Editing Lucario (SSB4)

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|game=SSB4
|game=SSB4
|neutralcount=3
|neutralcount=3
|neutralname=Sweep ({{ja|はらい|Harai}}) / Thrust ({{ja|つき|Tsuki}}) / Kick Up ({{ja|けりあげ|Keri Age}})
|neutralname= 
|neutral1dmg={{AuraDamageSSB4|2.5}}
|neutral1dmg={{AuraDamageSSB4|2.5}}
|neutral2dmg={{AuraDamageSSB4|2}}
|neutral2dmg={{AuraDamageSSB4|2}}
|neutral3dmg={{AuraDamageSSB4|3}}
|neutral3dmg={{AuraDamageSSB4|3}}
|neutraldesc=The kham choui, a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}, followed by the choong choui, a jab-style punch in Shaolin Kung Fu, followed by a stretch kick.
|neutraldesc=The kham choui, a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}, followed by the choong choui, a jab-style punch in Shaolin Kung Fu, followed by a stretch kick.
|ftiltname=Palm Strike ({{ja|はどうさい|Shōda}})
|ftiltname= 
|ftiltdmg={{AuraDamageSSB4|4}} (hit 1), {{AuraDamageSSB4|6}} (hit 2)
|ftiltdmg={{AuraDamageSSB4|4}} (hit 1), {{AuraDamageSSB4|6}} (hit 2)
|ftiltdesc=The kap theai choui, a low-angle cross-style punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw.
|ftiltdesc=The kap theai choui, a low-angle cross-style punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw.
|utiltname=Turning Kick ({{ja|せんかいしゅう|Senkai Shū}})
|utiltname= 
|utiltdmg={{AuraDamageSSB4|6}} (foot), {{AuraDamageSSB4|5}} (leg)
|utiltdmg={{AuraDamageSSB4|6}} (foot), {{AuraDamageSSB4|5}} (leg)
|utiltdesc=An outside crescent kick. Can reliably combo into itself when Lucario has low Aura, and is a reliable juggling option with average Aura.
|utiltdesc=An outside crescent kick. Can reliably combo into itself when Lucario has low Aura, and is a reliable juggling option with average Aura.
|dtiltname=Leg Sweep ({{ja|あしばらい|Ashi Barai}})
|dtiltname= 
|dtiltdmg={{AuraDamageSSB4|5}}
|dtiltdmg={{AuraDamageSSB4|5}}
|dtiltdesc=A kneeling Hapkido-style shin kick. It can be followed up with a dash attack or a dash grab with low Aura.
|dtiltdesc=A kneeling Hapkido-style shin kick. It can be followed up with a dash attack or a dash grab with low Aura.
|dashname=Jump Kick ({{ja|とびげり|Tobi Geri}}, ''Dropkick'')
|dashname= 
|dashdmg={{AuraDamageSSB4|8}} (clean), {{AuraDamageSSB4|6}} (late)
|dashdmg={{AuraDamageSSB4|8}} (clean), {{AuraDamageSSB4|6}} (late)
|dashdesc=A flying kick. A decent follow-up from a down tilt with low Aura, or a back throw with average Aura.
|dashdesc=A flying kick. A decent follow-up from a down tilt with low Aura, or a back throw with average Aura.
|fsmashname=Aura Strike ({{ja|はどうげき|Hadōgeki}})
|fsmashname= 
|fsmashdmg={{AuraDamageSSB4|16|c}} (clean), {{AuraDamageSSB4|13|c}} (late)
|fsmashdmg={{AuraDamageSSB4|16|c}} (clean), {{AuraDamageSSB4|13|c}} (late)
|fsmashdesc=A double palm thrust that emits small blasts of Aura. When Lucario is at full power and has high Aura, it is the strongest and the most damaging forward smash in the game, dealing 38% when fully charged and sweetspotted. It is a [[one-hit KO]] with max Aura and performed near the edge or center-stage.
|fsmashdesc=A double palm thrust that emits small blasts of Aura. When Lucario is at full power and has high Aura, it is the strongest and the most damaging forward smash in the game, dealing 38% when fully charged and sweetspotted. It is a [[one-hit KO]] with max Aura and performed near the edge or center-stage.
|usmashname=Aura Palm ({{ja|はどうしょう|Hadōshō}})
|usmashname= 
|usmashdmg={{AuraDamageSSB4|4|c}} (hit 1), {{AuraDamageSSB4|14|c}} (clean sweetspot hit 2), {{AuraDamageSSB4|12|c}} (clean sourspot hit 2), {{AuraDamageSSB4|9|c}} (late hit 2)
|usmashdmg={{AuraDamageSSB4|4|c}} (hit 1), {{AuraDamageSSB4|14|c}} (clean sweetspot hit 2), {{AuraDamageSSB4|12|c}} (clean sourspot hit 2), {{AuraDamageSSB4|9|c}} (late hit 2)
|usmashdesc=A modified version of the long choui, an uppercut-styled punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. When it is fully charged, sweetspotted, both of its hits connect, and Lucario has max Aura, it is one of the strongest up smashes in the game and the most damaging smash attack in the game, dealing 42%.
|usmashdesc=A modified version of the long choui, an uppercut-styled punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. When it is fully charged, sweetspotted, both of its hits connect, and Lucario has max Aura, it is one of the strongest up smashes in the game and the most damaging smash attack in the game, dealing 42%.
|dsmashname=Aura Split ({{ja|はどうさい|Hadōsai}})
|dsmashname= 
|dsmashdmg={{AuraDamageSSB4|14|c}}
|dsmashdmg={{AuraDamageSSB4|14|c}}
|dsmashdesc=A modified version of the kap theai choui. Hits on both of its sides and is one of the strongest down smashes in the game when Lucario has max Aura.
|dsmashdesc=A modified version of the kap theai choui. Hits on both of its sides and is one of the strongest down smashes in the game when Lucario has max Aura.
|nairname=Spiral Fist ({{ja|せんくうけん|Senkūken}})
|nairname= 
|nairdmg={{AuraDamageSSB4|8}} (hit 1), {{AuraDamageSSB4|6}} (hit 2)
|nairdmg={{AuraDamageSSB4|8}} (hit 1), {{AuraDamageSSB4|6}} (hit 2)
|nairdesc=Spins while emitting Aura from its paws. Very low landing lag, great for spacing. Depending on aura, it can lead into a grab, dash attack, tilts, and even a tech situation.
|nairdesc=Spins while emitting Aura from its paws. Very low landing lag, great for spacing. Depending on aura, it can lead into a grab, dash attack, tilts, and even a tech situation.
|fairname=Airstrike ({{ja|くうしゅうきゃく|Kū Shū Kyaku}})
|fairname= 
|fairdmg={{AuraDamageSSB4|6}}
|fairdmg={{AuraDamageSSB4|6}}
|fairdesc=A stretch kick. Can be used as a follow-up twice after its down throw beginning at 0% and up to low percentages.
|fairdesc=A stretch kick. Can be used as a follow-up twice after its down throw beginning at 0% and up to low percentages.
|bairname=Twist Thrust ({{ja|ひねりつき|Hineri Tsuki}})
|bairname= 
|bairdmg={{AuraDamageSSB4|15}}
|bairdmg={{AuraDamageSSB4|15}}
|bairdesc=The sou choui, a sweeping punch in Shaolin Kung Fu. It is the strongest back aerial in the game thanks to its high knockback and one of the strongest aerials in the game when Lucario has max Aura, KOing opponents under 50%. However, it has rather long start-up.
|bairdesc=The sou choui, a sweeping punch in Shaolin Kung Fu. It is the strongest back aerial in the game thanks to its high knockback and one of the strongest aerials in the game when Lucario has max Aura, KOing opponents under 50%. However, it has rather long start-up.
|uairname=Vertical Kick  ({{ja|ちょくじょうしゅう|Chokujo Shū}})
|uairname= 
|uairdmg={{AuraDamageSSB4|11}} (clean), {{AuraDamageSSB4|6}} (late)
|uairdmg={{AuraDamageSSB4|11}} (clean), {{AuraDamageSSB4|6}} (late)
|uairdesc=Leans back and performs a front kick upward. One of the strongest up aerials in the game, KOing opponents beginning at 70% when Lucario has max Aura.
|uairdesc=Leans back and performs a front kick upward. One of the strongest up aerials in the game, KOing opponents beginning at 70% when Lucario has max Aura.
|dairname=Rapid Kicks ({{ja|ちょくじょうしゅう|Rentō Kyaku}})
|dairname= 
|dairdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (hit 2)
|dairdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (hit 2)
|dairdesc=Stomps twice. Unlike in ''Brawl'', it no longer stalls Lucario's descent.
|dairdesc=Stomps twice. Unlike in ''Brawl'', it no longer stalls Lucario's descent.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent.
|grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent.
|pummelname=Grab Surge ({{ja|つかみはどう|Tsukami Hadō}})
|pummelname= 
|pummeldmg={{AuraDamageSSB4|1}}
|pummeldmg={{AuraDamageSSB4|1}}
|pummeldesc=A surge of Aura. The fastest pummel in the game and one of the best pummels in the game if Lucario has high or max Aura.
|pummeldesc=A surge of Aura. The fastest pummel in the game and one of the best pummels in the game if Lucario has high or max Aura.
|fthrowname=Single Hit ({{ja|たんだ|Tanda}})
|fthrowname= 
|fthrowdmg={{AuraDamageSSB4|8}}
|fthrowdmg={{AuraDamageSSB4|8}}
|fthrowdesc=Shoves the opponent away. The strongest forward throw in the game when Lucario is at max Aura, on par with {{SSB4|Bowser}}'s. It is also the fastest throw in the game.
|fthrowdesc=Shoves the opponent away. The strongest forward throw in the game when Lucario is at max Aura, on par with {{SSB4|Bowser}}'s. It is also the fastest throw in the game.
|bthrowname=Body Drop ({{ja|たいおとし|Tai Otoshi}})
|bthrowname= 
|bthrowdmg={{AuraDamageSSB4|10}}
|bthrowdmg={{AuraDamageSSB4|10}}
|bthrowdesc=The {{s|wikipedia|tai otoshi}}, a {{s|wikipedia|Judo}} throw. The most damaging back throw in the game and a viable KOing option when Lucario has max Aura.
|bthrowdesc=The {{s|wikipedia|tai otoshi}}, a {{s|wikipedia|Judo}} throw. The most damaging back throw in the game and a viable KOing option when Lucario has max Aura.
|uthrowname=Thrust Up ({{ja|おしあげ|Oshi Age}})
|uthrowname= 
|uthrowdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (throw)
|uthrowdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (throw)
|uthrowdesc=The pao choui, an uppercut-styled punch in Shaolin Kung Fu. Launches the opponent upward and with low Aura, it can act as a set-up for its up tilt, neutral aerial and up aerial. Other opponents next to Lucario are dealt high knockback. The most damaging throw in the game when Lucario has max Aura, dealing 18% total.
|uthrowdesc=The pao choui, an uppercut-styled punch in Shaolin Kung Fu. Launches the opponent upward and with low Aura, it can act as a set-up for its up tilt, neutral aerial and up aerial. Other opponents next to Lucario are dealt high knockback. The most damaging throw in the game when Lucario has max Aura, dealing 18% total.
|dthrowname=Slam ({{ja|たたきつけ|Tatakitsuke}})
|dthrowname= 
|dthrowdmg={{AuraDamageSSB4|7}}
|dthrowdmg={{AuraDamageSSB4|7}}
|dthrowdesc=Holds the opponent over its head and then slams them into the ground. Can lead into its neutral, up or forward aerials with low Aura and while opponents are at low to medium percentages, although lightweights can avoid these combos.
|dthrowdesc=Holds the opponent over its head and then slams them into the ground. Can lead into its neutral, up or forward aerials with low Aura and while opponents are at low to medium percentages, although lightweights can avoid these combos.

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