Editing Little Mac (SSBU)

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Kōsuke Toriumi reprises his role as Little Mac's voice actor, albeit via reused voice clips from ''[[Super Smash Bros. 4]]''.
Kōsuke Toriumi reprises his role as Little Mac's voice actor, albeit via reused voice clips from ''[[Super Smash Bros. 4]]''.


Little Mac is ranked 81st out of 82 on the ''Ultimate'' [[tier list]], placing him at the bottom of the E+ tier, and also being ranked as the second-lowest ranked character in the game. This is a noticeable drop from his ''Smash 4'' iteration, where he was ranked 43rd out of 54 at the lower end of mid-tier. Little Mac possesses a strong ground game thanks to his excellent ground mobility and numerous grounded kill moves. His smash attacks are especially strong as they have [[armor|super armor]] on startup and very respectable speed for their power, making them decently unchallengeable. His tilt attacks are also very respectable, as forward tilt serves as a quick and capable kill move, while down and up tilts can be used to set up combos. Finally, his special moves have also seen improvements from the previous game, most notably to Jolt Haymaker, which no longer sends Little Mac into freefall.  
Little Mac is ranked 81st out of 82 on the ''Ultimate'' [[tier list]], placing him at the bottom of the E+ tier, and also being ranked as the second-worst character in the game, only ranking higher than {{SSBU|Ganondorf}}. This is a noticeable drop from his ''Smash 4'' iteration, where he was ranked 43rd out of 54 at the lower end of mid-tier. Little Mac possesses a strong ground game thanks to his excellent ground mobility and numerous grounded kill moves. His smash attacks are especially strong as they have [[armor|super armor]] on startup and very respectable speed for their power, making them decently unchallengeable. His tilt attacks are also very respectable, as forward tilt serves as a quick and capable kill move, while down and up tilts can be used to set up combos. Finally, his special moves have also seen improvements from the previous game, most notably to Jolt Haymaker, which no longer sends Little Mac into freefall.  


To compensate for his strong ground game, however, Little Mac packs glaring weaknesses, the most notable one being his virtually non-existing aerial game. Although his recovery is improved from the previous game, it remains one of the worst among the roster due to his low double-jump height, being allowed only one [[Jolt Haymaker]] per airtime, and [[Rising Uppercut]]'s pitiful travel distance in the air. His aerial game is also poor due to his aerial's poor damage and knockback as well as his special moves being weaker in the air. Finally, his average stature compared to the rest of the cast and lack of disjoints give him a notable range problem, which, when combined with his low overall shieldstun outside of down-angled forward smash and sweetspotted up smash, force him to play a linear, risky neutral game, while his high fall speed contributes to his vulnerability to combos, despite granting him decent survivability for a lightweight fighter.
To compensate for his strong ground game, however, Little Mac packs glaring weaknesses, the most notable one being his virtually non-existing aerial game. Although his recovery is improved from the previous game, it remains one of the worst among the roster due to his low double-jump height, being allowed only one [[Jolt Haymaker]] per airtime, and [[Rising Uppercut]]'s pitiful travel distance in the air. His aerial game is also poor due to his aerial's poor damage and knockback as well as his special moves being weaker in the air. Finally, his average stature compared to the rest of the cast and lack of disjoints give him a notable range problem, which, when combined with his low overall shieldstun outside of down-angled forward smash and sweetspotted up smash, force him to play a linear, risky neutral game, while his high fall speed contributes to his vulnerability to combos, despite granting him decent survivability for a lightweight fighter.

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