Editing List of updates (SSBU)/3.0.0 changelog
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This is a list of known changes in version 3.0.0 of ''[[Super Smash Bros. Ultimate]]''. | This is a list of known changes in version 3.0.0 of ''[[Super Smash Bros. Ultimate]]''. | ||
==Universal== | ==Universal== | ||
The new update brings new features on the general gameplay side: | The new update brings new features on the general gameplay side: | ||
{{ | *{{change|Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.}} | ||
*{{nerf|[[Dodge]]s are more punishable when staled.}} | |||
*{{buff|[[Parry]]ing against a projectile has less ending lag.}} | |||
{{ | |||
=={{SSBU|Mario}}== | =={{SSBU|Mario}}== | ||
{{ | *{{buff|At the start of [[Mario Finale]], nearby opponents will be slowed more, and for longer.}} | ||
*{{nerf|[[Fireball]] deals less shield damage.}} | |||
=={{SSBU|Donkey Kong}}== | =={{SSBU|Donkey Kong}}== | ||
{{ | *{{buff|[[Giant Punch]] has more range.}} | ||
=={{SSBU|Link}}== | =={{SSBU|Link}}== | ||
{{ | *{{nerf|[[Boomerang]] deals less shield damage.}} | ||
=={{SSBU|Samus}}== | =={{SSBU|Samus}}== | ||
{{ | *{{nerf|[[Charge Shot]] deals less shield damage.}} | ||
=={{SSBU|Dark Samus}}== | =={{SSBU|Dark Samus}}== | ||
{{ | *{{nerf|[[Charge Shot]] deals less shield damage.}} | ||
=={{SSBU|Yoshi}}== | =={{SSBU|Yoshi}}== | ||
{{ | *{{nerf|[[Egg Throw]] deals less shield damage.}} | ||
=={{SSBU|Kirby}}== | =={{SSBU|Kirby}}== | ||
{{ | *{{buff|Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead.}} | ||
*{{buff|Neutral aerial has less ending (FAF 63 → 55) and [[auto-cancel]]s earlier.}} | |||
*{{buff|Down throw deals more damage. (10.2% → 12%)}} | |||
*{{buff|Kirby will keep Copy Abilities received by Inhale longer.}} | |||
*{{buff|[[Final Cutter]] can snap to the ledge earlier.}} | |||
=={{SSBU|Pikachu}}== | =={{SSBU|Pikachu}}== | ||
{{ | *{{nerf|[[Thunder Jolt]] deals less shield damage.}} | ||
=={{SSBU|Ness}}== | =={{SSBU|Ness}}== | ||
{{ | *{{buff|[[PK Flash]] has a larger attack range}} | ||
*{{nerf|Ness's yo-yo smash attacks have less charging time and has a shorter duration, no longer capable of breaking opponent shields at the edge of the stage.}} | |||
=={{SSBU|Jigglypuff}}== | =={{SSBU|Jigglypuff}}== | ||
{{ | *{{buff|[[Puff Up]] is easier to push enemies with.}} | ||
=={{SSBU|Peach}}== | =={{SSBU|Peach}}== | ||
{{ | *{{nerf|[[Vegetable]] has less shield damage.}} | ||
*{{nerf|[[Peach Blossom]] has a reduced sleep time period.}} | |||
*{{nerf|[[Toad]] no longer stalls continuously in the air after the first use.}} | |||
=={{SSBU|Daisy}}== | =={{SSBU|Daisy}}== | ||
{{ | *{{change|[[Vegetable]] knockback has been changed to match Peach.}} | ||
*{{nerf|[[Vegetable]] has less shield damage.}} | |||
*{{nerf|[[Daisy Blossom]] has a reduced sleep time period.}} | |||
*{{nerf|[[Toad]] no longer stalls continuously in the air after the first use.}} | |||
=={{SSBU|Bowser}}== | =={{SSBU|Bowser}}== | ||
{{ | *{{buff|Grounded [[Whirling Fortress]] can no longer be [[tech]]ed while the attack is still going.}} | ||
=={{SSBU|Ice Climbers}}== | =={{SSBU|Ice Climbers}}== | ||
{{ | *{{buff|[[Iceberg]] via the FS Meter has higher knockback.}} | ||
=={{SSBU|Sheik}}== | =={{SSBU|Sheik}}== | ||
{{ | *{{buff|The neutral infinite's finisher has less ending lag.}} | ||
*{{buff|Down tilt's tipper hitbox is easier to land.}} | |||
*{{buff|Forward aerial has more range.}} | |||
*{{buff|[[Needle Storm]] can be charged faster.}} | |||
=={{SSBU|Zelda}}== | =={{SSBU|Zelda}}== | ||
{{ | *{{nerf|[[Phantom Slash]] deals less shield damage.}} | ||
=={{SSBU|Dr. Mario}}== | =={{SSBU|Dr. Mario}}== | ||
{{ | *{{buff|At the start of [[Doctor Finale]], nearby opponents will be slowed more, and for longer.}} | ||
*{{nerf|[[Megavitamins]] deal less shield damage.}} | |||
=={{SSBU|Pichu}}== | =={{SSBU|Pichu}}== | ||
{{ | *{{nerf|[[Thunder Jolt]] deals less shield damage.}} | ||
*{{nerf|Pichu has altered animations during aerial hitstun and when landing, making it easier to be hit.}} | |||
=={{SSBU|Marth}}== | =={{SSBU|Marth}}== | ||
{{ | *{{buff|Dash grab's range was increased.}} | ||
=={{SSBU|Lucina}}== | =={{SSBU|Lucina}}== | ||
{{ | *{{buff|Dash grab's range was increased.}} | ||
=={{SSBU|Young Link}}== | =={{SSBU|Young Link}}== | ||
{{ | *{{nerf|[[Fire Arrow]] deals less shield damage.}} | ||
*{{nerf|[[Boomerang]] deals less shield damage.}} | |||
=={{SSBU|Ganondorf}}== | =={{SSBU|Ganondorf}}== | ||
{{ | *{{nerf|Ganondorf has altered animations during aerial hitstun, making him easier to be hit.}} | ||
=={{SSBU|Mewtwo}}== | =={{SSBU|Mewtwo}}== | ||
{{ | *{{change|Mewtwo's weight has been increased.}} | ||
*{{buff|Neutral attack 1 is faster.}} | |||
*{{buff|Forward tilt deals 1% more damage, with knockback compensated.}} | |||
*{{buff|Up tilt deals 1% more damage, with knockback compensated.}} | |||
*{{change|Up tilt's tip hitbox has an altered angle.}} | |||
*{{buff|Forward smash has increased range.}} | |||
*{{buff|Up aerial deals 1% more damage, with knockback compensated.}} | |||
*{{buff|Edge roll grants more intangibility.}} | |||
*{{buff|Edge attack has increased range.}} | |||
*{{buff|[[Shadow Ball]] deals more knockback.}} | |||
*{{nerf|Shadow Ball deals less shield damage.}} | |||
=={{SSBU|Roy}}== | =={{SSBU|Roy}}== | ||
{{ | *{{buff|Dash grab's range was increased.}} | ||
=={{SSBU|Chrom}}== | =={{SSBU|Chrom}}== | ||
{{ | *{{bugfix|Chrom's victory theme was corrected to ''Id - Purpose'', matching Lucina and Robin's themes.}} | ||
*{{buff|Dash grab's range was increased.}} | |||
=={{SSBU|Mr. Game & Watch}}== | =={{SSBU|Mr. Game & Watch}}== | ||
{{ | *{{buff|[[Octopus]] via FS Meter now traps enemies for longer.}} | ||
=={{SSBU|Pit}}== | =={{SSBU|Pit}}== | ||
{{ | *{{nerf|[[Palutena Bow]] deals less shield damage.}} | ||
=={{SSBU|Dark Pit}}== | =={{SSBU|Dark Pit}}== | ||
{{ | *{{nerf|[[Silver Bow]] deals less shield damage.}} | ||
=={{SSBU|Wario}}== | =={{SSBU|Wario}}== | ||
{{ | *{{buff|[[Chomp]] can eat projectiles more easily.}} | ||
=={{SSBU|Snake}}== | =={{SSBU|Snake}}== | ||
{{ | *{{nerf|Up smash has more ending lag, lowering the mortar fire rate.}} | ||
*{{buff|Back aerial has more knockback growth.}} | |||
*{{nerf|[[Hand Grenade]] deals less shield damage.}} | |||
{{ | *{{nerf|[[Remote Missile]] lingers shorter.}} | ||
=={{SSBU|Ivysaur}}== | =={{SSBU|Ivysaur}}== | ||
{{ | *{{nerf|[[Razor Leaf]] deals less shield damage.}} | ||
=={{SSBU|Charizard}}== | =={{SSBU|Charizard}}== | ||
{{ | *{{buff|Grounded [[Flare Blitz]] can more easily hit enemies below it.}} | ||
=={{SSBU|Diddy Kong}}== | =={{SSBU|Diddy Kong}}== | ||
{{ | *{{buff|Forward tilt has longer duration.}} | ||
*{{buff|Dash attack has decreased start-up (frame 9 → 8).}} | |||
*{{buff|Down smash deals more knockback.}} | |||
*{{buff|Neutral aerial has more range.}} | |||
*{{buff|Up aerial deals more damage (6% → 7%), with its knockback compensated.}} | |||
=={{SSBU|Sonic}}== | =={{SSBU|Sonic}}== | ||
{{ | *{{buff|[[Super Sonic]] has more range.}} | ||
*{{buff|[[Super Sonic]] via the FS meter has more range and has higher knockback.}} | |||
*{{bugfix|[[Spin Charge]] no longer loses his double jump when performed on platforms.}} | |||
=={{SSBU|King Dedede}}== | =={{SSBU|King Dedede}}== | ||
{{ | *{{nerf|[[Gordo Throw]] deals less shield damage.}} | ||
=={{SSBU|Olimar}}== | =={{SSBU|Olimar}}== | ||
{{ | *{{bugfix|Olimar's smash attacks now properly have their damage scale when charged.}} | ||
*{{nerf|Forward smash deals less shield damage.}} | |||
*{{nerf|[[Pikmin Throw]] deals less shield damage.}} | |||
=={{SSBU|Lucario}}== | =={{SSBU|Lucario}}== | ||
{{ | *{{nerf|[[Aura Sphere]] deals less shield damage.}} | ||
=={{SSBU|R.O.B.}}== | =={{SSBU|R.O.B.}}== | ||
{{ | *{{nerf|[[Robo Beam]] deals less shield damage.}} | ||
*{{nerf|[[Gyro]] deals less shield damage.}} | |||
=={{SSBU|Toon Link}}== | =={{SSBU|Toon Link}}== | ||
{{ | *{{nerf|[[Boomerang]] deals less shield damage.}} | ||
=={{SSBU|Wolf}}== | =={{SSBU|Wolf}}== | ||
{{ | *{{nerf|Down smash has less knockback.}} | ||
*{{nerf|[[Blaster (Wolf)|Blaster]] deals less shield damage.}} | |||
=={{SSBU|Villager}}== | =={{SSBU|Villager}}== | ||
{{ | *{{nerf|Slingshot attacks (forward and back aerials) deal less shield damage.}} | ||
*{{nerf|[[Lloid Rocket]] deals less shield damage.}} | |||
=={{SSBU|Mega Man}}== | =={{SSBU|Mega Man}}== | ||
{{ | *{{nerf|Neutral attack 1 deals less shield damage.}} | ||
*{{nerf|Neutral aerial deals less shield damage.}} | |||
*{{nerf|Forward tilt deals less shield damage.}} | |||
*{{buff|Up smash deals more knockback.}} | |||
*{{nerf|[[Metal Blade]] deals less shield damage.}} | |||
*{{nerf|[[Leaf Shield]] has more startup and ending lag, and Mega Man can no longer throw items during it.}} | |||
=={{SSBU|Wii Fit Trainer}}== | =={{SSBU|Wii Fit Trainer}}== | ||
{{ | *{{buff|Neutral attack's finisher has more bury range.}} | ||
*{{nerf|[[Sun Salutation]] deals less shield damage.}} | |||
*{{nerf|[[Header]] deals less shield damage.}} | |||
*{{change|Grounded Header's soccer ball spawns from a different spot.}} | |||
=={{SSBU|Rosalina & Luma}}== | =={{SSBU|Rosalina & Luma}}== | ||
{{ | *{{buff|At the start of [[Grand Star]], nearby opponents will be slowed more, and for longer.}} | ||
*{{buff|If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt or forward tilt.}} | |||
*{{nerf|[[Luma Shot]] deals less shield damage.}} | |||
*{{nerf|[[Star Bits]] deal less shield damage.}} | |||
=={{SSBU|Greninja}}== | =={{SSBU|Greninja}}== | ||
{{ | *{{nerf|[[Water Shuriken]] deals less shield damage.}} | ||
=={{SSBU|Mii Swordfighter}}== | =={{SSBU|Mii Swordfighter}}== | ||
{{ | *{{buff|Edge attack has more range.}} | ||
*{{nerf|[[Gale Strike]] deals less shield damage.}} | |||
*{{nerf|[[Shuriken of Light]] deals less shield damage.}} | |||
*{{nerf|[[Chakram]] deals less shield damage.}} | |||
=={{SSBU|Mii Gunner}}== | =={{SSBU|Mii Gunner}}== | ||
{{ | *{{nerf|[[Charge Blast]] deals less shield damage.}} | ||
*{{nerf|[[Grenade Launch]] deals less shield damage.}} | |||
*{{nerf|[[Flame Pillar]] deals less shield damage.}} | |||
*{{nerf|[[Gunner Missile]] deals less shield damage.}} | |||
*{{nerf|[[Bomb Drop]] deals less shield damage.}} | |||
=={{SSBU|Palutena}}== | =={{SSBU|Palutena}}== | ||
{{ | *{{nerf|[[Autoreticle]] deals less shield damage.}} | ||
*{{nerf|[[Explosive Flame]] deals less shield damage.}} | |||
=={{SSBU|Pac-Man}}== | =={{SSBU|Pac-Man}}== | ||
{{ | *{{nerf|[[Bonus Fruit]] deals less shield damage.}} | ||
*{{buff|[[Fire Hydrant]] has more range when it is falling.}} | |||
*{{nerf|Fire Hydrant deals less shield damage.}} | |||
=={{SSBU|Robin}}== | =={{SSBU|Robin}}== | ||
{{ | *{{nerf|[[Thunder (Robin)|Thunder]] and Elthunder deal less shield damage.}} | ||
*{{nerf|[[Arcfire]] deals less shield damage.}} | |||
=={{SSBU|Bowser Jr.}}== | =={{SSBU|Bowser Jr.}}== | ||
{{ | *{{buff|Neutral attack 2 deals more hitstun, allowing it to connect into the rapid jab more easily.}} | ||
=={{SSBU|Duck Hunt}}== | =={{SSBU|Duck Hunt}}== | ||
{{ | *{{nerf|[[Trick Shot]] deals less shield damage.}} | ||
=={{SSBU|Ryu}}== | =={{SSBU|Ryu}}== | ||
{{ | *{{nerf|Edge attack deals less hitstun.}} | ||
=={{SSBU|Ken}}== | =={{SSBU|Ken}}== | ||
{{ | *{{nerf|Edge attack deals less hitstun.}} | ||
=={{SSBU|Cloud}}== | =={{SSBU|Cloud}}== | ||
{{ | *{{nerf|Non-limit [[Blade Beam]] deals less shield damage.}} | ||
=={{SSBU|Corrin}}== | =={{SSBU|Corrin}}== | ||
{{ | *{{buff|Forward smash's charging loop hits connect more reliably. | ||
*{{buff|Up smash has a longer duration (frames 13-15 → 13-17) and the sweetspot has more range. | |||
*{{buff|Down aerial's looping hits connect more reliably against lightweight characters. | |||
*{{buff|Uncharged [[Dragon Fang Shot]] travels more distance before disappearing (61 frames → 71). | |||
*{{buff|[[Dragon Ascent]] grants more intangibility (frames 10-17 → 7-17), connects more reliably and the final hit deals more knockback. | |||
=={{SSBU|Bayonetta}}== | =={{SSBU|Bayonetta}}== | ||
{{ | *{{nerf|[[Bullet Climax]] deals less shield damage.}} | ||
=={{SSBU|Inkling}}== | =={{SSBU|Inkling}}== | ||
{{ | *{{nerf|[[Splat Roller]] deals less knockback after a turnaround.}} | ||
=={{SSBU|Ridley}}== | =={{SSBU|Ridley}}== | ||
{{ | *{{nerf|[[Plasma Breath]] deals less shield damage.}} | ||
=={{SSBU|Simon}}== | =={{SSBU|Simon}}== | ||
{{ | *{{buff|Edge attack has more range.}} | ||
*{{nerf|[[Cross]] deals less shield damage.}} | |||
=={{SSBU|Richter}}== | =={{SSBU|Richter}}== | ||
{{ | *{{buff|Edge attack has more range.}} | ||
*{{nerf|[[Cross]] deals less shield damage.}} | |||
=={{SSBU|King K. Rool}}== | =={{SSBU|King K. Rool}}== | ||
{{ | *{{buff|Forward aerial has a longer sweetspot duration.}} | ||
*{{buff|Forward tilt has a longer sweetspot duration.}} | |||
*{{change|Up throw is no longer affected by windboxes during the throw.}} | |||
*{{nerf|[[Crownerang]] deals less shield damage.}} | |||
*{{buff|[[Gut Check]] has less ending lag, both when failing and succeeding the counter <!--(FAF 68/47/53 → )-->.}} | |||
*{{buff|Up aerial has less ending lag (FAF 82 → 52).}} | |||
=={{SSBU|Isabelle}}== | =={{SSBU|Isabelle}}== | ||
{{ | *{{nerf|Slingshot attacks (forward and back aerials) deal less shield damage.}} | ||
=={{SSBU|Piranha Plant}}== | =={{SSBU|Piranha Plant}}== | ||
{{ | *{{buff|Edge attack has more range.}} | ||
*{{buff|[[Ptooie]] has a larger hitbox.}} | |||
{{ | |||
[[ | |||