Editing List of tips (SSBU)/Fighters

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*'''Jiggly Split (Down Smash Attack)''' – This move attacks in front of you and behind you at the same time, and your legs are invincible as they kick. It launches foes horizontally.
*'''Jiggly Split (Down Smash Attack)''' – This move attacks in front of you and behind you at the same time, and your legs are invincible as they kick. It launches foes horizontally.
*'''Jiggly Ram (Dash Attack)''' – When done on an opponent who hasn't taken much damage, you might find yourself open to counterattack, but when done on an opponent who's taken a lot of damage, you might get a KO.
*'''Jiggly Ram (Dash Attack)''' – When done on an opponent who hasn't taken much damage, you might find yourself open to counterattack, but when done on an opponent who's taken a lot of damage, you might get a KO.
*'''[[Shield jump#Jigglypuff's shield jump|Shield]]''' – If its shield is shattered, Jigglypuff will get launched and KO'd no matter its damage.
*'''[[Shield Jump#Jigglypuff's shield jump|Shield]]''' – If its shield is shattered, Jigglypuff will get launched and KO'd no matter its damage.
*'''Aerial Expert''' – Once in the air, Jigglypuff can jump five times, [[Air speed|allowing it to move much quicker]] than running on the ground. Try to keep opponents in the air and build an advantageous scenario for yourself during battles.
*'''Aerial Expert''' – Once in the air, Jigglypuff can jump five times, [[Air speed|allowing it to move much quicker]] than running on the ground. Try to keep opponents in the air and build an advantageous scenario for yourself during battles.


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*'''Eruption at the Edge (Neutral Special)''' – This attack reaches up and down as well as left and right. You can use it to ambush opponents who are trying to recover from offstage.
*'''Eruption at the Edge (Neutral Special)''' – This attack reaches up and down as well as left and right. You can use it to ambush opponents who are trying to recover from offstage.
*'''[[Quick Draw]] (Side Special)''' – If you hit an opponent with Quick Draw in the air, you can quickly start your next action. But if you don't do anything afterward, Ike merely falls. Keep this in mind when trying to recover.
*'''[[Quick Draw]] (Side Special)''' – If you hit an opponent with Quick Draw in the air, you can quickly start your next action. But if you don't do anything afterward, Ike merely falls. Keep this in mind when trying to recover.
*'''Quick Draw's Traits (Side Special)''' – Using this move a bit before landing from a jump and you will reduce the amount of time you are vulnerable{{Sic}}.
*'''Quick Draw's Traits (Side Special)''' – Using this move a bit before landing from a jump and you will reduce the amount of time you are vulnerable.
*'''[[Aether]] and [[Super Armor]] (Up Special)''' – Ike will be protected from flinching while he prepares this attack. This move can send foes flying upward!
*'''[[Aether]] and [[Super Armor]] (Up Special)''' – Ike will be protected from flinching while he prepares this attack. This move can send foes flying upward!
*'''Meteor with Aether (Up Special)''' – During the downward strike, this attack has a meteor effect. You'll fall straight down until you hit solid ground, so make sure you aim well!
*'''Meteor with Aether (Up Special)''' – During the downward strike, this attack has a meteor effect. You'll fall straight down until you hit solid ground, so make sure you aim well!
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*'''[[Hadoken]] (Neutral Special)''' – A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It'll disappear after a set distance.
*'''[[Hadoken]] (Neutral Special)''' – A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It'll disappear after a set distance.
*'''Hadoken (Neutral Special / Command-Input Move)''' – Input the commands from the original series to increase the Hadoken's power. Use it in midair to make Ryu glide slightly.
*'''Hadoken (Neutral Special / Command-Input Move)''' – Input the commands from the original series to increase the Hadoken's power. Use it in midair to make Ryu glide slightly.
*'''Hadoken's Power (Neutral Special / Command-Input Move)''' – When facing right, quickly input ↓ ↘ → for 1.2x power. You might have to practice a bit to really get the hang of a Hadoken.
*'''Hadoken's Power (Neutral Special / Command-Input Move)''' – When facing right, quickly input ↓ ↘ → for 1.25x power. You might have to practice a bit to really get the hang of a Hadoken.
*'''Shakunetsu Hadoken (Neutral Special / Command-Input Move)''' – When facing right, input ← ↙ ↓ ↘ → to unleash a fiery Shakunetsu Hadoken that can deal multiple hits.
*'''Shakunetsu Hadoken (Neutral Special / Command-Input Move)''' – When facing right, input ← ↙ ↓ ↘ → to unleash a fiery Shakunetsu Hadoken that can deal multiple hits.
*'''[[Tatsumaki Senpukyaku]] (Side Special)''' – Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering.
*'''[[Tatsumaki Senpukyaku]] (Side Special)''' – Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering.
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*'''Magic Burst (Down Special)''' – Use all of your MP to create an explosion with you at the center. The power and size of the explosion grows with every point of MP used.
*'''Magic Burst (Down Special)''' – Use all of your MP to create an explosion with you at the center. The power and size of the explosion grows with every point of MP used.
*'''Snooze (Down Special)''' – Shoot a projectile that puts opponents to sleep. The size of the projectile increases the longer it travels. However, the closer the opponent is, the deeper they'll sleep.
*'''Snooze (Down Special)''' – Shoot a projectile that puts opponents to sleep. The size of the projectile increases the longer it travels. However, the closer the opponent is, the deeper they'll sleep.
*'''Heal (Down Special)''' – Heal some of the damage you've taken. If you use it multiple times, it will not come up as a selectable command again until you get KO'd.
*'''Heal (Down Special)''' – Heal some of the damage you've taken. If you use it multiple times, it will not come up as a selectable command again until you get a KO.
*'''Oomph (Down Special)''' – Increase your launch power and melee attack power for a while. However, your defense will decrease a little.
*'''Oomph (Down Special)''' – Increase your launch power and melee attack power for a while. However, your defense will decrease a little.
*'''Acceleratle (Down Special)''' – Increase your movement speed and jump for a while. You will also become easier to launch.
*'''Acceleratle (Down Special)''' – Increase your movement speed and jump for a while. You will also become easier to launch.
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*'''Dragon''' – The Dragon is an ARM that is shaped like a dragon. It can be equipped on both arms. If you press the attack button when the ARM is fully extended in a smash attack, if fires a laser!
*'''Dragon''' – The Dragon is an ARM that is shaped like a dragon. It can be equipped on both arms. If you press the attack button when the ARM is fully extended in a smash attack, if fires a laser!
*'''[[ARMS Jump]] (Up Special)''' – When neither ARM is extended and you're on the ground, this move will send you flying upward. You'll be invincible the moment you jump, and charging the move will extend the height and invincibility time!
*'''[[ARMS Jump]] (Up Special)''' – When neither ARM is extended and you're on the ground, this move will send you flying upward. You'll be invincible the moment you jump, and charging the move will extend the height and invincibility time!
*'''Maneuvering the ARMS Jump (Up Special)''' – If you tilt the stick to the left or right before you jump, you can leap diagonally. You can also move to the left or right while falling.
*'''Manuvering the ARMS Jump (Up Special)''' – If you tilt the stick to the left or right before you jump, you can leap diagonally. You can also move to the left or right while falling.
*'''Using ARM Hook (Up Special)''' – Use this move in the air to extend an ARM diagonally upward. If it hits an edge, you'll be able to dangle from the edge instead of falling. Tilt up on the stick or press a button to pull yourself up.
*'''Using ARM Hook (Up Special)''' – Use this move in the air to extend an ARM diagonally upward. If it hits an edge, you'll be able to dangle from the edge instead of falling. Tilt up on the stick or press a button to pull yourself up.
*'''[[ARMS Change|ARM Change]] (Down Special)''' – The right ARM can be swapped between Ramram, Megawatt, and Dragon. You won't be able to swap ARMS out while attacking or if you are currently unable to move.
*'''[[ARMS Change|ARM Change]] (Down Special)''' – The right ARM can be swapped between Ramram, Megawatt, and Dragon. You won't be able to swap ARMS out while attacking or if you are currently unable to move.
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*'''Charge Opponents With Sonic Blade (Side Special)''' – If you press the special-move button when opponents are nearby, you will automatically charge toward the nearest foe. The attack is slightly stronger when charging using this method instead of the control stick.
*'''Charge Opponents With Sonic Blade (Side Special)''' – If you press the special-move button when opponents are nearby, you will automatically charge toward the nearest foe. The attack is slightly stronger when charging using this method instead of the control stick.
*'''Sonic Blade Charge Speed (Side Special)''' – Each time you charge, you'll lose a bit of speed. You'll also lose speed if you hit an opponent or they shield against your attack, so don't go charging into danger without a plan.
*'''Sonic Blade Charge Speed (Side Special)''' – Each time you charge, you'll lose a bit of speed. You'll also lose speed if you hit an opponent or they shield against your attack, so don't go charging into danger without a plan.
*'''Sonic Blade and Edges (Side Special)''' – If you are offstage and use the special-move button to perform your last charge, you'll head toward the edge to try and recover.
*'''Sonic Blade and Edges(Side Special)''' – If you are offstage and use the special-move button to perform your last charge, you'll head toward the edge to try and recover.
*'''Shifting During [[Aerial Sweep]] (Up Special)''' – As you rise up, you can shift left or right by inputting left or right on the control stick. Also, you can use Sonic Blade at the end of the move to evade foes or recover.
*'''Shifting During [[Aerial Sweep]] (Up Special)''' – As you rise up, you can shift left or right by inputting left or right on the control stick. Also, you can use Sonic Blade at the end of the move to evade foes or recover.
*'''[[Counterattack]] (Down Special)''' – Deflect an opponent's direct attack and briefly stagger them, as well as negate the damage of projectiles! The stronger an attack, the more powerful the counter!
*'''[[Counterattack]] (Down Special)''' – Deflect an opponent's direct attack and briefly stagger them, as well as negate the damage of projectiles! The stronger an attack, the more powerful the counter!
*'''Countering Behind You (Down Special)''' – You can counter attacks that come from behind, but the area that will trigger the move is smaller, so it's harder to do than against attacks from the front.
*'''Countering Behind You (Down Special)''' – You can counter attacks that come from behind, but the area that will trigger the move is smaller, so it's harder to do than against attacks from the front.
*'''[[Sealing the Keyhole]] (Final Smash)''' – A Keyhole will appear in front and damage up to three nearby opponents. Any opponent with more than 100% damage will be instantly KO'd at the end of the move.
*'''[[Sealing the Keyhole]] (Final Smash)''' – A Keyhole will appear in fron and damage up to three nearby opponents. Any opponent with more than 100% damage will be instantly KO'd at the end of the move.
*'''Caught in Sealing the Keyhole (Final Smash)''' – The first beam you unleash will launch opponents toward the Keyhole. There's no limit to how many foes can be hit by this beam, but only the first three will get caught up in the attack that follows.
*'''Caught in Sealing the Keyhole (Final Smash)''' – The first beam you unleash will launch opponents toward the Keyhole. There's no limit to how many foes can be hit by this beam, but only the first three will get caught up in the attack that follows.
*'''Combo Attacks''' – Some of Sora's attacks can lead into combos of up to three hits. The neutral attack, side tilt attack, neutral air attack, and forward air attack can all be combos by holding down or repeatedly pressing the button.
*'''Combo Attacks''' – Some of Sora's attacks can lead into combos of up to three hits. The neutral attack, side tilt attack, neutral air attack, and forward air attack can all be combos by holding down or repeatedly pressing the button.
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==Trivia==
==Trivia==
<!--Toon Link's "Sword Plant" tip is not a reference to Undertale, as the tip was available in Super Smash Bros. 4, which predates Undertale by a year-->
<!--Toon Link's "Sword Plant" tip is not a reference to Undertale, as the tip was available in Super Smash Bros. 4, which predates Undertale by a year-->
*Some tips seem to ignore or avoid naming games that would apply. All of these games were only licensed by Nintendo of America with little supervision and none were released in Japan:
*Three tips seem to ignore certain games or directly avoid games that would apply. All of these games were only licensed by Nintendo of America with little supervision and none were released in Japan:
**Mario actually first said "Mamma mia" in [[mariowiki:Mario's FUNdamentals|''Mario's Game Gallery''/''Mario's FUNdamentals'']].
**Mario actually first said "Mamma mia" in [[mariowiki:Mario's FUNdamentals|''Mario's Game Gallery''/''Mario's FUNdamentals'']].
**Luigi's "First Starring Role" tip seems to be specifically worded as to not mention ''{{s|mariowiki|Mario is Missing!}}'', referring to ''Luigi's Mansion'' as his "first big break as the main protagonist".
**Luigi's "First Starring Role" tip seems to be specifically worded as to not mention ''{{s|mariowiki|Mario is Missing!}}'', referring to ''Luigi's Mansion'' as his "first big break as the main protagonist".
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*While correct for the previous game, the tip stating that Dancing Blade's up variation is great for netting KOs is not true at all, as its knockback has been significantly nerfed to the point where it cannot even KO at 300% when tipped.
*While correct for the previous game, the tip stating that Dancing Blade's up variation is great for netting KOs is not true at all, as its knockback has been significantly nerfed to the point where it cannot even KO at 300% when tipped.
**Similarly, the tip stating that Charizard's wings "won't take damage" while performing its Wing Thrust up-tilt, while true for the previous game, isn't accurate, as the hurtboxes on Charizard's wings have been extended upward during the move without gaining intangibility or invincibility, therefore actually making them easier to hit.
**Similarly, the tip stating that Charizard's wings "won't take damage" while performing its Wing Thrust up-tilt, while true for the previous game, isn't accurate, as the hurtboxes on Charizard's wings have been extended upward during the move without gaining intangibility or invincibility, therefore actually making them easier to hit.
*Hero's tip regarding Heal used to incorrectly claim that scoring a KO can replenish Heal uses. In truth, Hero only regains Heal when he gets KO'd himself. This was likely a mistranslation, as this tip was later fixed in an update.
*Onslaught's tip is incorrect: damage taken does not cause the move to do damage beyond its base damage, which is the amount it does at the beginning of a match.
*Lucina is the only character to not have tips about any of their special moves, barring her Final Smash.
*Lucina is the only character to not have tips about any of their special moves, barring her Final Smash.
**Lucina also has the least amount of character tips, with a total of 5.
**Lucina also has the least amount of character tips, with a total of 5.

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