Editing List of updates (SSBU)/4.0.0 changelog
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==Universal== | ==Universal== | ||
*{{buff|Characters with [[passive shield]]s ({{SSBU|Link}}, {{SSBU|Young Link}}, {{SSBU|Toon Link}}, and {{SSBU|Hero}}) have gained the ability to [[shield SDI]] when blocking an attack with them.}} | |||
*{{nerf|The [[Final Smash Meter]] now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.}} | |||
{{ | *{{change|[[Stall-then-fall]] [[down aerial]]s no longer have their downward movement disabled when used out of hitstun.}} | ||
*{{change|The [[combo counter]] in [[Training mode]] no longer has extra frames of leniency after the opponent's [[hitstun]] ends, increasing its accuracy.}} | |||
*{{bugfix|Moves with portions that use the 368° [[autolink angle]], such as {{SSBU|Samus}}'s [[up smash]] and {{SSBU|Peach}}'s [[Peach Parasol]], no longer keep launching opponents at an unusually high speed if the move is interrupted, preventing them from [https://twitter.com/tehuomochi/status/1134413716861071360 leading to extremely early KOs].}} | |||
*{{bugfix|The [[Z-axis glitch]] has been fixed.}} | |||
*{{bugfix|Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.}} | |||
==Items== | ==Items== | ||
{{ | *{{buff|The [[Daybreak]]'s blast has a lower [[SDI multiplier]], making it harder to escape.}} | ||
*{{nerf|[[Thwomp]] can no longer hit grounded opponents twice.}} | |||
*{{bugfix|Certain Final Smashes colliding with [[Klaptrap]] no longer cause characters to become stuck indefinitely.}} | |||
==Stages== | ==Stages== | ||
{{ | *{{bugfix|A bug that resulted a game crash where characters clip through certain shaped designs in custom stages has been fixed.}} | ||
=={{SSBU|Mario}}== | =={{SSBU|Mario}}== | ||
{{ | *{{change|The lag upon waking up from the [[sleep]] effect has been adjusted, matching the rest of the cast.}} | ||
=={{SSBU|Donkey Kong}}== | =={{SSBU|Donkey Kong}}== | ||
{{ | *{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | ||
=={{SSBU|Link}}== | =={{SSBU|Link}}== | ||
{{ | *{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | ||
=={{SSBU|Samus}}== | =={{SSBU|Samus}}== | ||
{{ | *{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | ||
=={{SSBU|Yoshi}}== | =={{SSBU|Yoshi}}== | ||
{{ | *{{nerf|Yoshi pushes opponents away less while charging [[forward smash]], no longer causing certain characters' [[grab]]s to be unable to reach him from the front.}} | ||
=={{SSBU|Fox}}== | =={{SSBU|Fox}}== | ||
{{ | *{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | ||
=={{SSBU|Peach}}== | =={{SSBU|Peach}}== | ||
{{ | *{{change|Some animations have been adjusted to address dress clipping}} | ||
**Walking (all animations) | |||
**Running | |||
**Turning in the initial dash animation | |||
*{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}} | |||
=={{SSBU|Daisy}}== | =={{SSBU|Daisy}}== | ||
{{ | *{{bugfix|Daisy’s Jab 1 now makes the correct sound regardless of when Peach is in the match or not}} | ||
*{{change|Some animations have been adjusted to address dress clipping.}} | |||
**Walking at a medium and brisk pace | |||
**Running | |||
**Turning whilst running | |||
*{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}} | |||
=={{SSBU|Mewtwo}}== | =={{SSBU|Mewtwo}}== | ||
{{ | *{{buff|Mewtwo's tail hurtbox has been reduced in size, effectively making its tail attacks more disjointed and safer to use.}}<!--The training hitbox visualization doesn't properly match the hurtbox--> | ||
*{{buff|Up smash has a longer hitbox duration.}} | |||
{{ | *{{buff|Up smash's last hit deals more knockback.}} | ||
*{{buff|Down smash has less ending lag.}} | |||
*{{buff|Back throw deals more damage.}} | |||
*{{buff|[[Confusion]] has less startup lag and reflects projectiles faster.}} | |||
=={{SSBU|Pit}}== | =={{SSBU|Pit}}== | ||
{{ | *{{bugfix|Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Pit to be stuck in his up special.}} | ||
*{{buff|Up tilt has less ending lag (FAF 35 → 33).}} | |||
*{{buff|Neutral attack has slightly less startup lag (frame 5 → 4).}} | |||
*{{buff|Back aerial has less landing lag (11 frames → 8).}} | |||
*{{buff|Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.}} | |||
*{{buff|Down aerial's spike has more base knockback against airborne opponents (0 → 10).}} | |||
=={{SSBU|Dark Pit}}== | =={{SSBU|Dark Pit}}== | ||
{{ | *{{bugfix|Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.}} | ||
*{{buff|Up tilt has less ending lag (FAF 35 → 33).}} | |||
*{{buff|Neutral attack has slightly less startup lag (frame 5 → 4).}} | |||
*{{buff|Back aerial has less landing lag (11 frames → 8).}} | |||
*{{buff|Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.}} | |||
*{{buff|Down aerial's spike has more base knockback against airborne opponents (0 → 10).}} | |||
=={{SSBU|Zero Suit Samus}}== | =={{SSBU|Zero Suit Samus}}== | ||
{{ | *{{change|Zero Suit Samus now immediately descends when using the down aerial after being launched, rather than air stalling.}} | ||
=={{SSBU|Snake}}== | =={{SSBU|Snake}}== | ||
{{ | *{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | ||
=={{SSBU|Pokémon Trainer}}== | =={{SSBU|Pokémon Trainer}}== | ||
=={{SSBU|Ivysaur}}== | =={{SSBU|Ivysaur}}== | ||
{{ | *{{nerf|Down aerial's sweetspot is significantly smaller (7u → 4u).}} | ||
*{{nerf|Down aerial's sourspot deals less knockback against airborne opponents (9 base/68 scaling → 8/62), hindering its spiking capabilities.}} | |||
*{{nerf|Razor Leaf has more startup (frame 22 → 24) and ending lag (FAF 47 → 49).}} | |||
*{{nerf|Aerial Vine Whip's sweetspot has less base knockback (80 → 70).}} | |||
*{{bugfix|Fixed a rare glitch where Vine Whip would not properly grab ledges.}} | |||
=={{SSBU|Charizard}}== | =={{SSBU|Charizard}}== | ||
{{ | *{{buff|Forward tilt's sweetspot deals more knockback (40 base/100 scaling → 45/104).}} | ||
*{{buff|Forward smash deals more damage (17% → 19% (clean, late body), 14% → 16.4% (late head)) with knockback scaling not fully compensated (94 → 91 (clean, late body), 86 (late head)).}} | |||
{{ | *{{bugfix|Up smash's first hit will no longer deal massive knockback if the second hit misses.}} | ||
*{{buff|Neutral aerial has a longer hitbox duration and less landing lag.}} | |||
*{{buff|Forward throw deals more knockback (60 base/65 scaling → 63/70).}} | |||
*{{buff|Flare Blitz can snap to the ledge earlier.}} | |||
=={{SSBU|Lucas}}== | =={{SSBU|Lucas}}== | ||
{{ | *{{buff|Dash attack active frames increased.}} | ||
*{{buff|Forward tilt has had hitbox enlarged and knockback growth increased.}} | |||
{{ | *{{buff|Up smash has increased invincibility frames on start up.}} | ||
*{{buff|Side special has less endlag.}} | |||
{{ | *{{buff|Up aerial has less endlag.}} | ||
=={{SSBU|Olimar}}== | =={{SSBU|Olimar}}== | ||
=={{SSBU|R.O.B.}}== | =={{SSBU|R.O.B.}}== | ||
=={{SSBU|Villager}}== | =={{SSBU|Villager}}== | ||
=={{SSBU|Rosalina & Luma}}== | =={{SSBU|Rosalina & Luma}}== | ||
=={{SSBU|Little Mac}}== | =={{SSBU|Little Mac}}== | ||
{{ | *{{nerf|Neutral Attack manual inputed hits can no longer reduce its ending lag, significantly reducing its combo potential.}} | ||
=={{SSBU|Mii Brawler}}== | =={{SSBU|Mii Brawler}}== | ||
=={{SSBU|Mii Swordfighter}}== | =={{SSBU|Mii Swordfighter}}== | ||
=={{SSBU|Mii Gunner}}== | =={{SSBU|Mii Gunner}}== | ||
{{ | *{{buff|Up smash's hits connect more reliably.}} | ||
=={{SSBU| | |||
=={{SSBU|PAC-MAN}}== | |||
=={{SSBU|Ryu}}== | =={{SSBU|Ryu}}== | ||
{{ | *{{buff|Ryu now turns to face opponents after perfect shielding.}} | ||
=={{SSBU|Ken}}== | =={{SSBU|Ken}}== | ||
{{ | *{{buff|Ken now turns to face opponents after perfect shielding.}} | ||
=={{SSBU|Corrin}}== | =={{SSBU|Corrin}}== | ||
{{ | *{{buff|Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).}} | ||
*{{buff|Dragon Lunge's jump option has less ending lag (FAF 46 → 40).}} | |||
{{ | *{{buff|Dragon Ascent travels noticeably more vertical and horizontal distance.}} | ||
=={{SSBU|Ridley}}== | =={{SSBU|Ridley}}== | ||
*{{buff|Dash attack has more range.}} | |||
{{ | *{{buff|Up smash has a longer hitbox duration (frames 12-16 → 12-17) and more knockback scaling (76 → 78).}} | ||
*{{buff|Back aerial deals more damage (15% → 16%) with no compensation on knockback.}} | |||
{{ | *{{buff|Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.}} | ||
*{{buff|Space Pirate Rush has less ending lag when jumping after grabbing an opponent.}} | |||
{{ | *{{buff|Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).}} | ||
*{{bugfix|Fixed an issue that resulted Space Pirate Rush to launch floaty characters much higher when used in a Sacrificial KO.}} | |||
*{{buff|Wing Blitz has less startup lag and starts moving earlier.}} | |||
=={{SSBU|Isabelle}}== | =={{SSBU|Isabelle}}== | ||
{{ | *{{buff|Isabelle's dodges travel a longer distance.}} | ||
*{{buff|Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.}} | |||
*{{buff|Up smash's second hit has more knockback scaling (111 → 116).}} | |||
*{{buff|Fishing Rod has less startup lag.}} | |||
*{{buff|Fishing Rod's up throw has more knockback scaling (62 → 66).}} | |||
*{{buff|Lloid Trap has less startup lag once activated.}} | |||
=={{SSBU|Piranha Plant}}== | =={{SSBU|Piranha Plant}}== | ||
{{ | *{{buff|Up tilt has less ending lag.}} | ||
*{{change|Dash attack launches at a different angle.}} | |||
*{{change|Poison Breath's damage increase caps after being reflected multiple times.}} | |||
*{{buff|Poison Breath has less startup lag and a longer hitbox duration.}} | |||
*{{buff|Long-Stem Strike charges faster.}} | |||
*{{buff|Long-Stem Strike has less ending lag.}} | |||
*{{buff|Long-Stem Strike deals more shield damage.}} | |||
=={{SSBU|Joker}}== | =={{SSBU|Joker}}== | ||
{{ | *{{nerf|Makarakarn no longer reflects a projectile over 50%.}} | ||
*{{bugfix|Fixed an issue that resulted Arsene to be summoned after getting Star KOed.}} | |||
=={{SSBU|Hero}}== | |||
**{{buff|Added to the game.}} | |||
{{SSBU Updates}} | {{SSBU Updates}} |