Editing Lucario (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 36: Line 36:
Lucario's [[Character customization|custom moves]] offer unique benefits and changes in playstyle. Snaring Aura Sphere has a [[windbox]] that pulls opponents in and moves slower, essentially re-purposing the move from a spacing and [[camping]] tool to a stage control and edge-guarding tool. Piercing Aura Sphere moves much faster, hits at a lower angle and goes straight through opponents, making it even better at spacing and camping, though at the cost of its immense power. Long-Distance Force Palm has less power, but as its name implies, it has more range, allowing Lucario to strike distant opponents more easily. The grab is also stronger and a [[semi-spike]], making it lethal in any situation. Ride the Wind gives the full distance at any percentage as well as greatly improved maneuverability, at the negligible cost of removing the hitbox from the move. Lastly, Glancing Counter is considerably weaker, but always allows Lucario to attack even if it is not hit.
Lucario's [[Character customization|custom moves]] offer unique benefits and changes in playstyle. Snaring Aura Sphere has a [[windbox]] that pulls opponents in and moves slower, essentially re-purposing the move from a spacing and [[camping]] tool to a stage control and edge-guarding tool. Piercing Aura Sphere moves much faster, hits at a lower angle and goes straight through opponents, making it even better at spacing and camping, though at the cost of its immense power. Long-Distance Force Palm has less power, but as its name implies, it has more range, allowing Lucario to strike distant opponents more easily. The grab is also stronger and a [[semi-spike]], making it lethal in any situation. Ride the Wind gives the full distance at any percentage as well as greatly improved maneuverability, at the negligible cost of removing the hitbox from the move. Lastly, Glancing Counter is considerably weaker, but always allows Lucario to attack even if it is not hit.


In the end, Lucario is a very technical character whose weaknesses are outweighed by its strengths. While aura makes Lucario's moveset stronger and it boasts great utility at all kinds of percentages overall, it cannot use all of its moves as effectively at certain percentages as others, meaning Lucario cannot afford to get too predictable when approaching as it can take high damage if not approaching correctly, and it might not be able to KO the opponent or even approach it if they know what Lucario will do. This makes playing with Lucario very methodical, as a small error could cost Lucario for it, even if it manages to regain the advantage in any way. Even so, Lucario does have a small but dedicated playerbase, with players like {{Sm|Day}}, {{Sm|Gomamugitya}}, {{Sm|Motsunabe}} and {{Sm|Serge}} achieved strong results.
In the end, Lucario is a very technical character whose weaknesses are outweighed by its strengths. While aura makes Lucario's moveset stronger and it boasts great utility at all kinds of percentages overall, it cannot use all of its moves as effectively at certain percentages as others, meaning Lucario cannot afford to get too predictable when approaching as it can take high damage if not approaching correctly, and it might not be able to KO the opponent or even approach it if they know what Lucario will do. This makes playing with Lucario very methodical, as a small error could cost Lucario for it, even if it manages to regain the advantage in any way. Even so, Lucario does have a small but dedicated playerbase, with players like {{Sm|Day}}, {{Sm|Gomamugitya}}, {{Sm|Motsunabe}} and {{Sm|Serge}} achieving strong results.


==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
Line 202: Line 202:
|game=SSB4
|game=SSB4
|neutralcount=3
|neutralcount=3
|neutralname=Sweep ({{ja|はらい|Harai}}) / Thrust ({{ja|つき|Tsuki}}) / Kick Up ({{ja|けりあげ|Keri Age}})
|neutralname= 
|neutral1dmg={{AuraDamageSSB4|2.5}}
|neutral1dmg={{AuraDamageSSB4|2.5}}
|neutral2dmg={{AuraDamageSSB4|2}}
|neutral2dmg={{AuraDamageSSB4|2}}
|neutral3dmg={{AuraDamageSSB4|3}}
|neutral3dmg={{AuraDamageSSB4|3}}
|neutraldesc=The kham choui, a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}, followed by the choong choui, a jab-style punch in Shaolin Kung Fu, followed by a stretch kick.
|neutraldesc=The kham choui, a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}, followed by the choong choui, a jab-style punch in Shaolin Kung Fu, followed by a stretch kick.
|ftiltname=Palm Strike ({{ja|はどうさい|Shōda}})
|ftiltname= 
|ftiltdmg={{AuraDamageSSB4|4}} (hit 1), {{AuraDamageSSB4|6}} (hit 2)
|ftiltdmg={{AuraDamageSSB4|4}} (hit 1), {{AuraDamageSSB4|6}} (hit 2)
|ftiltdesc=The kap theai choui, a low-angle cross-style punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw.
|ftiltdesc=The kap theai choui, a low-angle cross-style punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw.
|utiltname=Turning Kick ({{ja|せんかいしゅう|Senkai Shū}})
|utiltname= 
|utiltdmg={{AuraDamageSSB4|6}} (foot), {{AuraDamageSSB4|5}} (leg)
|utiltdmg={{AuraDamageSSB4|6}} (foot), {{AuraDamageSSB4|5}} (leg)
|utiltdesc=An outside crescent kick. Can reliably combo into itself when Lucario has low Aura, and is a reliable juggling option with average Aura.
|utiltdesc=An outside crescent kick. Can reliably combo into itself when Lucario has low Aura, and is a reliable juggling option with average Aura.
|dtiltname=Leg Sweep ({{ja|あしばらい|Ashi Barai}})
|dtiltname= 
|dtiltdmg={{AuraDamageSSB4|5}}
|dtiltdmg={{AuraDamageSSB4|5}}
|dtiltdesc=A kneeling Hapkido-style shin kick. It can be followed up with a dash attack or a dash grab with low Aura.
|dtiltdesc=A kneeling Hapkido-style shin kick. It can be followed up with a dash attack or a dash grab with low Aura.
|dashname=Jump Kick ({{ja|とびげり|Tobi Geri}}, ''Dropkick'')
|dashname= 
|dashdmg={{AuraDamageSSB4|8}} (clean), {{AuraDamageSSB4|6}} (late)
|dashdmg={{AuraDamageSSB4|8}} (clean), {{AuraDamageSSB4|6}} (late)
|dashdesc=A flying kick. A decent follow-up from a down tilt with low Aura, or a back throw with average Aura.
|dashdesc=A flying kick. A decent follow-up from a down tilt with low Aura, or a back throw with average Aura.
|fsmashname=Aura Strike ({{ja|はどうげき|Hadōgeki}})
|fsmashname= 
|fsmashdmg={{AuraDamageSSB4|16|c}} (clean), {{AuraDamageSSB4|13|c}} (late)
|fsmashdmg={{AuraDamageSSB4|16|c}} (clean), {{AuraDamageSSB4|13|c}} (late)
|fsmashdesc=A double palm thrust that emits small blasts of Aura. When Lucario is at full power and has high Aura, it is the strongest and the most damaging forward smash in the game, dealing 38% when fully charged and sweetspotted. It is a [[one-hit KO]] with max Aura and performed near the edge or center-stage.
|fsmashdesc=A double palm thrust that emits small blasts of Aura. When Lucario is at full power and has high Aura, it is the strongest and the most damaging forward smash in the game, dealing 38% when fully charged and sweetspotted. It is a [[one-hit KO]] with max Aura and performed near the edge or center-stage.
|usmashname=Aura Palm ({{ja|はどうしょう|Hadōshō}})
|usmashname= 
|usmashdmg={{AuraDamageSSB4|4|c}} (hit 1), {{AuraDamageSSB4|14|c}} (clean sweetspot hit 2), {{AuraDamageSSB4|12|c}} (clean sourspot hit 2), {{AuraDamageSSB4|9|c}} (late hit 2)
|usmashdmg={{AuraDamageSSB4|4|c}} (hit 1), {{AuraDamageSSB4|14|c}} (clean sweetspot hit 2), {{AuraDamageSSB4|12|c}} (clean sourspot hit 2), {{AuraDamageSSB4|9|c}} (late hit 2)
|usmashdesc=A modified version of the long choui, an uppercut-styled punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. When it is fully charged, sweetspotted, both of its hits connect, and Lucario has max Aura, it is one of the strongest up smashes in the game and the most damaging smash attack in the game, dealing 42%.
|usmashdesc=A modified version of the long choui, an uppercut-styled punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. When it is fully charged, sweetspotted, both of its hits connect, and Lucario has max Aura, it is one of the strongest up smashes in the game and the most damaging smash attack in the game, dealing 42%.
|dsmashname=Aura Split ({{ja|はどうさい|Hadōsai}})
|dsmashname= 
|dsmashdmg={{AuraDamageSSB4|14|c}}
|dsmashdmg={{AuraDamageSSB4|14|c}}
|dsmashdesc=A modified version of the kap theai choui. Hits on both of its sides and is one of the strongest down smashes in the game when Lucario has max Aura.
|dsmashdesc=A modified version of the kap theai choui. Hits on both of its sides and is one of the strongest down smashes in the game when Lucario has max Aura.
|nairname=Spiral Fist ({{ja|せんくうけん|Senkūken}})
|nairname= 
|nairdmg={{AuraDamageSSB4|8}} (hit 1), {{AuraDamageSSB4|6}} (hit 2)
|nairdmg={{AuraDamageSSB4|8}} (hit 1), {{AuraDamageSSB4|6}} (hit 2)
|nairdesc=Spins while emitting Aura from its paws. Very low landing lag, great for spacing. Depending on aura, it can lead into a grab, dash attack, tilts, and even a tech situation.
|nairdesc=Spins while emitting Aura from its paws. Very low landing lag, great for spacing. Depending on aura, it can lead into a grab, dash attack, tilts, and even a tech situation.
|fairname=Airstrike ({{ja|くうしゅうきゃく|Kū Shū Kyaku}})
|fairname= 
|fairdmg={{AuraDamageSSB4|6}}
|fairdmg={{AuraDamageSSB4|6}}
|fairdesc=A stretch kick. Can be used as a follow-up twice after its down throw beginning at 0% and up to low percentages.
|fairdesc=A stretch kick. Can be used as a follow-up twice after its down throw beginning at 0% and up to low percentages.
|bairname=Twist Thrust ({{ja|ひねりつき|Hineri Tsuki}})
|bairname= 
|bairdmg={{AuraDamageSSB4|15}}
|bairdmg={{AuraDamageSSB4|15}}
|bairdesc=The sou choui, a sweeping punch in Shaolin Kung Fu. It is the strongest back aerial in the game thanks to its high knockback and one of the strongest aerials in the game when Lucario has max Aura, KOing opponents under 50%. However, it has rather long start-up.
|bairdesc=The sou choui, a sweeping punch in Shaolin Kung Fu. It is the strongest back aerial in the game thanks to its high knockback and one of the strongest aerials in the game when Lucario has max Aura, KOing opponents under 50%. However, it has rather long start-up.
|uairname=Vertical Kick  ({{ja|ちょくじょうしゅう|Chokujo Shū}})
|uairname= 
|uairdmg={{AuraDamageSSB4|11}} (clean), {{AuraDamageSSB4|6}} (late)
|uairdmg={{AuraDamageSSB4|11}} (clean), {{AuraDamageSSB4|6}} (late)
|uairdesc=Leans back and performs a front kick upward. One of the strongest up aerials in the game, KOing opponents beginning at 70% when Lucario has max Aura.
|uairdesc=Leans back and performs a front kick upward. One of the strongest up aerials in the game, KOing opponents beginning at 70% when Lucario has max Aura.
|dairname=Rapid Kicks ({{ja|ちょくじょうしゅう|Rentō Kyaku}})
|dairname= 
|dairdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (hit 2)
|dairdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (hit 2)
|dairdesc=Stomps twice. Unlike in ''Brawl'', it no longer stalls Lucario's descent.
|dairdesc=Stomps twice. Unlike in ''Brawl'', it no longer stalls Lucario's descent.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent.
|grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent.
|pummelname=Grab Surge ({{ja|つかみはどう|Tsukami Hadō}})
|pummelname= 
|pummeldmg={{AuraDamageSSB4|1}}
|pummeldmg={{AuraDamageSSB4|1}}
|pummeldesc=A surge of Aura. The fastest pummel in the game and one of the best pummels in the game if Lucario has high or max Aura.
|pummeldesc=A surge of Aura. The fastest pummel in the game and one of the best pummels in the game if Lucario has high or max Aura.
|fthrowname=Single Hit ({{ja|たんだ|Tanda}})
|fthrowname= 
|fthrowdmg={{AuraDamageSSB4|8}}
|fthrowdmg={{AuraDamageSSB4|8}}
|fthrowdesc=Shoves the opponent away. The strongest forward throw in the game when Lucario is at max Aura, on par with {{SSB4|Bowser}}'s. It is also the fastest throw in the game.
|fthrowdesc=Shoves the opponent away. The strongest forward throw in the game when Lucario is at max Aura, on par with {{SSB4|Bowser}}'s. It is also the fastest throw in the game.
|bthrowname=Body Drop ({{ja|たいおとし|Tai Otoshi}})
|bthrowname= 
|bthrowdmg={{AuraDamageSSB4|10}}
|bthrowdmg={{AuraDamageSSB4|10}}
|bthrowdesc=The {{s|wikipedia|tai otoshi}}, a {{s|wikipedia|Judo}} throw. The most damaging back throw in the game and a viable KOing option when Lucario has max Aura.
|bthrowdesc=The {{s|wikipedia|tai otoshi}}, a {{s|wikipedia|Judo}} throw. The most damaging back throw in the game and a viable KOing option when Lucario has max Aura.
|uthrowname=Thrust Up ({{ja|おしあげ|Oshi Age}})
|uthrowname= 
|uthrowdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (throw)
|uthrowdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (throw)
|uthrowdesc=The pao choui, an uppercut-styled punch in Shaolin Kung Fu. Launches the opponent upward and with low Aura, it can act as a set-up for its up tilt, neutral aerial and up aerial. Other opponents next to Lucario are dealt high knockback. The most damaging throw in the game when Lucario has max Aura, dealing 18% total.
|uthrowdesc=The pao choui, an uppercut-styled punch in Shaolin Kung Fu. Launches the opponent upward and with low Aura, it can act as a set-up for its up tilt, neutral aerial and up aerial. Other opponents next to Lucario are dealt high knockback. The most damaging throw in the game when Lucario has max Aura, dealing 18% total.
|dthrowname=Slam ({{ja|たたきつけ|Tatakitsuke}})
|dthrowname= 
|dthrowdmg={{AuraDamageSSB4|7}}
|dthrowdmg={{AuraDamageSSB4|7}}
|dthrowdesc=Holds the opponent over its head and then slams them into the ground. Can lead into its neutral, up or forward aerials with low Aura and while opponents are at low to medium percentages, although lightweights can avoid these combos.
|dthrowdesc=Holds the opponent over its head and then slams them into the ground. Can lead into its neutral, up or forward aerials with low Aura and while opponents are at low to medium percentages, although lightweights can avoid these combos.
Line 308: Line 308:
|dsc2dmg={{AuraDamageSSB4|1}} (hits 1-2), {{AuraDamageSSB4|1}}
|dsc2dmg={{AuraDamageSSB4|1}} (hits 1-2), {{AuraDamageSSB4|1}}
|dsc2desc=The counterattack [[stun]]s the opponent, similarly to [[Disable]]. Like Disable, the stun's duration is longer the more damaged the opponent is, but it also deals minuscule damage due to not being a true counterattack.
|dsc2desc=The counterattack [[stun]]s the opponent, similarly to [[Disable]]. Like Disable, the stun's duration is longer the more damaged the opponent is, but it also deals minuscule damage due to not being a true counterattack.
|fsname=Mega Evolution
|fsname=Mega Lucario
|fspage=Mega Evolution (Lucario)
|fsdmg=—
|fsdmg=—
|fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Lucario. Mega Lucario has an Aura multiplier of 1.8×, regardless of Lucario's damage prior to Mega Evolving, and has both super [[armor]] and [[flinch]] resistance throughout its duration. However, its duration will shorten upon receiving damage. Lucario can still use his custom special moves after transforming.
|fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Lucario. Mega Lucario has an Aura multiplier of 1.8×, regardless of Lucario's damage prior to Mega Evolving, and has both super [[armor]] and [[flinch]] resistance throughout its duration. However, its duration will shorten upon receiving damage. Lucario can still use his custom special moves after transforming.
}}
===Stats===
{{Attributes
|cast = 58
|weight = 99
|rweight = 21
|dash = 1.8
|rdash = 5-8
|run = 1.55
|rrun = 33
|walk = 1.05
|rwalk = 37-38
|trac = 0.0736
|rtrac = 1
|airfric = 0.005
|rairfric = 52-54
|air = 1.09
|rair = 20
|baseaccel = 0.0
|rbaseaccel = 56-58
|addaccel = 0.07
|raddaccel = 18-28
|gravity = 0.084
|rgravity = 37
|fall = 1.68
|rfall = 14-15
|ff = 2.688
|rff = 15-16
|jumpsquat = 5
|rjumpsquat = 14-41
|jumpheight = 37.619999
|rjumpheight = 10
|shorthop = 18.193617
|rshorthop = 9
|djump = 37.619999
|rdjump = 12
}}
}}


Line 368: Line 330:
|desc-up=Folds its arms and then extends them while growling and emitting a surging, jagged, flame-shaped field of Aura around itself.
|desc-up=Folds its arms and then extends them while growling and emitting a surging, jagged, flame-shaped field of Aura around itself.
|desc-side=Extends its right forepaw forward and growls before emitting a small blast of Aura from its forepaw.
|desc-side=Extends its right forepaw forward and growls before emitting a small blast of Aura from its forepaw.
|desc-down= Stands on one foot and holds one hand in mid-air, assuming a {{s|wikipedia|Fujian White Crane}}-like stance.}}
|desc-down=Performs a {{s|wikipedia|kata}} that is very similar to the one performed during [[Double Team]].}}


===[[Idle pose]]s===
===[[Idle pose]]s===
Line 396: Line 358:


==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Lucario was considered to be a viable character since the game's release. The aura buffs, which vastly increased Lucario's KO power to the point where a max Aura Lucario could consistently KO opponents under 75%, and improved its recovery to become one of the best, as well as a powerful combo game, lead many professionals to view Lucario as a high-tier character. Despite its low tournament representation, it achieved acceptable results in the game's early lifespan thanks to notable players such as {{Sm|Day}}, {{Sm|Motsunabe}} and {{Sm|Serge}}, and would eventually be ranked 23rd on the first ''4BR'' [[tier list]]. More recently, Lucario has achieved better tournament representation in competitive play. At [[Smash Factor 5]], Serge, along with fellow smashers Daimy and Richi, placed among the top 12 using Lucario. Day also managed to place 17th at [[Super Smash Con 2016]], a much bigger tournament which had many top level players attending and notably saw him defeat {{sm|ZeRo}}, which sent him into the losers bracket of said tournament, a feat achieved by only a select few. {{Sm|Gomamugitya}} also managed to place 1st with his partner in the [[Super Smash Con 2016#Super Smash Bros. for Wii U doubles|doubles tournament of Super Smash Con 2016]] while using Lucario. This caused it to slightly rise to 22nd place on the second tier list.
As time went on, Lucario's tier position grew to be among the most contentious of all characters, as players within the community (that grew steadily bigger around late 2015) began seeing Lucario as having one of the worst neutral games due to its laggy attacks and subpar movement speed, and viewed its recovery as blown out of proportion as its flaws were surprisingly easy to exploit, especially with its extreme landing from a helpless state lag post 1.0.4. A number of professionals then considered Lucario to be a poor character who suffered from overspecializing with the aura gimmick, thus leaving it as little threat to a cautious player. As time went on, Lucario's tournament results grew barren, with fewer players maining it, thus causing more and more to look down on it.
In spite of these setbacks, Lucario's results have since noticeably improved as time went on due to some new developments towards its metagame, and has seen generally improved results, especially in Japan, leading it to be perceived more positively again in spite of high competition. This allowed it to rise to 19th on the third and tier list. While some advocated Lucario's placement was too high due to its inconsistent results and high-risk playstyle, {{Sm|Tsu-}} broke through perceptions by placing 2nd at [[Frostbite 2017]], while defeating ZeRo at the same tournament. Although ZeRo himself managed to win the tournament, This very high result, tied with more consistent ones, have led Lucario to rise to 17th on the fourth and current tier list. As such, the majority of players feel that Lucario's current placing was accurate for the time being, although a few professionals occasionally voice about its high-risk playstyle being a liability against competitive play, most notably against characters such as {{SSB4|Cloud}}.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
Line 412: Line 380:
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''


''See also: [[:Category:Lucario players (SSB4)]]''
''See also: [[:Category:Lucario players (SSB4)]]''


*{{Sm|Day|USA}} - The best Lucario player in North America who was the first Lucario player ranked globally, ranking 38th on the [[PGR v3]] thanks to results such as 13th at {{Trn|EVO 2016}} defeating {{Sm|6WX}}, 17th at {{Trn|Super Smash Con 2016}} defeating {{Sm|ZeRo}}, and 25th at {{Trn|2GGT: ZeRo Saga}} defeating {{Sm|dyr}}. Although never ranked on a regular PGR list after 2016, he remained the second-best Lucario player in the world, ultimately ranking 80th on the [[PGR 100]].
*{{Sm|Day|USA}} (#80) - The best Lucario player in the United States. Placed 4th at {{Trn|Tampa Never Sleeps 6}}, 9th at {{Trn|Smash Conference LXIX}} 13th at {{Trn|EVO 2016}}, 17th at both {{Trn|Super Smash Con 2016}} and {{Trn|Showdown: Battle Royale}} with wins over players such as {{Sm|ZeRo}}, {{Sm|6WX}}, and {{Sm|Mew2King}}.
*{{Sm|Gomamugitya|Japan}} - Although more known for his doubles prowess when teaming with {{Sm|Taiheita}}, which includes winning doubles at {{Trn|Super Smash Con 2016}}, he is also considered one of the best Lucario players from Japan, most notably placing 7th at {{Trn|KTAR XIX}} defeating {{Sm|CaptainZack}} and 9th at {{Trn|Sumabato 11}} defeating {{Sm|Sigma}}.
*{{Sm|Gomamugitya|Japan}} - One of the best Lucario players in Japan. Placed 3rd at {{Trn|Sumabato 7}}, 4th at {{Trn|Sumabato Tokaigi Qualifier}}, 7th at {{Trn|KTAR XIX}}, 9th at {{Trn|Sumabato 19}}, and 17th at {{Trn|Sumabato 21}} with wins over players such as {{Sm|CaptainZack}}, {{Sm|Light|p=Connecticut}}, and {{Sm|Kome}}.
*{{Sm|Motsunabe|Japan}} - Japan's best Lucario player before Tsu- who was the best Lucario player from late-2015 to mid-2016, winning {{Trn|Umebura 20}} over {{Sm|KEN}} and {{Sm|RAIN}}, placing 3rd at {{Trn|SHI-G Tournament}} defeating {{Sm|Kirihara}} and {{Sm|Nietono}}, and placing 9th at {{Trn|Umebura Niconico Qualifier}}. He stopped competing by the end of 2017.
*{{Sm|Richi|Mexico}} - The best Lucario player in Mexico. Placed 7th at {{Trn|Smash Fest 3}}, 9th at both {{Trn|Smash Factor 5}} and {{Trn|The Arena 2017}}, and 13th at {{Trn|Smash Factor 6}} with a win over {{Sm|Hyuga}}. Ranked 23rd on the [[Mexican Power Rankings]].
*{{Sm|Richi|Mexico}} - The second-best Lucario player in Mexico after Serge, ranking as high as 18th on the [[Mexican Power Rankings]] in 2017. Unlike Serge, he was a solo-main, and placed 7th at {{Trn|Smash Fest 3}}, 9th at both {{Trn|Smash Factor 5}} and {{Trn|The Arena 2017}}, and 13th at {{Trn|Smash Factor 6}} with only Lucario.
*{{Sm|Tsu-|Japan}} (#32) - The best Lucario player in the world. Placed 2nd at {{Trn|Frostbite 2017}}, 3rd at {{Trn|Umebura Tokaigi Qualifier 2}}, 7th at {{Trn|2GGC: ARMS Saga}}, and 13th at both {{Trn|2GGC: Civil War}} and {{Trn|EVO Japan 2018}} with wins over players such as {{Sm|ZeRo}}, {{Sm|Salem}}, and {{Sm|KEN}}.
*{{Sm|Serge|Mexico}} - Known for playing a variety of characters but was primarily a Lucario player, and was Mexico's premier Lucario player, peaking at 8th on the [[Mexican Power Rankings]] in 2017. He is best known for being the first Mexican player to double-eliminate {{Sm|MkLeo}}, doing so at [https://challonge.com/sat3v6s/standings Smash@Tier3 Vol. 6] and using Lucario to defeat him in the first set. He has also placed highly at some of Mexico's largest events, including 5th at {{Trn|Smash Factor 5}} and 7th at {{Trn|Smash Factor 6}}.
*{{Sm|Tsu-|Japan}} - The best Lucario player of all-time, ranking 32nd on the [[PGR 100]]. He is best known for placing 2nd at {{Trn|Frostbite 2017}} defeating {{Sm|ZeRo}} among other top players, the closest a Lucario player came to winning a major. He has also placed 4th at {{Trn|Niconico Tokaigi 2017}} as well as 7th at {{Trn|Umebura S.A.T.}}, {{Trn|2GGC: ARMS Saga}}, and {{Trn|2GGC: West Side Saga}}, the only Lucario player with multiple top 8 placements at majors.
 
===Tier placement and history===
Lucario was considered to be a viable character since the game's release. The aura buffs, which vastly increased Lucario's KO power to the point where a max Aura Lucario could consistently KO opponents under 75%, and improved its recovery to become one of the best, as well as a powerful combo game, lead many professionals to view Lucario as a high-tier character. Despite its low tournament representation, it achieved acceptable results in the game's early lifespan thanks to notable players such as {{Sm|Day}}, {{Sm|Motsunabe}} and {{Sm|Serge}}, and would eventually be ranked 23rd on the first ''4BR'' [[tier list]]. More recently, Lucario has achieved better tournament representation in competitive play. At [[Smash Factor 5]], Serge, along with fellow smashers Daimy and Richi, placed among the top 12 using Lucario. Day also managed to place 17th at [[Super Smash Con 2016]], a much bigger tournament which had many top level players attending and notably saw him defeat {{sm|ZeRo}}, which sent him into the losers bracket of said tournament, a feat achieved by only a select few. {{Sm|Gomamugitya}} also managed to place 1st with his partner in the [[Super Smash Con 2016#Super Smash Bros. for Wii U doubles|doubles tournament of Super Smash Con 2016]] while using Lucario. This caused it to slightly rise to 22nd place on the second tier list.
 
As time went on, Lucario's tier position grew to be among the most contentious of all characters, as players within the community (that grew steadily bigger around late 2015) began seeing Lucario as having one of the worst neutral games due to its laggy attacks and subpar movement speed, and viewed its recovery as blown out of proportion as its flaws were surprisingly easy to exploit, especially with its extreme landing from a helpless state lag post 1.0.4. A number of professionals then considered Lucario to be a poor character who suffered from overspecializing with the aura gimmick, thus leaving it as little threat to a cautious player. As time went on, Lucario's tournament results grew barren, with fewer players maining it, thus causing more and more to look down on it.
 
In spite of these setbacks, Lucario's results have since noticeably improved as time went on due to some new developments towards its metagame, and has seen generally improved results, especially in Japan, leading it to be perceived more positively again in spite of high competition. This allowed it to rise to 19th on the third and tier list. While some advocated Lucario's placement was too high due to its inconsistent results and high-risk playstyle, {{Sm|Tsu-}} broke through perceptions by placing 2nd at [[Frostbite 2017]], while defeating ZeRo at the same tournament. Although ZeRo himself managed to win the tournament, This very high result, tied with more consistent ones, have led Lucario to rise to 17th on the fourth and current tier list. As such, the majority of players feel that Lucario's current placing was accurate for the time being, although a few professionals occasionally voice about its high-risk playstyle being a liability against competitive play, most notably against characters such as {{SSB4|Cloud}}.


==[[Trophies]]==
==[[Trophies]]==
Line 501: Line 462:
SSB4 - Lucario Screen-6.jpg|Using [[Double Team]] against Link.
SSB4 - Lucario Screen-6.jpg|Using [[Double Team]] against Link.
SSB4 - Lucario Screen-7.jpg|[[Teeter]]ing while {{SSB4|King Dedede}} charges [[Jet Hammer]].
SSB4 - Lucario Screen-7.jpg|[[Teeter]]ing while {{SSB4|King Dedede}} charges [[Jet Hammer]].
SSB4 - Lucario Screen-8.jpg|Laying under [[Timber|a tree grown by]] {{SSB4|Villager}}.
SSB4 - Lucario Screen-8.jpg|[[Sleep]]ing under [[Timber|a tree grown by]] {{SSB4|Villager}}.
SSB4 - Lucario Screen-9.jpg|Using [[Extreme Speed]] on [[Rainbow Road]].
SSB4 - Lucario Screen-9.jpg|Using [[Extreme Speed]] on [[Rainbow Road]].
Lucario SSB4 ExtremeSpeed.jpg|Using Extreme Speed alongside {{SSB4|Luigi}}'s [[Super Jump Punch]].
Lucario SSB4 ExtremeSpeed.jpg|Using Extreme Speed alongside {{SSB4|Luigi}}'s [[Super Jump Punch]].

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: