Editing Lucas (PM)

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! colspan=2 | Forward tilt
! colspan=2 | Forward tilt
| || 11% (sweetspot), 9% (sourspot) || Lucas does a strong palm thrust that launches a small burst of PSI energy. This move can be angled up or down.
| || 11% (sweetspot), 9% (sourspot) || Lucas does a palm thrust that launches a small burst of PSI energy. This move can be angled up or down.
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! colspan=2 | Up tilt
! colspan=2 | Up tilt
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! colspan=2 | Dash attack
! colspan=2 | Dash attack
| || 10% (clean), 7% (late) || Lucas slides forward, shooting out a burst of PSI energy from his hand. Can combo into many different aerials and is a good burst option since it propels him forward a bit.
| || 10% (clean), 7% (late) || Lucas slides forward, shooting out a burst of PSI energy from his hand.
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! colspan=2 | Forward smash
! colspan=2 | Forward smash
| || Normal: {{ChargedSmashDmgSSBM|16}}<br/>Offensive Up: {{ChargedSmashDmgSSBM|24}} || Lucas attacks nearby foes by swinging his stick (energy sword when using the Masked Man costume) horizontally forward. The tip of the stick launches enemies at a more horizontal angle and does more knockback. Can [[reflect]] [[projectiles]]. This move can be angled up or down. This move becomes very strong in Offense Up for how fast it is, killing reliably at the edge at 90%.
| || Normal: {{ChargedSmashDmgSSBM|16}}<br/>Offensive Up: {{ChargedSmashDmgSSBM|24}} || Lucas attacks nearby foes by swinging his stick (energy sword when using the Masked Man costume) horizontally forward. The tip of the stick launches enemies at a more horizontal angle. Can [[reflect]] [[projectiles]]. This move can be angled up or down.
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! colspan=2 | Up smash
! colspan=2 | Up smash
| || Normal: {{ChargedSmashDmgSSBM|20}} (clean), {{ChargedSmashDmgSSBM|16}} (late)<br/>Offensive Up: {{ChargedSmashDmgSSBM|30}} (clean), {{ChargedSmashDmgSSBM|24}} (late) || Lucas releases a small burst of PSI that erupts above his head. It has slow start-up and leaves horrid lag afterwards, rendering it very easily punished. It is however compensated by its large knockback and range, which is even stronger through Offense Up. When fully charged, it can KO at 62%, and when fully charged through Offense Up, it can KO as early as 45%. This Up Smash slides the furthest in the game with [[DACUS]].
| || Normal: {{ChargedSmashDmgSSBM|20}} (clean), {{ChargedSmashDmgSSBM|16}} (late)<br/>Offensive Up: {{ChargedSmashDmgSSBM|30}} (clean), {{ChargedSmashDmgSSBM|24}} (late) || Lucas releases a small burst of PSI that erupts above his head. It has slow start-up and leaves horrid lag afterwards, rendering it very easily punished. It is however compensated by its large knockback and range, which is even stronger through Offense Up. When fully charged, it can KO at 62%, and when fully charged through Offense Up, it can KO as early as 45%.
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! colspan=2 rowspan=2 | Down smash
! colspan=2 rowspan=2 | Down smash
| rowspan=2 | || Normal: {{ChargedSmashDmgSSBM|17}}<br/>Offensive Up: {{ChargedSmashDmgSSBM|26}} || rowspan=2 | Lucas points at the ground and shoots a burst of PSI energy in front of his feet. It's possible for Lucas to unleash a second burst by pressing the attack button right after the first. It is unlikely that both hits will connect on the same enemy. Extremely strong with Offense Up, killing as early as 70% at the ledge. Unlike Up Smash however, the hitbox does not get much larger for the move.
| rowspan=2 | || Normal: {{ChargedSmashDmgSSBM|17}}<br/>Offensive Up: {{ChargedSmashDmgSSBM|26}} || rowspan=2 | Lucas points at the ground and shoots a burst of PSI energy in front of his feet. It's possible for Lucas to unleash a second burst by pressing the attack button right after the first. It is unlikely that both hits will connect on the same enemy.
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|Normal: {{ChargedSmashDmgSSBM|14}}<br/>Offensive Up: {{ChargedSmashDmgSSBM|21}}
|Normal: {{ChargedSmashDmgSSBM|14}}<br/>Offensive Up: {{ChargedSmashDmgSSBM|21}}
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! colspan=2 | Neutral aerial
! colspan=2 | Neutral aerial
| || 2% (hits 1-4), 6% (hit 5), 4% (landing) || Lucas spins in a gyro pattern with PSI energy around him, with the last hit having decent knockback, as well as having a good landing hitbox.
| || 2% (hits 1-4), 6% (hit 5), 4% (landing) || Lucas spins in a gyro pattern with PSI energy around him, with the last hit having decent knockback.
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! colspan=2 | Forward aerial
! colspan=2 | Forward aerial
| || Clean: 12% (sweetspot), 8% (sourspot)<br/>Late: 8% (sweetspot), 7% (sourspot) || Lucas kicks one foot forward, launching a burst of PSI energy. Can even be linked into itself or even into a down aerial for a Ken combo. It is disjointed so it is a good tool to use to approach and pressure with.
| || Clean: 12% (sweetspot), 8% (sourspot)<br/>Late: 8% (sweetspot), 7% (sourspot) || Lucas kicks one foot forward, launching a burst of PSI energy. Can even be linked into itself or even into a down aerial for a Ken combo.
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! colspan=2 | Back aerial
! colspan=2 | Back aerial
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! colspan=2 | Up aerial
! colspan=2 | Up aerial
| || 10% || Does a quick headbutt that deals low knockback. Has a small amount of ending lag and is a great combo starter/extender.
| || 10% || Does a quick headbutt that deals low knockback. Has a bit of ending lag.
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! colspan=2 | Down aerial
! colspan=2 | Down aerial
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! colspan=2 | Grab
! colspan=2 | Grab
| || &mdash; || Lucas sends Duster's Rope Snake forward to grab nearby enemies. Has good range but noticeable ending lag if it misses.
| || &mdash; || Lucas sends Duster's Rope Snake forward to grab nearby enemies. Has noticeable ending lag if it misses.
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! colspan=2 | Pummel
! colspan=2 | Pummel
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! colspan=2 | Neutral special
! colspan=2 | Neutral special
| {{s|wikibound|Offense Up}} || 10% (spark) || When the special button is held, Lucas begins channeling psychic power, complete with a weak [[wind]] effect that pushes nearby foes. After a few seconds, Lucas's hands glow with power and the next smash attack that he performs deals greater damage, shield damage, and knockback. While Offense Up is charged, Lucas can also press the special button to produce an spark-like attack around himself that can damage foes with little to no startup. Hitting with a smash attack or the spark will allow Lucas to keep the charge, whereas missing will deplete the charge. The spark attack can be combo’d into, but it has an extremely small hitbox, so precision is required.
| {{s|wikibound|Offense Up}} || 10% (spark) || When the special button is held, Lucas begins channeling psychic power, complete with a weak [[wind]] effect that pushes nearby foes. After a few seconds, Lucas's hands glow with power and the next smash attack that he performs deals greater damage, shield damage, and knockback. While Offense Up is charged, Lucas can also press the special button to produce an spark-like attack around himself that can damage foes with little to no startup. Hitting with a smash attack or the spark will allow Lucas to keep the charge, whereas missing will deplete the charge.
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! colspan=2 | Side special
! colspan=2 | Side special
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! colspan=2 | Down special
! colspan=2 | Down special
| [[PSI Magnet]] || 2% (loop), 6% (release), heals 1x the damage of absorbed projectiles || Lucas holds out his hand and creates a small electrical field in front of him that absorbs any energy projectiles shot against him, healing Lucas's by the damage the projectile would have normally dealt. As an attack, it does a small amount of damage to enemies that make contact with the orb, and deals more damage and launches them behind Lucas when he releases it. When used in the air, it halts Lucas's falling speed, similar to Fox's reflector from ''Brawl'', but will do so less often after each repeated use. This move is a key tool in all phases of the game, as it is one of his only reliable methods of approaching, starting a combo, pressuring shields, mixing up landings, stalling recovery, and baiting out options.
| [[PSI Magnet]] || 2% (loop), 6% (release), heals 1x the damage of absorbed projectiles || Lucas holds out his hand and creates a small electrical field in front of him that absorbs any energy projectiles shot against him, healing Lucas's by the damage the projectile would have normally dealt. As an attack, it does a small amount of damage to enemies that make contact with the orb, and deals more damage and launches them behind Lucas when he releases it. When used in the air, it halts Lucas's falling speed, similar to Fox's reflector from ''Brawl'', but will do so less often after each repeated use.
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! colspan=2 | Final Smash
! colspan=2 | Final Smash

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