Editing Lucario (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Lucario | |name = Lucario | ||
|image | |image = [[File:Lucario SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
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}} | }} | ||
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REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she". | |||
--> | --> | ||
'''Lucario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Its mechanics between ''Brawl'' and ''Project M'' have been nearly entirely reimagined. | '''Lucario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Its mechanics between ''Brawl'' and ''Project M'' have been nearly entirely reimagined. | ||
Lucario ranks 18th out of 41 on the [[Project M#Tier list|official]] [[tier list]], toward the top of the B tier. This is a considerable drop from their placement in ''Brawl'', where it was 11th out of 38 | Lucario ranks 18th out of 41 on the [[Project M#Tier list|official]] [[tier list]], toward the top of the B tier. This is a considerable drop from their placement in ''Brawl'', where it was 11th out of 38. | ||
==Attributes== | ==Attributes== | ||
[[File:17 - Gi-Cario.png|thumb|right|Lucario's Gi Costume in Project M 3.5]] | |||
In ''Brawl'', Lucario's [[aura]] system increased the damage and knockback of its attacks as its own damage climbed. In ''Project M'', however, this system has been discarded in favor of giving the Steel/Fighting-type Pokémon two mechanics similar to those found in traditional fighting games, while some of its moves were altered to be reminiscent of the shotoclone, a popular fighting game archetype. | In ''Brawl'', Lucario's [[aura]] system increased the damage and knockback of its attacks as its own damage climbed. In ''Project M'', however, this system has been discarded in favor of giving the Steel/Fighting-type Pokémon two mechanics similar to those found in traditional fighting games, while some of its moves were altered to be reminiscent of the shotoclone, a popular fighting game archetype. | ||
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Aura charges are spent by pressing the standard attack button while executing the special move the player wishes to power up. Aura Sphere and Force Palm receive drastic power boosts; "Aura Bomb" is a massive, powerful, slow-moving Aura Sphere that can hit foes trying to recover through a ledge and lasts long enough for Lucario to easily throw enemies into it for a KO, while "Force Blast" becomes significantly more powerful and becomes a spike when foes are grabbed with it in the air. Meanwhile, spending an aura charge on ExtremeSpeed or Double Team will allow the player to cancel out of it using any attack other than itself, making powerful combo, chasing, recovery, or edgeguarding options possible. | Aura charges are spent by pressing the standard attack button while executing the special move the player wishes to power up. Aura Sphere and Force Palm receive drastic power boosts; "Aura Bomb" is a massive, powerful, slow-moving Aura Sphere that can hit foes trying to recover through a ledge and lasts long enough for Lucario to easily throw enemies into it for a KO, while "Force Blast" becomes significantly more powerful and becomes a spike when foes are grabbed with it in the air. Meanwhile, spending an aura charge on ExtremeSpeed or Double Team will allow the player to cancel out of it using any attack other than itself, making powerful combo, chasing, recovery, or edgeguarding options possible. | ||
Lucario has some reworked moves reminiscent of the shotoclone, a character archetype popularized by [[Ryu]] and | Lucario has some reworked moves reminiscent of the shotoclone, a character archetype popularized by [[Ryu]] and Ken of {{uv|Street Fighter}}. Its up-smash is now a multi-hitting [[Shoryuken]], a leaping uppercut that can be reversed, comes out quickly, and can be cancelled into aerial grab Force Palm to set up a tech-chase. Force Palm, when used as a grab in the air, now meteor-smashes opponents powerfully in a spinning throw. Meanwhile, Lucario's ineffectual neutral-aerial from ''Brawl'' has been replaced with a powerful [[Tatsumaki Senpukyaku|hurricane kick]] that can KO at reasonably low percentages despite its quick startup. Double Team, while a counterattack in ''Brawl'', now functions as a command-dash that deals no damage and instead serves as a versatile movement option that provides Lucario with invincibility. Extremespeed now deals multiple weak hits while keeping foes close enough for more combos, especially when used horizontally across a stage. | ||
With these new techniques and mechanics, Lucario can deal massive amounts of damage over extended periods of time if it can get close enough to an opponent. However, Lucario has the same problems that would later befall its moveset inspiration {{SSB4|Ryu}}; Lucario is held back by average movement speed outside of its combos and struggles when approaching foes, as Aura Sphere is short-ranged and easily intercepted. Compared to ''Brawl'' Lucario, the comparative lack of power in its attacks also holds it back from getting KOs at regular percentages, forcing Lucario to rack up more damage than other characters would need to in order to secure a KO. In turn, these flaws force Lucario to keep close to the opponent so that it never misses a chance to punish and tack on damage, which is a problem against faster close-range fighters or ones like {{PM|Marth}}, who can use disjointed reach to keep Lucario from getting close enough. | With these new techniques and mechanics, Lucario can deal massive amounts of damage over extended periods of time if it can get close enough to an opponent. However, Lucario has the same problems that would later befall its moveset inspiration {{SSB4|Ryu}}; Lucario is held back by average movement speed outside of its combos and struggles when approaching foes, as Aura Sphere is short-ranged and easily intercepted. Compared to ''Brawl'' Lucario, the comparative lack of power in its attacks also holds it back from getting KOs at regular percentages, forcing Lucario to rack up more damage than other characters would need to in order to secure a KO. In turn, these flaws force Lucario to keep close to the opponent so that it never misses a chance to punish and tack on damage, which is a problem against faster close-range fighters or ones like {{PM|Marth}}, who can use disjointed reach to keep Lucario from getting close enough. | ||
==Changes from ''Brawl'' to ''PM''== | ==Changes from ''Brawl'' to ''PM''== | ||
Lucario has a revamped [[aura]] mechanic that allows it to strengthen its special moves rather than increasing its power the more it is hurt. In addition, Lucario's fighting style is more combo oriented | Lucario has a revamped [[aura]] mechanic that allows it to strengthen its special moves rather than increasing its power the more it is hurt. In addition, Lucario's fighting style is more combo oriented. | ||
===Attributes=== | ===Attributes=== | ||
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*{{buff|Running speed is significantly higher (1.414 → 1.85).}} | *{{buff|Running speed is significantly higher (1.414 → 1.85).}} | ||
*{{buff|Lucario's air speed is slightly higher (0.987 → 1.0).}} | *{{buff|Lucario's air speed is slightly higher (0.987 → 1.0).}} | ||
*{{buff|Jump squat shortened (5 → 3 frames), granting Lucario more ease in heckling with aerials, in addition to a fast (albeit short) wavedash.}} | *{{buff|Jump squat shortened (5 → 3 frames), granting Lucario more ease in heckling with aerials, in addition to a fast (albeit short) wavedash.}} | ||
*{{change|Lucario's traction is higher (0.0734 → 0.095) although relative to the cast, it has gone from the highest in ''Brawl'' to the 2nd highest in ''Project M''. This makes it easier for him to punish out of shield although it gives him a very short [[wavedash]].}} | *{{change|Lucario's traction is higher (0.0734 → 0.095) although relative to the cast, it has gone from the highest in ''Brawl'' to the 2nd highest in ''Project M''. This makes it easier for him to punish out of shield although it gives him a very short [[wavedash]].}} | ||
*{{change|Lucario falls faster (1.2 → 2) going from the 32nd fastest faller out of 39 characters in ''Brawl | *{{change|Lucario falls faster (1.2 → 2) going from the 32nd fastest faller out of 39 characters in ''Brawl to the 9th fastest out of 41 characters in ''Project M''. This significantly improves its endurance but makes it much more vulnerable to combos.}} | ||
*{{change|Lucario's [[gravity]] is higher (0.0625 → 0.125) Going from the 5th lowest in ''Brawl'' to the 9th highest in ''Project M''.}} | *{{change|Lucario's [[gravity]] is higher (0.0625 → 0.125) Going from the 5th lowest in ''Brawl'' to the 9th highest in ''Project M''.}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{nerf|Lucario has a new forward tilt: a backhanded punch. It consists of one hitbox that deals 1%/3% less total damage than the previous forward tilt.}} | |||
*{{buff|Up tilt deals 1% more damage.}} | |||
*{{nerf|Lucario has a new forward tilt: a backhanded punch. It consists of one hitbox that deals 1%/3% less total damage than the previous forward tilt | |||
*{{buff|Up tilt deals 1% more damage | |||
*{{change|Down tilt deals 1% less damage, but now has a sweetspot that deals 1% more than ''Brawl''{{'}}s down tilt.}} | *{{change|Down tilt deals 1% less damage, but now has a sweetspot that deals 1% more than ''Brawl''{{'}}s down tilt.}} | ||
*{{buff|Lucario now has a crawl attack: a low sweeping kick that deals 9%/10% damage.}} | *{{buff|Lucario now has a crawl attack: a low sweeping kick that deals 9%/10% damage.}} | ||
*{{buff|Lucario has a new up smash: a leaping uppercut with repeating hitboxes leading to a strong final hit. It deals 4% more total damage and can be turned around during start-up and jump-canceled on hit, making it overall much more useful than its old incarnation.}} | |||
*{{buff|Lucario has a new up smash: a leaping uppercut with repeating hitboxes leading to a strong final hit. It | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
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*{{nerf|Forward aerial has a shorter duration (frames 7-21 → 4-9 (clean), 10-12 (late)) and has more end lag (28 frames → 39). Lucario can no longer perform two forward aerials in a short hop.}} | *{{nerf|Forward aerial has a shorter duration (frames 7-21 → 4-9 (clean), 10-12 (late)) and has more end lag (28 frames → 39). Lucario can no longer perform two forward aerials in a short hop.}} | ||
*{{buff|Back aerial deals 2% more damage and now has a sweetspot that deals 3% more. It also no longer has a late hitbox. It also has less startup lag (frame 15 → 10).}} | *{{buff|Back aerial deals 2% more damage and now has a sweetspot that deals 3% more. It also no longer has a late hitbox. It also has less startup lag (frame 15 → 10).}} | ||
*{{nerf|Back aerial has a shoter duration (frames 15-28 → 10-13) and more landing lag (15 frames → 18).}} | *{{nerf|Back aerial has a shoter duration (frames 15-28 → 10-13) and more landing lag (15 frames → 18).}} | ||
*{{buff|Up aerial deals 1% more damage and now has a sweetspot that deals 2% more. It also has less startup lag (frame 10 → 7).}} | *{{buff|Up aerial deals 1% more damage and now has a sweetspot that deals 2% more. It also has less startup lag (frame 10 → 7).}} | ||
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===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{nerf|Down throw deals 3% less damage.}} | *{{nerf|Down throw deals 3% less damage.}} | ||
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|- | |- | ||
! colspan=2 | Neutral special | ! colspan=2 | Neutral special | ||
|[[Aura Sphere]] | |[[Aura Sphere]]|| ≈0.75% (charge hits), 6-15% (Aura Sphere), 25% (Aura Bomb) || Lucario charges a spherical aura blast. Pressing the special button again will cause Lucario to fire it. This move now has only five levels of charge, the final one being available for only two frames before full charge. The super version of this attack is an extremely large Aura Bomb that moves even slower than the normal fully charged version and does much greater damage and knockback. The sphere also has hitboxes around Lucario's hands on startup, making it a viable close range option. Its monstrous size and low speed makes it a useful [[edge-guarding|edgeguarding]] tool. | ||
|- | |- | ||
! colspan=2 | Side special | ! colspan=2 | Side special | ||
|[[Force Palm]] | |[[Force Palm]]|| 10%/8%/6% (aura close/mid/far), 13% (throw), 6% (escape) || Fires a burst of aura in front of itself. If the opponent is close to Lucario, the move acts like a grab, with Lucario blasting the foe with aura at point-blank range. When grabbing an opponent in the air, Lucario will throw them downwards, acting as a [[meteor smash]]. The super version of the move increases the damage and knockback of the throw, and makes the aerial version a [[spike]]. | ||
|- | |- | ||
! colspan=2 | Up special | ! colspan=2 | Up special | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
====Active==== | |||
*{{Sm|Fearless|USA}} - Ranked 2nd on the Houston ''Project M'' Power Rankings and 36th on the [[PMRank 2017]]. Placed 4th at [[Frozen Phoenix 2017]] and 5th at [[Blacklisted 3]]. | |||
*{{Sm|Rongunshu|Canada}} - Considered one of, if not the best Lucario player post [[Frozen Phoenix 2018]], [[Smash 'N' Splash 4]], and [[The Even Bigger Balc]] by several notable members of the PMDT. Currently Ranked 2nd on the Ontario ''Project M'' Power Rankings. | |||
*{{Sm|Poilu|France}} - Ranked 1st on the French ''Project M'' Power Rankings. One of the best ''Project M'' players in Europe. | |||
====Inactive==== | |||
*{{Sm|aMSa|Japan}} - Placed 2nd at [[Republic of Fighters 3]] and 9th at [[CEO 2014]]. | |||
*{{Sm| | *{{Sm|Double|USA}} | ||
*{{Sm| | *{{Sm|Frozen|USA}} - One of his secondaries. | ||
*{{Sm| | *{{Sm|Fudgepop01|USA}} - One of the more flashy Lucario players. Created many guides and tech posts for the character. | ||
*{{Sm| | *{{Sm|Hylian|USA}} | ||
*{{Sm| | *{{Sm|iPunchKidsz|USA}} - The best Lucario player in the world prior to his hiatus. Placed 5th at [[Paragon Los Angeles 2015]], 3rd at [[FinalBOSS]], and 5th at [[EVO 2016]]. | ||
*{{Sm| | *{{Sm|Mr.R|Netherlands}} - Placed 2nd at [[Avalon III]] and 7th at [[Super Smash Con 2015]]. | ||
*{{Sm| | *{{Sm|Risky|USA}} | ||
*{{Sm|Searing Arrow|USA}} - Placed 7th at [[Super Smash Con 2015]]. | |||
*{{Sm|Stauffy|USA}} - Formerly ranked as high as 8th on the SoCal ''Project M'' Power Rankings. | |||
==Alternate costumes== | ==Alternate costumes== | ||
Lucario has more variety with its palettes, which stand out more in team battles. | |||
Lucario has more variety with its palettes, which stand out more in team battles. | |||
3.5 included a costume | 3.5 included a costume with a Gi that has the Fighting and Steel type emblems from the TCG on the back, an Expert Belt, and a Focus Band. This costume also has a black variation with a Choice Band and the Cobble Badge replacing the type emblems on the back. | ||
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==Trivia== | ==Trivia== | ||
*Lucario's yellow palette swap | *Lucario's yellow palette swap resembles its {{s|bulbapedia|Shiny}} coloration. A minor cosmetic error, however, gives Lucario blue eyes instead of red, like its appearance from the main ''Pokémon'' series. | ||
*Coincidentally, Lucario gains a similar black palette swap in ''Super Smash Bros. 4''. | |||
*Coincidentally, | *Lucario appears to have taken inspiration from [[Ryu]], the main protagonist of [[Capcom]]'s ''{{uv|Street Fighter}}'' series. | ||
** | **Its alternate costume loosely resembles the character's attire, despite it being meant to reference the [[bulbapedia:Black Belt (Trainer class)|Black Belt]] class from the Pokémon series. | ||
**Lucario has attacks that match the 3 staple moves of the "shoto" characters from ''Street Fighter''; its neutral special [[Aura Sphere]] resembles the [[ | **Additionally, Lucario has attacks that match the 3 staple moves of the "shoto" characters from ''Street Fighter''; its neutral special [[Aura Sphere]] resembles the [[Hadouken]], its new up-smash is an uppercut reminiscent of the [[Shoryuken]], and its neutral aerial is a spinning kick which looks like the [[Tatsumaki Senpukyaku]]. | ||
**Coincidentally, [[Ryu]] makes an appearance in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', using all of the aforementioned ''Street Fighter'' moves. | |||
{{Project M}} | {{Project M}} | ||
[[Category:Lucario]] | [[Category:Lucario]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |