Editing Little Mac (SSB4)

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|fsmashdowndmg={{ChargedSmashDmgSSB4|24}}
|fsmashdowndmg={{ChargedSmashDmgSSB4|24}}
|fsmashdesc=Steps forward and throws one of three punch variations, depending on which angle the [[Control stick|control stick/circle pad]] is tilted. Due to its windbox hitting on frame 6, it is Little Mac's fastest smash attack, yet it also has respectable ending lag. However, as Little Mac steps forward to perform it, it can miss the opponent if they are touching him.
|fsmashdesc=Steps forward and throws one of three punch variations, depending on which angle the [[Control stick|control stick/circle pad]] is tilted. Due to its windbox hitting on frame 6, it is Little Mac's fastest smash attack, yet it also has respectable ending lag. However, as Little Mac steps forward to perform it, it can miss the opponent if they are touching him.
''Up'': An uppercut. It launches opponents vertically and has the largest hitbox out of all three punch variations, which makes it the easiest to connect. At lower percents, it can combo into Rising Uppercut on heavyweights or fast-fallers if their reaction is read. The hand hitbox KOs middleweights at 101%/93% (3DS and Wii U, respectively), while the arm hitbox KOs at 113%/105% (3DS and Wii U, respectively). It also grants super armor on frames 8-15. It resembles Little Mac's Star Punch and One-Star Punch in the NES and Wii versions of ''Punch-Out!!'', respectively.
''Up'': An uppercut. It launches opponents vertically and has the largest hitbox out of all three punch variations, which makes it the easiest to connect. At lower percents, it can combo into Rising Uppercut on heavyweights or fastfallers if their reaction is read. The hand hitbox KOs middleweights at 101%/93% (3DS and Wii U, respectively), while the arm hitbox KOs at 113%/105% (3DS and Wii U, respectively). It also grants super armor on frames 8-15. It resembles Little Mac's Star Punch and One-Star Punch in the NES and Wii versions of ''Punch-Out!!'', respectively.


''Forward'': A cross. It has the highest knockback scaling out of all three punch variations, which makes it the most reliable out of the three in regard to KOing. The hand hitbox KOs middleweights at 80%/65% near the edge of Final Destination (3DS and Wii U, respectively), while the arm hitbox KOs at 89%/76% (3DS and Wii U, respectively). When spaced correctly, it is safe on shield against slower characters. It also grants super armor on frames 8-15. It is based on the cross Little Mac hits King Hippo with during the cutscene in which he defeats Hippo in the Wii version of ''Punch-Out!!''
''Forward'': A cross. It has the highest knockback scaling out of all three punch variations, which makes it the most reliable out of the three in regard to KOing. The hand hitbox KOs middleweights at 80%/65% near the edge of Final Destination (3DS and Wii U, respectively), while the arm hitbox KOs at 89%/76% (3DS and Wii U, respectively). When spaced correctly, it is safe on shield against slower characters. It also grants super armor on frames 8-15. It is based on the cross Little Mac hits King Hippo with during the cutscene in which he defeats Hippo in the Wii version of ''Punch-Out!!''

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