Editing List of updates (SSB4)/1.1.1 changelog
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{{ | {{recent release}} | ||
{{incomplete|[http://smashboards.com/threads/magical-engimatic-land-1-1-1-patch-notes.419067/ There's a lot]}} | |||
The following is a list of character changes in Version 1.1.1 of ''[[Super Smash Bros. 4]]'', | |||
==Universal== | ==Universal== | ||
{{ | *{{nerf|Floor attack shield damage (back, front, and trip)|10|8}} | ||
*{{nerf|Back roll and air dodge invincibility duration reduced by one frame each.}} | |||
{{ | |||
=={{ | ==Bowser== | ||
{{ | *{{buff|Neutral air damage (all hits)|5%|6%}} | ||
*{{buff|[[Fire Shot]] damage|5% (clean), 4% (late)|6% (clean), 5% (late)}} | |||
*{{buff|Fire Shot base knockback|25|35}} | |||
*{{buff|Fire Shot radius|4.0 (clean), 3.5 (late)|5.0 (both)}} | |||
*{{buff|Fire Shot's late hit starts 5 frames later.}} | |||
*{{buff|Fire Shot cooldown animation length is no longer slower than that of [[Fire Breath]].}} | |||
=={{ | ==Bowser Jr.== | ||
{{ | *{{bugfix|Floor attack shield damage now matches other characters at 8 (was originally just 1).}} | ||
**However, back floor attack does 10 shield damage, as other characters' did before this update. | |||
*{{buff|[[Air Cannon]] (Neutral-Special 3) endlag reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).}} | |||
== | ==Captain Falcon== | ||
{{ | *{{buff|[[Wind-Up Raptor Boost]] damage|7% (air)/8% (ground)|8%/9%}} | ||
=={{ | ==Donkey Kong== | ||
{{ | *{{nerf|[[Giant Punch]] shield damage|2|0. Applies to custom variations.}} | ||
*{{nerf|[[Headbutt]] and Stubborn Headbutt shield damage|30|25}} | |||
=={{ | ==Fox== | ||
{{ | *{{nerf|Down throw does far less damage.}} | ||
==Ganondorf== | |||
*{{buff|Neutral aerial first kick (late) damage|7|8}} | |||
*{{buff|Neutral aerial second kick (clean) damage|9|10}} | |||
*{{buff|Neutral aerial second kick (late) damage|5|7}} | |||
*{{buff|Neutral aerial second kick knockback growth|100|120}} | |||
*{{buff|Neutral aerial's two kicks link together more effectively.}} | |||
<!--King Dedede's Final Smash has been tweaked, can someone do a comparison to look for anything?--> | |||
== | ==Greninja== | ||
{{ | *{{bugfix|Frame speed multipliers modified to change timing of hitbox for neutral and back aerials.}} | ||
=={{ | ==Ike== | ||
{{ | *{{nerf|Smash Counter has decreased knockback growth (100 → 70).}} | ||
*{{buff|Smash Counter has increased base knockback (48 → 90).}} | |||
*{{buff|Tempest uncharged does damage 5% from 1%, the hitboxes last 2 more frames, and the move ends 4 frames faster.}} | |||
*{{buff|Tempest charged initial windboxes last 2 frames longer and are adjusted slightly backwards; later ones last 3 frames longer total, move ends 4 frames faster.}} | |||
*{{buff|Tempest max charge initial windboxes last 2 frames longer and are slightly adjusted backwards; later ones last 3 frames longer total, move ends 2 frames faster.}} | |||
*{{buff|Furious Eruption uncharged sweetspot size 7.0u → 8.5u, adjusted upwards, first hitbox lasts 10 frames from 12, second hitbox lasts 15 frames from 12.}} | |||
*{{buff|Furious Eruption charged sweetspot size 8.0u → 10.0u, adjusted upwards, first hitbox lasts 14 frames from 16, second hitbox lasts 19 frames from 16.}} | |||
*{{buff|Furious Eruption max charged sweetspot size 10u → 12.5u, adjusted upwards, sourspot size 15u → 16u, adjusted upwards,second hitbox lasts 19 frames from 16.}} | |||
*{{nerf|Furious Eruption max charged first hitbox frame duration decreased (14 → 16).}} | |||
=={{ | ==Kirby== | ||
{{ | *{{Buff|Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5}} | ||
*{{Buff|Hammer Bash (Side Special-2)'s Aerial weight knockback is 20 50 and has lowered Hitbox prioirity for sweet spot}} | |||
== | ==Lucina== | ||
{{ | *{{nerf|Shield Breaker does less shield damage.}} | ||
=={{ | ==Luigi== | ||
{{ | *{{Nerf|Down Throw's knockback growth increased, drastically weakening combo potential outside of low percentages and not even KOing until absurdly high percentages.}} | ||
*{{Buff|Down throw base knockback significantly decreased, making combos at low percents deadlier.}} | |||
== | ==Marth== | ||
{{ | *{{nerf|Shield Breaker does less shield damage.}} | ||
== | ==Mr. Game and Watch== | ||
{{ | *{{Nerf|Up air second hit knockback reduced, no longer KO'ing until 150% on the ground.}} | ||
=={{ | ==Samus== | ||
{{ | *{{Change|Up tilt damage values reversed, dealing 13% on grounded opponents instead of 12% and 12% on aerial opponents instead of 13%.}} | ||
*{{buff|Partial charge Melee Charge Shot damage increased 5% → 6%.}} | |||
*{{change|Partial charge Melee Charge Shot has more base knockback 30 → 50.}} | |||
*{{nerf|Partial charge Melee Charge Shot has decreased hitbox sizes 4.0u → 2.5u.}} | |||
*{{buff|Fully charged Melee Charge Shot damage increased 18% → 20%.}} | |||
*{{buff|Fully charged Melee Charge Shot has slightly more base knockback 65 → 70.}} | |||
*{{buff|Fully charged Melee Charge Shot has slightly less knockback growth 35 →32.}} | |||
*{{buff|Fully charged Melee Charge Shot has increased hitbox size 8 → 10.}} | |||
*{{buff|[[Screw Attack]] looping hits 2-4 have more weight knockback 150/120 → 178/140.}} | |||
*{{change|[[Screw Attack]] looping hits angle has been altered (100 → 96).}} | |||
*{{buff|Neutral aerial initial hitbox size increased|5.5|6.5.}} | |||
*{{buff|Neutral aerial hitbox duration increased by 2 frames → 4 frames.}} | |||
*{{buff|Neutral aerial second hit sweetspot hitbox size increased 3.5 → 4.0.}} | |||
*{{buff|Neutral aerial second hit sourspot growth 80 → 98.}} | |||
*{{buff|Neutral aerial second hit sourspot hitbox size increased 2.8 → 3.3.}} | |||
*{{buff|Neutral aerial aerial second hit hitbox duration increased by 2 frames.}} | |||
*{{buff|Forward aerial looping hits damage increased|1%|1.6%.}} | |||
== | ==Zelda== | ||
*{{buff|Neutral air's back hits now drag opponents towards the front hits, allowing the move to deal more damage from this position.}} | |||
*{{buff|Farore's Squall hitbox duration increased by 1 frame.}} | |||
*{{buff|Farore's Squall ending lag reduced by 6 frames.}} | |||
*{{buff|Farore's Windfall explosion hitbox start-up decreased by 5 frames.}} | |||
*{{buff|Farore's Windfall windbox startup by 2 frames.}} | |||
*{{change|Farore's Windfall windbox has a slight position alternation.}} | |||
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==External links== | ==External links== | ||
*[http://smashboards.com/threads/magical-enigmatic-land-1-1-1-patch-notes.419067/ Smashboards | *[http://smashboards.com/threads/magical-enigmatic-land-1-1-1-patch-notes.419067/ Smashboards 1.1.1 Patch changelog] | ||