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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Lucas | |name = Lucas | ||
|image | |image = [[File:Lucas SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
|moveset1 = Lucas (SSBB) | |moveset1 = Lucas (SSBB) | ||
|altcostume = {{s|wikibound|Masked Man}} Lucas | |altcostume = {{s|wikibound|Masked Man}} Lucas | ||
}} | }} | ||
'''Lucas''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been given new options and moves in his recreation from ''Brawl'' to ''Project M''. | '''Lucas''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been given new options and moves in his recreation from ''Brawl'' to ''Project M''. | ||
Lucas ranks 15th out of 41 on the [[Project M#Tier list|official]] [[tier list]], near the bottom of the A- tier, a substantial improvement over his 30th out of 38 placement in ''Brawl'' | Lucas ranks 15th out of 41 on the [[Project M#Tier list|official]] [[tier list]], near the bottom of the A- tier, a substantial improvement over his 30th out of 38 placement in ''Brawl''. | ||
==Attributes== | ==Attributes== | ||
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==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== | ||
[[File: | [[File:PMLucasAlt.png|thumb|Lucas' alternate costume.]] | ||
Lucas was heavily buffed from ''Brawl'' to ''Project M | Lucas was heavily buffed from ''Brawl'' to ''Project M'', as he was given many new options to combo and KO opponents on-stage. While it may seem Lucas's recovery has been nerfed due to the shorter distance that his up special travels, the new air dodge and tether mechanics allow him to come back on stage with greater ease than before. He is also far less vulnerable to grab release followups due to the changes to the grab release mechanics and the fact that he no longer suffers from additional lag from a ground release. | ||
Lucas has received some nerfs however. The main nerfs he received were to the range of his PSI attacks. Many of his attacks have reduced range and it is more difficult to land the sweetspot for some attacks such as forward tilt and forward aerial. Lucas has also lost many of the advanced techniques he had with his side special and his endurance is much worse due to his lighter weight and he is much more vulnerable to combos himself. | |||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|[[Up throw]] and [[PK Fire]] now use freezing graphics instead of PSI and fire graphics, respectively.}} | *{{change|[[Up throw]] and [[PK Fire]] now use freezing graphics instead of PSI and fire graphics, respectively.}} | ||
*{{buff|When using Lucas's up [[taunt]], holding the input will actually make him [[trip]], giving him the option to roll or [[floor attack]], allowing situational [[mindgame]]s.}} | *{{buff|When using Lucas's up [[taunt]], holding the input will actually make him [[trip]], giving him the option to roll or [[floor attack]], allowing situational [[mindgame]]s.}} | ||
===Attributes=== | ===Attributes=== | ||
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*{{buff|Lucas's additional lag from a grounded [[grab release]] has been removed; he is no longer vulnerable to grounded grab release followups or infinites. He is also less vulnerable to air release followups due to the changes to the grab release mechanics.}} | *{{buff|Lucas's additional lag from a grounded [[grab release]] has been removed; he is no longer vulnerable to grounded grab release followups or infinites. He is also less vulnerable to air release followups due to the changes to the grab release mechanics.}} | ||
*{{buff|Lucas now has a sliding [[DACUS]] which is also the longest DACUS in ''Project M''. In ''Brawl'', a DACUS would completely halt his momentum. This significantly improves up smash's approach potential.}} | *{{buff|Lucas now has a sliding [[DACUS]] which is also the longest DACUS in ''Project M''. In ''Brawl'', a DACUS would completely halt his momentum. This significantly improves up smash's approach potential.}} | ||
*{{change|Lucas' fall speed is much higher (1.37 → 2.3) going from the 21st highest out of 39 characters to the 9th highest out of 41. This | *{{change|Lucas' fall speed is much higher (1.37 → 2.3) going from the 21st highest out of 39 characters to the 9th highest out of 41. This improve his vertical endurance but makes him more susceptible to combos.}} | ||
*{{change|Lucas' gravity is higher (0.09 → 0.125). This improves his vertical endurance but make him more susceptible to combos.}} | *{{change|Lucas' gravity is higher (0.09 → 0.125). This improves his vertical endurance but make him more susceptible to combos.}} | ||
*{{buff|Lucas' [[jump|full hop]] is much higher now being the second highest in ''Project M''.}} | *{{buff|Lucas' [[jump|full hop]] is much higher now being the second highest in ''Project M''.}} | ||
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*{{buff|Lucas has a new neutral attack, he creates a spark of PSI in one hand, and then spins around and creates a spark of PSI in the same hand. It is better combo opener than his old neutral attack.}} | *{{buff|Lucas has a new neutral attack, he creates a spark of PSI in one hand, and then spins around and creates a spark of PSI in the same hand. It is better combo opener than his old neutral attack.}} | ||
*{{nerf|New neutral attack only has 2 hits making it deal less damage overall (10% → 6%).}} | *{{nerf|New neutral attack only has 2 hits making it deal less damage overall (10% → 6%).}} | ||
*{{nerf|Forward tilt deals less knockback hindering its KO potential. It also has less range and the sourspot now takes priority over the sweetspot making the sweetspot harder to land.}} | *{{nerf|Forward tilt deals less knockback hindering its KO potential. It also has less range and the sourspot now takes priority over the sweetspot making the sweetspot harder to land.}} | ||
*{{buff|[[Up tilt]] is now a flash kick in an arc-like fashion in front of him, which has slightly more range in front of Lucas and it has much more utility than his previous up tilt, and it can easily lead-up into combos or a [[down aerial]].}} | *{{buff|[[Up tilt]] is now a flash kick in an arc-like fashion in front of him, which has slightly more range in front of Lucas and it has much more utility than his previous up tilt, and it can easily lead-up into combos or a [[down aerial]].}} | ||
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*{{nerf|PSI Magnet is less effective at edgeguarding, and its absorbing hitbox's radius was reduced. It also no longer turns Lucas around to absorb projectiles behind him.}} | *{{nerf|PSI Magnet is less effective at edgeguarding, and its absorbing hitbox's radius was reduced. It also no longer turns Lucas around to absorb projectiles behind him.}} | ||
==Revisions== | ==Revisions== | ||
===v2.5b=== | ===v2.5b=== | ||
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|- | |- | ||
! colspan=2 rowspan=2 | Neutral attack | ! colspan=2 rowspan=2 | Neutral attack | ||
| rowspan=2 | || 3% || rowspan=2 | Lucas throws out one hand creating a spark of PSI energy, then spins and throws out the same hand, creating another spark of PSI energy. The second hit moves Lucas a small distance forward | | rowspan=2 | || 3% || rowspan=2 | Lucas throws out one hand creating a spark of PSI energy, then spins and throws out the same hand, creating another spark of PSI energy. The second hit moves Lucas a small distance forward. | ||
|- | |- | ||
| 3% | | 3% | ||
|- | |- | ||
! colspan=2 | Forward tilt | ! colspan=2 | Forward tilt | ||
| || 11% (sweetspot), 9% (sourspot) || Lucas does a | | || 11% (sweetspot), 9% (sourspot) || Lucas does a palm thrust that launches a small burst of PSI energy. This move can be angled up or down. | ||
|- | |- | ||
! colspan=2 | Up tilt | ! colspan=2 | Up tilt | ||
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|- | |- | ||
! colspan=2 | Dash attack | ! colspan=2 | Dash attack | ||
| || 10% (clean), 7% (late) || Lucas slides forward, shooting out a burst of PSI energy from his hand | | || 10% (clean), 7% (late) || Lucas slides forward, shooting out a burst of PSI energy from his hand. | ||
|- | |- | ||
! colspan=2 | Forward smash | ! colspan=2 | Forward smash | ||
| || Normal: {{ChargedSmashDmgSSBM|16}}<br/>Offensive Up: {{ChargedSmashDmgSSBM|24}} || Lucas attacks nearby foes by swinging his stick (energy sword when using the Masked Man costume) horizontally forward. The tip of the stick launches enemies at a more horizontal angle | | || Normal: {{ChargedSmashDmgSSBM|16}}<br/>Offensive Up: {{ChargedSmashDmgSSBM|24}} || Lucas attacks nearby foes by swinging his stick (energy sword when using the Masked Man costume) horizontally forward. The tip of the stick launches enemies at a more horizontal angle. Can [[reflect]] [[projectiles]]. This move can be angled up or down. | ||
|- | |- | ||
! colspan=2 | Up smash | ! colspan=2 | Up smash | ||
| || Normal: {{ChargedSmashDmgSSBM|20}} (clean), {{ChargedSmashDmgSSBM|16}} (late)<br/>Offensive Up: {{ChargedSmashDmgSSBM|30}} (clean), {{ChargedSmashDmgSSBM|24}} (late) || Lucas releases a small burst of PSI that erupts above his head. It has slow start-up and leaves horrid lag afterwards, rendering it very easily punished. It is however compensated by its large knockback and range, which is even stronger through Offense Up. When fully charged, it can KO at 62%, and when fully charged through Offense Up, it can KO as early as 45% | | || Normal: {{ChargedSmashDmgSSBM|20}} (clean), {{ChargedSmashDmgSSBM|16}} (late)<br/>Offensive Up: {{ChargedSmashDmgSSBM|30}} (clean), {{ChargedSmashDmgSSBM|24}} (late) || Lucas releases a small burst of PSI that erupts above his head. It has slow start-up and leaves horrid lag afterwards, rendering it very easily punished. It is however compensated by its large knockback and range, which is even stronger through Offense Up. When fully charged, it can KO at 62%, and when fully charged through Offense Up, it can KO as early as 45%. | ||
|- | |- | ||
! colspan=2 rowspan=2 | Down smash | ! colspan=2 rowspan=2 | Down smash | ||
| rowspan=2 | || Normal: {{ChargedSmashDmgSSBM|17}}<br/>Offensive Up: {{ChargedSmashDmgSSBM|26}} || rowspan=2 | Lucas points at the ground and shoots a burst of PSI energy in front of his feet. It's possible for Lucas to unleash a second burst by pressing the attack button right after the first. It is unlikely that both hits will connect on the same enemy | | rowspan=2 | || Normal: {{ChargedSmashDmgSSBM|17}}<br/>Offensive Up: {{ChargedSmashDmgSSBM|26}} || rowspan=2 | Lucas points at the ground and shoots a burst of PSI energy in front of his feet. It's possible for Lucas to unleash a second burst by pressing the attack button right after the first. It is unlikely that both hits will connect on the same enemy. | ||
|- | |- | ||
|Normal: {{ChargedSmashDmgSSBM|14}}<br/>Offensive Up: {{ChargedSmashDmgSSBM|21}} | |Normal: {{ChargedSmashDmgSSBM|14}}<br/>Offensive Up: {{ChargedSmashDmgSSBM|21}} | ||
|- | |- | ||
! colspan=2 | Neutral aerial | ! colspan=2 | Neutral aerial | ||
| || 2% (hits 1-4), 6% (hit 5), 4% (landing) || Lucas spins in a gyro pattern with PSI energy around him, with the last hit having decent knockback | | || 2% (hits 1-4), 6% (hit 5), 4% (landing) || Lucas spins in a gyro pattern with PSI energy around him, with the last hit having decent knockback. | ||
|- | |- | ||
! colspan=2 | Forward aerial | ! colspan=2 | Forward aerial | ||
| || Clean: 12% (sweetspot), 8% (sourspot)<br/>Late: 8% (sweetspot), 7% (sourspot) || Lucas kicks one foot forward, launching a burst of PSI energy. Can even be linked into itself or even into a down aerial for a Ken combo | | || Clean: 12% (sweetspot), 8% (sourspot)<br/>Late: 8% (sweetspot), 7% (sourspot) || Lucas kicks one foot forward, launching a burst of PSI energy. Can even be linked into itself or even into a down aerial for a Ken combo. | ||
|- | |- | ||
! colspan=2 | Back aerial | ! colspan=2 | Back aerial | ||
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|- | |- | ||
! colspan=2 | Up aerial | ! colspan=2 | Up aerial | ||
| || 10% || Does a quick headbutt that deals low knockback. Has a | | || 10% || Does a quick headbutt that deals low knockback. Has a bit of ending lag. | ||
|- | |- | ||
! colspan=2 | Down aerial | ! colspan=2 | Down aerial | ||
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|- | |- | ||
! colspan=2 | Grab | ! colspan=2 | Grab | ||
| || — || Lucas sends Duster's Rope Snake forward to grab nearby enemies. Has | | || — || Lucas sends Duster's Rope Snake forward to grab nearby enemies. Has noticeable ending lag if it misses. | ||
|- | |- | ||
! colspan=2 | Pummel | ! colspan=2 | Pummel | ||
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|- | |- | ||
! colspan=2 | Neutral special | ! colspan=2 | Neutral special | ||
| {{s|wikibound|Offense Up}} || 10% (spark) || When the special button is held, Lucas begins channeling psychic power, complete with a weak [[wind]] effect that pushes nearby foes. After a few seconds, Lucas's hands glow with power and the next smash attack that he performs deals greater damage, shield damage, and knockback. While Offense Up is charged, Lucas can also press the special button to produce an spark-like attack around himself that can damage foes with little to no startup. Hitting with a smash attack or the spark will allow Lucas to keep the charge, whereas missing will deplete the charge | | {{s|wikibound|Offense Up}} || 10% (spark) || When the special button is held, Lucas begins channeling psychic power, complete with a weak [[wind]] effect that pushes nearby foes. After a few seconds, Lucas's hands glow with power and the next smash attack that he performs deals greater damage, shield damage, and knockback. While Offense Up is charged, Lucas can also press the special button to produce an spark-like attack around himself that can damage foes with little to no startup. Hitting with a smash attack or the spark will allow Lucas to keep the charge, whereas missing will deplete the charge. | ||
|- | |- | ||
! colspan=2 | Side special | ! colspan=2 | Side special | ||
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|- | |- | ||
! colspan=2 | Up special | ! colspan=2 | Up special | ||
| [[PK Thunder]] || 10% (PK Thunder head), 1% (PK Thunder tail)<br/>PK Thunder 2: 8% (hit 1), 3% (hits 2-7), 8% (hit 8) || Lucas generates a ball of lightning which can be directed with the [[control stick]]/d-pad. Like Ness's PK Thunder, it can be directed into Lucas to launch him. Unlike Ness's version, however, it does not fizzle out after hitting a foe and instead causes repeated damage. The latter also applies to his PK Thunder 2. As such, using PK Thunder will result in Lucas not being able to move or defend, because the control stick/d-pad is used to aim the projectile. This move can also be used to interrupt recoveries. | | [[PK Thunder]] || 10% (PK Thunder head), 1% (PK Thunder tail)<br/>PK Thunder 2: 8% (hit 1), 3% (hits 2-7), 8% (hit 8) || Lucas generates a ball of lightning which can be directed with the the [[control stick]]/d-pad. Like Ness's PK Thunder, it can be directed into Lucas to launch him. Unlike Ness's version, however, it does not fizzle out after hitting a foe and instead causes repeated damage. The latter also applies to his PK Thunder 2. As such, using PK Thunder will result in Lucas not being able to move or defend, because the control stick/d-pad is used to aim the projectile. This move can also be used to interrupt recoveries. | ||
|- | |- | ||
! colspan=2 | Down special | ! colspan=2 | Down special | ||
| [[PSI Magnet]] || 2% (loop), 6% (release), heals 1x the damage of absorbed projectiles || Lucas holds out his hand and creates a small electrical field in front of him that absorbs any energy projectiles shot against him, healing Lucas's by the damage the projectile would have normally dealt. As an attack, it does a small amount of damage to enemies that make contact with the orb, and deals more damage and launches them behind Lucas when he releases it. When used in the air, it halts Lucas's falling speed, similar to Fox's reflector from ''Brawl'', but will do so less often after each repeated use | | [[PSI Magnet]] || 2% (loop), 6% (release), heals 1x the damage of absorbed projectiles || Lucas holds out his hand and creates a small electrical field in front of him that absorbs any energy projectiles shot against him, healing Lucas's by the damage the projectile would have normally dealt. As an attack, it does a small amount of damage to enemies that make contact with the orb, and deals more damage and launches them behind Lucas when he releases it. When used in the air, it halts Lucas's falling speed, similar to Fox's reflector from ''Brawl'', but will do so less often after each repeated use. | ||
|- | |- | ||
! colspan=2 | Final Smash | ! colspan=2 | Final Smash | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Ant|USA}} - Ranked 13th on the [[NY/NJ Project M Power Rankings|NY/NJ ''Project M'' Power Rankings]]. | |||
*{{Sm|Frost|USA}} MI | |||
*{{Sm|Hyperflame|USA}} MDVA (PMRank 2016 #8). Currently the best Lucas player in the world, and the first Lucas player to win a National in the history of ''Project M'', doing so at [[Blacklisted 3]]. | |||
*{{ | *{{Sm|Kaito|Japan}} - The best ''Project M'' player in Japan during 3.02. | ||
*{{ | *{{Sm|Kip|USA}} - Ranked 1st on the Georgia Project M Power Rankings. | ||
*{{ | *{{Sm|Narq|USA}} NY/NJ | ||
*{{Sm| | *{{Sm|Neon|USA}} AZ - One of the best Lucas players in the world during 3.02, but still very skilled in 3.6. | ||
*{{Sm| | *{{Sm|Scraket|USA}} - Ranked 8th on the NorCal ''Project M'' Power Rankings. | ||
*{{Sm| | *{{Sm|Pink Fresh|USA}} - One of the best Lucas players in the world during 3.02. | ||
==Alternate costumes== | ==Alternate costumes== | ||
Lucas has been given an alternate costume based on a segment in ''{{s|wikibound|Mother 3}}'' where Lucas is mistaken for the Pigmasks' general, the {{s|wikibound|Masked Man}}, and passes as him for a while. Lucas's costume features no changes to the visual effects of his attacks, other than that his forward smash now uses the Masked Man's energy sword instead of a stick. | Lucas has been given an alternate costume based on a segment in ''{{s|wikibound|Mother 3}}'' where Lucas is mistaken for the Pigmasks' general, the {{s|wikibound|Masked Man}}, and passes as him for a while. Lucas's costume features no changes to the visual effects of his attacks, other than that his forward smash now uses the Masked Man's energy sword instead of a stick. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
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|[[File:LucasHeadMaskedManPM.png]] | |[[File:LucasHeadMaskedManPM.png]] | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
[[File:LucasoldBairPM.png|thumb|200px|Lucas's back aerial in previous versions of ''Project M''.]] | [[File:LucasoldBairPM.png|thumb|right|200px|Lucas's back aerial in previous versions of ''Project M''.]] | ||
*In previous incarnations, Lucas's back aerial in ''Project M'' was replaced with an aerial roundhouse kick (similar to Ness's forward tilt) that dealt great knockback with high knockback scaling, while his down aerial, a guaranteed meteor smash, had him perform a flip kick downwards. While very powerful, they were not considered versatile enough for competitive play, and were later removed for subsequent versions of the mod in favor of their ''Brawl'' iterations, but with many new buffs (as described above). | *In previous incarnations, Lucas's back aerial in ''Project M'' was replaced with an aerial roundhouse kick (similar to Ness's forward tilt) that dealt great knockback with high knockback scaling, while his down aerial, a guaranteed meteor smash, had him perform a flip kick downwards. While very powerful, they were not considered versatile enough for competitive play, and were later removed for subsequent versions of the mod in favor of their ''Brawl'' iterations, but with many new buffs (as described above). | ||
*Lucas holds the record for the longest Smash Taunt | *In 3.6, Lucas holds the record for the longest Smash Taunt, exceeding 1,000 frames. | ||
{{Project M}} | {{Project M}} | ||
[[Category:Lucas]] | [[Category:Lucas]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |