Editing Lucario (PM)
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{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Lucario | |name = Lucario | ||
|image = {{tabber|title1=Classic (PM)| | |image = {{tabber|title1=Classic (PM)|tab1=[[File:Lucario SSBB.jpg|250px]]|title2=Classic (P+)|tab2=[[File:PPlus Lucario.png|250px]]|title3=Gi|tab3=[[File:17 - Gi-Cario.png|250px]]}} | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
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}} | }} | ||
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REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she". | |||
--> | --> | ||
'''Lucario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Its mechanics between ''Brawl'' and ''Project M'' have been nearly entirely reimagined. | '''Lucario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Its mechanics between ''Brawl'' and ''Project M'' have been nearly entirely reimagined. | ||
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With these new techniques and mechanics, Lucario can deal massive amounts of damage over extended periods of time if it can get close enough to an opponent. However, Lucario has the same problems that would later befall its moveset inspiration {{SSB4|Ryu}}; Lucario is held back by average movement speed outside of its combos and struggles when approaching foes, as Aura Sphere is short-ranged and easily intercepted. Compared to ''Brawl'' Lucario, the comparative lack of power in its attacks also holds it back from getting KOs at regular percentages, forcing Lucario to rack up more damage than other characters would need to in order to secure a KO. In turn, these flaws force Lucario to keep close to the opponent so that it never misses a chance to punish and tack on damage, which is a problem against faster close-range fighters or ones like {{PM|Marth}}, who can use disjointed reach to keep Lucario from getting close enough. | With these new techniques and mechanics, Lucario can deal massive amounts of damage over extended periods of time if it can get close enough to an opponent. However, Lucario has the same problems that would later befall its moveset inspiration {{SSB4|Ryu}}; Lucario is held back by average movement speed outside of its combos and struggles when approaching foes, as Aura Sphere is short-ranged and easily intercepted. Compared to ''Brawl'' Lucario, the comparative lack of power in its attacks also holds it back from getting KOs at regular percentages, forcing Lucario to rack up more damage than other characters would need to in order to secure a KO. In turn, these flaws force Lucario to keep close to the opponent so that it never misses a chance to punish and tack on damage, which is a problem against faster close-range fighters or ones like {{PM|Marth}}, who can use disjointed reach to keep Lucario from getting close enough. | ||
==Changes from ''Brawl'' to ''PM''== | ==Changes from ''Brawl'' to ''PM''== | ||
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*{{change|Lucario falls faster (1.2 → 2) going from the 32nd fastest faller out of 39 characters in ''Brawl'' to the 9th fastest out of 41 characters in ''Project M''. This significantly improves its endurance but makes it much more vulnerable to combos.}} | *{{change|Lucario falls faster (1.2 → 2) going from the 32nd fastest faller out of 39 characters in ''Brawl'' to the 9th fastest out of 41 characters in ''Project M''. This significantly improves its endurance but makes it much more vulnerable to combos.}} | ||
*{{change|Lucario's [[gravity]] is higher (0.0625 → 0.125) Going from the 5th lowest in ''Brawl'' to the 9th highest in ''Project M''.}} | *{{change|Lucario's [[gravity]] is higher (0.0625 → 0.125) Going from the 5th lowest in ''Brawl'' to the 9th highest in ''Project M''.}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Jab 2 and 3 have less startup lag (frame 9 → 8). Jab 1 also has less end lag (frame 21 → 19)}} | *{{buff|Jab 2 and 3 have less startup lag (frame 9 → 8). Jab 1 also has less end lag (frame 21 → 19)}} | ||
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*{{change|Forward throw deals less knockback. This improves its combo potential but hinders its KO potential.}} | *{{change|Forward throw deals less knockback. This improves its combo potential but hinders its KO potential.}} | ||
*{{buff|Back throw deals less knockback improving its combo potential.}} | *{{buff|Back throw deals less knockback improving its combo potential.}} | ||
*{{change|Up throw deals higher knockback however due to the changes in ''Project M'' | *{{change|Up throw deals higher knockback however due to the changes in ''Project M'''s physics, it can still combo and chaingrab fast fallers.}} | ||
*{{buff|Down throw deals less knockback. When coupled with the changes in ''Project M'' | *{{buff|Down throw deals less knockback. When coupled with the changes in ''Project M'''s physics, this grants it combo and chaingrab potential.}} | ||
*{{nerf|Down throw deals 3% less damage.}} | *{{nerf|Down throw deals 3% less damage.}} | ||
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|- | |- | ||
! colspan=2 | Neutral special | ! colspan=2 | Neutral special | ||
|[[Aura Sphere]] | |[[Aura Sphere]]|| ≈0.75% (charge hits), 6-15% (Aura Sphere), 25% (Aura Bomb) || Lucario charges a spherical aura blast. Pressing the special button again will cause Lucario to fire it. This move now has only five levels of charge, the final one being available for only two frames before full charge. The super version of this attack is an extremely large Aura Bomb that moves even slower than the normal fully charged version and does much greater damage and knockback. The sphere also has hitboxes around Lucario's hands on startup, making it a viable close range option. Its monstrous size and low speed makes it a useful [[edge-guarding|edgeguarding]] tool. | ||
|- | |- | ||
! colspan=2 | Side special | ! colspan=2 | Side special | ||
|[[Force Palm]] | |[[Force Palm]]|| 10%/8%/6% (aura close/mid/far), 13% (throw), 6% (escape) || Fires a burst of aura in front of itself. If the opponent is close to Lucario, the move acts like a grab, with Lucario blasting the foe with aura at point-blank range. When grabbing an opponent in the air, Lucario will throw them downwards, acting as a [[meteor smash]]. The super version of the move increases the damage and knockback of the throw, and makes the aerial version a [[spike]]. | ||
|- | |- | ||
! colspan=2 | Up special | ! colspan=2 | Up special | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable tech=== | |||
[https://www.reddit.com/r/SSBPM/comments/fwkh2o/labbing_discord_results_lucario/ Labbing Discord Tech Post] | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''Any number following the Smasher name indicates placement on the [[PMRank 2019]], which recognizes the official top 50 players in the world in [[Project M]] during 2019.'' | |||
''See also: [[:Category:Lucario | ''See also: [[:Category:Lucario professionals (PM)]]'' | ||
*{{Sm|Rongunshu|Canada}} - Co-mains {{PM|Lucario}} with {{PM|Marth}} and is considered the best {{PM|Lucario}} player in the world, notably winning the first major with {{PM|Lucario}} at the unofficial [[Riptide 2022]] side event, [[Undertow | *{{Sm|Rongunshu|Canada}} (#9) - Co-mains {{PM|Lucario}} with {{PM|Marth}} and is considered the best {{PM|Lucario}} player in the world, notably winning the first major with {{PM|Lucario}} at the unofficial [[Riptide 2022]] side event, [[Undertow 2022]]. | ||
*{{Sm|iPunchKidsz|USA}} - "IPK" was widely considered to be the best {{PM|Lucario}} during his active years. His highly optimized use of Aura Sphere Canceling (ASC) revolutionized {{PM|Lucario}}'s [[punish]] game. | *{{Sm|iPunchKidsz|USA}} (#15, 2016) - "IPK" was widely considered to be the best {{PM|Lucario}} during his active years. His highly optimized use of Aura Sphere Canceling (ASC) revolutionized {{PM|Lucario}}'s [[punish]] game. | ||
*{{Sm|Fearless|USA}} - Ranked | *{{Sm|Fearless|USA}} (#19) - Ranked 1st on the Houston ''Project M'' Power Rankings, Fearless is known for his strong neutral game utilizing [[dash dancing]]. | ||
*{{Sm|Poilu|Canada}} - Was formerly ranked | *{{Sm|Poilu|Canada}} (#22) - Was formerly ranked 1st on the European ''Project M'' Power Rankings prior to moving to Canada. Known for his unconventional use of [[ExtremeSpeed]] as a low-percent kill option. | ||
*{{Sm| | *{{Sm|Boringman|USA}} (#15) - Achieved a high ranking on [[PMRank 2019]] while co-maining {{PM|Sonic}}, {{PM|Meta Knight}}, and {{PM|Lucario}}. | ||
*{{Sm|Fudgepop01|USA}} - Notable labber and creator of many guides and tech posts driving the development of {{PM|Lucario}}'s metagame. | *{{Sm|Fudgepop01|USA}} - Notable labber and creator of many guides and tech posts driving the development of {{PM|Lucario}}'s metagame. | ||
*{{Sm|Yung Matt|USA}} - Fan-favorite NYC player and creator of the A-Reverse. | |||
==Alternate costumes== | ==Alternate costumes== | ||
===Project M=== | ===Project M=== | ||
Lucario has more variety with its palettes, which stand out more in team battles. | Lucario has more variety with its palettes, which stand out more in team battles. | ||
3.5 included a costume inspired by the Black Belt class from the Pokémon franchise. It has the Fighting and Steel type emblems from the TCG on the back, an Expert Belt, and a Focus Band. This costume also has a black variation with a Choice Band and the Cobble Badge replacing the type emblems on the back. | 3.5 included a costume inspired by the Black Belt class from the Pokémon franchise. It has the Fighting and Steel type emblems from the TCG on the back, an Expert Belt, and a Focus Band. This costume also has a black variation with a Choice Band and the Cobble Badge replacing the type emblems on the back. | ||
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===Project+=== | ===Project+=== | ||
In Project+, | In Project+, its default and the Black Belt costumes received more alternate colors. The additional Black Belt costumes reference Dan, Ken, and Sean from the Street Fighter series. | ||
[[File:Lucario Palette (P+).png|800px|thumb|center|Lucario's alternate costumes in P+]] | [[File:Lucario Palette (P+).png|800px|thumb|center|Lucario's alternate costumes in P+]] | ||
'''Secret | '''Z-Secret Costume:''' Mega-Lucario | ||
'''R-Secret Costume:''' Robo-Lucario | |||
''' | |||
'' | |||
==Trivia== | ==Trivia== | ||
*Lucario's yellow palette swap | *Lucario's yellow palette swap resembles its {{s|bulbapedia|Shiny}} coloration. A minor cosmetic error, however, gives Lucario blue eyes instead of red, like its appearance from the main ''Pokémon'' series. | ||
** | **Since Version 2.3 of ''[[Project+]]'', this cosmetic error has been fixed. | ||
*Coincidentally, '' | **Also in ''[[Project+]]'', the {{s|bulbapedia|Shiny}} color scheme emits sparkles for its entrance similar to the mainline games. | ||
**Lucario's alternate costume loosely resembles the character's attire, despite it being meant to reference the [[bulbapedia:Black Belt (Trainer class)|Black Belt]] class from the | *Coincidentally, Lucario gains a similar black palette swap in ''Super Smash Bros. 4''. | ||
**Lucario has attacks that match the 3 staple moves of the "shoto" characters from ''Street Fighter''; its neutral special [[Aura Sphere]] resembles the [[ | *Lucario's appearance in ''Project M'' onward draws heavy inspiration from [[Ryu]], one of the main characters of [[Capcom]]'s ''{{uv|Street Fighter}}'' series. Coincidentally, he would later appear in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' as a playable fighter. | ||
**Lucario's alternate costume loosely resembles the character's attire, despite it being meant to reference the [[bulbapedia:Black Belt (Trainer class)|Black Belt]] class from the Pokémon series. Addtionally, ''Project+'' introduced recolors for this costume that are loosely inspired by characters related to Ryu, such as Dan Hibiki, [[Ken Masters]] and Sean Matsuda, with the former two appearing in ''Ultimate''. | |||
**Lucario has attacks that match the 3 staple moves of the "shoto" characters from ''Street Fighter''; its neutral special [[Aura Sphere]] resembles the [[Hadouken]], its new up-smash is an uppercut reminiscent of the [[Shoryuken]], and its neutral aerial is a spinning kick which looks like the [[Tatsumaki Senpukyaku]]. Ryu has used all of the aforementioned moves throughout the ''Street Fighter'' series. | |||
{{Project M}} | {{Project M}} | ||
[[Category:Lucario]] | [[Category:Lucario]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |