Editing List of updates (SSB4)/1.1.1 changelog
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{{ | {{recent release}} | ||
{{incomplete|[http://smashboards.com/threads/magical-engimatic-land-1-1-1-patch-notes.419067/ There's a lot]}} | |||
The following is a list of character changes in Version 1.1.1 of ''[[Super Smash Bros. 4]]'', | |||
==Universal== | ==Universal== | ||
{{ | *{{nerf|Floor attack shield damage (back, front, and trip)|10|8}} | ||
*{{nerf|Back roll and air dodge invincibility duration reduced by one frame each.}} | |||
{{ | |||
=={{ | ==Bowser== | ||
{{ | *{{nerf|Neutral air does much less damage due to hits 3 and 4 no longer overlapping despite the hits dealing more damage. (all hits)|5%|6%}} | ||
*{{buff|[[Fire Shot]] damage|5% (clean), 4% (late)|6% (clean), 5% (late)}} | |||
*{{buff|Fire Shot base knockback|25|35}} | |||
*{{buff|Fire Shot radius|4.0 (clean), 3.5 (late)|5.0 (both)}} | |||
*{{buff|Fire Shot's late hit starts 5 frames later.}} | |||
*{{buff|Fire Shot cooldown animation length is no longer slower than that of [[Fire Breath]].}} | |||
=={{ | ==Bowser Jr.== | ||
{{ | *{{bugfix|Floor attack shield damage now matches other characters at 8 (was originally just 1).}} | ||
**However, back floor attack does 10 shield damage, as other characters' did before this update. | |||
*{{buff|[[Air Cannon]] (Neutral-Special 3) endlag reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).}} | |||
== | ==Captain Falcon== | ||
{{ | *{{buff|[[Wind-Up Raptor Boost]] damage|7% (air)/8% (ground)|8%/9%}} | ||
=={{ | ==Donkey Kong== | ||
{{ | *{{nerf|[[Giant Punch]] shield damage|2|0. Applies to custom variations.}} | ||
*{{nerf|[[Headbutt]] and Stubborn Headbutt shield damage|30|25}} | |||
=={{ | ==Fox== | ||
{{ | *{{nerf|Down throw does far less damage.}} | ||
==Ganondorf== | |||
*{{buff|Neutral aerial first kick (late) damage|7|8}} | |||
*{{buff|Neutral aerial second kick (clean) damage|9|10}} | |||
*{{buff|Neutral aerial second kick (late) damage|5|7}} | |||
*{{buff|Neutral aerial second kick knockback growth|100|120}} | |||
*{{buff|Neutral aerial's two kicks link together more effectively.}} | |||
<!--King Dedede's Final Smash has been tweaked, can someone do a comparison to look for anything?--> | |||
=={{ | ==Greninja== | ||
{{ | *{{bugfix|Frame speed multipliers modified to change timing of hitbox for neutral and back aerials.}} | ||
==Kirby== | |||
*{{Buff|Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5}} | |||
*{{Buff|Hammer Bash (Side Special-2)'s Aerial weight knockback is 20 50 and has lowered Hitbox prioirity for sweet spot}} | |||
== | ==Lucina== | ||
{{ | *{{nerf|Shield Breaker does less shield damage.}} | ||
=={{ | ==Luigi== | ||
{{ | *{{Nerf|Down Throw's knockback growth increased, drastically weakening combo potential outside of low percentages and not even KOing until absurdly high percentages.}} | ||
*{{Buff|Down throw base knockback significantly decreased, making combos at low percents deadlier.}} | |||
== | ==Marth== | ||
{{ | *{{nerf|Shield Breaker does less shield damage.}} | ||
== | ==Mr. Game and Watch== | ||
{{ | *{{Nerf|Up air second hit knockback reduced, no longer KO'ing until 150% on the ground.}} | ||
= | ==Samus== | ||
*{{Change|Up tilt damage values reversed, dealing 13% on grounded opponents instead of 12% and 12% on aerial opponents instead of 13%.}} | |||
{{ | |||
==External links== | ==External links== | ||
*[http://smashboards.com/threads/magical-enigmatic-land-1-1-1-patch-notes.419067/ Smashboards | *[http://smashboards.com/threads/magical-enigmatic-land-1-1-1-patch-notes.419067/ Smashboards 1.1.1 Patch changelog] | ||