Editing Lloid Trap

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Isabelle plants [[Lloid]] in the ground, acting like a landmine. If an opponent walks over the trap, Lloid will shoot directly upwards, dragging the opponent with it and hitting multiple times. At the very end of the attack, Lloid will explode. Isabelle can also input the command for the move again to cause Lloid to shoot up manually. If neither of these actions occur within 10 seconds, the planted Lloid will disappear.
Isabelle plants [[Lloid]] in the ground, acting like a landmine. If an opponent walks over the trap, Lloid will shoot directly upwards, dragging the opponent with it and hitting multiple times. At the very end of the attack, Lloid will explode. Isabelle can also input the command for the move again to cause Lloid to shoot up manually. If neither of these actions occur within 10 seconds, the planted Lloid will disappear.


Lloid has its own hurtbox and can be destroyed by an opponent's attacks after taking 8% damage, causing a small damaging explosion. Although Isabelle will normally not trigger or be damaged by her own traps, this explosion is owned by the opponent and can cause damage to her, making it potentially hazardous to camp on top of an existing Lloid trap or plant one while the opponent is close enough to attack the mine.
Lloid has its own hurtbox and can be destroyed by an opponent's attacks after taking 8% damage, causing a small damaging explosion. Although Isabelle will normally not trigger or be damaged by her own traps, this explosion is owned by the opponent and can cause damage to her, making it hazardous to plant traps while an opponent is close enough to hit both her and Lloid.
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