Editing List of tips (SSBU)/Fighters
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1,058: | Line 1,058: | ||
*'''[[Hadoken]] (Neutral Special)''' – A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It'll disappear after a set distance. | *'''[[Hadoken]] (Neutral Special)''' – A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It'll disappear after a set distance. | ||
*'''Hadoken (Neutral Special / Command-Input Move)''' – Input the commands from the original series to increase the Hadoken's power. Use it in midair to make Ryu glide slightly. | *'''Hadoken (Neutral Special / Command-Input Move)''' – Input the commands from the original series to increase the Hadoken's power. Use it in midair to make Ryu glide slightly. | ||
*'''Hadoken's Power (Neutral Special / Command-Input Move)''' – When facing right, quickly input ↓ ↘ → for 1. | *'''Hadoken's Power (Neutral Special / Command-Input Move)''' – When facing right, quickly input ↓ ↘ → for 1.25x power. You might have to practice a bit to really get the hang of a Hadoken. | ||
*'''Shakunetsu Hadoken (Neutral Special / Command-Input Move)''' – When facing right, input ← ↙ ↓ ↘ → to unleash a fiery Shakunetsu Hadoken that can deal multiple hits. | *'''Shakunetsu Hadoken (Neutral Special / Command-Input Move)''' – When facing right, input ← ↙ ↓ ↘ → to unleash a fiery Shakunetsu Hadoken that can deal multiple hits. | ||
*'''[[Tatsumaki Senpukyaku]] (Side Special)''' – Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering. | *'''[[Tatsumaki Senpukyaku]] (Side Special)''' – Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering. | ||
Line 1,721: | Line 1,721: | ||
*While correct for the previous game, the tip stating that Dancing Blade's up variation is great for netting KOs is not true at all, as its knockback has been significantly nerfed to the point where it cannot even KO at 300% when tipped. | *While correct for the previous game, the tip stating that Dancing Blade's up variation is great for netting KOs is not true at all, as its knockback has been significantly nerfed to the point where it cannot even KO at 300% when tipped. | ||
**Similarly, the tip stating that Charizard's wings "won't take damage" while performing its Wing Thrust up-tilt, while true for the previous game, isn't accurate, as the hurtboxes on Charizard's wings have been extended upward during the move without gaining intangibility or invincibility, therefore actually making them easier to hit. | **Similarly, the tip stating that Charizard's wings "won't take damage" while performing its Wing Thrust up-tilt, while true for the previous game, isn't accurate, as the hurtboxes on Charizard's wings have been extended upward during the move without gaining intangibility or invincibility, therefore actually making them easier to hit. | ||
*Hero's tip regarding Heal | *Hero's tip regarding Heal incorrectly claims that scoring a KO can replenish Heal uses. In truth, Hero only regains Heal when he gets KO'd himself. This is likely a mistranslation. | ||
*Lucina is the only character to not have tips about any of their special moves, barring her Final Smash. | *Lucina is the only character to not have tips about any of their special moves, barring her Final Smash. | ||
**Lucina also has the least amount of character tips, with a total of 5. | **Lucina also has the least amount of character tips, with a total of 5. |