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| {{Disambig2|Lucario's appearance in ''Super Smash Bros. 4''|the character in other contexts|Lucario}} | | {{Disambig2|Lucario's appearance in ''Super Smash Bros. 4''|the character in other contexts|Lucario}} |
| {{Infobox Character | | {{Infobox Character |
| |name = Lucario | | |name = Lucario |
| |image = [[File:Lucario SSB4.png|250px]] | | |image = [[Image:Lucario SSB4.png|250px|Lucario]] |
| |game = SSB4 | | |game = SSB4 |
| |ssbgame1 = SSBB | | |ssbgame1 = SSBB |
| |ssbgame2 = SSBU
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| |availability = [[Starter character|Starter]] | | |availability = [[Starter character|Starter]] |
| |tier = B | | |tier = D |
| |ranking = 17 | | |ranking = 23 |
| }} | | }} |
| '''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario'') is a playable character in ''[[Super Smash Bros. 4]]''. Its return to the series was announced on January 31st, 2014, six years to the day of the year that ''[[Super Smash Bros. Brawl]]'' was released in Japan. According to an extra post for its Miiverse reveal, this timing was done to commend the ''Brawl'' developers for succeeding in adding Lucario to ''Brawl''. | | '''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario'') is a playable character in ''[[Super Smash Bros. 4]]''. It was announced on January 31st, 2014, six years to the day of the year that ''[[Super Smash Bros. Brawl]]'' was released in Japan; according to an extra post on [https://miiverse.nintendo.net/posts/AYMHAAACAADMUKli5Hr24Q the Miiverse reveal], this timing was done to commend the ''Brawl'' developers for succeeding in adding Lucario to said game. |
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| {{s|wikipedia|Daisuke Namikawa}} reprises his role in the Japanese version from Brawl with new recorded voice clips of the game. {{s|wikipedia|Sean Schemmel}}, who voiced [[bulbapedia:Lucario (M08)|Sir Aaron's Lucario]] in ''{{s|bulbapedia|Lucario and the Mystery of Mew}}'', now voices Lucario in the English version, replacing {{iw|wikipedia|Bill Rogers|voice actor}} from ''Brawl'', after initially [https://i.kym-cdn.com/photos/images/original/000/803/233/4ba.png confirming] that he would be reprising his role. As in ''Brawl'', it is also voiced by different voice actors for ''SSB4''{{'}}s Spanish, French, German and Italian versions.
| | For its appearance in ''Super Smash Bros. 4'', Lucario is voiced once again by Daisuke Namikawa in Japanese as well as Sean Schemmel in English, the latter of whom replaces Bill Rogers from ''Brawl'' and voiced [[bulbapedia:Lucario (M08)|the Lucario]] in ''{{s|bulbapedia|Lucario and the Mystery of Mew}}''. As in ''Brawl'', Lucario is also voiced in the ''SSB4'''s language in Spanish, French, German and Italian. |
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| Lucario is ranked 17th out of 54 on the [[tier list]], placing it in the B tier. This is roughly similar to its mid-tier placement in ''Brawl'', where it was ranked 11th out of 38, although ''SSB4''{{'}}s tier structuring renders it as a high-tier character, making this its best placement in the series. Lucario's signature [[Aura]] has been strengthened, which is further supplemented by the new [[rage]] mechanic. This makes most of its attacks among the strongest in the game when it is highly damaged, with its smash attacks, up and back throws, and its up and back aerials each being easily capable of KOing. The new Aura mechanics also grant new benefits to Lucario's special moves: with high Aura, [[Aura Sphere]] grows even larger than Lucario itself, [[Force Palm]]'s blast possesses significantly more range, [[Extreme Speed]] covers much farther distance, and [[Double Team]] becomes one of the strongest [[counterattack]]s in the game. As a result, Lucario boasts very potent comeback potential, with a single opening being enough for it to KO careless opponents. | | Lucario is ranked at 23rd out of 56 characters on the [[tier list]], placing it at the end of the D tier, a fairly noticeable drop from its 11th out of 38 position in ''Brawl''. Lucario's [[aura]] ability has been strengthened, giving its moves incredible power when it is at high damages, as well as granting new benefits to its special moves. However, some of Lucario's moves, such as its smash attacks, have been worsened in other ways, making it more dependent on aura to secure KOs and thus giving it a riskier playstyle than before. Overall, Lucario has achieved lukewarm results in the early lifespan of ''Smash 4'', but is still considered to be a relatively viable choice in competitive play. |
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| However, Lucario still maintains its below-average mobility, making it difficult for it to force an approach. Lucario's new Aura mechanics also cause its moves to deal drastically lower knockback and damage at low percentages, making it almost impossible to KO opponents until 150%. While this allows Lucario to combo reliably at low percentages, this makes it much harder for it to combo or create set-ups when it is highly damaged, due to the aforementioned strength of its attacks at high Aura and rage. As Lucario is also dependent on Aura to secure KOs, it has a riskier playstyle compared to many other characters. Some examples are its smash attacks, which have high lag, and Force Palm's grab, which can be escaped at low Aura. Finally, Extreme Speed now gains enough speed at max Aura that it can inadvertently cause a [[self-destruct]] if used recklessly, and the move has a full second of landing lag if it ends in the air, making Lucario heavily open for punishment.
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| Lucario has attained decent results in the competitive scene, though its representation is considered below-average. Despite having a number of upsets, such as at [[Frostbite 2017]], where Japanese Lucario player {{sm|Tsu-}} placed 2nd while defeating many top players like {{sm|ZeRo}}, {{sm|VoiD}}, {{sm|Kameme}} and {{sm|Salem}}, Lucario's true viability has been contested. While {{sm|Serge}} and {{sm|Day}} continue to develop its metagame, a number of players feel that Lucario's inherent playstyle makes it too risky to be a truly viable pick near the end of the metagame. | |
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| ==Attributes== | | ==Attributes== |
| Lucario is a [[weight|middleweight]] with slightly below-average [[walk]]ing speed, average [[dash]]ing speed, and above-average [[falling speed]] and [[air speed]]. It also has average [[gravity]] and [[air acceleration]], and the highest [[traction]]. These attributes render Lucario's overall mobility as average. It is also able to [[Crawling|crawl]], [[wall jump]], and one of the only five characters in the game that can [[wall cling]]. | | Lucario's attributes are overall balanced. It has below average [[walking speed]] and [[dashing speed]], while having above average [[weight]] and [[falling speed]], as well as average [[air speed]], [[gravity]] and [[air acceleration]] and the highest [[traction]]. It is also able to [[crawl]] and one of the only five characters that can [[wall cling]]. |
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| Lucario possesses a unique mechanic called [[Aura]]. Aesthetically, Aura appears as blue, concentrated energy and affects Lucario's entire moveset. Mechanically, Aura is a damage multiplier with a baseline of 0.66× at 0%, and an apex of 1.7× when Lucario has received at least 190%. The multipliers also get multiplied whenever Lucario has a stock lead or not, effectively increasing or decreasing Lucario's Aura. When Lucario is 2 stocks or more ahead, Aura is affected by a 0.6333× multiplier, when at 1 stock ahead it is affected by 0.8×, when at 1 stock behind it is affected by 1.3333×, and when at 2 stocks or more behind it is affected by 2×. This means that, even though most of Lucario's moves have high knockback scaling, their power is extremely low with low Aura; this grants it respectable combo potential, yet makes even its strongest attacks unable to KO until very high percentages. Conversely, high Aura does the opposite: it results in Lucario's combo potential becoming virtually nonexistent, but grants its moves incredible power, with many of them easily surpassing every other character's at maximum Aura. In addition, the [[rage]] mechanic further boosts the knockback of Lucario's attacks, which complements their already high power. | | Lucario possesses a unique ability that no other character in the game has: [[aura]]. Aura appears as blue concentrated energy, and is used in every single move Lucario performs. As a mechanic, aura is a damage multiplier, starting from 0.66x and capping at 1.7x when Lucario has taken 190% damage. This means that, even though most of Lucario's moves have high knockback growth, their power is extremely low with low aura, and insufficient to KO until well beyond 150%. However, with high aura, Lucario's moves have incredible power, with many of them easily surpassing every other character's at max aura, including {{SSB4|Bowser}}'s and {{SSB4|Ganondorf}}'s. In addition, with the introduction of the [[rage]] mechanic, Lucario's attacks deal even more knockback, complimenting their already high power. Its grab game receives huge benefits as well. Since Lucario's [[pummel]] is the fastest in the game, it can deal large amounts of damage at high percents. Its up throw has low base knockback, and can combo effectively at most percents. It is also the most damaging and one of the strongest when Lucario's aura is high, making up for its increased power. Its forward throw is the fastest throw in the game, as well as the third strongest with high aura. Its back throw is very powerful, and also a [[semi-spike]], making it excellent for [[edgeguarding]] and [[tech-chasing]]. |
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| Aside from that, another big strength of Lucario is the good versatility throughout its moveset. Its aerial game has good uses: neutral and forward aerials are good combo moves, either for starting or continuing them. Down aerial is Lucario's fastest one, and has the interesting property of canceling Lucario's momentum, which can lead to mindgames or gimps. Up and back aerials are Lucario's strongest ones, and since they have immense power when Lucario is at high levels of Aura, they serve as very effective KO moves. Meanwhile, its grounded game also provides decent options, with its neutral attack, forward and down tilts serving as good anti-pressure options, up tilt serving as a decent combo starter, dash attack being a great option to punish laggy moves and Lucario's smash attacks having immense strength overall. Next, its grab game boasts impressive benefits. Since Lucario's [[pummel]] is the fastest in the game, it can deal large amounts of damage at high percentages. Its up throw has decent knockback, and can combo effectively at most percentages. It is also the most damaging and one of the strongest when Lucario's Aura is high, making up for its increased power. Down throw can serve as a combo starer as well, but only on light opponents and at low Aura. Its forward throw is the fastest throw in the game, as well as the strongest of its kind with high Aura, along with Bowser's. Finally, its back throw is a very powerful [[semi-spike]], making it excellent for [[edgeguarding]], [[tech-chasing]] and, with sufficiently high Aura, KOing.
| | Other strengths of Lucario include a very useful special moveset. [[Aura Sphere]] is a strong [[projectile]] very similar to the [[Charge Shot]]. However, since its size and power are affected by aura, it is much more dangerous at high percents. Its high damage output when fully powered up also lets it [[Priority|outprioritize]] most moves in the game. [[Force Palm]] shoots a blast of aura forward, with its range and power increasing with aura. If used at point-blank range, the move is treated as a grab, bypassing [[shield]]s, and has immense power with enough aura. [[Extreme Speed]] is Lucario's [[recovery]] move, and is able to cover extremely long distances if Lucario has taken much damage, making it impossible to [[gimp]]. It can also launch opponents that get hit head-on. Finally, [[Double Team]] is Lucario's [[counterattack]]. It is the strongest counter in the game with enough aura while possessing plenty of [[range]], but it's also the slowest, since any opponent that is not in [[hitlag]] will most likely avoid it. |
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| Lastly, Lucario has a very useful special moveset. [[Aura Sphere]] is a strong [[projectile]] very similar to [[Charge Shot]], but since its size and power are affected by Aura, it is much more dangerous at high percents. Additionally, its high damage output when fully charged allows it to [[Priority|out-prioritize]] most moves in the game. The charging hitbox is also infamous for being a [[true combo]] into Lucario's up smash, which is particularly dangerous at high percentages. [[Force Palm]] shoots a blast of Aura forward, with its range and power increasing with aura. If used at point-blank range, the move is treated as a grab, bypassing [[shield]]s, and has immense power with enough Aura. [[Extreme Speed]] is Lucario's [[recovery]] move, and is able to cover extremely long distances if Lucario has taken much damage, making it virtually impossible to [[gimp]]. It can also launch opponents that get hit head-on. Finally, [[Double Team]] is Lucario's [[counterattack]]. It is the strongest counter in the game with sufficiently high Aura while possessing impressive [[range]], but it is also the slowest, since any opponent that is not in [[Freeze frame|hitlag]] will most likely avoid it.
| | However, Lucario has significant flaws. Despite possessing above average weight, its endurance is below average at best. The rest of its stats do not help it at all, as they make it vulnerable to combos, and one strong move is usually all it takes to end Lucario, preventing it from utilizing aura effectively after it gets KOed. Its combo game is also heavily reliant on throws, as most other combo moves have either very limited follow-up options or awkwardly positioned hitboxes. Its most serious flaw, however, is its polarized moveset. Its fastest moves are the weakest, and its strongest moves are the slowest, making the latter very [[punish]]able. Lucario's aura can also work against it. With low aura, its powerful moves are too weak to KO, and with high aura, its combo-oriented moves are too strong to be chained together. This makes it imperative to keep in mind how Lucario's attacks function depending on percentage, as it cannot afford to make mistakes at higher percentages. It also restricts Lucario to using a "bait-and-punish" playstyle, as it cannot perform rushdowns without getting punished most of the time. Finally, Extreme Speed has has numerous flaws. The move is difficult to hit with, since Lucario can only damage the opponent head-on, without having very high power to compensate. In addition, it has high ending lag and, unless Lucario grabs the ledge or lands before the move is concluded, very high landing lag. With low aura, the move is also very slow and doesn't grant much distance, while at high aura, it is possible to overshoot the stage if Lucario isn't careful. |
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| Nevertheless, Lucario is not without flaws. Despite its reasonable endurance, Lucario's average weight and low air movement makes it vulnerable to most combos. Extreme Speed, while being a potent recovery move, also has downsides- unless Lucario grabs the edge or lands before it concludes, its very high landing lag will render it completely vulnerable, forcing it to mix up its landing spot. With low Aura, the move is sluggish and does not grant much distance; with high Aura, it is possible to overshoot the stage and self-destruct Lucario is not careful. As an attack it is difficult to hit with, since Lucario can only damage the opponent head-on, without having very high power to compensate. Its combo game is also heavily reliant on throws, as most other combo moves have either very limited follow-up options or awkwardly positioned hitboxes.
| | Lucario's custom moves can give it notable benefits. Snaring Aura Sphere has a [[wind]] effect that pulls opponents in and moves slower, essentially repurposing the move from a spacing and [[camping]] tool to a stage control and edge-guarding tool. Piercing Aura Sphere moves much faster, hits at a lower angle and goes straight through opponents, making it even better at spacing and camping, but at the cost of its immense power. Long-Distance Force Palm has less power, but as the name implies, it has more range, allowing Lucario to strike distant opponents more easily. The grab is also stronger and a semi-spike, making it lethal in any situation. Ride the Wind gives the full distance at any percent, as well as greatly improved maneuverability. Lastly, Glancing Counter is considerably weaker, but Lucario will always be able to attack, even if it isn't hit. |
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| Its most serious flaw, however, is the polarized strength throughout its moveset when utilized in tandem with the fluctuating Aura mechanic itself. Its fastest moves are the weakest, and its strongest moves are the slowest, making the latter very [[punish]]able if not spaced well. Lucario's Aura can sometimes work against it, as attacks with high knockback scaling are bound to finish Lucario off before it has a chance to make use of its rage and/or Aura at the same time. With low Aura, its powerful moves are too weak to KO, and with high Aura, its combo-oriented moves are too strong to be chained together reliably. This makes it imperative to keep in mind how Lucario's attacks and knockback will function depending on how much damage all active fighters have accumulated, as it cannot afford to make mistakes at high percentages. It also often restricts Lucario to using a bait and punish playstyle, as it cannot safely perform rushdowns without getting punished most of the time. This gives Lucario an unusual disadvantage against high-knockback and heavyweight characters; a well-placed and powerful move will often be all it takes to end Lucario at mid or even low percentages, preventing it from utilizing Aura effectively.
| | ==Changes from ''Brawl''== |
| | | Lucario has received a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4''. The influence of Lucario's [[aura]] has been increased, giving it a better recovery and increased range on some of its attacks, as well as significantly increasing its power when it has taken damage. However, Lucario's combo game has been nerfed on many attacks, such as [[Force Palm]] and its neutral, forward and down aerials. While its aura cap has been increased and thus makes it slightly easier to KO at max aura, Lucario's attacks depend on aura much more so than in ''Brawl''. As a result, they deal slightly less damage and knockback at low aura. Lucario's smash attacks are also slower, have less utility, and are harder to land. As a result of its dependency of high aura to secure KOs, Lucario has become much more of a "high-risk, high reward" character than in ''Brawl''. Lucario has a relatively small playerbase with above average low-level results, but sparse high-level results. This makes it difficult to determine whether or not Lucario has been buffed or nerfed overall. |
| Lucario's [[Character customization|custom moves]] offer unique benefits and changes in playstyle. Snaring Aura Sphere has a [[windbox]] that pulls opponents in and moves slower, essentially re-purposing the move from a spacing and [[camping]] tool to a stage control and edge-guarding tool. Piercing Aura Sphere moves much faster, hits at a lower angle and goes straight through opponents, making it even better at spacing and camping, though at the cost of its immense power. Long-Distance Force Palm has less power, but as its name implies, it has more range, allowing Lucario to strike distant opponents more easily. The grab is also stronger and a [[semi-spike]], making it lethal in any situation. Ride the Wind gives the full distance at any percentage as well as greatly improved maneuverability, at the negligible cost of removing the hitbox from the move. Lastly, Glancing Counter is considerably weaker, but always allows Lucario to attack even if it is not hit.
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| In the end, Lucario is a very technical character whose weaknesses are outweighed by its strengths. While aura makes Lucario's moveset stronger and it boasts great utility at all kinds of percentages overall, it cannot use all of its moves as effectively at certain percentages as others, meaning Lucario cannot afford to get too predictable when approaching as it can take high damage if not approaching correctly, and it might not be able to KO the opponent or even approach it if they know what Lucario will do. This makes playing with Lucario very methodical, as a small error could cost Lucario for it, even if it manages to regain the advantage in any way. Even so, Lucario does have a small but dedicated playerbase, with players like {{Sm|Day}}, {{Sm|Gomamugitya}}, {{Sm|Motsunabe}} and {{Sm|Serge}} achieved strong results.
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| ==Changes from ''[[Super Smash Bros. Brawl]]''== | |
| Lucario has received a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4''. The modifications to [[Aura]] both help and hinder Lucario, and make it much more of a "high-risk, high-reward" character. Lucario starts off with a lower Aura multiplier and it takes longer for Lucario to reach maximum Aura although Lucario is much stronger once it reaches maximum Aura and Aura charges up slightly faster. A number of its attacks have improved combo potentials with minimum to low Aura (although this is also due to the changes to [[hitstun canceling]]), but at the cost of their KO potential. | |
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| Like Aura, Lucario itself has been buffed and nerfed both directly and indirectly. The changes to [[hitstun canceling]], make up and especially down throws combo starters with minimum to low Aura despite the former's higher knockback. By extension, up and down tilts have improved combo potential with minimum to low Aura. However, all of them barring up throw deal less damage. Lucario's recovery has noticeably improved as its air speed is significantly higher and [[Extreme Speed]] has received a hitbox, and its distance scales with Aura making it safer and travel more distance. However, it is still susceptible to punishment, either by overshooting it while at high to maximum Aura, or by failing to mitigate its noticeably higher ending lag via landing on solid ground. Lastly, Lucario's smash attacks have slightly longer ranges, but are noticeably laggier.
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| Lucario also received a number of useful buffs. Its KO potential has improved, both directly and indirectly: up and back aerials are more reliable KOing options, due to their higher damage and base knockback, while the changes to Aura combined with the [[rage]] mechanic supplements them and its other KOing options. Outside of this, Lucario's entire moveset is now affected by Aura; its mobility has been largely improved; and [[Double Team]] is stronger.
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| However, Lucario has received some significant nerfs. One of the most prevalent nerfs Lucario received across its moveset is that many of its attacks have shorter hitbox durations hindering Lucario's spacing ability. A noticeable example of this is forward aerial where its duration was decreased from 14 frames to a mere 2 frames. Forward aerial also has an altered angle and significantly increased base knockback hindering its combo and edgeguarding potential (although the removal of hitstun canceling has allowed it to maintain its combo potential). Lucario's down aerial is also weaker and has a weaker stalling effect hindering its spacing potential. Lucario's falling speed has significantly increased which hinders its aerial game and makes it much more susceptible to combos combined with the removal of hitstun canceling. Lucario's endurance is also noticeably worse especially horizontally. Lucario's weight is slightly lower and its gravity is higher making it easier to KO horizontally. The removal of [[momentum canceling]] and the introduction of rage further reduce Lucario's endurance making it harder for Lucario to build up Aura despite its changes. Lucario's damage output without maximum Aura is also lower hindering Lucario's damage racking abilities unless it has full aura. Lastly, Lucario's jab is significantly laggier removing the strong [[jab cancel]]ing potential it used to have.
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| Overall, Lucario is a less well rounded character being more of a high risk, high reward character. Lucario has greater KO potential especially with high aura in exchange for having an overall worse moveset and reduced survivability which makes it harder for Lucario to survive long and build up Aura. The changes to ''Smash 4''{{'}}s mechanics benefit Lucario overall albeit not to the extent of some other returning veterans as Lucario did receive a couple of hindrances to the new mechanics. Lucario's strength overall relative to the cast remains similar and it has achieved respectable results in spite of its relatively small playerbase.
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| ===Aesthetics=== | | ===Aesthetics=== |
| *{{change|Lucario's design has changed. Its forepaws, pupils, spikes, and the concha of its ears are slightly smaller. Additionally, the hook-shaped tip of its tail is significantly more pronounced, and the fur around its neck is no longer ruffled upward. Lastly, the aesthetic used in ''SSB4'' has resulted in Lucario having a sleeker design, and the blue portion of its fur being more vibrant. Altogether, these changes make Lucario appear virtually identical to its appearance in ''{{s|bulbapedia|Pokédex 3D Pro}}''.}} | | *{{change|Like many of the other characters in ''SSB4'' that come from cartoonish franchises, Lucario has a less realistic and more sleek appearance than it did in ''Brawl''. Its fur is less accentuated and its proportions are more akin to its recent three-dimensional appearances in ''Pokédex 3D Pro'' and ''Pokémon X'' and ''Y''.}} |
| *{{change|Lucario is slightly more expressive.}}
| | *{{change|Up taunt now has more aura visuals.}} |
| *{{change|Up taunt's visual effects have changed. Lucario now surrounds itself with a jagged, flame-shaped field of [[Aura]], instead of emitting tiny wisps of Aura from its body.}} | |
| *{{change|Side taunt's visual effects have slightly changed. Lucario now emits a slightly larger blast of Aura.}}
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| *{{change| Unlike the previous game, Lucario's tail lacks physics-based movement.}}
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| ===Attributes=== | | ===Attributes=== |
| *{{buff|Aura has updated multipliers (0.7× → 0.66× (lowest), 1.4× → 1.7× (highest)) and percentage windows (0%-20% (minimum Aura)/21%-74% (low Aura) → 0%-69% (minimum to low Aura), 75%-169% → 70%-189% (average to high Aura), 170%+ → 190%+ (maximum Aura)). While Lucario is weaker with no Aura, Lucario builds up Aura faster and while it takes longer for Lucario to reach maximum Aura, Lucario is significantly stronger with maximum Aura. These changes improve Lucario's combo potential with minimum to low Aura, and improve its KO potential with average to maximum Aura. However, they hinder its KO potential with minimum to low Aura, and hinder its combo potential with high to maximum Aura.}} | | *{{change|Lucario is slightly [[weight|lighter]] (100 → 99).}} |
| *{{buff|Lucario's entire moveset is now affected by Aura.}}
| | *{{buff|Lucario [[walk]]s slightly faster (1 → 1.05).}} |
| *{{nerf|Lucario is [[weight|lighter]] (100 → 99), hindering its endurance. While this would also make it less susceptible to combos, its much faster falling speed, higher gravity, and the changes to hitstun canceling collectively result in it being more susceptible to combos.}}
| | *{{buff|Lucario [[dash]]es faster (1.414 → 1.4847).}} |
| *{{buff|Lucario [[walk]]s faster (1.0 → 1.05).}} | |
| *{{buff|Lucario [[dash]]es faster (1.414 → 1.55).}} | |
| *{{buff|Lucario's [[air speed]] is faster (0.987 → 1.09).}} | | *{{buff|Lucario's [[air speed]] is faster (0.987 → 1.09).}} |
| *{{buff|[[Air dodge]] has less startup (frame 4 → 2) and ending lag (FAF 40 → 32).}}
| | *{{change|Lucario [[falling speed|falls]] faster (1.2 → 1.56).}} |
| *{{nerf|Air dodge has a shorter duration (frames 4-29 → 2-25).}}
| | *{{nerf|Lucario's [[gravity]] increased (0.0625 → 0.084), decreasing its overall endurance.}} |
| *{{change|Lucario [[falling speed|falls]] drastically faster (1.2 → 1.68), with it receiving the largest increase out of everyone, matching its fast-falling speed from ''Brawl''. Much like {{SSB4|R.O.B.}}, its falling speed is also much faster relative to the cast, going from the 5th worst to the 14th best. This significantly improves its vertical endurance, but makes it more susceptible to combos.}} | | *{{nerf|Lucario's increased gravity and falling speed make more susceptible to combos. However, it remains one of the more difficult characters to combo.}} |
| **{{buff|Lucario's fast-falling speed is also substantially faster (1.68 → 2.688).}}
| | *{{buff|Aura's effects are much stronger overall.}} |
| *{{change|Lucario's [[gravity]] is higher (0.0625 → 0.084). This improves its aerial mobility, but hinders its horizontal endurance.}}
| | *{{buff|All of Lucario's attacks are now affected by aura, regardless of whether they are actually aura-based or not.}} |
| *{{nerf|[[Roll]]s have a shorter duration (frames 4-19 → 4-14) and have more ending lag (FAF 28 → 30) going from among the best rolls in the game to merely just slightly above average rolls.}} | | *{{buff|Lucario's aura stacks with the [[rage]] mechanic, giving it even more KO potential when at high percents.}} |
| *{{nerf|[[Spot dodge]] has a shorter duration (frame 2-20 → 2-15) and has more ending lag (FAF 26 → 27).}}
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| *{{buff|The newly-added [[rage]] stacks with the effects of aura further improving Lucario's KO potential with high Aura.}} | |
| *{{nerf|However, the introduction of rage combined with the removal of [[momentum canceling]] as well as Lucario's lower weight and higher gravity significantly hinders Lucario's endurance making it harder for Lucario to build up and make good use of Aura.}}
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| *{{nerf|The removal of meteor canceling hinders Lucario's endurance against meteor smashes due to its lower weight and higher falling speed, while it still has no meteor smashes of its own.}} | |
| *{{nerf|Lucario's [[item throw]] is weaker (1 → 0.96). The removal of [[glide toss]]ing also hinders Lucario's approach with items.}} | |
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| ===Ground attacks=== | | ===Ground attacks=== |
| *[[Neutral attack]]:
| | *{{nerf|All standard ground attacks deal slightly less damage depending on the strength of its aura.}} |
| **{{buff|The second hit of neutral attack has less startup lag (frame 9 → 5) making it come sooner despite Lucario being unable to transition into the second hit for an extra 3 frames.}}
| | *{{buff|Lucario has a new dash attack, a flying kick. It covers more ground and its speed and animation are both much faster compared to the previous dash attack.}} |
| **{{nerf|Neutral attack's first and last hits deal less damage (3% → 2.5% (hit 1), 5% → 3% (hit 3)) and the knockback scaling on the final hit was not fully compensated (110 → 120). The first two hits also have significantly increased ending lag (FAF 21 → 34 (hit 1), FAF 23 → 38 (hit 2)) drastically hindering their [[jab cancel]]ing potential.}}
| | *{{buff|Up tilt is much faster and has gained more KO potential.}} |
| *[[Forward tilt]]:
| | *{{change|All smash attacks' animations have slightly changed. Instead of making a full movement, Lucario stays in place and/or continuously trembles like all other characters do.}} |
| **{{nerf|Forward tilt deals less damage (5% → 4% (hit 1), (6% (body)/8% (arm) → 6%) (hit 2)), has a shorter duration (frames 12-18 → 12-16) and has more ending lag (FAF 30 → 33).}}
| | *{{nerf|All smash attacks are slightly slower, which in particular hinders its forward smash.}} |
| *[[Up tilt]]:
| | *{{nerf|Forward smash lacks its lingering hitbox and does not hit behind Lucario.}} |
| **{{change|Up tilt no longer deals consistent damage (6% → 6% (foot)/5% (leg)), and deals less knockback (33/38/43 (base), 130 (scaling) → (45/45/50)/110). These changes significantly improve its combo potential with minimum to low Aura at low to medium percentages, and its juggling potential with average to high Aura at high percentages but hinders its KO potential.}}
| | *{{buff|Up smash deals more damage (13% → 18% (clean), 9% → 16%/13% (late)). It also now hits twice, allowing it to KO grounded opponents more reliably.}} |
| **{{nerf|Up tilt has more startup lag with a shorter duration (frames 5-15 → 6-13).}}
| | *{{change|Up smash's animation has been slightly changed. Lucario now crouches when performing it.}} |
| *[[Down tilt]]:
| |
| **{{change|Down tilt deals less damage (7% → 5%) and knockback (28 (base), 130 (scaling) → 37/110), improving its combo potential with minimum to low Aura at low percentages but hindering its damage racking and KO potential.}}
| |
| **{{nerf|Down tilt has a shorter duration (frames 9-15 → 9-12).}}
| |
| *[[Dash attack]]:
| |
| **{{nerf|Lucario has a new dash attack, a flying kick. Compared to the previous dash attack, it deals less damage (10% (clean)/7% (late) → 8%/6%), has a shorter duration (frames 7-18 → 7-15) and more ending lag (FAF 35 → 42).}}
| |
| **{{buff|Dash attack has more knockback scaling (50 → 75) and better range compared to the previous dash attack, making it stronger in spite of its lower damage output. The late hit also has increased knockback (45 (base), 30 (scaling) → 70/75). Unlike the previous dash attack, it is affected by Aura making it stronger when Lucario is at higher percents.}}
| |
| *{{change|All smash attacks' animations have slightly changed. Lucario now stays in place and/or continuously trembles like the rest of the cast, instead of making a full movement.}} | |
| *{{buff|All smash attacks have slightly increased ranges.}} | |
| *[[Forward smash]]:
| |
| **{{buff|Forward smash deals more knockback (25 (base), 93 (scaling) → 40/106).}}
| |
| **{{change|Forward smash has a clean and late hit with both hits dealing consistent damage (14%/16% → 16% (clean)/14% (late).}}
| |
| **{{nerf|Forward smash has a shorter duration (frames 22-29 → 22-25), and can no longer hit opponents behind Lucario.}}
| |
| **{{nerf|Forward smash has increased ending lag (FAF 44 → 55).}}
| |
| *[[Up smash]]:
| |
| **{{change|Clean up smash no longer deals consistent damage (13% → 14%/12%).}}
| |
| **{{buff|Up smash has received an additional hitbox that deals 4% and launches grounded opponents at 100°, decreasing its startup lag (frame 19 → 15) and slightly improving its horizontal range. The main hit also deals more knockback (32 (base), 95 (scaling) (clean), 28/100 (late) → 32/103).}}
| |
| **{{nerf|Up smash has a much shorter duration (frames 19-42 → 15-23).}}
| |
| *[[Down smash]]:
| |
| **{{buff|Down smash deals more knockback (25 (base), 93 (scaling) → 30/99).}}
| |
| **{{nerf|Down smash has increased ending lag (FAF 50 → 55).}}
| |
| **{{nerf|Down smash has a shorter duration (frames 19-22 → 19-21).}}
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|
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|
| ===Aerial attacks=== | | ===Aerial attacks=== |
| *[[Neutral aerial]]: | | *{{buff|All aerials are faster.}} |
| **{{change|Neutral aerial deals less damage (11% (clean)/7% (late) → 8%/6%). This improves its combo potential with minimum to low Aura at low percentages, but hinders its spacing, edgeguarding and KO potential.}}
| | *{{nerf|Neutral and down aerials deals less damage (18% → 14% (neutral), 16% → 11% (down)).}} |
| **{{nerf|Neutral aerial has increased start-up lag with a shorter duration (frames 6-24 → 8-11, 22-29), and has decreased range.}}
| | *{{nerf|Neutral aerial has decreased range and no longer has a lingering hitbox.}} |
| **{{buff|Neutral aerial has decreased ending lag (FAF 68 → 43).}}
| | *{{buff|Forward aerial deals 1% more damage (5% → 6%).}} |
| *[[Forward aerial]]:
| | *{{nerf|Forward aerial has slightly increased base knockback at 0%, making it harder to use in combos.}} |
| **{{change|Forward aerial deals 1% more damage (5% → 6%), and deals much higher knockback (28 (base), 100 (scaling) → 80/70). It also has an altered angle (50° → 64°). The removal of hitstun canceling allows forward aerial to maintain its combo potential despite its higher knockback. Altogether, these changes improve its combo potential at low percentages but hinder its combo potential at higher percentages.}}
| | *{{buff|Sweetspotted back aerial deals 3% more damage (12% → 15%).}} |
| **{{nerf|Forward aerial has a much shorter duration (frames 7-20 → 7-8) significantly hindering its spacing potential.}}
| | *{{buff|Up aerial deals 1% more damage (10% → 11%).}} |
| *[[Back aerial]]:
| | *{{buff|Down aerial's ending lag has been decreased almost entirely.}} |
| **{{buff|Back aerial deals more damage (12% (clean)/9% (late) → 15%) no longer having a weaker late hit and has increased base knockback (12 (clean)/7(late) → 30), significantly improving its KO potential.}}
| |
| **{{nerf|Back aerial has increased start-up lag with a shorter duration (frames 15-28 → 16-19). It also [[auto-cancel]]s later (frame 33 → 40).}}
| |
| *[[Up aerial]]:
| |
| **{{change|Up aerial no longer deals consistent damage (10% → 11% (clean)/6% (late)).}}
| |
| **{{buff|Up aerial has increased base knockback (15 → 30).}}
| |
| **{{nerf|Up aerial has a shorter duration (frames 10-21 → 10-11 (clean), 12-15 (late)) and it auto-cancels later (frame 27 → 29). The introduction of a late hit makes it harder to utilize up aerial as a KO move.}}
| |
| *[[Down aerial]]:
| |
| **{{nerf|Down aerial deals less damage (8% (both) → 5% (hit 1)/6% (hit 2)) and has increased ending lag (FAF 29 → 31). Down aerial's stall effect is also weaker hindering its stalling potential. It can also no longer [[auto-cancel]] in a short or be performed twice in a short hop.}}
| |
|
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| ===Throws/other attacks=== | | ===Throws/other attacks=== |
| *{{buff|All grabs have increased ranges.}} | | *{{buff|Grab has slightly less ending lag.}} |
| *{{buff|Standing and dash grabs has decreased ending lag (FAF 30 → 29 (standing), FAF 40 → 36 (dash)).}}
| | *{{buff|Pummel is significantly faster, now being the fastest and arguably the best pummel in the game.}} |
| *{{nerf|Pivot grab have more ending lag (FAF 30 → 34).}} | | *{{nerf|Forward and down throws deal less damage (10% → 8% (forward), 10% → 7%).}} |
| *[[Pummel]]:
| | *{{buff|Up throw deals 5% more damage (6% → 11%), and can now lead into aerials against most characters at medium percents, depending on aura.}} |
| **{{buff|The changes to Aura significantly improve [[Pummel]]'s damage racking potential.}}
| | *{{buff|The removal of hitstun canceling makes down throw a more effective combo starter at low percents.}} |
| *[[Forward throw]]:
| |
| **{{nerf|Forward throw deals 2% less damage (10% → 8%) and has decreased knockback scaling (65 → 55), hindering its spacing potential.}}
| |
| *[[Back throw]]:
| |
| **{{nerf|Back throw has decreased knockback (60 (base), 65 (scaling) → 50/60).}}
| |
| **{{change|Back throw is now affected by Aura further hindering its spacing and KO potential with minimum to low Aura but improving its KO potential with high Aura.}}
| |
| *[[Up throw]]:
| |
| **{{buff|Up throw deals 5% more damage (6% → 11%), has increased base knockback (60 → 70), and its angle has been altered (90° → 88°) improving its KO potential. The changes to Aura and [[hitstun canceling]], allow it to maintain its combo potential with minimum to low Aura at low to medium percentages despite these changes.}}
| |
| **{{nerf|However, these changes hinder its overall combo potential especially with high Aura and the removal of [[chain grab]]bing hinders its damage racking potential.}}
| |
| *[[Down throw]]:
| |
| **{{buff|Down throw's angle has been altered (75° → 80°). When coupled with its lower knockback and the changes to hitstun canceling and DI, these changes improve its combo potential with low Aura.}}
| |
| **{{change|Down throw is now affected by Aura improving its combo potential at most Aura levels and improving its KO potential with high Aura but hindering its combo potential with high Aura.}}
| |
| **{{nerf|Down throw deals 3% less damage (10% → 7%), and its knockback scaling was not fully compensated (25 → 30). Lucario also releases the opponent sooner (frame 36 → 28) and the throw's ending lag was not fully compensated (FAF 52 → 51) hindering its followup potential.}}
| |
| *[[Edge attack]]:
| |
| **{{change|Edge attack now deals consistent damage compared to its old fast edge attack (8% (Aura)/6% (body) → 7%).}}
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|
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|
| ===Special moves=== | | ===Special moves=== |
| *[[Aura Sphere]]:
| | *{{nerf|Aura Sphere deals less damage (13.125% → 11.385% (lowest aura), ≈18.75% → 17.25% (low to high aura), 26.25% → 29.325% (max aura)).}} |
| **{{buff|[[Aura Sphere#Reverse Aura Sphere|Reverse Aura Sphere]] now slightly pushes Lucario backward, improving its [[mindgame]] potential.}}
| | *{{buff|[[Aura Sphere]] can achieve larger sizes, with its max size now being even larger than Lucario itself. The projectile itself is deals more knockback and can KO earlier.}} |
| **{{nerf|Fully charged Aura Sphere deals less damage (18.75% → 17.25%).}}
| | *{{change|Aura Sphere has altered visuals. Smoke now appears behind Lucario as the projectile is fired.}} |
| **{{change|Aura Sphere has updated visual effects. Its outline is thicker and makes it appear slightly jagged, instead of smooth.}} | | *{{change|Aura Sphere has an altered sound effect while being charged.}} |
| *[[Force Palm]]:
| | *{{buff|Reverse Aura Sphere now slightly pushes Lucario backward, making it safe to use off-stage as a mindgame.}} |
| **{{buff|Force Palm's size now scales with aura.}}
| | *{{buff|[[Force Palm]]'s non-grab blast is faster, larger and considerably increased knockback, all of which scale with Aura.}} |
| **{{buff|Force Palm's near blast deals 1.88% more damage (10% → 11.88%).}}
| | *{{nerf|Force Palm's increased knockback reduces the amount of follow-ups Lucario previously had, such as utilizing multiple Force Palms in succession. The grabbing portion of Force Palm is also escapable when Lucario has low aura.}} |
| **{{buff|Force Palm's blast is larger especially with high Aura, and the throw has increased knockback (40 (base), 83 (scaling) → 66/86).}}
| | *{{change|Force Palm's animation has been changed. Lucario also leans more forward with its body facing more sideways, with its following arm placed high and behind itself and doing a stomping gesture while releasing the blast. The non-grab blast looks flame-like rather than a mass of energy.}} |
| **{{nerf|Force Palm's mid and far blast deal less damage (9% (mid)/8% (far) → 7.56% (both)).}}
| | *{{buff|[[Extreme Speed]] is now affected by aura, allowing it to cover considerable distances at high aura, with range comparable to ''Brawl''{{'}}s at 0%. Extreme Speed also has a new hitbox at the end of its animation, which can deal damage and KO opponents if both they and Lucario are at high percents.}} |
| **{{change|Force Palm's animation has changed. Lucario now leans in further with its body facing more at a more sideways angle, places its following arm high and behind itself, and performs a stomp with its leading foot while firing the blast.}}
| | *{{nerf|Extreme Speed now has much more ending lag (lasts for two seconds) if it ends in the air, making it much easier to punish. This can be avoided by ending the move on the ground or making Lucario hit the stage face-first.}} |
| **{{change|Force Palm's visual and sound effects have changed. Its blast is now shaped like a smooth flame instead of a jagged flame, and its sound effect's pitch scales with Aura.}}
| | *{{change|Extreme Speed's animation is slightly changed. The streams of aura emitted from Lucario's paws are now opaque and whitish blue instead of cyan and translucent, while the streams near its legs are whitish blue instead of indigo.}} |
| *[[Extreme Speed]]: | | *{{bugfix|[[Grab release glitch]] has been fixed, allowing Lucario to re-use Extreme Speed if it has been grabbed in midair.}} |
| **{{buff|Extreme Speed has received a hitbox at the end of its animation that deals 3% and launches at 38°, improving its safety. The distance it covers also now scales with Aura, drastically improving its recovery.}}
| | *{{buff|[[Double Team]]'s power and range have increased.}} |
| **{{nerf|Extreme Speed has increased ending lag. However, this can be avoided by ending it on the ground, or by making Lucario hit the stage head first.}}
| | *{{change|Double Team's animation has slightly changed. When successful, Double Team causes Lucario's eyes to glow yellow and sees Lucario fly higher above the ground when counterattacking.}} |
| **{{change|Extreme Speed has updated visual effects. Lucario now emits streams of Aura from its forepaws.}}
| | *{{change|Lucario has a new [[Final Smash]], [[Mega Lucario]]. Lucario undergoes {{s|bulbapedia|Mega Evolution}} and becomes Mega Lucario, which results in its aura multiplier being increased to 1.8x regardless of its damage prior to Mega Evolving and gaining resistance to both flinching and launching throughout its duration. Unlike [[Aura Storm]], Mega Lucario enables Lucario to move around freely, instead of forcing it to be stationary at the top of the screen. However, Mega Lucario's duration is not fixed like Aura Storm's, as Mega Lucario will end earlier if Lucario takes damage while Mega Evolved.}} |
| **{{bugfix|Extreme Speed is reusable if it ends on the ground with tap jump disabled.}}
| |
| *[[Double Team]]: | |
| **{{buff|Double Team has a longer duration (frames 5-35 → 5-39) increased power and range.}}
| |
| *[[Mega Lucario]]:
| |
| **{{change|Lucario has a new Final Smash, [[Mega Lucario]]. Lucario undergoes {{s|bulbapedia|Mega Evolution}} to become Mega Lucario. Unlike [[Aura Storm]], Mega Lucario is a transformation-based Final Smash that can move freely across the stage. Mega Lucario has an Aura multiplier of 1.8×, regardless of Lucario's damage prior to Mega Evolving, and has both super [[armor]] and [[flinch]] resistance throughout its duration. However, its duration will shorten upon receiving damage.}}
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| ==Update history== | | ==Update history== |
| Lucario has received a mix of buffs and nerfs from game updates. While it has experienced few direct changes, its most notable nerf in [[1.0.4]] gave a significant increase to Extreme Speed's landing lag if Lucario lands while helpless, making it notoriously exploitable. However, update [[1.1.3]] improved Lucario's mobility by increasing its walking, air and falling speeds, the latter of which makes it slightly less susceptible to vertical KOs. | | It is debatable whether Lucario has been buffed or nerfed directly by game updates. Due to the [[shieldstun]] increase in [[1.1.1]], Lucario could attempt to break shields by [https://www.youtube.com/watch?v=FO3fiOY6kIY using Aura Sphere on the ledge] with the opponent shielding so the opponent could fall for an unavoidable KO if they didn't attempt to SDI out of the move. However, this was very situational and was not used at high-level play, as well as being removed since [[1.1.3]] due to the lower [[hitlag]] on Aura Sphere. Even so, its most damaging moves such as its smash attacks and Force Palm are benefited by these changes due to their range, and in the case of its forward and down smash, their hitlag. However, the same update also improved Lucario's mobility by increasing its walking and air speed. Its falling speed was also increased, making Lucario slightly less susceptible to vertical KOs. |
| | | |
| The changes to shield mechanics have affected Lucario indirectly: due to the [[shieldstun]] increase brought about by update [[1.1.1]], Lucario could attempt to break shields by [https://www.youtube.com/watch?v=FO3fiOY6kIY using Aura Sphere on the edge] with the opponent shielding so the opponent could fall for an unavoidable KO if they did not attempt to SDI out of the move. However, this technique was very situational and was not used at high-level play.
| | '''{{GameIcon|ssb4-3ds}} 1.0.4''' |
| | | *{{nerf|Helpless get-up animation's ending lag increased|36 frames|60.}} |
| Furthermore, Aura Sphere became even more situational as of update 1.1.3, thanks to its decreased [[hitlag]] resulting in it being impossible to perform with a charging Aura Sphere charge at low Aura. Despite this, it is still possible to perform with a charging Aura Sphere at high Aura, as the higher damage output generates more shieldstun and hitlag. Even so, Lucario's most damaging moves, such as its smash attacks and Force Palm, benefited from these changes thanks to their ranges and, in the case of its forward and down smashes, their hitlag.
| | *{{nerf|Extreme Speed and Extreme Speed Attack's second hit's ending lag increased|0 frames|8.}} |
| | | *{{nerf|Extreme Speed Attack's first hits ending lag increased|0 frames|5.}} |
| '''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | |
| {{UpdateList/1.0.4|char=Lucario}} | |
| | |
| '''{{GameIcon|ssb4-3ds}} 1.0.5''' | | '''{{GameIcon|ssb4-3ds}} 1.0.5''' |
| *{{bugfix|Fixed a glitch where [[Extreme Speed]] could be used to cancel non-tumble [[hitstun]] (this was never present in the {{GameIcon|ssb4-wiiu}} version).}} | | *{{bugfix|Fixed a glitch where Extreme Speed could be used to cancel hitstun.}} |
| | | '''{{GameIcon|ssb4}} 1.0.6''' |
| '''{{GameIcon|ssb4}} [[1.0.6]]''' | | *{{Bugfix|Fixed a [[landing lag glitch]] for Extreme Speed.}} |
| *{{Bugfix|Fixed Extreme Speed's [[landing lag glitch]].}} | | '''{{GameIcon|ssb4}} 1.0.8''' |
| | | *{{Buff|Neutral attack's first hit's knockback growth decreased. This allows it to connect better with its second hit.}} |
| '''{{GameIcon|ssb4}} [[1.0.8]]''' | | '''{{GameIcon|ssb4}} 1.1.1''' |
| *{{Buff|Neutral attack's first and second hits' knockback decreased. This allows them to connect together better.}} | | *{{buff|Glancing Counter's hitbox angle altered|58°|65°.}} |
| | | *{{buff|Glancing Counter's ending lag decreased by 7 frames.}} |
| '''{{GameIcon|ssb4}} [[1.1.1]]''' | | '''{{GameIcon|ssb4}} 1.1.3''' |
| *{{change|Glancing Counter's angle altered|58°|65°.}} | | *{{buff|Horizontal air, falling, fast falling, and walking speeds increased.}} |
| *{{buff|Glancing Counter's ending lag decreased.}} | | *{{nerf|Item toss strength decreased: 1.302 → 1.3.}} |
| | | *{{change|All variations of Aura Sphere have had their angles and charge angles altered|80°|83°.}} |
| '''{{GameIcon|ssb4}} [[1.1.3]]''' | | *{{change|All variations of Aura Sphere have had their base knockback increased|10|12. This only applies to [[Mega Lucario]].}} |
| {{UpdateList/1.1.3|char=Lucario}} | | *{{nerf|All variations of Aura Sphere have had their knockback growth decreased|100|93. This also applies to Mega Lucario.}} |
| '''[[Mega Lucario]]'''
| | *{{nerf|All variations of Aura Sphere have had their charge hitlag multiplier decreased|1x|0.78x, making it less safe on shield. This also applies to Mega Lucario.}} |
| {{UpdateList/1.1.3|char=Mega Lucario}} | |
|
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|
| ==Moveset== | | ==Moveset== |
| *Lucario's moveset is affected by [[Aura]]. The following moveset list details the properties of its attacks when its Aura is at its lowest (0%), average (70%), and highest levels (190%).
| |
| *Lucario is able to [[Crawling|crawl]], [[wall cling]], and [[wall jump]].
| |
| ''For a gallery of Lucario's hitboxes, see [[/Hitboxes|here]].''
| |
| {{MovesetTable | | {{MovesetTable |
| |game=SSB4 | | |game=SSB4 |
| |neutralcount=3 | | |neutralcount=3 |
| |neutralname=Sweep ({{ja|はらい|Harai}}) / Thrust ({{ja|つき|Tsuki}}) / Kick Up ({{ja|けりあげ|Keri Age}}) | | |neutralname= |
| |neutral1dmg={{AuraDamageSSB4|2.5}} | | |neutral1dmg={{AuraDamageSSB4|2.5}} |
| |neutral2dmg={{AuraDamageSSB4|2}} | | |neutral2dmg={{AuraDamageSSB4|2}} |
| |neutral3dmg={{AuraDamageSSB4|3}} | | |neutral3dmg={{AuraDamageSSB4|3}} |
| |neutraldesc=The kham choui, a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}, followed by the choong choui, a jab-style punch in Shaolin Kung Fu, followed by a stretch kick. | | |neutraldesc=Lucario performs the kham choui, a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}, followed by a palm thrust and then a high kick. |
| |ftiltname=Palm Strike ({{ja|はどうさい|Shōda}}) | | |ftiltname= |
| |ftiltdmg={{AuraDamageSSB4|4}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) | | |ftiltdmg={{AuraDamageSSB4|4}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) |
| |ftiltdesc=The kap theai choui, a low-angle cross-style punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. | | |ftiltdesc=A palm thrust. Even though Lucario only uses one of its paws, the attack hits twice. |
| |utiltname=Turning Kick ({{ja|せんかいしゅう|Senkai Shū}}) | | |utiltname= |
| |utiltdmg={{AuraDamageSSB4|6}} (foot), {{AuraDamageSSB4|5}} (leg) | | |utiltdmg={{AuraDamageSSB4|6}} (foot), {{AuraDamageSSB4|5}} (leg) |
| |utiltdesc=An outside crescent kick. Can reliably combo into itself when Lucario has low Aura, and is a reliable juggling option with average Aura. | | |utiltdesc=A crescent kick. Can reliably combo into itself while Lucario is at low aura. |
| |dtiltname=Leg Sweep ({{ja|あしばらい|Ashi Barai}}) | | |dtiltname= |
| |dtiltdmg={{AuraDamageSSB4|5}} | | |dtiltdmg={{AuraDamageSSB4|5}} |
| |dtiltdesc=A kneeling Hapkido-style shin kick. It can be followed up with a dash attack or a dash grab with low Aura. | | |dtiltdesc=A shin kick, similarly to {{SSB4|Ganondorf}}'s down tilt. |
| |dashname=Jump Kick ({{ja|とびげり|Tobi Geri}}, ''Dropkick'')
| | |dashname= |
| |dashdmg={{AuraDamageSSB4|8}} (clean), {{AuraDamageSSB4|6}} (late) | | |dashdmg={{AuraDamageSSB4|8}} (clean), {{AuraDamageSSB4|6}} (late) |
| |dashdesc=A flying kick. A decent follow-up from a down tilt with low Aura, or a back throw with average Aura. | | |dashdesc=A flying kick. |
| |fsmashname=Aura Strike ({{ja|はどうげき|Hadōgeki}}) | | |fsmashname= |
| |fsmashdmg={{AuraDamageSSB4|16|c}} (clean), {{AuraDamageSSB4|13|c}} (late) | | |fsmashdmg={{AuraDamageSSB4|16|c}} (clean), {{AuraDamageSSB4|13|c}} (late) |
| |fsmashdesc=A double palm thrust that emits small blasts of Aura. When Lucario is at full power and has high Aura, it is the strongest and the most damaging forward smash in the game, dealing 38% when fully charged and sweetspotted. It is a [[one-hit KO]] with max Aura and performed near the edge or center-stage. | | |fsmashdesc=A double palm thrust, which releases a small blast of aura. When Lucario is at full power and highly damaged, it is the strongest and the most damaging forward smash in the game, dealing 38% damage when sweetspotted and fully charged. It is a [[one-hit KO]] when at max aura and performed near the ledge or the center of Final Destination. |
| |usmashname=Aura Palm ({{ja|はどうしょう|Hadōshō}}) | | |usmashname= |
| |usmashdmg={{AuraDamageSSB4|4|c}} (hit 1), {{AuraDamageSSB4|14|c}} (clean sweetspot hit 2), {{AuraDamageSSB4|12|c}} (clean sourspot hit 2), {{AuraDamageSSB4|9|c}} (late hit 2) | | |usmashdmg={{AuraDamageSSB4|4|c}} (hit 1), {{AuraDamageSSB4|14|c}} (clean sweetspot hit 2), {{AuraDamageSSB4|12|c}} (clean sourspot hit 2), {{AuraDamageSSB4|9|c}} (late hit 2) |
| |usmashdesc=A modified version of the long choui, an uppercut-styled punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. When it is fully charged, sweetspotted, both of its hits connect, and Lucario has max Aura, it is one of the strongest up smashes in the game and the most damaging smash attack in the game, dealing 42%. | | |usmashdesc=An upward palm thrust, which releases two blasts of aura even though Lucario only uses one paw. When both hits connect, are sweetspotted, fully charged, and Lucario is at max aura, it is one of the strongest up smashes in the game and the most damaging smash attack in the game, dealing 42% damage. |
| |dsmashname=Aura Split ({{ja|はどうさい|Hadōsai}}) | | |dsmashname= |
| |dsmashdmg={{AuraDamageSSB4|14|c}} | | |dsmashdmg={{AuraDamageSSB4|14|c}} |
| |dsmashdesc=A modified version of the kap theai choui. Hits on both of its sides and is one of the strongest down smashes in the game when Lucario has max Aura. | | |dsmashdesc=Crouches and fans its arms out at both sides to perform a palm thrust at both of its sides, which releases two blasts of aura. One of the strongest down smashes in the game when Lucario is at max aura. |
| |nairname=Spiral Fist ({{ja|せんくうけん|Senkūken}}) | | |nairname= |
| |nairdmg={{AuraDamageSSB4|8}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) | | |nairdmg={{AuraDamageSSB4|8}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) |
| |nairdesc=Spins while emitting Aura from its paws. Very low landing lag, great for spacing. Depending on aura, it can lead into a grab, dash attack, tilts, and even a tech situation. | | |nairdesc=Spins in midair while emitting aura from its paws. |
| |fairname=Airstrike ({{ja|くうしゅうきゃく|Kū Shū Kyaku}}) | | |fairname= |
| |fairdmg={{AuraDamageSSB4|6}} | | |fairdmg={{AuraDamageSSB4|6}} |
| |fairdesc=A stretch kick. Can be used as a follow-up twice after its down throw beginning at 0% and up to low percentages. | | |fairdesc=Performs a modified crane kick. Can be used as a follow-up twice after its down throw. |
| |bairname=Twist Thrust ({{ja|ひねりつき|Hineri Tsuki}}) | | |bairname= |
| |bairdmg={{AuraDamageSSB4|15}} | | |bairdmg={{AuraDamageSSB4|15}} |
| |bairdesc=The sou choui, a sweeping punch in Shaolin Kung Fu. It is the strongest back aerial in the game thanks to its high knockback and one of the strongest aerials in the game when Lucario has max Aura, KOing opponents under 50%. However, it has rather long start-up. | | |bairdesc=Slightly twists backward and performs a palm thrust to release a blast of aura. High horizontal knockback, it is the strongest back aerial and one of the strongest aerials in the game when Lucario is at max aura, KOing opponents under 50%. However, it has rather long start-up. |
| |uairname=Vertical Kick ({{ja|ちょくじょうしゅう|Chokujo Shū}}) | | |uairname= |
| |uairdmg={{AuraDamageSSB4|11}} (clean), {{AuraDamageSSB4|6}} (late) | | |uairdmg={{AuraDamageSSB4|11}} (clean), {{AuraDamageSSB4|6}} (late) |
| |uairdesc=Leans back and performs a front kick upward. One of the strongest up aerials in the game, KOing opponents beginning at 70% when Lucario has max Aura. | | |uairdesc=Leans backward and performs a front kick upward. One of the strongest up aerials in the game, KOing opponents at 70% onward when Lucario is at max aura. |
| |dairname=Rapid Kicks ({{ja|ちょくじょうしゅう|Rentō Kyaku}}) | | |dairname= |
| |dairdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) | | |dairdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) |
| |dairdesc=Stomps twice. Unlike in ''Brawl'', it no longer stalls Lucario's descent. | | |dairdesc=Stomps twice. Unlike in ''Brawl'', this move no longer stalls Lucario's descent. |
| |grabname=Grab ({{ja|つかみ|Tsukami}}) | | |grabname= |
| |grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent. | | |grabdesc=Clinches the opponent. |
| |pummelname=Grab Surge ({{ja|つかみはどう|Tsukami Hadō}}) | | |pummelname= |
| |pummeldmg={{AuraDamageSSB4|1}} | | |pummeldmg={{AuraDamageSSB4|1}} |
| |pummeldesc=A surge of Aura. The fastest pummel in the game and one of the best pummels in the game if Lucario has high or max Aura. | | |pummeldesc=Sends a surge of aura through the opponent. The fastest pummel in the game and one of the best pummels in the game if Lucario is highly damaged. |
| |fthrowname=Single Hit ({{ja|たんだ|Tanda}}) | | |fthrowname= |
| |fthrowdmg={{AuraDamageSSB4|8}} | | |fthrowdmg={{AuraDamageSSB4|8}} |
| |fthrowdesc=Shoves the opponent away. The strongest forward throw in the game when Lucario is at max Aura, on par with {{SSB4|Bowser}}'s. It is also the fastest throw in the game. | | |fthrowdesc=Shoves opponent forward. The third strongest forward throw in the game when Lucario is at max aura, losing only to {{SSB4|Bowser}}'s and {{SSB4|Wario}}'s. This is also the fastest throw in the game. |
| |bthrowname=Body Drop ({{ja|たいおとし|Tai Otoshi}}) | | |bthrowname= |
| |bthrowdmg={{AuraDamageSSB4|10}} | | |bthrowdmg={{AuraDamageSSB4|10}} |
| |bthrowdesc=The {{s|wikipedia|tai otoshi}}, a {{s|wikipedia|Judo}} throw. The most damaging back throw in the game and a viable KOing option when Lucario has max Aura. | | |bthrowdesc=Performs the {{s|wikipedia|tai otoshi}}, a Judo throw. The most damaging back throw in the game and a viable KOing option when Lucario is at max aura. |
| |uthrowname=Thrust Up ({{ja|おしあげ|Oshi Age}}) | | |uthrowname= |
| |uthrowdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (throw) | | |uthrowdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (throw) |
| |uthrowdesc=The pao choui, an uppercut-styled punch in Shaolin Kung Fu. Launches the opponent upward and with low Aura, it can act as a set-up for its up tilt, neutral aerial and up aerial. Other opponents next to Lucario are dealt high knockback. The most damaging throw in the game when Lucario has max Aura, dealing 18% total. | | |uthrowdesc=Performs an uppercut, launching the opponent upward. Other opponents next to Lucario are dealt high knockback. The most damaging throw in the game when Lucario is at max aura, dealing 18% damage total. |
| |dthrowname=Slam ({{ja|たたきつけ|Tatakitsuke}}) | | |dthrowname= |
| |dthrowdmg={{AuraDamageSSB4|7}} | | |dthrowdmg={{AuraDamageSSB4|7}} |
| |dthrowdesc=Holds the opponent over its head and then slams them into the ground. Can lead into its neutral, up or forward aerials with low Aura and while opponents are at low to medium percentages, although lightweights can avoid these combos. | | |dthrowdesc=Holds the opponent over its head and then slams them into the ground. Can lead into its neutral, up or forward aerials at low aura and while opponents are at low to medium percents, although light characters can avoid these combos. |
| |floorfname= | | |floorfname= |
| |floorfdmg={{AuraDamageSSB4|7}} | | |floorfdmg={{AuraDamageSSB4|7}} |
| |floorfdesc=Kicks around itself before getting up. | | |floorfdesc= |
| |floorbname= | | |floorbname= |
| |floorbdmg={{AuraDamageSSB4|7}} | | |floorbdmg={{AuraDamageSSB4|7}} |
| |floorbdesc=Kicks around itself before getting up. | | |floorbdesc= |
| |floortname= | | |floortname= |
| |floortdmg={{AuraDamageSSB4|5}} | | |floortdmg={{AuraDamageSSB4|5}} |
| |floortdesc=Kicks behind itself and then in front of itself while getting up. | | |floortdesc= |
| |edgename= | | |edgename= |
| |edgedmg={{AuraDamageSSB4|7}} | | |edgedmg={{AuraDamageSSB4|7}} |
| |edgedesc=Performs a double palm thrust that emits a small blast of Aura while climbing up. | | |edgedesc=A double palm thrust, which releases small blasts of aura. |
| |nsdefname=Aura Sphere | | |nsdefname=Aura Sphere |
| |nsdefdmg={{AuraDamageSSB4|6.8}} (no charge), {{AuraDamageSSB4|17.25}} (fully charged), {{AuraDamageSSB4|0.7}} (charging sphere) | | |nsdefdmg={{AuraDamageSSB4|17.25}} (fully charged) |
| |nsdefdesc=A chargeable, condensed sphere of {{s|bulbapedia|Aura}}. Nearby opponents take minor damage if touching the sphere while charging. Pressing the special button again will make Lucario [[bulbapedia:Aura Sphere (move)|fire the sphere]]. Charging increases damage, speed, range, and size, while its size and damage further increase scale with Aura. A fully charged sphere pushes Lucario back slightly. A charging Aura Sphere can lead into up smash for a KO. | | |nsdefdesc=Lucario charges its aura into a condensed sphere. Pressing the special button again will make Lucario throw it. Increases in size and deals more damage the more damage Lucario has. |
| |nsc1name=Snaring Aura Sphere | | |nsc1name=Snaring Aura Sphere |
| |nsc1dmg={{AuraDamageSSB4|2.5}} (no charge), {{AuraDamageSSB4|14.5}} (fully charged), {{AuraDamageSSB4|0.5}} (charging sphere) | | |nsc1dmg={{AuraDamageSSB4|14.5}} (fully charged) |
| |nsc1desc=A slower variation, similar to [[Charge Shot|Dense Charge Shot]], but has a [[pulling|vacuum]] effect that pulls opponents toward the Aura Sphere itself. Has extra ending lag and deals slightly less damage, but can strike opponents up to three times. Two Snaring Aura Spheres can exist on-screen at the same time per Lucario. Charged spheres don’t push Lucario back. | | |nsc1desc=A slower Aura Sphere that has an additional [[wind|vacuum]] effect that pulls opponents towards the Aura Sphere itself. Has extra ending lag deals slightly less damage. Two uncharged Snaring Aura Spheres can exist on-screen at the same time. |
| |nsc2name=Piercing Aura Sphere | | |nsc2name=Piercing Aura Sphere |
| |nsc2dmg={{AuraDamageSSB4|3}} (no charge), {{AuraDamageSSB4|6.75}} (fully charged), {{AuraDamageSSB4|0.7}} (charging sphere) | | |nsc2dmg={{AuraDamageSSB4|6.75}} (fully charged) |
| |nsc2desc=A smaller, faster variation that pierces opponents, but deals significantly less damage. | | |nsc2desc=A faster Aura Sphere that passes through opponents, but deals considerably less damage. |
| |ssdefname=Force Palm | | |ssdefname=Force Palm |
| |ssdefdmg={{AuraDamageSSB4|11.875}} (near blast), {{AuraDamageSSB4|7.5}} (mid/far blast), {{AuraDamageSSB4|13}} (throw), 6% (escape) | | |ssdefdmg={{AuraDamageSSB4|11.875}} (projectile sweetspot), {{AuraDamageSSB4|7.5}} (projectile sourspot), {{AuraDamageSSB4|13}} (throw), 6% (escape) |
| |ssdefdesc=Fires a stream of Aura. Its blast's range scales with Aura. If the opponent is close to Lucario, the move acts like a grab, with Lucario grabbing the opponent and then [[bulbapedia:Force Palm|striking them with a palm thrust at point-blank range]]. | | |ssdefdesc=Fires a stream of aura that increases in range the more damaged Lucario is. If the opponent is close to it, the move acts like a grab, with Lucario grabbing the opponent and then striking them with an aura-infused palm thrust at point-blank range. |
| |ssc1name=Advancing Force Palm | | |ssc1name=Advancing Force Palm |
| |ssc1dmg={{AuraDamageSSB4|10}} (near blast), {{AuraDamageSSB4|7}} (mid/far blast), {{AuraDamageSSB4|10}} (throw), 6% (escape) | | |ssc1dmg={{AuraDamageSSB4|10}} (projectile sweetspot), {{AuraDamageSSB4|7}} (projectile sourspot), {{AuraDamageSSB4|10}} (throw), 6% (escape) |
| |ssc1desc=Completely changes force palm, modifying it into a dash that moves Lucario forward accompanied by a command grab hitbox, followed by a short wait and a second, regular, attack, overall sporting slightly less damage and having more start-up lag. | | |ssc1desc=Functions similarly to Force Palm, but it moves Lucario forward, has more start-up and deals slightly less damage. |
| |ssc2name=Long-Distance Force Palm | | |ssc2name=Long-Distance Force Palm |
| |ssc2dmg={{AuraDamageSSB4|7.4}} (near blast), ≈{{AuraDamageSSB4|4.23}} (mid/far blast), {{AuraDamageSSB4|13}} (throw), 6% (escape) | | |ssc2dmg={{AuraDamageSSB4|7.4}} (projectile sweetspot), ≈{{AuraDamageSSB4|4.23}} (projectile sourspot), {{AuraDamageSSB4|13}} (throw), 6% (escape) |
| |ssc2desc=Has more range, but deals less damage and has slightly more startup lag. | | |ssc2desc=Has more range than Force Palm, but deals less damage. |
| |usdefname=Extreme Speed | | |usdefname=Extreme Speed |
| |usdefdmg={{AuraDamageSSB4|6}} | | |usdefdmg={{AuraDamageSSB4|6}} |
| |usdefdesc=Briefly stalls before [[bulbapedia:Extreme Speed|propelling itself in a predetermined direction]] by blasting steams of Aura from its forepaws. Has a hitbox at the end of its animation. Like Force Palm's blast, Extreme Speed's range scales with Aura. Covers a lot of distance very quickly, but suffers high landing lag. | | |usdefdesc=Lucario launches itself in a predetermined direction by blasting steams of aura from its paws. Has a hitbox at end of the move. Like Force Palm's blast range, Extreme Speed's range increases the more damaged Lucario is. |
| |usc1name=Ride the Wind | | |usc1name=Ride the Wind |
| |usc1dmg=— | | |usc1dmg=0% |
| |usc1desc=Slower and deals no damage, but travels even farther and grants more control over Lucario's trajectory, though this can cause Lucario to veer off course and SD. | | |usc1desc=A slower, non-damaging Extreme Speed with more control over Lucario's trajectory. |
| |usc2name=Extreme Speed Attack | | |usc2name=Extreme Speed Attack |
| |usc2dmg={{AuraDamageSSB4|4}} (hit 1), {{AuraDamageSSB4|7}} (hit 2) | | |usc2dmg={{AuraDamageSSB4|4}} (hit 1), {{AuraDamageSSB4|7}} (hit 2) |
| |usc2desc=Has less range, but damages opponents at any point it makes contact with them. | | |usc2desc=Has shorter range than Extreme Speed, but damages opponents at any point it makes contact with them. |
| |dsdefname=Double Team | | |dsdefname=Double Team |
| |dsdefdmg={{AuraDamageSSB4|11}} | | |dsdefdmg={{AuraDamageSSB4|11}} |
| |dsdefdesc=Performs a {{s|wikipedia|kata}}. If Lucario is attacked, it will disappear while [[bulbapedia:Double Team (move)|emitting afterimages]] and then counterattack with a flying kick from behind the attacker. Tied for having the biggest counter window with [[Vision]], and strikes swiftly, although the attack can miss its target outright and even send Lucario flying off stage, particularly if used while airborne. | | |dsdefdesc=Lucario performs a {{s|wikipedia|kata}}. If Lucario is attacked, it will disappear and counterattack with a flying kick from behind the attacker. |
| |dsc1name=Glancing Counter | | |dsc1name=Glancing Counter |
| |dsc1dmg={{AuraDamageSSB4|10}} | | |dsc1dmg={{AuraDamageSSB4|10}} |
| |dsc1desc=Dodges attacks and also allows Lucario to produce a hitbox, albeit a weaker one, even if it is not attacked. | | |dsc1desc=Dodges attacks but allows Lucario to produce a hitbox, albeit a weaker one, even if it is not attacked. |
| |dsc2name=Stunning Double Team | | |dsc2name=Stunning Double Team |
| |dsc2dmg={{AuraDamageSSB4|1}} (hits 1-2), {{AuraDamageSSB4|1}} | | |dsc2dmg={{AuraDamageSSB4|1}} (hits 1-2), {{AuraDamageSSB4|1}} |
| |dsc2desc=The counterattack [[stun]]s the opponent, similarly to [[Disable]]. Like Disable, the stun's duration is longer the more damaged the opponent is, but it also deals minuscule damage due to not being a true counterattack. | | |dsc2desc=Functions similarly to Double Team, with the added effect of being able to stun opponents. However, it deals considerably less damage. |
| |fsname=Mega Evolution | | |fsname=Mega Lucario |
| |fspage=Mega Evolution (Lucario)
| |
| |fsdmg=— | | |fsdmg=— |
| |fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Lucario. Mega Lucario has an Aura multiplier of 1.8×, regardless of Lucario's damage prior to Mega Evolving, and has both super [[armor]] and [[flinch]] resistance throughout its duration. However, its duration will shorten upon receiving damage. Lucario can still use his custom special moves after transforming. | | |fsdesc=Lucario undergoes {{s|bulbapedia|Mega Evolution}} and becomes Mega Lucario. Mega Lucario's aura multiplier is increased to 1.8x regardless of how much damage it had prior to Mega Evolving and it gains resistance to both flinching and launching throughout its duration. Its duration decreases if damage is taken during this transformation. |
| }} | | }} |
|
| |
| ===Stats===
| |
| {{Attributes
| |
| |cast = 58
| |
| |weight = 99
| |
| |rweight = 21
| |
| |dash = 1.8
| |
| |rdash = 5-8
| |
| |run = 1.55
| |
| |rrun = 33
| |
| |walk = 1.05
| |
| |rwalk = 37-38
| |
| |trac = 0.0736
| |
| |rtrac = 1
| |
| |airfric = 0.005
| |
| |rairfric = 52-54
| |
| |air = 1.09
| |
| |rair = 20
| |
| |baseaccel = 0.0
| |
| |rbaseaccel = 56-58
| |
| |addaccel = 0.07
| |
| |raddaccel = 18-28
| |
| |gravity = 0.084
| |
| |rgravity = 37
| |
| |fall = 1.68
| |
| |rfall = 14-15
| |
| |ff = 2.688
| |
| |rff = 15-16
| |
| |jumpsquat = 5
| |
| |rjumpsquat = 14-41
| |
| |jumpheight = 37.619999
| |
| |rjumpheight = 10
| |
| |shorthop = 18.193617
| |
| |rshorthop = 9
| |
| |djump = 37.619999
| |
| |rdjump = 12
| |
| }}
| |
|
| |
| ===[[Announcer]] call===
| |
| {{audio|Needs announcer calls from other languages.}}
| |
| <gallery>
| |
| Lucario English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
| |
| </gallery>
| |
|
| |
|
| ===[[On-screen appearance]]=== | | ===[[On-screen appearance]]=== |
| {{appearance | | {{appearance |
| |desc=Hovers slightly above the stage, and then spreads its arms and legs slightly while briefly emitting a surging, jagged, flame-shaped field of [[Aura]] around itself before descending. | | |desc=Lucario enters the stage while radiating a surging, flame-like field of aura around itself and then slowly falls to the ground. |
| |char=Lucario | | |char=Lucario |
| |game=SSB4}} | | |game=SSB4}} |
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| {{Taunt/SSB4 | | {{Taunt/SSB4 |
| |char=Lucario | | |char=Lucario |
| |desc-up=Folds its arms and then extends them while growling and emitting a surging, jagged, flame-shaped field of Aura around itself. | | |desc-up=Lucario folds its arms and then extends them while growling and radiating a surging, flame-like field of aura around itself. |
| |desc-side=Extends its right forepaw forward and growls before emitting a small blast of Aura from its forepaw. | | |desc-side=Lucario extends its right arm forward, growls, and emits a small burst of aura from its paw. |
| |desc-down= Stands on one foot and holds one hand in mid-air, assuming a {{s|wikipedia|Fujian White Crane}}-like stance.}} | | |desc-down=Lucario performs a {{s|wikipedia|kata}} that is very similar to the one performed during [[Double Team]].}} |
|
| |
|
| ===[[Idle pose]]s=== | | ===[[Idle pose]]s=== |
| {{Idle | | {{Idle |
| |desc-1=Stretches both arms out, one on each side, slowly lowers its body, and assumes its normal stance again. | | |desc-1=Lucario stretches both arms out, one on each side, slowly lowers its body, and enters its regular stance again. |
| |desc-2=Moves its arms in a circular motion before assuming to its normal stance again. | | |desc-2=Lucario moves its arms in a circular motion before returning to its normal stance. |
| |image-1=LucarioIdlePose2SSB4.jpg | | |image-1=LucarioIdlePose2SSB4.jpg |
| |image-2=LucarioIdlePose1SSB4.jpg}} | | |image-2=LucarioIdlePose1SSB4.jpg}} |
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| |game=SSB4 | | |game=SSB4 |
| |desc-us=Lu-cario! | | |desc-us=Lu-cario! |
| |desc-jp=Ru-ka-rio! | | |desc-jp=Lu-car-io! |
| |pitch-us=Group chant | | |pitch-us=Group chant |
| |pitch-jp=Group chant}} | | |pitch-jp=Group chant}} |
|
| |
|
| ===[[Victory pose]]s=== | | ===[[Victory pose]]s=== |
| | {{Incomplete|Japanese victory quotes with translations}} |
| {{Victory/SSB4 | | {{Victory/SSB4 |
| |victory-theme=PokemonUniverseTheme.ogg | | |victory-theme=PokemonUniverseTheme.ogg |
| |victory-desc=An orchestral excerpt of the title theme from [[bulbapedia:Pokémon Red and Blue Versions|''Pokémon Red'', ''Blue'']] and [[bulbapedia:Pokémon Red and Green Versions|''Green Versions'']], which has since become the main theme of the ''Pokémon'' series. | | |victory-desc=A small excerpt of the music that would play on the [[title screen]] of ''Pokémon Red'', ''Blue'' and ''Green Versions''. |
| |desc-1=Moves its paws in front of itself and then clasps them together while saying "The Aura is with me!" ({{ja|波導は我にあり!|Hadō wa ware ni ari!}}, ''The aura is with me!''). | | |desc-1=Moves its paws in front of itself and then clasps them together before saying "The aura is with me!" |
| |desc-2=Extends both arms forward and next to each other while emitting small blasts of Aura from its paws, then assumes a {{s|wikipedia|Fujian White Crane}}-like stance while saying "Behold the power of Aura." ({{ja|満ちるぞ、この波導!|Michiru zo, kono hadō!}}, ''I am filled with aura!''). | | |desc-2=Extends both arms forward and next to each other, then does a {{s|wikipedia|Fujian White Crane}}-like stance while saying "Behold the power of aura." |
| |desc-3=Performs a kata where it leans forward while extending its left arm forward, keeping its right arm to its side, and performing a kiai while a flame-like field of Aura briefly surges from its body. | | |desc-3=Performs a kata where it leans forward while extending its left arm forward and keeps its right arm to its side, while aura briefly surges from its body. |
| |char=Lucario}} | | |char=Lucario}} |
|
| |
|
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| |set10=1311 | | |set10=1311 |
| }} | | }} |
| ===Most historically significant players=== | | ===Notable players=== |
| <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
| | *{{Sm|Azen|USA}} |
| | *{{Sm|Day|USA}} |
| | *{{Sm|Gomamugitya|Japan}} |
| | *{{Sm|Junebug|USA}} |
| | *{{Sm|Kamicario|USA}} |
| | *{{Sm|Loota|Finland}} |
| | *{{Sm|Motsunabe|Japan}} |
| | *{{Sm|P2P with Gibus|USA}} |
| | *{{Sm|Serge|Mexico}} |
| | *{{Sm|Shiny|USA}} |
| | |
| | ==Trophies== |
| | :'''Lucario''' |
| | ::{{flag|ntsc}} ''A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them!'' |
|
| |
|
| ''See also: [[:Category:Lucario players (SSB4)]]'' | | ::{{flag|pal}} ''This Fighting- and Steel-type Pokémon can sense the movements of its enemies using its Aura abilities, and is even said to be able to see enemies when they're invisible. As it takes damage, its attacks grow in strength. At maximum power, its deals triple damage, which can make its Aura Sphere attack a real force to be reckoned with!'' |
|
| |
|
| *{{Sm|Day|USA}} - The best Lucario player in North America, and the first Lucario player ranked globally, ranking 38th on the [[PGR v3]] thanks to results such as 13th at {{Trn|EVO 2016}} defeating {{Sm|6WX}}, 17th at {{Trn|Super Smash Con 2016}} defeating {{Sm|ZeRo}}, and 25th at {{Trn|2GGT: ZeRo Saga}} defeating {{Sm|dyr}}. Although never ranked on a regular PGR list after 2016, he remained the second-best Lucario player in the world, ultimately ranking 80th on the [[PGR 100]].
| | {{Trophy games|console1=DS|game1=Pokémon Diamond and Pokémon Pearl (04/2007)|console2=3DS|game2=Pokémon X and Pokémon Y (10/2013)}} |
| *{{Sm|Gomamugitya|Japan}} - Although more known for his doubles prowess when teaming with {{Sm|Taiheita}}, which includes winning doubles at {{Trn|Super Smash Con 2016}}, he is also considered one of the best Lucario players from Japan, most notably placing 7th at {{Trn|KTAR XIX}} defeating {{Sm|CaptainZack}} and 9th at {{Trn|Sumabato 11}} defeating {{Sm|Sigma}}.
| |
| *{{Sm|Motsunabe|Japan}} - Japan's best Lucario player before Tsu-, and the overall best Lucario player from late-2015 to mid-2016, winning {{Trn|Umebura 20}} over {{Sm|KEN}} and {{Sm|RAIN}}, placing 3rd at {{Trn|SHI-G Tournament}} defeating {{Sm|Kirihara}} and {{Sm|Nietono}}, and placing 9th at {{Trn|Umebura Niconico Qualifier}}. He stopped competing by the end of 2017.
| |
| *{{Sm|Richi|Mexico}} - The second-best Lucario player in Mexico after Serge, ranking as high as 18th on the [[Mexican Power Rankings]] in 2017. Unlike Serge, he was a solo-main, and placed 7th at {{Trn|Smash Fest 3}}, 9th at both {{Trn|Smash Factor 5}} and {{Trn|The Arena 2017}}, and 13th at {{Trn|Smash Factor 6}} with only Lucario.
| |
| *{{Sm|Serge|Mexico}} - Known for playing a variety of characters, but was primarily a Lucario player, and was Mexico's premier Lucario player, peaking at 8th on the [[Mexican Power Rankings]] in 2017. He is best known for being the first Mexican player to double-eliminate {{Sm|MkLeo}}, doing so at [https://challonge.com/sat3v6s/standings Smash@Tier3 Vol. 6] and using Lucario to defeat him in the first set. He has also placed highly at some of Mexico's largest events, including 5th at {{Trn|Smash Factor 5}} and 7th at {{Trn|Smash Factor 6}}.
| |
| *{{Sm|Tsu-|Japan}} - The best Lucario player of all-time, ranking 32nd on the [[PGR 100]]. He is best known for placing 2nd at {{Trn|Frostbite 2017}} defeating {{Sm|ZeRo}} among other top players, the closest a Lucario player came to winning a major. He has also placed 4th at {{Trn|Niconico Tokaigi 2017}}, as well as 7th at {{Trn|Umebura S.A.T.}}, {{Trn|2GGC: ARMS Saga}}, and {{Trn|2GGC: West Side Saga}}, making him the only Lucario player with multiple top 8 placements at majors.
| |
|
| |
|
| ===Tier placement and history===
| | :'''Lucario (Alt.)''' |
| Lucario was considered to be a viable character since the game's release. The Aura buffs, which vastly increased Lucario's KO power to the point where a Lucario with max Aura could consistently KO opponents under 75%, and improved its recovery to become one of the best, as well as a powerful combo game, led many professionals to view Lucario as a high-tier character. Despite its relatively low tournament representation, it achieved acceptable results in the game's early lifespan thanks to notable players such as {{Sm|Day}}, {{Sm|Motsunabe}} and {{Sm|Serge}}, and would eventually be ranked 23rd on the first ''4BR'' [[tier list]]. More recently, Lucario has achieved better tournament representation in competitive play. At [[Smash Factor 5]], Serge, along with fellow smashers {{sm|Daimy}} and Richi, placed among the top 12 using Lucario. Day also managed to place 17th at [[Super Smash Con 2016]], a much bigger tournament which had many top level players attending and notably saw him defeat {{sm|ZeRo}}, which sent him into the losers bracket of said tournament, a feat achieved by only a select few. {{Sm|Gomamugitya}} also managed to place 1st with his partner in the [[Super Smash Con 2016#Super Smash Bros. for Wii U doubles|doubles tournament of Super Smash Con 2016]] while using Lucario. This caused it to slightly rise to 22nd place on the second tier list.
| | ::{{flag|ntsc}} ''Lucario's up special Extreme Speed will send this Pokémon soaring on the path you choose. Lucario flies farther the more damage it's taken. Lucario makes use of its Aura for the side special Force Palm. At extremely close range, Lucario will grab an enemy first, dealing additional damage.'' |
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| As time went on, Lucario's tier position grew to be among the most contentious of all characters, as players within the community (which grew steadily bigger around late 2015) began seeing it as having one of the worst neutral games due to its laggy attacks and subpar movement speed, and viewed its recovery as blown out of proportion as its flaws were surprisingly easy to exploit, especially with its extreme landing from a helpless state lag post-update 1.0.4. A number of professionals then considered Lucario to be a poor character who suffered from overspecializing with the aura gimmick, thus leaving it as little threat to a cautious player. As time went on, Lucario's tournament results grew barren, with fewer players maining it, thus causing more and more to look down on it.
| | ::{{flag|pal}} ''The Extreme Speed up special sends Lucario rushing in your chosen direction, and you can adjust the flight path mid-air. Also, the more damage Lucario takes, the further it will go. For the Force Palm side special, Lucario attacks with its Aura. Using it while close to an enemy adds a grab to the move and deals extra damage.'' |
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| In spite of these setbacks, Lucario's results have since noticeably improved as time went on due to some new developments towards its metagame, and it has seen generally improved results, especially in Japan, leading it to be perceived more positively again in spite of high competition. This allowed it to rise to 19th on the third and tier list. While some advocated Lucario's placement was too high due to its inconsistent results and high-risk playstyle, {{Sm|Tsu-}} broke through perceptions by placing 2nd at [[Frostbite 2017]], while defeating ZeRo at the same tournament. Although ZeRo himself managed to win the tournament, this very high result, tied with more consistent ones, have led Lucario to rise to 17th on the fourth and current tier list. As such, the majority of players feel that Lucario's current placing was accurate for the time being, although a few professionals occasionally voice about its high-risk playstyle being a liability against competitive play, most notably against characters such as {{SSB4|Cloud}}.
| | {{Trophy games|console1=DS|game1=Pokémon Diamond and Pokémon Pearl (04/2007)|console2=3DS|game2=Pokémon X and Pokémon Y (10/2013)}} |
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| ==In Solo Modes==
| | :'''Mega Evolution (Lucario)''' |
| ===[[All-Star Mode]]===
| | ::{{flag|ntsc}} ''In Lucario's Final Smash, it Mega Evolves into Mega Lucario. The attacks it can use don't change, but its Aura abilities become more powerful than ever, letting it deal more damage and launch opponents farther. It can also resist being launched by other fighters, but the more attacks it takes, the sooner it will transform back.'' |
| In All-Star Mode, Lucario is fought in Stage 6 in the 3DS version or Stage 2 in the Wii U version alongside {{SSB4|Roy}}, {{SSB4|Zero Suit Samus}}, {{SSB4|Ike}}, {{SSB4|Lucas}}, {{SSB4|Olimar}}, {{SSB4|Toon Link}}, {{SSB4|Villager}}, and {{SSB4|Bowser Jr.}}
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| ===In [[Event Match]]es===
| | ::{{flag|pal}} ''For Lucario's Final Smash, it Mega Evolves into Mega Lucario. The attacks it can use don't change, but its Aura abilities become more powerful than ever, letting it deal even more damage and launch opponents even further. It can also resist being launched by other fighters, but the more attacks it takes, the less time the Final Smash lasts.'' |
| ====Solo Events====
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| *'''[[All-Star Battle: Brawl]]''': Lucario is one of the opponents fought in this event. All of the opponents debuted in ''Brawl''.
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| *'''[[Aura Mastery]]''': A highly damaged Lucario must defeat an invisible {{SSB4|Sheik}} and an invisible {{SSB4|Wii Fit Trainer}}.
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| *'''[[Fire-Type Frenzy]]''': As {{SSB4|Charizard}}, the player must defeat Lucario, {{SSB4|Greninja}}, and {{SSB4|Pikachu}} all appearing after another.
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| *'''{{SSB4|Pokémon Battle}}''': As Greninja, the player must defeat a team of Lucario, Pikachu, and Charizard.
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| ====Co-Op Events====
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| *'''[[Pokémon Multi Battle!]]''': Pikachu and Charizard must defeat a team of Lucario and Greninja, then a team of Pikachu and Charizard each appearing after one opponent is defeated. Lucario can appear if Pikachu is KO'd.
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| *'''[[The Ultimate Battle]]''': Two players select characters and must defeat the entire roster.
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| ===[[Congratulations screen]]s===
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| <center> | | <center> |
| ====3DS====
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| <gallery>
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| SSB4-3DS Congratulations Classic Lucario.png|Classic Mode
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| SSB4-3DS Congratulations All-Star Lucario.png|All-Star Mode
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| </gallery>
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| ====Wii U====
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| <gallery> | | <gallery> |
| SSB4-Wii U Congratulations Classic Lucario.png|Classic Mode
| | LucarioTrophy3DS.png|Classic (3DS) |
| SSB4-Wii U Congratulations All-Star Lucario.png|All-Star Mode
| | LucarioAllStarTrophy3DS.png|Alt. (3DS) |
| | LucarioTrophyWiiU.png|Classic (Wii U) |
| | LucarioAltTrophyWiiU.png|Alt. (Wii U) |
| | MegaLucarioTrophyWiiU.png|[[Mega Lucario]] |
| </gallery> | | </gallery> |
| </center> | | </center> |
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| ==[[Trophies]]== | | ==In [[Event Match]]es== |
| Lucario's default trophy is obtained by clearing Classic Mode as Lucario. Its alternate trophy is obtained by clearing All-Star Mode as Lucario in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The Mega Evolution (Lucario) trophy is obtained only in the Wii U version by clearing All-Star Mode as Lucario.
| | ===Solo Events=== |
| {{Trophy/Fighter | | *'''[[All-Star Battle: Brawl]]''': Lucario is one of the opponents fought in this event. All characters debut from ''Brawl'' and reappeared in {{forwiiu}}. |
| |name=Lucario
| | *'''[[Aura Mastery]]''': Lucario (starting with 200% damage) must defeat an invisible team consisting of {{SSB4|Sheik}} and {{SSB4|Wii Fit Trainer}} in a 2 stock battle. |
| |image-3ds=LucarioTrophy3DS.png
| | *'''[[Fire-Type Frenzy]]''': Charizard must defeat Greninja, Lucario, and Pikachu all appearing after another. |
| |image-wiiu=LucarioTrophyWiiU.png
| | *'''{{SSB4|Pokémon Battle}}''': {{SSB4|Greninja}} must defeat a team of {{SSB4|Pikachu}}, {{SSB4|Charizard}}, and Lucario in a 1 stock battle. |
| |mode=Classic
| | ===Co-Op Events=== |
| |desc-ntsc=A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them!
| | *'''[[Pokémon Multi Battle!]]''': Pikachu and Charizard must defeat a team of Lucario and Greninja, then a team of Pikachu and Charizard each appearing after one opponent is defeated. Lucario can appear if Pikachu is KOed. |
| |desc-pal=This Fighting- and Steel-type Pokémon can sense the movements of its enemies using its Aura abilities, and is even said to be able to see enemies when they're invisible. As it takes damage, its attacks grow in strength. At maximum power, it deals triple damage, which can make its Aura Sphere attack a real force to be reckoned with!
| | *'''[[The Ultimate Battle]]''': Two players select characters and must defeat the entire roster. |
| |gamelist-ntsc={{Trophy games|console1=DS|game1=Pokémon Diamond & Pokémon Pearl|release1=04/2007|console2=3DS|game2=Pokémon X & Pokémon Y|release2=10/2013}}
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| |gamelist-pal={{Trophy games|console1=DS|game1=Pokémon Diamond/Pearl|release1=07/2007|console2=3DS|game2=Pokémon X/Y|release2=10/2013}}
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| }}
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| {{clrl}}
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| {{Trophy/Fighter
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| |name=Lucario (Alt.)
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| |image-3ds=LucarioAltTrophy3DS.png
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| |image-wiiu=LucarioAltTrophyWiiU.png
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| |mode=Alt
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| |desc-ntsc=Lucario's up special Extreme Speed will send this Pokémon soaring on the path you choose. Lucario flies farther the more damage it's taken. Lucario makes use of its Aura for the side special Force Palm. At extremely close range, Lucario will grab an enemy first, dealing additional damage.
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| |desc-pal=The Extreme Speed up special sends Lucario rushing in your chosen direction, and you can adjust the flight path mid-air. Also, the more damage Lucario takes, the further it will go. For the Force Palm side special, Lucario attacks with its Aura. Using it while close to an enemy adds a grab to the move and deals extra damage.
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| |gamelist-ntsc={{Trophy games|console1=DS|game1=Pokémon Diamond & Pokémon Pearl|release1=04/2007|console2=3DS|game2=Pokémon X & Pokémon Y|release2=10/2013}}
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| |gamelist-pal={{Trophy games|console1=DS|game1=Pokémon Diamond/Pearl|release1=07/2007|console2=3DS|game2=Pokémon X/Y|release2=10/2013}}
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| }}
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| {{clrl}} | |
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| {{Trophy/Fighter | |
| |name=Mega Evolution (Lucario) | |
| |image=MegaLucarioTrophyWiiU.png
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| |desc-ntsc=In Lucario's Final Smash, it Mega Evolves into Mega Lucario. The attacks it can use don't change, but its Aura abilities become more powerful than ever, letting it deal more damage and launch opponents farther. It can also resist being launched by other fighters, but the more attacks it takes, the sooner it will transform back.
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| |desc-pal=For Lucario's Final Smash, it Mega Evolves into Mega Lucario. The attacks it can use don't change, but its Aura abilities become more powerful than ever, letting it deal even more damage and launch opponents even further. It can also resist being launched by other fighters, but the more attacks it takes, the less time the Final Smash lasts.
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| |game=ssb4-wiiu
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| }}
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| {{clrl}}
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| ==[[Alternate costume (SSB4)#Lucario|Alternate costumes]]== | | ==[[Alternate costume (SSB4)#Lucario|Alternate costumes]]== |
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| <gallery> | | <gallery> |
| Lucario Direct.png|Lucario in the Nintendo Direct from April 8th, 2014. | | Lucario Direct.png|Lucario in the Nintendo Direct from April 8th, 2014. |
| Lucario amiibo.png|Lucario's [[amiibo]]. | | Lucario amiibo.png|Lucario's [[amiibo]] |
| Lucario Smash.4 Reveal.jpg|Using its up taunt. | | Lucario Smash.4 Reveal.jpg|The pic of the day shown during Lucario's reveal. |
| SSB4 - Lucario Screen-1.jpg|Using its down smash. | | SSB4 - Lucario Screen-1.jpg|Close up of Lucario's down smash. |
| MegaLucario.jpg|Using [[Mega Lucario]], its new [[Final Smash]].
| | MegaLucarioWiiU.png|Lucario as Mega Lucario in ''SSB4''. |
| SSB4 - Lucario Screen-2.jpg|Charging [[Aura Sphere]]. | | SSB4 - Lucario Screen-2.jpg|Lucario charging an [[Aura Sphere]]. |
| SSB4 - Lucario Screen-3.jpg|Using its down smash on {{SSB4|Mario}} and {{SSB4|Link}}. | | SSB4 - Lucario Screen-3.jpg|Using its down smash to hit both Mario and Link at once. |
| SSB4 - Lucario Screen-4.jpg|Air dodging while Mario and {{SSB4|Mega Man}} attack the [[Yellow Devil]]. | | SSB4 - Lucario Screen-4.jpg|Lucario air dodging while {{SSB4|Mario}} and {{SSB4|Mega Man}} initiate an attack on the Yellow Devil. |
| SSB4 - Lucario Screen-5.jpg|Using its neutral attack's last hit alongside {{SSB4|Wii Fit Trainer}}'s forward tilt. | | SSB4 - Lucario Screen-5.jpg|Neutral attack hit 3, while {{SSB4|Wii Fit Trainer}} performs a pose. |
| SSB4 - Lucario Screen-6.jpg|Using [[Double Team]] against Link. | | SSB4 - Lucario Screen-6.jpg|Using [[Double Team]] against {{SSB4|Link}}. |
| SSB4 - Lucario Screen-7.jpg|[[Teeter]]ing while {{SSB4|King Dedede}} charges [[Jet Hammer]]. | | SSB4 - Lucario Screen-7.jpg|Lucario [[teeter]]ing while {{SSB4|King Dedede}} approaches from behind with [[Jet Hammer]]. |
| SSB4 - Lucario Screen-8.jpg|Laying under [[Timber|a tree grown by]] {{SSB4|Villager}}. | | SSB4 - Lucario Screen-8.jpg|Lucario sleeping under a tree produced by {{SSB4|Villager}}. |
| SSB4 - Lucario Screen-9.jpg|Using [[Extreme Speed]] on [[Rainbow Road]]. | | SSB4 - Lucario Screen-9.jpg|Using [[ExtremeSpeed]] on the [[Rainbow Road]] stage. |
| Lucario SSB4 ExtremeSpeed.jpg|Using Extreme Speed alongside {{SSB4|Luigi}}'s [[Super Jump Punch]]. | | Lucario SSB4 ExtremeSpeed.jpg|Lucario using ExtremeSpeed with charged-up aura. |
| SSB4 - Lucario Screen-10.jpg|Using its up taunt in {{for3ds}}. | | SSB4 - Lucario Screen-10.jpg|Lucario performing its up taunt in the 3DS version. |
| SSB4 - Lucario Screen-11.jpg|A picture displaying Aura Sphere's size difference in scale with Lucario's Aura. | | SSB4 - Lucario Screen-11.jpg|A picture showing off the difference between a low level and high level Aura Sphere. |
| Smash.4 - Palkia Pokeball.jpg|Alongside Palkia. | | Smash.4 - Palkia Pokeball.jpg|Lucario next to Palkia, a [[Poké Ball]] Pokémon. |
| Smash.4 - Double Team.jpg|Using [[Double Team]] against {{SSB4|Marth}}'s [[Shield Breaker]]. | | Smash.4 - Double Team.jpg|Using [[Double Team]] against {{SSB4|Marth}}. |
| SSB4 - Diddy Kong Screen-7.jpg|Using its back aerial alongside {{SSB4|Samus}} and {{SSB4|Diddy Kong}}'s back aerials. | | SSB4 - Diddy Kong Screen-7.jpg|Lucario using its back aerial. |
| SSB4 - First Four Playable Pokemon.png|Taunting alongside {{SSB4|Charizard}}, {{SSB4|Greninja}} and {{SSB4|Pikachu}}. | | SSB4 - First Four Playable Pokemon.png|Lucario, {{SSB4|Charizard}}, {{SSB4|Greninja}}, and {{SSB4|Pikachu}}. |
| </gallery> | | </gallery> |
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| ==Trivia== | | ==Trivia== |
| [[File:Lucario Error SSB4 Facebook.jpg|thumb|The Lucario error on the ''Super Smash Bros.'' official Facebook page.]] | | [[File:Lucario Error SSB4 Facebook.jpg|thumb|The Lucario error on the ''Super Smash Bros.'' official Facebook page]] |
| *On the ''Super Smash Bros.'' official Facebook page, Lucario was first listed as originating from ''Pokémon Diamond'' and ''Pearl Versions'' on the Game Boy Advance, even though those games were actually released on the Nintendo DS. This was later fixed.<ref>[https://www.facebook.com/SmashBrosEN/photos/a.266600980180256.1073741830.224173137756374/357747314398955/?type=1&theater]</ref> | | *On the ''Super Smash Bros.'' official Facebook page, Lucario was first listed as originating from ''Pokémon Diamond'' and ''Pearl'' on the Game Boy Advance, even though the games were actually released on the Nintendo DS. This was later fixed.<ref>[https://www.facebook.com/SmashBrosEN/photos/a.266600980180256.1073741830.224173137756374/357747314398955/?type=1&theater]</ref> |
| *Lucario and {{SSB4|Dr. Mario}} are the only characters to lack a [[meteor smash]] of any kind, including [[unconventional meteor smash]]es. | | *Lucario and {{SSB4|Dr. Mario}} are the only characters to lack a [[meteor smash]] of any kind. |
| *Lucario and {{SSB4|Mewtwo}} are the only Pokémon whose [[on-screen appearance]]s do not involve emerging from a [[Poké Ball]]. | | **When excluding custom moves and final smashes, this extends to {{SSB4|Bowser Jr.}}, {{SSB4|Fox}}, {{SSB4|Pac-Man}}, and {{SSB4|Wario}}. |
| *Lucario is the only character whose up special move is still affected by the [[grab release glitch]]. | | *Lucario and Mewtwo are the only two Pokémon to not enter the stage via a Poké Ball. |
| *While [[Giga Bowser (Final Smash)|Bowser]], [[Giga Mac|Little Mac]], and [[Wario-Man|Wario]] use mirrored versions of their regular special moves as opposed to their custom versions after transforming via their [[Final Smash]], [[Mega Lucario|Lucario]] is still able to use his custom special moves, further enhanced by the boosted Aura.
| | *If it weren't for [[Kirby]]'s [[copy ability|copy abilities]], Lucario would be the only character to have an effect (Aura) that isn't shared with any other character or enemies. |
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| ==References== | | ==References== |
| {{reflist}} | | {{reflist}} |
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| {{SSB4Characters}} | | {{SSB4Characters}} |
| {{Pokémon universe}} | | {{Pokémon universe}} |
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| [[Category:Lucario (SSB4)| ]] | | [[Category:Lucario (SSB4)]] |
| [[Category:Pokémon (SSB4)]] | | [[Category:Pokémon (SSB4)]] |
| [[Category:Trophies (SSB4-3DS)]] | | [[Category:Trophies (SSB4-3DS)]] |
| [[Category:Trophies (SSB4-Wii U)]]
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| [[es:Lucario (SSB4)]]
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