Editing Lucario (SSBB)

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{{ArticleIcons|ssbb=y}}
{{disambig2|Lucario's appearance in ''Super Smash Bros. Brawl''|this Pokémon in other contexts|Lucario}}
{{Disambig2|Lucario's appearance in ''Super Smash Bros. Brawl''|this Pokémon in other contexts|Lucario}}
{{Infobox Character
{{Infobox Character
|name = Lucario
|name         = Lucario
|image = [[File:Lucario SSBB.jpg|250px]]
|image       = [[File:LucarioBrawl.jpg|250px|Lucario]]
|game = SSBB
|game         = Brawl
|ssbgame1 = SSB4
|ssbgame2 = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C+
|tier         = B
|ranking = 11
|ranking     = 12
}}
}}<!--REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".-->
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'''Lucario''' ({{ja|ルカリオ}}, ''Rukario'') is an [[unlockable]] character in ''[[Super Smash Bros. Brawl]]'', who, like Pikachu, Jigglypuff, Squirtle, Charizard, and Ivysaur, originates from the [[Pokémon (universe)|Pokémon universe]]. Confirmation of Lucario's inclusion in ''Brawl'' was leaked before the game's release, through a promotional video on the Japanese Wii website about [[sticker]] power ups. An evolution of Riolu, Lucario is a dual Fighting/Steel type Pokémon, and is the first Pokémon to possess either of these types in a [[Super Smash Bros. (series)|Smash series]] game. It is also the first Pokémon in a ''Smash'' game that is able to speak English.
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
 
-->
As a fighter, Lucario is unique in that the [[damage]] and [[knockback]] of its "Aura" attacks are affected by its own damage percentage, as well as its [[stock]] count in relation to its opponents'. They are weaker when Lucario is at a lower percentage or ahead in stocks, and stronger when it is at a high percentage or behind in stocks. Lucario's damage reaches its maximum potential to increase attack power when it passes 182%.
'''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario''), stylized as '''LUCARIO''' in Europe, is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', originating from the {{uv|Pokémon}} universe. Confirmation of Lucario's inclusion in ''Brawl'' was [[List of leaks#Lucario/Jigglypuff/Ness leak|leaked]] before the game's release through a promotional video on the Japanese Wii website about [[sticker]] power ups. It was officially revealed on February 28, 2008.


Lucario is one of two characters in ''Brawl'' with spoken lines in every language, with the other being {{SSBB|Pokémon Trainer}}. It is also the first Pokémon to speak a human language other than Japanese. Its voice actors vary depending on the language:
''Brawl's'' Lucario and ''[[Super Smash Bros. Melee]]'''s [[Mewtwo (SSBM)|Mewtwo]] share some properties. They both have bipedal bodies with small arms and a tail, and the ability to speak human language in a deep voice through the use of telepathy. Lucario's Aura is similar in appearance to Mewtwo's shadow energy. Both characters also possess [[floaty]] air movement, non-damaging [[third jump]]s, fast and long distanced [[roll]]s, and similar [[neutral special move]]s - Lucario's [[Aura Sphere]] grows in size as it is charged and damages opponents who contact it during its charging phase, in the same way as Mewtwo's [[Shadow Ball]]. However, there is no evidence that Lucario was intended to "replace" or exist as a [[clone]] of Mewtwo in ''Brawl''.
*In Japanese: {{s|wikipedia|Daisuke Namikawa}}, reprising his role from the ''Pokémon'' movie ''[[bulbapedia:M08|Lucario and the Mystery of Mew]]''.
*In English: {{iw|wikipedia|Bill Rogers|voice actor}}, who would later voice [[bulbapedia:Maylene's Lucario|different]] [[bulbapedia:Riley's Lucario|Lucarios]] in the ''Pokémon'' anime.
*In French: Unknown (Spoken lines only; the grunts are from the Japanese version and the [[Wii Remote selection sound]] is from the English version)
*In German: Unknown (Spoken lines only; the grunts are from the English version)
*In Italian: Luigi Fantino (Spoken lines only; the grunts are from the English version)
*In Spanish: Carlos Lobo (Spoken lines only; grunts are from the English version)
*In Korean: Shin Yong-woo
Lucario is ranked 11th on the [[Tier list#SSBB tier list|tier list]], placing it at the top of the C+ tier. Lucario is most known for its [[Aura]] property that increases its power as its [[damage]] goes up and is bolstered even further when its placing falls in a match. At high percentages, Lucario possesses KO power that rivals that of {{SSBB|Bowser}} and {{SSBB|Ganondorf}}, while its attacks are much faster. Outside of aura, Lucario possesses what is considered one of the strongest [[aerial]] games, with its above average [[air speed]] and [[floaty]] falling speed giving it strong aerial movement, while its amazing and well balanced aerial attacks give it some of the best offensive and defensive aerial capabilities. Lucario additionally possesses a strong defensive game to bolster its aura property farther, possessing good movement, great [[reach]], a strong and spammable projectile in [[Aura Sphere]], and extremely fast and long distanced [[roll]]s. Lucario also has one of the strongest [[combo]]ing abilities in ''Brawl'', possessing several effective combo starters and attacks that flow into each other well, as well as a strong [[grab]] and [[throw]] game.


However, Lucario's Aura property acts as a double-edged sword, as its attacks are extremely weak at low damage percents. Since Lucario lacks an effective gimping move and has only a few moves that aren't affected by Aura (none of which are reliable KO moves), Lucario has to be at high damage percentages to KO effectively, where it is then vulnerable to KOs itself. Lucario, despite possessing a good recovery, can be problematic; even though Lucario can cover good distance when recovering and its recovery move [[ExtremeSpeed]] is versatile with unique properties, ExtremeSpeed lacks [[invincibility frame]]s and damaging [[hitbox]]es while also not being very fast. This makes ExtremeSpeed heavily vulnerable to [[edge-hogging]] and makes Lucario one of the easier characters to [[edge-guard]]. Overall, Lucario has strong [[matchup]]s, with only two [[Counter (matchup)|counter]]ed matchups against {{SSBB|Meta Knight}} and {{SSBB|King Dedede}}, and it has achieved strong [[tournament]] results.
Lucario is ranked 12th on the current [[Tier list#SSBB tier list|tier list]], the second last position of B tier.


==How to unlock==
==How to Unlock==
Complete one of the following:
Complete one of the following:
*Play 100 [[VS. match]]es.
*Play 100 matches in Brawl, then defeat Lucario.
*Complete [[Target Smash!!]] on all difficulty levels with one character (2 player mode also counts).
*Complete the Target Test on all difficulty levels with one character (this can be done on 1 or 2 player mode), then defeat Lucario.
*Have Lucario join the player's party in [[The Subspace Emissary]] ([[The Glacial Peak]]).
*Get Lucario to join the player's party in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] ([[The Glacial Peak]]).


With the exception of the third method, the player must then defeat Lucario on ''[[Spear Pillar]]'' in order to unlock it.
==Attributes==
Lucario in general is well balanced in both power and speed. However, due to its "high risk, high return" property, it is very difficult to pull off a good KO. Lucario is too reliant on [[directional influence]] and kills near the [[blast line]]s. This is because most of Lucario's Aura based attacks will do low knockback and damage when Lucario has taken low percent damage, and the higher its percentage is, the more powerful its Aura based attacks will be. Also, it has no attack with the ability to meteor smash opponents (except the beginning of its Final Smash which is a spike with set but high knockback). However, all of its aerials are quick and have decent damage, knockback, favorable hitboxes, and reach. Lucario is very useful when it comes to stringing together attacks in order to rack up damage. In fact, most of Lucario's offensive power involves juggling and follow-up attacks. In terms of defensive power, Lucario is a floaty middleweight. This makes it easier to KO vertically but difficult to chain throw. Lucario has the 11th best maximum horizontal endurance and the 16th best maximum vertical endurance which still makes him difficult to [[KO]]. Since the majority of Lucario's attacks use Aura, he fights with disjointed hitboxes that have long durations. This means Lucario is good at spacing and fighting defensively. Lucario's attacks that use Aura grow in power in proportion to the amount of damage he has taken and at stock advantage/disadvantage.


==Attributes==
One of the most popular string of attacks is the use of his neutral attack combo or dash attack and then following up with an up tilt, which has good juggling capacities and can be spammed easily. Lucario's counter-attack, [[Double Team]] is the strongest counter-attack in the game. It can also protect Lucario from all attacks, including grabs and Final Smashes due to it having true invincibility frames instead of just counter frames unlike other counters. Two of its aerials, the forward aerial and up aerial, can combine with other attacks and juggle themselves respectively (in addition, the forward aerial can used as a pseudo-[[Wall of Pain]] technique). Its trademark ability, the [[Aura Sphere]], is a very powerful projectile with strong knockback and damage when fully charged, but is harder to KO with unless Lucario is at higher percentages; it can also damage opponents while it is charging, but the opponents have to be very close to Lucario to do this. It also has a small Wavebounce when used in the air. Lucario's side special, [[Force Palm]] has a good [[Wavebounce]] and can serve as an excellent [[Chain grab|chain throw]] against heavy/fast fallers at low percentages. However, if the Wavebounce is used, it can be utilize as a distance type attack. It is also one of the few projectiles that can go through walls. Lucario has the highest [[Wall jump]] in the game, its wall jump is so high that Lucario can wall jump between two pillars in the [[Shadow Moses Island]] stage once without ever having to touch the ground nor having to use ExtremeSpeed to wall cling (and it is the only character capable of doing so). It also has the longest [[Wall cling]] (Lucario Squirtle and Sheik can hang on for five seconds) and a very low [[crawl]]. He also has one of the longest and fastest rolls in the game. Its up special, [[ExtremeSpeed]], serves as a powerful recovery move and can "bend" and even cling into walls, although it deals no damage, unlike Pikachu's [[Quick Attack]] (which is ironic, considering that in the ''Pokémon'' games, ExtremeSpeed is a priority attack and deals twice as much damage as Quick Attack), which leaves it somewhat vulnerable to [[edge-hogging]], but the recovery is long enough to often return to the stage(even without double jump). Almost all of Lucario's attacks can combo into one another making Lucario one of the few characters who actually have "true combos" and one of the best damage rackers in the game. Lucario also has amazing edgeguarding abilities with his aerials to force opponents off the stage and immense range with smashes, projectiles, and the risky Extremespeed. Lucario is also one of the best characters when it comes to fighting multiple opponents because of its disjointed hitboxes and their reach combined with large hitboxes. This also serves as a good defense. Since Lucario has the fastest backwards dodge in the game, his ground speed can be significantly increased by combining dodges and won't prat fall, whereas his dash speed is moderately slow (22nd fastest tied with Falco).  
Lucario is a character with relatively fast attack speed and decent maneuverability. It has a very strong air game due to the speed and knockback of its aerials; its forward and up airs are great for juggling and stringing into each other at low percents, the forward air is also useful as a defensive move and general combo-filler, and its down air has very fast start-up and strong edge-guarding ability. Lucario's aerials in general give it a good set of approaching and defensive moves, due to having [[floaty]] physics, decent [[air speed]], and the ability to [[wall jump]] and [[wall cling]]. Lucario's [[recovery]] move [[ExtremeSpeed]] is bendable, allowing a variety of unpredictable recovery angles, and the ability to [[wall cling]] and [[wall jump]] after use. Most of Lucario's attacks have unexpectedly large hitboxes, most notably its forward smash.


Of course, Lucario's biggest advantage is its [[aura]]. A Lucario at KO percent gains enough extra damage on its attacks to reduce the opponent's survivability by a few dozen percent, in addition to increasing the already-large hitbox size of most of its moves. Aura also increases Lucario's power when it is behind in the match; both these factors combined allow it more chance to stage a comeback than some other characters. Other tools include [[Aura Sphere]], a multi-purpose projectile that can bother approaches or KO at high percents (for both players).
Lucario's down aerial can serve as a good killing move, catching [[juggle]]rs by surprise, with its almost instantaneously start-up lag. Another killing move, its down smash, uses aura and can serve as a good horizontal killer when Lucario has taken medium to high damage, as it covers both sides simultaneously. Lucario's up smash has great vertical reach with a hitbox that has long duration, and Lucario's Forward smash has great horizontal reach along with a hitbox with long duration.


While Lucario's floatiness gives it control in the air, it does leave it susceptible to [[juggling]] despite its down aerial's momentum-halting properties. Most of its ground attacks are also on the slow side, and its grounded mobility is average at best (although it does have a fast [[fox-trot]]), so it must use its aerials to keep the opponent out of close range. But the biggest problem is that aura is a two-way street; when at low damage (such as at the start of every stock) Lucario's entire moveset is weakened, and when it has a lead in stocks its power decreases even further, which makes it difficult to make headway on the opponent at the start of a match and can make it harder to hold a lead than some other characters. The reduced damage also comes with reduced power, meaning Lucario has a hard time getting KOs until its damage reaches a certain amount. It also lacks a [[meteor smash]] outside of [[Footstool Jump]]s, its recovery cannot deal damage and so is a bit easier to interrupt (plus it cannot fight off [[Edge-hogging|edgehoggers]] at all), and its counter move ([[Double Team]]) is too slow to be useful, and the counterattack can even be shielded.
Lucario is a character that, rather simply, relies on building and maintaining momentum throughout the match until it can safely KO the opponent. It has all the right tools and tricks for the job, but falling behind can prove problematic for a Lucario player. This can also be helpful with the added power to his Aura-based moves to turn the tide of the match against its opponents.


Lucario is the epitome of risk versus reward. Its aura rewards it for falling behind and punishes it for pulling ahead, encouraging close matches and come-from-behind victories.
===Aura===
{{cleanup}}
Lucario is unique among the fighters in that its attacks that rely on Aura (all but three moves) become more powerful as it takes damage, capping at 182% (when attacks are twice as strong). Its power also increases if it is behind in a match (and decreases once it pulls ahead), effectively meaning that it is more powerful when fighting in a "disadvantage". However, Lucario's power stops increasing after it falls back by two stocks, in last place with three or more people, and at 182%. It stops decreasing after it pulls ahead by two stocks and in first place with three or more people. Also, when there are more than two players, Lucario becomes stronger when a single player has pulled far ahead of everyone else than if it were far behind everybody. On the other side though, Lucario is weaker when it is far ahead of everybody else than if a single player were to fall far behind. With this, a Lucario at 182% and behind by two stocks and in last place with three or more people is the most powerful character in the game while a 0% Lucario that's ahead by two stocks and in first is one of the weakest (if not the weakest). If a player is skilled enough, they can survive to over 182% while churning out deadly Aura-based attacks, using hit-and-run tactics to win. Conversely, a Lucario fighting with 0% damage and a stock advantage has practically no kill power, so it is always wise to play defensively with Lucario. A Lucario that is in a match with more than two players is in last place and two or more stocks behind begins with a power boost that is approximately equal to when it is tied in stock and at 182%. With the power increase, Lucario is capable of KOing Bowser at very low percentages(can KO as low as 30%) with a well placed uncharged forward smash and even earlier with a fully charged forward smash as low as 20%. Each of Lucario's moves have different percentages when they do their max damage.  


===Techniques===
As a general idea, Lucario's power is increased by about 1% (from the base damage) for every 2% on its damage meter, up to 170%. It also gets an additional multiplier based on its current stock standing in stock matches (80% at a 2-stock advantage, 90% if ahead by 1 stock, 115% if behind by 1 stock, and 130% if at a 2-stock disadvantage).
====Anubis combo====
In team play, the strength of Lucario's aura is based on the amount of stocks it has compared to all of the other players, including its teammates. The aura grows stronger when Lucario has less stocks than everyone else, and weaker when it has more. A Lucario can be at very high power if it has only one stock remaining but its teammate has three. The stock count and high damage can combine to provide maximum power to Lucario's aura. This phenomenon is known as the '''Anubis combo'''. In doubles matches where the Anubis combo is exploited, the Lucario is usually the aggressor, dealing high amounts of damage and knockback as the aura grows stronger after losing stocks, while the other player camps and avoids combat, holding onto their stocks for as long as possible. {{Sm|Mew2King}} (Meta Knight) and {{Sm|Trela}} (Lucario) were a notorious team at {{b|SKTAR|tournament}} that utilized this strategy, winning the doubles tournament after being knocked into losers' bracket.


==Moveset==
Lucario's Aura at its max potential for each move as follows (smashes are charged):
''For a gallery of Lucario's hitboxes, see [[Lucario (SSBB)/Hitboxes|here]].''
*[[Neutral attack]]- 21%
{{MovesetTable
*[[Side tilt]] (both hits)- 27%
|game=SSBB
*[[Up tilt]]- 12%
|neutralcount=3
*[[Down tilt]]- 13%
|neutralname=Sweep ({{ja|はらい|Harai}}) / Thrust ({{ja|つき|Tsuki}}) / Kick Up ({{ja|けりあげ|Keri Age}})
*[[Side smash]] (sweetspotted)- 46%
|neutral1dmg={{AuraDamageSSBB|3}}
*[[Up smash]]- 38%
|neutral2dmg={{AuraDamageSSBB|2}}
*[[Down smash]]- 40%
|neutral3dmg={{AuraDamageSSBB|5}}
*[[Neutral aerial]]- 22%
|neutraldesc= Lucario waves its hand forward, does a palm thrust, and then kicks high. Both the 2nd and 3rd hit moves Lucario a bit forward. The first hit can be [[jab cancel]]led, allowing Lucario to combo into a grab or a tilt.
*[[Forward aerial]]- 11%
|ftiltname=Palm Strike ({{ja|はどうさい|Shōda}})
*[[Up aerial]]- 21%
|ftiltdmg={{AuraDamageSSBB|5}} (hit 1), {{AuraDamageSSBB|6}} (hit 2 body), {{AuraDamageSSBB|8}} (hit 2 arm)
*[[Back aerial]]- 24%
|ftiltdesc=Lucario puts its paw forward and creates two small blasts of blue aura. Can be aimed up or down.
*[[Down aerial]] (both hits)- 33%
|utiltname=Turning Kick ({{ja|せんかいしゅう|Senkai Shū}})
*[[Aura Sphere]] (fully charged)- 39%
|utiltdmg={{AuraDamageSSBB|6}}
*[[Force Palm]] (projectile)- 21%; (grab)- 27%
|utiltdesc=Lucario swings its leg in an arc over its head. Can be used to juggle opponents at low percentages. There is a sweetspot at the tip of its foot that deals slightly more knockback.
*[[Double Team]] - 23%
|dtiltname=Leg Sweep ({{ja|あしばらい|Ashi Barai}})
*[[ExtremeSpeed]] - 0% (no damage and aura)
|dtiltdmg={{AuraDamageSSBB|7}}
*[[Pummel]]- 6%
|dtiltdesc=Lucario thrusts its leg forward while crouching, similar to {{SSBB|Ganondorf}}'s down tilt.
*[[Forward throw]]- 21%
|dashname=Jump Kick ({{ja|とびげり|Tobi Geri}}, ''Dropkick'')
*[[Up throw]]- 12%
|dashdmg=10% (clean), 7% (late)
*[[Down throw]]- 10% (aura is not used)
|dashdesc=Lucario slides one leg forward on the ground, hitting low. Aura is not involved in this attack.
*[[Back throw]]- 10% (aura is not used)
|fsmashname=Aura Strike ({{ja|はどうげき|Hadōgeki}})
*[[Dash attack]]- 10% (aura is not used)
|fsmashdmg={{AuraDamageSSBB|14|c}} (arms), {{AuraDamageSSBB|16|c}} (blast)
*[[Aura Storm]] (all hits and beginning hit is up close to spike)- 128%
|fsmashdesc=Lucario fires a small burst of aura forward. At 170% and fully charged, it has the fourth largest knockback out of all forward smashes in the game.
|usmashname=Aura Palm ({{ja|はどうしょう|Hadōshō}})
|usmashdmg={{AuraDamageSSBB|13|c}} (clean), {{AuraDamageSSBB|9|c}} (late)
|usmashdesc=Lucario holds its paw above its head and fires a burst of aura upwards while spinning in place. Great move to use below platforms like {{SSBB|Battlefield}} as the hiboxes are above Lucario and can damage opponents who are close to it.
|dsmashname=Aura Split ({{ja|はどうさい|Hadōsai}})
|dsmashdmg={{AuraDamageSSBB|14|c}}
|dsmashdesc=Lucario crouches and then fires two bursts of aura on either side. At 170% and fully charged, it's one of the most powerful down smashes in the game.
|nairname=Spiral Fist ({{ja|せんくうけん|Senkūken}})
|nairdmg={{AuraDamageSSBB|11}} (clean), {{AuraDamageSSBB|7}} (late)
|nairdesc=Lucario extends both of its hands with blue energy, and spins. It has long ending lag in the air, but minimal landing lag along with almost no startup. Great for setting up another attack after landing on the ground due to the minimal lag, but can only be done at low percentages.
|fairname=Airstrike ({{ja|くうしゅうきゃく|Kū Shū Kyaku}})
|fairdmg={{AuraDamageSSBB|5}}
|fairdesc=Lucario kicks forward in a slight upwards tilt. It can hit twice in one short hop and can always hit another time if an enemy is hit with the first one.
|bairname=Twist Thrust ({{ja|ひねりつき|Hineri Tsuki}})
|bairdmg={{AuraDamageSSBB|12}} (clean), {{AuraDamageSSBB|9}} (late)
|bairdesc=Thrusts its arm behind itself, releasing aura. It has great horizontal knockback along with a large hitbox with good horizontal reach. One of the strongest back aerials in the game if Lucario is at full power.
|uairname=Vertical Kick  ({{ja|ちょくじょうしゅう|Chokujo Shū}})
|uairdmg={{AuraDamageSSBB|10}}
|uairdesc=Thrusts its leg upward. One of the strongest up aerials in the game, knockback-wise, when Lucario is at full power.
|dairname=Rapid Kicks ({{ja|ちょくじょうしゅう|Rentō Kyaku}})
|dairdmg={{AuraDamageSSBB|8}} (both hits)
|dairdesc=Stomps downwards twice powered by aura. When the move is started, it halts Lucario's momentum in the air.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=&nbsp;
|pummelname=Grab Surge ({{ja|つかみはどう|Tsukami Hadō}})
|pummeldmg={{AuraDamageSSBB|1}}
|pummeldesc=Sends an instant pulse of aura into its opponent. Very fast.
|fthrowname=Single Hit ({{ja|たんだ|Tanda}})
|fthrowdmg={{AuraDamageSSBB|10}}
|fthrowdesc=Uses aura to blast opponent forward. Good horizontal knockback at higher damages and is Lucario's fastest throw.
|bthrowname=Body Drop ({{ja|たいおとし|Tai Otoshi}})
|bthrowdmg=10%
|bthrowdesc=Throws opponent backwards onto the ground. Aura is not involved in this attack.
|uthrowname=Thrust Up ({{ja|おしあげ|Oshi Age}})
|uthrowdmg={{AuraDamageSSBB|1}} (hit 1), {{AuraDamageSSBB|5}} (throw)
|uthrowdesc=Performs an uppercut, throwing the opponent upwards. Can chain throw heavyweights and fast fallers at very low percentages.
|dthrowname=Slam ({{ja|たたきつけ|Tatakitsuke}})
|dthrowdmg=10%
|dthrowdesc=Holds the foe over its head, then slam them to the ground. Aura is not involved in this attack. Can set up an aerial combo at low to mid percentages quite effectively, becoming less effective at higher percentages.
|floorfname=&nbsp;
|floorfdmg=6%
|floorfdesc=Spins around while getting up, kicking on one side, and punching on the other. Aura is not involved.
|floorbname=&nbsp;
|floorbdmg=6%
|floorbdesc=Spins around while getting up, kicking both sides. Aura is not involved.
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=Gets up and kicks both sides. Aura is not involved.
|edgefname=&nbsp;
|edgefdmg={{AuraDamageSSBB|8}} (aura), {{AuraDamageSSBB|6}} (body)
|edgefdesc=Quickly gets back on the stage, attacking with a burst of Aura.
|edgesname=&nbsp;
|edgesdmg={{AuraDamageSSBB|10}}
|edgesdesc=Slowly climbs onto the stage while bringing its feet over its head and then kicks.
|nsname=Aura Sphere
|nsdmg={{AuraDamageSSBB|0.75}} (charge), ≈{{AuraDamageSSBB|18.75}} (fully charged)
|nsdesc=A chargeable aura blast. Increases in size and deals more damage the more damage Lucario has.
|ssname=Force Palm
|ssdmg={{AuraDamageSSBB|10}} (aura close), {{AuraDamageSSBB|9}} (aura mid), {{AuraDamageSSBB|8}} (aura far), {{AuraDamageSSBB|13}} (throw)
|ssdesc=Fires a burst of aura in front of itself. If the opponent is close to Lucario, the move acts like a grab, with it blasting the foe with aura at point-blank range.
|usname=ExtremeSpeed
|usdmg=0%
|usdesc=Lucario launches itself in a predetermined direction. It is possible to change directions during the dash, as well as being able to [[wall cling]] if Lucario comes in contact with a wall, making it a very useful [[recovery]] move.
|dsname=Double Team
|dsdmg={{AuraDamageSSBB|11}}
|dsdesc=Lucario poses, which acts as a counterattack. If Lucario is attacked, it will disappear and counter with a sliding kick from the left or right (depending on the direction the analog stick or control pad is held in).
|fsname=Aura Storm
|fsdmg={{AuraDamageSSBB|6}}/{{AuraDamageSSBB|15}} (startup), {{AuraDamageSSBB|1}} (hits 1-31), {{AuraDamageSSBB|10}} (hit 32) ({{AuraDamageSSBB|47}}/{{AuraDamageSSBB|56}} total)
|fsdesc=Lucario flies to the top of the screen in the center of the stage and then shoots a powerful beam attack. If Lucario at 170%, it deals 78% damage and is a [[one-hit KO]] against most characters.
}}


===Stats===
These calculations are subject to change. They are based on Lucario when fighting at least three people, behind two stocks, in last place, and at 170% damage (where Aura caps at for all moves). Lucario´s moveset is equal to in power when tied in stock and at 170% damage when the above conditions (except 170% damage) are met. His moveset calculations are based on the Aura increase when tied in stock. The below percentages for the moves are as follows (smashes are charged):
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 100
|rweight    = 15-16
|dash      = 1.8
|rdash      = 5-6
|run        = 1.414
|rrun      = 23
|walk      = 1.0
|rwalk      = 23
|trac      = 0.0736
|rtrac      = 1
|airfric    = 0.005
|rairfric  = 34-35
|air        = 0.987
|rair      = 14-17
|baseaccel  = 0.0
|rbaseaccel = 37-39
|addaccel  = 0.07
|raddaccel  = 19-24
|gravity    = 0.0625
|rgravity  = 35
|fall      = 1.2
|rfall      = 32-35
|ff        = 1.68
|rff        = 33-35
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 37.6278125
|rjumpheight= 7
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
|ellag      = 3
|rellag    = 1-29
}}


===[[Announcer]] call===
*Neutral attack - 7% to 14% (increase 7%)
{{audio|Needs announcer calls from other languages.}}
*Side tilt (both hits) - 9% to 18% (increase 9%)
<gallery>
*Up tilt - 4% to 8% (increase 4%)
Lucario English Announcer SSBB.wav|English/Japanese
*Down tilt - 5% to 9% (increase 4%)
</gallery>
*Side smash (sweetspotted)- 16% to 31% (increase 15%)
*Up smash - 12% to 25% (increase 13%)
*Down smash - 14% to 27% (increase 13%)
*Neutral aerial - 8% to 15% (increase 7%)
*Forward aerial - 3% to 7% (increase 4%)
*Up aerial - 7% to 14% (increase 7%)
*Back aerial - 8% to 16% (increase 8%)
*Down aerial - 11% to 22% (increase 11%)
*Aura Sphere( charged) - 13% to 26% (increase 13%)
*Force Palm (projectile) - 7% to 14% (increase 7%); (grab) - 9% to 18% (increase 9%)
*Double Team - 8% to 15% (increase 7%)
*Pummel - 5% to 3% (increase 2.5%)
*Forward throw - 7% to 14% (increase 7%)
*Up throw - 4% to 8% (increase 4%)
*Down throw- 10%(no aura)
*Back throw - 10%(no aura)
*Dash attack - 10% (no aura)
*Aura Storm (all hits and beginning hit is up close to spike )- 38% to 78% (increase 40%)


===[[Wii Remote selection sound]]===
{{SelectSound|char=Lucario|desc=Lucario grunts, similar to its up smash.}}


===[[On-screen appearance]]===
These calculations are accurate and tested on Training Mode. That is where the calculations for damage increase came from and where applied to the conditions of tied in stock and at 170% damage. Here are the results of Lucario when fighting at least three people, in first place, two stocks ahead, and at 0% damage. They are as follows (smashes are charged). The nerfs are from when tied in stock and at 0% damage. Lucario will also not suffer a priority nerf from when tied in stock and at 0% damage;
{{Appearance
|desc=Lucario enters the stage, gathering aura in its hands as it slowly falls to the ground.
|char=Lucario
|game=SSBB}}


===[[Taunt]]s===
*Neutral attack - 6% (nerfed 1%)
{{Taunt/SSBB
*Forward tilt (both hits) - 8% (nerf 1%)
|char=Lucario
*Up tilt - 3% (nerf 1%)
|desc-up=Rises into the air, growls, and blue aura is emitted from its body.
*Down tilt - 4% (nerf 1%)
|desc-side=Moves its paws and puts one forward, and blue aura is emitted from that paw.
*Side smash (sweetspotted) - 14% (nerf 2%)
|desc-down=Takes a martial arts stance similar to {{SSBB|Link}}'s down taunt.}}
*Up smash - 10% (nerf 2%)
*Down smash- 12% (nerf 2%)
*Neutral aerial - 6% (nerf 2%)
*Forward aerial - quicker move decay nerf (same damage for first hit)
*Up aerial - 6% (nerf 1%)
*Back aerial - knockback nerf (same damage)
*Down aerial- 10% (nerf 1%)
*Aura Sphere (charged) - 11% (nerf 2%)
*Force Palm (projectile) - 5% (nerf 2%); (grab) - 8% (nerf 1%)
*Double Team - 6% (nerf 2%)
*ExtremeSpeed - no nerf (no damage and aura)
*Pummel - no nerf
*Forward throw - 6% (nerf 1%)
*Up throw - 3% (nerf 1%)
*Down throw - no nerf (no aura)
*Back throw - no nerf (no aura)
*Dash attack - no nerf (no aura)
*Aura Storm - no nerf


===[[Idle pose]]s===
===Moveset===
{{Idle
Note: Lucario's Aura-powered attacks gain power and knockback at higher damages.
|desc-1=Moves its arms in a circular motion.
===Ground Attacks===
|desc-2=Assumes a more determined stance
====Normal====
|image-1=Lucario Idle Pose 2 Brawl.png
*[[Neutral attack]] - Lucario waves its hand forward, does a palm thrust, and then kicks high. Each hit has blue aura accompanying it and moves Lucario a fair bit forward. The first hit can combine with other attacks well, especially grabs. By using the first strike, Lucario can initiate a Force Palm grab, standard grab or tilt to start a combo. Initial damage: First hit does 2%, second hit is 1% and the third hit is 4%. Total damage is 7%. At 170% it caps and total combo does 14% with moderate to high knockback. Has a start-up of 6 frames.
|image-2=Lucario Idle Pose 1 Brawl.png}}
*[[Dash attack]] - Lucario slides one leg forward on the ground, hitting low. Aura is not involved in this attack. Does 10% damage at outset, with useful pop-up behind him should the move land towards its end. Like most dash attacks, very vulnerable to shieldgrabs. Sourspotted does 7%. Hitbox out on frame 7-18.
*[[Strong down]] - Sweeps one leg out along the ground. Paws flare with aura when it does this. Hits in front and in back. Has a small amount of IASA frames. Does 5% standard, at 166% it caps, doing 9%. Hits on frame 9-15.
*[[Strong side]] - Puts its paws together in front of itself with two small blasts of blue aura. Quicker and shorter ranged than its Forward smash. Can be aimed up or down a bit. Small amount of [[IASA]] frames allow it to cancel into itself effectively. Starts off with 9% if both blasts hit, at 167% does 18% where it caps. Has a start-up of 12 frames and it ends on frame 19.
*[[Strong up]] - Swings its leg in an arc over its head. Quick and can juggle. Hitting with only the Aura-powered foot gives the move a sweetspot for higher damage/knockback. Similar to Donkey Kong's [[up tilt]]. Does 4% at outset and increases to 8% at 170% where it caps. Hitbox out on frame 5-15. It should be noted that this attack is a partial lock.


===[[Crowd cheer]]===
====[[Smash attack]]s====
{| class="wikitable"
*[[Side smash]] - Lucario places its paws together in front of itself and shoots a blast of blue aura energy, with great range and a good amount of active frames. Attack is strongest when only Aura blast connects. When sourspotted, damage is equal to a down smash. The move has IASA frames very quickly after active frames finish, making it unusually difficult to punish for such a strong move, though the start-up is still very punishable (frame 21-30). When Lucario is at high percentages it is one of the strongest side smashes in the game, otherwise below average knockback. Does 10% with little knockback, or 12% with a good amount of knockback when sweetspotted. Charged does 14% if sourspotted, 16% if sweetspotted. At 165% it caps and it does 24% if sweetspotted and uncharged and does 31% if sweetspotted and charged. Slow start-up time is significantly decreased if charge attack at beginning (minus 2 frames). This move has the fourth largest knockback of side smashes when at 182% only losing to Snake, Ike and King Dedede.
|-
*[[Down smash]] - Lucario brings its paws down to either side of it in a downwards slapping motion. It has rather slow start-up (frame 17-23) and noticeable ending lag for a down smash, but it is the strongest down smash in the game when at full power, and has the fastest start-up among its smash attacks. Does 10% at outset and 14% if charged. It caps at 169% and it does 20% uncharged and 27% charged.
!{{{name|}}}
*[[Up smash]] - Lucario holds its paw above its head, with a large burst of blue aura from it, and spins in place. Damages enemies in front and behind of Lucario, with the attack having an exceptional amount of active frames (lasting until nearly the end of the move). Its a great anti-air attack. Hitbox to the sides is greater when opponent is behind Lucario than in front of him. Does 8% at outset and 12% charged. At 167% it caps and it does 18% uncharged and 25% fully charged.
!Cheer (English)
!Cheer (Japanese)
!Cheer (German)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Lucario Cheer English SSBB.ogg|center]]||[[File:Lucario Cheer Japanese SSBB.ogg|center]]||[[File:Lucario Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Lucario Cheer Korean SSBB.ogg|center]]
|-
! scope="row"|Description
|Lu - ca - ri - o! || Ru - ka - rio! || Lucario!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (Italian)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Lucario Cheer French SSBB.ogg|center]]||[[File:Lucario Cheer Italian SSBB.ogg|center]]||[[File:Lucario Cheer Spanish SSBB.ogg|center]]
|-
! scope="row"|Description
|Lu - ca - rio ! || Lu - ca - rio! || Lu - ca - rio! || Ru - ka - rio!
|}


===[[Victory pose]]s===
====Other====
{{Victory/SSBB
*[[Ledge attack]] - Lucario quickly gets back on the stage, attacking with a burst of Aura. Excellent range and a disjointed hitbox make this a very good ledge attack. 5% outset, 99% does 8%.
|victory-theme=PokemonUniverseTheme.ogg
*Over 100% ledge attack - Lucario slowly brings its feet over its head (a semi-flip) and kicks, releasing aura. Rather slow and not recommended unless as surprise attack. Stronger than most 100% ledge attacks. 11% outset, 182% does 14%.
|victory-desc=An excerpt from the main theme of the ''Pokémon'' series.
*[[Floor attack]] - Spins around while getting up, kicking on one side, and punching on the other. Very good floor attack, insanely fast, and unexpected with decent knockback. 6%.
|desc-up=Says "The aura is mine" and slowly clasps two of its paws together.
*[[Trip attack]] - Lucario kicks forwards, then backwards. Slow start, does 5% each kick.
|desc-left=Says "Behold the aura" and does a crane-like stance.
|desc-right=Faces to the right with its palm out in front of it and growls.
|char=Lucario}}


==In [[competitive play]]==
===[[Aerial attack]]s===
===Notable players===
*[[Neutral aerial]] - Lucario extends both of its hands with blue energy, and spins. It has long ending lag in the air, but minimal landing lag along with almost no start-up (6 frames). Does 8% when Lucario has no damage, while at 169%, it caps and does 15% with strong horizontal knockback.
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
*[[Forward aerial]] - Lucario kicks forward with a slight upwards tilt. The end has a small burst of blue aura energy, like most of Lucario's moves. It can also hit twice in one short hop and can always hit another time if an enemy is hit with the first one. This can combine with other attacks well. Initial damage is 4% with max Aura boost does 7% at 170% but becomes harder to combo with. Hitbox extends everywhere except above Lucario. Has a start-up of 7 frames.
:''See also: [[:Category:Lucario players (SSBB)]]''
*[[Up aerial]] - Lucario kicks similarly to its forward aerial, but higher, hitting in front of its head. The hitbox covers its entire body, but the sweetspot is the Aura burst near the foot. This aerial has the good defensive capabilities due to the hitbox covering its body. Does 7% at minimum power and it does 14% while Lucario is at 170% where it caps. Hitbox out on frame 10-22.
*{{Sm|Azen|USA}} - While more famous for his ''Melee'' dominance, was considered one of the best ''Brawl'' players in the United States from 2008-2009, and was a major force in the development of Lucario's metagame.
*[[Down aerial]] - Lucario pauses in the air, thrusts its feet together downwards, and lets out a fairly large burst of aura energy. Fairly long duration, and has unique properties that make it an incredibly useful attack. When it starts the move, all of its momentum is immediately canceled. It can be used to perform a "pseudo-[[SHFFL]]": if used immediately after jumping, Lucario will cease to jump and immediately use the attack, making it one of the lowest possible attacking aerial moves. There is also no landing lag when doing this, as the entirety of the move is performed stationary in midair. Initial damage of first hit is 5%, 2nd hit is 6%. All together does 11% damage. Excellent knockback on 2nd hit. Often considered his best attack due having almost no start-up lag and is a great combo finisher. Does 22% with both hits at 168% where it caps. First hit on frame 4-7, second hit on frame 11-14.This move also makes it that Lucario can make the smallest jumps in the game
*{{Sm|Junebug|USA}} - Although better known in ''Project M'', was considered one of the best Lucario players in ''Brawl'', most notably defeating {{Sm|Mew2King}} at [[KTAR 6]] and {{Sm|DEHF}} at [[MLG DC 2010]].
*[[Back aerial]] - Lucario slams one paw backwards, similar in appearance to [[Ganondorf (SSBB)|Ganondorf]]'s back aerial. Accompanied by standard little burst of blue aura. Significant start-up time (15 frames but the move only ends at frame 29) and landing lag, making it a poor choice near the ground, but a lasting hitbox makes it powerful for edge-guarding. It has great horizontal knockback along with a large hitbox with good horizontal reach. This move also is a good defense and approach option. A good strategy for defense is to get the hitbox inside the character model for Lucario to serve as a multi-opponent surprise attack option. This is performed by jumping backwards or moving backwards in the air. The range then makes it only good for close range combat only. Does 8% at minimum power and 16% at maximum power.
*{{Sm|Ksizzle|USA}} - Mained Lucario along with Meta Knight, and was one of the most dominant players in the United States in 2009-2010.
*{{Sm|Lee Martin|USA}} - Mained Lucario along with Meta Knight, and was considered one of the best players in the United States during the MLG era.
*{{Sm|Trela|USA}} - Considered the best Lucario player during his prime, and defeated {{Sm|Mew2King}} at [[SKTAR]], placing 5th.
*{{Sm|Zucco|USA}} - A top Lucario main from the Tristate Area.


===Tier placement and history===
===[[Grab]]s and [[throw]]s===
Lucario has always been one of the prominent high tier characters in ''Brawl''. It was ranked 9th on the first tier list (September 2008). Though it dropped to 14th place on the third tier list (July 2009), players such as {{Sm|Junebug}}, {{Sm|Trela}}, and {{Sm|Lee Martin}} gained great tournament results with Lucario, allowing it to be able to maintain a position around 11-12th since then. Lucario is currently ranked 11th place in the upper-mid tier, in the eighth and current tier list, as of April 2013.
*[[Pummel]]: Sends an instant pulse of Aura into its opponent with little lag (if any). Very low damage at low damages makes up for speed, being the only pummel in the game capable of doing no damage on a hit. 1% alternately, but gaining power as Aura increases, to a maximum of 3% each pummel. Only the first hit counts towards [[Stale-Move Negation]]. Caps at 170%.
*[[Forward throw]]: Uses Aura to blast opponent forward. Good horizontal knockback at higher damages. Lucario's fastest throw. Does 14 at 170% where it caps. Can be an effective KO move at high percentages on the edge. Excellent to put room between Lucario and opponent to provide breathing space. When at max power, this is the strongest forward throw in the game. Initial damage is 7% and does 14% at 170% where it caps.
*[[Down throw]]: Slams opponent straight into the ground in front of Lucario. Aura is not used in this attack. Can set up an aerial combo at low to mid percentages quite effectively. It starts becoming less useful for set ups at higher percentages (around 80% and up), where the up throw starts becoming more effective. This move heavily depends on the opponent's DI, but leaves them in a vulnerable position regardless of where they are sent flying. This move can also set up an early kill by dragging the opponent offstage with a barrage forward aerials and then a down aerial near the edge for a KO. Does 10%.
*[[Back throw]]: Turns and slams the opponent behind itself. Aura is not used in this attack. Has strong horizontal knockback for a throw along with relatively fast speed, can KO on the edge at high percentages. Does 10%.
*[[Up throw]]: Uses aura to hit the opponent upwards with its paw. Initial damage is 4%. Extremely low knockback and damage increase (even with Aura) allows this to set up additional attacks at practically any realistic combat percent. Does 8% with increased knockback at 168% where it caps. Can chain throw heavyweights and fast fallers at very low percentages. This throw is generally better than Lucario's down throw at later percentages.


==In Solo Modes==
===Special moves===
==={{SSBB|Classic Mode}}===
{{Special Moves|game=SSBB|char=Lucario }}
In Classic Mode, Lucario can appear as an opponent or ally in Stage 3 if it has been unlocked along with {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, and {{SSBB|Pokémon Trainer}} on [[Pokémon Stadium 2]] or [[Spear Pillar]] (with the latter available if it has been unlocked). Lucario can also appear as an opponent in Stage 11, but only if it hasn't appeared in Stage 3.


===[[All-Star Mode]]===
===[[Taunt]]s===
In All-Star Mode, Lucario is fought in Stage 18 alongside {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, and {{SSBB|Pokémon Trainer}} on [[Pokémon Stadium 2]] or [[Spear Pillar]] (with the latter available if it has been unlocked).


===[[Event Match]]es===
*'''Up:''' Rises into the air, yells, and blue aura is emitted from its body.
====Solo Events====
*'''Side:''' Moves its paws and puts one forward, and blue aura is emitted from that paw.
*'''[[Event 22: Monkeys Unite]]''': As {{SSBB|Diddy Kong}} allied with a giant {{SSBB|Donkey Kong}}, the player must defeat {{SSBB|Sheik}} and Lucario on [[Rumble Falls]].
*'''Down:''' Takes a martial arts stance similar to [[Link (SSB)|Link]]'s taunt from [[SSB|the original]].
*'''[[Event 25: The Aura Is With Me]]''': As Lucario, starting at 182% damage, the player must defeat Sheik and {{SSBB|Ness}} on [[Spear Pillar]].
*'''[[Event 39: All-Star Battle x2]]''': Lucario is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, and {{SSBB|Wolf}}.


====Co-Op Events====
<!--
*'''[[Co-Op Event 10: The R.O.B.'s of Tomorrow]]''': As Lucario and the {{SSBB|Ice Climbers}}, both players must defeat five R.O.B.s of varying sizes on [[Summit]].
REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
-->


===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
==Use In Training Mode==
<center>
Since charging Aura Sphere causes enemies that touch the charging sphere to be hit, it is possible to create a stage that bounces a large character, in Training Mode, back to the sphere, creating the ability to get extortionate combos which unlock the required trophies.
<gallery>
Lucario Congratulations Screen Classic Mode Brawl.png|Classic Mode
Lucario Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==Role in [[The Subspace Emissary]]==
==In competitive play==
[[File:Lucario Subspace Emissary.jpg|thumb|300px|Lucario in ''[[SSE]]''.]]
{{SSBBMatchupTable|lucario=yes}}<br />
Lucario plays a supporting role in The Subspace Emissary near the climax. It mostly interacts with {{SSBB|Meta Knight}}. Meta Knight is making his way up a snowy mountain with the {{SSBB|Ice Climbers}} in pursuit. Meta Knight is trying to catch the Halberd which has flown overhead. At the top, he encounters Lucario in a meditative stance on the peak of the mountain. Lucario challenges Meta Knight and the duo fight as the Ice Climbers nervously watch on. After the battle, the victor revives the other from their trophified state. The pair deem each other worthy and shake hands, forming an alliance. Suddenly, the Halberd slams the [[Great Fox]] into the mountain and Lucario and Meta Knight board it whilst the Ice Climbers are knocked off the mountain into the valley below. After managing to get onto the Halberd, the duo pass by {{SSBB|Snake}}, who is hiding in his box. Lucario, being the only one who notices something suspicious about the box, uses its aura to peer into it. Seeing Snake huddled inside, Lucario removes it and Snake realizes that his cover is blown. Meta Knight draws his sword, but just as he and Snake prepare to fight, Lucario steps in, having sensed a mass of Primids approaching, and the trio team up to fight through.


Not long after, the trio meets up with {{SSBB|Peach}} and {{SSBB|Zelda}} as their trophies are [[False character|cloned]] by the [[Shadow Bug]]s. Once the doppelgängers are taken care of, Snake, Lucario and Meta Knight discover that the Halberd is being piloted by a quintet of false {{SSBB|Mr. Game & Watch}}es. The trio knock all of the Mr. Game & Watches out of the window, where they land near Peach, Zelda (disguised as {{SSBB|Sheik}}) and {{SSBB|Fox}} who have gathered on the deck of the ship. The Mr. Game & Watches then dissolve into Shadow Bugs, which form into [[Duon]]. Lucario and Snake leap from the bridge to the aid of the trio already there, as they are joined by {{SSBB|Falco}}, who ejects from his Arwing. They battle and defeat the monster, which leaves the trophy of the real Mr. Game & Watch behind. Peach revives him and he subsequently joins the player's party as Meta Knight reclaims the Halberd.
==Role in ''The Subspace Emissary''==
[[Meta Knight (SSBB)|Meta Knight]] is making his way up a snowy mountain with the [[Ice Climbers (SSBB)|Ice Climbers]] in pursuit. Meta Knight is trying to catch the Halberd which has flown overhead. At the top, he encounters Lucario in a meditative stance on the peak of the mountain. Lucario challenges Meta Knight and the two fight, as the Ice Climbers nervously watch on. After the battle, the victor revives the other from his trophy state. The pair deem each other worthy and shake hands, making an alliance. Suddenly the Halberd slams the [[Great Fox]] into the mountain, and Lucario and Meta Knight board it whilst the Ice Climbers are knocked off the mountain into the valley below. After managing to get onto the Halberd, the two pass by [[Snake (SSBB)|Snake]], who is hidden in his box. Lucario, being the only one who notices something suspicious about the box, uses its aura to peer into it. Seeing Snake huddled inside, Lucario removes it, and Snake realizes that his cover is blown. Meta Knight draws his sword, but just as he and Snake prepare to fight, Lucario steps in, having sensed a mass of Primids approaching, and the three team up to fight through.
[[File:Lucario Subspace Emissary.jpg|thumb|300px|Lucario in the ''[[SSE]]'']]
Not long after, the trio meets up with [[Princess Zelda|Zelda]] and [[Princess Peach|Peach]] as their trophies are cloned by the [[Shadow Bugs]]. Once the clones are taken care of, Snake, Lucario and Meta Knight discover that the Halberd bridge is being piloted by a group of [[Mr. Game & Watch (SSBB)|Mr. Game & Watches]]. They knock all of the Mr. Game & Watches out of the window, and they all land near [[Peach]], [[Sheik (SSBB)|Sheik]], and [[Fox (SSBB)|Fox]] who have gathered on the deck of the ship. The Mr. Game & Watches then revert into Shadow Bugs, which fuse into [[Duon]]. Lucario and Snake leap from the bridge to the aid of the trio already there, and they are joined by [[Falco]], skydiving from his Arwing. They battle and defeat the monster, who collapses into wrecked metal, Shadow Bugs and Mr. Game & Watch's trophy. Peach revives him so he can join your party. Meta Knight, with the Halberd once again in his control, steers his vessel into brighter skies.


Lucario is later selectable in the Entrance to Subspace level and is present when [[Tabuu]] turns all characters back into trophies. The player must find its trophy in one of the Subspace levels, then they may choose it as part of their team for the Great Maze and for the fight against Tabuu himself.
Lucario is later selectable in the Entrance to Subspace level and is present when [[Tabuu]] turns all characters back into trophies. The player must find its trophy in one of the Subspace levels, then they may choose it as part of their team for the Great Maze and for the fight against Tabuu himself.


===Playable appearances===
===Exclusive Stickers===
*[[The Glacial Peak]]
The following stickers can either only be used by Lucario, or can only be used by a select few, including Lucario:
*[[Battleship Halberd Interior]]
*[[Battleship Halberd Bridge]]
*[[Entrance to Subspace]]
*[[The Great Maze]] (if rescued in [[Subspace (Part II)]])
 
===Exclusive [[sticker]]s===
The following stickers can either only be used by Lucario or by a select few including it.
*Charizard: [Arm, Leg] Attack +10
*Charizard: [Arm, Leg] Attack +10
*Deoxys: [Slash] Attack +10
*Deoxys: [Slash] Attack +10
Line 314: Line 186:
*Meowth: [Slash] Attack + 5
*Meowth: [Slash] Attack + 5
*Metagross: Launch Resistance +23
*Metagross: Launch Resistance +23
*Mew: [Body, Spin] Attack + 4
*Mew: [Body, Spin] Attack + 4
*Moltres: [Flame] Attack +20
*Moltres: [Flame] Attack +20
*Pokémon Trainer: [Arm, Leg] Attack +13
*Pokémon Trainer: [Arm, Leg] Attack +13
Line 330: Line 202:
*Rayquaza: [Aura] Attack +24
*Rayquaza: [Aura] Attack +24
*Starman: [Aura] Attack + 6
*Starman: [Aura] Attack + 6
<!--
REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
-->


==[[Trophies]]==
==Palette swaps==
Lucario's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Lucario.
[[File:Alt-lucario.jpg|frame|center|Lucario's Pallet Swaps]]
 
{{Trophy/Fighter
|name=Lucario
|image=Lucario - Brawl Trophy.png
|mode=Classic
|desc=An Aura Pokémon. It can track energy called Aura, which is given off by all living creatures. It's a unique combination of both Fighting- and Steel-types. Lucario evolves from Riolu during the day if its happiness has reached a certain point. It specializes in attacks that use Aura energy, like {{iw|bulbapedia|Dark Pulse|move}} and a can't-miss technique, Aura Sphere.
|gamelist={{Trophy games|console1=DS|game1=Pokémon Diamond/Pearl}}
|game=Brawl
}}
{{clrl}}
 
{{Trophy/Fighter
|name=Aura Storm
|image=Aura Storm - Brawl Trophy.png
|desc-ntsc=Lucario's Final Smash. After flying off the screen, Lucario reappears in its center. It then launches a powerful Aura attack against all foes within a certain distance. The key to this attack is the ability to change its angle--it's a must to sweep slowly left and right to hit selected enemies multiple times. The last blow will send the victim flying away.
|desc-pal=LUCARIO's Final Smash. After flying off the screen, LUCARIO reappears in its center. It then launches a powerful Aura attack against all foes within a certain area. The key to this attack is the ability to change its angle--it's a must to sweep slowly left and right to hit selected enemies multiple times. The last blow will send the victim flying away.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
 
==[[Alternate costume (SSBB)#Lucario|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=5|[[File:Lucario Palette (SSBB).png]]
|-
|{{Head|Lucario|g=SSBB|s=25px}}
|{{Head|Lucario|g=SSBB|s=25px|cl=Red}}
|{{Head|Lucario|g=SSBB|s=25px|cl=Cyan}}
|{{Head|Lucario|g=SSBB|s=25px|cl=White}}
|{{Head|Lucario|g=SSBB|s=25px|cl=Green}}
|}
 
==Gallery==
<gallery>
SSBB Lucario Sheik.jpg|Fighting {{SSBB|Sheik}} in [[Luigi's Mansion]].
SSBBDojoLucario2.jpg|Posing on [[Skyworld]].
LucarioAScharge.jpg|Charing [[Aura Sphere]] on [[Port Town Aero Dive]].
SSBBDojoLucario4.jpg|Using its [[neutral aerial]] on {{SSBB|Samus}} on [[Distant Planet]].
Aura Sphere (Low Damage).png|Aura Sphere size when Lucario has low damage.
Aura Sphere (High Damage).png|Aura Sphere size when Lucario has high damage.
Lucario13.jpg|The grab portion in ''Brawl''. Note the light-bending graphics.
Lucario Double Team.jpg|Double Team in ''Brawl''.
LucarioDoubleTeamHit.jpg|Attack portion of the move in ''Brawl''.
Lucario Aura Storm.jpg|Aura Storm in ''Brawl''.
Aura Storm (Full).jpg|An image of Aura Storm's full length. Note the visible [[Temple]].
</gallery>


==Trivia==
==Trivia==
*Lucario is one of only three characters in ''Brawl'' able to perform three aerials in one short hop (in Lucario's case, rising forward aerial, two down aerials), the others being {{SSBB|Meta Knight}} (three up aerials) and {{SSBB|Luigi}} (rising forward aerial, forward aerial, then neutral aerial or up aerial).
*Lucario is one of only three characters in ''Brawl'' able to perform three aerials (in Lucario's case, rising forward aerial, two down aerials) in one short hop, the others being [[Meta Knight (SSBB)|Meta Knight]] (three up aerials) and [[Luigi (SSBB)|Luigi]] (rising forward aerial, forward aerial, then neutral aerial or up aerial).
*If Lucario is at above 170% and is behind by two stocks, its forward smash will become the most powerful in the game, with even more knockback than {{SSBB|King Dedede}}'s.
*Lucario and the [[Pokémon Trainer (SSBB)|Pokémon Trainer]] are the only characters in ''Brawl'' that have a different dubber in every language.
*Lucario has the highest [[traction]] of any character in ''Brawl''.
*Lucario and [[Sonic (SSBB)|Sonic]] are the only characters to wear their default costumes in team battles when they are on the blue team.
*Lucario is the only playable Pokémon in ''Brawl'' that did not debut in {{s|bulbapedia|Generation I}}.
*It was a common belief around the time of ''Brawl's'' release that Lucario "replaced" Mewtwo from ''Super Smash Bros. Melee'', due to them having a similar [[neutral special]], and those upset at Mewtwo's exclusion naturally looking for a scapegoat to blame for it (or accept as the reason why Mewtwo was cut). However, [[Beta elements (SSBB)#Scrapped characters|leftover data on ''Brawl''{{'}}s disc]] shows that both Mewtwo and Lucario were both meant to be playable in ''Brawl'', and just basic observance of their movesets and overall designs shows them to be nothing alike aside from their similar neutral specials. A similar and equally untrue belief existed for {{SSBB|Ike}} and {{SSBM|Roy}}.
*Not counting ''Melee'', Lucario is the first playable Pokémon whose on-screen appearance does not involve it being released from a Poké Ball. It would be followed by {{SSB4|Mewtwo}}.


==External links==
==External links==
*[http://www.youtube.com/watch?v=Yk9xKVsegWE Gameplay footage and Final Smash]
*[http://www.youtube.com/watch?v=Yk9xKVsegWE Gameplay footage and Final Smash]
*[http://www.smashbros.com/wii/en_us/characters/hidden06.html Official DOJO!! Page]
*[http://www.smashbros.com/en_us/characters/hidden06.html Official DOJO!! Page]
*[http://www.brawlcentral.com/content.php?p=character/lucario/main Brawl Central's Lucario Character FAQ]
*[http://www.brawlcentral.com/content.php?p=character/lucario/main Brawl Central's Lucario Character FAQ]
*[http://www.smashboards.com/showthread.php?t=167767 Lucario Character Guide on SmashBoards]
*[http://www.smashboards.com/showthread.php?t=167767 Lucario Character Guide at SWF]
*[http://www.youtube.com/watch?v=ZghDI-AcKJc Lucario's hitbox size of each of its moves]
*[http://www.youtube.com/watch?v=ZghDI-AcKJc&feature=related Lucario's hitbox size of each of its moves]


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[[Category:Pokémon (SSBB)]]
[[Category:Characters (SSBB)]]
[[Category:Lucario (SSBB)| ]]
[[Category:Pokémon universe]]
[[Category:Trophies (SSBB)]]
[[es:Lucario (SSBB)]]

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