Editing List of updates (SSBU)/6.0.0 changelog
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This is a list of known changes in version 6.0.0 of ''[[Super Smash Bros. Ultimate]]''. | This is a list of known changes in version 6.0.0 of ''[[Super Smash Bros. Ultimate]]''. | ||
=={{SSBU|Donkey Kong}}== | =={{SSBU|Donkey Kong}}== | ||
{{ | *{{buff|Forward tilt deals significantly more knockback, KOing at around 160% at the edge.}} | ||
*{{buff|Neutral aerial has increased range, and deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.}} | |||
*{{buff|Giant Punch reaches its full charge faster (frame 131 → 119), and deals slightly more knockback when fully charged.}} | |||
*{{buff|Grounded Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17). It also connects more reliably against aerial opponents, and the last hit deals more knockback.}} | |||
*{{buff|Grounded Hand Slap has less startup (frame 15 → 12) and ending lag (FAF 57 → 47).}} | |||
=={{SSBU|Kirby}}== | =={{SSBU|Kirby}}== | ||
{{ | *{{buff|Neutral attack's first hit has less startup (frame 3 → 2), with its total duration reduced as well (FAF 16 → 15).}} | ||
*{{buff|Up smash's clean sourspot deals more knockback, better matching the sweetspots.}} | |||
*{{buff|Neutral aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 55 → 53), and the clean hit deals more knockback, KOing under 150% from the center of {{SSBU|Final Destination}}.}} | |||
{{ | *{{buff|Up aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) and knockback, KOing under 160% from ground level.}} | ||
*{{buff|Inhale has less startup (frame 14 → 10), with its total duration reduced as well (FAF 68 → 64).}} | |||
*{{buff|Copy Abilities are harder to lose.<--doesn't specify if the immunity period or the chance to lose it when hit were buffed--->}} | |||
=={{SSBU|Jigglypuff}}== | =={{SSBU|Jigglypuff}}== | ||
{{ | *{{buff|Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin.}} | ||
*{{buff|Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to autocancel in a short hop if buffered immediately.}} | |||
*{{buff|Forward throw launches at a lower angle, improving its edgeguarding ability.}} | |||
*{{buff|Rollout reaches its full charge faster (frame 60 → 54).}} | |||
*{{buff|Pound inflicts 2 additional frames of hitstun, and has increased shieldstun <--seems to be a 1.5 multiplier-->, improving its combo potential and shield pressuring ability.}} | |||
=={{SSBU|Robin}}== | =={{SSBU|Robin}}== | ||
=={{SSBU|King K. Rool}}== | =={{SSBU|King K. Rool}}== | ||
=={{SSBU|Incineroar}}== | =={{SSBU|Incineroar}}== | ||
=={{SSBU|Hero}}== | =={{SSBU|Hero}}== | ||
{{SSBU Updates}} | {{SSBU Updates}} |