Editing List of updates (SSB4)/1.1.5 changelog
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This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. | {{recent release}} | ||
{{incomplete}} | |||
This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. All claims on this page '''must be verifiable''', preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages. | |||
=={{SSB4|Bayonetta}}== | =={{SSB4|Bayonetta}}== | ||
{{ | *{{buff|Forward smash has more base knockback: 24 → 26.}} | ||
*{{nerf|Forward smash has less knockback growth: 105 → 102.}} | |||
*{{nerf|Up smash has less knockback growth: 92 → 90.}} | |||
*{{nerf|[[Heel Slide]]'s second hit has 5 more frames of ending lag.}} | |||
*{{nerf|[[Witch Time]] ending lag increased by 5 frames.}} | |||
*{{nerf|Witch Time's slowdown duration is shorter, decays more with each use and regenerates slower.}} | |||
===Technical changelist=== | |||
{| class="wikitable sortable collapsible collapsed" style="text-align:center" | |||
! Change!!Old value!!New value | |||
|- | |||
|Heel slide (button held) duration||72 frames||77 frames | |||
|- | |||
|Witch Time total frames||44 frames||49 frames | |||
|- | |||
|Witch Time (standard) slowdown duration||INT(180+Opponent's %/5)||INT(180+Opponent's %/10) | |||
|- | |||
|Witch Time (Bat Within) slowdown duration||INT(120+Opponent's %/5)||INT(120+Opponent's %/10) | |||
|- | |||
|Witch Time duration penalty per use||50F/50F||75F/50F | |||
|- | |||
|Witch Time duration recovery per frame||0.08F/0.08F||0.06F/0.041F | |||
|} | |||
=={{SSB4|Bowser}}== | =={{SSB4|Bowser}}== | ||
{{ | *{{buff|Air speed|0.98|1}} | ||
*{{change|Weight|128|130}} | |||
=={{SSB4|Charizard}}== | =={{SSB4|Charizard}}== | ||
{{ | *{{buff|Air speed|0.87|0.92}} | ||
*{{change|Weight|115|116}} | |||
*{{buff|Neutral air landing lag|22 frames|20}} | |||
*{{buff|Forward air landing lag|31 frames|22}} | |||
*{{buff|Back air landing lag|33 frames|24}} | |||
*{{buff|Up air landing lag|22 frames|20}} | |||
*{{buff|Down air landing lag|35 frames|33}} | |||
*{{buff|Neutral aerial deals 2% more damage: 10/7/7/7 → 12/9/9/9 but with knockback compensated (90 → 78).}} | |||
*{{buff|Forward aerial damage|11%/12%|12%/13%}} | |||
*{{buff|Back aerial deals 1% more damage: 15/13/10% → 15/14/11/11 and has a larger sweetspot (4.5u → 5u).}} | |||
*{{buff|[[Flare Blitz]] explosion knockback growth|78|84}} | |||
*{{buff|Flare Blitz has an additional hitbox.}} | |||
=={{SSB4|Cloud}}== | =={{SSB4|Cloud}}== | ||
{{ | *{{nerf|End of roll intangibility|Frame 17|15}} | ||
*{{nerf|Forward smash's third hit has lower knockback growth|119|115.}} | |||
*{{nerf|Down smash's second hit has lower knockback growth|96|94.}} | |||
*{{nerf|Up aerial deals less damage|13%|12% (clean), 9.5% → 8.5% (late).}} | |||
*{{nerf|[[Cross Slash]] has lower knockback growth|155|153. This applies only to the Limit Break version.}} | |||
*{{nerf|Aerial [[Finishing Touch]] deals less knockback.}} | |||
*{{nerf|[[Limit Charge]] takes longer to fully charge.}} | |||
=={{SSB4|Corrin}}== | =={{SSB4|Corrin}}== | ||
{{ | *{{nerf|Walk and run speed reduced.}} | ||
*{{change|Roll animation length|29 frames|30}} | |||
*{{nerf|End of roll intangibility|Frame 16|14}} | |||
*{{nerf|Neutral air damage|8% (early)/6.5% (late)|7%/5.5%}} | |||
*{{nerf|Forward air damage|8.5%|7.5%}} | |||
*{{nerf|Up air damage|10%|9%}} | |||
*{{nerf|[[Dragon Fang Shot]] fully charged damage|13%|11%}} | |||
*{{nerf|[[Counter Surge]] knockback reduced.}} | |||
=={{SSB4|Duck Hunt}}== | =={{SSB4|Duck Hunt}}== | ||
{{ | *{{buff|Forward smash's third hit has higher knockback growth|123|125.}} | ||
*{{buff|Up smash's third hit has higher knockback growth|153|155.}} | |||
*{{buff|Down smash's third hit has higher knockback growth|110|112.}} | |||
=={{SSB4|Ganondorf}}== | =={{SSB4|Ganondorf}}== | ||
{{ | *{{buff|Neutral attack damage|4%/7%/10%|6%/8%/10%.}} | ||
*{{buff|Neutral attack start-up|8 frames|7.}} | |||
*{{buff|Neutral attack ending lag|35 frames|29.}} | |||
*{{buff|Dash attack ending lag|41 frames|37.}} | |||
*{{buff|Grounded [[Flame Choke]] and [[Flame Wave]] grabbox increased by 2 units.}} | |||
*{{buff|Grounded [[Wizard's Foot]] (clean) damage|12%|14%}} | |||
*{{buff|Grounded Wizard's Foot (late) damage|10%|12%}} | |||
*{{buff|Grounded [[Wizard's Dropkick]] (clean) damage|9%|11%}} | |||
*{{buff|Grounded Wizard's Dropkick (late) damage|7%|9%}} | |||
*{{buff|Grounded [[Wizard's Assault]] (clean) damage|10%|12%}} | |||
*{{buff|Grounded Wizard's Assault (late) damage|9%|11%}} | |||
=={{SSB4|Greninja}}== | =={{SSB4|Greninja}}== | ||
{{ | *{{buff|Standing grab startup|14F|11F}} | ||
*{{buff|Dash attack hitbox startup|9F|7F}} | |||
*{{buff|Dash attack total frames|32F|30F}} | |||
*{{buff|Hydro Pump's Bonk: Headbonk angle changed (survival-ability improved).}} | |||
*{{buff|Forward aerial landing lag reduced|18F|15F}} | |||
*{{buff|Back aerial landing lag reduced|16F|13F|}} | |||
=={{SSB4|Kirby}}== | =={{SSB4|Kirby}}== | ||
{{ | *{{buff|Forward smash knockback growth|100|102 (clean), 67 → 69 (late).}} | ||
*{{buff|Up smash knockback growth|103/103/97|104/104/99 (early), 97 → 98, 51 → 52 (late).}} | |||
*{{buff|Down smash knockback growth|109|110 (early).}} | |||
*{{buff|All varations of Hammer Flip knockback growth|76|78.}} | |||
=={{SSB4|Link}}== | =={{SSB4|Link}}== | ||
{{ | *{{buff|Down smash hit 2 KBG|57|63}} | ||
*{{buff|Dash attack KBG|78/72|85/77}} | |||
*{{change|Dash attack angles|45/60/70°|45/50/55°}} | |||
=={{SSB4|Meta Knight}}== | =={{SSB4|Meta Knight}}== | ||
{{ | *{{buff|Forward aerial has less landing lag: 20 → 16.}} | ||
*{{nerf|Up aerial damage|5%|4%.}} | |||
*{{nerf|Up aerial angle altered|78°|69°, making it harder to follow-up into itself.}} | |||
*{{nerf|Up aerial [[SDI]] multiplier|1.0x|1.5x.}} | |||
=={{SSB4|Mewtwo}}== | =={{SSB4|Mewtwo}}== | ||
{{ | *{{buff|Mewtwo is heavier (72 → 74).}} | ||
*{{buff|Mewtwo dashes faster.}} | |||
*{{change|Up smash animation length|73 frames|68}} | |||
*{{buff|Neutral aerial's multi-hits hitboxes are larger: 2.3u → 3u.}} | |||
=={{SSB4|Pac-Man}}== | =={{SSB4|Pac-Man}}== | ||
{{ | *{{buff|Forward smash knockback growth|97/100|99/102}} | ||
*{{buff|Up smash hit 2 knockback growth|95/90|97/92}} | |||
*{{buff|Down smash knockback growth|84/90|86/92}} | |||
*{{change|Back air knockback growth|98|100}} | |||
=={{SSB4|Palutena}}== | =={{SSB4|Palutena}}== | ||
{{ | *{{buff|Neutral infinite finisher deals more damage|3%|3.5%.}} | ||
*{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}} | |||
*{{buff|Forward aerial deals more damage|8%|9% with its knockback compensated.}} | |||
=={{SSB4|Peach}}== | =={{SSB4|Peach}}== | ||
{{ | *{{nerf|Portions of up aerial no longer hit grounded opponents, removing her infinite.}} | ||
=={{SSB4|Robin}}== | =={{SSB4|Robin}}== | ||
{{ | *{{change|Jab 1 base knockback|35|40}} | ||
*{{change|Jab 2 base knockback|30/35|45}} | |||
*{{buff|Nosferatu and Distant Nosferatu have one less frame of startup.}} | |||
=={{SSB4|Samus}}== | =={{SSB4|Samus}}== | ||
{{ | *{{buff|Air speed|0.95|1.03}} | ||
*{{change|Gravity|0.75|0.77}} | |||
*{{change|Fall speed|1.25|1.3}} | |||
*{{change|Fastfall speed|2|2.08}} | |||
*{{change|Dash attack animation length|37 frames|33}} | |||
*{{change|Down smash animation length|51 frames|44}} | |||
*{{change|Grab animation length|75 frames|69}} | |||
*{{change|Dash grab animation length|73 frames|67}} | |||
*{{change|Pivot grab animation length|89 frames|83}} | |||
=={{SSB4|Sheik}}== | =={{SSB4|Sheik}}== | ||
{{ | *{{change|Weight decreased|84|81.}} | ||
*{{nerf|Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.}} | |||
*{{nerf|Forward throw has more knockback growth|65|72.}} | |||
*{{change|Forward throw's angle has been altered|70°|72°.}} | |||
*{{change|Down throw's angle has been altered|80°|77°.}} | |||
*{{nerf|Down throw has more knockback growth|75|90.}} | |||
*{{nerf|Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.}} | |||
*{{nerf|Needle Storm has reduced range.}} | |||
*{{buff|Down smash's knockback growth increased|155|165.}} | |||
=={{SSB4|Zelda}}== | =={{SSB4|Zelda}}== | ||
{{ | *{{buff|Jab damage|8%|11%}} | ||
*{{buff|Forward tilt startup|frame 12|10}} | |||
*{{change|Down smash animation length|40 frames|37}} | |||
*{{buff|Neutral air damage|7-11%|11-15%}} | |||
*{{buff|Up air damage|15%|17%}} | |||
*{{buff|End of [[Nayru's Love]] intangibility|Frame 12|15}} | |||
=={{SSB4|Zero Suit Samus}}== | =={{SSB4|Zero Suit Samus}}== | ||
{{ | *{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}} | ||
*{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}} | |||
*{{nerf|Last active frame of all grabs|Frame 29|25}} | |||
*{{nerf|Down Throw deals less damage|7%|5%, with knockback compensated.}} | |||
*{{change|Back throw deals more damage|4%|6%, with increased knock back|25/70|60/72.}} | |||
*{{buff|[[Plasma Whip]] (Sweetspot) deals more damage|6%|7%.}} | |||
==References== | ==References== | ||
*[http://smashboards.com/threads/1-1-5-patch-notes.433162/ SmashBoards 1.1.5 Community Patch Notes] | *[http://smashboards.com/threads/1-1-5-patch-notes.433162/ SmashBoards 1.1.5 Community Patch Notes] | ||
{{SSB4 Updates}} | {{Template:SSB4 Updates}} | ||
[[Category:Lists]] | [[Category:Lists]] | ||