Editing List of updates (SSB4)/1.1.0 changelog

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
This is the list of known changes in version 1.1.0 of ''[[Super Smash Bros. 4]]''. This update became available on July 30th, 2015.
{{recent release}}
{{competitive expertise}}
{{Incomplete}}


==Universal==
This is the list of known changes in version 1.1.0 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.
{{UpdateList|ver=1.1.0|char=Universal}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
{{UpdateList|ver=1.1.0|char=Bowser}}
*{{change|Down smash knockback angle altered (60° → 48°).}}
 
=={{SSB4|Bowser Jr.}}==
{{UpdateList|ver=1.1.0|char=Bowser Jr.}}


=={{SSB4|Captain Falcon}}==
=={{SSB4|Captain Falcon}}==
{{UpdateList|ver=1.1.0|char=Captain Falcon}}
*{{nerf|Back aerial damage reduced (14% → 13%).}}
*{{nerf|Rapid jab horizontal displacement reduced (5.0u/4.8u → 3.0u/2.8u).}}
*{{nerf|Rapid jab finisher horizontal displacement reduced (14u → 10u).}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
{{UpdateList|ver=1.1.0|char=Charizard}}
*{{buff|Forward tilt's sweetspot damage increased (10% → 11%).}}
 
*{{change|One of three forward tilt's sourspot hitboxes are now a 'sweetspot.'}}
=={{SSB4|Dark Pit}}==
*{{buff|Down tilt windbox added that pushes opponents inwards (pre-animation modifier frames 6-9).}}
{{UpdateList|ver=1.1.0|char=Dark Pit}}


=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
{{UpdateList|ver=1.1.0|char=Diddy Kong}}
*{{buff|Down smash knockback growth on both hits increased (69/74 → 72/76), making it slightly better for KOing.}}


=={{SSB4|Donkey Kong}}==
=={{SSB4|Donkey Kong}}==
{{UpdateList|ver=1.1.0|char=Donkey Kong}}
*{{buff|Up smash hitbox size increased (7.5u → 8.8u).}}
 
*{{Buff|Forward smash hitbox size increased (5.0u → 5.7u).}}
=={{SSB4|Duck Hunt}}==
*{{change|Dash attack hitbox duration and start up altered from 10-21 → 9-24.}}
{{UpdateList|ver=1.1.0|char=Duck Hunt}}


=={{SSB4|Dr. Mario}}==
=={{SSB4|Dr. Mario}}==
{{UpdateList|ver=1.1.0|char=Dr. Mario}}
*{{buff|Up smash's knockback growth increased (108 → 117).}}
*{{buff|Up smash's duration increased 4 → 5 frames (now matches head swing).}}


=={{SSB4|Fox}}==
=={{SSB4|Fox}}==
{{UpdateList|ver=1.1.0|char=Fox}}
*{{nerf|Jab's first and second hitbox properties have been altered increasing their knockback, removing his jab lock.}}
*{{buff|Multi hit contains a new hitbox (frame 3).}}
*{{buff|[[Reflector]]'s hitbox duration increased 1 → 2 frames. Its hitbox size and horizontal displacement also increased.}}
*{{buff|[[Blaster]] has less ending lag.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
{{UpdateList|ver=1.1.0|char=Ganondorf}}
*{{buff|Forward aerial damage increased (16%/17% → 17%/18%).}}
*{{buff|Up throw damage increased (7% → 10%).}}
*{{buff|Down smash second hit knockback and hitbox size increased.}}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
{{UpdateList|ver=1.1.0|char=Greninja}}
*{{buff|[[Water Shuriken]] start up decreased 25 → 20 frames (total: 50 → 45 frames).}}
*{{nerf|Down throw damage decreased (6% → 5%).}}
*{{buff|Down throw's ending lag is reduced (49 → 42 frames).}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
{{UpdateList|ver=1.1.0|char=Ike}}
*{{nerf|Up aerial's knockback growth reduced (100 → 94).}}
*{{buff|Up aerial's base knockback increased (40 → 55).}}
*{{change|Down throw's collateral hitbox moved forward (-7.0u → -5.0u).}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
{{UpdateList|ver=1.1.0|char=Kirby}}
*{{buff|Forward throw launches closer and more vertical to Kirby, allowing it to combo.}}
 
**{{buff|Forward throw KOs 24% earlier, from  238% to 214%.}}
=={{SSB4|Link}}==
**{{nerf|Forward throw deals less damage (7% → 5%).}}
{{UpdateList|ver=1.1.0|char=Link}}
*{{buff|Inhale is faster by a few frames}}
*{{buff|2nd jab connects into rapid jab better.}}
*{{buff|Jab finisher comes out quicker.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
{{UpdateList|ver=1.1.0|char=Little Mac}}
*{{buff|[[Straight Lunge]]'s fully charged start up altered (7 → 6 frames).}}
*{{buff|Straight Lunge's rarly sweetspot extended for two extra frames, later hitbox extended four extra frames.}}
*{{buff|[[Jolt Haymaker]] hitbox duration increased (5 → 7 frames).}}


=={{SSB4|Lucas}}==
=={{SSB4|Lucas}}==
{{UpdateList|ver=1.1.0|char=Lucas}}
*{{buff|Forward aerial damage increased (8% → 9%).}}
*{{buff|Forward tilt's sweetspot hitbox size increased (4.0 → 4.4).}}
*{{buff|Forward tilt's sourspot hitbox size increased (2.0u → 2.2u).}}
*{{buff|Down tilt's far hitbox horizontal displacement (7.0 → 7.2).}}
*{{change|Down tilt's middle hitbox angle altered (0° → 40°).}}
*{{buff|Down tilt's horizontal displacement (2.7 → 3.0).}}
*{{nerf|Down tilt's growth reduced (50 → 45).}}
*{{change|Down tilt's close hitbox angle altered (70 → 76).}}
*{{buff|Down tilt's base knockback increased (10 → 18).}}
*{{buff|Down tilt's displacement (0 → 3.5).}}
*{{buff|Grab range early size increased (2.5 → 3.0).}}
*{{buff|Grab range later size increased (2.4 → 2.8).}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
{{UpdateList|ver=1.1.0|char=Lucina}}
*{{Buff|Neutral aerial's first hit damage increased (2.375% → 3.325%). Neutral aerial's second hit damage increased (6.55% → 7.6%).}}
*{{buff|Up Tilt damage increased (6.65%/7.125% → 7.6%~/8.1%~) (early/late).}}
*{{buff|Up tilt's end frame reduced (39 → 36).}}
*{{buff|Forward Air landing lag reduced (18 → 16).}}
*{{buff|Up Air landing lag reduced (16 → 14).}}
*{{buff|Down Air landing lag reduced (28 → 24).}}
*{{buff|Back Air landing lag reduced (19 → 17).}}
*{{buff|Dolphin Slash (Up Special) landing lag reduced (23 → 20).}}
*{{buff|Shield Breaker (Neutral Special) end frame reduced (52 → 50).}}


=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
{{UpdateList|ver=1.1.0|char=Luigi}}
*{{nerf|Forward aerial damage decreased (9% → 8%).}}
*{{nerf|Fireball's ending lag is increased (total: 40 → 43 frames).}}
*{{buff|Fiery Jump Punch knockback growth increased (40 → 50).}}
*{{buff|[[Super Jump Punch]]'s default grounded hitbox size increased (1.7u → 2.2u).}}
*{{buff|Super Jump Punch's default aerial hitbox size increased (2.2u → 2.7u).}}
*{{change|Down tilt's angle altered from 74° to the Sakurai angle.}}
*{{buff|Down tilt's knockback growth increased (54 → 65).}}
*{{buff|Down tilt's ending lag is decreased (total: 29 → 26 frames).}}


=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
{{UpdateList|ver=1.1.0|char=Marth}}
*{{buff|Neutral aerial's first hit damage increased (2%/3% → 3%/4%). Neutral aerial's second hit damage increased (6%/8% → 7%/9%).}}
 
*{{buff|Up tilt's end frame reduced (39 → 36).}}
=={{SSB4|Mega Man}}==
*{{buff|Forward Air landing lag reduced (18 → 16).}}
{{UpdateList|ver=1.1.0|char=Mega Man}}
*{{buff|Up Air landing lag reduced (16 → 14).}}
 
*{{buff|Down Air landing lag reduced (28 → 24).}}
=={{SSB4|Meta Knight}}==
*{{buff|Back Air landing lag reduced (19 → 17).}}
{{UpdateList|ver=1.1.0|char=Meta Knight}}
*{{buff|[[Dolphin Slash]] landing lag reduced (23 → 20).}}
*{{buff|[[Shield Breaker]] end frame reduced (52 → 50).}}


=={{SSB4|Mewtwo}}==
=={{SSB4|Mewtwo}}==
{{UpdateList|ver=1.1.0|char=Mewtwo}}
*{{buff|Forward throw's projectile orb damage increased (1.5% → 2%) (total damage 10.5% → 13%).}}
 
*{{buff|Down Smash's knockback growth increased (112 → 118).}}
=={{SSB4|Mii Brawler}}==
*{{nerf|Forward tilt's hitbox duration decreased (3 → 2 frames).}}
{{UpdateList|ver=1.1.0|char=Mii Brawler}}
 
=={{SSB4|Mii Gunner}}==
{{UpdateList|ver=1.1.0|char=Mii Gunner}}
 
=={{SSB4|Mii Swordfighter}}==
{{UpdateList|ver=1.1.0|char=Mii Swordfighter}}


=={{SSB4|Ness}}==
=={{SSB4|Ness}}==
{{UpdateList|ver=1.1.0|char=Ness}}
*{{buff|Down aerial's meteor hitbox size increased (3.5u → 3.9u).}}


=={{SSB4|Pac-Man}}==
=={{SSB4|Pac-Man}}==
{{UpdateList|ver=1.1.0|char=Pac-Man}}
*{{bugfix|A glitch that caused Pac-Man's trampoline to send opponents through the stage is removed.}}
 
*{{change|A formerly removed glitch that caused Pac-Man to send hydrants through stages returns, this is the first known case of a removed glitch returning to the game.}}
=={{SSB4|Palutena}}==
{{UpdateList|ver=1.1.0|char=Palutena}}
 
=={{SSB4|Pikachu}}==
{{UpdateList|ver=1.1.0|char=Pikachu}}


=={{SSB4|Pit}}==
=={{SSB4|Pit}}==
{{UpdateList|ver=1.1.0|char=Pit}}
*{{buff|Jab's rapid Finisher hitbox size (5.0u → 6.0u).}}
*{{change|Jab's rapid Finisher Z-axis displacement (9.0u → 8.5u).}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
{{UpdateList|ver=1.1.0|char=Robin}}
*{{change|Up Smash Levin sword hitbox size altered (3.2u → 4.3u).}}
 
*{{buff|Forward aerial's Levin Sword damage increased (11% → 12.5%).}}
=={{SSB4|Roy}}==
*{{Buff|Forward aerial's Bronze Sword damage increased (6.6% → 7.5%).}}
{{UpdateList|ver=1.1.0|char=Roy}}
*{{change|Down throw growth/base knockback altered (50/80 → 88/30).}}
*{{buff|Up throw damage increased by 8% → 9%.}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
{{UpdateList|ver=1.1.0|char=Sheik}}
*{{nerf|Forward aerial deals less damage (5.5%/4.8% → 5.0%/4.3%), but with knockback compensated (125 → 132), meaning that it deals less damage as a follow-up option. Its landing lag is slightly increased.}}
*{{change|Forward aerial's sweet/sour spot have been swapped.}}


=={{SSB4|Shulk}}==
=={{SSB4|Shulk}}==
{{UpdateList|ver=1.1.0|char=Shulk}}
*{{change|Neutral combo's third hit deals increased knockback. This allows it to KO at high percentages, but prevents followups from a jab at medium percentages.}}
*{{buff|[[Back Slash]]'s startup decreased (31 → 25 frames)}}
*{{buff|Up Aerial's first hit has a new hitbox trajectory (96°), and both hitbox sizes increased with more horizontal coverage. Second hitbox sizes increased (3.5/5.5 → 3.8/6.5)}}


=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
{{UpdateList|ver=1.1.0|char=Sonic}}
*{{nerf|Forward smash knockback growth decreased (106 → 101).}}
 
=={{SSB4|Toon Link}}==
{{UpdateList|ver=1.1.0|char=Toon Link}}
 
=={{SSB4|Wario}}==
{{UpdateList|ver=1.1.0|char=Wario}}


=={{SSB4|Wii Fit Trainer}}==
=={{SSB4|Wii Fit Trainer}}==
{{UpdateList|ver=1.1.0|char=Wii Fit Trainer}}
*{{buff|[[Sun Salutation]] heal effect|1%|2%}}
 
*{{buff|Up tilt damage|8%|10%}}
=={{SSB4|Yoshi}}==
*{{buff|Forward and up smash have increased range and knockback.}}
{{UpdateList|ver=1.1.0|char=Yoshi}}
*{{buff|Down smash damage|10%/8%|12%/10%}}
*{{buff|Down smash knockback growth increased.}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
{{UpdateList|ver=1.1.0|char=Zelda}}
*{{buff|Down tilt damage increased (4% → 5.5%).}}
 
*{{buff|Jab total damage increased (6% → 8%).}}
==References==
*[http://smashboards.com/threads/tournament-mode-1-1-0-community-patch-notes.412130/ SmashBoards thread]
*[https://www.reddit.com/r/smashbros/comments/3f8hvn/the_v110_patch_changelist/ Reddit thread]
 
{{SSB4 Updates}}
 
[[Category:Lists]]
[[Category:Free downloadable content]]

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