Editing List of updates (SSBU)/5.0.0 changelog
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==Universal== | ==Universal== | ||
{{ | *{{change|Previously, if a fighter were in the air and the use held the shield button and input left, right, or down, and then continued to hold the shield button until he or she landed, the fighter would dodge in the direction input upon landing. Now, fighters will only dodge after landing if the user inputs the direction after landing.}} | ||
==Items== | ==Items== | ||
{{ | *{{change|The [[Smash Ball]] now travels slower, and is easier to hit multiple times.}} | ||
=={{SSBU|Yoshi}}== | =={{SSBU|Yoshi}}== | ||
{{ | *{{buff|Yoshi can now grab enemies after dodging using input buffering, making it identical to other fighters.}} | ||
=={{SSBU|Peach}}== | =={{SSBU|Peach}}== | ||
{{ | *{{buff|[[Peach Parasol]] connects more reliably.}} | ||
=={{SSBU|Daisy}}== | =={{SSBU|Daisy}}== | ||
{{ | *{{buff|[[Daisy Parasol]] connects more reliably.}} | ||
=={{SSBU|Ice Climbers}}== | =={{SSBU|Ice Climbers}}== | ||
{{ | *{{bugfix|Nana's ability to ledge-trump has been restored from pre 4.0.0.}} | ||
=={{SSBU|Villager}}== | =={{SSBU|Villager}}== | ||
{{ | *{{buff|Up smash's multihits will now shoot up and knock back buried opponents.}} | ||
=={{SSBU|Rosalina & Luma}}== | =={{SSBU|Rosalina & Luma}}== | ||
{{ | *{{buff|Luma can now act when Rosalina is hit by Hero's Snooze, making the behaviour identical to other sleeping moves}} | ||
=={{SSBU|Mii Brawler}}== | =={{SSBU|Mii Brawler}}== | ||
{{ | *{{nerf|[[Counter Throw]] can no longer grab opponents who are invincible/intangible.}} | ||
=={{SSBU|Joker}}== | =={{SSBU|Joker}}== | ||
{{ | *{{buff|The endlag after Joker bounces when lying facedown has been adjusted, making it identical to other fighters.}} | ||
=={{SSBU|Hero}}== | =={{SSBU|Hero}}== | ||
{{ | *{{buff|The endlag after Hero bounces when lying facedown has been adjusted, making it identical to other fighters.}} | ||
*{{nerf|[[Kafrizz]] can now be reflected, shielded, countered or absorbed after it explodes.}} | |||
{{ | *{{buff|Opponents stay in the damage animation for longer in the first hits of Magic Burst, making subsequent hits connect more reliably.}} | ||
*{{bugfix|Using Zoom while under the effect of [[Super Mushroom]] no longer expire until the end of the move preventing Hero from getting stuck in the animation.}} | |||
[[ | *{{bugfix|Fixed multiple issues with the initial hit of [[Gigaslash]] not granting opponents intangibility; it is no longer possible to perform the following glitches:ư}} | ||
[[ | **{{bugfix|Fixed an issue that resulted opponents to take damage by a nearby hazardous material (lava).}} | ||
**{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents thus creating a phantom stock.}} | |||
**{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}} |