Editing List of updates (SSBU)/4.0.0 changelog
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<!--The 368˚ angle change is not universal, as the individual moves were changed manually--> | <!--The 368˚ angle change is not universal, as the individual moves were changed manually--> | ||
<!--The changes to stall-then-fall moves are not universal, as the individual moves were changed manually, and Ice Climbers' down aerial was not affected--> | <!--The changes to stall-then-fall moves are not universal, as the individual moves were changed manually, and Ice Climbers' down aerial was not affected--> | ||
{{ | *{{buff|Characters with [[passive shield]]s ({{SSBU|Link}}, {{SSBU|Young Link}}, and {{SSBU|Toon Link}}) have gained the ability to [[shield SDI]] when blocking an attack with them.}} | ||
*{{nerf|The [[Final Smash Meter]] now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.}} | |||
*{{change|The [[combo counter]] in [[Training mode]] no longer has extra frames of leniency after the opponent's [[hitstun]] ends, increasing its accuracy.}} | |||
*{{bugfix|The [[Z-axis glitch]] has been fixed.}} | |||
*{{bugfix|Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.}} | |||
==Items== | ==Items== | ||
{{ | *{{buff|The [[Daybreak]]'s blast has a lower [[SDI multiplier]], making it harder to escape.}} | ||
*{{nerf|[[Thwomp]] can no longer hit grounded opponents twice.}} | |||
*{{bugfix|Certain Final Smashes colliding with [[Klaptrap]] no longer cause characters to become stuck indefinitely.}} | |||
==Stages== | ==Stages== | ||
{{ | *{{bugfix|A bug that resulted a game crash where characters grab through certain shaped designs with multiple ledge grabs nearby in custom stages has been fixed.}} | ||
*{{bugfix|In [[Pokémon Stadium 2]], the "Current Leader" segment displays the names of all leading characters, much like in [[Pokémon Stadium]].}} | |||
=={{SSBU|Mario}}== | =={{SSBU|Mario}}== | ||
{{ | *{{change|The lag upon waking up from the [[sleep]] effect has been adjusted, matching the rest of the cast.}} | ||
=={{SSBU|Donkey Kong}}== | =={{SSBU|Donkey Kong}}== | ||
{{ | *{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | ||
=={{SSBU|Link}}== | =={{SSBU|Link}}== | ||
{{ | *{{change|The lag for his wakeup animation has been adjusted to match the rest of the cast.}} | ||
*{{bugfix|[[Spin Attack]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.}} | |||
*{{bugfix|Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.}} | |||
=={{SSBU|Samus}}== | =={{SSBU|Samus}}== | ||
{{ | *{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | ||
*{{bugfix|Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}} | |||
=={{SSBU|Dark Samus}}== | =={{SSBU|Dark Samus}}== | ||
{{ | *{{bugfix|Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}} | ||
=={{SSBU|Yoshi}}== | =={{SSBU|Yoshi}}== | ||
{{ | *{{nerf|Yoshi pushes opponents away less while charging his [[forward smash]], no longer causing certain characters' [[grab]]s to be unable to reach him from the front.}} | ||
=={{SSBU|Fox}}== | =={{SSBU|Fox}}== | ||
{{ | *{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | ||
=={{SSBU|Peach}}== | =={{SSBU|Peach}}== | ||
{{ | *{{change|Walking, initial dash, initial dash turnaround and running animations have been adjusted to prevent her dress from clipping.}} | ||
*{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}} | |||
*{{bugfix|[[Peach Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}} | |||
*{{change|A rare bug with [[Peach Parasol]] when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}} | |||
=={{SSBU|Daisy}}== | =={{SSBU|Daisy}}== | ||
{{ | *{{change|Medium and fast walking, initial dash, running and run turnaround animations have been adjusted to prevent her dress from clipping.}} | ||
*{{bugfix|Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.}} | |||
*{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}} | |||
*{{bugfix|[[Daisy Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}} | |||
=={{SSBU|Bowser}}== | =={{SSBU|Bowser}}== | ||
{{ | *{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}} | ||
=={{SSBU|Ice Climbers}}== | =={{SSBU|Ice Climbers}}== | ||
{{ | *{{nerf|Nana is no longer able to ledge trump opponents.}} | ||
=={{SSBU|Sheik}}== | =={{SSBU|Sheik}}== | ||
{{ | *{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}} | ||
=={{SSBU|Zelda}}== | =={{SSBU|Zelda}}== | ||
{{ | *{{change|Medium and fast walking animations have been adjusted to prevent her dress from clipping.}} | ||
=={{SSBU|Ganondorf}}== | =={{SSBU|Ganondorf}}== | ||
{{ | *{{change|Up tilt's windboxes no longer affect items or attackable stage elements. Notably, this prevents Ganondorf from riding on rolling crates at high speed.}} | ||
=={{SSBU|Mewtwo}}== | =={{SSBU|Mewtwo}}== | ||
{{ | *{{buff|Mewtwo has a slightly shorter and thinner hurtbox on its tail.}} | ||
*{{buff|Up smash's last hit has more knockback scaling (107 → 111).}} | |||
*{{buff|Up smash's last hit has a longer hitbox duration (frames 22-23 → 22-25).}} | |||
*{{buff|Down smash has less ending lag (FAF 44 → 41).}} | |||
*{{buff|Back throw deals more damage (10% → 11%) with no compensation on knockback.}} | |||
*{{buff|[[Confusion]] has less startup lag (frame 12 → 10) with its total duration reduced as well (FAF 45 → 43).}} | |||
*{{buff|Confusion starts reflecting projectiles earlier (frame 12 → 10).}} | |||
=={{SSBU|Mr. Game & Watch}}== | =={{SSBU|Mr. Game & Watch}}== | ||
{{ | *{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}} | ||
*{{bugfix|Fixed an issue that resulted Game & Watch to do a T-Pose with Fire upon hitting opponents off screen by their last stock.}} | |||
=={{SSBU|Pit}}== | =={{SSBU|Pit}}== | ||
{{ | *{{buff|Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).}} | ||
*{{buff|Up tilt has less ending lag (FAF 35 → 33).}} | |||
*{{buff|Back aerial has less landing lag (11 frames → 8).}} | |||
*{{buff|Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.}} | |||
*{{buff|Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).}} | |||
*{{bugfix|Fixed an issue in Mega Special Smash that resulted [[Power of Flight]] to be used in tight spaces indefinitely, resulting Pit to be stuck in his up special.}} | |||
=={{SSBU|Dark Pit}}== | =={{SSBU|Dark Pit}}== | ||
{{ | *{{buff|Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).}} | ||
*{{buff|Up tilt has less ending lag (FAF 35 → 33).}} | |||
*{{buff|Back aerial has less landing lag (11 frames → 8).}} | |||
*{{buff|Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.}} | |||
*{{buff|Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).}} | |||
*{{bugfix|Fixed an issue in Mega Special Smash that resulted [[Power of Flight]] to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.}} | |||
=={{SSBU|Zero Suit Samus}}== | =={{SSBU|Zero Suit Samus}}== | ||
{{ | |||
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}} | |||
**{{nerf|This hinders its mixup potential.}} | |||
=={{SSBU|Snake}}== | =={{SSBU|Snake}}== | ||
{{ | *{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | ||
*{{nerf|Up throw's collateral hitbox is now blockable.}} | |||
=={{SSBU|Pokémon Trainer}}== | =={{SSBU|Pokémon Trainer}}== | ||
{{ | *{{bugfix|The duration of ledge invincibility is no longer shortened when using [[Pokémon Change]] in the air before grabbing the ledge.}} | ||
=={{SSBU|Ivysaur}}== | =={{SSBU|Ivysaur}}== | ||
{{ | *{{nerf|Down aerial's sweetspot is significantly smaller (7u → 4u).}} | ||
*{{nerf|Down aerial's sourspot deals less knockback against airborne opponents (9 base/68 scaling → 8/62), hindering its spiking capabilities.}} | |||
*{{nerf|[[Razor Leaf]] has more startup lag (frame 22 → 24) with its total duration increased as well (FAF 47 → 49).}} | |||
*{{nerf|Aerial [[Vine Whip]]'s sweetspot has less base knockback (80 → 70), making it identical to the grounded variant.}} | |||
*{{bugfix|Fixed a rare glitch in which Vine Whip would not grab ledges properly.}} | |||
=={{SSBU|Charizard}}== | =={{SSBU|Charizard}}== | ||
{{ | *{{buff|Forward tilt's sweetspot deals more knockback (40 base/100 scaling → 45/104).}} | ||
*{{buff|Forward smash deals more damage (17% → 19% (clean, late body), 14% → 16.4% (late head)) with knockback scaling not fully compensated (94 → 91 (clean, late body), 86 (late head)).}} | |||
{{ | *{{buff|Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).}} | ||
*{{buff|Forward throw deals more knockback (60 base/65 scaling → 63/70).}} | |||
*{{buff|[[Flare Blitz]] can snap to the ledge earlier.}} | |||
*{{change|Up smash has new hitboxes on the first hit which help it to connect into the second hit properly. Oddly, one of these hitboxes deals no damage, which is likely a mistake.}} | |||
=={{SSBU|Lucas}}== | =={{SSBU|Lucas}}== | ||
{{ | *{{buff|Forward tilt's sweetspot has more base knockback (45 (unangled), 35 (angled up/down) → 55) and its hitbox is bigger during the first 2 active frames (4.7u → 5.6u).}} | ||
*{{buff|Dash attack has a longer hitbox duration (frames 13-15 → 13-17).}} | |||
*{{buff|Up smash has more invulnerability during startup (frames 1-4 → 1-7).}} | |||
*{{buff|Up aerial has less ending lag (FAF 34 → 32).}} | |||
*{{buff|[[PK Fire]] has less landing lag (21 frames → 19).}} | |||
=={{SSBU|Sonic}}== | =={{SSBU|Sonic}}== | ||
{{ | *{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}} | ||
*{{change|A glitch created where upon recovering with [[Spring Jump]] then landing, the landing lag animation would play more slowly.}} | |||
=={{SSBU|King Dedede}}== | =={{SSBU|King Dedede}}== | ||
{{ | *{{bugfix|Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.}} | ||
*{{bugfix|Fixed an issue where Gordo would become stuck under King Dedede after catching it back during invulnerabily.}} | |||
=={{SSBU|Olimar}}== | =={{SSBU|Olimar}}== | ||
{{ | *{{buff|Forward smash's hixbox duration and range has been increased when using Purple Pikmin, reverting to its pre-3.1.0 behavior.}} | ||
*{{bugfix|A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.}} | |||
=={{SSBU|R.O.B.}}== | =={{SSBU|R.O.B.}}== | ||
{{ | *{{nerf|Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.}} | ||
=={{SSBU|Toon Link}}== | =={{SSBU|Toon Link}}== | ||
{{ | *{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}} | ||
=={{SSBU|Villager}}== | =={{SSBU|Villager}}== | ||
{{ | *{{buff|Up smash's hits connect more reliably, fixing the issue patch {{SSBU|3.1.0}} introduced.}} | ||
=={{SSBU|Rosalina & Luma}}== | =={{SSBU|Rosalina & Luma}}== | ||
{{ | *{{nerf|It is now easier to grab Rosalina during her walking, crouching and shielding animations if Luma is in front of her.}} | ||
*{{buff|Luma will be in front of Rosalina for the first hit of neutral attack, forward smash and up smash when using them immediately after turning around.}} | |||
=={{SSBU|Little Mac}}== | =={{SSBU|Little Mac}}== | ||
{{ | *{{nerf|Neutral Attack manual inputed hits can no longer reduce its ending lag, significantly reducing its combo potential.}} | ||
=={{SSBU|Greninja}}== | =={{SSBU|Greninja}}== | ||
{{ | *{{change|Greninja nows immediately descends when using down aerial after being launched, rather air stalling.}} | ||
=={{SSBU|Mii Brawler}}== | =={{SSBU|Mii Brawler}}== | ||
{{ | *{{change|The Mii Brawler's fall speed and fast falling speed has been reverted back to the pre-3.1.0 values (1.7 → 1.92 (normal), 2.72 → 3.072 (fast fall))}}. | ||
**{{change|[[List of updates (SSBU)/3.1.0 changelog#Mii Brawler|All resulting changes from 3.1.0]] have been reversed as a result.}} | |||
*{{buff|[[Flashing Mach Punch]] has less startup lag (frame 15 → 10) with its total duration reduced as well (FAF 60 → 55 (miss), 108 → 94 (hit)).}} | |||
*{{buff|Flashing Mach Punch has more invulnerability if it connects (frames 15-37 & 60-73 → 10-69).}} | |||
*{{buff|Flashing Mach Punch's final hit has more knockback scaling (103 → 109).}} | |||
*{{buff|[[Thrust Uppercut]]'s final hit has more knockback scaling (58 → 71).}} | |||
=={{SSBU|Mii Swordfighter}}== | =={{SSBU|Mii Swordfighter}}== | ||
{{ | *{{buff|[[Blurring Blade]]'s hits connect more reliably into the final slash.}} | ||
=={{SSBU|Mii Gunner}}== | =={{SSBU|Mii Gunner}}== | ||
{{ | *{{buff|Up smash's hits connect more reliably, due to a new autolink angle (368°), with knockback on the multihits adjusted to prevent opponents being launched at unusually high speeds.}} | ||
=={{SSBU|Pac-Man}}== | =={{SSBU|Pac-Man}}== | ||
{{ | *{{buff|Pac-Man will no longer drop his [[Bonus Fruit]] if he is hit with a move that [[reverse]]s while charging the attack.}} | ||
=={{SSBU|Shulk}}== | =={{SSBU|Shulk}}== | ||
{{ | *{{bugfix|Fixed an issue that allowed the revival platform to be immediately cancel by [[Back Slash]] after self-destructing while choosing [[Monado Arts]].}} | ||
**{{bugfix|Additonally, the Monado Art HUD Glitch has been fixed.}} | |||
*{{bugfix|Fixed an issue that resulted throws with insufficient knockback to land a final KO zoom with Buster Art.}} | |||
=={{SSBU|Ryu}}== | =={{SSBU|Ryu}}== | ||
{{ | *{{buff|Ryu now turns to face opponents after perfect shielding.}} | ||
=={{SSBU|Ken}}== | =={{SSBU|Ken}}== | ||
{{ | *{{buff|Ken now turns to face opponents after perfect shielding.}} | ||
=={{SSBU|Corrin}}== | =={{SSBU|Corrin}}== | ||
{{ | *{{buff|Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).}} | ||
*{{nerf|Due to universal changes made to stall-then-fall down aerials, down aerial can no longer fully connect against targets at certain height worsening its damage output. Additionally, Corrin no longer maintains momentum after timing with a double jump and down aerial.}} | |||
*{{buff|[[Dragon Lunge]]'s jump option has less ending lag (FAF 46 → 40).}} | |||
*{{buff|[[Dragon Ascent]] travels noticeably more vertical and horizontal distance.}} | |||
=={{SSBU|Bayonetta}}== | =={{SSBU|Bayonetta}}== | ||
{{ | *{{bugfix|Bayonetta's up and side [[taunt]]s no longer cause her voice clips to delay or cut off after finishing her taunting animation.}} | ||
*{{change|Down aerial descends immediately when using the move after being launched.}} | |||
=={{SSBU|Ridley}}== | =={{SSBU|Ridley}}== | ||
<!--Dash attack patch note is confirmed fake--> | <!--Dash attack patch note is confirmed fake--> | ||
{{ | *{{buff|Up smash has a longer hitbox duration (frames 12-16 → 12-17), increasing its range in front of Ridley.}} | ||
*{{buff|Up smash has more knockback scaling (76 → 78).}} | |||
*{{buff|Back aerial deals more damage (15% → 16%) with no compensation on knockback.}} | |||
*{{buff|Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.}} | |||
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}} | |||
*{{buff|[[Space Pirate Rush]] has less ending lag when jumping after grabbing an opponent (FAF 42 → 39).}} | |||
*{{buff|Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).}} | |||
*{{bugfix|Fixed an issue that resulted in Space Pirate Rush launching floaty characters much higher when used in a Sacrificial KO.}} | |||
*{{buff|[[Wing Blitz]] has less startup lag (frame 37 → 34 (up), 39 → 36 (forward/back), 40 → 37 (down)), travels faster and covers more distance.}} | |||
=={{SSBU|Simon}}== | =={{SSBU|Simon}}== | ||
{{ | *{{change|Down aerial descends immediately when using the move after being launched.}} | ||
=={{SSBU|Richter}}== | =={{SSBU|Richter}}== | ||
{{ | *{{change|Down aerial descends immediately when using the move after being launched.}} | ||
=={{SSBU|Isabelle}}== | =={{SSBU|Isabelle}}== | ||
{{ | *{{buff|Isabelle's rolls travel a longer distance (2.25u → 2.85u).}} | ||
*{{buff|Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.}} | |||
*{{buff|Up smash's second hit has more knockback scaling (111 → 116).}} | |||
*{{buff|[[Fishing Rod]] has less startup lag (frame 25 → 21).}} | |||
*{{buff|Fishing Rod's up throw has more knockback scaling (62 → 66).}} | |||
*{{buff|[[Lloid Trap]] has less startup lag once activated (frame 11 → 9). This means most characters can no longer run over it without getting hit.}} | |||
=={{SSBU|Piranha Plant}}== | =={{SSBU|Piranha Plant}}== | ||
{{ | *{{buff|Up tilt has less ending lag (FAF 32 → 29).}} | ||
*{{buff|Dash attack launches at a lower angle (55° → 45°), improving its edgeguarding and KO potential.}} | |||
*{{change|[[Poison Breath]]'s damage increase caps after being reflected multiple times.}} | |||
*{{buff|Poison Breath has less startup (frame 23 → 21) and ending lag (FAF 49 → 46).}} | |||
*{{buff|Poison Breath has a slightly longer hitbox duration (97 frames → 99 (uncharged), 133 → 135 (fully charged), 18 → 19 (windbox)).}} | |||
*{{buff|[[Long-Stem Strike]] charges faster (Max charge: 78 frames → 68).}} | |||
*{{buff|Long-Stem Strike has less ending lag (Uncharged: FAF 65 → 60, max charge: 126 → 116, max charge (sideways): 136 → 121).}} | |||
*{{buff|Long-Stem Strike deals more shield damage (0 → 5).}} | |||
*{{bugfix|The [https://youtu.be/kqVHRH_uz1Q Strike Cancel glitch] has been fixed.}} | |||
=={{SSBU|Joker}}== | =={{SSBU|Joker}}== | ||
{{ | *{{change|Grappling Hook's air resistance was changed from 0.27 → 0.24, and fighter offset from 6 → 8, making it no longer have Joker clip into the walls of stages.<ref>https://twitter.com/Meshima_/status/1156931657691090945</ref>}} | ||
*{{nerf|Makarakarn no longer reflects projectiles that have been reflected and deal 50% or more damage, bringing it in line with other reflectors in ''Ultimate''.}} | |||
*{{buff|Makarakarn's vertical searchbox has been raised to 0.25u<ref>https://twitter.com/PlagueVonKarma/status/1156972770812661760</ref>}} | |||
*{{bugfix|Fixed an issue that caused Arsene to be summoned after getting Star KOed.}} | |||
==References== | ==References== |