Editing Lucario (SSBU)
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|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
{{cquote|''Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | |||
'''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed as a playable character on June 12th, 2018. Lucario is classified as fighter #41. | |||
'''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed as a playable character on June 12th, 2018 | |||
Sean Schemmel, Daisuke Namikawa, Jean-Marc Delhausse, Carlos Lobo, Gerhard Jilka and Luigi Fantino's portrayals of Lucario from ''Smash 4'' were repurposed for the English, Japanese, French, Spanish, German, and Italian versions of ''Ultimate'', respectively. | |||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Lucario being the 27th character to be unlocked. | *Play [[VS. match]]es, with Lucario being the 27th character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Yoshi}} or anyone in his unlock tree, being the | *Clear {{SSBU|Classic Mode}} with {{SSBU|Yoshi}} or anyone in his unlock tree, being the first character unlocked. | ||
*Have Lucario join the player's party in [[World of Light]]. | *Have Lucario join the player's party in [[World of Light]]. | ||
Lucario must then be defeated on [[Spear Pillar]] | With the exception of the third method, Lucario must then be defeated on [[Spear Pillar]]. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | |||
Lucario has been nerfed and buffed in the transition from ''Smash 4'' to ''Ultimate''. The most notable one is to its Aura mechanic, as Lucario's Aura multiplier is worse than it was in ''Smash 4'' despite 1v1 multipliers now giving a slight advantage. This, when combined with the universal weakening of the rage mechanic, makes Lucario less powerful at higher percentages, while its reduced weight makes it even easier to KO. Furthermore, some of Lucario's most reliable moves, such as down aerial, have been made less effective. While Lucario still has a strong recovery, Extreme Speed's controls have been modified to the point where holding down the control stick can accidentally lead to self-destruction. Finally, the throws have increased knockback yet don't function as KO options; this, in addition to the changes in DI and air dodging, has the overall effect of limiting or even outright removing some of Lucario's previously guaranteed combos from throw, which were some of the only reliable ways for it to add damage. | |||
However, it did received some buffs. Lucario's overall mobility has been greatly improved due to faster horizontal movement, while the universal 3-frame jumpsquat further improves Lucario's ability to traverse the stage. Many of its attacks in general, notably its dash attack, forward smash, neutral aerial and forward aerial, are more reliable and less of hindrance, while its special moves have also been improved: Aura Sphere can now be cancelled into any ground attack during a charge, allowing for mixup options, Force Palm has more range, Double Team can now home in on opponents and is much faster overall, and Extreme Speed is overall safer due to its ending and previously notorious landing lag both being lowered. | |||
Lucario's | Despite its many buffs, Lucario's nerfs generally outweigh the buffs he received and is considered to be worse than his iteration in Smash 4. To make matters worse, Lucario was nerfed again in patch 2.0.0 which led to {{Sm|ANTi}} dropping the character as well as Lucario not having a significant impact in America. However, {{Sm|Tsu}} continues to use Lucario and has done very well at many Japanese tournaments. | ||
===Aesthetics=== | |||
*{{change|Similar to all [[veteran]]s returning from ''Smash 4'', Lucario's model has a more subdued color scheme, and its fur has a more detailed texture. }} | |||
*{{change|[[Aura]] is now cyan in color instead of indigo at earlier percentages, and its visual effects are smoother. At higher Aura levels, the flames produced are more intense, becoming indigo in color, which leave behind a trail as Lucario moves. Purple electricity starts emanating from its paws, and the spikes on each paw begin to glow white. The appendages on the back of its head also rise up as Aura grows in power.}} | |||
*{{change|Many of Lucario's attacking animations have been updated from ''SSB4''. Notably, Lucario stands on one foot more in its attacks, particularly with its smash attacks and Double Team.}} | |||
===Attributes=== | |||
*{{buff|Like all characters, Lucario's [[jumpsquat]] animation now takes 3 frames to complete (down from 5).}} | |||
*{{buff|Lucario [[walk]]s slightly faster (1.05 → 1.103).}} | |||
*{{buff|Lucario [[run]]s faster (1.55 → 1.705).}} | |||
**{{buff|Lucario's initial [[dash]] is significantly faster (1.8 → 2.255).}} | |||
*{{buff|Lucario's [[air speed]] is much higher (1.09 → 1.281), now being on par with {{SSBU|Wolf}}'s.}} | |||
*{{buff|Lucario's [[air acceleration]] is higher 0 → 0.01 (base), 0.07 → 0.08 (additional), 0.07 → 0.09 (max).}} | |||
*{{buff|Lucario's traction is higher (0.0736 → 0.116). However, due to traction being significantly increased across the cast, he no longer has the highest traction in the game going from first out of 58 to eighteenth out of 76 characters.}} | |||
*{{nerf|Lucario is lighter (99 → 92), making it more difficult to survive at higher percents to take advantage of Aura.}} | |||
*{{change|[[Aura]] increases in strength faster at lower percentages, reaching base damage at 65% (70% in SSB4), but slower at higher percentages, reaching a maximum of 1.6x power at 190% (down from 1.7x). Aura's strength at 0% is unchanged (0.66x).}} | |||
*{{nerf|[[Aura]]'s effects have also been modified regarding placing. While Aura multipliers when at an advantage in 1v1 battles have been increased slightly, Lucario now only has a -1 placing as opposed to also having a -2 placing, reducing its multiplier when it is at a disadvantage down from a maximum of x1.333 to x1.125. Furthermore, this new multiplier applies beyond 1v1, also reducing the maximum multiplier of a four player match down from x2 to x1.125. This removes the [[Anubis Combo]] and greatly reduces Lucario's extreme comeback factor, which makes Lucario more reliant on taking damage to reap the benefits of Aura.}} | |||
*{{nerf|Due to universal changes to [[rage]] mechanics, it slightly weakens its KO potential. While this is beneficial against opponents, it further hinders its comeback potential combined with the aforementioned nerfs he received.}} | |||
===Ground attacks=== | |||
*[[Neutral attack]]: | |||
**{{buff|Neutral attack's hits connect much more consistently.}} | |||
**{{buff|All three hits of neutral attack have less ending lag (FAF 34, 38, 41 → 27, 27, 36).}} | |||
**{{buff|The first two hits of neutral attack can jab lock opponents.}} | |||
**{{nerf|Neutral attack's first hit comes out later than before (frame 6 → 7).}} | |||
**{{nerf|The first hit has fewer active frames (frames 6-8 → 7-8).}} | |||
**{{nerf|The final hit has fewer active frames (frames 9-11 → 9-10).}} | |||
*[[Dash attack]]: | |||
**{{buff|Dash attack now has a sweetspot located on Lucario's foot during the early frames of the attack. This new sweetspot deals more damage (10%) and knockback than the rest of the attack, letting it KO earlier.}} | |||
**{{buff|The sourspot of the clean hit does more damage (8% → 8.5%).}} | |||
**{{buff|Dash attack's sweetspot has more range (hitboxes: 3.0u → 3.6u (clean), 2.8u → 2.9u (late)).}} | |||
**{{change|Lucario now lands on its feet after using dash attack; previously, it fell on its side after the kick.}} | |||
*[[Forward tilt]]: | |||
**{{buff|Forward tilt has increased range.}} | |||
**{{buff|Forward tilt's hits chain together much more reliably.}} | |||
***{{change|Forward tilt has a new animation, with Lucario leaning back before the palm thrust. In addition, the updated visual on the Aura effect matches the hitboxes much better.}} | |||
*[[Up tilt]]: | |||
**{{buff|Up tilt has increased range; it is now able to hit opponents on Battlefield platforms consistently.}} | |||
**{{change|Up tilt has a new animation; Lucario jumps slightly higher when kicking, and kicks in an overall more animated fashion. It then quickly hops back into place at the end of the attack.}} | |||
*[[Down tilt]]: | |||
**{{buff|Down tilt has less ending lag (FAF 25 → 23). This improves its safety and combo potential.}} | |||
**{{buff|Down tilt's new animation has Lucario crouch low to the ground while kicking. This allows it to lower its profile and dodge more attacks while using down tilt.}} | |||
*[[Forward smash]]: | |||
**{{buff|Forward smash has increased range.}} | |||
**{{buff|Forward smash becomes active earlier (frame 22 → 19).}} | |||
**{{change|Forward smash has more vibrant Aura effects.}} | |||
**{{change|Forward smash's animation is more animated and snappy compared to ''SSB4''. It also now ends the attack standing on one foot.}} | |||
**{{buff|The new animation of forward smash has Lucario lean back at the start of the attack, allowing it to evade attacks before retaliating with its own.}} | |||
*[[Up smash]]: | |||
**{{change|Up smash has an altered animation, with Lucario raising its leg much higher while releasing the blast of Aura. The charging stance is different, and the blast of Aura is much wider than before to match the hitbox more accurately.}} | |||
== | *[[Down smash]]: | ||
**{{change|Down smash has a new animation; instead of raising its arms into the air and bringing them down, Lucario now briefly stands on one foot before stomping it to the ground while simultaneously releasing Aura from its palms.}} | |||
**{{change|The charging animation of down smash now has Lucario fold its arms while crouching in front of its chest instead of waving its arms in a circular motion.}} | |||
-- | ***{{buff|Due to the change in stance, Lucario is less vulnerable to attack while charging down smash.}} | ||
===Aerial Attacks=== | |||
*[[Neutral aerial]]: | |||
**{{buff|Neutral aerial now hits twice, regardless of whether the opponent is in front of or behind Lucario. This allows the move to deal more damage in general and hit behind him much sooner, increasing its potency.}} | |||
**{{buff|Neutral aerial is able to drag opponents with the attack, allowing for more followups.}} | |||
**{{buff|Neutral aerial has reduced landing lag (9 frames → 5).}} | |||
**{{nerf|Neutral aerial's first active frame is later than before (frame 8 → 10).}} | |||
**{{buff|Neutral aerial's first hit lasts for a longer period of time (frames 8-11 → 10-14).}} | |||
**{{buff|The second hit comes out earlier (frame 22 → 18).}} | |||
**{{nerf|The second hit lasts a shorter period of time (frames 22-29 → 18-21).}} | |||
**{{buff|It [[auto-cancel]]s earlier (frame 39 → 36).}} | |||
**{{nerf|Its initial auto-cancel window was shortened (frames 1-7 → 1-4).}} | |||
**{{change|Neutral air has a new animation; Lucario spins more quickly than it did in ''SSB4''.}} | |||
*[[Forward aerial]]: | |||
**{{buff|Forward aerial has reduced landing lag (18 frames → 9).}} | |||
**{{buff|Lucario can grab ledge faster after using forward air (64 frames → 52).}} | |||
*[[Back aerial]]: | |||
**{{buff|Back aerial becomes active sooner (frame 16 → 13).}} | |||
**{{nerf|Back aerial deals less damage (15% → 14%) and thus less knockback.}} | |||
**{{nerf|Back aerial has more ending lag (FAF 49 → 50).}} | |||
**{{buff|Its initial auto-cancel window has been lengthened (frames 1-3 → 1-4).}} | |||
**{{change|The burst of aura from Back aerial's animation better matches it's hitbox.}} | |||
*[[Up aerial]]: | |||
**{{buff|Up aerial has decreased landing lag (22 frames → 13).}} | |||
**{{nerf|Up aerial has fewer active frames (10-15 → 10-13).}} | |||
**{{change|Up aerial has an altered animation, with Lucario backflipping following the initial kick.}} | |||
*[[Down aerial]]: | |||
**{{nerf|Down aerial stalls Lucario's movement less on successive uses.}} | |||
**{{nerf|Down aerial has more landing lag (9 frames → 12).}} | |||
===Throws/other attacks=== | |||
*{{buff|Forward throw is now a two-hit move. This change also grants the move a collateral hitbox to hit opponents near Lucario. This is makes it better at seperating certain two man characters such as the {{SSBU|Ice Climbers}} and {{SSBU|Rosalina & Luma}}.}} | |||
*{{buff|Down throw has slightly less knockback growth, allowing it to combo for longer.}} | |||
{{ | ===Special Moves=== | ||
*[[Aura Sphere]]: | |||
**{{change|Aura Sphere is visually closer to how it appears in recent ''Pokémon'' games. It has an "energy absorption" effect while charging and no longer emits a trail of smoke when launched.}} | |||
**{{buff|Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging with an advanced technique called Charge Storage Cancelling.}} | |||
***{{buff|With Lucario's increased air speed, this makes it possible to edge-guard oppenents by charging Aura Sphere and then cancelling it into an aerial, as well as improving its movement when combined with B-Reverses, Wavebounces, etc.}} | |||
**{{change|Moving the control stick down has Lucario spotdodge, much like how moving it left or right has it roll.}} | |||
**{{nerf|Lucario cannot shield immediately out of Aura Sphere, making it less safe to charge.}} | |||
**{{nerf|Lucario cannot use its standard grab out of a charging Aura Sphere without shielding, as pressing the Z button fires the Aura Sphere.}} | |||
**{{change|The aerial charge animation for Aura Sphere was altered; it now more closely resembles the grounded charging animation.}} | |||
**{{buff| Fully charged Aura Sphere has a larger hitbox (2.0u → 2.6u).}} | |||
*[[Force Palm]]: | |||
**{{buff|Force Palm has increased grab range.}} | |||
**{{nerf|Force Palm's projectile deals less damage with the far hit (7.56% → ~5.4%).}} | |||
**{{change|Force Palm's hitbox now matches its Aura graphics more closely.}} | |||
**{{change|Force Palm's grab triggers Special Zoom if Lucario has at least half of its maximum Aura. }} | |||
**{{change|The animation for Force Palm has been completely changed; instead of pulling its left paw back before thrusting it forward with a stomp to release a blast of Aura, Lucario now moves its paws in a circle around its body while crouching low to the ground before gathering its paws together and releasing a blast of Aura from its left paw.}} | |||
*[[Extreme Speed]]: | |||
**{{buff|Extreme Speed has less endlag and landing lag.}} | |||
**{{buff|Extreme Speed now has a hitbox upon directly crashing into the ground or a wall, making it safer to use for recovery.}} | |||
**{{buff|Crashing into a wall now sends Lucario upward as opposed to stopping it in place. This greatly increases the safety of the recovery.}} | |||
**{{nerf|Extreme Speed's controls have been modified; the initial flight direction is locked in a short period of time before flight begins, which can lead to unintentional self-destructs.}} | |||
**{{nerf|Extreme Speed travels less distance overall.}} | |||
**{{nerf|Extreme Speed now halts at the end of the move, making it worse for recovering at low percents.}} | |||
**{{change|The animation for Extreme Speed has been updated; Lucario now gathers Aura in its paws at the start of the move. If it is grounded, dust ripples appear around Lucario as it gathers Aura. Additionally, the streams of Aura during flight are much bigger and more colorful than before. At the end of the flight, a gust of wind envelops the front of Lucario to indicate the attack portion of the move.}} | |||
*[[Double Team]]: | |||
**{{buff|Double Team deals more damage (11% → 12.5%).}} | |||
**{{buff|Double Team's counterattack activates faster (frame 28 → 16), making the attack much more consistent.}} | |||
**{{change|Lucario leaves blue-colored afterimages of itself in the location where it stood just before the attack.}} | |||
**{{buff|Double Team has less endlag on an unsuccessful counter (80 frames → 71), decreasing the window of time where Lucario can be punished.}} | |||
**{{buff|Double Team can now track opponents that activate the counterattack; Lucario will teleport to the attacker's location (within a certain range) and start its counterattack.}} | |||
**{{buff|Double Team now slows down time for the opponent that attacked Lucario. This allows Double Team to punish many more attacks, greatly increasing its reliability.}} | |||
**{{nerf|Double Team has fewer active frames (frames 5-39 → 5-24), no longer having the longest frame window in the game.}} | |||
**{{nerf|Double Team has significantly fewer intangibility frames (5-39 → 4-13), no longer covering the entire counter window.}} | |||
**{{change|Double Team's momentum in the air carries over into Lucario's own movement, which both benefits and hinders its recovery potential, as it can help with recovering when facing towards the stage, but prevent recovery (or even lead to a self-destruct) when facing away from the stage.}} | |||
**{{change|The animation for Double Team has completely changed; instead of moving its arms in a circular motion while crouching, Lucario now stands upright with its left leg raised while holding a pose. It then pulls its right paw back while holding its martial arts-like stance. A vortex of wind surrounds Lucario throughout the entire animation.}} | |||
*[[Aura Storm]]: | |||
**{{change|Lucario's [[Final Smash]] has been reverted to Aura Storm. It now Mega Evolves into [[Mega Lucario]] before performing the attack.}} | |||
**{{buff|Compared to Aura Storm in ''Brawl'', the beam fired is much wider, improving the move's horizontal reach.}} | |||
==Update history== | |||
Lucario has received a mix of buffs and nerfs, but has been notably buffed overall so far. | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
{{ | *{{buff|Lucario can grab ledge faster after using forward air (64 frames → 52).}} | ||
*{{nerf|Aura Sphere has less hitlag during the charge, allowing characters to escape and shield drop much easier.}} | |||
*{{buff|The [[Final Smash Meter]] version of Aura Storm has a higher knockback multiplier (x0.7 → x0.77).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{Nerf|Aura Sphere deals less shield damage.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{ | *{{buff|All hits of neutral attack have less ending lag (FAF 32, 35, 39 → 27, 27, 36).}} | ||
*{{buff|Dash attack's sweetspot has more range (hitboxes: 3.0u → 3.6u (clean), 2.8u → 2.9u (late)).}} | |||
*{{buff|Forward tilt's second hit deals more knockback (50 (base)/95 (scaling) → 54/98).}} | |||
{{ | *{{buff|Forward smash's sweetspot has a slightly larger hitbox (5.5u → 5.7u).}} | ||
*{{buff|Up smash's hits connect more reliably.}} | |||
*{{buff|Neutral aerial has two additional hitboxes that can only hit grounded opponents.}} | |||
{{ | *{{buff|Up aerial's sweetspot has a larger hitbox (4.0u → 5.0u).}} | ||
*{{buff|Down aerial's hits connect more reliably.}} | |||
*{{buff|Aura Sphere no longer pushes opponents away as much while charging.}} | |||
{{ | *{{buff|Fully charged Aura Sphere has a larger hitbox (2.0u → 2.6u).}} | ||
*{{buff|Aura Sphere travels farther.}} | |||
*{{buff|Aura Sphere has less ending lag (FAF 57 → 52. Out of charging: FAF 49 → 43).}} | |||
{{ | *{{buff|Force Palm has more grab range.}} | ||
*{{bugfix|Opponents can no longer move through Lucario during Force Palm's startup.}} | |||
{{ | |||
==Moveset== | ==Moveset== | ||
* Lucario's moveset is affected by [[Aura]]. Each move lists the percentages according to Lucario's damage: 0%/65%/190%. | * Lucario's moveset is affected by [[Aura]]. Each move lists the percentages according to Lucario's damage: 0%/65%/190%. | ||
** Lucario's Aura effects also change in regard to | ** Lucario's Aura effects also change in regard to placing. When at a -1 placing, Lucario's Aura gains a multiplier of ×1.125. | ||
[[File:Lucario SSBU Skill Preview Extra 1.png|thumb|Lucario using a | [[File:Lucario SSBU Skill Preview Extra 1.png|thumb|right|Lucario using a Aura Sphere with max strength Aura as shown by a Skill Preview in ''Ultimate''.]] | ||
{{cquote|''As Aura's power increases, your attack power increases as well. The more unfavorable the match is for you, the more power you gain. | {{cquote|''As Aura's power increases, your attack power increases as well. The more unfavorable the match is for you, the more power you gain. | ||
<br> | <br>Aura's Power increases | ||
<br>• | <br>• When you have fewer KOs than opponents | ||
<br>• | <br>• The more you've been KO'd | ||
<br>• | <br>• As your damage increases | ||
<br>• | <br>• As your HP decreases in Stamina Mode | ||
<br> | <br> | ||
<br> | <br>Aura Sphere will get bigger, and the speed and power of it will increase. You can also leap higher and quicker when using Extreme Speed.'' | ||
|left|cite=Move List Description|source=[[Super Smash Bros. Ultimate]]}} | |left|cite=Move List Description|source=[[Super Smash Bros. Ultimate]]}} | ||
* Lucario is able to [[Crawling|crawl]], [[wall cling]], and [[wall jump]]. | * Lucario is able to [[Crawling|crawl]], [[wall cling]], and [[wall jump]]. | ||
{{clr}} | |||
<!-- This whole table needs fixing --> | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg={{AuraDamageSSBU|2.5}} | |neutral1dmg={{AuraDamageSSBU|2.5}} | ||
|neutral2dmg={{AuraDamageSSBU|2}} | |neutral2dmg={{AuraDamageSSBU|2}} | ||
|neutral3dmg={{AuraDamageSSBU|3}} | |neutral3dmg={{AuraDamageSSBU|3}} | ||
|neutraldesc=The kham choui{{ref|a}} (a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}), followed by the choong choui{{ref|b}} (a jab-style punch in Shaolin Kung Fu), followed by a stretch kick | |neutraldesc=The kham choui{{ref|a}} (a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}), followed by the choong choui{{ref|b}} (a jab-style punch in Shaolin Kung Fu), followed by a stretch kick. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg={{AuraDamageSSBU|4}} (hit 1), {{AuraDamageSSBU|6}} (hit 2) | |ftiltdmg={{AuraDamageSSBU|4}} (hit 1), {{AuraDamageSSBU|6}} (hit 2) | ||
|ftiltdesc=The kap theai choui{{ref|c}} (a low-angle cross-style punch in Shaolin Kung Fu). Hits twice. At higher levels of aura, it becomes a viable KO option. | |ftiltdesc=The kap theai choui{{ref|c}} (a low-angle cross-style punch in Shaolin Kung Fu). Hits twice. At higher levels of aura, it becomes a viable KO option. | ||
|utiltname= | |utiltname= | ||
|utiltdmg={{AuraDamageSSBU|6}} (foot), {{AuraDamageSSBU|5}} | |utiltdmg={{AuraDamageSSBU|6}} (foot), {{AuraDamageSSBU|5}} | ||
|utiltdesc=An outside crescent kick above itself. A good juggling and combo tool. Has a sweetspot on its foot. | |utiltdesc=An outside crescent kick above itself. A good juggling and combo tool. Has a sweetspot on its foot. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg={{AuraDamageSSBU|5}} | |dtiltdmg={{AuraDamageSSBU|5}} | ||
|dtiltdesc=A kneeling Hapkido-style shin kick. It can be used in rather quick succession and has decent range. | |dtiltdesc=A kneeling Hapkido-style shin kick. It can be used in rather quick succession and has decent range. | ||
|dashname= | |dashname= | ||
|dashdmg={{AuraDamageSSBU|8.5}} (sourspot), {{AuraDamageSSBU|10}} (sweetspot), {{AuraDamageSSBU|7}} (late) | |dashdmg={{AuraDamageSSBU|8.5}} (sourspot), {{AuraDamageSSBU|10}} (sweetspot), {{AuraDamageSSBU|7}} (late) | ||
|dashdesc=A flying kick. Its decent speed and good range allow it to function as a decent punishment tool, and its sweetspot allows it to KO at very high percentages. | |dashdesc=A flying kick. Its decent speed and good range allow it to function as a decent punishment tool, and its sweetspot allows it to KO at very high percentages. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{AuraDamageSSBU|16|c}} (clean), {{AuraDamageSSBU|13|c}} (late) | |fsmashdmg={{AuraDamageSSBU|16|c}} (clean), {{AuraDamageSSBU|13|c}} (late) | ||
|fsmashdesc=A double palm thrust, which emits a burst of Aura. When at max aura, it is extremely powerful; it is | |fsmashdesc=A double palm thrust, which emits a burst of Aura. When at max aura, it is extremely powerful; it is the strongest smash attack in the game overall, as it has the potential to one-hit KO almost every fighter in the roster when fully charged. However, its noticeable startup and ending lag makes it punishable. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{AuraDamageSSBU|4|c}} (hit 1), {{AuraDamageSSBU|14|c}} (clean hit 2), {{AuraDamageSSBU|9|c}} (late hit 2) | |usmashdmg={{AuraDamageSSBU|4|c}} (hit 1), {{AuraDamageSSBU|14|c}} (clean hit 2), {{AuraDamageSSBU|9|c}} (late hit 2) | ||
|usmashdesc=A modified version of the long choui{{ref|d}} (an uppercut-styled punch in Shaolin Kung Fu), while emitting a blast of Aura. Hits twice. One of the strongest up smashes in the game, and the | |usmashdesc=A modified version of the long choui{{ref|d}} (an uppercut-styled punch in Shaolin Kung Fu), while emitting a blast of Aura. Hits twice. One of the strongest up smashes in the game, and the most damaging smash attack in the game when at max aura. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{AuraDamageSSBU|14|c}} | |dsmashdmg={{AuraDamageSSBU|14|c}} | ||
|dsmashdesc=Thrusts its palms in front and behind, while emitting blasts of Aura. Resembles a modified version of the kap theai choui. Hits on both of its sides simultaneously, making it a good option to punish rolls. Very strong at max aura, KOing below 60% at the ledge at max aura. | |dsmashdesc=Thrusts its palms in front and behind, while emitting blasts of Aura. Resembles a modified version of the kap theai choui. Hits on both of its sides simultaneously, making it a good option to punish rolls. Very strong at max aura, KOing below 60% at the ledge at max aura. | ||
|nairname= | |nairname= | ||
|nairdmg={{AuraDamageSSBU|8}} (hit 1), {{AuraDamageSSBU|6}} (hit 2) | |nairdmg={{AuraDamageSSBU|8}} (hit 1), {{AuraDamageSSBU|6}} (hit 2) | ||
|nairdesc=Spins while emitting Aura from its paws. It hits twice, and the first hit can be used to combo into grounded moves on landing. | |nairdesc=Spins while emitting Aura from its paws. It hits twice, and the first hit can be used to combo into grounded moves on landing. | ||
|fairname= | |fairname= | ||
|fairdmg={{AuraDamageSSBU|6}} | |fairdmg={{AuraDamageSSBU|6}} | ||
|fairdesc=A stretch kick. Its diagonal-vertical launch angle and low knockback make it an excellent combo tool, allowing it to string into itself and combo into moves like neutral aerial and up aerial. | |fairdesc=A stretch kick. Its diagonal-vertical launch angle and low knockback make it an excellent combo tool, allowing it to string into itself and combo into moves like neutral aerial and up aerial. | ||
|bairname= | |bairname= | ||
|bairdmg={{AuraDamageSSBU|14}} (clean), {{AuraDamageSSBU|13}} (late) | |bairdmg={{AuraDamageSSBU|14}} (clean), {{AuraDamageSSBU|13}} (late) | ||
|bairdesc=The sou choui{{ref|e}} (a sweeping punch in Shaolin Kung Fu). At max aura, it is one of the strongest back aerials in the game, KOing at around 50% at the ledge. However, it is Lucario's slowest aerial. | |bairdesc=The sou choui{{ref|e}} (a sweeping punch in Shaolin Kung Fu). At max aura, it is one of the strongest back aerials in the game, KOing at around 50% at the ledge. However, it is Lucario's slowest aerial. | ||
|uairname= | |uairname= | ||
|uairdmg={{AuraDamageSSBU|11}} (clean), {{AuraDamageSSBU|6}} (late) | |uairdmg={{AuraDamageSSBU|11}} (clean), {{AuraDamageSSBU|6}} (late) | ||
|uairdesc= | |uairdesc=An bicycle kick with Lucario facing the screen. Extremely powerful at max aura, capable of KOing at around 80% even at ground level. Outside of that, it makes for a good juggling tool. Its late hit can act as a potential KO setup into its sweetspot on landing. | ||
|dairname= | |dairname= | ||
|dairdmg={{AuraDamageSSBU|5}} (hit 1), {{AuraDamageSSBU|6}} (hit 2) | |dairdmg={{AuraDamageSSBU|5}} (hit 1), {{AuraDamageSSBU|6}} (hit 2) | ||
|dairdesc=Stomps twice, emitting blasts of Aura with each stomp. It stalls Lucario in the air temporarily and deals great damage at higher levels of aura. | |dairdesc=Stomps twice, emitting blasts of Aura with each stomp. It stalls Lucario in the air temporarily and deals great damage at higher levels of aura. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent. | ||
|pummelname= | |pummelname= | ||
|pummeldmg={{AuraDamageSSBU|1.3}} | |pummeldmg={{AuraDamageSSBU|1.3}} | ||
|pummeldesc=A surge of Aura. | |pummeldesc=A surge of Aura. Quite fast. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg={{AuraDamageSSBU|5}} (hit), {{AuraDamageSSBU|3}} (throw) | |fthrowdmg={{AuraDamageSSBU|5}} (hit), {{AuraDamageSSBU|3}} (throw) | ||
|fthrowdesc=Shoves the opponent away | |fthrowdesc=Shoves the opponent away. A very fast throw, along with being one of the strongest forward throws in the game at max aura. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg={{AuraDamageSSBU|10}} | |bthrowdmg={{AuraDamageSSBU|10}} | ||
|bthrowdesc=The {{s|wikipedia|tai otoshi}}{{ref|f}}, a {{s|wikipedia|Judo}} throw. It deals very high damage and knockback when at max aura. | |bthrowdesc=The {{s|wikipedia|tai otoshi}}{{ref|f}}, a {{s|wikipedia|Judo}} throw. It deals very high damage and knockback when at max aura. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg={{AuraDamageSSBU|5}} (hit), {{AuraDamageSSBU|6}} (throw) | |uthrowdmg={{AuraDamageSSBU|5}} (hit), {{AuraDamageSSBU|6}} (throw) | ||
|uthrowdesc=The pao choui{{ref|g}} (an uppercut-styled punch in Shaolin Kung Fu). One of Lucario's best combo starters, as it can follow up with a neutral aerial, forward aerial, and an up aerial or back aerial as a 50/50 KO setup | |uthrowdesc=The pao choui{{ref|g}} (an uppercut-styled punch in Shaolin Kung Fu). One of Lucario's best combo starters, as it can follow up with a neutral aerial, forward aerial, and an up aerial or back aerial as a 50/50 KO setup. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg={{AuraDamageSSBU|7}} | |dthrowdmg={{AuraDamageSSBU|7}} | ||
|dthrowdesc=Holds the opponent over its head and then slams them into the ground. | |dthrowdesc=Holds the opponent over its head and then slams them into the ground. A good combo starter, as it can combo into a forward aerial, a neutral aerial or an up aerial. | ||
|floorfname= | |floorfname= | ||
|floorfdmg={{AuraDamageSSBU|7}} | |floorfdmg={{AuraDamageSSBU|7}} | ||
Line 202: | Line 288: | ||
|nsname=Aura Sphere | |nsname=Aura Sphere | ||
|nsdmg={{AuraDamageSSBU|6.9}}~{{AuraDamageSSBU|17.2}} (move), {{AuraDamageSSBU|0.6}} (charge loop) | |nsdmg={{AuraDamageSSBU|6.9}}~{{AuraDamageSSBU|17.2}} (move), {{AuraDamageSSBU|0.6}} (charge loop) | ||
|nsdesc=A chargeable, condensed sphere of {{s|bulbapedia|Aura}}. Pressing the special button again will make Lucario [[bulbapedia:Aura Sphere (move)|fire the sphere]]. Its size scales with Aura | |nsdesc=A chargeable, condensed sphere of {{s|bulbapedia|Aura}}. Pressing the special button again will make Lucario [[bulbapedia:Aura Sphere (move)|fire the sphere]]. Its size scales with Aura. The charge can be cancelled into tilts, smash attacks, and aerials. It can also cancel into a dodge, and be jump-cancelled. | ||
|ssname=Force Palm | |ssname=Force Palm | ||
|ssdmg={{AuraDamageSSBU|11.8}} (close blast), {{AuraDamageSSBU|5.4}} (far blast), {{AuraDamageSSBU|13}} (throw), {{AuraDamageSSBU|10}} (throw collateral) | |ssdmg={{AuraDamageSSBU|11.8}} (close blast), {{AuraDamageSSBU|5.4}} (far blast), {{AuraDamageSSBU|13}} (throw), {{AuraDamageSSBU|10}} (throw collateral) | ||
|ssdesc=Fires a stream of Aura. Its blast's range scales with Aura. If the opponent is close to Lucario, the move acts like a grab, with Lucario grabbing the opponent and then [[bulbapedia:Force Palm|striking them with a palm thrust at point-blank range]]. | |ssdesc=Fires a stream of Aura. Its blast's range scales with Aura. If the opponent is close to Lucario, the move acts like a grab, with Lucario grabbing the opponent and then [[bulbapedia:Force Palm|striking them with a palm thrust at point-blank range]]. At half of its maximum Aura or more, it triggers Special Zoom, and deals immense damage and knockback, KOing at around 60% near the ledge. | ||
|usname=Extreme Speed | |usname=Extreme Speed | ||
|usdmg={{AuraDamageSSBU|6}} (dash), {{AuraDamageSSBU|4}} (impact) | |usdmg={{AuraDamageSSBU|6}} (dash), {{AuraDamageSSBU|4}} (impact) | ||
|usdesc=[[bulbapedia:Extreme Speed|Propels itself in a predetermined direction]] by blasting | |usdesc=[[bulbapedia:Extreme Speed|Propels itself in a predetermined direction]] by blasting steams of Aura from its forepaws. Has a hitbox at the end of its animation, and upon crashing directly into a wall or the ground. Extreme Speed's distance scales with Aura. | ||
|dsname=Double Team | |dsname=Double Team | ||
|dsdmg={{AuraDamageSSBU|12.5}} | |dsdmg={{AuraDamageSSBU|12.5}} | ||
Line 214: | Line 300: | ||
|fsname=Aura Storm | |fsname=Aura Storm | ||
|fsdmg={{AuraDamageSSBU|0.8}} (loop), {{AuraDamageSSBU|11.5}} (final hit) | |fsdmg={{AuraDamageSSBU|0.8}} (loop), {{AuraDamageSSBU|11.5}} (final hit) | ||
|fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Lucario, then leaps up above the center of the stage, and firing a huge stream of Aura. Increases in power depending on Lucario's Aura and can achieve [[OHKO]] power at max aura if all hitboxes connect | |fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Lucario, then leaps up above the center of the stage, and firing a huge stream of Aura. Increases in power depending on Lucario's Aura and can achieve [[OHKO]] power at max aura if all hitboxes connect. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Teleports on stage, floats for a second, gathers aura in its hands, and then lands | *Teleports on stage, floats for a second, gathers aura in its hands, and then lands | ||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up Taunt''': Floats in mid-air and growls, emitting aura from its body. | *'''Up Taunt''': Floats in mid-air and growls, emitting aura from its body. | ||
*'''Side Taunt''': Moves one hand forward and one behind its back, growling | *'''Side Taunt''': Moves one hand forward and one behind its back, growling. | ||
*'''Down Taunt''': Stands on one foot and holds one hand in mid-air | *'''Down Taunt''': Stands on one foot and holds one hand in mid-air. This taunt is very similar to Link's down taunt. | ||
===[[Idle | ===[[Idle poses]]=== | ||
*Stretches both arms out, one on each side, slowly lowers its body, and assumes its normal stance again. | *Stretches both arms out, one on each side, slowly lowers its body, and assumes its normal stance again. | ||
*Moves its arms in a circular motion before assuming to its normal stance again. | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
* | *Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura." ({{ja|満ちるぞ,この波導!|Michiru zo, kono hadō!}}, ''I am filled, with this wave guide!''). | ||
* | *Moves its paws in front of itself, then clasps them together, saying "The aura is with me!" ({{ja|波導は我にあり!|Hadō wa ware ni ari!}}, ''The wave guide is with me!''). | ||
* | *Moves its paw to its side while aura radiates off its body. | ||
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]] | [[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]] | ||
<gallery> | <gallery> | ||
Line 317: | Line 326: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | ===Notable players=== | ||
<!-- | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
*{{Sm|ANTi|USA}} - A {{SSBU|Mario}} main with a strong Lucario secondary. Placed 2nd at {{Trn|DreamHack Dallas 2019}}, 7th at {{Trn|Combo Breaker 2019}}, and 9th at {{Trn|Smash at The Paramount}}. | |||
*{{Sm|Tsu|Japan}} - The best Lucario player in the world. Placed 5th at {{Trn|Umebura Japan Major 2019}}, 9th at {{Trn|Umebura SP 2}}, and 13th at {{Trn|Umebura SP 3}}. | |||
*{{Sm| | |||
*{{Sm|Tsu|Japan}} - The best Lucario player in the | |||
=={{SSBU|Classic Mode}}: Counter Encounters== | =={{SSBU|Classic Mode}}: Counter Encounters== | ||
[[File:SSBU Congratulations Lucario.png|thumb|Lucario's congratulations screen.]] | [[File:SSBU Congratulations Lucario.png|thumb|Lucario's congratulations screen.]] | ||
Lucario fights characters with | Lucario fights characters with counterattacks. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px}} and {{SSBU|Little Mac}} {{Head|Little Mac|g=SSBU|s=20px}}||[[Gaur Plain]]||''{{SSBUMusicLink|Xenoblade|Time to Fight! - Xenoblade Chronicles}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px}} and {{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Red & Black}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px}} and {{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (x6)||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}}''||Horde Battle.<br>Mii Swordfighter costume combinations: | ||
* | *Yiga Clan Mask and Yiga Clan Outfit | ||
* | *Takamaru Wig and Takamaru Outfit | ||
* | *Issac Wig and Issac's Outfit | ||
* | *Dunban Wig and Dunban Outfit | ||
* | *Black Knight Helm and Black Knight Armor | ||
* | *Vince's Hat and Vince's Outfit | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px}}, {{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px}}, and male {{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px}}||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|The Devoted}}''|| | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 370: | Line 369: | ||
Lucario was among the fighters summoned to the cliffside to fight against the army of [[Master Hand]]s. | Lucario was among the fighters summoned to the cliffside to fight against the army of [[Master Hand]]s. | ||
Lucario was present when [[Galeem]] unleashed his beams of light. Lucario dodged a beam of light using [[Double Team]], but was hit by a beam {{SSBU|Greninja}} avoided a moment later, vaporizing it and placing it under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}. | |||
In the mode proper, Lucario can be found on the corner of a stone wall | In the mode proper, Lucario can be found on the corner of a stone wall. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|41 | | 41 | ||
|[[File:Lucario SSBU.png|center|108x108px]] | | [[File:Lucario SSBU.png|center|108x108px]] | ||
| {{SSBU|Lucario}} | |||
|{{ | | {{color|#dc1029|Attack}} | ||
|3,300 | | 3,300 | ||
|[[Spear Pillar]] ([[Ω form]]) | | [[Spear Pillar]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}'' | | ''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Lucario's | Lucario's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Lucario in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, Lucario's Mega Evolved form appears as a | Additionally, Lucario's Mega Evolved form appears as a Primary Spirit. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Lucario Spirit.png|417. '''''Lucario''''' | |||
MegaLucarioSpirit.png|505. Mega Lucario | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 426: | Line 425: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|505 | |505 | ||
|{{ | |[[File:MegaLucarioSpirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Mega Lucario}}[[Mega Lucario]] | ||
|''Pokémon series'' | |||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Teal}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Teal}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,400 | |9,400 | ||
|[[Coliseum]] ([[Battlefield form]]) | |[[Coliseum]] ([[Battlefield form]]) | ||
Line 438: | Line 437: | ||
|•The enemy will suddenly have a Final Smash<br>•Lucario's Aura has increased power | |•The enemy will suddenly have a Final Smash<br>•Lucario's Aura has increased power | ||
|{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}} | |{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}} | ||
|- | |- | ||
|509 | |509 | ||
|{{ | |[[File:Dialga Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Dialga}}[[Dialga]] | ||
|''Pokémon series'' | |||
|•Giant {{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=White}} | |•Giant {{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,700 | |9,700 | ||
|[[Spear Pillar]] | |[[Spear Pillar]] | ||
|•Earthquake<br>•Sudden Final Smash | |•Earthquake<br>•Sudden Final Smash | ||
|•The enemy will suddenly have a Final Smash<br>•Periodic earthquakes will shake the stage after a little while<br>•The enemy is giant | |•The enemy will suddenly have a Final Smash<br>•Periodic earthquakes will shake the stage after a little while<br>•The enemy is giant | ||
|{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}} | |{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}} | ||
|- | |- | ||
|525 | |525 | ||
|{{ | |[[File:Cobalion Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Cobalion, Terrakion, & Virizion}}Cobalion, Terrakion, & Virizion | ||
|''Pokémon series'' | |||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,000 | |9,000 | ||
|[[Kalos Pokémon League]] | |[[Kalos Pokémon League]] | ||
Line 462: | Line 461: | ||
|•The enemy's melee weapons have increased power<br>•The enemy can unleash powerful critical hits at random<br>•The enemy starts the battle with a [[Beam Sword]] | |•The enemy's melee weapons have increased power<br>•The enemy can unleash powerful critical hits at random<br>•The enemy starts the battle with a [[Beam Sword]] | ||
|{{SSBUMusicLink|Pokémon|N's Castle}} | |{{SSBUMusicLink|Pokémon|N's Castle}} | ||
|- | |- | ||
|526 | |526 | ||
|{{ | |[[File:TornadusIncarnateFormSpirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Tornadus (Incarnate Forme)}}Tornadus (Incarnate Forme) | ||
|''Pokémon series'' | |||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,300 | |4,300 | ||
|[[Skyworld]] (clouds only) | |[[Skyworld]] (clouds only) | ||
Line 474: | Line 473: | ||
|•Dangerously high winds are in effect<br>•The enemy starts the battle with an [[Ore Club]] | |•Dangerously high winds are in effect<br>•The enemy starts the battle with an [[Ore Club]] | ||
|{{SSBUMusicLink|Pokémon|N's Castle}} | |{{SSBUMusicLink|Pokémon|N's Castle}} | ||
|- | |- | ||
|534 | |534 | ||
|{{ | |[[File:Keldeo Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Keldeo (Ordinary Form)}}[[Keldeo]] (Ordinary Form) | ||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | |''Pokémon series'' | ||
| | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,500 | |3,500 | ||
|[[Unova Pokémon League]] | |[[Unova Pokémon League]] | ||
|N/A | |N/A | ||
|•[[Stamina battle]]<br>•Only certain Pokémon will emerge from Poké Balls (Keldeo)<br>•The enemy's FS Meter charges quickly | |•[[Stamina battle]]<br>•Only certain Pokémon will emerge from Poké Balls ([[Keldeo]])<br>•The enemy's FS Meter charges quickly | ||
|{{SSBUMusicLink|Pokémon|N's Castle}} | |{{SSBUMusicLink|Pokémon|N's Castle}} | ||
|- | |- | ||
|542 | |542 | ||
|{{ | |[[File:Xerneas Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Xerneas}}[[Xerneas]] | ||
|''Pokémon series'' | |||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,400 | |9,400 | ||
|[[Garden of Hope]] | |[[Garden of Hope]] | ||
|•Flowery | |•Flowery | ||
|•You constantly take minor damage<br>•Only certain Pokémon will emerge from Poké Balls (Xerneas)<br>•The enemy is injured but powerful | |•You constantly take minor damage<br>•Only certain Pokémon will emerge from Poké Balls ([[Xerneas]])<br>•The enemy is injured but powerful | ||
|{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}} | |{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}} | ||
|- | |- | ||
|740 | |740 | ||
| | |[[File:Youngcricket.png|center|64x64px]] | ||
|''WarioWare'' | |Young Cricket | ||
|''WarioWare series'' | |||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,900 | |1,900 | ||
|[[Suzaku Castle]] | |[[Suzaku Castle]] | ||
Line 510: | Line 509: | ||
|•The enemy's dash attacks have increased power<br>•Certain items will appear in large numbers after a little while | |•The enemy's dash attacks have increased power<br>•Certain items will appear in large numbers after a little while | ||
|{{SSBUMusicLink|Street Fighter|Chun-Li Stage Type A}} | |{{SSBUMusicLink|Street Fighter|Chun-Li Stage Type A}} | ||
|- | |- | ||
|857 | |857 | ||
| | |[[File:Kicks Spirit.png|center|64x64px]] | ||
|''Animal Crossing'' | |Kicks | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Navy}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,600 | |3,600 | ||
|[[Town and City]] | |[[Town and City]] | ||
Line 522: | Line 521: | ||
|•The stage's platforms are very slippery<br>•All fighters have increased move speed | |•The stage's platforms are very slippery<br>•All fighters have increased move speed | ||
|{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}} | ||
|- | |- | ||
|991 | |991 | ||
| | |[[File:Fei Long Spirit.png|center|64x64px]] | ||
|''Street Fighter'' | |Fei Long | ||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Grey}} | |''Street Fighter series'' | ||
| | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Grey}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|2,000 | |2,000 | ||
|[[Arena Ferox]] ([[Ω form]]) | |[[Arena Ferox]] ([[Ω form]]) | ||
Line 534: | Line 533: | ||
|•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•[[Stamina battle]] | |•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Street Fighter|Fei Long Stage Type B}} | |{{SSBUMusicLink|Street Fighter|Fei Long Stage Type B}} | ||
|- | |- | ||
|998 | |998 | ||
| | |[[File:Gen Spirit.png|center|64x64px]] | ||
|''Street Fighter'' | |Gen | ||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Pink}} | |''Street Fighter series'' | ||
| | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Pink}} | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|3,600 | |3,600 | ||
|[[New Pork City]] ([[Ω form]]) | |[[New Pork City]] ([[Ω form]]) | ||
Line 546: | Line 545: | ||
|•Lucario's Aura has increased power<br>•[[Stamina battle]]<br>•All fighters have reduced jump power | |•Lucario's Aura has increased power<br>•[[Stamina battle]]<br>•All fighters have reduced jump power | ||
|{{SSBUMusicLink|Street Fighter|Fei Long Stage Type A}} | |{{SSBUMusicLink|Street Fighter|Fei Long Stage Type A}} | ||
|- | |- | ||
|999 | |999 | ||
| | |[[File:Karin.png|center|64x64px]] | ||
|''Street Fighter'' | |Karin | ||
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Purple}} | |''Street Fighter series'' | ||
| | |•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Purple}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,900 | |3,900 | ||
|[[Wuhu Island]] (hazards off) | |[[Wuhu Island]] (hazards off) | ||
Line 558: | Line 557: | ||
|•[[Stamina battle]]<br>•All fighters have reduced jump power<br>•The enemy has increased move speed and reduced weight | |•[[Stamina battle]]<br>•All fighters have reduced jump power<br>•The enemy has increased move speed and reduced weight | ||
|{{SSBUMusicLink|Street Fighter|Cammy Stage Type B}} | |{{SSBUMusicLink|Street Fighter|Cammy Stage Type B}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 581: | Line 580: | ||
|- | |- | ||
|522 | |522 | ||
|{{ | |[[File:Zoroak.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Zoroark}}[[Zoroark]] | ||
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Grey}}×3 | |''Pokémon series'' | ||
| | |•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Grey}} (×3) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|3,500 | |3,500 | ||
|[[Prism Tower]] | |[[Prism Tower]] | ||
|N/A | |N/A | ||
|•Only certain Pokémon will emerge from Poké Balls (Zoroark)<br>•Reinforcements will appear after an enemy is KO'd | |•Only certain Pokémon will emerge from Poké Balls ([[Zoroark]])<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}} | |{{SSBUMusicLink|Pokémon|Battle! (Reshiram/Zekrom)}} | ||
| | |[[bulbapedia:Zoroark (Pokémon)|Zoroark]] using [[bulbapedia:Illusion (Ability)|illusions]] of [[bulbapedia:Raikou (Pokémon)|Raikou]], [[bulbapedia:Entei (Pokémon)|Entei]], and [[bulbapedia:Suicune (Pokémon)|Suicune]] from the movie ''[[bulbapedia:M13|Pokémon — Zoroark: Master of Illusions]]'' | ||
|} | |} | ||
Line 612: | Line 612: | ||
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account. | Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account. | ||
SSBU Lucario Number.png|Lucario's fighter card. | SSBU Lucario Number.png|Lucario's fighter card. | ||
SSBUWebsiteLucario1.jpg|[[Taunting]] in [[Temple]]. | |||
SSBUWebsiteLucario1.jpg|[[Taunting]] | |||
SSBUWebsiteLucario2.jpg|Lucario charging [[Aura Sphere]] on [[Find Mii]]. | SSBUWebsiteLucario2.jpg|Lucario charging [[Aura Sphere]] on [[Find Mii]]. | ||
SSBUWebsiteLucario3.jpg|Lucario attacking {{SSBU|Greninja}} on [[Pokémon Stadium 2]]. | SSBUWebsiteLucario3.jpg|Lucario attacking {{SSBU|Greninja}} on [[Pokémon Stadium 2]]. | ||
Line 621: | Line 620: | ||
SSBUWebsiteChrom5.jpg|Lucario, {{SSBU|Wolf}} and {{SSBU|Fox}} sleeping around {{SSBU|Chrom}} with [[Super Leaf]] equipped on [[Living Room]]. | SSBUWebsiteChrom5.jpg|Lucario, {{SSBU|Wolf}} and {{SSBU|Fox}} sleeping around {{SSBU|Chrom}} with [[Super Leaf]] equipped on [[Living Room]]. | ||
SSBUWebsiteMewtwo4.jpg|Taunting with {{SSBU|Mewtwo}} and Fox on [[Coliseum]]. | SSBUWebsiteMewtwo4.jpg|Taunting with {{SSBU|Mewtwo}} and Fox on [[Coliseum]]. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=7gfpUgrLEwo}} | {{#widget:YouTube|id=7gfpUgrLEwo}} | ||
==Trivia== | ==Trivia== | ||
*Lucario and {{SSBU|Charizard}} are the only characters to have had their [[Final Smash]] change between games only to have it revert back to the | *Lucario and {{SSBU|Charizard}} are the only characters to have had their [[Final Smash]] change between games only to have it revert back to the previous Final Smash. In Lucario's case, it had [[Aura Storm]] in ''Brawl'', changed to [[Mega Lucario]] in ''Smash 4'', and then reverted back to Aura Storm in ''Ultimate''. | ||
**However, Lucario does transform into Mega Lucario for the duration of Aura Storm in ''Ultimate''. | |||
*The Tip about Lucario's Aura being able to reach a multiplier of ×2.5 is both true and false: as of recent updates, ×1.6 is the maximum multiplier. However, Lucario at 0% has a ×0.6 multiplier on its attacks, making the net change about ×2.5. | |||
*The Tip about Lucario's Aura being able to reach a multiplier of | |||
*Lucario is the only ''Pokémon'' character whose animations are not mirrored. | *Lucario is the only ''Pokémon'' character whose animations are not mirrored. | ||
*'' | *Lucario can be unlocked by clearing Classic Mode as Yoshi references ''Brawl'' that both characters occupy the third row in ''Brawl'''s [[character selection screen]]. | ||
==Notes== | ==Notes== |