Editing List of updates (SSB4)/1.1.3 changelog
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{{ | {{recent release}} | ||
{{competitive expertise}} | |||
{{ | |||
=={{SSB4|Bowser}}== | =={{SSB4|Bowser}}== | ||
{{ | *{{buff|Up throw base knockback 90 → 25, knockback growth 80 → 155, angle 70° → 82°, and ending lag 68 → 61, allowing it to combo into other moves.}} | ||
*{{nerf|Up throw looping hits damage|1%|0.5%}} | |||
*{{change|Up throw looping hits hitlag|1x|0.5x}} | |||
*{{buff|Up throw final hit knockback growth|100|200}} | |||
*{{buff|Up throw final hit base knockback|0|80}} | |||
*{{buff|[[Flying Slam]] transitions from grab to slam much faster, akin to ''Brawl''.}} | |||
*{{buff|[[Whirling Fortress]] can now grab ledges from behind.}} | |||
=={{SSB4|Charizard}}== | =={{SSB4|Charizard}}== | ||
{{ | *{{change|Dash attack hitbox 0 angle|70°|50°}} | ||
*{{change|Dash attack hitbox 1 angle|80°|60°}} | |||
*{{change|Several minor tweaks made to up smash.}} | |||
*{{buff|Down smash hitbox 0/1 knockback growth|76|79}} | |||
*{{buff|Down smash hitbox 2/3 knockback growth|82|85}} | |||
=={{SSB4| | =={{SSB4|Falco}}== | ||
{{ | *{{buff|Down air startup decreased.}}{{fact}} | ||
=={{SSB4|Ganondorf}}== | =={{SSB4|Ganondorf}}== | ||
{{ | *{{buff|Down smash second hit on shield angle|130°|50°, now pushing opponents away rather than towards him.}} | ||
*{{change|Down smash now flips opponents.}} | |||
*{{buff|Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to {{SSB4|Captain Falcon}}'s.}} | |||
*{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely removing its KOing capabilities.}} | |||
*{{nerf|Neutral aerial first hit (clean) damage|12%|7%}} | |||
*{{nerf|Neutral aerial first hit (late) damage|8%|4.5%}} | |||
*{{nerf|Neutral aerial first hit duration|7-13|?}} | |||
*{{buff|Neutral aerial second hit startup|20|?}} | |||
*{{buff|Neutral aerial second hit (clean) damage|10%|12%}} | |||
*{{buff|Neutral aerial second hit (late) damage|7%|9%}} | |||
*{{buff|Neutral aerial landing lag|18|17}} | |||
*{{buff|Forward aerial landing lag|23|22}} | |||
*{{buff|Back and up aerial landing lag|20|19}} | |||
*{{buff|Down aerial landing lag|28|26}} | |||
*{{buff|Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.}} | |||
*{{buff|Grounded, non-reversed [[Warlock Punch]] super armor duration|11-63|11-66}} | |||
*{{buff|Grounded, reverse Warlock Punch now has super armor on frames 11-58.}} | |||
*{{buff|Grounded, reverse [[Warlock Blade]] now has super armor on frames 11-54.}} | |||
*{{buff|Grounded [[Flame Choke]] no longer has a blindspot.}} | |||
*{{buff|[[Dark Dive]] multihits damage|1%|1.2%}} | |||
*{{buff|Dark Dive throw damage|7%|9%}} | |||
*{{buff|Dark Dive throw knockback growth|82|90}} | |||
=={{SSB4|Greninja}}== | =={{SSB4|Greninja}}== | ||
{{ | *{{buff|Forward smash knockback growth|99|101}} | ||
*{{buff|Up smash second hit sweetspot knockback growth|103|104}} | |||
*{{buff|Down smash knockback growth|90|92}} | |||
*{{buff|Shadow Sneak/Strike front hit knockback growth|102|104}} | |||
*{{buff|Shadow Sneak/Strike back hit knockback growth|101|103}} | |||
*{{buff|Shadow Dash knockback growth|90|92}} | |||
=={{SSB4|King Dedede}}== | =={{SSB4|King Dedede}}== | ||
{{ | *{{change|Timing for Inhale and Taste Test modified.}} | ||
*{{change|Facing restriction for Super Dedede Jump modified.}} | |||
=={{SSB4|Kirby}}== | =={{SSB4|Kirby}}== | ||
{{ | *{{buff|Forward smash clean hit knockback growth|99|100}} | ||
*{{buff|Forward smash late hit knockback growth|66|67}} | |||
*{{buff|Up smash clean hit knockback growth|102|103}} | |||
*{{buff|Up smash mid hit knockback growth|96|97}} | |||
*{{buff|Up smash late hit knockback growth|50|51}} | |||
*{{buff|Down smash knockback growth|108|109}} | |||
*{{buff|Forward aerial knockback growth|145|148}} | |||
*{{change|Forward aerial hitlag modifier|1.0x|1.2x}} | |||
*{{buff|Back aerial clean hit knockback growth|102|104}} | |||
*{{buff|Back aerial late hit knockback growth|110|112}} | |||
*{{buff|Up throw knockback growth|63|74}} | |||
*{{buff|Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.}} | |||
=={{SSB4|Link}}== | =={{SSB4|Link}}== | ||
{{ | *{{buff|Forward smash first hit knockback growth|85|89}} | ||
*{{change|Down smash first hit angle|75|78}} | |||
*{{buff|Down smash first hit base knockback|26|40}} | |||
*{{nerf|Down smash first hit knockback growth|90|88}} | |||
*{{buff|Forward aerial first hit damage|8%|11%}} | |||
*{{buff|Forward aerial first hit base knockback|10|20}} | |||
*{{nerf|Forward aerial first hit knockback growth|132|130}} | |||
*{{buff|Forward aerial second damage|10%|13%}} | |||
*{{nerf|Forward aerial second hit knockback growth|105|100}} | |||
*{{buff|Down aerial no longer meteor smash's grounded opponents.}} | |||
*{{nerf|Down aerial now has a weak hitbox that only hits grounded opponents.}} | |||
=={{SSB4|Little Mac}}== | |||
*{{nerf|Jab looping hits deal less damage.}}{{fact}} | |||
=={{SSB4|Lucario}}== | =={{SSB4|Lucario}}== | ||
{{ | *{{change|Aura Sphere (including custom variants) angle|80°|83°}} | ||
*{{nerf|Aura Sphere (including custom variants) knockback growth|100|93}} | |||
*{{nerf|Aura Sphere (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}} | |||
===[[Mega Lucario]]=== | ===[[Mega Lucario]]=== | ||
{{ | *{{nerf|Aura Sphere (including custom variants) knockback growth|100|93}} | ||
*{{buff|Aura Sphere (including custom variants) base knockback|10|12}} | |||
*{{nerf|Aura Sphere (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}} | |||
=={{SSB4|Lucas}}== | =={{SSB4|Lucas}}== | ||
{{ | *{{buff|Neutral air looping hits damage|1|2}} | ||
*{{buff|As a result, neutral air deals 4% more damage: 8 → 12.}} | |||
*{{buff|Forward tilt hitbox size|4.4|4.7}} | |||
*{{buff|Forward tilt hitbox duration|7-9|7-10}} | |||
*{{buff|Standing grab ending frame|51|38}} | |||
*{{buff|Dash grab ending frame|61|47}} | |||
*{{buff|Pivot grab ending frame|56|50}} | |||
*{{nerf|PSI Magnet heals significantly less from ally projectiles.}} | |||
=={{SSB4| | =={{SSB4|Luigi}}== | ||
{{ | *{{buff|Green Missile fully charged damage|19.8%|21%}}{{fact}} | ||
*{{buff|Green Missile misfire damage|23%|25%}}{{fact}} | |||
*{{buff|Down Throw has more base knockback and less knockback growth, similarly to the initial version, but still not as effective.}}{{fact}} | |||
{{ | |||
=={{SSB4|Mewtwo}}== | =={{SSB4|Mewtwo}}== | ||
{{ | *{{buff|Walking speed and dashing speed have been increased.}} | ||
*{{buff|Forward smash sourspot damage|15%|16%}} | |||
*{{buff|Forward smash hitbox size|2.0|3.0}} | |||
*{{buff|Neutral air landing lag|16|13}} | |||
*{{buff|Forward air startup|6 frames|5}} | |||
*{{buff|Forward air landing lag|18|14}} | |||
*{{buff|Back air x-axis offset|5.1|5.5}} | |||
*{{buff|Back air landing lag|21|17}} | |||
*{{buff|Up air damage|9%|10%}} | |||
*{{buff|Up air landing lag|16|13}} | |||
*{{buff|Down air hitbox duration|2 frames|4}} | |||
*{{buff|Down air landing lag|22|18}} | |||
*{{change|Down throw angle|69|74}} | |||
*{{change|[[Shadow Ball]] deals less recoil.}} | |||
== | =={{SSB4|Mr. Game and Watch}}== | ||
{{ | *{{nerf|[[Oil Panic]] deals halved damage from absorbed teammate's projectiles.}} | ||
=={{SSB4| | =={{SSB4|Ness}}== | ||
{{ | *{{nerf|[[PK Magnet]] heals halved damage from absorbing teammate's projectiles.}} | ||
=={{SSB4| | =={{SSB4|Pit}}== | ||
{{ | *{{buff|Back air startup and landing lag reduced.}}{{fact}} | ||
=={{SSB4|Robin}}== | =={{SSB4|Robin}}== | ||
{{ | *{{buff|Forward tilt's position changed, size increased: 4.0 → 5.0}} | ||
*{{buff|Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0}} | |||
*{{buff|Neutral air landing lag|20|18}} | |||
*{{buff|Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5}} | |||
*{{buff|Forward air landing lag|20|18}} | |||
*{{buff|Back air landing lag|21|19}} | |||
*{{buff|Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5}} | |||
*{{change|Down air (Levin) non-spiking hitbox 1 angle increased: 80 → 70}} | |||
*{{nerf|Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames}} | |||
*{{buff|Down air (Levin) late hit damage increased: 5% → 8%}} | |||
<!--*{{buff|Down air (Levin) has new late 6.0 damage hitbox}}--> | |||
*{{buff|Down air landing lag|28|26}} | |||
*{{buff|Up air landing lag|20|18}} | |||
=={{SSB4|Shulk}}== | =={{SSB4|Shulk}}== | ||
{{ | *{{buff|Dash attack deals 0.5% more damage|11.0%|11.5%.}} | ||
*{{buff|Forward tilt deals 0.5% more damage on both hitboxes|13.0%/11.5%|13.5%/12.0%.}} | |||
*{{buff|Both early and late hitboxes of up tilt deal 0.5% more damage|8.0 %(early)/7.0% (late)|8.5%|7.5%.}} | |||
*{{buff|Both hitboxes of down tilt deal 0.5% more damage|8.0%/7.0%|8.5%/7.5%.}} | |||
*{{buff|Both hitboxes of neutral aerial deal 0.5% more damage|7.0%/8.0%|7.5%/8.5%.}} | |||
*{{buff|Neutral aerial's landing lag has been reduced by 2|12|10.}} | |||
*{{buff|Both hitboxes of forward aerial deal 0.5% more damage|7.5%/6.0%|8.0%/6.5%.}} | |||
*{{buff|Forward aerial's landing lag has been reduced by 2|18|16.}} | |||
*{{buff|Both hitboxes of back aerial deal 0.5%|12.0%/8.0%|12.5%/8.5%.}} | |||
*{{buff|Back aerial's landing lag has been reduced by 2|21|19.}} | |||
*{{buff|Both hits of up aerial deal 0.5% more damage|5.0% (hit 1)|5.5%/11.0% (hit 2)/10.0%|11.5%/10.5%.}} | |||
*{{buff|Up aerial's landing lag has been reduced by 12|27|15.}} | |||
*{{buff|Both hits of down aerial deal 0.5% more damage|5.0% (hit 1)/7.0%|6.0%/7.5%/11.0% (hit 2)/10.0%|11.5%/10.5%.}} | |||
*{{buff|Down aerial's landing lag has been reduced by 2|25|23.}} | |||
=={{SSB4|Villager}}== | |||
*{{nerf|[[Pocket]] deals halved damage from absorbed teammate's projectiles.}} | |||
=={{SSB4| | =={{SSB4|Zelda}}== | ||
{{ | *{{buff|Nayru's Love back loop hits damage|1|2}}{{fact}} | ||
*{{buff|Farore's Wind jumps much higher if used right after a midair jump.}}{{fact}} | |||
*{{nerf|Phantom Slash deals less maximum damage|26|24}}{{fact}} | |||
=={{SSB4| | =={{SSB4|Zero Suit Samus}}== | ||
{{ | *{{buff|Plasma Whip has gained 2 extra hitboxes in the center of the attack.}}{{fact}} | ||
*{{buff|As a result, it deals 2% more damage: 8 → 10.}}{{fact}} | |||
==References== | ==References== | ||
[http://smashboards.com/threads/1-1-3-patch-notes.425921/ Smashboards 1.1.3 patch notes] | [http://smashboards.com/threads/1-1-3-patch-notes.425921/ Smashboards 1.1.3 patch notes] | ||