Editing List of updates (SSBU)/6.0.0 changelog

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This is a list of known changes in version 6.0.0 of ''[[Super Smash Bros. Ultimate]]''.
This is a list of known changes in version 6.0.0 of ''[[Super Smash Bros. Ultimate]]''.
<!--Do not add changes not present in the official patch notes without datamined proof.-->


=={{SSBU|Donkey Kong}}==
=={{SSBU|Donkey Kong}}==
{{UpdateList (SSBU)/6.0.0|char=Donkey Kong}}
*{{buff|Forward tilt deals significantly more knockback, KOing at around 160% at the edge.}}
*{{buff|Neutral aerial has increased range, and deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.}}
*{{buff|Giant Punch reaches its full charge faster (frame 131 → 119), and deals slightly more knockback when fully charged.}}
*{{buff|Grounded Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17). It also connects more reliably against aerial opponents, and the last hit deals more knockback.}}
*{{buff|Grounded Hand Slap has less startup (frame 15 → 12) and ending lag (FAF 57 → 47).}}


=={{SSBU|Kirby}}==
=={{SSBU|Kirby}}==
{{UpdateList (SSBU)/6.0.0|char=Kirby}}
*{{buff|Neutral attack's first hit has less startup (frame 3 → 2), with its total duration reduced as well (FAF 16 → 15).}}
 
*{{buff|Up smash's clean sourspot deals more knockback, better matching the sweetspots.}}
=={{SSBU|Fox}}==
*{{buff|Neutral aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 55 → 53), and the clean hit deals more knockback, KOing under 150% from the center of {{SSBU|Final Destination}}.}}
{{UpdateList (SSBU)/6.0.0|char=Fox}}
*{{buff|Up aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) and knockback, KOing under 160% from ground level.}}
*{{buff|Inhale has less startup (frame 14 → 10), with its total duration reduced as well (FAF 68 → 64).}}
*{{buff|Copy Abilities are harder to lose.<--doesn't specify if the immunity period or the chance to lose it when hit were buffed--->}}


=={{SSBU|Jigglypuff}}==
=={{SSBU|Jigglypuff}}==
{{UpdateList (SSBU)/6.0.0|char=Jigglypuff}}
*{{buff|Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin.}}
 
*{{buff|Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to autocancel in a short hop if buffered immediately.}}
=={{SSBU|Zero Suit Samus}}==
*{{buff|Forward throw launches at a lower angle, improving its edgeguarding ability.}}
{{UpdateList (SSBU)/6.0.0|char=Zero Suit Samus}}
*{{buff|Rollout reaches its full charge faster (frame 60 → 54).}}
 
*{{buff|Pound inflicts 2 additional frames of hitstun, and has increased shieldstun <--seems to be a 1.5 multiplier-->, improving its combo potential and shield pressuring ability.}}
=={{SSBU|Snake}}==
{{UpdateList (SSBU)/6.0.0|char=Snake}}
 
=={{SSBU|Pokémon Trainer}}==
{{UpdateList (SSBU)/6.0.0|char=Pokémon Trainer}}
 
=={{SSBU|Charizard}}==
{{UpdateList (SSBU)/6.0.0|char=Charizard}}
 
=={{SSBU|Lucario}}==
{{UpdateList (SSBU)/6.0.0|char=Lucario}}
 
=={{SSBU|Mii Brawler}}==
{{UpdateList (SSBU)/6.0.0|char=Mii Brawler}}


=={{SSBU|Robin}}==
=={{SSBU|Robin}}==
{{UpdateList (SSBU)/6.0.0|char=Robin}}


=={{SSBU|King K. Rool}}==
=={{SSBU|King K. Rool}}==
{{UpdateList (SSBU)/6.0.0|char=King K. Rool}}


=={{SSBU|Incineroar}}==
=={{SSBU|Incineroar}}==
{{UpdateList (SSBU)/6.0.0|char=Incineroar}}
=={{SSBU|Joker}}==
{{UpdateList (SSBU)/6.0.0|char=Joker}}


=={{SSBU|Hero}}==
=={{SSBU|Hero}}==
{{UpdateList (SSBU)/6.0.0|char=Hero}}


{{SSBU Updates}}
{{SSBU Updates}}

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