Editing Lucas (PM)
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{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Lucas | |name = Lucas | ||
|image = {{tabber|title1=Classic (PM)| | |image = {{tabber|title1=Classic (PM)|tab1=[[File:Lucas SSBB.jpg|250px]]|title2=Classic (P+)|tab2=[[File:PPlus Lucas.png|250px]]|title3=Masked Man|tab3=[[File:PMLucasAlt.png|250px]]}} | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
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'''Lucas''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been given new options and moves in his recreation from ''Brawl'' to ''Project M''. | '''Lucas''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been given new options and moves in his recreation from ''Brawl'' to ''Project M''. | ||
Lucas ranks 15th out of 41 on the [[Project M#Tier list|official]] [[tier list]], near the bottom of the A- tier, a substantial improvement over his 30th out of 38 placement in ''Brawl'' | Lucas ranks 15th out of 41 on the [[Project M#Tier list|official]] [[tier list]], near the bottom of the A- tier, a substantial improvement over his 30th out of 38 placement in ''Brawl''. | ||
==Attributes== | ==Attributes== | ||
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==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== | ||
Lucas was heavily buffed from ''Brawl'' to ''Project M''. His ground mobility has been improved with his dashing speed increased and the ability to [[wavedash]], and overall the power of his attacks have been increased. One of his biggest buffs is the removal of the extra 10 grab-release frames that plagued him in ''Brawl'', as such he is no longer as vulnerable to [[grab release]] follow-ups. Lucas has been given many new options to combo and KO opponents on-stage, such as his new [[neutral attack]] and [[up tilt]] being reliable combo starters. His new neutral special, Offense Up, replaces his almost non-competitivly viable PK Freeze. When charged it signifficantly increases the damage, knockback, and range of his smash attacks giving him more viable KOing options. PK Freeze has been moved to his side special replacing PK Fire, however the physics are more akin to PK Fire. PK Freeze gives him a better approach due to being executed faster, especially in the air, and having more hitlag and reduced knockback to give him better follow-ups. PK Thunder has less startup and now corners tighter, making it much safer to use for a [[recovery]] and also allowing him to use it in tighters areas. PSI Magnet is now a useful combo technique as it can now be | Lucas was heavily buffed from ''Brawl'' to ''Project M''. His ground mobility has been improved with his dashing speed increased and the ability to [[wavedash]], and overall the power of his attacks have been increased. One of his biggest buffs is the removal of the extra 10 grab-release frames that plagued him in ''Brawl'', as such he is no longer as vulnerable to [[grab release]] follow-ups. Lucas has been given many new options to combo and KO opponents on-stage, such as his new [[neutral attack]] and [[up tilt]] being reliable combo starters. His new neutral special, Offense Up, replaces his almost non-competitivly viable PK Freeze. When charged it signifficantly increases the damage, knockback, and range of his smash attacks giving him more viable KOing options. PK Freeze has been moved to his side special replacing PK Fire, however the physics are more akin to PK Fire. PK Freeze gives him a better approach due to being executed faster, especially in the air, and having more hitlag and reduced knockback to give him better follow-ups. PK Thunder has less startup and now corners tighter, making it much safer to use for a [[recovery]] and also allowing him to use it in tighters areas. PSI Magnet is now a useful combo technique as it can now be | ||
jump-canceled and damages constantly rather than only at the end of the move, while at the same time making it less punishable. | jump-canceled and damages constantly rather than only at the end of the move, while at the same time making it less punishable. | ||
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The changes to ''Project M''{{'}}s engine also benefit Lucas: Lucas now has a much better approach thanks to a long [[wavedash]] due to his lower traction. Directional air dodges now provide him with an extra form of [[recovery]] besides PK Thunder. Additionally, Lucas can now DACUS, which has the longest distance in the game and, combined with Offense Up, provides him with a dangerous finisher. | The changes to ''Project M''{{'}}s engine also benefit Lucas: Lucas now has a much better approach thanks to a long [[wavedash]] due to his lower traction. Directional air dodges now provide him with an extra form of [[recovery]] besides PK Thunder. Additionally, Lucas can now DACUS, which has the longest distance in the game and, combined with Offense Up, provides him with a dangerous finisher. | ||
However, Lucas has received some nerfs. The main nerfs he received were to the range of his PSI attacks and recovery. Lucas has lost many of the advanced techniques he had with his side special: Unlike PK Fire, PK Freeze does not push Lucas backwards, which removed his ability to perform the [[Magnet Pull]] technique thus removing its use for recovery, along with the removal of [[Zap Jump]]. While PK Thunder has been made safer, it now travels a much shorter distance making his recovery worse. PSI Magnet's absorbing hitbox is smaller now, and it no longer turns Lucas around to absorb projectiles that are behind him. Lucas's endurance is much worse now as he is now the 8th lightest character in the game. Without the use of Offense Up, his smash attacks have reduced range and power thus reducing their KO potential. Overall it is more difficult to land the sweetspot for some attacks, such as forward tilt and forward aerial. | However, Lucas has received some nerfs however. The main nerfs he received were to the range of his PSI attacks and recovery. Lucas has lost many of the advanced techniques he had with his side special: Unlike PK Fire, PK Freeze does not push Lucas backwards, which removed his ability to perform the [[Magnet Pull]] technique thus removing its use for recovery, along with the removal of [[Zap Jump]]. While PK Thunder has been made safer, it now travels a much shorter distance making his recovery worse. PSI Magnet's absorbing hitbox is smaller now, and it no longer turns Lucas around to absorb projectiles that are behind him. Lucas's endurance is much worse now as he is now the 8th lightest character in the game. Without the use of Offense Up, his smash attacks have reduced range and power thus reducing their KO potential. Overall it is more difficult to land the sweetspot for some attacks, such as forward tilt and forward aerial. | ||
Overall Lucas's buffs outweigh his nerfs and his matchups and performance is | Overall Lucas's buffs outweigh his nerfs and his matchups and performance is signifficantly better than it was in ''Brawl''. His tournament representation has generally been much better than it was in ''Brawl''. While previously a low-mid tier in ''Brawl'', he is now considered a high tier character (15 out of 41). | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|[[Up throw]] and [[PK Fire]] now use freezing graphics instead of PSI and fire graphics, respectively.}} | *{{change|[[Up throw]] and [[PK Fire]] now use freezing graphics instead of PSI and fire graphics, respectively.}} | ||
*{{buff|When using Lucas's up [[taunt]], holding the input will actually make him [[trip]], giving him the option to roll or [[floor attack]], allowing situational [[mindgame]]s.}} | *{{buff|When using Lucas's up [[taunt]], holding the input will actually make him [[trip]], giving him the option to roll or [[floor attack]], allowing situational [[mindgame]]s.}} | ||
===Attributes=== | ===Attributes=== | ||
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*{{buff|Lucas's additional lag from a grounded [[grab release]] has been removed; he is no longer vulnerable to grounded grab release followups or infinites. He is also less vulnerable to air release followups due to the changes to the grab release mechanics.}} | *{{buff|Lucas's additional lag from a grounded [[grab release]] has been removed; he is no longer vulnerable to grounded grab release followups or infinites. He is also less vulnerable to air release followups due to the changes to the grab release mechanics.}} | ||
*{{buff|Lucas now has a sliding [[DACUS]] which is also the longest DACUS in ''Project M''. In ''Brawl'', a DACUS would completely halt his momentum. This significantly improves up smash's approach potential.}} | *{{buff|Lucas now has a sliding [[DACUS]] which is also the longest DACUS in ''Project M''. In ''Brawl'', a DACUS would completely halt his momentum. This significantly improves up smash's approach potential.}} | ||
*{{change|Lucas' fall speed is much higher (1.37 → 2.3) going from the 21st highest out of 39 characters to the 9th highest out of 41. This | *{{change|Lucas' fall speed is much higher (1.37 → 2.3) going from the 21st highest out of 39 characters to the 9th highest out of 41. This improve his vertical endurance but makes him more susceptible to combos.}} | ||
*{{change|Lucas' gravity is higher (0.09 → 0.125). This improves his vertical endurance but make him more susceptible to combos.}} | *{{change|Lucas' gravity is higher (0.09 → 0.125). This improves his vertical endurance but make him more susceptible to combos.}} | ||
*{{buff|Lucas' [[jump|full hop]] is much higher now being the second highest in ''Project M''.}} | *{{buff|Lucas' [[jump|full hop]] is much higher now being the second highest in ''Project M''.}} | ||
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|- | |- | ||
! colspan=2 | Up special | ! colspan=2 | Up special | ||
| [[PK Thunder]] || 10% (PK Thunder head), 1% (PK Thunder tail)<br/>PK Thunder 2: 8% (hit 1), 3% (hits 2-7), 8% (hit 8) || Lucas generates a ball of lightning which can be directed with the [[control stick]]/d-pad. Like Ness's PK Thunder, it can be directed into Lucas to launch him. Unlike Ness's version, however, it does not fizzle out after hitting a foe and instead causes repeated damage. The latter also applies to his PK Thunder 2. As such, using PK Thunder will result in Lucas not being able to move or defend, because the control stick/d-pad is used to aim the projectile. This move can also be used to interrupt recoveries. | | [[PK Thunder]] || 10% (PK Thunder head), 1% (PK Thunder tail)<br/>PK Thunder 2: 8% (hit 1), 3% (hits 2-7), 8% (hit 8) || Lucas generates a ball of lightning which can be directed with the the [[control stick]]/d-pad. Like Ness's PK Thunder, it can be directed into Lucas to launch him. Unlike Ness's version, however, it does not fizzle out after hitting a foe and instead causes repeated damage. The latter also applies to his PK Thunder 2. As such, using PK Thunder will result in Lucas not being able to move or defend, because the control stick/d-pad is used to aim the projectile. This move can also be used to interrupt recoveries. | ||
|- | |- | ||
! colspan=2 | Down special | ! colspan=2 | Down special | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Ant|USA}} - Ranked 13th on the [[NY/NJ Project M Power Rankings|NY/NJ ''Project M'' Power Rankings]]. | |||
*{{Sm|Frost|USA}} MI | |||
*{{Sm|Hyperflame|USA}} MDVA (PMRank 2016 #8). Currently the best Lucas player in the world, and the first Lucas player to win a National in the history of ''Project M'', doing so at [[Blacklisted 3]]. | |||
*{{ | *{{Sm|Kaito|Japan}} - The best ''Project M'' player in Japan during 3.02. | ||
*{{ | *{{Sm|Kip|USA}} - Ranked 1st on the Georgia Project M Power Rankings. | ||
*{{ | *{{Sm|Narq|USA}} NY/NJ | ||
*{{Sm| | *{{Sm|Neon|USA}} AZ - One of the best Lucas players in the world during 3.02, but still very skilled in 3.6. | ||
*{{Sm| | *{{Sm|Scraket|USA}} - Ranked 8th on the NorCal ''Project M'' Power Rankings. | ||
*{{Sm| | *{{Sm|Pink Fresh|USA}} - One of the best Lucas players in the world during 3.02. | ||
==Alternate costumes== | ==Alternate costumes== | ||
Lucas has been given an alternate costume based on a segment in ''{{s|wikibound|Mother 3}}'' where Lucas is mistaken for the Pigmasks' general, the {{s|wikibound|Masked Man}}, and passes as him for a while. Lucas's costume features no changes to the visual effects of his attacks, other than that his forward smash now uses the Masked Man's energy sword instead of a stick. | Lucas has been given an alternate costume based on a segment in ''{{s|wikibound|Mother 3}}'' where Lucas is mistaken for the Pigmasks' general, the {{s|wikibound|Masked Man}}, and passes as him for a while. Lucas's costume features no changes to the visual effects of his attacks, other than that his forward smash now uses the Masked Man's energy sword instead of a stick. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
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|[[File:LucasHeadMaskedManPM.png]] | |[[File:LucasHeadMaskedManPM.png]] | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
[[File:LucasoldBairPM.png|thumb|200px|Lucas's back aerial in previous versions of ''Project M''.]] | [[File:LucasoldBairPM.png|thumb|right|200px|Lucas's back aerial in previous versions of ''Project M''.]] | ||
*In previous incarnations, Lucas's back aerial in ''Project M'' was replaced with an aerial roundhouse kick (similar to Ness's forward tilt) that dealt great knockback with high knockback scaling, while his down aerial, a guaranteed meteor smash, had him perform a flip kick downwards. While very powerful, they were not considered versatile enough for competitive play, and were later removed for subsequent versions of the mod in favor of their ''Brawl'' iterations, but with many new buffs (as described above). | *In previous incarnations, Lucas's back aerial in ''Project M'' was replaced with an aerial roundhouse kick (similar to Ness's forward tilt) that dealt great knockback with high knockback scaling, while his down aerial, a guaranteed meteor smash, had him perform a flip kick downwards. While very powerful, they were not considered versatile enough for competitive play, and were later removed for subsequent versions of the mod in favor of their ''Brawl'' iterations, but with many new buffs (as described above). | ||
*Lucas holds the record for the longest Smash Taunt | *In 3.6, Lucas holds the record for the longest Smash Taunt, exceeding 1,000 frames. | ||
*Oddly when Lucas uses his Final Smash, the camera zooming in when executing it has been cut short to where it instantly zooms out after it zooms in. | |||
* | |||
{{Project M}} | {{Project M}} | ||
[[Category:Lucas]] | [[Category:Lucas]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |