Editing Little Mac (SSBU)
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|dtiltname=Leg Blow ({{ja|レッグブロー|Reggu Burō}}) | |dtiltname=Leg Blow ({{ja|レッグブロー|Reggu Burō}}) | ||
|dtiltdmg=8% | |dtiltdmg=8% | ||
|dtiltdesc=A | |dtiltdesc=A crouching hook. It has very minimal startup (frame 3) and ending lag alongside anti-rebounding priority. Although its formidable combo potential has been toned down since ''SSB4'' due to its higher ending lag, it remains a useful combo option. It can combo into itself, forward tilt and up tilt at 0%, can combo into Jolt Haymaker consistently at medium percentages, and can even be used as a frame trap into dash attack, his smash attacks, forward aerial, and dash canceled Rising Uppercut. It can also combo into KO Uppercut at extremely specific percentages (usually at ≈60%), although the window can widen significantly (down to 40%) it Little Mac has a sufficient level of [[rage]]. Otherwise, it is mainly used to force opponents into a landing situation for Little Mac to capitalize on. As of update 3.1.0, down tilt's hitbox on Little Mac's fist is disjointed to the point it is on par with {{SSBU|Mii Swordfighter}}'s and out-ranges {{SSBU|Ike}}'s. As a result, it can reach low enough to hit edge-hanging opponents, which allows it to punish edge stalling by comboing into Jolt Haymaker, forward tilt, or KO Uppercut for a KO confirm. Overall, it is one of Little Mac's most useful neutral options due to its combo potential, speed, range and relative safeness on shield compared to the rest of his attacks. | ||
|dashname=Hammer Punch ({{ja|ハンマーパンチ|Hanmā Panchi}}) | |dashname=Hammer Punch ({{ja|ハンマーパンチ|Hanmā Panchi}}) | ||
|dashdmg=10% | |dashdmg=10% |