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{{cquote|''Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | |||
'''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed as a playable character on June 12th, 2018. Unlike in ''[[Smash 4]]'', it is once again an unlockable character like in ''[[Brawl]]'' instead of a starter. Lucario is classified as fighter #41. | |||
'''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed as a playable character on June 12th, 2018. | |||
{{s|wikipedia|Sean Schemmel}}, {{s|wikipedia|Daisuke Namikawa}}, Jean-Marc Delhausse, Carlos Lobo, Gerhard Jilka and Luigi Fantino's portrayals of Lucario from ''[[Super Smash Bros. 4]]'' were repurposed for the English, Japanese, French, Spanish, German, and Italian versions of ''Ultimate'' respectively. | |||
Lucario | |||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Yoshi}} or anyone in his unlock tree, being the 1st character unlocked. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Yoshi}} or anyone in his unlock tree, being the 1st character unlocked. | ||
*Have Lucario join the player's party in [[World of Light]]. | *Have Lucario join the player's party in [[World of Light]]. | ||
Lucario must then be defeated on [[Spear Pillar]] | With the exception of the third method, Lucario must then be defeated on [[Spear Pillar]]. | ||
==Attributes== | ==Attributes== | ||
{{incomplete|This section needs an in-depth explanation of Lucario's strengths and weaknesses. also don’t Copy paste from its {{Forwiiu}} Page.}} | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Lucario has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate'', receiving noticeable buffs in game updates but being nerfed overall. The most notable nerf is to its Aura mechanic, as Lucario's Aura multiplier is worse than it was in ''Smash 4'' despite 1v1 multipliers now giving a slight advantage. This, when combined with the universal weakening of the rage mechanic, makes Lucario noticeably less powerful at higher percentages, while its reduced weight makes it even easier to KO and makes harder for it to rely on rage and Aura combined. Furthermore, some of Lucario's most reliable moves have been made less effective, with down aerial halting its momentum less if overused, back aerial being weaker, Double Team having a drastically shorter duration and intangibility and Aura Sphere can no longer be grab-canceled. While Lucario still has a strong recovery, Extreme Speed's controls have been modified to the point where holding down the control stick can accidentally lead to self-destruction, it covers less distance overall and stops its momentum at the end, worsening its recovery, especially at lower percentages. Finally, the changes in DI and air dodging, has the overall effect of limiting or even outright removing some of Lucario's previously guaranteed combos from throw, which were some of the only reliable ways for it to add damage. | |||
Lucario has received a mix of buffs and nerfs in the transition from '' | |||
Lucario's | However, it did receive some buffs. Lucario's overall mobility has been greatly improved due to faster horizontal movement, while the universal 3-frame jumpsquat further improves Lucario's ability to traverse the stage. Many of its attacks in general, notably its dash attack, forward smash, neutral aerial and forward aerial, are faster, more reliable and less of hindrance, while its special moves have also been improved: Aura Sphere can now be cancelled into a jump or any ground attack during a charge, allowing for mixup options, Force Palm has more range, Double Team can now home in on opponents and is much faster overall, and Extreme Speed is overall safer due to its ending and previously notorious landing lag both being lowered. | ||
Despite its many buffs, Lucario's nerfs generally outweigh the buffs it received and is considered to be worse than its iteration in ''Smash 4'' at launch. To make matters worse, Lucario was nerfed again in patch 2.0.0 which led to {{Sm|ANTi}} dropping the character as well as Lucario not having a significant impact in America. However, {{Sm|Tsu}} continues to use Lucario and has done very well at many Japanese tournaments. The multitude of buffs in patch 3.1.0 also grant Lucario much more favorable hitboxes and consistency, making its overall placement uncertain. | |||
However, | |||
{{SSB4 to SSBU changelist|char=Lucario}} | {{SSB4 to SSBU changelist|char=Lucario}} | ||
==Update history== | ==Update history== | ||
Lucario received a | Lucario has received a lot of buffs and little nerfs from game updates but has been buffed overall. | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
{{UpdateList (SSBU)/7.0.0|char=Lucario}} | {{UpdateList (SSBU)/7.0.0|char=Lucario}} | ||
==Moveset== | ==Moveset== | ||
* Lucario's moveset is affected by [[Aura]]. Each move lists the percentages according to Lucario's damage: 0%/65%/190%. | * Lucario's moveset is affected by [[Aura]]. Each move lists the percentages according to Lucario's damage: 0%/65%/190%. | ||
** Lucario's Aura effects also change in regard to place. When at a -1 placing, Lucario's Aura gains a multiplier of 1.125×. | ** Lucario's Aura effects also change in regard to place. When at a -1 placing, Lucario's Aura gains a multiplier of 1.125×. | ||
[[File:Lucario SSBU Skill Preview Extra 1.png|thumb|Lucario using a fully charged [[Aura Sphere]] with maximum strength [[Aura]], as shown via [[Move List]].]] | [[File:Lucario SSBU Skill Preview Extra 1.png|thumb|right|Lucario using a fully charged [[Aura Sphere]] with maximum strength [[Aura]], as shown via [[Move List]].]] | ||
{{cquote|''As Aura's power increases, your attack power increases as well. The more unfavorable the match is for you, the more power you gain.'' | {{cquote|''As Aura's power increases, your attack power increases as well. The more unfavorable the match is for you, the more power you gain.'' | ||
<br>''Aura's Power increases'' | <br>''Aura's Power increases'' | ||
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''For a gallery of Lucario's hitboxes, see [[Lucario (SSBU)/Hitboxes|here]].'' | ''For a gallery of Lucario's hitboxes, see [[Lucario (SSBU)/Hitboxes|here]].'' | ||
<!-- This whole table needs fixing --> | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg={{AuraDamageSSBU|2.5}} | |neutral1dmg={{AuraDamageSSBU|2.5}} | ||
|neutral2dmg={{AuraDamageSSBU|2}} | |neutral2dmg={{AuraDamageSSBU|2}} | ||
|neutral3dmg={{AuraDamageSSBU|3}} | |neutral3dmg={{AuraDamageSSBU|3}} | ||
|neutraldesc=The kham choui{{ref|a}} (a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}), followed by the choong choui{{ref|b}} (a jab-style punch in Shaolin Kung Fu), followed by a stretch kick | |neutraldesc=The kham choui{{ref|a}} (a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}), followed by the choong choui{{ref|b}} (a jab-style punch in Shaolin Kung Fu), followed by a stretch kick. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg={{AuraDamageSSBU|4}} (hit 1), {{AuraDamageSSBU|6}} (hit 2) | |ftiltdmg={{AuraDamageSSBU|4}} (hit 1), {{AuraDamageSSBU|6}} (hit 2) | ||
|ftiltdesc=The kap theai choui{{ref|c}} (a low-angle cross-style punch in Shaolin Kung Fu). Hits twice. At higher levels of aura, it becomes a viable KO option. | |ftiltdesc=The kap theai choui{{ref|c}} (a low-angle cross-style punch in Shaolin Kung Fu). Hits twice. At higher levels of aura, it becomes a viable KO option. | ||
|utiltname= | |utiltname= | ||
|utiltdmg={{AuraDamageSSBU|6}} (foot), {{AuraDamageSSBU|5}} | |utiltdmg={{AuraDamageSSBU|6}} (foot), {{AuraDamageSSBU|5}} | ||
|utiltdesc=An outside crescent kick above itself. A good juggling and combo tool. Has a sweetspot on its foot. | |utiltdesc=An outside crescent kick above itself. A good juggling and combo tool. Has a sweetspot on its foot. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg={{AuraDamageSSBU|5}} | |dtiltdmg={{AuraDamageSSBU|5}} | ||
|dtiltdesc=A kneeling Hapkido-style shin kick. It can be used in rather quick succession and has decent range. | |dtiltdesc=A kneeling Hapkido-style shin kick. It can be used in rather quick succession and has decent range. | ||
|dashname= | |dashname= | ||
|dashdmg={{AuraDamageSSBU|8.5}} (sourspot), {{AuraDamageSSBU|10}} (sweetspot), {{AuraDamageSSBU|7}} (late) | |dashdmg={{AuraDamageSSBU|8.5}} (sourspot), {{AuraDamageSSBU|10}} (sweetspot), {{AuraDamageSSBU|7}} (late) | ||
|dashdesc=A flying kick. Its decent speed and good range allow it to function as a decent punishment tool, and its sweetspot allows it to KO at very high percentages. | |dashdesc=A flying kick. Its decent speed and good range allow it to function as a decent punishment tool, and its sweetspot allows it to KO at very high percentages. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{AuraDamageSSBU|16|c}} (clean), {{AuraDamageSSBU|13|c}} (late) | |fsmashdmg={{AuraDamageSSBU|16|c}} (clean), {{AuraDamageSSBU|13|c}} (late) | ||
|fsmashdesc=A double palm thrust, which emits a burst of Aura. When at max aura, it is extremely powerful; it is | |fsmashdesc=A double palm thrust, which emits a burst of Aura. When at max aura, it is extremely powerful; it is the strongest smash attack in the game overall, as it has the potential to one-hit KO almost every fighter in the roster when fully charged. However, its noticeable startup and ending lag makes it punishable. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{AuraDamageSSBU|4|c}} (hit 1), {{AuraDamageSSBU|14|c}} (clean hit 2), {{AuraDamageSSBU|9|c}} (late hit 2) | |usmashdmg={{AuraDamageSSBU|4|c}} (hit 1), {{AuraDamageSSBU|14|c}} (clean hit 2), {{AuraDamageSSBU|9|c}} (late hit 2) | ||
|usmashdesc=A modified version of the long choui{{ref|d}} (an uppercut-styled punch in Shaolin Kung Fu), while emitting a blast of Aura. Hits twice. One of the strongest up smashes in the game, and the | |usmashdesc=A modified version of the long choui{{ref|d}} (an uppercut-styled punch in Shaolin Kung Fu), while emitting a blast of Aura. Hits twice. One of the strongest up smashes in the game, and the most damaging smash attack in the game when at max aura. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{AuraDamageSSBU|14|c}} | |dsmashdmg={{AuraDamageSSBU|14|c}} | ||
|dsmashdesc=Thrusts its palms in front and behind, while emitting blasts of Aura. Resembles a modified version of the kap theai choui. Hits on both of its sides simultaneously, making it a good option to punish rolls. Very strong at max aura, KOing below 60% at the ledge at max aura. | |dsmashdesc=Thrusts its palms in front and behind, while emitting blasts of Aura. Resembles a modified version of the kap theai choui. Hits on both of its sides simultaneously, making it a good option to punish rolls. Very strong at max aura, KOing below 60% at the ledge at max aura. | ||
|nairname= | |nairname= | ||
|nairdmg={{AuraDamageSSBU|8}} (hit 1), {{AuraDamageSSBU|6}} (hit 2) | |nairdmg={{AuraDamageSSBU|8}} (hit 1), {{AuraDamageSSBU|6}} (hit 2) | ||
|nairdesc=Spins while emitting Aura from its paws. It hits twice, and the first hit can be used to combo into grounded moves on landing. | |nairdesc=Spins while emitting Aura from its paws. It hits twice, and the first hit can be used to combo into grounded moves on landing. | ||
|fairname= | |fairname= | ||
|fairdmg={{AuraDamageSSBU|6}} | |fairdmg={{AuraDamageSSBU|6}} | ||
|fairdesc=A stretch kick. Its diagonal-vertical launch angle and low knockback make it an excellent combo tool, allowing it to string into itself and combo into moves like neutral aerial and up aerial. | |fairdesc=A stretch kick. Its diagonal-vertical launch angle and low knockback make it an excellent combo tool, allowing it to string into itself and combo into moves like neutral aerial and up aerial. | ||
|bairname= | |bairname= | ||
|bairdmg={{AuraDamageSSBU|14}} (clean), {{AuraDamageSSBU|13}} (late) | |bairdmg={{AuraDamageSSBU|14}} (clean), {{AuraDamageSSBU|13}} (late) | ||
|bairdesc=The sou choui{{ref|e}} (a sweeping punch in Shaolin Kung Fu). At max aura, it is one of the strongest back aerials in the game, KOing at around 50% at the ledge. However, it is Lucario's slowest aerial. | |bairdesc=The sou choui{{ref|e}} (a sweeping punch in Shaolin Kung Fu). At max aura, it is one of the strongest back aerials in the game, KOing at around 50% at the ledge. However, it is Lucario's slowest aerial. | ||
|uairname= | |uairname= | ||
|uairdmg={{AuraDamageSSBU|11}} (clean), {{AuraDamageSSBU|6}} (late) | |uairdmg={{AuraDamageSSBU|11}} (clean), {{AuraDamageSSBU|6}} (late) | ||
|uairdesc= A high front kick with a delayed backflip at the end. Extremely powerful at max aura, capable of KOing at around 80% even at ground level. Outside of that, it makes for a good juggling tool. Its late hit can act as a potential KO setup into its sweetspot on landing. | |uairdesc= A high front kick with a delayed backflip at the end. Extremely powerful at max aura, capable of KOing at around 80% even at ground level. Outside of that, it makes for a good juggling tool. Its late hit can act as a potential KO setup into its sweetspot on landing. | ||
|dairname= | |dairname= | ||
|dairdmg={{AuraDamageSSBU|5}} (hit 1), {{AuraDamageSSBU|6}} (hit 2) | |dairdmg={{AuraDamageSSBU|5}} (hit 1), {{AuraDamageSSBU|6}} (hit 2) | ||
|dairdesc=Stomps twice, emitting blasts of Aura with each stomp. It stalls Lucario in the air temporarily and deals great damage at higher levels of aura. | |dairdesc=Stomps twice, emitting blasts of Aura with each stomp. It stalls Lucario in the air temporarily and deals great damage at higher levels of aura. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent. | ||
|pummelname= | |pummelname= | ||
|pummeldmg={{AuraDamageSSBU|1.3}} | |pummeldmg={{AuraDamageSSBU|1.3}} | ||
|pummeldesc=A surge of Aura. | |pummeldesc=A surge of Aura. Quite fast. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg={{AuraDamageSSBU|5}} (hit), {{AuraDamageSSBU|3}} (throw) | |fthrowdmg={{AuraDamageSSBU|5}} (hit), {{AuraDamageSSBU|3}} (throw) | ||
|fthrowdesc=Shoves the opponent away | |fthrowdesc=Shoves the opponent away. A very fast throw, along with being one of the strongest forward throws in the game at max aura. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg={{AuraDamageSSBU|10}} | |bthrowdmg={{AuraDamageSSBU|10}} | ||
|bthrowdesc=The {{s|wikipedia|tai otoshi}}{{ref|f}}, a {{s|wikipedia|Judo}} throw. It deals very high damage and knockback when at max aura. | |bthrowdesc=The {{s|wikipedia|tai otoshi}}{{ref|f}}, a {{s|wikipedia|Judo}} throw. It deals very high damage and knockback when at max aura. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg={{AuraDamageSSBU|5}} (hit), {{AuraDamageSSBU|6}} (throw) | |uthrowdmg={{AuraDamageSSBU|5}} (hit), {{AuraDamageSSBU|6}} (throw) | ||
|uthrowdesc=The pao choui{{ref|g}} (an uppercut-styled punch in Shaolin Kung Fu). One of Lucario's best combo starters, as it can follow up with a neutral aerial, forward aerial, and an up aerial or back aerial as a 50/50 KO setup | |uthrowdesc=The pao choui{{ref|g}} (an uppercut-styled punch in Shaolin Kung Fu). One of Lucario's best combo starters, as it can follow up with a neutral aerial, forward aerial, and an up aerial or back aerial as a 50/50 KO setup. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg={{AuraDamageSSBU|7}} | |dthrowdmg={{AuraDamageSSBU|7}} | ||
|dthrowdesc=Holds the opponent over its head and then slams them into the ground. | |dthrowdesc=Holds the opponent over its head and then slams them into the ground. A good combo starter, as it can combo into a forward aerial, a neutral aerial or an up aerial. | ||
|floorfname= | |floorfname= | ||
|floorfdmg={{AuraDamageSSBU|7}} | |floorfdmg={{AuraDamageSSBU|7}} | ||
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|nsname=Aura Sphere | |nsname=Aura Sphere | ||
|nsdmg={{AuraDamageSSBU|6.9}}~{{AuraDamageSSBU|17.2}} (move), {{AuraDamageSSBU|0.6}} (charge loop) | |nsdmg={{AuraDamageSSBU|6.9}}~{{AuraDamageSSBU|17.2}} (move), {{AuraDamageSSBU|0.6}} (charge loop) | ||
|nsdesc=A chargeable, condensed sphere of {{s|bulbapedia|Aura}}. Pressing the special button again will make Lucario [[bulbapedia:Aura Sphere (move)|fire the sphere]]. Its size scales with Aura and has a hitbox while charging, comboing into back air at mid percents . The charge can be cancelled into into dodge, shield, and jump | |nsdesc=A chargeable, condensed sphere of {{s|bulbapedia|Aura}}. Pressing the special button again will make Lucario [[bulbapedia:Aura Sphere (move)|fire the sphere]]. Its size scales with Aura and has a hitbox while charging, comboing into back air at mid percents . The charge can be cancelled into into dodge, shield, and jump. | ||
|ssname=Force Palm | |ssname=Force Palm | ||
|ssdmg={{AuraDamageSSBU|11.8}} (close blast), {{AuraDamageSSBU|5.4}} (far blast), {{AuraDamageSSBU|13}} (throw), {{AuraDamageSSBU|10}} (throw collateral) | |ssdmg={{AuraDamageSSBU|11.8}} (close blast), {{AuraDamageSSBU|5.4}} (far blast), {{AuraDamageSSBU|13}} (throw), {{AuraDamageSSBU|10}} (throw collateral) | ||
|ssdesc=Fires a stream of Aura. Its blast's range scales with Aura. If the opponent is close to Lucario, the move acts like a grab, with Lucario grabbing the opponent and then [[bulbapedia:Force Palm|striking them with a palm thrust at point-blank range]]. | |ssdesc=Fires a stream of Aura. Its blast's range scales with Aura. If the opponent is close to Lucario, the move acts like a grab, with Lucario grabbing the opponent and then [[bulbapedia:Force Palm|striking them with a palm thrust at point-blank range]]. At half of its maximum Aura or more, it triggers Special Zoom, and deals immense damage and knockback, KOing at around 60% near the ledge. | ||
|usname=Extreme Speed | |usname=Extreme Speed | ||
|usdmg={{AuraDamageSSBU|6}} (dash), {{AuraDamageSSBU|4}} (impact) | |usdmg={{AuraDamageSSBU|6}} (dash), {{AuraDamageSSBU|4}} (impact) | ||
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|fsname=Aura Storm | |fsname=Aura Storm | ||
|fsdmg={{AuraDamageSSBU|0.8}} (loop), {{AuraDamageSSBU|11.5}} (final hit) | |fsdmg={{AuraDamageSSBU|0.8}} (loop), {{AuraDamageSSBU|11.5}} (final hit) | ||
|fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Lucario, then leaps up above the center of the stage, and firing a huge stream of Aura. Increases in power depending on Lucario's Aura and can achieve [[OHKO]] power at max aura if all hitboxes connect | |fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Lucario, then leaps up above the center of the stage, and firing a huge stream of Aura. Increases in power depending on Lucario's Aura and can achieve [[OHKO]] power at max aura if all hitboxes connect. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Teleports on stage, floats for a second, gathers aura in its hands, and then lands | *Teleports on stage, floats for a second, gathers aura in its hands, and then lands | ||
<gallery> | <gallery> | ||
LucarioOnScreenAppearanceSSBU.gif|Lucario's on-screen appearance | LucarioOnScreenAppearanceSSBU.gif|Lucario's on-screen appearance | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up Taunt''': Floats in mid-air and growls, emitting aura from its body. | *'''Up Taunt''': Floats in mid-air and growls, emitting aura from its body. | ||
*'''Side Taunt''': Moves one hand forward and one behind its back, growling | *'''Side Taunt''': Moves one hand forward and one behind its back, growling. | ||
*'''Down Taunt''': Stands on one foot and holds one hand in mid-air | *'''Down Taunt''': Stands on one foot and holds one hand in mid-air. This taunt is very similar to Link's down taunt. | ||
<gallery> | <gallery> | ||
SSBULucarioTaunt1.gif|Lucario's up taunt. | SSBULucarioTaunt1.gif|Lucario's up taunt. | ||
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</gallery> | </gallery> | ||
===[[Idle | ===[[Idle poses]]=== | ||
*Stretches both arms out, one on each side, slowly lowers its body and assumes its normal stance again. | |||
*Stretches both arms out, one on each side, slowly lowers its body | *Moves its arms in a circular motion before assuming to its normal stance again. | ||
<gallery> | <gallery> | ||
SSBULucarioIdle1.gif|Lucario's first idle pose | SSBULucarioIdle1.gif|Lucario's first idle pose | ||
SSBULucarioIdle2.gif|Lucario's second idle pose | SSBULucarioIdle2.gif|Lucario's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura." ("{{ja| | *'''Left:''' Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura." ("{{ja|満ちるぞ,この波導!|Michiru zo, kono hadō!}}", ''I am filled with aura!''). | ||
*'''Up:''' Moves its paws in front of itself, then clasps them together, saying "The aura is with me!" ("{{ja|波導は我にあり!|Hadō wa ware ni ari!}}", ''The aura is with me!'') | *'''Up:''' Moves its paws in front of itself, then clasps them together, saying "The aura is with me!" ("{{ja|波導は我にあり!|Hadō wa ware ni ari!}}", ''The aura is with me!''). | ||
*'''Right:''' Moves its paw to its left side and groans while aura radiates off its body. | *'''Right:''' Moves its paw to its left side and groans while aura radiates off its body. | ||
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]] | [[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]] | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
When ''Ultimate'' got released, many players noticed that Lucario had a lot of potential and that it was better than its already strong ''Smash 4'' incarnation. This was due to many of its options either becoming faster and more reliable along with the character greatly befitting from the game's mechanics. On top of this, {{SSBU|Donkey Kong}}, who was previously considered to be a hard counter to Lucario in ''Smash 4'', was now an easier matchup. Because of this, many players considered Lucario as a solid high-tier character with some saying it had the potential to rise into the top tier. | |||
Unfortunately, as the meta advanced, players recognized that the character's nerfs overshadowed the many buffs it received. This was because of aura's overall weaker damage multiplier, down air not being as safe for disadvantage, Aura Sphere having less versatility, its recovery being worse, the removal of some of its kill confirms, and some characters such as {{SSBU|Bowser}}, {{SSBU|Wario}}, and {{SSBU|Ness}} proving to be very troublesome for Lucario. As a result, players' opinions on Lucario dropped and it obtained a below-average player base throughout ''Ultimate'''s metagame, with some players such as {{Sm|ESAM}} claiming that it's a low-tier character at best. Despite this, players such as {{Sm|Tsu}} and {{Sm|Jeda}} have still placed fairly well at tournaments: Tsu placed 5th at {{Trn|Umebura Japan Major 2019}}, while Jeda placed 13th at {{Trn|Syndicate 2019}} and 17th at {{Trn|Albion 4}}. As of now, Lucario's current state of viability is uncertain mainly because of his low playerbase. | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present are generally not enough to warrant a spot.--> | |||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
=== | ====Active==== | ||
*{{Sm|Eeveecario|Mexico}} - Placed 17th at {{Trn|Abierto Guadalajara Ultimo Reto}} and 97th at {{Trn|GENESIS 7}}. | |||
*{{Sm|Jeda|France}} - The best Lucario in Europe. Placed 3rd at {{Trn|BURST 4}}, 5th at {{Trn|Ultimate WANTED 1}}, 9th at {{Trn|Stunfest 2019}}, and 17th at {{Trn|Albion 4}}. Ranked 6th on the [[French Power Rankings#Ultimate|French Ultimate Power Rankings]]. | |||
*{{Sm|Kir|Japan}} - Placed 13th at {{Trn|EGS Cup}}, 49th at {{Trn|Umebura SP 7}}, and 65th at both {{Trn|Umebura SP 5}} and {{Trn|Umebura SP 6}}. | |||
*{{Sm|Labot|Germany}} - Placed 3rd at {{Trn|Awakening 5}} and 13th at {{Trn|BOILINGPOINT BRAWL}}. Has a win over {{Sm|Tsuba}}. | |||
*{{Sm|Tsu|Japan}} - The best Lucario player in the world. Placed 5th at {{Trn|Umebura Japan Major 2019}}, 9th at {{Trn|Umebura SP 2}} and {{Trn|Thunder Smash 3: Clash of the Pandas}}, and 13th at {{Trn|Umebura SP 3}}. Has wins over {{Sm|Abadango}}, {{Sm|Fatality}}, {{Sm|Prodigy}}, and {{Sm|Zackray}}. | |||
*{{Sm|Vivi|USA}} - The best Lucario player in the United States. Placed 17th at {{Trn|Defend the North 2019}} and 33rd at {{Trn|Let's Make Moves}}. Has wins over {{Sm|Venia}}, {{Sm|UtopianRay}}, and {{Sm|Daybreak}}. | |||
====Inactive==== | |||
*{{Sm|ANTi|USA}} - A {{SSBU|Snake}} and {{SSBU|Mario}} co-main with a strong Lucario secondary. Placed 2nd at {{Trn|DreamHack Dallas 2019}}, 7th at {{Trn|Combo Breaker 2019}}, and 9th at {{Trn|Smash at The Paramount}}. While he hasn't officially dropped the character, he now only plays Snake and Mario in recent tournaments. | |||
*{{Sm|Gomamugitya|Japan}} - Placed 33rd at {{Trn|Sumabato SP}} with a win over {{Sm|shky}}. | |||
=={{SSBU|Classic Mode}}: Counter Encounters== | =={{SSBU|Classic Mode}}: Counter Encounters== | ||
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Lucario fights characters with [[counterattack]]s. | Lucario fights characters with [[counterattack]]s. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px}} and {{SSBU|Little Mac}} {{Head|Little Mac|g=SSBU|s=20px}}||[[Gaur Plain]]||''{{SSBUMusicLink|Xenoblade|Time to Fight! - Xenoblade Chronicles}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px}} and {{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Red & Black}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px}} and {{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (x6)||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}}''||Horde Battle.<br>Mii Swordfighter costume combinations: | ||
*[[Yiga Clan]] Mask and Yiga Clan Outfit | *[[Yiga Clan]] Mask and Yiga Clan Outfit | ||
*[[Takamaru]] Wig and Takamaru Outfit | *[[Takamaru]] Wig and Takamaru Outfit | ||
Line 354: | Line 237: | ||
*[[Vince]]'s Hat and Vince's Outfit | *[[Vince]]'s Hat and Vince's Outfit | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px}}, {{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px}}, and {{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px}}||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|The Devoted}}''|| | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
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During the opening cutscene, Lucario was present on the cliffside when [[Galeem]] unleashed his beams of light. Lucario dodged a beam of light using [[Double Team]], but was hit by a beam {{SSBU|Greninja}} avoided a moment later, vaporizing it and placing it under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}. | During the opening cutscene, Lucario was present on the cliffside when [[Galeem]] unleashed his beams of light. Lucario dodged a beam of light using [[Double Team]], but was hit by a beam {{SSBU|Greninja}} avoided a moment later, vaporizing it and placing it under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}. | ||
In the mode proper, Lucario can be found on the corner of a stone wall | In the mode proper, Lucario can be found on the corner of a stone wall. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|41 | | 41 | ||
|[[File:Lucario SSBU.png|center|108x108px]] | | [[File:Lucario SSBU.png|center|108x108px]] | ||
|Lucario | | {{SSBU|Lucario}} | ||
| | | [[File:SpiritTypeAttack.png|20px|center|Attack]] <center>{{color|#dc1029|Attack}}</center> | ||
|3,300 | | 3,300 | ||
|[[Spear Pillar]] ([[Ω form]]) | | [[Spear Pillar]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}'' | | ''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Lucario's | Lucario's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Lucario in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, Lucario's Mega Evolved form appears as a | Additionally, Lucario's Mega Evolved form appears as a Primary Spirit. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Lucario Spirit.png|417. '''''Lucario''''' | |||
MegaLucarioSpirit.png|505. Mega Lucario | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
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|- | |- | ||
|505 | |505 | ||
|{{ | |[[File:MegaLucarioSpirit.png|center|64x64px]] | ||
|{{anchor|Mega Lucario}}[[Mega Lucario]] | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Teal}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Teal}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,400 | |9,400 | ||
|[[Coliseum]] ([[Battlefield form]]) | |[[Coliseum]] ([[Battlefield form]]) | ||
Line 441: | Line 326: | ||
|- | |- | ||
|509 | |509 | ||
|{{ | |[[File:Dialga Spirit.png|center|64x64px]] | ||
|{{anchor|Dialga}}[[Dialga]] | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•Giant {{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=White}} | |•Giant {{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,700 | |9,700 | ||
|[[Spear Pillar]] (Dialga only) | |[[Spear Pillar]] (Dialga only) | ||
Line 453: | Line 339: | ||
|- | |- | ||
|525 | |525 | ||
|{{ | |[[File:Cobalion Spirit.png|center|64x64px]] | ||
|{{anchor|Cobalion, Terrakion, & Virizion}}Cobalion, Terrakion, & Virizion | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,000 | |9,000 | ||
|[[Kalos Pokémon League]] | |[[Kalos Pokémon League]] | ||
Line 465: | Line 352: | ||
|- | |- | ||
|526 | |526 | ||
|{{ | |[[File:TornadusIncarnateFormSpirit.png|center|64x64px]] | ||
|{{anchor|Tornadus (Incarnate Forme)}}Tornadus (Incarnate Forme) | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,300 | |4,300 | ||
|[[Skyworld]] (clouds only) | |[[Skyworld]] (clouds only) | ||
Line 477: | Line 365: | ||
|- | |- | ||
|534 | |534 | ||
|{{ | |[[File:Keldeo Spirit.png|center|64x64px]] | ||
|{{anchor|Keldeo (Ordinary Form)}}[[Keldeo]] (Ordinary Form) | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,500 | |3,500 | ||
|[[Unova Pokémon League]] | |[[Unova Pokémon League]] | ||
|N/A | |N/A | ||
|•[[Stamina battle]]<br>•Only certain Pokémon will emerge from Poké Balls (Keldeo)<br>•The enemy's FS Meter charges quickly | |•[[Stamina battle]]<br>•Only certain Pokémon will emerge from Poké Balls ([[Keldeo]])<br>•The enemy's FS Meter charges quickly | ||
|{{SSBUMusicLink|Pokémon|N's Castle}} | |{{SSBUMusicLink|Pokémon|N's Castle}} | ||
| | | | ||
|- | |- | ||
|542 | |542 | ||
|{{ | |[[File:Xerneas Spirit.png|center|64x64px]] | ||
|{{anchor|Xerneas}}[[Xerneas]] | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,400 | |9,400 | ||
|[[Garden of Hope]] (hazards off) | |[[Garden of Hope]] (hazards off) | ||
|•Flowery | |•Flowery | ||
|•You constantly take minor damage<br>•Only certain Pokémon will emerge from Poké Balls (Xerneas)<br>•The enemy is injured but powerful | |•You constantly take minor damage<br>•Only certain Pokémon will emerge from Poké Balls ([[Xerneas]])<br>•The enemy is injured but powerful | ||
|{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}} | |{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}} | ||
| | | | ||
|- | |- | ||
|740 | |740 | ||
|{{ | |[[File:Youngcricket.png|center|64x64px]] | ||
|{{anchor|Young Cricket}}Young Cricket | |||
|''WarioWare'' Series | |''WarioWare'' Series | ||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,900 | |1,900 | ||
|[[Suzaku Castle]] | |[[Suzaku Castle]] | ||
Line 513: | Line 404: | ||
|- | |- | ||
|857 | |857 | ||
|{{ | |[[File:Kicks Spirit.png|center|64x64px]] | ||
|{{anchor|Kicks}}Kicks | |||
|''Animal Crossing'' Series | |''Animal Crossing'' Series | ||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,600 | |3,600 | ||
|[[Town and City]] | |[[Town and City]] | ||
Line 525: | Line 417: | ||
|- | |- | ||
|991 | |991 | ||
|{{ | |[[File:Fei Long Spirit.png|center|64x64px]] | ||
|{{anchor|Fei long}}Fei Long | |||
|''Street Fighter'' Series | |''Street Fighter'' Series | ||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,000 | |2,000 | ||
|[[Arena Ferox]] ([[Ω form]]) | |[[Arena Ferox]] ([[Ω form]]) | ||
Line 537: | Line 430: | ||
|- | |- | ||
|998 | |998 | ||
|{{ | |[[File:Gen Spirit.png|center|64x64px]] | ||
|{{anchor|Gen}}Gen | |||
|''Street Fighter'' Series | |''Street Fighter'' Series | ||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,600 | |3,600 | ||
|[[New Pork City]] ([[Ω form]]) | |[[New Pork City]] ([[Ω form]]) | ||
Line 549: | Line 443: | ||
|- | |- | ||
|999 | |999 | ||
|{{ | |[[File:Karin.png|center|64x64px]] | ||
|{{anchor|Karin}}Karin | |||
|''Street Fighter'' Series | |''Street Fighter'' Series | ||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,900 | |3,900 | ||
|[[Wuhu Island]] (hazards off) | |[[Wuhu Island]] (hazards off) | ||
Line 563: | Line 458: | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 581: | Line 477: | ||
|- | |- | ||
|522 | |522 | ||
|{{ | |[[File:Zoroak.png|center|64x64px]] | ||
|{{anchor|Zoroark}}[[Zoroark]] | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Grey}}×3 | |•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Grey}} (×3) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,500 | |3,500 | ||
|[[Prism Tower]] | |[[Prism Tower]] | ||
|N/A | |N/A | ||
|•Only certain Pokémon will emerge from Poké Balls (Zoroark)<br>•Reinforcements will appear after an enemy is KO'd | |•Only certain Pokémon will emerge from Poké Balls ([[Zoroark]])<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}} | |{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}} | ||
| | |[[bulbapedia:Zoroark (Pokémon)|Zoroark]] using [[bulbapedia:Illusion (Ability)|illusions]] of [[bulbapedia:Raikou (Pokémon)|Raikou]], [[bulbapedia:Entei (Pokémon)|Entei]], and [[bulbapedia:Suicune (Pokémon)|Suicune]] from the movie ''[[bulbapedia:M13|Pokémon — Zoroark: Master of Illusions]]'' | ||
|} | |} | ||
Line 621: | Line 518: | ||
SSBUWebsiteChrom5.jpg|Lucario, {{SSBU|Wolf}} and {{SSBU|Fox}} sleeping around {{SSBU|Chrom}} with [[Super Leaf]] equipped on [[Living Room]]. | SSBUWebsiteChrom5.jpg|Lucario, {{SSBU|Wolf}} and {{SSBU|Fox}} sleeping around {{SSBU|Chrom}} with [[Super Leaf]] equipped on [[Living Room]]. | ||
SSBUWebsiteMewtwo4.jpg|Taunting with {{SSBU|Mewtwo}} and Fox on [[Coliseum]]. | SSBUWebsiteMewtwo4.jpg|Taunting with {{SSBU|Mewtwo}} and Fox on [[Coliseum]]. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=7gfpUgrLEwo}} | {{#widget:YouTube|id=7gfpUgrLEwo}} | ||
==Trivia== | ==Trivia== | ||
*Lucario and {{SSBU|Charizard}} are the only characters to have had their [[Final Smash]] change between games only to have it revert back to the original Final Smash. In Lucario's case, it had [[Aura Storm]] in ''Brawl'', changed to [[Mega Lucario]] in ''Smash 4'', and then reverted back to Aura Storm in ''Ultimate''. However, it does transform into Mega Lucario for the duration of Aura Storm. In Charizard's case, it had [[Triple Finish]] in ''Brawl'', changed to [[Mega Charizard X]] (as it was a standalone character) | *Lucario and {{SSBU|Charizard}} are the only characters to have had their [[Final Smash]] change between games only to have it revert back to the original Final Smash. In Lucario's case, it had [[Aura Storm]] in ''Brawl'', changed to [[Mega Lucario]] in ''Smash 4'', and then reverted back to Aura Storm in ''Ultimate''. However, it does transform into Mega Lucario for the duration of Aura Storm. In Charizard's case, it had [[Triple Finish]] in ''Brawl'', changed to [[Mega Charizard X]] (as it was a standalone character) for ''Smash 4'', and reverted back to its original Final Smash Triple Finish in ''Ultimate'' (as a consequence of being regrouped back into {{SSBU|Pokemon Trainer}}'s party). | ||
**Both characters are also characters from the {{uv|Pokémon}} universe. | **Both characters are also characters from the {{uv|Pokémon}} universe. | ||
*Despite also having a type of counter, {{SSBU| | *Despite also having a type of counter, {{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|Chrom}}, {{SSBU|King K. Rool}}, and {{SSBU|Incineroar}} do not appear in Lucario's Classic Mode route. | ||
*The Tip about Lucario's Aura being able to reach a multiplier of | *The Tip about Lucario's Aura being able to reach a multiplier of ×2.5 is both true and false: as of recent updates, ×1.6 is the maximum multiplier. However, Lucario at 0% has a ×0.6 multiplier on its attacks, making the net change about ×2.5. | ||
*Lucario is the only ''Pokémon'' character whose animations are not mirrored. | *Lucario is the only ''Pokémon'' character whose animations are not mirrored. | ||
==Notes== | ==Notes== |