Editing Little Mac (SSB4)

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{{disambig2|Little Mac's appearance in ''Super Smash Bros. 4''|the character in other contexts|Little Mac}}
{{disambig2|Little Mac's appearance in ''Super Smash Bros. 4''|the character in other contexts|Little Mac}}
{{Infobox Character
{{Infobox Character
|name = Little Mac
|name         = Little Mac
|image = {{tabber|title1=Normal|content1=[[File:Little Mac SSB4.png|x240px]]|title2=Wireframe|content2=[[File:Little Mac Wireframe.png|x240px]]}}
|image       = [[Image:Little Mac SSB4.png|250px|Little Mac]]
|game = SSB4
|universe    = [[Punch-Out!!]]
|ssbgame1 = SSBU
|game         = SSB4
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = E
|ranking = 43
}}
}}
:{{cquote|''Little Mac Punches In!''|cite=Introduction Tagline}}
:{{cquote|Little Mac Punches In!|cite=Introduction Tagline}}
'''Little Mac''' ({{ja|リトル・マック|Ritoru Makku}}, ''Little Mac'') is a playable character and a newcomer in ''[[Super Smash Bros. 4]]'', making the jump from an [[Assist Trophy]] in ''[[Super Smash Bros. Brawl]]'' to a fully playable fighter. Little Mac was revealed during a [[Nintendo Direct]] on February 13th, 2014,<ref>[https://www.youtube.com/watch?v=BdQg43n2OaM Nintendo Direct 2.13.14]</ref> which coincided with the 30th anniversary of the North American release of ''[[wikipedia:Punch-Out!! (arcade game)|Punch-Out!!]]''<ref name="oldschool">[http://oldschool.tblog.com/post/1971214969 Back to the 80s: Punch-Out!! arcade game introduced in 1984]</ref> Instead of retaining ''Brawl''{{'}}s 3D version of his original design from the NES version of ''Punch-Out!!'', Little Mac now sports his updated design from the [[wikipedia:Punch-Out!! (Wii)|Wii version of ''Punch-Out!!'']].
'''Little Mac''' ({{ja|リトル・マック|Ritoru Makku}}, ''Little Mac'') is a [[newcomer]] in ''[[Super Smash Bros. 4]]''. He was revealed on February 13th, 2014 during a [[Nintendo Direct]], commemorating the 30th anniversary of the ''[[wikipedia:Punch Out!!|Punch Out!!]]'' franchise, which had debuted in Japan in 1983, but later debuted in North America and Europe in 1984.<ref name="oldschool">[http://oldschool.tblog.com/post/1971214969 Back to the 80s: Punch-Out!! arcade game introduced in 1984]</ref>  


Rather than Matt Harty, who voiced him in that game, or Hisao Egawa, who voiced him as an Assist Trophy in ''Brawl'', Little Mac is voiced by Kōsuke Toriumi.
Little Mac is voiced by Kosuke Toriumi in all versions of ''SSB4''. Rather than reusing his original design from the NES version of ''Punch-Out!!'' like he did as an [[Assist Trophy]] for ''[[Super Smash Bros. Brawl]]'', he instead sports his updated design from the Wii version of ''Punch Out!!'' for ''SSB4''. Additionally, he has [[palette swap (SSB4)#Little Mac|alternate costumes]] that reference other installments in the ''Punch-Out!!'' series; he can wear his signature pink jumpsuit used during his training in ''Punch-Out!!'', he can sport a design inspired by the blonde-haired protagonist of ''Super Punch-Out!!'' and he can appear in the form of "Wireframe Mac", which is based on the first-person perspective from the original arcade version of ''Punch-Out!!'' and comes complete with Little Mac's voice clips being replaced by 8-bit sound effects.
 
Little Mac is ranked 43rd out of 54 in the [[tier list]], placing him in the E tier as the second lowest ranking mid-tier character. Little Mac's greatest strength is the sheer effectiveness of his ground game; in addition to his outstanding grounded mobility, high [[traction]], and fast/long-ranged dodges, he possesses the overall fastest grounded moveset. By extension, Little Mac's grounded moveset is very potent in regard to both offense and defense: his respectable combo potential, overall high damage output, and outstanding KO power make him very threatening, whereas his [[Priority#Moves_that_cannot_rebound|anti-rebounding priority]] and super [[armor]] enable him to go toe-to-toe against incoming attacks.<ref name="Direct"/> Lastly, his unique [[Power Meter]] allows him to quickly gain an advantage by KOing with a well-positioned [[Straight Lunge#KO Uppercut|KO Uppercut]] at very low percentages with the help of a combo or read.
 
However, Little Mac's notoriously awful aerial attributes give him little to no defense when airborne.<ref name="Direct"/> His poor aerial mobility and minimal utility of his aerial attacks makes attempting aerial combat extremely risky, while his status as a [[Falling speed#Fast-faller|fast-falling]] lightweight with low [[jump]]s and a weak [[recovery]] make him glaringly susceptible to [[gimp]]ing, [[juggling]], [[edge-guard]]ing, and combos, each of which can result in him being KO'd early on. Despite its effectiveness, Little Mac's ground game is not fundamentally perfect. Aside from his downward angled forward smash and sweetspotted up smash, the remainder of his attacks deal minimal [[shield damage]] and generally lack [[shieldstun]]. Little Mac's unimpressive size also results in the majority of his moveset's [[range]] being short; this not only leaves him disadvantaged against characters that have disjointed ranges and/or projectiles, but also results in a linear [[neutral game]].
 
Overall, Little Mac's strong ground game is not enough to compensate for his weaknesses, and has resulted in him maintaining only an average level of representation. Despite this, Little Mac has managed to achieve some success: {{Sm|Destany}} has won several local tournaments, while {{Sm|Sol}}, {{Sm|Vash}}, {{Sm|Alphicans}} and {{Sm|pu55yk1ng}} have each achieved a handful of respectable placings at regional and national tournaments.


==Attributes==
==Attributes==
Little Mac is a [[Weight|lightweight]] whose name is somewhat of a misnomer in regard to his size. While he is rather small in relation to the majority of realistically proportioned characters in ''SSB4'', he is of average size among the entire cast. This, in turn, helps and hinders Mac; his size can make him a somewhat difficult target to hit, and results in his [[dash]]'s animation allowing him to "pseudo-[[Crouching|crouch]]" under many attacks with high hitboxes or certain projectiles, such as [[Hadoken]] and uncharged [[Water Shuriken]]. Conversely, it also results in the overwhelming majority of his moves having a short [[range]], which makes [[spacing]] essential for him to avoid getting [[punish]]ed.
As a boxer, Little Mac possesses an emphasis of being a "strong ground fighter yet weak air fighter"; he sports extremely polarized attributes to reinforce this concept, as he has an impressive amount of perks on the ground yet almost no strengths in the air. These traits essentially force Little Mac to fight with extreme dominance on the ground, while being almost useless in the air and off-stage.
 
As mentioned within his reveal trailer, Little Mac performs strongly on the ground, but poorly in the air,<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> with his mobility being measured in a way that reflects this polarization. Little Mac has the eighth fastest [[walking]] speed; the third fastest [[dashing]] speed; and is tied with {{SSB4|Zero Suit Samus}} and {{SSB4|Wario}} for the third highest [[traction]]. Altogether, these attributes give him arguably the best [[out of shield]] game of the entire cast. His [[sidestep]] and [[roll]]s are also the fastest in the game, with the latter also being long-distanced; these attributes in particular make it easy for Little Mac to punish grounded attacks, even those with quick start-up lag.
 
Little Mac's below-average [[gravity]] and fast [[falling speed]] also give him exceptional vertical endurance for a lightweight, while his fast [[air dodge]] (surpassed only by {{SSB4|Mewtwo}}'s) and high [[wall jump]] (surpassed only by {{SSB4|Lucario}}'s) give him decent protection against edge-guarders so long as he is near the stage. Aside from his average [[air speed]], however, the remainder of Little Mac's aerial traits are infamously sub-par: his [[jump]] is tied with {{SSB4|Ryu}}'s as the fourth lowest; his [[double jump]] is tied with {{SSB4|Ganondorf}}'s as the third lowest; and his [[air acceleration]] is the second slowest. Due to these latter attributes, it is mandatory for Mac to stay on the ground whenever possible.
 
Little Mac's greatest strength is his incredibly useful ground game. None of his grounded moves have more than 15 frames of start-up, whereas only his up smash has more than 30 frames of ending lag. Little Mac's neutral attack, in particular, is tied with {{SSB4|Zero Suit Samus}}' for the fastest in the game, thanks to it hitting on frame 1. All of his grounded moves also boast impressive utility in certain ways. [[Jab cancel]]ed neutral attack, up tilt, and down tilt are great combo starters, the latter of which is especially effective thanks to its below average knockback and vertical launching angle allowing it to combo into any move aside from a grab, back aerial, down aerial, or [[Straight Lunge]].
 
Despite being a lightweight, Little Mac boasts outstanding KO potential,<ref name="Direct"/> largely thanks to his smash attacks' impressive damage outputs and high knockback scaling. Alongside being very fast for their power, his smash attacks also possess distinct perks. Forward smash can be angled, with its downward angle being very potent at pressuring shields. Up smash can function as an anti-air attack, and its sweetspot also deals heavy shield damage. Lastly, down smash is a [[semi-spike]] with rather long range, allowing it to easily [[edge-guard]] against careless recoveries.
 
In addition to their speed and strength, Little Mac's grounded moves are almost impossible to interrupt. His neutral and tilt attacks boast [[Priority#Moves that cannot rebound|anti-rebounding priority]], preventing any of Little Mac's tilts attacks from clanking with opposing grounded moves that are within priority range. As this also cancels out the opponent's attack and forces them into a rebounding animation, Little Mac can contest head-on against most opposing ground attacks, while allowing him to punish opponents immediately due to the speed of his own attacks. Additionally, Little Mac's smash attacks boast [[super armor]] for a respectable duration during their use, despite the hitboxes having standard priority. This allows Mac to effectively [[Wikipedia:Tank (gaming)|tank]] an opponent's attack as a unique way of [[Punishment|punishing]] them.<ref name="Direct"/> All of these traits make him arguably the most challenging opponent to deal with on the ground.
 
Little Mac's special moves have fairly respectable utility. [[Straight Lunge]] gains distance as it is charged, boasts very high power, and grants damage-based launch resistance when it is sufficiently charged, allowing him to tank minimally damaging attacks and retaliate immediately afterward. It can also be used as a situational move mid-match to enforce a poor approach or input from a reckless opponent, with it notably giving Mac the ability to escape certain combo moves such as [[Witch Twist]]. However, Straight Lunge's very slow speed and considerable ending lag through all charge levels limits its usage, and making it easily intercepted in almost every other case. [[Jolt Haymaker]] propels Mac with a leap that travels far, can be unleashed on command and grants [[intangibility]] during start-up, making it ideal for [[tech-chasing]], re-positioning, and escaping or punishing laggier moves. Despite this, it does not stop at an edge upon performing it, which can inadvertently lead to a [[self-destruct]] if used near an edge.
 
[[Rising Uppercut]] grants brief intangibility upon start-up, and covers a fairly long amount of vertical distance and if used on the ground. Its extremely fast start-up and initial intangibility also allow Little Mac to use it out of even the smallest pause between an opponent's combos, potentially shifting momentum in his favor. When these traits are coupled with its last hit's extremely high knockback scaling, it is deceptively potent from out of shield, and is his most reliable aerial KOing option. [[Slip Counter]] is the overall fastest [[counterattack]] in the game, which makes it great for escaping pressure, especially aerial combos. It is also one of the few counterattacks that slides a distance before attacking; this enables Little Mac to not only close a gap between himself and an opponent, but also results in it having potential as a horizontal recovery option.
 
Lastly, the [[Power Meter]] is a mechanic unique to Little Mac.<ref name="Direct"/> It is a visible meter that charges by either dealing at least 333% (assuming the player is never hit), or receiving at least 100%.<ref name="Direct"/> When it is fully charged, Straight Lunge is replaced by the [[Straight Lunge#KO Uppercut|KO Uppercut]], which is strong enough to KO any character at roughly 30%.<ref name="Direct"/> When coupled with it being [[unblockable]] (except on [[Witch Time]]), its fast start-up, and its ability to be used as a follow-up from his tilts for almost guaranteed KO combos, KO Uppercut can easily turn the tide of a match when it is used successfully. However, it is lost after holding it for 4 seconds and then being [[Tumbling|tumbled]] by any move (except [[footstool jump]]ing), which enforces quick and precise use. KO Uppercut also has considerable ending lag, regardless of whether or not it hits. As a result, it is unarguably one of the riskiest, yet most rewarding attacks in the entire series.
 
Despite his impressive strengths, Little Mac is held back by two very easily exploitable weaknesses. The most serious and notorious of the two is his [[recovery]].<ref name="Direct"/> As mentioned earlier, Little Mac's aerial mobility is arguably the worst in ''SSB4'', as his very fast falling speed makes [[meteor smash]]es, semi-spikes, and even footstool jumps capable of almost instantaneously [[gimp]]ing him, even if he is undamaged and especially if he cannot use his double jump. His special moves also receive drastic downgrades when used in the air, further worsening his air game. Straight Lunge loses its long distance and high power, to the point where it cannot KO even well beyond 150%, and suffers from drastically higher ending lag, to the point where one would not be able to recover even after jumping from the edge of a stage and using it. By extension, KO Uppercut loses the majority of its power, to the point that it only KOs around 150%. Jolt Haymaker loses half of its momentum and start-up intangibility, Rising Uppercut loses half of its distance, and Slip Counter's counterattack loses its intangibility. His main recovery options, Rising Uppercut and Jolt Haymaker, can be easily gimped. Jolt Haymaker barely travels any distance in the air and leaves him in a fall state, rendering him useless and most likely to [[self-destruct]]. Rising Uppercut does not travel that much vertical distance and doesn't really allow much horizontal influence.
 
Even though Jolt Haymaker and Rising Uppercut are Little Mac's two most effective KOing options in the air, they are very poor as recovery options: their overall travel distances are very minimal; they have small [[Edge sweet spot|edge sweetspots]]; and they lack invincibility frames until they conclude. These traits result in Mac being unable to grab an edge unless he is directly beside it, and an opponent being able to launch him away before he grabs on, even if his arm pokes above the edge. Despite having an excellent wall jump, it is overwhelmingly dependent on the stage being used, while Mac's sub-par aerial mobility makes it difficult to fully take advantage of it in most cases. While Straight Lunge and Slip Counter can also be used as recovery options, they are very situational (especially the former) and require extremely precise timing in order to be properly used for recovering. Unsurprisingly, these traits collectively result in Little Mac having the most difficulty with recovering out of any character in the game, which in turn results in him being commonly cited as having the overall worst recovery in the game.


Furthermore, Little Mac has an infamously weak air game.<ref name="Direct"/> All of his aerial attacks—except for his up aerial—can [[auto-cancel]] with a short hop, while each one has certain perks: neutral aerial can potentially initiate intricate combos<ref>[https://www.youtube.com/watch?v=lR4_jyEhRBU Nair Nair Nair Mac]</ref>, forward and back aerials are semi-spikes, up aerial is a fast anti-air attack, and down aerial is the fastest [[meteor smash]] in the game. However, his air game is overwhelmingly offset by his aerials' relatively high landing lag, very short ranges, and abysmal power, which results in Mac's aerial moveset having the lowest damage output in the game. These factors make him an easy target in the air, as he has no means of defending himself outside of point-blank range. This is further compounded by the fact that none of his aerials make the opponents reliably flinch until medium to high percents. Additionally, Little Mac's down aerial is unable to reliably meteor smash opponents until around very high percents, while its sweetspot only lasts for 1 frame. Unsurprisingly, Mac has no way of reliably KOing in the air without Jolt Haymaker, Rising Uppercut or, in extreme cases, Slip Counter, all of which are very likely to result in inevitable [[sacrificial KO]]s if used off-stage.
Little Mac's greatest asset is his tremendously powerful ground game. With a combination of the third fastest [[Dash|dashing speed]], very quick [[roll]]s and [[sidestep]]s (the former of which is also long distanced), and the best overall frame data when grounded, he possesses incredible grounded mobility and attack speed. This gives him one of the most dominant [[approach]] options in the [[neutral game]] despite his average reach. His unparalleled grounded frame data allows him to combo and pressure opponents with his lightning quick attacks, while being able to secure KOs with the same moves, all without leaving the ground: an example of this is his neutral attack, which is one of the two fastest neutral attacks in the game that can effectively start damage racking or [[shield break combo]]s, while being able to chain into a finisher even at high percents. His dash and dodge speed compliments this well, as he can easily catch up with opponents and attack before retreating safely, all while being able to react quickly enough to punish mistakes due to the high speeds of his dodges.  


Little Mac's low endurance and vulnerability to combos further compound his weak air game. While his below-average gravity and fast falling speed gives him high vertical endurance for a character of his weight class, they also make him extremely susceptible to combos and juggling. The super armor granted by Little Mac's smash attacks are also a double-edged sword, as tanking an attack nevertheless results in Mac receiving damage. As a result, Little Mac can be very prone to momentum shifts, as his underwhelming aerial presence can allow opponents to combo him very easily, and in some extreme situations, [[zero-to-death]] him with a single attack or combo even if he has been dominating the entire match. These issues are what force Little Mac to almost always stay grounded, as he cannot afford to be trapped within aerial combos and dragged off-stage just for initiating an aerial [[approach]].
Thanks to the raw power throughout his moveset, Little Mac's [[punish]]ing game is also very effective even when cornered, as none of his smash attacks can be [[super armor|cancelled]] by opponent's attacks during start-up, and while his moves are fast, they also possess knockback powerful enough to KO near the ledge as early as 65%. His special attacks have similarly high knockback and all have punishing utilities: [[Straight Lunge]] can tank weak hits, [[Jolt Haymaker]] is an effective [[tech chase]] and punishing move against laggy attacks, [[Rising Uppercut]] can be an useful [[out of shield]] or combo finisher, and [[Slip Counter]] allows him to retaliate against punishment. All these abilities allow Little Mac to reap great rewards from even the smallest mistake his opponents make.


Little Mac is also the character most adversely affected by [[stale-move negation]] and projectiles. As only his grounded moves possess respectable levels of utility, Mac may find his KOing options scoring KOs later than usual compared to other powerhouses. By extension, his dependence on being grounded leaves him comparatively vulnerable to ground-level projectiles when he is not using his fast dodges and Jolt Haymaker to avoid them. With all of these points taken into account, Little Mac's polarized playstyle makes him the most notoriously affected by stages, with several competitively legal stages being highly [[camp]]able by opponents, or too risky for him to maneuver simply because of the existence of platforms.
Little Mac's [[Power Meter]] is also a powerful perk. It can charge up from giving and receiving damage, and when it is full, Little Mac can perform the [[Straight Lunge#KO Uppercut|KO Uppercut]], an [[unblockable]] attack that can take a stock early should his opponent be careless. As its charge increases from damage gained and taken, Little Mac can potentially turn the tides even if he has been knocked around, giving him one of the most potent comeback options of any character. All in all, Little Mac can be a very slippery target, yet immensely powerful for how fast he is, and can easily end the stock of a careless opponent in seconds.


Even though Little Mac's ground game is immensely effective, not all areas of it are perfect. Aside from his downward angled forward smash and sweetspotted up smash, none of Little Mac's other moves deal extra [[shield damage]], making it deceptively difficult to get free punishes on opponents who overuse their shield. Neutral attack, up tilt, and dash attack are particularly prone to this, as they lack hitlag and have just enough ending lag to be punished from out of shield. Characters with [[counterattack]]s can also be detrimental to Little Mac, as a countered smash attack is often enough to be fatal because of the high power of his smash attacks. However, the super armor granted by up and down smashes last long enough to endure quicker counterattacks, such as forward-held [[Vision]].
Unfortunately, Little Mac has very glaring weaknesses to compensate for his grounded dominance. His biggest flaw is the fact that he is not designed to be sent offstage: with attributes such as the fifth fastest [[falling speed]], mediocre [[air speed]], the second lowest [[air acceleration]] in the game, and very low [[jump]]s (which are only higher than {{SSB4|Jigglypuff}}'s, {{SSB4|Ganondorf}}'s, and {{SSB4|Kirby}}'s), this makes him fall like a stone while making it difficult to gain horizontal distance while airborne. His low [[weight]] hurts these traits even more, making it easy for him to be sent flying at low percents. The nail in the coffin, however, is his substandard [[recovery]]: along with them giving some of the worst distance and maneuverability for any recovery move, they have small auto-sweetspots and no invincibility, making him extremely prone to [[gimp]]ing and can cost him his stock even at 0%. While he is surprisingly gifted with the second highest [[wall jump]] and can gain a horizontal boost with Slip Counter and KO Uppercut, they are extremely situational, making his off-stage survivability on par with {{SSB4|Ganondorf}} and {{SSB4|Dr. Mario}} for being the worst in the game. A simple grab or [[semi-spike]] is often enough to send him offstage to his death should he be careless, making opponents with great reach or tether grabs a strong counter against him. Little Mac also has very ineffective aerial moves, which essentially prevents him from doing any sort of effective aerial fighting outside of his special moves (which can only lead to a [[sacrificial KO]] if off-stage), as his aerials are very difficult to land and carry little to no benefits even if landed due to their nonexistent damage and knockback. While they can actually combo, [[jab reset]] and gimp fighters with bad recoveries due to their speed and [[auto-canceling]] capabilities, they require frame-perfect accuracy and carry extreme risk.  


Despite having throws with passable damage outputs and a fairly fast pummel, Little Mac's overall grab range is tied with {{SSB4|Cloud}}'s for the third shortest among the cast. The ending lag and knockback values of his throws also render them unreliable for KOing and, under normal circumstances, starting combos. Down throw is able to combo into aerial Jolt Haymaker for damage, or Rising Uppercut to potentially score a KO, but both can be avoided with DI. In comparison, forward throw is able to combo into a dash attack or [[Jolt Haymaker]], but only if the opponent misses a [[tech]]. As such, Little Mac's throws are generally only used to deal damage, as he cannot add any grab options that can truly give him the upper hand when an opponent is shielding.
Outside of his aerial moves, Little Mac's ground-hugging playstyle is also highly predictable due to the limited options a grounded fighter has (rolls, sidesteps, shielding and attacking), giving him relatively few options to mix up his playstyle. It also gives him issues against [[projectiles]], as he will more than likely get hit by them (something that can also remove his KO Uppercut if available), while platformed stages also give him considerable trouble due to his aforementioned aerial problems. His own grab is lackluster, as it has mediocre range and speed and no guaranteed throw follow-ups. Even his back throw, which is capable of KOing, is among the weakest in the game. In addition, all his standard attacks barring his downward angled forward smash deal low [[shield damage]], while his attacks are somewhat unsafe on shield even when spaced well, making his attacks punishable if whiffed, especially against faster characters.


Little Mac has a number of potentially useful [[Character customization|custom moves]] at his disposal. True to its name, Flaming Straight Lunge is a [[Flame|flaming]] variation that also hits multiple times and is a semi-spike that charges almost twice as quickly, but is considerably weaker and covers less distance. Stunning Straight Lunge is an [[electric]]al variation that travels farther and faster than Straight Lunge, but at the cost of damage and launch resistance. Grounding Blow moves higher and can [[bury]] grounded opponents or meteor smash aerial opponents, but its lower power and downward momentum make it much less effective for recovering. Tornado Uppercut grants more distance improving his recovery at the cost of removing one of his only aerial KOing options. Compact Counter is weaker and faster, opening up opportunities for follow-ups, but lacks the default version's immense power and [[one-hit KO]] potential, and Dash Counter is a double-edged sword, since its added momentum can either greatly help or greatly hinder his recovery. It should be noted, however, that none of these moves are unarguably better than Little Mac's default special moves. As such, the best option depends entirely on the player's preference.
Customs give Little Mac more options, although most of them do not improve his aerial game or recovery. The only significant changes are for Jolt Haymaker, Rising Uppercut and Slip Counter: Grounding Blow gives Mac his only strong [[meteor smash]] and [[Bury|buries]] opponents, though it gives no intangibility and does not improve his recovery. Guard Breaker is a slow and powerful unblockable blow which can surprise opponents and also makes his recovery more difficult to interrupt, but the attack cannot be unleashed on command and gives no distance at all if used after hitstun, making off-stage use risky. Tornado Uppercut improves Little Mac's abysmal recovery, but it removes his main aerial KOing option. Compact Counter gives Little Mac follow-up options due to its reduced knockback, but that alongside its noticeably weaker damage multiplier results in it no longer KOing reliably. Dash Counter can improve his reach against projectile users and even his horizontal recovery, but it cannot hit opponents at point-blank range and can potentially send him rocketing off-stage if Mac counterattacks in the wrong direction.


Ultimately, Little Mac's optimal playstyle requires the player to fight akin to a boxer: keeping constant control of the middle of the stage, effectively reacting to the slightest openings, minimizing any damage taken with his extreme ground mobility, and staying out of the air as much as possible. Little Mac has just as many strengths as he does weaknesses, though the sheer level of polarization can render his potential as deceptively difficult to use to the fullest in spite of his straightforward fighting style. This is most apparent with a single mistake usually being enough to completely shut down his momentum, which thus forces him to optimize every recovery and opening.
In essence, Little Mac's playstyle is focused on not getting hit while punishing with high efficiency, much like how he operates in his [[Punch Out|home series]]. Like Ganondorf and {{SSB4|Mewtwo}}, he is a "high risk, high reward" character that can secure a quick KO from even the smallest mistimed move, although he must be extremely vigilant against enemy grabs, aerial combos and gimps that can take one of his stocks as quickly as well. Possibly due to high-level players being able to easily take advantage of his terrible air game, Little Mac's [[tournament]] results have been average at best. Regardless, although his air game is very likely the worst in the series, he is far from vulnerable, as his dominating ground game is not to be underestimated.


==Update history==
==Update history==
Little Mac has received a mix of buffs and nerfs, both direct and indirect, via game updates. Update [[1.0.4]] noticeably nerfed his recovery and the utility of his neutral aerial. In comparison, update [[1.0.6]] increased [[Jolt Haymaker]]'s knockback to the point of making it a reliable KOing option, even when stale. However, the changes to shield mechanics brought about in updates [[1.1.0]] and [[1.1.1]] have also affected Little Mac for the better, as they improve his ability to pressure shields.
Little Mac has been slightly nerfed overall via game updates. His recovery was nerfed in update [[1.0.4]], though he has received minor buffs since [[1.0.6]], such as giving some his specials longer lasting hitboxes. However, the changes to game mechanics brought about in updates [[1.1.0]] and [[1.1.1]] have also affected Little Mac for the better; while his rolls have less invincibility, they still remain good compared to the rest of the cast, and his ground game allows him to pressure his opponents on shield more reliably due to the changes to [[shieldstun]].
 
Little Mac was further buffed in update [[1.1.4]], in which the damage outputs of his smash attacks were increased. While their knockback was compensated, their increased damage outputs make them even more devastating on hit than they already were, as well as safer on shield. In particular, Little Mac's downward angled forward smash now possesses enough shieldstun that, when followed up with his down or forward tilts, can result in a combo that breaks shields even at full health. Aside from these changes, his up tilt's start-up was decreased by 1 frame while its duration was increased by 1 frame, which effectively removed the blind spot it had near the front of his torso.
 
Overall, Little Mac's ground game has been improved, making his most dominant trait even more imposing. However, the worsening of his already abysmal recovery has resulted in it becoming even more exploitable.
 
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
{{UpdateList/1.0.4|char=Little Mac}}
 
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{nerf|Aerial [[Straight Lunge#KO Uppercut|KO Uppercut]]'s duration decreased|frames 9-13|9-12.}}
*{{buff|Jolt Haymaker and Grounding Blow's knockback increased|25 (base)/95 (scaling)|33/98.}}
 
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{buff|Neutral infinite finisher's start-up lag decreased|frame 6|5.}}
*{{buff|[[Straight Lunge]] improved. Its fully charged start-up lag decreased|frame 7|6, its early hit's duration increased: frame 123 → 123-125 and its late hits' durations increased: frames 42-45 (uncharged)/frames 133-153 (fully charged) → 42-49/133-157.}}
*{{buff|Jolt Haymaker's duration increased|frames 8-13|8-15.}}
 
'''{{GameIcon|ssb4}} [[1.1.1]]'''
*{{buff|Uncharged Stunning Straight Lunge deals 1% more damage|10%|11%.}}
*{{buff|Fully charged Stunning Straight Lunge's knockback scaling increased|60|70.}}


'''{{GameIcon|ssb4}} [[1.1.4]]'''
'''{{GameIcon|ssb4-3ds}} 1.0.4'''
{{UpdateList/1.1.4|char=Little Mac}}
*{{nerf|Neutral attack's second and last hits deal 1% less damage: 3% → 2% (second), 8% → 7% (last).}}
*{{change|Forward tilt's first hit's second hitbox x-offset decreased|-5.0|-3.8.}}
*{{change|Forward tilt's second hit's first hitbox x-offset decreased|-5.0|-3.8}}
*{{nerf|Neutral aerial's SDI multiplier increased|1x|2x.}}
*{{nerf|Aerial [[Jolt Haymaker]]'s distance decreased by 10% and its speed decreased​.}}
'''{{GameIcon|ssb4}} 1.0.6'''
*{{buff|Jolt Haymaker's knockback increased.}}
'''{{GameIcon|ssb4}} 1.1.0'''
*{{buff|Neutral infinite's finisher comes out 1 frame faster.}}
*{{buff|Fully charged [[Straight Lunge]]'s start-up decreased|7 frames|6.}}
*{{buff|Straight Lunge's early sweetspot and later hitbox duration increased by 2 and 4 frames, respectively.}}
*{{buff|Jolt Haymaker's hitbox duration increased|5 frames|7.}}
'''{{GameIcon|ssb4}} 1.1.1'''
*{{buff|Uncharged [[Stunning Straight Lunge]] deals 1% more damage|10%|11%.}}
*{{buff|Fully charged Stunning Straight Lunge's knockback growth increased|60|70.}}


==Moveset==
==Moveset==
*Little Mac can [[wall jump]].
''For a gallery of Little Mac's hitboxes, see [[/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSB4
|game=SSB4
|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Left Jab ({{ja|左ジャブ|Hidari Jabu}}) / Right Hook ({{ja|右フック|Migi Fukku}}) / Left Uppercut ({{ja|左アッパーカット|Hidari Appākatto}}) / Rush ({{ja|ラッシュ|Rasshu}}) / Right Uppercut ({{ja|右アッパーカット|Migi Appākatto}})
|neutralname=&nbsp;
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=7%
|neutral3dmg=7%
|neutralinfdmg=0.7% (loop), 3% (last)
|neutralinfdmg=1% (loop), 3% (last)
|neutraldesc=A jab, followed by a hook, followed by an uppercut. If either of the initial two hits connect with an opponent and the button is held or mashed, Little Mac will perform an extremely fast flurry of punches, followed by an uppercut. Due to it hitting on frame 1, it is tied with {{SSB4|Zero Suit Samus}}' neutral attack as the fastest neutral attack in the game, and is one of the fastest attacks of any kind, making it extremely useful as an [[out of shield]] option or to cover whiffed attacks. In addition to its speed, its [[Priority#Moves that cannot rebound|anti-rebounding priority]] enables it to out-prioritize attacks within priority range and go on uninterrupted, such as negating [[Fox Illusion]]'s hitbox. Thanks to its outstanding speed and quick interruptibility, it can be [[jab cancel]]ed for almost guaranteed KOs at high percents, including [[Rising Uppercut]] and [[Straight Lunge#KO Uppercut|KO Uppercut]], or pressure opponents to keep their shield up, which can lead to [[shield break combo]]s.
|neutraldesc=A jab followed by a hook followed by either an uppercut (if the attack button is pressed slowly) or a neutral infinite ending with a high-knockback uppercut (only if the neutral attack hits while the attack button is held down). Tied with {{SSB4|Zero Suit Samus}}' neutral attack as the fastest neutral attack in the game, its unusually high [[priority]] allows the move to clash against significantly stronger attacks or even out-prioritize them. Due to its outstanding speed, it can be chained with other attacks for almost guaranteed KOs at high percentages, including KO Uppercut and Rising Uppercut, or pressure opponents to keep their shield up which can lead to [[shield break combo]]s.
|ftiltname=One-Two Punch ({{ja|ワン・ツーパンチ|Wan Tsū Panchi}})
|ftiltname=&nbsp;
|ftiltdmg=4% (hit 1), 8% (hit 2)
|ftiltdmg=4% (hit 1), 8% (hit 2)
|ftiltdesc=A {{s|wikipedia|one-two combo}}. Due to it hitting on frame 4, it is the fastest forward tilt in the game. When coupled with its decent range, anti-rebounding priority, and its second hit's very high knockback scaling, it is a safe and very reliable KOing option at high percents. However, the first hit's hitbox on Mac's fist sends opponents at a higher launching angle, making the second hit whiff easily against aerial or falling opponents at high percentages. Its second hit KOs middleweights at 119%/108% while near the edge of {{SSB4|Final Destination}} (3DS and Wii U, respectively). It is based on the one-two combo he used [[Little Mac#In Super Smash Bros. Brawl|as an Assist Trophy in ''Brawl'']].
|ftiltdesc=Two alternating jabs. The second fastest forward tilt, beaten out only by {{SSB4|Mega Man}}'s. Both hits have the best range of Mac's tilts and when couple with their strong knockback, this move is a very viable KOing option at high percents. Based on the two alternating jabs he used in ''Brawl'' as an [[Little Mac#In Super Smash Bros. Brawl|Assist Trophy]].
|utiltname=Anti-Air Knuckle ({{ja|アンチエアナックル|Anchi Ea Nakkuru}})
|utiltname=&nbsp;
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=An overhead arcing backfist. It covers the entirety of Little Mac's body, which allows him to use it as a quick option to punish overhead attacks or rolls. It can also combo into itself and Rising Uppercut at low percents if the opponent is close to him. It can also function as a somewhat safe approach option when it is [[Pivoting|pivoted]] while dashing, thanks to its anti-rebounding priority. It resembles Don Flamenco's Twirling Backhand used during Title Defense Mode in the Wii version of ''Punch-Out!!'', albeit performed vertically instead of horizontally.
|utiltdesc=An overhead arcing backfist. Covers Mac's entire body, which allows him to use it as a weaker and faster option to cover his attacks. Can combo into itself at low percents if the opponent is close to him, and is also useful for catching rolls.
|dtiltname=Leg Blow ({{ja|レッグブロー|Reggu Burō}})
|dtiltname=&nbsp;
|dtiltdmg=8%
|dtiltdmg=8%
|dtiltdesc=A crouching {{s|wikipedia|short straight-punch}}. Due to it hitting on frame 3, it is tied with {{SSB4|Lucas}}, {{SSB4|Ness}}, {{SSB4|Meta Knight}}, and {{SSB4|R.O.B.}}'s down tilts as the fastest down tilt in the game. When coupled with it launching at 80°, its below average base knockback, and its below average knockback scaling, it is considered one of the best down tilts in the game. It can combo into almost all of his attacks, most notably itself, all smash attacks, forward aerial, [[Jolt Haymaker]] and KO Uppercut at low to medium percents, and Jolt Haymaker or Rising Uppercut at high percents. Like forward and up tilts, it has anti-rebounding priority.
|dtiltdesc=A crouching {{s|wikipedia|short straight-punch}}. Comes out in 3 frames, tied with {{SSB4|Lucas}}, {{SSB4|Ness}}, {{SSB4|Meta Knight}} and {{SSB4|R.O.B.}} for being the fastest down tilt in the game. This move slightly launches opponents up into the air and is Little Mac's best combo starter, being able to lead into almost all his attacks, most notably [[Jolt Haymaker]] and [[Straight Lunge#KO Uppercut|KO Uppercut]].
|dashname=Hammer Punch ({{ja|ハンマーパンチ|Hanmā Panchi}})
|dashname=&nbsp;
|dashdmg=10%
|dashdmg=10%
|dashdesc=A lunging [[wikipedia:Overhand (boxing)|overhand]]. Its hitbox starts at frame 7, making it very fast. When coupled with its range and low ending lag, it can be used as a quick punishment option when an opponent is stuck in ending lag, and even combo into itself against heavyweights and fast-fallers. It also possesses KO potential at high percents near the edge. However, it is notoriously risky as an approach option because of it being extremely punishable on shield, especially when considering Little Mac's abysmal offstage endurance.
|dashdesc=A lunging overhead punch. It is highly recommended not to be used as an approach option, due to it being extremely punishable on shield, especially when near a ledge due to Little Mac being almost guaranteed to lose a stock if he is grabbed and thrown even at 0%. However, its sheer speed and low ending lag can be used as a decent combo tool at low percents against heavier characters, or as a quick attacking option when an opponent is stuck in ending lag.
|fsmashangles=3
|fsmashangles=3
|fsmashname=Smash Uppercut ({{ja|スマッシュアッパーカット|Sumasshu Appākatto}}) / Straight Smash ({{ja|スマッシュストレート|Sumasshu Sutorēto}}) / Smash Body Hook ({{ja|スマッシュボディフック|Sumasshu Bodi Fukku}})
|fsmashname=&nbsp;
|fsmashupdmg={{ChargedSmashDmgSSB4|20}} (hand), {{ChargedSmashDmgSSB4|18}} (arm)
|fsmashupdmg={{ChargedSmashDmgSSB4|19}} (hand), {{ChargedSmashDmgSSB4|17}} (arm)
|fsmashsidedmg={{ChargedSmashDmgSSB4|20}} (hand), {{ChargedSmashDmgSSB4|18}} (arm)
|fsmashsidedmg={{ChargedSmashDmgSSB4|19}} (hand), {{ChargedSmashDmgSSB4|17}} (arm)
|fsmashdowndmg={{ChargedSmashDmgSSB4|24}}
|fsmashdowndmg={{ChargedSmashDmgSSB4|22}}
|fsmashdesc=Steps forward and throws one of three punch variations, depending on which angle the [[Control stick|control stick/circle pad]] is tilted. Due to its windbox hitting on frame 6, it is Little Mac's fastest smash attack, yet it also has respectable ending lag. However, as Little Mac steps forward to perform it, it can miss the opponent if they are touching him.
|fsmashdesc=Steps forward and throw a punch of different variations depending on the angle of attack. However, this move can miss if the opponent is touching Little Mac since he steps forward.
''Up'': An uppercut. It launches opponents vertically and has the largest hitbox out of all three punch variations, which makes it the easiest to connect. At lower percents, it can combo into Rising Uppercut on heavyweights or fast-fallers if their reaction is read. The hand hitbox KOs middleweights at 101%/93% (3DS and Wii U, respectively), while the arm hitbox KOs at 113%/105% (3DS and Wii U, respectively). It also grants super armor on frames 8-15. It resembles Little Mac's Star Punch and One-Star Punch in the NES and Wii versions of ''Punch-Out!!'', respectively.
''Up'': An uppercut with vertical knockback. Has the largest hitbox out of all three attacks, which makes it the easiest to connect. Useful for KOing light opponents.


''Forward'': A cross. It has the highest knockback scaling out of all three punch variations, which makes it the most reliable out of the three in regard to KOing. The hand hitbox KOs middleweights at 80%/65% near the edge of Final Destination (3DS and Wii U, respectively), while the arm hitbox KOs at 89%/76% (3DS and Wii U, respectively). When spaced correctly, it is safe on shield against slower characters. It also grants super armor on frames 8-15. It is based on the cross Little Mac hits King Hippo with during the cutscene in which he defeats Hippo in the Wii version of ''Punch-Out!!''
''Forward'': A cross with high knockback. Useful overall, but loses power quickly if used repeatedly without rest.


''Down'': A body hook. It deals the most damage out of all three punch variations and does not possess a sourspot, but its extremely low knockback scaling makes it unusable for KOing. Its high [[shieldstun]] makes it safer on shield than the other two punch variations, and also makes it capable of breaking shields more reliably than any of Little Mac's other attacks. Due to its low knockback scaling, it can set up for a tech chase with an up smash, Jolt Haymaker or KO Uppercut. As of update 1.1.4, its deals enough damage and shieldstun to break full shields if a forward tilt is used immediately after it, and is notably tied as the most damaging forward smash in the game (alongside {{SSB4|Ganondorf}} and {{SSB4|King Dedede}}'s). It also grants super armor on frames 9-15.
''Down'': A body hook with more damage and [[shield damage]], but less knockback. Breaks shields more reliably than any of Little Mac's other attacks, and can almost break a full shield when fully charged.
|usmashname=Dynamite Uppercut ({{ja|ダイナマイトアッパーカット|Dainamaito Appākatto}})
 
|usmashdmg={{ChargedSmashDmgSSB4|21}} (clean), {{ChargedSmashDmgSSB4|16}} (late)
All his smash attacks have infinite [[super armor]], making them good for plowing through other opponent's attacks as a unique [[punish]].
|usmashdesc=An uppercut. Its first frame has a sweetspot that possesses a [[flame]] effect and deals significant shield damage. Its sourspot also makes it useful for aerial protection, thanks to its respectable damage output, high knockback scaling, and hitbox placement. The sweetspot KOs middleweights at 93%/85% (3DS and Wii U, respectively), while the sourspot KOs at 102%/101% (3DS and Wii U, respectively). However, it has the highest amount of ending lag out of his grounded moves (35 frames), and its sourspot lacks super armor. Despite its appearance, it also only hits in front of Little Mac, although it possesses enough vertical range to hit opponents standing on [[Battlefield]]'s lower platforms.
|usmashname=&nbsp;
|dsmashname=Swing Punch ({{ja|スイングパンチ|Suingu Panchi}})
|usmashdmg={{ChargedSmashDmgSSB4|20}} (clean), {{ChargedSmashDmgSSB4|15}} (late)
|dsmashdmg={{ChargedSmashDmgSSB4|13}}
|usmashdesc=An uppercut which only hits in front. The first frame of the attack has a sweetspot that deals stronger [[flame]] damage. Great for aerial protection or chasing down an opponent, as grounded foes are likely to be hit by the sweetspot.
|dsmashdesc=Spins 180° to throw a quick, downward angled hook in each direction. It is a [[semi-spike]], hits on both sides, and has long range, although it has a blind spot near Little Mac's body. Like his other smash attacks, it grants super armor (frames 7-10 and 15-17). Unlike most down smashes, both of its hits have the same damage outputs and knockback values. All of these traits make it very reliable for edge-guarding, and difficult to punish. It KOs middleweights at 116%/104% (3DS and Wii U, respectively) while near the edge of Final Destination. If an opponent is hit by the hitbox on Mac's upper arm, it is possible to drag them into the second hit at low percents, although this is difficult to do.
|dsmashname=&nbsp;
|nairname=Weak Jab ({{ja|苦手ジャブ|Nigate Jabu}})
|dsmashdmg={{ChargedSmashDmgSSB4|12}}
|dsmashdesc=A 180° spinning, downward angled hook that hits quickly in both directions. While weak compared to his other smash attacks, it can [[semi-spike]], making it useful for edge-guarding. The move can hit opponents about to grab onto a ledge too, making it useful for hitting off-stage opponents who exhaust their ledge invincibility while near an edge.
|nairname=&nbsp;
|nairdmg=2%
|nairdmg=2%
|nairdesc=A downward angled jab. Due to it hitting on frame 2, it is the fastest neutral aerial in the game. When coupled with its very minimal ending lag, it can be used as a combo breaker of sorts when in the air. It is also capable of dragging aerial opponents back to the ground, warding off an opponent standing at the edge when used after an edge jump, and can even start intricate [[footstool jump]] combos. However, it is extremely risky because of its very short range and abysmal damage output with fixed knockback.
|nairdesc=A short, downward angled jab. It is the second fastest neutral aerial in the game, losing out only to Mega Man's. However, it has limited use thanks to its low range and low damage output. Its incredible speed allows it to drag aerial opponents back onto the ground with its quick hits or start intricate [[footstool jump]] combos.
|fairname=Weak Uppercut ({{ja|苦手アッパーカット|Nigate Appākatto}})
|fairname=&nbsp;
|fairdmg=5% (hand), 4% (arm)
|fairdmg=5% (hand), 4% (arm)
|fairdesc=A hook. It has slight start-up and a low damage output. It is a quick semi-spike, which makes it useful for edge-guarding, especially against characters with poor recoveries. However, its very short range makes this difficult to do so reliably. It can also be used as a follow-up from down tilt, although this can be rather unrewarding. At certain percents, it is possible to chain multiple forward aerials into an offstage [[Jolt Haymaker]] as a KO combo, although this will result in a [[self-destruct]] regardless of the outcome.
|fairdesc=A low-ranged hook. It has slight start-up and a low damage output. Can combo after a down tilt, although this can be difficult to perform. Its speed can make it useful for edge-guarding, especially against characters with poor recoveries.
|bairname=Weak Back Knuckle ({{ja|苦手バックナックル|Nigate Bakku Nakkuru}})
|bairname=&nbsp;
|bairdmg=6% (hand), 4% (arm)
|bairdmg=6% (hand), 4% (arm)
|bairdesc=A backfist. Like forward aerial, it is a quick semi-spike that can be used either to edge-guard or fend off opponents. However, its hitbox does not last long, and its awkward hitbox position makes this difficult to do so reliably.
|bairdesc=A backfist. Functions similarly to forward aerial, though with less start-up. Because it comes out incredibly quickly, skilled players can use it either to edge-guard or as a way to fend off opponents, although its minuscule hitbox makes this difficult to do reliably.
|uairname=Weak Jumping Punch ({{ja|苦手ジャンピングパンチ|Nigate Janpingu Panchi}})
|uairname=&nbsp;
|uairdmg=5% (hand), 4% (arm)
|uairdmg=5% (hand), 4% (arm)
|uairdesc=An upward arcing hook. Due to it hitting on frame 5, it is tied with {{SSB4|Luigi}}'s up aerial for the second fastest up aerial in the game, which makes it a somewhat useful aerial combo move. If used while near the ground, it can combo into up tilt and Rising Uppercut at high percents. However, its considerable ending lag and high landing lag makes it punishable if missed. It appears to be based on the jump Little Mac performs during his victory animation in the Wii version of ''Punch-Out!!''
|uairdesc=An upward arcing hook. Its start-up lag is non-existent, making it a somewhat useful aerial combo move, but its terrible ending lag makes it punishable if missed.
|dairname=Weak Open Blow ({{ja|苦手オープンブロー|Nigate Opūn Burō}})
|dairname=&nbsp;
|dairdmg=5% (hand), 4% (arm)
|dairdmg=5% (hand), 4% (arm)
|dairdesc=A downward palm thrust. Due to it hitting on frame 7, it is tied with {{SSB4|Jigglypuff}}'s down aerial as the fifth fastest down aerial in the game. When coupled with its middle hitbox being capable of [[meteor smash]]ing, it is also the fastest meteor smash in the game. However, it is also the weakest meteor smash in the game, and thus extremely ineffective against anyone but fast-fallers unless Little Mac footstool jumps on the opponent immediately after. Experienced players can use it to [[jab reset]] opponents by short hopping and then hitting a floored opponent before finishing them with any of Little Mac's strongest attacks.
|dairdesc=A downward palm thrust. The middle hitbox can [[meteor smash]], though it is extremely ineffective against anyone but fast-fallers. However, experienced players can [[jab reset]] opponents by short hopping and then hitting a floored opponent before finishing them off with any of Mac's attacks.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=[[wikipedia:Grappling hold#Clinch hold|Clinches]] the opponent. Due to his grabs' moderate ending lag and his overall grab range being tied with {{SSB4|Cloud}}'s for the third shortest in the game due to having blindspots on Little Mac's arm and hand, so his grabs are among the most ineffective in the game. However, his pivot grab has longer range, which is useful and easy to perform thanks to his outstanding ground speed. Another option to alleviate his grab's poor range is to perform a roll cancel grab, which is a very useful tool to catch the opponent during unexpected combos.
|grabdesc=Clinches the opponent. One of the most mediocre grabs in the game due to its moderate ending lag and extremely low range, to the point that it sometimes requires Mac to actually be touching the opponent. Pivot grabbing increases the grab's range, which is useful thanks Mac's outstanding ground speed.
|pummelname=Grab Body Blow ({{ja|つかみボディブロー|Tsukami Bodi Burō}})
|pummelname=&nbsp;
|pummeldmg=2.1%
|pummeldmg=2.1%
|pummeldesc=A short straight-punch. A fairly fast pummel.
|pummeldesc=A short straight-punch. A very fast pummel, which somewhat makes up for Little Mac's mediocre grab by giving him a good damage racking option.
|fthrowname=Head Blow ({{ja|ヘッドブロー|Heddo Burō}})
|fthrowname=&nbsp;
|fthrowdmg=4% (hit 1), 4% (throw)
|fthrowdmg=4% (hit 1), 4% (throw)
|fthrowdesc=Rears his arm back and throws an overhand. Its low knockback scaling can allow it to combo into dash attack or [[Jolt Haymaker]] or at low percents if the opponent misses a [[tech]]. Outside of this, its only other utility is dealing damage.
|fthrowdesc=Quickly hooks the opponent forward. Low knockback scaling.
|bthrowname=Turning Uppercut ({{ja|ターニングアッパーカット|Tāningu Appākatto}})
|bthrowname=&nbsp;
|bthrowdmg=4% (hit 1), 5% (throw)
|bthrowdmg=4% (hit 1), 5% (throw)
|bthrowdesc=Spins the opponent around and throws an uppercut. It has the highest knockback scaling out of all of his throws, which allows it to reliably set up edge-guards. It is also Little Mac's only throw with KO potential, although it is unimpressive as a KOing option as it KOs middleweights at 176%/165% (3DS and Wii U, respectively) while near the edge of Final Destination.
|bthrowdesc=Turns around with the opponent and uppercuts them. Can KO at extremely high percentages near the edge.
|uthrowname=Short Uppercut ({{ja|ショートアッパーカット|Shōto Appākatto}})
|uthrowname=&nbsp;
|uthrowdmg=4% (hit 1), 3% (throw)
|uthrowdmg=4% (hit 1), 3% (throw)
|uthrowdesc=An uppercut. It can lead into an aerial attack if the player reads the opponent's reaction correctly, although this is largely situational and unrewarding because of Mac's abysmal air game. When coupled with it being his least damaging throw, it is Little Mac's overall least useful throw.
|uthrowdesc=Quickly uppercuts the opponent.
|dthrowname=Hammer Knuckle ({{ja|ハンマーナックル|Hanmā Nakkuru}})
|dthrowname=&nbsp;
|dthrowdmg=4% (hit 1), 5% (throw)
|dthrowdmg=4% (hit 1), 5% (throw)
|dthrowdesc=A [[wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]]. It is a decent combo starter, as it can be followed up with a short-hopped Jolt Haymaker at 0%, or Rising Uppercut up to 200%, the latter of which is a KO combo. It can also combo into forward aerial at medium percents, which can then extend into down tilt for additional combos, or a down aerial [[lock]] if an opponent misses their tech. However, these combos are effective only if the opponent does not DI away. It appears to be based on King Hippo's Hippo Squeeze 'n Squash used during Title Defense Mode in the Wii version of ''Punch-Out!!''
|dthrowdesc=Double axe handles the opponent. Can combo into Rising Uppercut depending on the opponent's DI.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Gets up while throwing a punch behind himself, then in front of himself. Very fast for a get-up attack.
|floorfdesc=
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Gets up while throwing a punch in front of himself, then behind himself.
|floorbdesc=
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=5%
|floortdmg=5%
|floortdesc=Gets up while throwing a punch in front of himself, then behind himself.
|floortdesc=
|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=7%
|edgedmg=7%
|edgedesc=Throws a lunging punch while climbing up.
|edgedesc=
|nsdefname=Straight Lunge
|nsdefname=Straight Lunge
|nsdefdmg=14%/12%/9% (uncharged grounded), 25%/20% (fully charged grounded), 10%/7% (uncharged aerial), 15% (fully charged aerial), 35% (grounded KO Uppercut), 13% (aerial KO Uppercut)
|nsdefdmg=14%/12%/9% (uncharged ground), 25%/20% (fully charged ground), 10%/7% (uncharged air), 15% (fully charged air), 35% (KO ground), 13% (KO air)
|nsdefdesc=Rears his arm back and then throws a dashing cross. It is chargeable, grants minimal [[super armor|heavy armor]] while charging, and moves Little Mac forward.<ref name="Direct"/> Although it covers more distance the longer it is charged, its damage output does not increase unless it is fully charged. When fully charged on the ground, it is one of the strongest moves in the game; the fully charged early hitbox KOs middleweights at 42%/34% (3DS and Wii U, respectively) while near the edge of Final Destination. Due to having both a blind spot at its beginning and high ending lag, however, the fully charged version requires crucial positioning. If the [[Power Meter]] is fully charged, it becomes the '''KO Uppercut''', an extremely fast and powerful uppercut.<ref name="Direct"/> Despite its name, is not a true [[one-hit KO]], but instead KOs at approximately 30%, while also granting super armor on frames 8-9. However, KO Uppercut possesses a relatively small hitbox, and a considerable amount of ending lag, making it punishable regardless if it hits or not, and the Uppercut is immediately lost if Little Mac holds it for 4 seconds and is then hit by any move that causes tumbling.
|nsdefdesc=A chargeable, dashing cross which covers more distance the longer it is charged. If the Power Meter is fully charged, it turns into the KO Uppercut instead. This attack has low super armor while charging and high ending lag when fully charged, but it becomes one of the strongest moves in ''SSB4'' if fully charged.
|nsc1name=Flaming Straight Lunge
|nsc1name=Flaming Straight Lunge
|nsc1dmg=1.5%(2 total hits)/3% (uncharged grounded loop/last), 1.8%(6 total hits)/6% (fully charged grounded loop/last), 1.2%/3% (uncharged aerial loop/last), 1.4%/5% (fully charged aerial loop/last), 35% (grounded KO Uppercut), 13% (aerial KO Uppercut)
|nsc1dmg=1.5%/3% (uncharged ground loop/last), 1.8%/6% (fully charged ground loop/last), 1.2%/3% (uncharged air loop/last), 1.4%/5% (fully charged air loop/last), 35% (KO ground), 13% (KO air)
|nsc1desc=A [[Flame|flaming]] version that charges significantly faster and hits multiple times at a [[semi spike]] angle. It can be used as for horizontal recovery if timed properly, but does not travel as far. Its looping hits also do not connect well at high percents.
|nsc1desc=A [[Flame|flaming]] version that charges faster and hits multiple times, but does not travel as far. Can be used as for horizontal recovery if timed properly.
|nsc2name=Stunning Straight Lunge
|nsc2name=Stunning Straight Lunge
|nsc2dmg=11%/7% (uncharged grounded), 20%/18% (fully charged grounded), 8%/5% (uncharged aerial), 12% (fully charged aerial), 35% (grounded KO Uppercut), 13% (aerial KO Uppercut)
|nsc2dmg=11%/7% (uncharged ground), 20%/18% (fully charged ground), 8%/5% (uncharged air), 12% (fully charged air), 35% (KO ground), 13% (KO air)
|nsc2desc=Travels much farther (almost the full length of [[Final Destination (SSB4)|Final Destination]] when fully charged) and faster, and [[paralyze]]s targets when fully charged before its knockback activates. It also propels Little Mac forward with horizontal momentum if partially charged, giving him a relatively useful recovery option that does not render him [[helpless]]. However, it deals slightly less damage and grants no heavy armor.
|nsc2desc=Travels farther and faster, and [[paralyze|stuns]] targets when fully charged before knockback kicks in, but has no super armor and deals slightly less damage.
|ssdefname=Jolt Haymaker
|ssdefname=Jolt Haymaker
|ssdefdmg=14%
|ssdefdmg=14%
|ssdefdesc=An overhand version of the {{s|wikipedia|Superman punch}}. It can be used almost instantly by pressing the special button immediately after first pressing it. It propels Little Mac quite far,<ref name="Direct"/> to the point that it can allow him to leap over certain projectiles. The grounded version grants [[intangibility]] during frames 5-8 when early, or frames 5-14 when used late. Thanks to its respectable damage output and high knockback scaling, it KOs middleweights at 103%/93% (3DS and Wii U, respectively) while near the edge of Final Destination. However, it is unwise to use this attack around the edge of a stage, since it renders Little Mac helpless. By extension, the aerial version is noticeably worse, as it lacks intangibility and covers less distance, especially if the punch is thrown early.
|ssdefdesc=A {{s|wikipedia|Superman punch}}. The attack can be executed early by pressing the button again. It propels Mac quite a distance and grants [[intangibility]] in the first few frames. When used in midair, it travels slower and covers less distance. It is advised not to use this attack around the edge of a stage, since it sends him into helplessness.
|ssc1name=Grounding Blow
|ssc1name=Grounding Blow
|ssc1dmg=9%
|ssc1dmg=9%
|ssc1desc=Leaps much higher and either [[bury|buries]] grounded opponents, or meteor smashes aerial ones. However, it covers less horizontal movement, takes slightly longer to throw out manually, and propels Little Mac downward.
|ssc1desc=Leaps much higher and [[bury|buries]] opponents if done on the ground. While in midair, it will result in a meteor smash if it connects with an opponent. Grants less horizontal movement and rockets Little Mac downwards when off-stage. Safer to use near edges.
|ssc2name=Guard Breaker
|ssc2name=Guard Breaker
|ssc2dmg=18%
|ssc2dmg=18%
|ssc2desc=Deals more damage, grants super armor through the entire leap, and is [[unblockable]]. However, it travels slower, cannot be used instantly upon pressing the special button, and does not cover any distance if used immediately out of [[hitstun]].
|ssc2desc=Gives Mac super armor and is [[unblockable]], though it travels slower and cannot be made to attack early. Does not give Mac any distance if used immediately out of [[hitstun]].
|usdefname=Rising Uppercut
|usdefname=Rising Uppercut
|usdefdmg=3% (hit 1), 1% (loop, 4 total hits), 3% (last)
|usdefdmg=1% (loop), 3% (last)
|usdefdesc=A right-handed, jumping corkscrew uppercut, followed immediately by a left-handed uppercut. The first uppercut hits multiple times, whereas the second uppercut hits once and has extremely high knockback.<ref name="Direct"/> Thanks to Little Mac's excellent traction, it is a very potent out of shield option, yet is also one of his only reliable aerial finishers aside from Jolt Haymaker. It KOs middleweights at 115%/109% (3DS and Wii U, respectively). It also grants 3 frames of intangibility on start-up, while the grounded version covers a decent amount of vertical distance. Conversely, the aerial version is half as effective at covering vertical distance and granting maneuverability compared to the grounded version, which make it extremely ineffective for recovery. It also only snaps the edge if it starts or ends right next to one. It appears to be based on Little Mac's Three-Star Punch in the Wii version of ''Punch-Out!!''
|usdefdesc=A right-handed, jumping corkscrew uppercut followed immediately by a left-handed uppercut. The first uppercut hits multiple times while the second uppercut hits once and deals respectable knockback. Goes higher with more maneuverability if used on the ground, while it only grants half the distance and maneuverability if used in the air. Deceptively powerful, to the point that it can reliably KO at high percentages and is Little Mac's only reliable aerial finisher.
|usc1name=Tornado Uppercut
|usc1name=Tornado Uppercut
|usc1dmg=3%/4%
|usc1dmg=3%/4%
|usc1desc=Covers more distance, grants better maneuverability, and [[Pushing|pushes]] opponents away thanks to the gust it emits. However, its overall damage output is lower and it has set knockback.
|usc1desc=Travels farther with better movement and has a [[push]] effect due to emitting a gust of wind, but deals less damage and has set knockback.
|usc2name=Rising Smash
|usc2name=Rising Smash
|usc2dmg=16% (hit 1), 4% (hit 2)
|usc2dmg=16% (hit 1), 4% (hit 2)
|usc2desc=An [[electric]]al version that deals noticeably more damage and has higher knockback. However, it only hits twice, has higher start-up and ending lag, and covers considerably less distance unless used immediately from a double jump. Both hits also tend to not connect at higher percentages.
|usc2desc=An [[electric]]al version that does noticeably more damage and knockback, but only hits twice with high start-up and ending lag, as well as covering considerably less distance.
|dsdefname=Slip Counter
|dsdefname=Slip Counter
|dsdefdmg=1.(minimum 10%)
|dsdefdmg=1.3x (min 10%)
|dsdefdesc=Assumes a [[wikipedia:Boxing styles and technique#Stances|full crouch stance]] and, if hit, immediately [[counterattack]]s by {{s|wikipedia|slipping}} inside to throw an uppercut.<ref name="Direct"/> Due to it coming out on frame 5, it is tied with [[Double Team]] and [[Witch Time]] as the fastest counterattack in the entire game. In the air, it can be used for horizontal recovery due to Mac being propelled forward during the slip, although this can be risky. It appears to be based on Glass Joe's Delayed Right Hook used during Title Defense Mode in the Wii version of ''Punch-Out!!''
|dsdefdesc=Mac assumes a full crouch stance. If he is hit, he then dodges backward to avoid the hit and then immediately [[counterattack]]s by {{s|wikipedia|slipping}} inside to perform an invincible uppercut. In the air, this can be used to either give Mac a slight boost forward for horizontal recovery, though it can also hinder him due to its slip and the direction his opponent is at.
|dsc1name=Compact Counter
|dsc1name=Compact Counter
|dsc1dmg=0.(minimum 4%)
|dsc1dmg=0.8x (min 4%)
|dsc1desc=Has a lower damage multiplier and less knockback, but is overall faster, which allows Little Mac to initiate follow-ups and improves its recovery potential.
|dsc1desc=Has a weaker damage multiplier and does less knockback, but is faster overall and thus can provide Mac with a faster recovery option as well. Can be used to initiate follow-ups.
|dsc2name=Dash Counter
|dsc2name=Dash Counter
|dsc2dmg=1.(minimum 7%)
|dsc2dmg=1.1x (min 7%)
|dsc2desc=Has a slightly lower damage multiplier and its counter window does not last as long, but Little Mac dashes forward upon counterattacking. The dash results in Little Mac being unable to attack opponents directly in front of him because of the dash generating a windbox, but it is more useful for both countering projectiles in order to close the gap between Mac and as a horizontal recovery option.
|dsc2desc=Has a slightly weaker damage multiplier and the counter window does not last as long, but Mac dashes forwards upon counterattacking. The dash results in Mac being unable to attack opponents direct in front of him, but it is useful for countering projectiles and horizontal recovery.  
|fsname=Giga Mac
|fsname=Giga Mac
|fsdmg=&mdash;
|fsdmg=&mdash;
|fsdesc=Transforms into Giga Mac, his powered up transformation from the Wii version of ''Punch-Out!!''<ref name="Direct"/> Giga Mac's attacks are considerably stronger, with most of them dealing twice as much damage as Little Mac's respective attacks. This is especially evident with his non-angled and upward angled forward smash, sweetspotted up smash, and clean Straight Lunge, each of which are one-hit KOs when they are fully charged. Even his up tilt, dash attack, and back throw become viable KOing options: on the 3DS version of the game, the former KOs middleweights at 81%, whereas the latter two KO at 75% and 84%, respectively, while near the edge of Final Destination. Doc Louis won’t be heard while taunting in this form.
|fsdesc=Little Mac transforms into Giga Mac, which makes his ground attacks even more powerful than his normal form. Some attacks with Giga Mac can [[one-hit KO]] opponents at full charge, namely his forward smash angled up or to the side, his sweetspotted up smash, and a clean hit from Straight Lunge. His back throw also becomes stronger than Ness'. Giga Mac's aerial attacks are still fittingly weak, however, in-line with Little Mac's ground fighter motif.
}}
}}
===[[Power Meter]]===
===[[Power Meter]]===
Little Mac has a unique mechanic called the Power Meter. When fully charged, it replaces his neutral special with the KO Uppercut, an extremely powerful uppercut. Although it was claimed by [[Masahiro Sakurai]] to be a [[one-hit KO]] attack, this is not true. Nevertheless, it is strong enough to KO opponents at extremely low percents, depending on their weight. In keeping with Little Mac's abysmal air game, an aerial KO Uppercut deals significantly lower damage and knockback, to the point that it cannot KO an aerial opponent unless they are at least around 150%.
As stated in the introduction, Little Mac has a Power Meter. When fully charged, it replaces his neutral special with a single-use attack.
*Neutral special: KO Uppercut; an extremely powerful uppercut that can KO opponents as low as 12%, though the higher the character's weight, the more damage is needed to KO them. The attack has drastically lower knockback and damage when used in the air, and it cannot KO unless the opponent has at least around 150% damage. It was [https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlKBIZ0uQ claimed] by [[Masahiro Sakurai]] to have the power to [[one-hit KO]] opponents.  
*The Power Meter charges by dealing and/or receiving damage. When Little Mac is attacked, it is double to quadruple the amount he would if he would hit an opponent, his meter goes to maximum if taken damage from exactly 100%.


The Power Meter charges when Little Mac deals and/or receives damage. However, when he is attacked, the Power Meter will fill by double to quadruple the amount compared to if he hits an opponent. The Power Meter will also be maxed out if Mac receives exactly 100%. The uppercut can be canceled by another character's attack, blocked by a perfect shield (although it is [[unblockable]]) or dodged, meaning that it is necessary to catch opponents off-guard to guarantee it hits.
===[[Taunt]]s===
 
===Stats===
{{Attributes
|cast = 58
|weight = 82
|rweight = 46-47
|dash = 2.05
|rdash = 2
|run = 2.24
|rrun = 3
|walk = 1.32
|rwalk = 8
|trac = 0.07
|rtrac = 3-5
|airfric = 0.0075
|rairfric = 43-48
|air = 1.0
|rair = 31-34
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.028
|raddaccel = 57
|gravity = 0.08
|rgravity = 41-43
|fall = 1.8
|rfall = 5-8
|ff = 2.88
|rff = 7-9
|jumpsquat = 5
|rjumpsquat = 14-41
|jumpheight = 26
|rjumpheight = 54-55
|shorthop = 12.526741
|rshorthop = 54
|djump = 26
|rdjump = 51-52
}}
 
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
<gallery>
Little Mac English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
LittleMacUpTauntSSB4.jpg|
LittleMacSideTauntSSB4.jpg|
LittleMacDownTauntSSB4.jpg|
</gallery>
</gallery>
*'''Up Taunt''': Turns his back to the screen, bends down, then raises his fist triumphantly. Doc Louis may say "Hit 'em, baby!". ({{ja|叩け!マック!|Tatake! Makku!}}, ''Strike! Mac!'')
*'''Side Taunt''': Adjusts his boxing gloves while crossing his fists and scoffing. Doc Louis may say "Let 'em have it, Mac!". ({{ja|ぶちかませ!マック!|Buchikama se! Makku!}}, ''Hit them hard! Mac!'')
*'''Down Taunt''': Performs a series of punches while facing the screen. Doc Louis may say "Show 'em what you've got, Mac baby!". ({{ja|お前のパンチを見せてやれ!|Omae no Panchi wo Misete Yare!}}, ''Show them your punch!'')


===[[On-screen appearance]]===
===Idle Poses===
{{Appearance
*Shuffles his feet.
|desc=Walks onto the stage while throwing a series of punches before tossing his hooded sweatsuit off. If either of his sweatsuit alternate costumes are being used, he will still perform the tossing animation while keeping his sweatsuit on.
*Shifts his head back and forth in front of his fists.
|char=LittleMac
|game=SSB4}}


===[[Taunt]]s===
===[[List of crowd cheers (SSB4)|Cheer]]===
{{Taunt/SSB4
Little Mac! Get 'em back!
|char=LittleMac
|desc-up=Turns his back to the screen, bends down, then raises his fist triumphantly. Doc Louis may say "Hit 'em, baby!" ({{ja|叩け!マック!|Tatake! Makku!}}, ''Thrash! Mac!'')
|desc-side=Pulls the string of his right boxing glove with his teeth in order to tighten it, then resumes his stance while exhaling. Doc Louis may say "Let 'em have it, Mac!" ({{ja|ぶちかませ!マック!|Buchikama se! Makku!}}, ''Hit them hard! Mac!'')
|desc-down=Throws a series of punches while facing the screen. Doc Louis may say "Show 'em what you've got, Mac baby!" ({{ja|お前のパンチを見せてやれ!|Omae no panchi wo misete yare!}}, ''Let them see your punch!'')}}


===[[Idle pose]]s===
===On-Screen Appearance===
{{Idle
Enters the stage pulling a series of flashy punches before tossing his pink sweatsuit off himself and into the sky. If one of his sweatsuit costumes are selected, he will still do the tossing animation, but Little Mac will still keep his sweatsuit on.
|desc-1=Shuffles his feet.
|desc-2=Shifts his head back and forth in front of his fists.
|image-1=LittleMacIdlePose2WiiU.jpg
|image-2=LittleMacIdlePose1WiiU.jpg}}


===[[Crowd cheer]]===
===Victory Fanfare===
{{Crowd
A remix of the Won Match! theme from the original ''[[Punch-Out!!]]'' for the NES.
|char=Little Mac
<gallery>
|game=SSB4
Victory! (Little Mac).ogg|</gallery>
|desc-us=Little Mac! Get 'em back!
|desc-jp=Go! Go! Mac!
|pitch-us=Group chant
|pitch-jp=Male}}


===[[Victory pose]]s===
===[[Victory pose|Victory Poses]]===
{{Victory/SSB4
<gallery>
|victory-theme=Victory! (Little Mac).ogg
File:LittleMacPose1WiiU.png
|victory-desc=A remix of the Won Match! jingle from the NES version of ''[[Punch-Out!!]]''
File:LittleMacPose2WiiU.png
|desc-1=Doc Louis holds up Little Mac's arm like a referee would after a boxing match, and cheers him on.
File:LittleMacPose3WiiU.png
|desc-2=Shadowboxes with Doc Louis, then turns to the camera while holding his fist up triumphantly while Louis cheers him on.
</gallery>
|desc-3=Runs and turns his back towards the camera, briefly shuffles his feet, then spins before throwing a triumphant uppercut while Doc Louis cheers him on.
Little Mac wears a {{s|wikipedia|championship belt}} in all three of his victory poses.
|char=LittleMac}}
*Doc Louis holds up Little Mac's arm like a referee would after a boxing match.
*Does a few punches towards Doc Louis, warming up with him.
*Runs and turns his back towards the camera, does a little shuffle, then spins before striking a triumphant uppercut while Doc Louis cheers him on.


Unless the match is a [[Team Battle]], all of Little Mac's victory poses involve [[Doc Louis]]. If Little Mac's team is victorious but he does not have the most points, Doc Louis will not appear and Mac will perform his second victory pose.
Unless the match is a [[Team Battle]], all of Little Mac's victory poses involve [[Doc Louis]]. If Little Mac's team is victorious but he does not have the most points, Little Mac will simply pose alone with his second victory pose.


''Each of Little Mac's victory poses has Doc Louis saying one of the following at random.''
''In all of Little Mac's victory poses, Doc Louis will say one of the following at random:''
* "(in tandem with the [[announcer]]) And the winner is... Little Mac! Hahaha!"
* "Y'know, that belt looks good on you, son."
* "Ya got what it takes, Mac!"
* "Nice work, Mac. You got it all figured out."
* "Way to go, Mac! You're the champ, baby!"
* "Awesome win, Mac. Way to go!"
* "You win, Mac!"
* "Alright! I think I hear a chocolate bar callin'."
* "Was that a little too easy for ya, son?"
* "World Circuit's all yours, Mac!"
* "Ahh, winnin' feels good, don't it?"


'''First Pose:'''
''If Little Mac is using one of the [[Alternate costume (SSB4)#Little Mac|Wireframe palette swaps]]:''
* "(In tandem with the [[announcer]]) And the winner is... Little Mac! Hahaha!" ({{ja|勝者、リトル・マック!アハハハハハ!|Shōsha, Ritoru Makku! Ahahahahaha!}},  ''The winner, Little Mac! Ahahahahaha!'')
* "Ya got what it takes, Mac!" ({{ja|マック!やっぱりお前は抜群だな!|Makku! Yappari omae wa batsugunda na!}}, ''Mac! I knew it, you're unmatched!'')
* "World Circuit's all yours, Mac!" ({{ja|ワールドサーキットはお前のもんだ!|Wārudo Sākitto wa omae no monda!}}, ''The World Circuit is yours!'')
'''Second Pose:'''
* "Y'know, that belt looks good on you, son." ({{ja|そのベルトはお前がつけてるのが一番だ!|Sono beruto wa omae ga tsuke teru no ga ichibanda!}}, ''That belt is best on you!'')
* "You win, Mac!" ({{ja|おまえの勝つ、マック!|Omae no katsu, Makku!}},  ''Your win, Mac!'')
* "Was that a little too easy for ya, son?" ({{ja|おっと、お前にはちょろすぎだったか?|Otto, omae ni wa choro sugidatta ka?}}, ''Oops, was that too easy for you?'')
'''Third Pose:'''
* "Way to go, Mac! You're the champ, baby!" ({{ja|やったな、マック!お前がチャンプだッ!|Yatta na, Makku! Omae ga chanpu da!}}, ''You did it, Mac! You're the champ!'')
* "Nice work, Mac. You got it all figured out." ({{ja|マック、さすがだな!いい戦意だぞ!|Makku, sasugada na! Ii sen'ida zo!}}, ''As expected, Mac! You have a great fighting spirit!'')
* "All right! I think I hear a chocolate bar callin'." ({{ja|よし!帰ったらチョコバー祭りといくか!|Yoshi! Kaettara chokobā matsuri to iku ka!}}, ''Alright! When I get home, I'll go to the chocolate bar festival!'')
* "Ah, winnin' feels good, don't it?" ({{ja|アハハ!勝つのは気持ちがいいな!|Ahaha! Katsu no wa kimochi ga ii na!}}, ''Ahaha! It feels good to win!'')


''In all of [[Alternate costume (SSB4)#Little Mac|Wireframe Mac]]'s victory poses, Doc Louis will say one of the following at random:''
* "Nice moves, Mac. I could barely keep my eyes on ya, son."
* "Nice moves, Mac. I could barely keep my eyes on ya, son." ({{ja|すごい動きだな、何だか透けて見えちまったよ|Sugoi ugokida na, nandaka sukete mie chimatta yo}}, ''What amazing movement you have, it’s like I can see right through you!'')
* "Ain't you flashy? You making my eyes water, son."
* "Ain't you flashy? You making my eyes water, son." ({{ja|目立ちすぎじゃねぇか、目がチッカチカしやがる|Medachi sugi jane ka, me ga chikkachika shi ya garu}}, ''Don’t you stand out a bit much? You’re making my eyes sore!'')
* "You're lookin' mighty good, son. Just like old times, huh?"
* "You're lookin' mighty good, son. Just like old times, huh?" ({{ja|何とも妙な具合だな、懐かしい感じがしやがる|Nantomo myōna guaida na, natsukashī kanji ga shi ya garu}}, ''It's a strange feeling, I feel nostalgic.'')


==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Since ''SSB4''{{'}}s release, Little Mac has been a very contentious character among casual and hardcore players alike. He was very controversial among less experienced players who struggled against him (most notably on [[For Glory]]), owing to his excellent grounded game, abundance of KOing options, and outstanding frame data. However, he has never been considered a serious threat in competitive play due to his abysmal recovery and nearly useless air game, making his endurance and aerial escape options significantly poor in a highly-skilled environment where flaws were heavily capitalized upon. Players were quick to note that Mac's vulnerability to juggling and gimping would allow a competent opponent to swiftly KO him from a single opening, and with his inability to move safely between platforms, he was derided as only being able to fight effectively on {{SSB4|Final Destination}}. With a lack of high-level results during ''SSB4''{{'}}s early days and the gradually shifting perceptions of the community, Little Mac's popularity diminished immensely, due to him being frequently perceived as a gimmicky character in competitive play, especially after he was nerfed in update [[1.0.4]]. This was reflected in him being tied with {{SSB4|Duck Hunt}} for 43rd/44th place on the first ''4BR'' [[tier list]].
However, the efforts of dedicated Little Mac players like {{Sm|Sol}} have shown that Little Mac can perform well when played intelligently, even on stages with platforms, and proved that Mac's comeback potential was significant enough to be a considerable mindgame despite his aerial weaknesses. Furthermore, the buffs Little Mac received from game updates made his grounded moves even more rewarding and granted him more reliable combo potential from his grounded game. Improvements in Little Mac's metagame also resulted in newfound techniques for him, which further reinforced his fearsome comeback potential. While he is still considered too polarized to be truly viable in singles play, Little Mac is considered to fare much better in [[doubles]] play, thanks to a teammate covering his weaknesses and assisting him in setting up his powerful attacks.
These traits, combined with the expansion to his metagame and better, albeit still rare results, resulted in him being ranked 39th on the second tier list. He then dropped back to 43rd on the third and fourth tier lists, as his results continued to be relatively sparse at national tournaments. He is now ranked as the second lowest mid-tier character due to the expansion of the tiers. As such, Little Mac's tier placement remained very contentious.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
Line 341: Line 253:
|set10=2121
|set10=2121
}}
}}
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines . Using that criteria, please refrain from adding StylesX2-->
*{{Sm|Akhous|France}}
*{{Sm|Alphicans|Canada}}
*{{Sm|Apachai|USA}}
*{{Sm|BANE|USA}}
*{{Sm|Chota|Mexico}}
*{{Sm|Earl|Australia}}
*{{Sm|Espy|USA}}
*{{Sm|MVD|USA}}
*{{Sm|Sol|USA}}
*{{Sm|Vex|USA}}
 
==Trophies==


*{{Sm|Alphicans|Canada}} - The best Little Mac player in Canada. Placed 9th at both {{Trn|Get On My Level 2016}} and {{Trn|Canada Cup 2016}}, 17th at {{Trn|Battle of BC 2}}, and 33rd at both {{Trn|2GGT: KTAR Saga}} and {{Trn|2GGC: ARMS Saga}} with wins over players such as {{Sm|iStudying}} and {{Sm|NinjaLink}}.
:'''Little Mac'''
*{{Sm|bt.yamato|Japan}} - The best Little Mac player in the world in 2018. He notably placed 5th at {{Trn|SoCal Regionals 2018}} defeating {{Sm|falln}}, {{Sm|AC}}, and {{Sm|K9sbruce}}, and has also placed 7th at {{Trn|Sumabato 24}}, 9th at {{Trn|KVOxTSB 2018}}, 13th at {{Trn|Umebura T.A.T.}}, and 25th at {{Trn|Umebura Smash 4 Final}}.
::{{flag|ntsc}} ''This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut.''
*{{Sm|Destany|Switzerland}} - The best Little Mac in Europe, using the character alongside {{SSB4|Meta Knight}}. Placed 2nd at {{Trn|Geneva Gaming Convention 2017}}, 4th at {{Trn|PPT Winter}}, 5th at {{Trn|TheReset 5}}, and 13th at {{Trn|PPT Summer}}. Ranked 39th on the [[ European Smash 4 Power Rankings]].
*{{Sm|Lazyboredom|USA}} - One of the best Little Mac players in the world in 2017. Placed 4th at {{Trn|Super FamiCon 2016}}, 13th at {{Trn|MomoCon 2017}}, 17th at {{Trn|2GGC: ARMS Saga}}, 25th at {{Trn|Glitch}}, and 33rd at {{Trn|Royal Flush}} with wins over players such as {{Sm|CaptainZack}}, {{Sm|Xzax}}, and {{Sm|Mekos}}.
*{{Sm|pu55yk1ng|USA}} - One of the best Little Mac players in the United States. Placed 13th at {{Trn|Combo Breaker 2018}}, 17th at {{Trn|IBP Masters Showdown}}, 25th at {{Trn|Albion 3}}, and 33rd at {{Trn|2GGC: GENESIS Saga}} with wins over players such as {{Sm|Zenyou}}, {{Sm|Rich Brown}}, and {{Sm|AC}}.
*{{Sm|Sol|USA}} - One of the best Little Mac players of all time. Placed 5th at {{Trn|International Gaming Expo}}, 25th at both {{Trn|2GGT: KTAR Saga}} and {{Trn|2GGC: ARMS Saga}}, and 33rd at both {{Trn|CEO 2015}} and {{Trn|CEO Dreamland}} with wins over players such as {{Sm|Locus}}, {{Sm|Fatality}}, and {{Sm|MVD}}.
*{{Sm|Tarakotori|Japan}} - One of the best Little Mac players in Japan. Placed 9th at {{Trn|Umebura Smash 4 Final}}, 13th at {{Trn|Umebura Tokaigi Qualifier 2}}, 17th at {{Trn|Umebura T.A.T.}}, and 25th at both {{Trn|Umebura 32}} and {{Trn|Umebura 34}} with wins over players such as {{Sm|Raito}}, {{Sm|Eim}}, and {{Sm|Rain}}.
*{{Sm|Vash|USA}} - One of the best Little Mac players in the United States. Placed 9th at {{Trn|2GGT: Fresh Saga}}, 17th at {{Trn|2GGT: FOW Saga}}, 25th at both {{Trn|2GGT: Mexico Saga}} and {{Trn|2GGC: GENESIS Saga}}, 33rd at {{Trn|Smash Masters League: Battle for Vegas}} with wins over players such as {{Sm|Elegant}}, {{Sm|Locus}}, and {{Sm|Nietono}}.


==[[Trophies]]==
::{{flag|pal}} ''The little guy from Punch-Out!! has come a long way since his humble beginnings fighting the almost literal boxing giants. Above his damage display, you'll notice he has a little meter that fills up as he fights. When it's full, you'll see a flashing "KO" there. That means you can unleash a devastating uppercut!''
Little Mac's default trophy is obtained by clearing Classic Mode as Little Mac. His alternate trophy is obtained by clearing All-Star Mode as Little Mac in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The Giga Mac trophy is obtained only in the Wii U version by clearing All-Star Mode as Little Mac.
 
{{Trophy/Fighter
{{Trophy games|console1=NES|game1=Punch-Out!! (10/1987)|console2=Wii|game2=Punch-Out!! (05/2009)}}
|name=Little Mac
 
|image-3ds=LittleMacTrophy3DS.png
:'''Little Mac (Alt.)'''
|image-wiiu=LittleMacTrophyWiiU.png
::{{flag|ntsc}} ''No matter his opponent, Little Mac always puts his best fist forward. He enters a charge state before unleashing his Straight Lunge special and can unleash it while charging by pressing the button again. He won't flinch while charging. At max charge, the launching power of this move is scary!''
|mode=Classic
 
|desc-ntsc=This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut.
::{{flag|pal}} ''Little Mac always puts his best fist forward, especially when you use Straight Lunge! You start by charging, then unleash the punch whenever you press the button again. Charge it to the max and its launching power is formidable! Also, attacks won't make you flinch while you're charging or once you've fully charged the move.''
|desc-pal=The little guy from Punch-Out!! has come a long way since his humble beginnings fighting the almost literal boxing giants. Above his damage display, you'll notice he has a little meter that fills up as he fights. When it's full, you'll see a flashing "KO" there. That means you can unleash a devastating uppercut!
 
|gamelist-ntsc={{Trophy games|console1=NES|game1=Punch-Out!!|release1=10/1987|console2=Wii|game2=Punch-Out!!|release2=05/2009}}
{{Trophy games|console1=NES|game1=Punch-Out!! (10/1987)|console2=Wii|game2=Punch-Out!! (05/2009)}}
|gamelist-pal={{Trophy games|console1=NES|game1=Punch-Out!!|release1=12/1987|console2=Wii|game2=Punch-Out!!|release2=05/2009}}
 
}}
:'''Giga Mac'''
{{clrl}}
::''This Final Smash turns Little Mac into a hulking monster of a man. In Punch-Out!! for Wii, Little Mac could take this form by building up the gauge with some well-timed blows. In this game, it seriously powers up his attacks and makes him even faster. He'll completely dominate on the ground, but air battles are outside his weight class.''


{{Trophy/Fighter
<center>
|name=Little Mac (Alt.)
<gallery>
|image-3ds=LittleMacAltTrophy3DS.png
LittleMacTrophy3DS.png|Classic (3DS)
|image-wiiu=LittleMacAltTrophyWiiU.png
LittleMacAllStarTrophy3DS.png|Alt. (3DS)
|mode=Alt
LittleMacTrophyWiiU.png|Classic (Wii U)
|desc-3ds-ntsc=No matter his opponent, Little Mac always puts his best fist forward. He enters a charge state before unleashing his Straight Lunge special and can unleash it while charging by pressing the button again. He won't flinch while charging. At max charge, the launching power of this move is scary!
LittleMacAltTrophyWiiU.png|Alt. (Wii U)
|desc-wiiu-ntsc=No matter his opponent, Little Mac always puts his best fist forward. He enters a charge state before unleashing his Straight Lunge special—you can unleash it while charging by pressing the button again. He won't flinch while charging. At max charge, the launching power of this move is scary!
GigaMacTrophyWiiU.png|[[Giga Mac]]
|desc-pal=Little Mac always puts his best fist forward, especially when you use Straight Lunge! You start by charging, then unleash the punch whenever you press the button again. Charge it to the max and its launching power is formidable! Also, attacks won't make you flinch while you're charging or once you've fully charged the move.
</gallery>
|gamelist-ntsc={{Trophy games|console1=NES|game1=Punch-Out!!|release1=10/1987|console2=Wii|game2=Punch-Out!!|release2=05/2009}}
</center>
|gamelist-pal={{Trophy games|console1=NES|game1=Punch-Out!!|release1=12/1987|console2=Wii|game2=Punch-Out!!|release2=05/2009}}
}}
{{clrl}}


{{Trophy/Fighter
==Gameplay Trailer==
|name=Giga Mac
<youtube>gmtrmAvL5aw</youtube>
|image=GigaMacTrophyWiiU.png
|desc-ntsc=This Final Smash turns Little Mac into a hulking monster of a man. In Punch-Out!! for Wii, Little Mac could take this form by building up the gauge with some well-timed blows. In this game, it seriously powers up his attacks and makes him even faster. He'll completely dominate on the ground, but air battles are outside his weight class.
|desc-pal=This Final Smash turns Little Mac into a hulking monster of a man. In Punch-Out!! for Wii, Little Mac could take this form by building up the gauge with some well-timed punches. In this game, it seriously powers up his attacks and makes him even faster. He'll completely dominate on the ground, but he's still not all that great in the air.
|game=ssb4-wiiu
}}
{{clrl}}


==In [[Event Match]]es==
==In [[Event Match]]es==
===Solo Events===
===Solo Events===
* '''[[Below the Belt]]''': As {{SSB4|Mario}}, the player must protect a damaged Little Mac from a giant Little Mac. Little Mac will be at 60% on Easy, 80% on Normal, and 100% on Hard.
* '''[[Below the Belt]]''': The player, as {{SSB4|Mario}}, must protect a damaged Little Mac from a giant Little Mac.
* '''[[New Challengers 1]]''': Little Mac is one of the seven opponents fought in this event, alongside {{SSB4|Rosalina & Luma}}, {{SSB4|Wii Fit Trainer}}, {{SSB4|Villager}}, {{SSB4|Duck Hunt}}, {{SSB4|Bowser Jr.}}, and {{SSB4|Lucina}}.
* '''[[New Challengers 1]]''': Little Mac is one of the seven opponents fought in this event, alongside {{SSB4|Villager}}, {{SSB4|Wii Fit Trainer}}, {{SSB4|Rosalina & Luma}}, {{SSB4|Lucina}}, {{SSB4|Bowser Jr.}}, and {{SSB4|Duck Hunt}}.
* '''[[No Mere Sparring Match]]''': A damaged Little Mac must defeat three Wireframe Macs. The Wireframe Macs have three stocks on Easy, four on Normal, and five on Hard.
* '''[[No Mere Sparring Match]]''': The player controls a Little Mac with boosted damage, and must defeat 3 other Little Macs in a stock battle.


===Co-op Events===
===Co-op Events===
* '''[[Getting Healthy]]''': Little Mac and Wii Fit Trainer must defeat {{SSB4|Kirby}} and {{SSB4|Pac-Man}}.
* '''[[Getting Healthy]]''': {{SSB4|Wii Fit Trainer}} and Little Mac must defeat {{SSB4|Kirby}} and {{SSB4|Pac-Man}}.
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.


==[[Alternate costume (SSB4)#Little Mac|Alternate costumes]]==
==[[Alternate costume (SSB4)#Little Mac|Alternate costumes]]==
Little Mac has sixteen alternate costumes, half of which sport a wireframe design based on the original arcade version of ''Punch-Out!!'' His wireframe palette swaps have slightly brighter cel-shaded colors compared to his default costumes.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
Line 416: Line 323:
|{{Head|Little Mac|g=SSB4|s=50px|cl=Pink}}<br/>{{Head|Little Mac|g=SSB4|s=50px|cl=WirePink}}
|{{Head|Little Mac|g=SSB4|s=50px|cl=Pink}}<br/>{{Head|Little Mac|g=SSB4|s=50px|cl=WirePink}}
|}
|}
==[[List of Super Smash Bros. 4 character trailers#Little Mac|Reveal trailer]]==
{{#widget:YouTube|id=gmtrmAvL5aw}}


==Gallery==
==Gallery==
<gallery>
<gallery>
SSB4 Newcomer Introduction Little Mac.png|Little Mac's splash art.
Little Mac Poster.jpg|Artwork of Little Mac used on the website.
SSB4 Newcomer Introduction Little Mac.png|Little Mac's introduction picture.
Little Mac Cover.png|Artwork of Little Mac from the boxart of {{for3ds}}.
Little Mac Wireframe.png|Little Mac's "Wireframe Mac" alternate costume.
Little Mac amiibo.png|Little Mac's [[amiibo]].
Little Mac amiibo.png|Little Mac's [[amiibo]].
Little Mac Poster.jpg|''Punch-Out!!''-inspired artwork.
Little Mac Smash.4 Reveal.jpg|The pic of the day shown during Little Mac's reveal.
Little Mac Cover.png|Artwork of Little Mac from the boxart of {{for3ds}}.
SSB4 Little Mac Sweatsuit.jpg|Little Mac wearing his signature sweatsuit as an alternate costume.
Little Mac Smash.4 Reveal.jpg|The Pic of the Day revealing Little Mac.
Little Mac Smash.4 Reveal - Pt2.jpg|A second pic posted on the initial [https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlKBIZ0uQ Miiverse post] pointing out what happens when his [[Power Meter]] gets fully charged up.
SSB4 Little Mac Sweatsuit.jpg|Two of Little Mac's alternate costumes. One is his [https://static.wikia.nocookie.net/punchout/images/c/cf/Miketysonspunchout_790screen009_15069_640screen.jpg signature hooded sweatsuit], while the other is [https://youtu.be/-KwIux4yjIo?t=20m33s his attire] in [http://punchout.wikia.com/wiki/Contender Contender Mode] when fighting in the [http://punchout.wikia.com/wiki/World_Circuit World Circuit] in the Wii version of ''Punch-Out!!''
SSB4 - Little Mac Screen-9.jpg|Little Mac in ''Super Smash Bros. for Nintendo 3DS''.
Little Mac Smash.4 Reveal - Pt2.jpg|Using [[Straight Lunge#KO Uppercut|KO Uppercut]] on {{SSB4|Samus}}.
SSB4 Little Mac Wire Frame.jpg|Wireframe Mac punching {{SSB4|Link}}.
SSB4 - Little Mac Screen-9.jpg|Using [[Straight Lunge]] in {{for3ds}}.
SSB4 - Little Mac Screen-1.jpg|Little Mac's fully charged [[Straight Lunge]].
SSB4 Little Mac Wire Frame.jpg|Using the first hit of his neutral attack on {{SSB4|Link}}.
OHKOUppercut.jpg|Little Mac using the [[Straight Lunge#KO Uppercut|KO Uppercut]] on {{SSB4|Mega Man}} and {{SSB4|Bowser}}.
SSB4 - Little Mac Screen-1.jpg|Using a fully charged Straight Lunge.
SSB4 - Little Mac Screen-4.jpg|Using the KO Uppercut on {{SSB4|Sonic}}.
OHKOUppercut.jpg|Using KO Uppercut on {{SSB4|Mega Man}} and {{SSB4|Bowser}}.
Little Mac Up B 1.png|Little Mac using [[Rising Uppercut]]...
SSB4 - Little Mac Screen-4.jpg|Using KO Uppercut on {{SSB4|Sonic}}.
Little Mac Up B 2.png|...and landing its final hit.
Little Mac Up B 1.png|Using [[Rising Uppercut]].
Little Mac Up B 3.png|However, it does not provide much recovery.
Little Mac Up B 2.png|Using Rising Uppercut on Link.
Little Mac Counter.png|His counterattack.
Little Mac Up B 3.png|Failing to recover by using Rising Uppercut.
Giga Mac Start.png|Little Mac about to transform into [[Giga Mac]].
SlipCounter.jpg|Using [[Slip Counter]] against {{SSB4|Mario}}'s up smash.
SSB4 - Little Mac Screen-8.jpg|His [[Final Smash]], Giga Mac.
Giga Mac Start.png|Little Mac on [[Smash Ball]] standby.
SSB4 - Little Mac Screen-2.jpg|The second hit of his [[neutral attack]].
SSB4 - Little Mac Screen-8.jpg|Using Straight Lunge on {{SSB4|Fox}} and {{SSB4|Villager}} while using [[Giga Mac]], his [[Final Smash]].
SSB4 - Little Mac Screen-7.jpg|His [[down smash]].
SSB4 - Little Mac Screen-2.jpg|Using his rapid jab on Mario.
Little Mac Dash Attack.png|His [[dash attack]].
SSB4 - Little Mac Screen-7.jpg|Using his down smash on {{SSB4|Fox}}.
Little Mac Dash Attack.png|Using his dash attack on Mario.
SSB4 - Little Mac Screen-5.jpg|Little Mac [[tumbling]].
SSB4 - Little Mac Screen-5.jpg|Little Mac [[tumbling]].
SSB4 - Little Mac Screen-3.jpg|Little Mac facing the screen.
SSB4 - Little Mac Screen-3.jpg|Little Mac facing the screen.
SSB4 - Little Mac Screen-6.jpg|Using his dash attack against Villager's neutral attack.
SSB4 - Little Mac Screen-6.jpg|Punching with {{SSB4|Villager}}.
SSB4 - Little Mac Screen-10.jpg|Taunting alongside {{SSB4|Pikachu}} and {{SSB4|Olimar}}.
SSB4 - Little Mac Screen-10.jpg|A size comparison with {{SSB4|Pikachu}} and {{SSB4|Olimar}}.
Mac uppercutting Megaman.jpeg|"''Little Mac can deliver some solid punches while fighting on the ground.''"
Mac uppercutting Megaman.jpeg|"''Little Mac can deliver some solid punches while fighting on the ground.''"
Airborne Mac.jpeg|"''...However, he's not the strongest fighter while airborne.''"
Airborne Mac.jpeg|"''...However, he's not the strongest fighter while airborne.''"
Smash.4 - Height Differences.jpg|Little Mac taunting alongside Samus.
Smash.4 - Height Differences.jpg|Side by side with {{SSB4|Samus}}.
SSB4 - Diddy Kong Screen-4.jpg|Using Rising Uppercut alongside {{SSB4|Diddy Kong}}'s up smash.
SSB4 - Diddy Kong Screen-4.jpg|With {{SSB4|Diddy Kong}}.
Mac FSmash Angles.jpg|The three different variations of Little Mac's forward smash.
Mac FSmash Angles.jpg|The three different variations of Little Mac's forward smash.
Smash.4 - Little Mac CR Trophy.jpg|A trophy of Little Mac as he appeared in ''Captain Rainbow''.
Smash.4 - Little Mac CR Trophy.jpg|A trophy depicting Little Mac in ''Captain Rainbow''.
LittleMacDamage.jpeg|Little Mac wearing his World Video Boxing Association (WVBA) Champion alternate costume and sporting battle damage.
File:LittleMacDamage.jpeg|Little Mac wearing his World Video Boxing Association (WVBA) Champion alternate costume. In ''Super Smash Bros. for Wii U'', he sports bruises and bandages when his damage is at or above 100%.
Stock Battles (Game!).jpg|Little Mac scoring the final KO in a stock battle.
</gallery>
</gallery>


==Trivia==
==Trivia==
*Little Mac makes a number of references to his home series:
*Little Mac's promotional poster image is a reference to both the [http://upload.wikimedia.org/wikipedia/en/a/a2/Punch_out_%28arcade%29.png arcade version of ''Punch-Out!!''] and the Wii version of ''Punch-Out!!'', where {{SSB4|Donkey Kong}} appeared as a secret opponent. Coincidentally, he was revealed on the same day that ''{{s|dkwiki|Donkey Kong Country: Tropical Freeze}}'' was released in Japan.
**The pose he strikes for his reveal trailer's splash art is directly based on a piece of [https://beagamecharacter.com/wp-content/uploads/2015/03/MacWorkout.jpg promotional artwork] for the Wii version of ''{{Iw|wikipedia|Punch-Out!!|Wii}}''. By extension, his official artwork for ''SSB4'' pose is a modified version of this pose, with a better center of gravity and his stance being shifted to the right, along with his arms being positioned differently.
*Little Mac is the only character in ''SSB4'' to display visual "battle damage", though this feature is only shown in ''[[Super Smash Bros. for Wii U]]''. Upon reaching 100% or higher and upon KO'd, bandages and bruises appear on his face. This is a reference to the Wii version of ''{{Iw|wikipedia|Punch-Out!!|Wii}}'', where Mac will gradually begin getting bruised and battered if he fights against an opponent and gets hit too many times.
**His [[Alternate costume (SSB4)#Little Mac|alternate costumes]] include his signature hooded sweatsuit used during his training segments with [[Doc Louis]], his World Video Boxing Association (WVBA) Champion attire from the Wii version of ''Punch-Out!!'', a design based on the blond protagonist of ''Super Punch-Out!!'', and a wireframe design based on the first-person perspective from the arcade version of ''Punch-Out!!''
*{{SSB4|Samus}}'s appearance in Little Mac's introduction trailer is a reference to an image of her and Little Mac on [http://www.smashbros.com/wii/en_us/items/assist/assist10.html his Assist Trophy Character profile], with her questioning his ability to fight due to his small size (in the trailer, she pats his head and examines him from an angle, seeming to pose a similar question).
***As a result, Little Mac also has the most alternate costumes in the series, with a total of 16. Oddly, his wireframe alternate costumes do not appear in hordes in [[Special Orders]] in {{forwiiu}} or [[Classic_Mode_(SSB4-3DS)|Classic Mode]] in {{for3ds}}.
**This was even further referenced in a [[:File:Smash.4_-_Height_Differences.jpg|picture]] that Sakurai posted on [[Miiverse]].
**He is the only character to display visual battle damage, although this feature is only shown in ''Super Smash Bros. for Wii U''. Upon reaching or passing 100%, or upon being [[screen KO]]'d, bandages and bruises appear on his face. This is a reference to the Wii version of ''Punch-Out!!'', where Little Mac will gradually begin looking bruised and battered if he gets hit too many times.
*According to [[Masahiro Sakurai]], Little Mac [http://kotaku.com/little-mac-is-smash-bros-biggest-loser-1658263617 has the lowest online win ratio of all characters] as of November 2014.
**His official poster showing him fighting {{SSB4|Donkey Kong}} references DK's appearance as a secret opponent during [http://punchout.wikia.com/wiki/Mac%27s_Last_Stand Mac's Last Stand] in the Wii version of ''Punch-Out!!''
*In previous versions of ''SSB4'', whenever Little Mac grabbed a [[Hammer]], he would not properly hold it, as it would be on the side of him instead of between his hands. This was fixed in update 1.0.5 in {{For3ds}} and in update 1.0.6 in ''Super Smash Bros. for Wii U''.
**He wears the World Video Boxing Association (WVBA) World Circuit {{s|wikipedia|championship belt}} during all of his [[victory pose]]s.
*Interestingly, Little Mac shares a few animations with {{SSB4|Captain Falcon}}. This includes some of his poses when knocked back with a weak attack, swing animations for battering items such as the [[Beam Sword]] and [[Home Run Bat]], being [[buried]] and while [[stun]]ned. This may indicate that Captain Falcon's model was used as a base for creating Little Mac, which is understandable given their similar physiques.
**His [[KO Uppercut]] is a reference to the Star Punch, his signature move in the ''Punch-Out!!'' series. By extension, his [[Power Meter]] originated from the arcade version of ''Punch-Out!!''
*Little Mac has the most [[Alternate Costumes]] out of any character, with sixteen instead of the standard eight per character.
**His [[Final Smash]], [[Giga Mac]], is a transformation that can be used in the two-player mode of the Wii version of ''Punch-Out!!''
*Although Little Mac has the third-lowest jump height in the game, he has the second-highest wall jump in the game (beaten only by {{SSB4|Lucario}}'s) despite his terrible aerial presence.
**Despite being symmetrical in some instances, such as his during taunts and [[on-screen appearance]], he is not mirrored when he faces left and right because he uses an {{s|wikipedia|orthodox stance}} like in his home series.
*Little Mac possesses some of the fastest attacks in ''SSB4''. This includes his neutral attack (which is tied with {{SSB4|Zero Suit Samus}}' as the fastest in the game), his forward tilt, his down tilt (which is tied with {{SSB4|Ness}}', {{SSB4|Lucas}}', {{SSB4|R.O.B.}}'s and {{SSB4|Meta Knight}}'s as the third fastest in the game), and his neutral aerial (which is the second fastest in the game after {{SSB4|Mega Man}}'s).
*According to [[Masahiro Sakurai]] as of November 2014, Little Mac had the lowest online win ratio out of all the characters at the time. This led many to believe that balance patches would be based solely or at least mostly on online win rates; however subsequent patches, including 1.0.4 where Little Mac was nevertheless nerfed, would go on to disprove this. <ref>[http://kotaku.com/little-mac-is-smash-bros-biggest-loser-1658263617 Little Mac is ''Smash Bros.''{{'}} Biggest Loser]</ref>
**Despite his terrible air game, the speed of Mac's neutral aerial has been [https://www.youtube.com/watch?v=lR4_jyEhRBU demonstrated by skilled players as being capable of performing intricate combos].
*Prior to update 1.0.5 in ''Super Smash Bros. for Nintendo 3DS'' and update 1.0.6 in ''Super Smash Bros. for Wii U'', Little Mac could not properly hold {{b|Hammer|item}}s, as they would be positioned at his sides instead of between his hands.
*Little Mac, {{SSB4|Sonic}}, {{SSB4|Ryu}}, and Meta Knight are the only characters whose entirety of default special moves can aid their recoveries.
*Little Mac has the most costumes in the series, having 16.
*Little Mac's newcomer poster features the least amount of playable fighters out of all of the posters, with only himself and Donkey Kong.
*Interestingly, Little Mac shares a few animations with {{SSB4|Captain Falcon}}. This includes some of his poses when knocked back with a weak attack, swing animations for battering items such as a [[Beam Sword]] or a [[Home Run Bat]], and animations while [[buried]] or [[stun]]ned. This has led many to believe that Captain Falcon's model was used as a base for creating Little Mac's model.
**Donkey Kong's inclusion is a nod to his appearance in the Wii version of ''Punch-Out!!'' as a secret opponent during the game's Last Stand mode.
**In regard to Little Mac's model, his mouth will jarringly close when his shadowboxing and shuffling victory poses conclude.
*Prior to the introduction of [[Special Zoom]] in ''Ultimate'', Little Mac and {{SSB4|Cloud}} were the only characters who had special moves that affect the in-game camera, with both [[Straight Lunge#KO Uppercut|KO Uppercut]] and all of Cloud's [[Limit Charge|Limit Break]] moves (barring Limit Break [[Blade Beam]]) zooming in and slowing down time upon hitting their targets. Coincidentally, both moves involve dealing or receiving damage in order to be available for use.
*Little Mac is one of four characters whose placement differs on the [[character selection screen]] between the 3DS and Wii U versions, along with {{SSB4|Mr. Game & Watch}}, {{SSB4|Duck Hunt}}, and {{SSB4|Shulk}}. In {{for3ds}}, Little Mac is between {{SSB4|Meta Knight}} and {{SSB4|Fox}}, while in {{forwiiu}}, Little Mac is between Mr. Game & Watch and {{SSB4|Link}}.


==References==
==References==
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{{SSB4Characters}}
{{SSB4Characters}}
{{Punch-Out!! universe}}
{{Punch-Out!! universe}}
[[Category:Little Mac (SSB4)| ]]
[[Category:Little Mac (SSB4)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Trophies (SSB4-Wii U)]]
[[es:Little Mac (SSB4)]]

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