward.}} | ||
*{{change|PSI Magnet has an actual start up animation, allowing reversals, but the hit and jump cancel timings remain the same as before.}} | *{{change|PSI Magnet has an actual start up animation, allowing reversals, but the hit and jump cancel timings remain the same as before.}} |