Editing Local Wireless

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:
{{clr}}
{{clr}}


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Ultimate]]'' ==
[[File:DashboardLocalWireLess.png|thumb]]
[[File:DashboardLocalWireLess.png|thumb]]
Local Wireless returns in ''Ultimate'', now located on the [[Dashboard]]. One to seven additional players can join a host by linking [[Nintendo Switch]] systems and joining a room. If there are 5 or more systems connected to a single local wireless room, a message will be displayed on the host's screen warning them of the inevitable lag caused by such a condition. Players can also obtain other players' [[Smash Tag]]s in this mode. Unlike {{for3ds}}, this is counted as a separate mode from the Smash Menu and can only used for Smash matches. This also means that other game modes are unplayable, likely as to allow more players on the same Nintendo Switch.
Local Wireless is located on the Dashboard. Two to eight players can join by linking [[Nintendo Switch]] systems. The player can also obtain other players' smash tags. Unlike {{for3ds}}, this is counted as a separate mode from the Smash Menu and can only used for Smash matches. This also means that other game modes are unplayable, likely as to allow more players on the same Nintendo Switch.


The options in Local Wireless have been expanded since its 3DS incarnation. The joining options have been updated to allow Anyone, Acquaintances (players not on the host's friends list but have encountered before), and Friends Only. Custom Smash can now be chosen as the game mode, which now has a player limit of 4. Super Sudden Death can be selected as well, but the limit is 8 players instead. Taunts are now fully allowed with no restrictions and a player's pick of character is unable to be seen on any other player's screen until a match starts.
===Differences===
*Taunts are allowed in local wireless play.
*When connected in local wireless play, the other players' pick of character is unable to be seen; same goes for online.
*Custom Smash can be chosen as the game mode, which now has a player limit of 4. Super Sudden Death can be selected as well, but the limit is 8 players instead.
*The options of others joining are limited to Anyone, Acquaintances (currently unknown), and Friends Only.


==Trivia==
*In ''[[Ultimate]]'', if there are 5 or more systems connected to a single local wireless room, a message will be displayed on the hosts screen warning them of the inevitable lag caused by such a condition.
==Gallery==
==Gallery==
<gallery>
<gallery>
Ultimate Local Wireless Room Selection.jpg|Room Selection Screen in Ultimate
File:Ultimate Local Wireless Room Selection.jpg|Room Selection Screen in Ultimate
LW Creation Prompt SSBU.jpg|The Room Creation Prompt in Ultimate
File:LW Creation Prompt SSBU.jpg|The Room Creation Prompt in Ultimate
Mode Selection LW SSBU.jpg|The Mode Selection Screen Showing the Available Modes
File:Mode Selection LW SSBU.jpg|The Mode Selection Screen Showing the Available Modes
</gallery>
</gallery>


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: