Editing Lucario (SSBU)

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Its [[smash attack]]s also have their uses as disjointed kill options. [[Up smash]] has its use as an anti-air that kills middleweights at 105% at base power and it can also hit grounded opponents up close with its initial scooping hitbox, making it a situational out of shield option against laggy moves. [[Down smash]] covers Lucario from both sides and kills middleweights at 115% from center stage at base power. [[Forward smash]] has the greatest amount of kill power and horizontal range out of its smash attacks, being able to kill middleweights at 90% from center stage at base power while also having the potential to be safe on shield if spaced well. Its [[grab]] game also has utility. [[Up throw]] and [[down throw]] can be used as combo starters, with the former being able to combo into forward aerial at low percents and neutral aerial at mid percents (as well as up aerial on bigger characters), while the latter can combo into forward aerial at low percents (with down throw > forward air > forward air > up air being its most damaging combo at low percents). [[Forward throw]] and [[back throw]] don't have much use outside of being positional throws, though the latter can have a situational use as a late kill throw.
Its [[smash attack]]s also have their uses as disjointed kill options. [[Up smash]] has its use as an anti-air that kills middleweights at 105% at base power and it can also hit grounded opponents up close with its initial scooping hitbox, making it a situational out of shield option against laggy moves. [[Down smash]] covers Lucario from both sides and kills middleweights at 115% from center stage at base power. [[Forward smash]] has the greatest amount of kill power and horizontal range out of its smash attacks, being able to kill middleweights at 90% from center stage at base power while also having the potential to be safe on shield if spaced well. Its [[grab]] game also has utility. [[Up throw]] and [[down throw]] can be used as combo starters, with the former being able to combo into forward aerial at low percents and neutral aerial at mid percents (as well as up aerial on bigger characters), while the latter can combo into forward aerial at low percents (with down throw > forward air > forward air > up air being its most damaging combo at low percents). [[Forward throw]] and [[back throw]] don't have much use outside of being positional throws, though the latter can have a situational use as a late kill throw.


Lucario's aerial moveset also has good utility. Neutral aerial hits twice, covers Lucario from both sides and has a good amount of active frames, making it a useful [[edgeguarding]] tool that compliments its ability to maintain aerial presence. It can also combo into up tilt, down tilt, and dash attack at low and mid percents when [[SHFF]]'d. Forward aerial is fast and can combo into itself when SHFF'd, up aerial and back aerial are vertical and horizontal kill options, with the former killing middleweights at 110% at base power near the top blast zone and having situational combo potential into itself and neutral aerial when SHFF'd, and the latter kills at 115% from base power at center stage while also being slightly disjointed. Down aerial is also unique in its uses; it is its fastest aerial at frame 4, allowing it to be an out of shield option, it stalls its movements which allows it to mix up its [[disadvantage]] and edgeguarding, and it has its use as a kill option, killing middleweights at 135% from the edge of Final Destination at base power.
Lucario's aerial moveset also has good utility. Neutral aerial hits twice, covers Lucario from both sides and has a good amount of active frames, making it a useful [[edgeguarding]] tool that compliments its ability to maintain aerial presence. It can also combo into up tilt, down tilt, and dash attack at low and mid percents when [[SHFF]]'d. Forward aerial is fast and can combo into itself when SHFF'd, up aerial and back aerial are vertical and horizontal kill options, with the former killing middleweights at 110% at base power near the top blast zone and having situational combo potential into itself and neutral aerial when SHFF'd, and the the latter kills at 115% from base power at center stage while also being slightly disjointed. Down aerial is also unique in its uses; it is its fastest aerial at frame 4, allowing it to be an out of shield option, it stalls its movements which allows it to mix up its [[disadvantage]] and edgeguarding, and it has its use as a kill option, killing middleweights at 135% from the edge of Final Destination at base power.


Lucario's [[special move]]set sports great versatility as well. [[Aura Sphere]] is useful as a projectile and as a kill option, with a fully charged one killing middleweights at 150% from center stage at base power. In addition, the move also maintains a hitbox behind Lucario as it is being charged, giving it use as an approach mixup and sometimes as a situational kill confirm into back aerial. [[Force Palm]] is unique in the fact that it functions as a ranged blast from a distance and as a command grab at point blank range, giving it use as an out of shield option and a kill option, as it kills middleweights at 140% at base power from center stage. [[Extreme Speed]], being its primary recovery option, travels a good distance and has a hitbox that enables it to be used as a mixup for onstage recoveries. Finally, [[Double Team]] is a [[counterattack|counter]] that has greater utility than conventional counters; the distance the move covers allows Lucario to punish the opponent when countering a projectile, and the fact that the strength of the counter is based on Aura as opposed to the strength of the countered move allows it to kill middleweights at 115% at base power regardless of the move being countered.
Lucario's [[special move]]set sports great versatility as well. [[Aura Sphere]] is useful as a projectile and as a kill option, with a fully charged one killing middleweights at 150% from center stage at base power. In addition, the move also maintains a hitbox behind Lucario as it is being charged, giving it use as an approach mixup and sometimes as a situational kill confirm into back aerial. [[Force Palm]] is unique in the fact that it functions as a ranged blast from a distance and as a command grab at point blank range, giving it use as an out of shield option and a kill option, as it kills middleweights at 140% at base power from center stage. [[Extreme Speed]], being its primary recovery option, travels a good distance and has a hitbox that enables it to be used as a mixup for onstage recoveries. Finally, [[Double Team]] is a [[counterattack|counter]] that has greater utility than conventional counters; the distance the move covers allows Lucario to punish the opponent when countering a projectile, and the fact that the strength of the counter is based on Aura as opposed to the strength of the countered move allows it to kill middleweights at 115% at base power regardless of the move being countered.
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Outside of Aura's inconsistencies, another flaw Lucario has revolves around its frame data, as while it isn't as slow as characters like {{SSBU|Ganondorf}} and {{SSBU|King K. Rool}}, it is still somewhat sluggish; its jab (frame 5) and forward tilt (frame 12) are slow relative to other jabs and forward tilts while also having poor damage output and/or kill power unless it is at high Aura, all of its smash attacks come out at frame 15 or slower, and all of its aerials barring forward aerial and down aerial come out at frame 10 or slower, with such issues making its already inconsistent kill power even more inconsistent on top of the fact that its throws outside of Force Palm have very little kill power unless it is at high Aura. Its poor frame data also hinders its ability to approach, which is also worsened by its somewhat floaty nature.
Outside of Aura's inconsistencies, another flaw Lucario has revolves around its frame data, as while it isn't as slow as characters like {{SSBU|Ganondorf}} and {{SSBU|King K. Rool}}, it is still somewhat sluggish; its jab (frame 5) and forward tilt (frame 12) are slow relative to other jabs and forward tilts while also having poor damage output and/or kill power unless it is at high Aura, all of its smash attacks come out at frame 15 or slower, and all of its aerials barring forward aerial and down aerial come out at frame 10 or slower, with such issues making its already inconsistent kill power even more inconsistent on top of the fact that its throws outside of Force Palm have very little kill power unless it is at high Aura. Its poor frame data also hinders its ability to approach, which is also worsened by its somewhat floaty nature.


Finally, Lucario's special moveset, despite being versatile, doesn't come without its flaws, as Force Palm has hitbox issues that cause the command grab to not be triggered when at close range, and Double Team can put Lucario deeper in disadvantage if used hastily. However, the most glaring flaw with its special moveset is its recovery; while Extreme Speed travels fast and covers good distance, the fact that it has 46 frames of startup makes it vulnerable to edgeguarding. Additionally, the move is also inconsistent due to not always grabbing the ledge as well as the fact that the speed and distance change with Aura, making it possible to overshoot its recovery and self destruct.
Finally, Lucario's special moveset, despite being versatile, doesn't come without its flaws, as Force Palm has hitbox issues that cause the command grab to not be triggered when at close range, and Double Team can put Lucario deeper in disadvantage if used hastily. However, the most glaring flaw with its special moveset is its recovery; while Extreme Speed travels fast and covers good distance, the fact that it has 47 frames of startup makes it vulnerable to edgeguarding. Additionally, the move is also inconsistent due to not always grabbing the ledge as well as the fact that the speed and distance change with Aura, making it possible to overshoot its recovery and self destruct.


Overall, Lucario is a very high risk, high reward character. Essentially being most powerful when most vulnerable, players need to know when to play recklessly and when to play carefully. Either kill sooner and get killed sooner, or kill later and get killed later. Despite the strengths it has in its special moveset and in its aerial and offstage game as well as the potential to secure early stocks and comebacks with high Aura, the potency of these strengths are complicated by Aura's many inconsistencies and its damage reducing multiplier when at percents less than 65%. On top of that, its below-average frame data and floaty nature makes its approaches inconsistent and its recovery is exploitable due to its long start-up.
Overall, Lucario is a very high risk, high reward character. Essentially being most powerful when most vulnerable, players need to know when to play recklessly and when to play carefully. Either kill sooner and get killed sooner, or kill later and get killed later. Despite the strengths it has in its special moveset and in its aerial and offstage game as well as the potential to secure early stocks and comebacks with high Aura, the potency of these strengths are complicated by Aura's many inconsistencies and its damage reducing multiplier when at percents less than 65%. On top of that, its below-average frame data and floaty nature makes its approaches inconsistent and its recovery is exploitable due to its long start-up.
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Update 13.0.0 buffed Lucario for one final time. Its dash attack's sweetspot now lasts one more frame and has more range. The second hit of forward tilt was given more knockback, and down tilt was given less startup and ending lag.
Update 13.0.0 buffed Lucario for one final time. Its dash attack's sweetspot now lasts one more frame and has more range. The second hit of forward tilt was given more knockback, and down tilt was given less startup and ending lag.


Overall, when compared to how it fared at launch, Lucario is now seen as a much more viable character in ''Ultimate'''s metagame.  
Overall, when compared to how it fared at launch, Lucario is now seen as a much more viable character in ''Ultimate'''s metagame. However, the loss of its Aura Sphere charge combos, and the weakening of Aura and Rage, Lucario is still seen as one of the game's weaker characters, especially when compared to his incarnation in the previous game.


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
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|dtiltdmg={{AuraDamageSSBU|5}}
|dtiltdmg={{AuraDamageSSBU|5}}
|dtiltdesc=A kneeling Hapkido-style shin kick. It can be used in rather quick succession and has decent range.
|dtiltdesc=A kneeling Hapkido-style shin kick. It can be used in rather quick succession and has decent range.
|dashname=Jump Kick ({{ja|とびげり|Tobi Geri}}, ''Dropkick'')
|dashname= Jump Kick ({{ja|とびげり|Tobi Geri}}, ''Dropkick'')
|dashdmg={{AuraDamageSSBU|8.5}} (sourspot), {{AuraDamageSSBU|10}} (sweetspot), {{AuraDamageSSBU|7}} (late)
|dashdmg={{AuraDamageSSBU|8.5}} (sourspot), {{AuraDamageSSBU|10}} (sweetspot), {{AuraDamageSSBU|7}} (late)
|dashdesc=A flying kick. Its decent speed and good range allow it to function as a decent punishment tool, and its sweetspot allows it to KO at very high percentages.
|dashdesc=A flying kick. Its decent speed and good range allow it to function as a decent punishment tool, and its sweetspot allows it to KO at very high percentages.
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|nairdmg={{AuraDamageSSBU|8}} (hit 1), {{AuraDamageSSBU|6}} (hit 2)
|nairdmg={{AuraDamageSSBU|8}} (hit 1), {{AuraDamageSSBU|6}} (hit 2)
|nairdesc=Spins while emitting Aura from its paws. It hits twice, and the first hit can be used to combo into grounded moves on landing.
|nairdesc=Spins while emitting Aura from its paws. It hits twice, and the first hit can be used to combo into grounded moves on landing.
|fairname=Airstrike ({{ja|くうしゅうきゃく|Kū Shū Kyaku}})
|fairname= Airstrike ({{ja|くうしゅうきゃく|Kū Shū Kyaku}})
|fairdmg={{AuraDamageSSBU|6}}
|fairdmg={{AuraDamageSSBU|6}}
|fairdesc=A stretch kick. Its diagonal-vertical launch angle and low knockback make it an excellent combo tool, allowing it to string into itself and combo into moves like neutral aerial and up aerial.
|fairdesc=A stretch kick. Its diagonal-vertical launch angle and low knockback make it an excellent combo tool, allowing it to string into itself and combo into moves like neutral aerial and up aerial.
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|dairdesc=Stomps twice, emitting blasts of Aura with each stomp. It stalls Lucario in the air temporarily and deals great damage at higher levels of aura.
|dairdesc=Stomps twice, emitting blasts of Aura with each stomp. It stalls Lucario in the air temporarily and deals great damage at higher levels of aura.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out with its left hand.
|grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent.
|pummelname=Grab Surge ({{ja|つかみはどう|Tsukami Hadō}})
|pummelname=Grab Surge ({{ja|つかみはどう|Tsukami Hadō}})
|pummeldmg={{AuraDamageSSBU|1.3}}
|pummeldmg={{AuraDamageSSBU|1.3}}
|pummeldesc=A surge of Aura. Its power scales with Aura, though it retains average speed at all levels of Aura.
|pummeldesc=A surge of Aura. Quite fast.
|fthrowname=Single Hit ({{ja|たんだ|Tanda}})
|fthrowname=Single Hit ({{ja|たんだ|Tanda}})
|fthrowdmg={{AuraDamageSSBU|5}} (hit), {{AuraDamageSSBU|3}} (throw)
|fthrowdmg={{AuraDamageSSBU|5}} (hit), {{AuraDamageSSBU|3}} (throw)
|fthrowdesc=Shoves the opponent away with a palm strike. A very fast throw, along with being one of the strongest forward throws in the game at max aura. It starts KOing at 105% at max aura.
|fthrowdesc=Shoves the opponent away. A very fast throw, along with being one of the strongest forward throws in the game at max aura. It starts KOing at 105% at max aura.
|bthrowname=Body Drop ({{ja|たいおとし|Tai Otoshi}})
|bthrowname=Body Drop ({{ja|たいおとし|Tai Otoshi}})
|bthrowdmg={{AuraDamageSSBU|10}}
|bthrowdmg={{AuraDamageSSBU|10}}
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|dthrowname=Slam ({{ja|たたきつけ|Tatakitsuke}})
|dthrowname=Slam ({{ja|たたきつけ|Tatakitsuke}})
|dthrowdmg={{AuraDamageSSBU|7}}
|dthrowdmg={{AuraDamageSSBU|7}}
|dthrowdesc=Holds the opponent over its head and then slams them into the ground. Can combo into a forward aerial, a neutral aerial or an up aerial at low percentages, although its timing is very strict.
|dthrowdesc=Holds the opponent over its head and then slams them into the ground. A good combo starter, as it can combo into a forward aerial, a neutral aerial or an up aerial.
|floorfname= 
|floorfname= 
|floorfdmg={{AuraDamageSSBU|7}}
|floorfdmg={{AuraDamageSSBU|7}}
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Lucario Cheer English SSB4 SSBU.ogg|center]]||[[File:Lucario Cheer Japanese SSB4 SSBU.ogg|center]]||[[File:Lucario Cheer Italian SSB4 SSBU.ogg|center]]||[[File:Lucario Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Lucario Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Lucario Cheer French PAL SSBU.ogg|center]]
|[[File:Lucario Cheer English SSBU.ogg|center]]||[[File:Lucario Cheer Japanese SSBU.ogg|center]]||[[File:Lucario Cheer Italian SSBU.ogg|center]]||[[File:Lucario Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Lucario Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Lucario Cheer French PAL SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Lucario Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Lucario Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Lucario Cheer Spanish PAL SSBU.ogg|center]]||[[File:Lucario Cheer Russian SSBU.ogg|center]]||[[File:Lucario Cheer Korean SSBU.ogg|center]]
|[[File:Lucario Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Lucario Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Lucario Cheer Spanish PAL SSBU.ogg|center]]||[[File:Lucario Cheer Russian SSBU.ogg|center]]||[[File:Lucario Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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''See also: [[:Category:Lucario players (SSBU)]]''
''See also: [[:Category:Lucario players (SSBU)]]''


*{{Sm|Armadillo|Canada}} - One of the best Lucario players in the post-online metagame with some of Lucario's best results since Tsu, including 9th at {{Trn|Battle of BC 5}} with a win over {{Sm|Shuton}} as well as 13th at {{Trn|Get On My Level 2023}} and 17th at {{Trn|Let's Make Big Moves 2023}}. In addition, he notably defeated {{Sm|MkLeo}} at {{Trn|SUPER ELITE MONTHLY SERIES XII: FORMA DE LEO FEAT HBOX}}. He has since been banned from tournament entry following controversies surrounding his conduct.
*{{Sm|Armadillo|Canada}} - One of the best Lucario players in the post-online metagame with some of Lucario's best results since Tsu, including 9th at {{Trn|Battle of BC 5}} with a win over {{Sm|Shuton}} as well as 13th at {{Trn|Get On My Level 2023}} and 17th at {{Trn|Let's Make Big Moves 2023}}. In addition, he notably defeated {{Sm|MkLeo}} at {{Trn|SUPER ELITE MONTHLY SERIES XII: FORMA DE LEO FEAT HBOX}}.  
*{{Sm|Gachipi|Japan}} - One of the best Lucario players in the post-online metagame, placing at or near top 8 at several superregionals including 2nd at {{Trn|Seibugeki 16}}, 4th at {{Trn|Kurobra 40}}, and 7th at {{Trn|Gen 2.0}}. He is also the second Lucario player to ever place top 8 at a major, doing so by placing 5th at {{Trn|Seibugeki 17}} and tying for the highest Lucario placement at a major/supermajor.
*{{Sm|Gachipi|Japan}} - One of the best Lucario players in the post-online metagame, placing at or near top 8 at several superregionals including 2nd at {{Trn|Seibugeki 16}}, 4th at {{Trn|Kurobra 40}}, and 7th at {{Trn|Gen 2.0}}. He is less consistent at majors but has nevertheless placed highly at several, including 13th at {{Trn|Seibugeki 15}} and 17th at {{Trn|DELTA 4}}.
*{{Sm|Jeda|France}} - The best Lucario player in Europe in the early metagame, ranking 18th on the [[European Smash Rankings]] at his peak and placing highly at many European events, including 13th at the superregionals {{Trn|Syndicate 2019}} and {{Trn|Ultimate WANTED 2}} and 17th at the major {{Trn|Albion 4}}. He is the second Lucario player ranked in the top 100 on a global ranking, ranking 76th on the [[OrionRank 2019]]. His activity and performances have declined since his peak, and he has not attended any notable event since 2021.
*{{Sm|Jeda|France}} - The best Lucario player in Europe in the early metagame, ranking 18th on the [[European Smash Rankings]] at his peak and placing highly at many European events, including 13th at the superregionals {{Trn|Syndicate 2019}} and {{Trn|Ultimate WANTED 2}} and 17th at the major {{Trn|Albion 4}}. He is the second Lucario player ranked in the top 100 on a global ranking, ranking 76th on the [[OrionRank 2019]]. His activity and performances have declined since his peak, and he has not attended any notable event since 2021.
*{{Sm|Tsu|Japan}} - The best Lucario player in the early metagame who has some of Lucario's best results, including 2nd at {{Trn|2GG: Grand Tour - South Carolina}} and 5th at {{Trn|Umebura Japan Major 2019}}, the latter tying for the highest placement for a Lucario player at a major/supermajor and remains Lucario's best tournament placement at a supermajor. He is the only Lucario player ever ranked top 50 globally, ranking 44th on the [[Spring 2019 PGRU]]. However, since then he has yet to achieve performances as strong as the early metagame, and he has also picked up other characters to play alongside Lucario.
*{{Sm|Tsu|Japan}} - The best Lucario player in the early metagame who has some of Lucario's best results, including 2nd at the superregional {{Trn|2GG: Grand Tour - South Carolina}} and 5th at the supermajor {{Trn|Umebura Japan Major 2019}}, the latter being the highest placement for a Lucario player at a major/supermajor. He is the only Lucario player ever ranked top 50 globally, ranking 44th on the [[Spring 2019 PGRU]]. However, since then he has yet to achieve performances as strong as the early metagame, and he has also picked up other characters to play alongside Lucario.
*{{Sm|Vivi|USA}} - The best Lucario player in the United States in the early metagame but has since switched to {{SSBU|Hero}}. Placed 17th at {{Trn|Defend the North 2019}} and 33rd at {{Trn|Let's Make Moves}} with wins over {{Sm|Sinji}}, {{Sm|Frozen}}, and {{Sm|Mr. E}}. Ranked as high as 10th on the [[New York City Power Rankings]].


===Tier placement and history===
===Tier placement and history===
When ''Ultimate'' was released, many players believed that Lucario's faster and more reliable moves and benefits from the game's mechanics allowed it to fare better in the new game. Early results were able to match this enthusiasm thanks to the efforts of {{Sm|Tsu}} and {{Sm|Jeda}}, both of whom spearheaded Lucario's early metagame playerbase. However, this honeymoon period did not last for long, as players began recognizing that the character's nerfs, especially to its Aura, were more glaring than initially perceived. In addition, Lucario's reliance on Aura meant it had a harder time KOing until it was at higher percents, while its best KO moves often have slow frame data. As such, many of his best players either began playing other characters or became less consistent than before, leading to a decline in its playerbase: although Lucario's representation hovered in the mid-40s throughout 2019, by 2021 it had dropped into the bottom 10. Although players like {{Sm|Armadillo}} began placing well with Lucario during this time, it did little to alleviate this decline, and as such Lucario was ranked 71st on the first tier list near the end of the mid-tier.
When ''Ultimate'' was released, many players believed that Lucario's faster and more reliable moves and benefits from the game's mechanics allowed it to fare better in the new game. Early results were able to match this enthusiasm thanks to the efforts of {{Sm|Tsu}} and {{Sm|Jeda}}, both of whom spearheaded Lucario's early metagame playerbase. However, this honeymoon period did not last for long, as players began recognizing that the character's nerfs, especially to its Aura, were more glaring than initially perceived. In addition, Lucario's reliance on Aura meant it had a harder time KOing until it was at higher percents, while its best KO moves often have slow frame data. As such, many of his best players either began playing other characters or became less consistent than before, leading to a decline in its playerbase: although Lucario's representation hovered in the mid-40s throughout 2019, by 2021 it had dropped into the bottom 10. Although players like {{Sm|Armadillo}} began placing well with Lucario during this time, it did little to alleviate this decline, and as such Lucario was ranked 71st on the first tier list near the end of the mid-tier.


Following the first tier list, Lucario entered a renaissance period as its best players gained more recognition at a national level. Armadillo's improving performances, which included a 9th-place finish at {{Trn|Battle of BC 5}} and having wins over {{Sm|Glutonny}}, {{Sm|MkLeo}}, and {{Sm|Shuton}}. {{Sm|Gachipi}}'s rise in Japan also helped Lucario's declining representation, with both players showcasing how threatening Lucario could be at higher percents. As such, many players realized that Lucario was not as weak as initially perceived, and as such Lucario rose substantially on the second tier list, jumping 14 spots to 57th in the C+ tier.
Following the first tier list, Lucario entered a renaissance period as its best players gained more recognition at a national level. Armadillo's improving performances, which included a 9th-place finish at {{Trn|Battle of BC 5}} and having a win over {{Sm|MkLeo}}, and {{Sm|Gachipi}}'s rise in Japan reversed Lucario's declining representation, with both players showcasing how threatening Lucario could be at higher percents. As such, many players realized that Lucario was not as weak as initially perceived, and as such Lucario rose substantially on the second tier list, jumping 14 spots to 57th in the C+ tier.


=={{SSBU|Classic Mode}}: Counter Encounters==
=={{SSBU|Classic Mode}}: Counter Encounters==
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|3||{{CharHead|Marth|SSBU|hsize=20px}} and {{CharHead|Lucina|SSBU|hsize=20px}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''||
|3||{{CharHead|Marth|SSBU|hsize=20px}} and {{CharHead|Lucina|SSBU|hsize=20px}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''||
|-
|-
|4||{{CharHead|Mii Swordfighter|SSBU|hsize=20px}} (x6)||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}}''||Horde Battle (3 at a time). Items do not appear.<br>Mii Swordfighter costume combinations:
|4||{{CharHead|Mii Swordfighter|SSBU|hsize=20px}} (x6)||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}}''||Horde Battle. Items do not appear.<br>Mii Swordfighter costume combinations:
*[[Yiga Clan]] Mask and Yiga Clan Outfit
*[[Yiga Clan]] Mask and Yiga Clan Outfit
*[[Takamaru]] Wig and Takamaru Outfit
*[[Takamaru]] Wig and Takamaru Outfit
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==[[Spirit]]s==
==[[Spirit]]s==
Lucario's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Lucario. It is also available periodically for purchase in the shop for 300 Gold, but only after Lucario has been unlocked. Unlocking Lucario in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''.
Lucario's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Lucario has been unlocked. Unlocking Lucario in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''.


Additionally, Lucario's Mega Evolved form appears as a primary spirit.
Additionally, Lucario's Mega Evolved form appears as a primary spirit.

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