Editing List of tips (SSBU)/Fighters
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
These are all of the tips in the ''Fighters'' section in the Tips portion of the Extras menu. | These are all of the tips in the ''Fighters'' section in the Tips portion of the Extras menu. | ||
=={{SSBU|Mario}}== | ==List of tips== | ||
==={{SSBU|Mario}}=== | |||
*'''Mario's Origins''' – Mario made his debut in the arcade game Donkey Kong. He wore a blue shirt and red overalls—the opposite of his current outfit. | *'''Mario's Origins''' – Mario made his debut in the arcade game Donkey Kong. He wore a blue shirt and red overalls—the opposite of his current outfit. | ||
*'''In His Series''' – When you think of Mario, you might think of his signature phrases like "Mamma mia!" and "It's-a me, Mario!" These classic Mario phrases were first uttered by Mario in Super Mario 64. | *'''In His Series''' – When you think of Mario, you might think of his signature phrases like "Mamma mia!" and "It's-a me, Mario!" These classic Mario phrases were first uttered by Mario in Super Mario 64. | ||
Line 24: | Line 25: | ||
*'''Meteor Knuckle (Forward Air Attack)''' – It's a slow attack, but Mario swings his fist down hard enough for a meteor smash as it begins. | *'''Meteor Knuckle (Forward Air Attack)''' – It's a slow attack, but Mario swings his fist down hard enough for a meteor smash as it begins. | ||
*'''Airplane Swing (Back Throw)''' – When grabbing opponents and swinging them around, you can hit other fighters with the move as well. Use this to deal damage to an entire group of fighters. | *'''Airplane Swing (Back Throw)''' – When grabbing opponents and swinging them around, you can hit other fighters with the move as well. Use this to deal damage to an entire group of fighters. | ||
==={{SSBU|Donkey Kong}}=== | |||
=={{SSBU|Donkey Kong}}== | |||
*'''In His Series''' – Donkey Kong first wore his signature red necktie with the initials DK in Donkey Kong Country. In that game, he sets off on an adventure to recover his banana hoard that was stolen by [[King K. Rool]]. | *'''In His Series''' – Donkey Kong first wore his signature red necktie with the initials DK in Donkey Kong Country. In that game, he sets off on an adventure to recover his banana hoard that was stolen by [[King K. Rool]]. | ||
*'''Donkey Kong's Origins''' – Donkey Kong, the arcade classic, was released in 1981. In that game, the heroine known as Lady was kidnapped and Donkey Kong tried to stop Mario from rescuing her. | *'''Donkey Kong's Origins''' – Donkey Kong, the arcade classic, was released in 1981. In that game, the heroine known as Lady was kidnapped and Donkey Kong tried to stop Mario from rescuing her. | ||
Line 40: | Line 40: | ||
*'''Shield Break''' – Donkey Kong can use his side special Headbutt and his down special Hand Slap to damage or even shatter his foes' shields. | *'''Shield Break''' – Donkey Kong can use his side special Headbutt and his down special Hand Slap to damage or even shatter his foes' shields. | ||
*'''Moves with Meteor Effect''' – Four of Donkey Kong's moves have a meteor effect—his forward air attack, down air attack, midair side special, and the second hit of his midair down special. | *'''Moves with Meteor Effect''' – Four of Donkey Kong's moves have a meteor effect—his forward air attack, down air attack, midair side special, and the second hit of his midair down special. | ||
==={{SSBU|Link}}=== | |||
=={{SSBU|Link}}== | |||
*'''Link's Origins''' – Link first appeared in The Legend of Zelda on the NES. Even back then, he had a wide inventory of items, including the Bow, Boomerang, and Bombs. | *'''Link's Origins''' – Link first appeared in The Legend of Zelda on the NES. Even back then, he had a wide inventory of items, including the Bow, Boomerang, and Bombs. | ||
*'''In His Series''' – Link is the main protagonist of the series The Legend of Zelda. He has pointy ears and wields a sword and shield. In the Zelda games, Link uses items like bombs and arrows to defeat enemies and solve puzzles. | *'''In His Series''' – Link is the main protagonist of the series The Legend of Zelda. He has pointy ears and wields a sword and shield. In the Zelda games, Link uses items like bombs and arrows to defeat enemies and solve puzzles. | ||
Line 55: | Line 54: | ||
*'''Link's Air Attacks''' – Link's down and up air attacks, Downward Thrust and Jump Thrust, are from Zelda II - The Adventure of Link. In that game, they're learned from town swordsmen. | *'''Link's Air Attacks''' – Link's down and up air attacks, Downward Thrust and Jump Thrust, are from Zelda II - The Adventure of Link. In that game, they're learned from town swordsmen. | ||
*'''Jump Slash (Dash Attack)''' – Link's dash attack strikes with almost as much force as a smash attack. The point of his sword is especially painful. | *'''Jump Slash (Dash Attack)''' – Link's dash attack strikes with almost as much force as a smash attack. The point of his sword is especially painful. | ||
*''' | *'''Hylian Shield's Strength''' – Link's Hylian Shield is capable of stopping even the most powerful of projectiles. This means you won't take any damage at all. | ||
*'''Hylian Shield's Limits''' – Link's Hylian Shield can block projectiles, but it won't block anything while you're in the middle of attacking. | *'''Hylian Shield's Limits''' – Link's Hylian Shield can block projectiles, but it won't block anything while you're in the middle of attacking. | ||
==={{SSBU|Samus}}=== | |||
=={{SSBU|Samus}}== | |||
*'''Samus's Origins''' – Samus Aran made her debut in the NES title Metroid, released in {{rollover|North America in 1987|Europe in 1988|y}}. It is a science-fiction action-adventure game with a focus on exploration. | *'''Samus's Origins''' – Samus Aran made her debut in the NES title Metroid, released in {{rollover|North America in 1987|Europe in 1988|y}}. It is a science-fiction action-adventure game with a focus on exploration. | ||
*'''In Her Series''' – Equipped with many weapons, such as beams and missiles, Samus the galactic bounty hunter wears a Power Suit designed by the Chozo. She makes full use of the suit and techniques learned from the Chozo. | *'''In Her Series''' – Equipped with many weapons, such as beams and missiles, Samus the galactic bounty hunter wears a Power Suit designed by the Chozo. She makes full use of the suit and techniques learned from the Chozo. | ||
Line 71: | Line 69: | ||
*'''Straight and Cannon Hammer (Neutral Attack)''' – Foes can often put up their shields in between the first and second hits of this combo. It's safer to just hit with the first attack and then flee. | *'''Straight and Cannon Hammer (Neutral Attack)''' – Foes can often put up their shields in between the first and second hits of this combo. It's safer to just hit with the first attack and then flee. | ||
*'''Midair Grapple Beam (Grab Attack)''' – Hop backward with a short hop, and then fire the Grapple Beam by using a grab in midair. Retreat while keeping your foes at bay! | *'''Midair Grapple Beam (Grab Attack)''' – Hop backward with a short hop, and then fire the Grapple Beam by using a grab in midair. Retreat while keeping your foes at bay! | ||
==={{SSBU|Dark Samus}}=== | |||
=={{SSBU|Dark Samus}}== | |||
*'''Dark Samus's Origins''' – Dark Samus made her {{rollover|debut in 2002|European debut in 2003|y}} in Metroid Prime. She was born from Metroid Prime cells merged with Samus Aran's DNA. She is highly intelligent. | *'''Dark Samus's Origins''' – Dark Samus made her {{rollover|debut in 2002|European debut in 2003|y}} in Metroid Prime. She was born from Metroid Prime cells merged with Samus Aran's DNA. She is highly intelligent. | ||
*'''In Her Series''' – Dark Samus is a living Phazon entity with the radioactive substance Phazon as her energy supply. She has a wide range of abilities, like being able to teleport, cloak herself, and attack with an arm cannon. | *'''In Her Series''' – Dark Samus is a living Phazon entity with the radioactive substance Phazon as her energy supply. She has a wide range of abilities, like being able to teleport, cloak herself, and attack with an arm cannon. | ||
Line 80: | Line 77: | ||
*'''{{b|Bomb|Samus}} (Down Special)''' – Dark Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height. | *'''{{b|Bomb|Samus}} (Down Special)''' – Dark Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height. | ||
*'''[[Phazon Laser]] (Final Smash)''' – Unleash an enormous laser beam that goes through the stage. You can change the angle of the beam with the control stick. The beam will repeatedly hit opponents caught in its blast. | *'''[[Phazon Laser]] (Final Smash)''' – Unleash an enormous laser beam that goes through the stage. You can change the angle of the beam with the control stick. The beam will repeatedly hit opponents caught in its blast. | ||
==={{SSBU|Yoshi}}=== | |||
=={{SSBU|Yoshi}}== | |||
*'''In His Series''' – Yoshi has kept busy appearing in many titles since debuting in Super Mario World. Yoshi can flutter jump and has a long tongue that can gobble up apples and enemies. Yoshis can be a variety of colors. | *'''In His Series''' – Yoshi has kept busy appearing in many titles since debuting in Super Mario World. Yoshi can flutter jump and has a long tongue that can gobble up apples and enemies. Yoshis can be a variety of colors. | ||
*'''Mario's Loyal Ally''' – Yoshi made his debut in Super Mario World, where Yoshi was trapped inside an egg by Bowser and freed by Mario. | *'''Mario's Loyal Ally''' – Yoshi made his debut in Super Mario World, where Yoshi was trapped inside an egg by Bowser and freed by Mario. | ||
Line 99: | Line 95: | ||
*'''Noggin Dunk (Forward Air Attack)''' – Yoshi charges up for a moment and then delivers a powerful headbutt. If you hit opponents from above, they'll fly down with a meteor effect. | *'''Noggin Dunk (Forward Air Attack)''' – Yoshi charges up for a moment and then delivers a powerful headbutt. If you hit opponents from above, they'll fly down with a meteor effect. | ||
*'''Flutter Kick (Down Air Attack)''' – This attack is very powerful if the foe is directly beneath Yoshi. It can hit an opponent multiple times, so try your best to catch them right at the start of the attack for maximum damage! | *'''Flutter Kick (Down Air Attack)''' – This attack is very powerful if the foe is directly beneath Yoshi. It can hit an opponent multiple times, so try your best to catch them right at the start of the attack for maximum damage! | ||
*''' | *'''Egg Shield''' – Unlike other fighters, Yoshi's shield is an all-protecting egg. Even if the shield blocks attacks, it won't get smaller and Yoshi's body won't poke out from the shield. | ||
*'''Midair Jump''' – Yoshi's midair jump won't stop if a foe attacks Yoshi in the middle of it. It's more difficult to withstand attacks with high launching power, though, so be careful if your damage is high! | *'''Midair Jump''' – Yoshi's midair jump won't stop if a foe attacks Yoshi in the middle of it. It's more difficult to withstand attacks with high launching power, though, so be careful if your damage is high! | ||
=={{SSBU|Kirby}}== | ==={{SSBU|Kirby}}=== | ||
*'''Kirby's Origins''' – Kirby made his debut in 1992 in Kirby's Dream Land for the Game Boy. The goal of his journey was to recover stolen food from King Dedede. | *'''Kirby's Origins''' – Kirby made his debut in 1992 in Kirby's Dream Land for the Game Boy. The goal of his journey was to recover stolen food from King Dedede. | ||
*'''In His Series''' – Kirby is a big eater who inhales any and everything. If he inhales an enemy, he can copy and use one of their abilities. He's also good at hovering by flapping his arms and puffing up like a balloon. | *'''In His Series''' – Kirby is a big eater who inhales any and everything. If he inhales an enemy, he can copy and use one of their abilities. He's also good at hovering by flapping his arms and puffing up like a balloon. | ||
Line 128: | Line 124: | ||
*'''The Jump Masters''' – #1 is a tie between {{SSBU|Jigglypuff}}, {{SSBU|Meta Knight}}, and Kirby, who can all manage six. #4 is {{SSBU|King Dedede}} with five, and {{SSBU|Pit}} and {{SSBU|Dark Pit}} are tied at #5 with four. | *'''The Jump Masters''' – #1 is a tie between {{SSBU|Jigglypuff}}, {{SSBU|Meta Knight}}, and Kirby, who can all manage six. #4 is {{SSBU|King Dedede}} with five, and {{SSBU|Pit}} and {{SSBU|Dark Pit}} are tied at #5 with four. | ||
=={{SSBU|Fox}}== | ==={{SSBU|Fox}}=== | ||
*'''Fox's Origins''' – Fox made his debut in 1993, in the SNES game {{rollover|Star Fox|Starwing|y}}. In his fighter craft, the Arwing, he fought to take down the evil scientist Andross. | *'''Fox's Origins''' – Fox made his debut in 1993, in the SNES game {{rollover|Star Fox|Starwing|y}}. In his fighter craft, the Arwing, he fought to take down the evil scientist Andross. | ||
*'''In His Series''' – Fox is the leader of the mercenary group Star Fox. He cares about his team and has a strong sense of justice. He heads to [[Venom]] to defeat Andross, the scientist responsible for the disappearance of his father. | *'''In His Series''' – Fox is the leader of the mercenary group Star Fox. He cares about his team and has a strong sense of justice. He heads to [[Venom]] to defeat Andross, the scientist responsible for the disappearance of his father. | ||
Line 141: | Line 137: | ||
*'''McCloud Flip (Up Air)''' – A two-part attack where Fox kicks and swats opponents with his tail. It's great for doing damage and launching opponents. | *'''McCloud Flip (Up Air)''' – A two-part attack where Fox kicks and swats opponents with his tail. It's great for doing damage and launching opponents. | ||
=={{SSBU|Pikachu}}== | ==={{SSBU|Pikachu}}=== | ||
*'''Pikachu's Origins''' – Pikachu debuted in Pokémon Red and Pokémon Blue for the Game Boy. Consider yourself a very lucky Trainer if you catch one in Viridian Forest. | *'''Pikachu's Origins''' – Pikachu debuted in Pokémon Red and Pokémon Blue for the Game Boy. Consider yourself a very lucky Trainer if you catch one in Viridian Forest. | ||
*'''In Its Series''' – Pikachu is an Electric-type Mouse Pokémon with a low appearance rate in Pokémon Red & Pokémon Blue. In Pokémon Yellow Version: Special Pikachu Edition, you could get one from Professor Oak at the start. | *'''In Its Series''' – Pikachu is an Electric-type Mouse Pokémon with a low appearance rate in Pokémon Red & Pokémon Blue. In Pokémon Yellow Version: Special Pikachu Edition, you could get one from Professor Oak at the start. | ||
Line 157: | Line 153: | ||
*'''Glider (Back Air Attack)''' – This move can be triggered quickly and it hits multiple times, but it doesn't have a long reach, so you won't hit an opponent unless you're very close to them. | *'''Glider (Back Air Attack)''' – This move can be triggered quickly and it hits multiple times, but it doesn't have a long reach, so you won't hit an opponent unless you're very close to them. | ||
*'''Electric Screw (Down Air Attack)''' – This move has a meteor effect at the beginning. Pikachu has great recovery skills, so using it to dunk someone off the edge of the stage is a viable option. | *'''Electric Screw (Down Air Attack)''' – This move has a meteor effect at the beginning. Pikachu has great recovery skills, so using it to dunk someone off the edge of the stage is a viable option. | ||
==={{SSBU|Luigi}}=== | |||
=={{SSBU|Luigi}}== | |||
*'''Luigi's Origins''' – Luigi made his debut in the 1983 arcade classic Mario Bros. At the time, he wore a white shirt and cap with green overalls. | *'''Luigi's Origins''' – Luigi made his debut in the 1983 arcade classic Mario Bros. At the time, he wore a white shirt and cap with green overalls. | ||
*'''In His Series''' – In Mario games, Luigi usually appears as the character for player 2. He's Mario's younger twin brother. A little cowardly at times, but he'll always fight hard to help Mario. | *'''In His Series''' – In Mario games, Luigi usually appears as the character for player 2. He's Mario's younger twin brother. A little cowardly at times, but he'll always fight hard to help Mario. | ||
Line 175: | Line 170: | ||
*'''Luigi's Air Superiority''' – The title Super Mario Bros. 2 refers to different games in the West and in Japan, but both games introduced Luigi's ability to jump higher than Mario! | *'''Luigi's Air Superiority''' – The title Super Mario Bros. 2 refers to different games in the West and in Japan, but both games introduced Luigi's ability to jump higher than Mario! | ||
=={{SSBU|Ness}}== | ==={{SSBU|Ness}}=== | ||
*'''Ness's Origins''' – {{flag|North America}}: Ness first appeared in the SNES title EarthBound, released in North America in 1995. He might look like your average kid, but he can use a variety of PSI powers. He's also got a younger sister.<br>{{flag|Europe}}: Ness debuted in EarthBound, a game that never made it to Europe on the SNES, but finally came over on the Wii U Virtual Console in 2013. | *'''Ness's Origins''' – {{flag|North America}}: Ness first appeared in the SNES title EarthBound, released in North America in 1995. He might look like your average kid, but he can use a variety of PSI powers. He's also got a younger sister.<br>{{flag|Europe}}: Ness debuted in EarthBound, a game that never made it to Europe on the SNES, but finally came over on the Wii U Virtual Console in 2013. | ||
*'''In His Series''' – Ness is the main character of EarthBound. In that game, a messenger from the future entrusts him with the fate of the world, and Ness heads out to stop the evil plans of an invader named Giygas. | *'''In His Series''' – Ness is the main character of EarthBound. In that game, a messenger from the future entrusts him with the fate of the world, and Ness heads out to stop the evil plans of an invader named Giygas. | ||
Line 198: | Line 193: | ||
*'''Aim for the Fences''' – When hitting an opponent with a bat, the tip will launch them the farthest. This is true of both the [[Home-Run Bat]] item and Ness's side smash. | *'''Aim for the Fences''' – When hitting an opponent with a bat, the tip will launch them the farthest. This is true of both the [[Home-Run Bat]] item and Ness's side smash. | ||
=={{SSBU|Captain Falcon}}== | ==={{SSBU|Captain Falcon}}=== | ||
*'''Captain Falcon's Origins''' – Captain Falcon's first appearance was in {{rollover|the SNES launch title F-Zero, released in North America in 1991|F-Zero, released in Europe in 1992|y}}. You couldn't see him in the game itself, but he was in the manual. | *'''Captain Falcon's Origins''' – Captain Falcon's first appearance was in {{rollover|the SNES launch title F-Zero, released in North America in 1991|F-Zero, released in Europe in 1992|y}}. You couldn't see him in the game itself, but he was in the manual. | ||
*'''In His Series''' – He's the main character of the F-Zero series. Known for being a skilled bounty hunter, he's also an exceptional pilot and racer of high-speed F-Zero machines. | *'''In His Series''' – He's the main character of the F-Zero series. Known for being a skilled bounty hunter, he's also an exceptional pilot and racer of high-speed F-Zero machines. | ||
Line 214: | Line 209: | ||
*'''Overhead Kick (Up Air Attack)''' – It's easy to use this move with a combo or as a diversion. Depending on the hit, you may be able to connect it with a forward air or down air attack to secure a KO. | *'''Overhead Kick (Up Air Attack)''' – It's easy to use this move with a combo or as a diversion. Depending on the hit, you may be able to connect it with a forward air or down air attack to secure a KO. | ||
=={{SSBU|Jigglypuff}}== | ==={{SSBU|Jigglypuff}}=== | ||
*'''Jigglypuff's Origins''' – {{flag|North America}}: Jigglypuff has been singing its opponents to sleep in North America since its debut in the 1998 Game Boy games Pokémon Red and Pokémon Blue.<br>{{flag|Europe}}: Jigglypuff's debut was in the very first Pokémon games, released in Europe in 1999. Its trademark technique is sending foes to sleep by singing. | *'''Jigglypuff's Origins''' – {{flag|North America}}: Jigglypuff has been singing its opponents to sleep in North America since its debut in the 1998 Game Boy games Pokémon Red and Pokémon Blue.<br>{{flag|Europe}}: Jigglypuff's debut was in the very first Pokémon games, released in Europe in 1999. Its trademark technique is sending foes to sleep by singing. | ||
*'''In Its Series''' – Jigglypuff, a Balloon Pokémon, first appeared in Pokémon Red and Pokémon Blue. Starting with Pokémon X and Pokémon Y, Jigglypuff gained the new Fairy-type classification as well. | *'''In Its Series''' – Jigglypuff, a Balloon Pokémon, first appeared in Pokémon Red and Pokémon Blue. Starting with Pokémon X and Pokémon Y, Jigglypuff gained the new Fairy-type classification as well. | ||
Line 229: | Line 224: | ||
*'''Jiggly Split (Down Smash Attack)''' – This move attacks in front of you and behind you at the same time, and your legs are invincible as they kick. It launches foes horizontally. | *'''Jiggly Split (Down Smash Attack)''' – This move attacks in front of you and behind you at the same time, and your legs are invincible as they kick. It launches foes horizontally. | ||
*'''Jiggly Ram (Dash Attack)''' – When done on an opponent who hasn't taken much damage, you might find yourself open to counterattack, but when done on an opponent who's taken a lot of damage, you might get a KO. | *'''Jiggly Ram (Dash Attack)''' – When done on an opponent who hasn't taken much damage, you might find yourself open to counterattack, but when done on an opponent who's taken a lot of damage, you might get a KO. | ||
*''' | *'''Shield''' – If its shield is shattered, Jigglypuff will get launched and KO'd no matter its damage. | ||
*'''Aerial Expert''' – Once in the air, Jigglypuff can jump five times, [[Air speed|allowing it to move much quicker]] than running on the ground. Try to keep opponents in the air and build an advantageous scenario for yourself during battles. | *'''Aerial Expert''' – Once in the air, Jigglypuff can jump five times, [[Air speed|allowing it to move much quicker]] than running on the ground. Try to keep opponents in the air and build an advantageous scenario for yourself during battles. | ||
==={{SSBU|Peach}}=== | |||
=={{SSBU|Peach}}== | |||
*'''Princess of the Mushroom Kingdom''' – Peach first appeared in Super Mario Bros., where she was known as Princess Toadstool. This was also the first of her many run-ins with Bowser... | *'''Princess of the Mushroom Kingdom''' – Peach first appeared in Super Mario Bros., where she was known as Princess Toadstool. This was also the first of her many run-ins with Bowser... | ||
*'''In Her Series''' – Peach was the star of Super Princess Peach, released in {{rollover|North America|Europe|y}} in 2006. Mario and the others get kidnapped by Bowser and it's up to Peach to save them with the help of her friend Perry. | *'''In Her Series''' – Peach was the star of Super Princess Peach, released in {{rollover|North America|Europe|y}} in 2006. Mario and the others get kidnapped by Bowser and it's up to Peach to save them with the help of her friend Perry. | ||
Line 244: | Line 238: | ||
*'''A Tool for Every Job (Side Smash Attack)''' – The frying pan does the most damage, the tennis racket launches opponents at a low angle, and the golf club has the best reach. | *'''A Tool for Every Job (Side Smash Attack)''' – The frying pan does the most damage, the tennis racket launches opponents at a low angle, and the golf club has the best reach. | ||
*'''Ribbon Dance (Up Smash)''' – Peach unleashes a powerful attack directed straight above her. In addition to opponents above her, it can also hit nearby opponents on the ground. | *'''Ribbon Dance (Up Smash)''' – Peach unleashes a powerful attack directed straight above her. In addition to opponents above her, it can also hit nearby opponents on the ground. | ||
*'''Attacking with | *'''Attacking with Toad (Grab)''' – If your grab is successful, Peach's protector, Toad, will appear. He'll perform a combination attack with Peach during grab attacks and throws. | ||
*'''[[Floating|Gliding]]''' – Holding the jump button will let Peach hover in the air for a short time. She can even attack as she floats! | *'''[[Floating|Gliding]]''' – Holding the jump button will let Peach hover in the air for a short time. She can even attack as she floats! | ||
*'''Low Gliding''' – Hold jump while crouching to float just above the ground. You can use air attacks quickly that way! | *'''Low Gliding''' – Hold jump while crouching to float just above the ground. You can use air attacks quickly that way! | ||
*'''Floating with Vegetables''' – When floating in the air and holding an item, it's possible to attack without throwing the item. Your battle options can increase if you think about how to use this tip in combination with Vegetable. | *'''Floating with Vegetables''' – When floating in the air and holding an item, it's possible to attack without throwing the item. Your battle options can increase if you think about how to use this tip in combination with Vegetable. | ||
==={{SSBU|Daisy}}=== | |||
=={{SSBU|Daisy}}== | |||
*'''Daisy's Origins''' – Daisy debuted in Super Mario Land, released in {{rollover|1989|Europe in 1990|y}}. Mario saved her from a space alien named Tatanga, and the two escaped riding the Sky Pop. | *'''Daisy's Origins''' – Daisy debuted in Super Mario Land, released in {{rollover|1989|Europe in 1990|y}}. Mario saved her from a space alien named Tatanga, and the two escaped riding the Sky Pop. | ||
*'''In Her Series''' – Sarasaland's Princess. She's more down-to-earth and energetic than Peach. She gives it her all at sporting events and parties, but tries to keep the mood friendly. | *'''In Her Series''' – Sarasaland's Princess. She's more down-to-earth and energetic than Peach. She gives it her all at sporting events and parties, but tries to keep the mood friendly. | ||
*''' | *'''[[Toad]] (Neutral Special)''' – A Toad will risk its life to protect Daisy. If an attack hits the Toad, it will unleash a counter and launch opponents in front of Daisy. | ||
*'''[[Daisy Bomber]] (Side Special)''' – Attack an opponent with a powerful hip bash. You can use it as many times as you want in the air, so it's helpful for returning to the stage. | *'''[[Daisy Bomber]] (Side Special)''' – Attack an opponent with a powerful hip bash. You can use it as many times as you want in the air, so it's helpful for returning to the stage. | ||
*'''[[Daisy Parasol]] (Up Special)''' – Jump up, open the parasol, and slowly float down. It's great to use for returning to the stage, but the parasol can hit opponents too, so you can use it for attacks. | *'''[[Daisy Parasol]] (Up Special)''' – Jump up, open the parasol, and slowly float down. It's great to use for returning to the stage, but the parasol can hit opponents too, so you can use it for attacks. | ||
*'''Vegetable (Down Special)''' – Of the eight types, the wrinkle-faced vegetable is the strongest. If you throw it while tapping a direction, it can do over 30% damage! | *'''Vegetable (Down Special)''' – Of the eight types, the wrinkle-faced vegetable is the strongest. If you throw it while tapping a direction, it can do over 30% damage! | ||
*'''[[Daisy Blossom]] (Final Smash)''' – Daisy's Final Smash puts opponents to [[sleep]] with a hypnotic dance. Pick up the daisies that appear to recover some health. | *'''[[Daisy Blossom]] (Final Smash)''' – Daisy's Final Smash puts opponents to [[sleep]] with a hypnotic dance. Pick up the daisies that appear to recover some health. | ||
==={{SSBU|Bowser}}=== | |||
=={{SSBU|Bowser}}== | |||
*'''King of the Koopas''' – Mario's eternal rival, Bowser, debuted in Super Mario Bros. He appeared as the boss of every world, but they were all fake except for in World 8. | *'''King of the Koopas''' – Mario's eternal rival, Bowser, debuted in Super Mario Bros. He appeared as the boss of every world, but they were all fake except for in World 8. | ||
*'''In His Series''' – As the king of the Koopas, Bowser lives to disturb the peace. He's the eternal archenemy of Mario. Bowser attempts to fulfill his own ambitions by leading his minions to attack the Mushroom Kingdom. | *'''In His Series''' – As the king of the Koopas, Bowser lives to disturb the peace. He's the eternal archenemy of Mario. Bowser attempts to fulfill his own ambitions by leading his minions to attack the Mushroom Kingdom. | ||
Line 277: | Line 269: | ||
*'''The Three Heaviest Fighters''' – #1 is Bowser, #2 is {{SSBU|King K. Rool}}, and #3 is {{SSBU|Donkey Kong}} and {{SSBU|King Dedede}}. The heavier a fighter, the stronger their attacks and the harder they are to launch. | *'''The Three Heaviest Fighters''' – #1 is Bowser, #2 is {{SSBU|King K. Rool}}, and #3 is {{SSBU|Donkey Kong}} and {{SSBU|King Dedede}}. The heavier a fighter, the stronger their attacks and the harder they are to launch. | ||
=={{SSBU|Ice Climbers}}== | ==={{SSBU|Ice Climbers}}=== | ||
*'''Ice Climbers' Origins''' – Ice Climbers first appeared in the 1985 release Ice Climber. The boy is Popo and the girl is Nana. They jump with hammers in hand as they aim for the summit. | *'''Ice Climbers' Origins''' – Ice Climbers first appeared in the 1985 release Ice Climber. The boy is Popo and the girl is Nana. They jump with hammers in hand as they aim for the summit. | ||
*'''In Their Series''' – In Ice Climber, Popo and Nana are identical outside of their clothing. Two players can play at the same time, and the game can be cooperative or competitive depending on how you play. | *'''In Their Series''' – In Ice Climber, Popo and Nana are identical outside of their clothing. Two players can play at the same time, and the game can be cooperative or competitive depending on how you play. | ||
Line 286: | Line 278: | ||
*'''[[Blizzard]] (Down Special)''' – The Ice Climbers unleash a snowstorm from their hands that freezes opponents. If this move is used on opponents that are already frozen, they will stay frozen for longer. | *'''[[Blizzard]] (Down Special)''' – The Ice Climbers unleash a snowstorm from their hands that freezes opponents. If this move is used on opponents that are already frozen, they will stay frozen for longer. | ||
*'''[[Iceberg]] (Final Smash)''' – A Final Smash where the Ice Climbers summon an iceberg from the bottom of the screen. The iceberg can be spun left and right, but you will move as well, so be smart. | *'''[[Iceberg]] (Final Smash)''' – A Final Smash where the Ice Climbers summon an iceberg from the bottom of the screen. The iceberg can be spun left and right, but you will move as well, so be smart. | ||
*'''Iceberg's | *'''Iceberg's Condor (Final Smash)''' – A condor will appear along with the iceberg. Only the Ice Climbers can grab on to its legs. | ||
*''' | *'''Polar Bear in Iceberg (Final Smash)''' – The Polar Bear will be in the middle area of the iceberg trying to maintain its balance. If you touch the Polar Bear, it will launch you farther than the iceberg. Quite dangerous. | ||
*'''Hammer Sweep (Down Smash)''' – Popo attacks in front of himself and Nana attacks behind. When Popo is alone, his attack range will become smaller. | *'''Hammer Sweep (Down Smash)''' – Popo attacks in front of himself and Nana attacks behind. When Popo is alone, his attack range will become smaller. | ||
*'''Hammer Slam (Forward Air Attack)''' – Roll forward in the air and slam down the hammer. Popo's attack can launch opponents far, and Nana's attack has a meteor effect if it hits just right. | *'''Hammer Slam (Forward Air Attack)''' – Roll forward in the air and slam down the hammer. Popo's attack can launch opponents far, and Nana's attack has a meteor effect if it hits just right. | ||
Line 294: | Line 286: | ||
*'''Nana''' – Nana is slightly easier to launch than Popo. When Nana is gone, the Special moves and normal attacks will become weaker and Belay won't be as effective for recovery. | *'''Nana''' – Nana is slightly easier to launch than Popo. When Nana is gone, the Special moves and normal attacks will become weaker and Belay won't be as effective for recovery. | ||
=={{SSBU|Sheik}}== | ==={{SSBU|Sheik}}=== | ||
*'''Sheik's Origins''' – Sheik first appeared in the 1998 N64 title The Legend of Zelda: Ocarina of Time. Her true identity is Ze— I won't spoil it for you. | *'''Sheik's Origins''' – Sheik first appeared in the 1998 N64 title The Legend of Zelda: Ocarina of Time. Her true identity is Ze— I won't spoil it for you. | ||
*'''In Her Series''' – After Link pulls the Master Sword and ages over time, this mysterious youth appears before him. Sheik appear before Link a number of times after that, teaching him various songs using a harp. | *'''In Her Series''' – After Link pulls the Master Sword and ages over time, this mysterious youth appears before him. Sheik appear before Link a number of times after that, teaching him various songs using a harp. | ||
Line 307: | Line 299: | ||
*'''Razor Wing (Up Smash Attack)''' – Landing this attack while Sheik's hand is coming up will launch opponents upward. Landing it when her hand comes down will launch them sideways. | *'''Razor Wing (Up Smash Attack)''' – Landing this attack while Sheik's hand is coming up will launch opponents upward. Landing it when her hand comes down will launch them sideways. | ||
*'''Hatchet (Forward Air)''' – This move doesn't have much attack power, but you can trigger it quickly and it doesn't leave Sheik vulnerable for long. It's also great for combos on opponents that haven't taken much damage yet. | *'''Hatchet (Forward Air)''' – This move doesn't have much attack power, but you can trigger it quickly and it doesn't leave Sheik vulnerable for long. It's also great for combos on opponents that haven't taken much damage yet. | ||
==={{SSBU|Zelda}}=== | |||
=={{SSBU|Zelda}}== | |||
*'''Zelda's Origins''' – Zelda first appeared in the NES title The Legend of Zelda, released in {{rollover|North America|Europe|y}} in 1987. In that title, the evil Ganon kidnaps Zelda and steals the Triforce of Power. | *'''Zelda's Origins''' – Zelda first appeared in the NES title The Legend of Zelda, released in {{rollover|North America|Europe|y}} in 1987. In that title, the evil Ganon kidnaps Zelda and steals the Triforce of Power. | ||
*'''In Her Series''' – Zelda is the princess from the game series The Legend of Zelda. With a few exceptions, the Zelda in each game is a unique individual who shares the name Zelda, and the setting is different in each title. | *'''In Her Series''' – Zelda is the princess from the game series The Legend of Zelda. With a few exceptions, the Zelda in each game is a unique individual who shares the name Zelda, and the setting is different in each title. | ||
Line 326: | Line 317: | ||
*'''Meteor Heel (Down Air Attack)''' – A move with a meteor effect. The beginning of the move has the most power, but you can use it to disrupt somebody from recovering even if you don't get a clean hit. | *'''Meteor Heel (Down Air Attack)''' – A move with a meteor effect. The beginning of the move has the most power, but you can use it to disrupt somebody from recovering even if you don't get a clean hit. | ||
=={{SSBU|Dr. Mario}}== | ==={{SSBU|Dr. Mario}}=== | ||
*'''Dr. Mario's Origins''' – Dr. Mario made his {{rollover|debut in 1990|European debut in 1991|y}} in the puzzle game of the same name. He was developing {{rollover|vitamins to combat|medicines for|y}} some nasty viruses. | *'''Dr. Mario's Origins''' – Dr. Mario made his {{rollover|debut in 1990|European debut in 1991|y}} in the puzzle game of the same name. He was developing {{rollover|vitamins to combat|medicines for|y}} some nasty viruses. | ||
*'''In His Series''' – The game Dr. Mario was released for the NES and the Game Boy in the same year. It's a puzzle game where Mario tries to eradicate viruses using vitamin capsules. | *'''In His Series''' – The game Dr. Mario was released for the NES and the Game Boy in the same year. It's a puzzle game where Mario tries to eradicate viruses using vitamin capsules. | ||
Line 341: | Line 332: | ||
*'''Hospital Bed (Downward Throw)''' – Unlike Mario's downward throw, Dr. Mario's always sends the foe bouncing upward, so you can follow it up more easily with an air attack. | *'''Hospital Bed (Downward Throw)''' – Unlike Mario's downward throw, Dr. Mario's always sends the foe bouncing upward, so you can follow it up more easily with an air attack. | ||
=={{SSBU|Pichu}}== | ==={{SSBU|Pichu}}=== | ||
*'''Pichu's Origins''' – Pichu debuted in Pokémon Gold and Silver, released in {{rollover|North America in 2000|Europe in 2001|y}}. If you leave two Pikachu or two Raichu of the opposite sex at the Daycare, a Pichu can hatch from the Egg that is found. | *'''Pichu's Origins''' – Pichu debuted in Pokémon Gold and Silver, released in {{rollover|North America in 2000|Europe in 2001|y}}. If you leave two Pikachu or two Raichu of the opposite sex at the Daycare, a Pichu can hatch from the Egg that is found. | ||
*'''In Its Series''' – Pichu isn't a professional at charging electricity like Pikachu. The slightest touch can make Pichu discharge its electricity and shock itself. | *'''In Its Series''' – Pichu isn't a professional at charging electricity like Pikachu. The slightest touch can make Pichu discharge its electricity and shock itself. | ||
Line 351: | Line 342: | ||
*'''[[Recoil damage|Damage from Electricity]]''' – Any move where Pichu is engulfed in electricity will deal damage to Pichu. However, Pichu's moves also have significant power and are great for launching opponents. | *'''[[Recoil damage|Damage from Electricity]]''' – Any move where Pichu is engulfed in electricity will deal damage to Pichu. However, Pichu's moves also have significant power and are great for launching opponents. | ||
*'''The Three Lightest Fighters''' – #1 is Pichu, #2 is {{SSBU|Jigglypuff}}, and #3 is {{SSBU|Mr. Game & Watch}} and {{SSBU|Squirtle}}. Light fighters are easy to launch but can easily escape from combos. | *'''The Three Lightest Fighters''' – #1 is Pichu, #2 is {{SSBU|Jigglypuff}}, and #3 is {{SSBU|Mr. Game & Watch}} and {{SSBU|Squirtle}}. Light fighters are easy to launch but can easily escape from combos. | ||
==={{SSBU|Falco}}=== | |||
=={{SSBU|Falco}}== | |||
*'''Falco's Origins''' – Falco debuted alongside Fox in the 1993 SNES title {{rollover|Star Fox|Starwing|y}}. He may be hotheaded and a little cocky, but his skills are the real deal. | *'''Falco's Origins''' – Falco debuted alongside Fox in the 1993 SNES title {{rollover|Star Fox|Starwing|y}}. He may be hotheaded and a little cocky, but his skills are the real deal. | ||
*'''In His Series''' – Falco—full name Falco Lombardi—has appeared in Star Fox games starting with the first one, {{rollover|Star Fox|"Starwing"|y}}. He's as skilled an Arwing pilot as Fox. His design is based on a pheasant. | *'''In His Series''' – Falco—full name Falco Lombardi—has appeared in Star Fox games starting with the first one, {{rollover|Star Fox|"Starwing"|y}}. He's as skilled an Arwing pilot as Fox. His design is based on a pheasant. | ||
Line 363: | Line 353: | ||
*'''[[Team Star Fox]] (Final Smash)''' – Falco jumps into a fighter craft called an Arwing and joins Team Star Fox for a full-on assault. Falco's line changes depending on if he's attacking one opponent or a group of opponents. | *'''[[Team Star Fox]] (Final Smash)''' – Falco jumps into a fighter craft called an Arwing and joins Team Star Fox for a full-on assault. Falco's line changes depending on if he's attacking one opponent or a group of opponents. | ||
*'''Tail Cutter (Down Tilt Attack)''' – This move can launch an enemy off the stage with one hit if their damage is high enough. You're not left vulnerable, so it's a low-risk way to KO foes. | *'''Tail Cutter (Down Tilt Attack)''' – This move can launch an enemy off the stage with one hit if their damage is high enough. You're not left vulnerable, so it's a low-risk way to KO foes. | ||
*'''Spinning Falco Chop (Neutral Air Attack)''' – If you land just before the final attack in | *'''Spinning Falco Chop (Neutral Air Attack)''' – If you land just before the final attack in Falco’s midair combo, you can move straight into a neutral combo on the ground. | ||
*'''Corkscrew Meteor (Down Air Attack)''' – Compared to Fox, the move is slow to attack and | *'''Corkscrew Meteor (Down Air Attack)''' – Compared to Fox, the move is slow to attack and doesn’t hit multiple times, but the first kick has a meteor effect. | ||
*'''The Three Highest Jumpers''' – #1 is Falco, #2 is {{SSBU|Greninja}}, and #3 is {{SSBU|Zero Suit Samus}}. The difference was very slight, but it was enough to place {{SSBU|Luigi}} as #4. | *'''The Three Highest Jumpers''' – #1 is Falco, #2 is {{SSBU|Greninja}}, and #3 is {{SSBU|Zero Suit Samus}}. The difference was very slight, but it was enough to place {{SSBU|Luigi}} as #4. | ||
==={{SSBU|Marth}}=== | |||
=={{SSBU|Marth}}== | *'''Marth's Origins''' – {{flag|North America}}: Marth debuted in the first Fire Emblem game in 1990, but that game wasn’t released in North America until the Nintendo DS remake in 2009.<br>{{flag|Europe}}: Marth debuted in 1990, in the first Fire Emblem game - but that game didn't make it outside of Japan until the Nintendo DS remake in 2008. | ||
*'''Marth's Origins''' – {{flag|North America}}: Marth debuted in the first Fire Emblem game in 1990, but that game | |||
*'''In His Series''' – Marth is the protagonist of the first Fire Emblem series game, Fire Emblem: Shadow Dragon and the Blade of Light. He's the prince of Altea and was driven from his homeland. | *'''In His Series''' – Marth is the protagonist of the first Fire Emblem series game, Fire Emblem: Shadow Dragon and the Blade of Light. He's the prince of Altea and was driven from his homeland. | ||
*'''[[Shield Breaker]] (Neutral Special)''' – This move leaves you wide open, but if you charge it to maximum, it can break an enemy's shield in a single hit. | *'''[[Shield Breaker]] (Neutral Special)''' – This move leaves you wide open, but if you charge it to maximum, it can break an enemy's shield in a single hit. | ||
Line 375: | Line 364: | ||
*'''[[Dancing Blade]] Combo (Side Special)''' – Keep pressing the button to turn this into a four-hit combo. Holding different directions will change the angle of the strike! | *'''[[Dancing Blade]] Combo (Side Special)''' – Keep pressing the button to turn this into a four-hit combo. Holding different directions will change the angle of the strike! | ||
*'''Dancing Blade's Color (Side Special)''' – Marth's sword leaves a trail as he swings it, and the color reflects the attack's height. Blue is high, red is middle, and green is low. | *'''Dancing Blade's Color (Side Special)''' – Marth's sword leaves a trail as he swings it, and the color reflects the attack's height. Blue is high, red is middle, and green is low. | ||
*'''Dancing Blade's Sideways Swing (Side Special)''' – Hold toward the foe | *'''Dancing Blade's Sideways Swing (Side Special)''' – Hold toward the foe you’re attacking on the fourth swing for an attack that launches foes much farther than the up or down versions. | ||
*'''Dancing Blade Up (Side Special)''' – Press up on the fourth swing for a slice that will launch your foes. This swing is excellent for netting some KOs! | *'''Dancing Blade Up (Side Special)''' – Press up on the fourth swing for a slice that will launch your foes. This swing is excellent for netting some KOs! | ||
*'''Dancing Blade Down (Side Special)''' – During Marth's Dancing Blade combo, tilt the control stick down on the fourth swing to finish the combo with a powerful series of blows to your opponent's feet! | *'''Dancing Blade Down (Side Special)''' – During Marth's Dancing Blade combo, tilt the control stick down on the fourth swing to finish the combo with a powerful series of blows to your opponent's feet! | ||
Line 387: | Line 376: | ||
*'''The Three Fastest Walkers''' – Marth and Lucina are tied for #1, with {{SSBU|Fox}} at #3. Walking doesn't leave you as open as running; patience can be a virtue in battle! | *'''The Three Fastest Walkers''' – Marth and Lucina are tied for #1, with {{SSBU|Fox}} at #3. Walking doesn't leave you as open as running; patience can be a virtue in battle! | ||
=={{SSBU|Lucina}}== | ==={{SSBU|Lucina}}=== | ||
*'''Lucina's Origins''' – Lucina made her debut with the 2013 release of Fire Emblem Awakening. At first, she went by Marth, but she later revealed her true identity. | *'''Lucina's Origins''' – Lucina made her debut with the 2013 release of Fire Emblem Awakening. At first, she went by Marth, but she later revealed her true identity. | ||
*'''In Her Series''' – Chrom's daughter who comes from the future wielding Parallel Falchion. The Brand of the Exalt is located in her left eye. When she first appears, she wears a mask and calls herself Marth, after the legendary Hero-King. | *'''In Her Series''' – Chrom's daughter who comes from the future wielding Parallel Falchion. The Brand of the Exalt is located in her left eye. When she first appears, she wears a mask and calls herself Marth, after the legendary Hero-King. | ||
Line 393: | Line 382: | ||
*'''Anti-air Slash (Up Tilt Attack)''' – Lucina cuts an arc through the air with her sword. This does the most damage at the back, so try using it on foes standing close behind you! | *'''Anti-air Slash (Up Tilt Attack)''' – Lucina cuts an arc through the air with her sword. This does the most damage at the back, so try using it on foes standing close behind you! | ||
*'''Vs. Marth''' – Marth's sword deals more damage at the tip, but Lucina's is the same all the way along. That aside, their moves are fundamentally pretty similar. | *'''Vs. Marth''' – Marth's sword deals more damage at the tip, but Lucina's is the same all the way along. That aside, their moves are fundamentally pretty similar. | ||
==={{SSBU|Young Link}}=== | |||
=={{SSBU|Young Link}}== | |||
*'''Young Link's Origins''' – Young Link debuted in The Legend of Zelda: Ocarina of Time released in 1998. He lived in the Kokiri Forest, until the Great Deku Tree, guardian of the forest, informs him of danger approaching Hyrule. | *'''Young Link's Origins''' – Young Link debuted in The Legend of Zelda: Ocarina of Time released in 1998. He lived in the Kokiri Forest, until the Great Deku Tree, guardian of the forest, informs him of danger approaching Hyrule. | ||
*'''In His Series''' – To stop Ganondorf, the Great King of Evil, Young Link travels with his fairy companion Navi. He pulls out the Master Sword, and after a seven-year slumber, emerges as the Hero of Time. | *'''In His Series''' – To stop Ganondorf, the Great King of Evil, Young Link travels with his fairy companion Navi. He pulls out the Master Sword, and after a seven-year slumber, emerges as the Hero of Time. | ||
Line 406: | Line 394: | ||
*'''Down Taunt''' – Young Link drinks the famous product of Lon Lon Ranch, Lon Lon Milk. Drinking it won't heal any damage, but it sure is delicious! | *'''Down Taunt''' – Young Link drinks the famous product of Lon Lon Ranch, Lon Lon Milk. Drinking it won't heal any damage, but it sure is delicious! | ||
*'''Differences from Other Links''' – Young Link's launch power is the weakest of the Links, but that makes it easier to perform combos. He's quicker in the air, can unleash moves faster, and is less vulnerable when landing. | *'''Differences from Other Links''' – Young Link's launch power is the weakest of the Links, but that makes it easier to perform combos. He's quicker in the air, can unleash moves faster, and is less vulnerable when landing. | ||
==={{SSBU|Ganondorf}}=== | |||
=={{SSBU|Ganondorf}}== | |||
*'''In His Series''' – He appears in The Legend of Zelda: Ocarina of Time as the king of the Gerudo. He pretends to pledge his loyalty to the King of Hyrule while plotting to make the kingdom his own. | *'''In His Series''' – He appears in The Legend of Zelda: Ocarina of Time as the king of the Gerudo. He pretends to pledge his loyalty to the King of Hyrule while plotting to make the kingdom his own. | ||
*''' | *'''Ganon, The Demon King''' – Ganon appears as the final boss in The Legend of Zelda. In that title, he looks more beast than human, making him a sharp contrast to Ganondorf. | ||
*'''[[Warlock Punch]] (Neutral Special)''' – After pressing the attack button, quickly turn around to make Ganondorf unleash an even more powerful attack as he turns. | *'''[[Warlock Punch]] (Neutral Special)''' – After pressing the attack button, quickly turn around to make Ganondorf unleash an even more powerful attack as he turns. | ||
*'''Midair Warlock Punch (Neutral Special)''' – This attack is much more powerful when used in the air. However, you'll have to use a [[Bunny Hood]] or high platforms to find enough time to pull it off. | *'''Midair Warlock Punch (Neutral Special)''' – This attack is much more powerful when used in the air. However, you'll have to use a [[Bunny Hood]] or high platforms to find enough time to pull it off. | ||
Line 421: | Line 408: | ||
*'''Volcano Kick (Up Tilt Attack)''' – It's a slow attack, but it can do more damage than a smash attack. Even if defended against, the attack can break all but a perfect shield. | *'''Volcano Kick (Up Tilt Attack)''' – It's a slow attack, but it can do more damage than a smash attack. Even if defended against, the attack can break all but a perfect shield. | ||
*'''Leg Sweep (Down Tilt Attack)''' – A crouching kick that sends opponents flying upward. It has good reach and is one of Ganondorf's faster attacks. | *'''Leg Sweep (Down Tilt Attack)''' – A crouching kick that sends opponents flying upward. It has good reach and is one of Ganondorf's faster attacks. | ||
==={{SSBU|Mewtwo}}=== | |||
=={{SSBU|Mewtwo}}== | |||
*'''Mewtwo's Origins''' – Mewtwo first appears in Pokémon Red and Pokémon Blue. After the trainer comes out victorious in the Pokémon League, Mewtwo can be found in a cave on the outskirts of Cerulean City. | *'''Mewtwo's Origins''' – Mewtwo first appears in Pokémon Red and Pokémon Blue. After the trainer comes out victorious in the Pokémon League, Mewtwo can be found in a cave on the outskirts of Cerulean City. | ||
*'''In Its Series''' – Mewtwo was born from recombined genes of a Mythical Pokémon, [[Mew]]. Its fighting ability is incredibly high, and it's said to have the most savage heart among Pokémon. | *'''In Its Series''' – Mewtwo was born from recombined genes of a Mythical Pokémon, [[Mew]]. Its fighting ability is incredibly high, and it's said to have the most savage heart among Pokémon. | ||
Line 447: | Line 433: | ||
*'''Mewtwo's Launchability''' – Despite Mewtwo's fierce appearance, Mewtwo is very light and easy to launch. When playing as Mewtwo, you'll need to prioritize your defense and evasion as much as your offense. | *'''Mewtwo's Launchability''' – Despite Mewtwo's fierce appearance, Mewtwo is very light and easy to launch. When playing as Mewtwo, you'll need to prioritize your defense and evasion as much as your offense. | ||
=={{SSBU|Roy}}== | ==={{SSBU|Roy}}=== | ||
*'''In His Series''' – Roy, known as the {{rollover|Young Lion,|"Young Lion"|y}} is the main protagonist of Fire Emblem: The Binding Blade. His father, Eliwood, was the main protagonist of the {{rollover|2003|2004|y}} Game Boy Advance game, Fire Emblem. | *'''In His Series''' – Roy, known as the {{rollover|Young Lion,|"Young Lion"|y}} is the main protagonist of Fire Emblem: The Binding Blade. His father, Eliwood, was the main protagonist of the {{rollover|2003|2004|y}} Game Boy Advance game, Fire Emblem. | ||
*'''Boosting [[Flare Blade]] (Neutral Special)''' – As you hold down the button, the attack gradually grows in strength. It's unleashed when you let go of the button or when the move is fully charged. | *'''Boosting [[Flare Blade]] (Neutral Special)''' – As you hold down the button, the attack gradually grows in strength. It's unleashed when you let go of the button or when the move is fully charged. | ||
Line 469: | Line 455: | ||
*'''Slam (Downward Throw)''' – Enemies thrown by this move will bounce and then monetarily float in front of Roy. That's a good time for a follow-up attack! | *'''Slam (Downward Throw)''' – Enemies thrown by this move will bounce and then monetarily float in front of Roy. That's a good time for a follow-up attack! | ||
*'''Sword Characteristics''' – Unlike Marth, Roy's attacks are more powerful the closer you get to the base of his blade. If you can get up close and personal with your opponent, you can deliver some powerful blows. | *'''Sword Characteristics''' – Unlike Marth, Roy's attacks are more powerful the closer you get to the base of his blade. If you can get up close and personal with your opponent, you can deliver some powerful blows. | ||
==={{SSBU|Chrom}}=== | |||
=={{SSBU|Chrom}}== | |||
*'''Chrom's Origins''' – Chrom made his debut in Fire Emblem Awakening released in 2013. He wields the Falchion that belongs to the royal family and has the Brand that proves he is a descendant of the Hero-King Marth. | *'''Chrom's Origins''' – Chrom made his debut in Fire Emblem Awakening released in 2013. He wields the Falchion that belongs to the royal family and has the Brand that proves he is a descendant of the Hero-King Marth. | ||
*'''In His Series''' – The prince of the Halidom of Ylisse can be clumsy at times, but he cares deeply for his comrades. With Falchion in hand, he fights off the neighboring country of Plegia. Lucina is his daughter. | *'''In His Series''' – The prince of the Halidom of Ylisse can be clumsy at times, but he cares deeply for his comrades. With Falchion in hand, he fights off the neighboring country of Plegia. Lucina is his daughter. | ||
Line 478: | Line 463: | ||
*'''[[Counter]] (Down Special)''' – Use this move right before an opponent's attack hits you to launch a quick and powerful counterattack. | *'''[[Counter]] (Down Special)''' – Use this move right before an opponent's attack hits you to launch a quick and powerful counterattack. | ||
*'''[[Awakening Aether]] (Final Smash)''' – Get close to an opponent and hit them with a technique called Sol. Then, follow up with the piercing Luna technique for a perfect combination. | *'''[[Awakening Aether]] (Final Smash)''' – Get close to an opponent and hit them with a technique called Sol. Then, follow up with the piercing Luna technique for a perfect combination. | ||
==={{SSBU|Mr. Game & Watch}}=== | |||
=={{SSBU|Mr. Game & Watch}}== | |||
*'''Mr. Game & Watch's Origins''' – Mr. Game & Watch first appeared in the early '80s in the Game & Watch handheld game series—predating even the NES and Game Boy! | *'''Mr. Game & Watch's Origins''' – Mr. Game & Watch first appeared in the early '80s in the Game & Watch handheld game series—predating even the NES and Game Boy! | ||
*'''In His Series''' – This game character is older than Mario, coming from a series of handheld Nintendo games with LCD screens. Within the Game & Watch series, he took on various shapes and roles. | *'''In His Series''' – This game character is older than Mario, coming from a series of handheld Nintendo games with LCD screens. Within the Game & Watch series, he took on various shapes and roles. | ||
Line 499: | Line 483: | ||
*'''Octopus Tentacles (Final Smash)''' – You can extend the giant octopus tentacles farther by pressing the special-move button. They'll extend and retract even if you don't do anything, but pressing the button speeds up the movement. | *'''Octopus Tentacles (Final Smash)''' – You can extend the giant octopus tentacles farther by pressing the special-move button. They'll extend and retract even if you don't do anything, but pressing the button speeds up the movement. | ||
*'''Spitball Sparky (Up Air Attack)''' – Release a puff of air right above you to push opponents. You can even try to KO an opponent with this if you can hit them from a high position onstage. | *'''Spitball Sparky (Up Air Attack)''' – Release a puff of air right above you to push opponents. You can even try to KO an opponent with this if you can hit them from a high position onstage. | ||
==={{SSBU|Meta Knight}}=== | |||
=={{SSBU|Meta Knight}}== | |||
*'''Meta Knight's Origins''' – Meta Knight debuted in Kirby's Adventure on the NES as a mysterious figure who stood in Kirby's way as a boss but also sometimes helped him. | *'''Meta Knight's Origins''' – Meta Knight debuted in Kirby's Adventure on the NES as a mysterious figure who stood in Kirby's way as a boss but also sometimes helped him. | ||
*'''In His Series''' – Meta Knight first appeared in Kirby's Adventure. He leads the Meta-Knights. He wears a mask, but when he loses to Kirby, you can see a glimpse of his true face when his mask cracks. | *'''In His Series''' – Meta Knight first appeared in Kirby's Adventure. He leads the Meta-Knights. He wears a mask, but when he loses to Kirby, you can see a glimpse of his true face when his mask cracks. | ||
Line 520: | Line 503: | ||
*'''Trample (Downward Throw)''' – Your enemy will fly diagonally upward after this, so that's a good time to use a combo. If their damage is low, try a dash attack and then a forward air attack. | *'''Trample (Downward Throw)''' – Your enemy will fly diagonally upward after this, so that's a good time to use a combo. If their damage is low, try a dash attack and then a forward air attack. | ||
*'''[[Helpless|Falling Defenseless]]''' – If Meta Knight uses any of his special moves in the air, he'll fall to the ground in a defenseless state afterward. He's an adept midair fighter, but you have to be careful when using his specials. | *'''[[Helpless|Falling Defenseless]]''' – If Meta Knight uses any of his special moves in the air, he'll fall to the ground in a defenseless state afterward. He's an adept midair fighter, but you have to be careful when using his specials. | ||
==={{SSBU|Pit}}=== | |||
=={{SSBU|Pit}}== | |||
*'''Pit's Origins''' – Pit's debut was in Kid Icarus, released in {{rollover|North America|Europe|y}} in 1987. His goal was to collect the Three Sacred Treasures and defeat the evil Medusa. | *'''Pit's Origins''' – Pit's debut was in Kid Icarus, released in {{rollover|North America|Europe|y}} in 1987. His goal was to collect the Three Sacred Treasures and defeat the evil Medusa. | ||
*'''In His Series''' – The protagonist of Kid Icarus, Pit is an angel who serves Palutena, the Goddess of Light, as the captain of her royal guard. He aims to defeat Medusa, the Goddess of Darkness, by retrieving the Three Sacred Treasures. | *'''In His Series''' – The protagonist of Kid Icarus, Pit is an angel who serves Palutena, the Goddess of Light, as the captain of her royal guard. He aims to defeat Medusa, the Goddess of Darkness, by retrieving the Three Sacred Treasures. | ||
Line 540: | Line 522: | ||
*'''[[Palutena's Guidance|Smash Taunts]]''' – In the [[Palutena's Temple]] stage, you can trigger a special smash taunt if you use Pit's down taunt for a brief instant. It'll only work once per battle. | *'''[[Palutena's Guidance|Smash Taunts]]''' – In the [[Palutena's Temple]] stage, you can trigger a special smash taunt if you use Pit's down taunt for a brief instant. It'll only work once per battle. | ||
=={{SSBU|Dark Pit}}== | ==={{SSBU|Dark Pit}}=== | ||
*'''Dark Pit's Origins''' – Dark Pit debuted in Kid Icarus: Uprising, released in 2012. Created by the Mirror of Truth, he has the same abilities as Pit but a different personality. | *'''Dark Pit's Origins''' – Dark Pit debuted in Kid Icarus: Uprising, released in 2012. Created by the Mirror of Truth, he has the same abilities as Pit but a different personality. | ||
*'''In His Series''' – Dark Pit appears in Kid Icarus: Uprising. He was created by the Underworld Army's Mirror of Truth. He's a copy of Pit, but was born incomplete. Palutena gave him the nickname Pittoo. | *'''In His Series''' – Dark Pit appears in Kid Icarus: Uprising. He was created by the Underworld Army's Mirror of Truth. He's a copy of Pit, but was born incomplete. Palutena gave him the nickname Pittoo. | ||
Line 548: | Line 530: | ||
*'''[[Dark Pit Staff]] (Final Smash)''' – This Final Smash shoots in a straight line, going through foes and terrain. If it hits more than one opponent, the closer foes will take more damage. | *'''[[Dark Pit Staff]] (Final Smash)''' – This Final Smash shoots in a straight line, going through foes and terrain. If it hits more than one opponent, the closer foes will take more damage. | ||
*'''Pit vs. Dark Pit''' – Pit and Dark Pit are similar in some ways, but they both summon different weapons and both celebrate victory to a different tune. | *'''Pit vs. Dark Pit''' – Pit and Dark Pit are similar in some ways, but they both summon different weapons and both celebrate victory to a different tune. | ||
==={{SSBU|Zero Suit Samus}}=== | |||
=={{SSBU|Zero Suit Samus}}== | |||
*'''Zero Suit Samus's Origins''' – Samus first donned her blue Zero Suit in the 2004 title Metroid: Zero Mission. | *'''Zero Suit Samus's Origins''' – Samus first donned her blue Zero Suit in the 2004 title Metroid: Zero Mission. | ||
*'''In Her Series''' – Her blue suit, known as the Zero Suit, first appeared in Metroid: Zero Mission. In that game, Samus tries to infiltrate the Space Pirates' Mother Ship armed with nothing but a handgun. | *'''In Her Series''' – Her blue suit, known as the Zero Suit, first appeared in Metroid: Zero Mission. In that game, Samus tries to infiltrate the Space Pirates' Mother Ship armed with nothing but a handgun. | ||
Line 564: | Line 545: | ||
*'''Slant Paralyzer (Down Smash Attack)''' – This attack fires Zero Suit Samus's Paralyzer diagonally down. Its victims will be stunned for a moment, leaving them open to another attack! | *'''Slant Paralyzer (Down Smash Attack)''' – This attack fires Zero Suit Samus's Paralyzer diagonally down. Its victims will be stunned for a moment, leaving them open to another attack! | ||
*'''Slash Dive (Down Air Attack)''' – This move sends Zero Suit Samus diagonally downward while attacking. When she lands, the impact damages enemies around her. | *'''Slash Dive (Down Air Attack)''' – This move sends Zero Suit Samus diagonally downward while attacking. When she lands, the impact damages enemies around her. | ||
==={{SSBU|Wario}}=== | |||
=={{SSBU|Wario}}== | |||
*'''Wario's Origins''' – Wario made his {{rollover|debut in 1992|European debut in 1993|y}} as the villain of Super Mario Land 2: 6 Golden Coins, where he stole a castle from Mario. | *'''Wario's Origins''' – Wario made his {{rollover|debut in 1992|European debut in 1993|y}} as the villain of Super Mario Land 2: 6 Golden Coins, where he stole a castle from Mario. | ||
*'''In His Series''' – He calls himself Mario's childhood friend and biggest rival, and he cares for nothing but money and treasure. He loves to eat, and is particularly fond of garlic. | *'''In His Series''' – He calls himself Mario's childhood friend and biggest rival, and he cares for nothing but money and treasure. He loves to eat, and is particularly fond of garlic. | ||
Line 581: | Line 561: | ||
*'''Hand Slap (Up Air Attack)''' – While it only attacks directly above Wario, this move has a lot of power, and you aren't left vulnerable for long after landing. If you can mix this into a combo, you can expect to deal good damage. | *'''Hand Slap (Up Air Attack)''' – While it only attacks directly above Wario, this move has a lot of power, and you aren't left vulnerable for long after landing. If you can mix this into a combo, you can expect to deal good damage. | ||
*'''Shoulder Tackle (Dash Attack)''' – Wario often uses this move in the Wario Land series. It's still powerful in Smash Bros., and boasts serious launching power. | *'''Shoulder Tackle (Dash Attack)''' – Wario often uses this move in the Wario Land series. It's still powerful in Smash Bros., and boasts serious launching power. | ||
==={{SSBU|Snake}}=== | |||
=={{SSBU|Snake}}== | |||
*'''Snake's Origins''' – Snake made his debut in Metal Gear, released in {{rollover|North America in 1988|Europe in 1987|y}}. It's a stealth-based game that has Snake acquiring weapons and equipment while on various missions. | *'''Snake's Origins''' – Snake made his debut in Metal Gear, released in {{rollover|North America in 1988|Europe in 1987|y}}. It's a stealth-based game that has Snake acquiring weapons and equipment while on various missions. | ||
*'''In His Series''' – Snake's job is to infiltrate enemy bases alone to stop terrorist organizations. The player has the option to stay quiet and sneak around, or go loud with guns and bombs. | *'''In His Series''' – Snake's job is to infiltrate enemy bases alone to stop terrorist organizations. The player has the option to stay quiet and sneak around, or go loud with guns and bombs. | ||
Line 595: | Line 574: | ||
*'''[[Covering Fire]] (Final Smash)''' – Snake's Final Smash allows him to lock on to opponents and shoot five missiles at them. The missiles will fire even if you are unable to lock on. | *'''[[Covering Fire]] (Final Smash)''' – Snake's Final Smash allows him to lock on to opponents and shoot five missiles at them. The missiles will fire even if you are unable to lock on. | ||
*'''Silent Takedown (Downward Throw)''' – Snake has a unique downward throw that puts opponents to sleep. If the opponent has high damage, this can be a great setup for a KO. | *'''Silent Takedown (Downward Throw)''' – Snake has a unique downward throw that puts opponents to sleep. If the opponent has high damage, this can be a great setup for a KO. | ||
*''' | *'''Cardboard Box''' – Snake's taunt involves him hiding in his beloved cardboard box. When an opponent gets near and picks up the cardboard box...well..you'll just have to see for yourself. | ||
*'''Attack with the Cardboard Box''' – The cardboard box you use during your taunt can also be used to deal damage to opponents when cast off. The box falls off Snake's back, so be mindful of the direction you use it. | *'''Attack with the Cardboard Box''' – The cardboard box you use during your taunt can also be used to deal damage to opponents when cast off. The box falls off Snake's back, so be mindful of the direction you use it. | ||
==={{SSBU|Ike}}=== | |||
=={{SSBU|Ike}}== | |||
*'''Ike's Origins''' – Ike debuted in Fire Emblem: Path of Radiance, a 2005 title for the Nintendo GameCube. He's a strong fighter who wields a two-handed sword with ease. | *'''Ike's Origins''' – Ike debuted in Fire Emblem: Path of Radiance, a 2005 title for the Nintendo GameCube. He's a strong fighter who wields a two-handed sword with ease. | ||
*'''In His Series''' – Leader of the Greil Mercenaries. He's stoic and doesn't say much, but he's also kind and compassionate. He's the protagonist of Fire Emblem: Path of Radiance and appears in Fire Emblem: Radiant Dawn. | *'''In His Series''' – Leader of the Greil Mercenaries. He's stoic and doesn't say much, but he's also kind and compassionate. He's the protagonist of Fire Emblem: Path of Radiance and appears in Fire Emblem: Radiant Dawn. | ||
Line 605: | Line 583: | ||
*'''Eruption at the Edge (Neutral Special)''' – This attack reaches up and down as well as left and right. You can use it to ambush opponents who are trying to recover from offstage. | *'''Eruption at the Edge (Neutral Special)''' – This attack reaches up and down as well as left and right. You can use it to ambush opponents who are trying to recover from offstage. | ||
*'''[[Quick Draw]] (Side Special)''' – If you hit an opponent with Quick Draw in the air, you can quickly start your next action. But if you don't do anything afterward, Ike merely falls. Keep this in mind when trying to recover. | *'''[[Quick Draw]] (Side Special)''' – If you hit an opponent with Quick Draw in the air, you can quickly start your next action. But if you don't do anything afterward, Ike merely falls. Keep this in mind when trying to recover. | ||
*'''Quick Draw's Traits (Side Special)''' – Using this move a bit before landing from a jump and you will reduce the amount of time you are vulnerable | *'''Quick Draw's Traits (Side Special)''' – Using this move a bit before landing from a jump and you will reduce the amount of time you are vulnerable. | ||
*'''[[Aether]] and [[Super Armor]] (Up Special)''' – Ike will be protected from flinching while he prepares this attack. This move can send foes flying upward! | *'''[[Aether]] and [[Super Armor]] (Up Special)''' – Ike will be protected from flinching while he prepares this attack. This move can send foes flying upward! | ||
*'''Meteor with Aether (Up Special)''' – During the downward strike, this attack has a meteor effect. You'll fall straight down until you hit solid ground, so make sure you aim well! | *'''Meteor with Aether (Up Special)''' – During the downward strike, this attack has a meteor effect. You'll fall straight down until you hit solid ground, so make sure you aim well! | ||
Line 616: | Line 594: | ||
*'''Repeated Edge Grabbing''' – Certain moves, such as Ike's Aether, have limits on how many times they can be used to grab on to edges without touching the ground. | *'''Repeated Edge Grabbing''' – Certain moves, such as Ike's Aether, have limits on how many times they can be used to grab on to edges without touching the ground. | ||
=={{SSBU|Pokémon Trainer}}== | ==={{SSBU|Pokémon Trainer}}=== | ||
*'''Pokémon Trainer''' – The Pokémon Trainer stands in the background and instructs Squirtle, Ivysaur, and Charizard. You can play as a female Pokémon Trainer by changing Pokémon Trainer's costume when choosing your fighter. | *'''Pokémon Trainer''' – The Pokémon Trainer stands in the background and instructs Squirtle, Ivysaur, and Charizard. You can play as a female Pokémon Trainer by changing Pokémon Trainer's costume when choosing your fighter. | ||
*'''Pokémon Trainer: Mannerisms''' – Pokémon Trainer will react when taunting or when a Pokémon takes damage. The girl and boy Pokémon Trainer have different reactions. | *'''Pokémon Trainer: Mannerisms''' – Pokémon Trainer will react when taunting or when a Pokémon takes damage. The girl and boy Pokémon Trainer have different reactions. | ||
Line 649: | Line 627: | ||
*'''Charizard: Midair Jump''' – Charizard can perform two successive midair jumps. The second one doesn't get as much height as the first, though. | *'''Charizard: Midair Jump''' – Charizard can perform two successive midair jumps. The second one doesn't get as much height as the first, though. | ||
=={{SSBU|Diddy Kong}}== | ==={{SSBU|Diddy Kong}}=== | ||
*'''Diddy Kong's Origins''' – The small and agile Diddy Kong first appeared in the SNES title Donkey Kong Country in 1994, where he was a valuable partner to DK. | *'''Diddy Kong's Origins''' – The small and agile Diddy Kong first appeared in the SNES title Donkey Kong Country in 1994, where he was a valuable partner to DK. | ||
*'''In His Series''' – Diddy Kong appears as Donkey Kong's best friend and trusted partner in Donkey Kong Country. He lacks the power to defeat some enemies, but there's something to be said for his quick dash and high jumps. | *'''In His Series''' – Diddy Kong appears as Donkey Kong's best friend and trusted partner in Donkey Kong Country. He lacks the power to defeat some enemies, but there's something to be said for his quick dash and high jumps. | ||
Line 671: | Line 649: | ||
*'''Hand Clap (Down Tilt Attack)''' – It's a quick move that doesn't leave Diddy Kong vulnerable long, making it easy to use on the ground as a diversion. You also have a chance for a follow-up attack (such as an up smash) after it hits. | *'''Hand Clap (Down Tilt Attack)''' – It's a quick move that doesn't leave Diddy Kong vulnerable long, making it easy to use on the ground as a diversion. You also have a chance for a follow-up attack (such as an up smash) after it hits. | ||
*'''Screw Kick (Forward Air Attack)''' – With long reach and long hit time, this move is good at restricting an opponent's actions. It can be used as a diversion in the air, or even as an attack after dashing into a short hop. | *'''Screw Kick (Forward Air Attack)''' – With long reach and long hit time, this move is good at restricting an opponent's actions. It can be used as a diversion in the air, or even as an attack after dashing into a short hop. | ||
==={{SSBU|Lucas}}=== | |||
=={{SSBU|Lucas}}== | |||
*'''In His Series''' – The main protagonist from Mother 3. He lived in Tazmily Village with his parents and twin brother Claus, until a fire led to tragedy. He sets off on adventure with his telekinetic PSI powers. | *'''In His Series''' – The main protagonist from Mother 3. He lived in Tazmily Village with his parents and twin brother Claus, until a fire led to tragedy. He sets off on adventure with his telekinetic PSI powers. | ||
*'''[[PK Freeze]]'s Traits (Neutral Special)''' – The icy projectile can freeze enemies. Try using it to stop anybody returning to the stage! | *'''[[PK Freeze]]'s Traits (Neutral Special)''' – The icy projectile can freeze enemies. Try using it to stop anybody returning to the stage! | ||
Line 688: | Line 665: | ||
*'''PK Meteor Kick (Back Air Attack)''' – This powerful kick has a meteor effect. Try to hit with Lucas's knee for the best result! | *'''PK Meteor Kick (Back Air Attack)''' – This powerful kick has a meteor effect. Try to hit with Lucas's knee for the best result! | ||
*'''PK Foot Stomp (Down Air Attack)''' – Unleash a sequence of four kicks downward. Start the attack at the peak of a jump to make it easier to land all four blows. The last kick has a meteor effect! | *'''PK Foot Stomp (Down Air Attack)''' – Unleash a sequence of four kicks downward. Start the attack at the peak of a jump to make it easier to land all four blows. The last kick has a meteor effect! | ||
*''' | *'''Rope Snake's Traits (Grab Attack)''' – The Rope Snake extends Lucas's reach for grabbing foes and edges. It can reach especially far in midair. | ||
*'''Midair Rope Snake (Grab Attack)''' – You can't grab and throw opponents in midair, but don't worry—this attack will still hurt them! | *'''Midair Rope Snake (Grab Attack)''' – You can't grab and throw opponents in midair, but don't worry—this attack will still hurt them! | ||
==={{SSBU|Sonic}}=== | |||
=={{SSBU|Sonic}}== | |||
*'''Sonic's Origins''' – Sonic's first appearance was a cameo in the 1991 arcade racing game Rad Mobile. You can see him dangling near the top of the windshield. | *'''Sonic's Origins''' – Sonic's first appearance was a cameo in the 1991 arcade racing game Rad Mobile. You can see him dangling near the top of the windshield. | ||
*'''In His Series''' – His first starring role was at blistering speeds in the side-scrolling action game Sonic The Hedgehog. The high-speed action unfolds using simple controls with only directional buttons and jumping. | *'''In His Series''' – His first starring role was at blistering speeds in the side-scrolling action game Sonic The Hedgehog. The high-speed action unfolds using simple controls with only directional buttons and jumping. | ||
Line 704: | Line 680: | ||
*'''Shooting Star Kick (Down Air Attack)''' – If you jump, Spring Jump, and then use an attack like this one in quick succession, it will end right before you land, which means no landing delay! | *'''Shooting Star Kick (Down Air Attack)''' – If you jump, Spring Jump, and then use an attack like this one in quick succession, it will end right before you land, which means no landing delay! | ||
*'''The Three Fastest Fighters''' – #1 is Sonic, #2 is {{SSBU|Captain Falcon}}, and #3 is {{SSBU|Little Mac}}. In contrast, the slowest of all the fighters is {{SSBU|Incineroar}}. | *'''The Three Fastest Fighters''' – #1 is Sonic, #2 is {{SSBU|Captain Falcon}}, and #3 is {{SSBU|Little Mac}}. In contrast, the slowest of all the fighters is {{SSBU|Incineroar}}. | ||
==={{SSBU|King Dedede}}=== | |||
=={{SSBU|King Dedede}}== | |||
*'''King Dedede's Origins''' – King Dedede debuted alongside Kirby in the 1992 title Kirby's Dream Land. He's a big eater who wants all the food in Dream Land for himself! | *'''King Dedede's Origins''' – King Dedede debuted alongside Kirby in the 1992 title Kirby's Dream Land. He's a big eater who wants all the food in Dream Land for himself! | ||
*'''In His Series''' – The mastermind who stole all the food in Kirby's Dream Land. He calls himself the ruler of Dream Land and gets the Waddle Dees and others to serve him. | *'''In His Series''' – The mastermind who stole all the food in Kirby's Dream Land. He calls himself the ruler of Dream Land and gets the Waddle Dees and others to serve him. | ||
Line 724: | Line 699: | ||
*'''Hovering''' – King Dedede can float after taking in a big gulp of air. This move is the result of lots of hard work and training so he could put up a fight against Kirby after previously losing to him. | *'''Hovering''' – King Dedede can float after taking in a big gulp of air. This move is the result of lots of hard work and training so he could put up a fight against Kirby after previously losing to him. | ||
=={{SSBU|Olimar}}== | ==={{SSBU|Olimar}}=== | ||
*'''Olimar's Origins''' – Olimar made his first appearance in the original Pikmin, released in {{rollover|2001|Europe in 2002|y}}. He's a {{rollover|hardworking|hard-working|y}} space pilot for Hocotate Freight. | *'''Olimar's Origins''' – Olimar made his first appearance in the original Pikmin, released in {{rollover|2001|Europe in 2002|y}}. He's a {{rollover|hardworking|hard-working|y}} space pilot for Hocotate Freight. | ||
*''' | *'''Alph's Origins''' – Alph first appeared in the 2013 title Pikmin 3. He's a cheerful and optimistic engineer who loves his job. | ||
*'''In His Series''' – The S.S. Dolphin runs into trouble during a space vacation, causing it to crash-land on an unexplored planet. Olimar tries to repair the ship using the help of the Pikmin he meets there. | *'''In His Series''' – The S.S. Dolphin runs into trouble during a space vacation, causing it to crash-land on an unexplored planet. Olimar tries to repair the ship using the help of the Pikmin he meets there. | ||
*'''Origins of Name "Pikmin"''' – Olimar came up with the name "Pikmin" because the creatures look similar to a favorite vegetable of his, Pikpik carrots. | *'''Origins of Name "Pikmin"''' – Olimar came up with the name "Pikmin" because the creatures look similar to a favorite vegetable of his, Pikpik carrots. | ||
Line 751: | Line 726: | ||
*'''White Pikmin''' – White Pikmin that stick to opponents will deal twice the normal amount of damage. They're quite speedy and can jump very high. | *'''White Pikmin''' – White Pikmin that stick to opponents will deal twice the normal amount of damage. They're quite speedy and can jump very high. | ||
*'''Blue Pikmin - Strong in the Water''' – Blue Pikmin can survive water in Smash Bros., just like they can in games from the Pikmin series. Other colors of Pikmin? Not so much. | *'''Blue Pikmin - Strong in the Water''' – Blue Pikmin can survive water in Smash Bros., just like they can in games from the Pikmin series. Other colors of Pikmin? Not so much. | ||
==={{SSBU|Lucario}}=== | |||
=={{SSBU|Lucario}}== | |||
*'''Lucario's Origins''' – Lucario first appeared in Pokémon Diamond and Pearl. Lucario has the power to detect its opponent's thoughts and actions by reading their Aura. | *'''Lucario's Origins''' – Lucario first appeared in Pokémon Diamond and Pearl. Lucario has the power to detect its opponent's thoughts and actions by reading their Aura. | ||
*'''In Its Series''' – Lucario is the evolved form of Riolu, the Emanation Pokémon, and can detect Aura from living things. It's said that Lucario can use this power to learn someone's hiding place or understand what people are saying. | *'''In Its Series''' – Lucario is the evolved form of Riolu, the Emanation Pokémon, and can detect Aura from living things. It's said that Lucario can use this power to learn someone's hiding place or understand what people are saying. | ||
Line 764: | Line 738: | ||
*'''Grab Attack''' – Thanks to Aura, an injured Lucario can pull off this move more quickly and do a lot more damage than other fighters can. | *'''Grab Attack''' – Thanks to Aura, an injured Lucario can pull off this move more quickly and do a lot more damage than other fighters can. | ||
*'''[[Aura]]''' – Lucario's Aura power increases as it takes damage. At 190%, Lucario's attacks are 2.5 times normal strength, but it's possible to grow even stronger… | *'''[[Aura]]''' – Lucario's Aura power increases as it takes damage. At 190%, Lucario's attacks are 2.5 times normal strength, but it's possible to grow even stronger… | ||
==={{SSBU|R.O.B.}}=== | |||
=={{SSBU|R.O.B.}}== | |||
*'''R.O.B.'s Origins''' – R.O.B. made his {{rollover|debut in 1985|European debut in 1986|y}} as a peripheral for the NES. The ability to move a real robot using in-game actions made a splash with media and gamers alike. | *'''R.O.B.'s Origins''' – R.O.B. made his {{rollover|debut in 1985|European debut in 1986|y}} as a peripheral for the NES. The ability to move a real robot using in-game actions made a splash with media and gamers alike. | ||
*'''In His Series''' – A robot toy that worked with the NES using similar technology to the Zapper. It was supported by two games: Stack-Up and Gyromite. The robot's model number is HVC-012. | *'''In His Series''' – A robot toy that worked with the NES using similar technology to the Zapper. It was supported by two games: Stack-Up and Gyromite. The robot's model number is HVC-012. | ||
Line 784: | Line 757: | ||
*'''Air Boosters (Back Air Attack)''' – When R.O.B. fires the burner on his base, the force of the attack will move him forward a bit. | *'''Air Boosters (Back Air Attack)''' – When R.O.B. fires the burner on his base, the force of the attack will move him forward a bit. | ||
=={{SSBU|Toon Link}}== | ==={{SSBU|Toon Link}}=== | ||
*'''Toon Link's Origins''' – Toon Link debuted in the Nintendo GameCube title The Legend of Zelda: The Wind Waker, released in {{rollover|North America|Europe|y}} in 2003. The cel-shaded art style cast Link in a whole new light. | *'''Toon Link's Origins''' – Toon Link debuted in the Nintendo GameCube title The Legend of Zelda: The Wind Waker, released in {{rollover|North America|Europe|y}} in 2003. The cel-shaded art style cast Link in a whole new light. | ||
*'''In His Series''' – The Legend of Zelda: The Wind Waker starts on Link's birthday on Outset Island. He rides a ship named The King of Red Lions and sets out on a journey across the sea. | *'''In His Series''' – The Legend of Zelda: The Wind Waker starts on Link's birthday on Outset Island. He rides a ship named The King of Red Lions and sets out on a journey across the sea. | ||
Line 795: | Line 768: | ||
*'''Two Part Slash (Neutral Air Attack)''' – Toon Link swings his sword in front and behind. The attack doesn't have much power, but it's quick enough to use repeatedly in a short time frame. | *'''Two Part Slash (Neutral Air Attack)''' – Toon Link swings his sword in front and behind. The attack doesn't have much power, but it's quick enough to use repeatedly in a short time frame. | ||
*'''Sword Plant (Down Air Attack)''' – Unlike Link's and Young Link's down air attack, Toon Link's doesn't bounce up when it hits a foe. If you try to dunk someone with it, you're gonna have a bad time. | *'''Sword Plant (Down Air Attack)''' – Unlike Link's and Young Link's down air attack, Toon Link's doesn't bounce up when it hits a foe. If you try to dunk someone with it, you're gonna have a bad time. | ||
*'''Midair | *'''Midair Hookshot (Grab Attack)''' – Using the grab button will fire the Hookshot even in midair, but you can't grab opponents with it. You can, however, use it to attack or grab edges. | ||
*'''Midair Hookshot Techniques (Grab Attack)''' – Land with the Hookshot out, and you'll put it away quickly. It's handy as a feint—use it just before landing, and then surprise 'em with a different attack. | *'''Midair Hookshot Techniques (Grab Attack)''' – Land with the Hookshot out, and you'll put it away quickly. It's handy as a feint—use it just before landing, and then surprise 'em with a different attack. | ||
*'''Hero's Shield''' – Toon Link's shield blocks lower down than Link's and Young Link's and can better cover his smaller body. However, he can't guard while moving faster than a walk. | *'''Hero's Shield''' – Toon Link's shield blocks lower down than Link's and Young Link's and can better cover his smaller body. However, he can't guard while moving faster than a walk. | ||
==={{SSBU|Wolf}}=== | |||
=={{SSBU|Wolf}}== | |||
*'''Wolf's Origins''' – Wolf's debut was in {{rollover|Star Fox 64,|Lylat Wars|y}} released in 1997. His first appearance would have been Star Fox 2, but that title was delayed a bit. | *'''Wolf's Origins''' – Wolf's debut was in {{rollover|Star Fox 64,|Lylat Wars|y}} released in 1997. His first appearance would have been Star Fox 2, but that title was delayed a bit. | ||
*'''In His Series''' – Wolf is an ace pilot and leader of the elite team Star Wolf. He's been known to work for the evil Andross. Wolf not only has a connection to Fox, but also to Fox's father James. | *'''In His Series''' – Wolf is an ace pilot and leader of the elite team Star Wolf. He's been known to work for the evil Andross. Wolf not only has a connection to Fox, but also to Fox's father James. | ||
Line 808: | Line 780: | ||
*'''[[Team Star Wolf]] (Final Smash)''' – Team Star Wolf launch a coordinated attack on the targeted fighters. Wolf's dialogue changes if {{SSBU|Fox}} or {{SSBU|Falco}} have been targeted. | *'''[[Team Star Wolf]] (Final Smash)''' – Team Star Wolf launch a coordinated attack on the targeted fighters. Wolf's dialogue changes if {{SSBU|Fox}} or {{SSBU|Falco}} have been targeted. | ||
=={{SSBU|Villager}}== | ==={{SSBU|Villager}}=== | ||
*'''Villager's Origins''' – {{flag|North America}}: The Villager debuted in Animal Crossing, released in North America in 2002. In Animal Crossing, players enjoyed a peaceful village life with a variety of animal neighbors.<br>{{flag|Europe}}: Villager's European debut was in 2004 in Animal Crossing, a game about enjoying a peaceful village life with a variety of animal neighbors. | *'''Villager's Origins''' – {{flag|North America}}: The Villager debuted in Animal Crossing, released in North America in 2002. In Animal Crossing, players enjoyed a peaceful village life with a variety of animal neighbors.<br>{{flag|Europe}}: Villager's European debut was in 2004 in Animal Crossing, a game about enjoying a peaceful village life with a variety of animal neighbors. | ||
*'''In Their Series''' – The main character from Animal Crossing. The Villager lives a free, slow life in a world populated by many different animals. These animals speak a unique language called Animalese. | *'''In Their Series''' – The main character from Animal Crossing. The Villager lives a free, slow life in a world populated by many different animals. These animals speak a unique language called Animalese. | ||
Line 825: | Line 797: | ||
*'''Downward Turnips (Down Air Attack)''' – One to three turnips will appear. More turnips means more damage, as well as a stronger meteor effect. | *'''Downward Turnips (Down Air Attack)''' – One to three turnips will appear. More turnips means more damage, as well as a stronger meteor effect. | ||
*'''Net (Grab)''' – Swing the net over an item to put the item in your pocket. You can then retrieve the item from your pocket at any time by pressing the special-move button. | *'''Net (Grab)''' – Swing the net over an item to put the item in your pocket. You can then retrieve the item from your pocket at any time by pressing the special-move button. | ||
==={{SSBU|Mega Man}}=== | |||
=={{SSBU|Mega Man}}== | |||
*'''Mega Man's Origins''' – Mega Man made his {{rollover|1987 debut|European debut in 1989,|y}} in the NES game of the same name, in which the weapons acquired from defeating each boss were the key to victory. | *'''Mega Man's Origins''' – Mega Man made his {{rollover|1987 debut|European debut in 1989,|y}} in the NES game of the same name, in which the weapons acquired from defeating each boss were the key to victory. | ||
*'''In His Series''' – Mega Man was created as a lab assistant by the scientist Dr. Light. He volunteered to be converted to a fighting robot to fight for justice. Solar energy powers his movement. | *'''In His Series''' – Mega Man was created as a lab assistant by the scientist Dr. Light. He volunteered to be converted to a fighting robot to fight for justice. Solar energy powers his movement. | ||
Line 858: | Line 829: | ||
*'''Super Arm (Grab Attack)''' – Mega Man's grab is the Super Arm, a special weapon that lifts the heaviest of foes with ease. He got it from Guts Man in the very first Mega Man game. | *'''Super Arm (Grab Attack)''' – Mega Man's grab is the Super Arm, a special weapon that lifts the heaviest of foes with ease. He got it from Guts Man in the very first Mega Man game. | ||
*'''Mega Man's Heat Release System''' – If you use a move where both of Mega Man's arms turn into Busters, his arms will overheat and Mega Man will release the heat from his arms after the move is complete. | *'''Mega Man's Heat Release System''' – If you use a move where both of Mega Man's arms turn into Busters, his arms will overheat and Mega Man will release the heat from his arms after the move is complete. | ||
==={{SSBU|Wii Fit Trainer}}=== | |||
=={{SSBU|Wii Fit Trainer}}== | |||
*'''Wii Fit Trainer's Origins''' – Wii Fit Trainer debuted in the title Wii Fit, released in {{rollover|North America|Europe|y}} in 2008. Players could choose a male or female trainer to guide them through their fitness routines. | *'''Wii Fit Trainer's Origins''' – Wii Fit Trainer debuted in the title Wii Fit, released in {{rollover|North America|Europe|y}} in 2008. Players could choose a male or female trainer to guide them through their fitness routines. | ||
*'''In Their Series''' – There is a female version and a male version of the Wii Fit Trainer. In the Wii Fit games, they act as a fitness coach. Sometimes they run late, oversleep, or have the other trainer fill in for them. | *'''In Their Series''' – There is a female version and a male version of the Wii Fit Trainer. In the Wii Fit games, they act as a fitness coach. Sometimes they run late, oversleep, or have the other trainer fill in for them. | ||
Line 868: | Line 838: | ||
*'''[[Deep Breathing]] (Down Special)''' – Deep Breathing can reduce stress. Oh, it also heals a small amount of damage and increases your attack power, launch power, and movement speed. | *'''[[Deep Breathing]] (Down Special)''' – Deep Breathing can reduce stress. Oh, it also heals a small amount of damage and increases your attack power, launch power, and movement speed. | ||
*'''Timing Deep Breathing (Down Special)''' – If you press the button again just as the outer circle meets the red inner circle, you'll give yourself a boost. However, the circle moves slower if used repeatedly, and it can leave you vulnerable. | *'''Timing Deep Breathing (Down Special)''' – If you press the button again just as the outer circle meets the red inner circle, you'll give yourself a boost. However, the circle moves slower if used repeatedly, and it can leave you vulnerable. | ||
*''' | *'''[[Wii Fit]] (Final Smash)''' – Wii Fit Trainer unleashes a wave of silhouettes that can push opponents off the stage. There are 10 different silhouettes. | ||
*'''Lunge (Neutral Attack)''' – The third neutral attack in the sequence can bury your opponents in the ground for a time. | *'''Lunge (Neutral Attack)''' – The third neutral attack in the sequence can bury your opponents in the ground for a time. | ||
*'''Dancer (Side Tilt Attack)''' – It's not just the front arm thrust that deals damage—the leg raised up behind is also a powerful attack that launches foes straight up. | *'''Dancer (Side Tilt Attack)''' – It's not just the front arm thrust that deals damage—the leg raised up behind is also a powerful attack that launches foes straight up. | ||
Line 874: | Line 844: | ||
*'''Arm & Leg Lift (Down Smash)''' – Launch opponents at a low angle. If these moves have been strengthened, you can sometimes even KO opponents who aren't significantly damaged. | *'''Arm & Leg Lift (Down Smash)''' – Launch opponents at a low angle. If these moves have been strengthened, you can sometimes even KO opponents who aren't significantly damaged. | ||
*'''Single-Leg Extension (Forward Air Attack)''' – You can deal damage with the extended back leg. It actually has a small meteor effect. | *'''Single-Leg Extension (Forward Air Attack)''' – You can deal damage with the extended back leg. It actually has a small meteor effect. | ||
==={{SSBU|Rosalina & Luma}}=== | |||
=={{SSBU|Rosalina & Luma}}== | |||
*'''Rosalina & Luma's Origins''' – Rosalina and Luma made their debut in the 2007 title Super Mario Galaxy. Rosalina is a mysterious galactic traveler, and the Lumas her companions. | *'''Rosalina & Luma's Origins''' – Rosalina and Luma made their debut in the 2007 title Super Mario Galaxy. Rosalina is a mysterious galactic traveler, and the Lumas her companions. | ||
*'''In Their Series''' – The keeper of the Comet Observatory, which floats in the middle of the galaxy. She has a mysterious backstory and travels with the Lumas until they turn into shooting stars. | *'''In Their Series''' – The keeper of the Comet Observatory, which floats in the middle of the galaxy. She has a mysterious backstory and travels with the Lumas until they turn into shooting stars. | ||
Line 893: | Line 862: | ||
*'''Luma at Low Health''' – When Luma has only a little bit of health it will look down and act tired. In this state, Luma will travel back slower to Rosalina when she uses a neutral special. | *'''Luma at Low Health''' – When Luma has only a little bit of health it will look down and act tired. In this state, Luma will travel back slower to Rosalina when she uses a neutral special. | ||
*'''Luma's Reactions''' – When Luma is next to Rosalina, it starts dancing if she grabs an opponent. When she gets hurt, you can see it flailing its little arms in panic! | *'''Luma's Reactions''' – When Luma is next to Rosalina, it starts dancing if she grabs an opponent. When she gets hurt, you can see it flailing its little arms in panic! | ||
==={{SSBU|Little Mac}}=== | |||
=={{SSBU|Little Mac}}== | |||
*'''Little Mac's Origins''' – Even though Punch-Out!! was released in 1984, Little Mac didn't receive his name until the 1987 NES release. | *'''Little Mac's Origins''' – Even though Punch-Out!! was released in 1984, Little Mac didn't receive his name until the 1987 NES release. | ||
*'''In His Series''' – The main character from the Punch-Out!! game. Little Mac is 17 years old and from the Bronx in the United States. He aims to be the champion and trains to defeat opponents bigger than him. | *'''In His Series''' – The main character from the Punch-Out!! game. Little Mac is 17 years old and from the Bronx in the United States. He aims to be the champion and trains to defeat opponents bigger than him. | ||
Line 912: | Line 880: | ||
*'''[[Power Meter]]''' – If you get launched after the Power Meter is full or some time has passed, the Power Meter will be emptied. Use it or lose it! | *'''[[Power Meter]]''' – If you get launched after the Power Meter is full or some time has passed, the Power Meter will be emptied. Use it or lose it! | ||
=={{SSBU|Greninja}}== | ==={{SSBU|Greninja}}=== | ||
*'''Greninja's Origins''' – Greninja, the final evolved form of Froakie, made its debut in 2013's Pokémon X and Pokémon Y. What looks like a scarf is actually its tongue! | *'''Greninja's Origins''' – Greninja, the final evolved form of Froakie, made its debut in 2013's Pokémon X and Pokémon Y. What looks like a scarf is actually its tongue! | ||
*'''In Its Series''' – Greninja is a Ninja Pokémon that uses attacks like Spikes and Double Team. Water Shuriken, an attack using compressed water, was created specifically for Greninja. | *'''In Its Series''' – Greninja is a Ninja Pokémon that uses attacks like Spikes and Double Team. Water Shuriken, an attack using compressed water, was created specifically for Greninja. | ||
Line 924: | Line 892: | ||
*'''Down Taunt''' – Greninja's down taunt involves Greninja performing water tricks. Opponents hit by the water will take damage and float a bit. | *'''Down Taunt''' – Greninja's down taunt involves Greninja performing water tricks. Opponents hit by the water will take damage and float a bit. | ||
=={{SSBU|Palutena}}== | ==={{SSBU|Palutena}}=== | ||
*'''Palutena's Origins''' – Palutena debuted in Kid Icarus for the NES. She only appeared in the ending sequence, but the Japanese version had her name in the title! | *'''Palutena's Origins''' – Palutena debuted in Kid Icarus for the NES. She only appeared in the ending sequence, but the Japanese version had her name in the title! | ||
*'''In Her Series''' – The goddess that rules over Angel Land in Kid Icarus. Pit serves Palutena, the Goddess of Light and protector of humankind. | *'''In Her Series''' – The goddess that rules over Angel Land in Kid Icarus. Pit serves Palutena, the Goddess of Light and protector of humankind. | ||
Line 934: | Line 902: | ||
*'''Purging Kick (Down Air Attack)''' – Compared to other attacks that have a meteor effect, Palutena's down air can be used very quickly. Going for a dunk is always a risky proposition, though. | *'''Purging Kick (Down Air Attack)''' – Compared to other attacks that have a meteor effect, Palutena's down air can be used very quickly. Going for a dunk is always a risky proposition, though. | ||
*'''Attacks Using a Shield''' – The shield used during her dash attack and back air attack will nullify incoming attacks. This means that you're unlikely to lose a face-off between these attacks and attacking opponents. | *'''Attacks Using a Shield''' – The shield used during her dash attack and back air attack will nullify incoming attacks. This means that you're unlikely to lose a face-off between these attacks and attacking opponents. | ||
==={{SSBU|PAC-MAN}}=== | |||
=={{SSBU|PAC-MAN}}== | |||
*'''PAC-MAN's Origins''' – PAC-MAN made his debut in 1980. His debut title was later recognized by Guinness World Records as the "Most Successful Coin-Operated Arcade Game." | *'''PAC-MAN's Origins''' – PAC-MAN made his debut in 1980. His debut title was later recognized by Guinness World Records as the "Most Successful Coin-Operated Arcade Game." | ||
*'''In His Series''' – PAC-MAN, released in 1980, is both the name of the arcade game and its main character. In that game, PAC-MAN navigates a maze, dodging ghosts while trying to gobble up Power Pellets. | *'''In His Series''' – PAC-MAN, released in 1980, is both the name of the arcade game and its main character. In that game, PAC-MAN navigates a maze, dodging ghosts while trying to gobble up Power Pellets. | ||
Line 960: | Line 927: | ||
*'''About the Trampoline''' – The durability of the trampoline will be reduced when attacked by other fighters. The more powerful the attack, the more the durability will suffer. | *'''About the Trampoline''' – The durability of the trampoline will be reduced when attacked by other fighters. The more powerful the attack, the more the durability will suffer. | ||
=={{SSBU|Robin}}== | ==={{SSBU|Robin}}=== | ||
*'''Robin's Origins''' – Robin debuted in Fire {{rollover|Emblem|Emblem:|y}} Awakening, a 2013 release in {{rollover|North America|Europe|y}}. As the customizable avatar of the player, he or she fought alongside Chrom. | *'''Robin's Origins''' – Robin debuted in Fire {{rollover|Emblem|Emblem:|y}} Awakening, a 2013 release in {{rollover|North America|Europe|y}}. As the customizable avatar of the player, he or she fought alongside Chrom. | ||
*'''In Their Series''' – The avatar from Fire {{rollover|Emblem|Emblem:|y}} Awakening. You can set the avatar's personality and appearance. In Awakening, Robin is saved by Chrom and joins his militia as a tactician. | *'''In Their Series''' – The avatar from Fire {{rollover|Emblem|Emblem:|y}} Awakening. You can set the avatar's personality and appearance. In Awakening, Robin is saved by Chrom and joins his militia as a tactician. | ||
Line 986: | Line 953: | ||
*'''Tome Changes''' – It's difficult to notice in the middle of a battle, but the cover of the tome Robin uses actually changes depending on the spell being used. | *'''Tome Changes''' – It's difficult to notice in the middle of a battle, but the cover of the tome Robin uses actually changes depending on the spell being used. | ||
*'''Flurry Attack and Elwind''' – If you've used up a tome or your Levin Sword, try KO'ing some opponents. That'll shorten the time you have to wait to use them again. | *'''Flurry Attack and Elwind''' – If you've used up a tome or your Levin Sword, try KO'ing some opponents. That'll shorten the time you have to wait to use them again. | ||
==={{SSBU|Shulk}}=== | |||
=={{SSBU|Shulk}}== | |||
*'''Shulk's Origins''' – Shulk made his debut in {{rollover|North America with the 2012|Europe with the 2011|y}} release of Xenoblade Chronicles. A budding scientist, this young man has a kind and curious heart. | *'''Shulk's Origins''' – Shulk made his debut in {{rollover|North America with the 2012|Europe with the 2011|y}} release of Xenoblade Chronicles. A budding scientist, this young man has a kind and curious heart. | ||
*'''In His Series''' – The main character from Xenoblade Chronicles. Shulk is a gentle young man who hopes for peace, but he also has the courage to confront any opponent. | *'''In His Series''' – The main character from Xenoblade Chronicles. Shulk is a gentle young man who hopes for peace, but he also has the courage to confront any opponent. | ||
Line 1,009: | Line 975: | ||
*'''Strike from Behind with Vision (Down Special)''' – Input toward your foe when you pull off a counter, and you'll swing around them to attack from the other side. This launches farther but won't work in the air. | *'''Strike from Behind with Vision (Down Special)''' – Input toward your foe when you pull off a counter, and you'll swing around them to attack from the other side. This launches farther but won't work in the air. | ||
*'''Shouts in Chain Attack (Final Smash)''' – There are variations on this attack, depending on whether Shulk calls for Dunban, Fiora, or Riki. They don't change anything but the lines spoken, though. | *'''Shouts in Chain Attack (Final Smash)''' – There are variations on this attack, depending on whether Shulk calls for Dunban, Fiora, or Riki. They don't change anything but the lines spoken, though. | ||
*''' | *'''Chain Attack (Final Smash)''' – Shulk's Final Smash hits opponents within a set radius. Dunban, Riki, and Fiora join in to deal repeated attacks. | ||
*'''Behind Thrust (Back Air Attack)''' – Shulk's back air has tremendous reach, but the timing can be a bit tricky. | *'''Behind Thrust (Back Air Attack)''' – Shulk's back air has tremendous reach, but the timing can be a bit tricky. | ||
=={{SSBU|Bowser Jr.}}== | ==={{SSBU|Bowser Jr.}}=== | ||
*'''Bowser Jr.'s Origins''' – Bowser Jr. first appeared in the 2002 title Super Mario Sunshine. He's a bit of a brat, but he does have a lot of love for his daddy. | *'''Bowser Jr.'s Origins''' – Bowser Jr. first appeared in the 2002 title Super Mario Sunshine. He's a bit of a brat, but he does have a lot of love for his daddy. | ||
*'''Larry's Origins''' – Larry Koopa's debut was in Super Mario Bros. 3, released in {{rollover|North America in 1990|Europe in 1991|y}}. Hey's the youngest of the Koopalings. | *'''Larry's Origins''' – Larry Koopa's debut was in Super Mario Bros. 3, released in {{rollover|North America in 1990|Europe in 1991|y}}. Hey's the youngest of the Koopalings. | ||
Line 1,031: | Line 997: | ||
*'''[[Shadow Mario Paint]] (Final Smash)''' – Shadow Mario paints a big X across the screen. If opponents touch the X, they'll receive damage and be launched. Bowser Jr. can move around after painting, so follow up with an attack! | *'''[[Shadow Mario Paint]] (Final Smash)''' – Shadow Mario paints a big X across the screen. If opponents touch the X, they'll receive damage and be launched. Bowser Jr. can move around after painting, so follow up with an attack! | ||
*'''Smash Twin Drills (Side Smash Attack)''' – Bowser Jr.'s side smash can hit multiple times, making it hard to dodge. Even if the attack is blocked by a shield, Bowser Jr. isn't left vulnerable, so it's hard for the opponent to counter. | *'''Smash Twin Drills (Side Smash Attack)''' – Bowser Jr.'s side smash can hit multiple times, making it hard to dodge. Even if the attack is blocked by a shield, Bowser Jr. isn't left vulnerable, so it's hard for the opponent to counter. | ||
*''' | *'''Junior Clown Car''' – The Junior Clown Car takes less damage than Bowser Jr.'s body. When you're under attack, try to get the opponent to hit the Junior Clown Car instead of Bowser Jr. | ||
=={{SSBU|Duck Hunt}}== | ==={{SSBU|Duck Hunt}}=== | ||
*'''Duck Hunt's Origins''' – Duck Hunt was released {{rollover|on the NES in North America in 1985|in Europe in 1987 for the NES|y}}, but did you know Nintendo released {{rollover|another|a|y}} toy in Japan with the same title in the '70s? | *'''Duck Hunt's Origins''' – Duck Hunt was released {{rollover|on the NES in North America in 1985|in Europe in 1987 for the NES|y}}, but did you know Nintendo released {{rollover|another|a|y}} toy in Japan with the same title in the '70s? | ||
*'''In Their Series''' – Duck Hunt for the NES was played using the special NES Zapper. In that game, you hunted ducks that flew out of bushes, and the dog would collect them. | *'''In Their Series''' – Duck Hunt for the NES was played using the special NES Zapper. In that game, you hunted ducks that flew out of bushes, and the dog would collect them. | ||
Line 1,053: | Line 1,019: | ||
*'''Wild Duck (Up Air Attack)''' – The duck will peck upward three times. The last peck has good launch power, so use it as a finisher. | *'''Wild Duck (Up Air Attack)''' – The duck will peck upward three times. The last peck has good launch power, so use it as a finisher. | ||
*'''Can and Clay Pigeons''' – While the clay pigeon is flying, you cannot take out the can with Trick Shot. However, you can use a clay pigeon after taking out a can. | *'''Can and Clay Pigeons''' – While the clay pigeon is flying, you cannot take out the can with Trick Shot. However, you can use a clay pigeon after taking out a can. | ||
==={{SSBU|Ryu}}=== | |||
=={{SSBU|Ryu}}== | |||
*'''In His Series''' – Of the characters in the Street Fighter series, Ryu is one of the most well-known. His goal is to be a true fighter. In the first game, his hair was red. | *'''In His Series''' – Of the characters in the Street Fighter series, Ryu is one of the most well-known. His goal is to be a true fighter. In the first game, his hair was red. | ||
*'''[[Hadoken]] (Neutral Special)''' – A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It'll disappear after a set distance. | *'''[[Hadoken]] (Neutral Special)''' – A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It'll disappear after a set distance. | ||
*'''Hadoken (Neutral Special / Command-Input Move)''' – Input the commands from the original series to increase the Hadoken's power. Use it in midair to make Ryu glide slightly. | *'''Hadoken (Neutral Special / Command-Input Move)''' – Input the commands from the original series to increase the Hadoken's power. Use it in midair to make Ryu glide slightly. | ||
*'''Hadoken's Power (Neutral Special / Command-Input Move)''' – When facing right, quickly input ↓ ↘ → for 1. | *'''Hadoken's Power (Neutral Special / Command-Input Move)''' – When facing right, quickly input ↓ ↘ → for 1.25x power. You might have to practice a bit to really get the hang of a Hadoken. | ||
*'''Shakunetsu Hadoken (Neutral Special / Command-Input Move)''' – When facing right, input ← ↙ ↓ ↘ → to unleash a fiery Shakunetsu Hadoken that can deal multiple hits. | *'''Shakunetsu Hadoken (Neutral Special / Command-Input Move)''' – When facing right, input ← ↙ ↓ ↘ → to unleash a fiery Shakunetsu Hadoken that can deal multiple hits. | ||
*'''[[Tatsumaki Senpukyaku]] (Side Special)''' – Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering. | *'''[[Tatsumaki Senpukyaku]] (Side Special)''' – Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering. | ||
Line 1,084: | Line 1,049: | ||
*'''Heel Drop (Up Throw)''' – This move kicks a grabbed opponent straight upward. As Ryu brings his leg back down, he'll hit anyone else unlucky enough to be in the way. | *'''Heel Drop (Up Throw)''' – This move kicks a grabbed opponent straight upward. As Ryu brings his leg back down, he'll hit anyone else unlucky enough to be in the way. | ||
=={{SSBU|Ken}}== | ==={{SSBU|Ken}}=== | ||
*'''Ken's Origins''' – Ken first debuted in 1987 in the arcade version of Street Fighter. He showed up as the P2 character. He was exactly the same as Ryu besides his looks. | *'''Ken's Origins''' – Ken first debuted in 1987 in the arcade version of Street Fighter. He showed up as the P2 character. He was exactly the same as Ryu besides his looks. | ||
*'''In His Series''' – Ken is friends with Ryu and also trained with him. He considers Ryu as his rival. He is the son of the well-known Masters family. | *'''In His Series''' – Ken is friends with Ryu and also trained with him. He considers Ryu as his rival. He is the son of the well-known Masters family. | ||
Line 1,095: | Line 1,060: | ||
*'''[[Shinryuken]] (Final Smash)''' – If your opponent is far away, your Final Smash becomes Shinryuken. It does good damage and can hit opponents in front of you and around you. | *'''[[Shinryuken]] (Final Smash)''' – If your opponent is far away, your Final Smash becomes Shinryuken. It does good damage and can hit opponents in front of you and around you. | ||
*'''Hell Wheel (Backward Throw)''' – Unlike Ryu's Somersault Throw, Ken rolls backward once and then throws his opponent with Hell Wheel. Ken gains the distance he moved during the throw, making it easy to follow up quickly. | *'''Hell Wheel (Backward Throw)''' – Unlike Ryu's Somersault Throw, Ken rolls backward once and then throws his opponent with Hell Wheel. Ken gains the distance he moved during the throw, making it easy to follow up quickly. | ||
*''' | *'''Nata Otoshi Geri (Command-Input Move)''' – Input → ↘ ↓ + attack button while facing right to unleash a high spin kick. You can perform this immediately after canceling a neutral attack. | ||
*''' | *'''Oosoto Mawashi Geri (Command-Input Move)''' – Input ← ↙ ↓ ↘ → + attack button while facing right to execute this move. You can perform this immediately after canceling a neutral attack. | ||
*''' | *'''Inazuma Kick (Command-Input Move)''' – Hold down the button after entering → ↘ ↓ + attack button or ← ↙ ↓ ↘ → + attack button while facing right to execute this move. It does major damage to shields. | ||
==={{SSBU|Cloud}}=== | |||
=={{SSBU|Cloud}}== | |||
*'''In His Series''' – Cloud is a former SOLDIER turned mercenary, hired by Avalanche—a group that stands against the Shinra Electric Power Company. Cloud's the strong, silent type, often using "not interested" as his go-to phrase. | *'''In His Series''' – Cloud is a former SOLDIER turned mercenary, hired by Avalanche—a group that stands against the Shinra Electric Power Company. Cloud's the strong, silent type, often using "not interested" as his go-to phrase. | ||
*'''Limit Break''' – Fully charging your Limit Gauge lets you perform a Limit Break, which alters your special moves and gives them a boost. | *'''Limit Break''' – Fully charging your Limit Gauge lets you perform a Limit Break, which alters your special moves and gives them a boost. | ||
Line 1,120: | Line 1,084: | ||
*'''Meteor Slash (Forward Air Attack)''' – Cloud takes a huge vertical swing at an enemy. Hitting an opponent with the tip of the sword has a meteor effect. | *'''Meteor Slash (Forward Air Attack)''' – Cloud takes a huge vertical swing at an enemy. Hitting an opponent with the tip of the sword has a meteor effect. | ||
=={{SSBU|Corrin}}== | ==={{SSBU|Corrin}}=== | ||
*'''In Their Series''' – Corrin, the main character from Fire Emblem Fates, is of royal blood. As a descendant of the First Dragons, Corrin can transform into a dragon. | *'''In Their Series''' – Corrin, the main character from Fire Emblem Fates, is of royal blood. As a descendant of the First Dragons, Corrin can transform into a dragon. | ||
*'''Omega Yato''' – When Corrin's Yato blade resonates with the four other divine weapons, it will turn into its final form, the Omega Yato. | *'''Omega Yato''' – When Corrin's Yato blade resonates with the four other divine weapons, it will turn into its final form, the Omega Yato. | ||
Line 1,142: | Line 1,106: | ||
*'''Dragon-Form Kick (Downward Throw)''' Hits in a wide radius, sending multiple foes skyward when Corrin stomps the ground, lining them up for a nice follow-up attack. | *'''Dragon-Form Kick (Downward Throw)''' Hits in a wide radius, sending multiple foes skyward when Corrin stomps the ground, lining them up for a nice follow-up attack. | ||
*'''Get Multiple Opponents with a Throw''' – Corrin's arms change into spears when performing a forward throw or a backward throw. You can hit other fighters with the spears. If you can hit opponents with the tip, you can launch them far. | *'''Get Multiple Opponents with a Throw''' – Corrin's arms change into spears when performing a forward throw or a backward throw. You can hit other fighters with the spears. If you can hit opponents with the tip, you can launch them far. | ||
==={{SSBU|Bayonetta}}=== | |||
=={{SSBU|Bayonetta}}== | |||
*'''In Her Series''' – Bayonetta was a witch that lost her memory. Her real name is Cereza. She uses her arms and legs to wield four guns, and has mastered the Bullet Arts fighting style. | *'''In Her Series''' – Bayonetta was a witch that lost her memory. Her real name is Cereza. She uses her arms and legs to wield four guns, and has mastered the Bullet Arts fighting style. | ||
*'''Rapid Fire with [[Bullet Climax]] (Neutral Special)''' – Bayonetta alternates which guns she fires each time you use this move. Keep hitting the button while she's firing to let off more shots. | *'''Rapid Fire with [[Bullet Climax]] (Neutral Special)''' – Bayonetta alternates which guns she fires each time you use this move. Keep hitting the button while she's firing to let off more shots. | ||
Line 1,165: | Line 1,128: | ||
*'''Rapidly Descending Meteor (Down Air Attack)''' – Bayonetta drops straight down into a split kick. She'll constantly deal damage as she drops, and her foot has a meteor effect. | *'''Rapidly Descending Meteor (Down Air Attack)''' – Bayonetta drops straight down into a split kick. She'll constantly deal damage as she drops, and her foot has a meteor effect. | ||
*'''Tetsuzankou (Forward Throw)''' – For Bayonetta's forward throw, she borrows Akira's infamous move from the Virtua Fighter series. When Bayonetta performs this move, she sometimes delivers his catchphrase along with it. | *'''Tetsuzankou (Forward Throw)''' – For Bayonetta's forward throw, she borrows Akira's infamous move from the Virtua Fighter series. When Bayonetta performs this move, she sometimes delivers his catchphrase along with it. | ||
*''' | *'''Hold Attack to Keep Firing''' – Keep the button held down after any normal attack (and some specials) to fire your guns. | ||
*'''Hold Attack to Steal KO''' – Even if an attack misses, you can still hold the button and get a few shots in. You can even steal a KO by hitting a launched foe on their way out! Cheeky. | *'''Hold Attack to Steal KO''' – Even if an attack misses, you can still hold the button and get a few shots in. You can even steal a KO by hitting a launched foe on their way out! Cheeky. | ||
*''' | *'''Bat Within''' – If Bayonetta is hit during the dodge or during her down special, she'll change into a burst of bats, taking half the damage. | ||
*'''Filling the Witch Time Gauge''' – The gauge fills as you land attacks in Witch Time during Bayonetta's Final Smash. If you focus on a single target, you'll waste time chasing them each time they're launched, so try to attack multiple opponents. | *'''Filling the Witch Time Gauge''' – The gauge fills as you land attacks in Witch Time during Bayonetta's Final Smash. If you focus on a single target, you'll waste time chasing them each time they're launched, so try to attack multiple opponents. | ||
==={{SSBU|Inkling}}=== | |||
=={{SSBU|Inkling}}== | |||
*'''Inkling's Origins''' – Inklings first appeared in Splatoon released in 2015. Inklings can change between human form and squid form. They battle by using weapons that shoot ink to cover the ground and walls. | *'''Inkling's Origins''' – Inklings first appeared in Splatoon released in 2015. Inklings can change between human form and squid form. They battle by using weapons that shoot ink to cover the ground and walls. | ||
*'''In Their Series''' – In the Splatoon series, Inklings cover the ground and walls in ink, and then swim through that ink as a squid. But if they fall into water, the ink in their bodies will diffuse and they'll dissolve. | *'''In Their Series''' – In the Splatoon series, Inklings cover the ground and walls in ink, and then swim through that ink as a squid. But if they fall into water, the ink in their bodies will diffuse and they'll dissolve. | ||
Line 1,180: | Line 1,142: | ||
*'''Killer Wail after Being KO'd (Final Smash)''' – Even if the Inkling is KO'd during the Final Smash, the laser will remain and can still be controlled. | *'''Killer Wail after Being KO'd (Final Smash)''' – Even if the Inkling is KO'd during the Final Smash, the laser will remain and can still be controlled. | ||
*'''Slosher (Down Smash)''' – A down smash attack that splashes ink left and right with a Slosher. It's very effective at covering opponents with ink. | *'''Slosher (Down Smash)''' – A down smash attack that splashes ink left and right with a Slosher. It's very effective at covering opponents with ink. | ||
*'''Refilling | *'''Refilling Ink''' – Shield and press the special-move button to refill your ink tank. If you're totally empty, you can use neutral special or down special on the ground to refill your ink tank. | ||
*'''Running Out of Ink''' – When you don't have enough ink, special moves and smash attacks will become less effective. Replenish ink by holding down the special-move button while shielding. | *'''Running Out of Ink''' – When you don't have enough ink, special moves and smash attacks will become less effective. Replenish ink by holding down the special-move button while shielding. | ||
*'''"C'mon!" and "Booyah!"''' – The up taunt is the same as the "C'mon!" gesture used in the original Splatoon game. The down taunt, "Booyah!" is also from the original game. | *'''"C'mon!" and "Booyah!"''' – The up taunt is the same as the "C'mon!" gesture used in the original Splatoon game. The down taunt, "Booyah!" is also from the original game. | ||
*'''Hydrophobic Fighters''' – Don't talk to {{SSBU|Charizard}} or Inkling about swimming. They'll take gradual damage while they're in the water. | *'''Hydrophobic Fighters''' – Don't talk to {{SSBU|Charizard}} or Inkling about swimming. They'll take gradual damage while they're in the water. | ||
==={{SSBU|Ridley}}=== | |||
=={{SSBU|Ridley}}== | |||
*'''Ridley's Origins''' – {{rollover|Ridley debuted|Ridley's first debuted|y}} in Metroid, released in {{rollover|North America in 1987|Europe in 1988|y}}. Ridley appeared as the boss in the depths of Norfair. He only attacked with a bouncing fireball, but he was still a fierce foe. | *'''Ridley's Origins''' – {{rollover|Ridley debuted|Ridley's first debuted|y}} in Metroid, released in {{rollover|North America in 1987|Europe in 1988|y}}. Ridley appeared as the boss in the depths of Norfair. He only attacked with a bouncing fireball, but he was still a fierce foe. | ||
*'''In His Series''' – Ridley has taken many different forms as Samus's archnemesis. You can check out Ridley's transformation over time in Metroid: Other M. | *'''In His Series''' – Ridley has taken many different forms as Samus's archnemesis. You can check out Ridley's transformation over time in Metroid: Other M. | ||
Line 1,195: | Line 1,156: | ||
*'''[[Skewer]] (Down Special)''' – Hit an opponent with the tip of the tail to land a critical hit that deals immense damage. It's easier to use when fighters are clustered together. It's super effective in Stamina mode. | *'''[[Skewer]] (Down Special)''' – Hit an opponent with the tip of the tail to land a critical hit that deals immense damage. It's easier to use when fighters are clustered together. It's super effective in Stamina mode. | ||
*'''[[Plasma Scream]] (Final Smash)''' – Throw opponents against Samus's Gunship and fire a plasma beam. You can hit up to two fighters with this move. When it's finished, opponents with more than 100% damage will explode on the spot. | *'''[[Plasma Scream]] (Final Smash)''' – Throw opponents against Samus's Gunship and fire a plasma beam. You can hit up to two fighters with this move. When it's finished, opponents with more than 100% damage will explode on the spot. | ||
==={{SSBU|Simon}}=== | |||
=={{SSBU|Simon}}== | |||
*'''Simon's Origins''' – Simon made his {{rollover|debut in Castlevania, released in North America in 1987|European debut on console in 1988's Castlevania|y}}. Armed with nothing but his legendary whip, he enters Dracula's Castle alone to slay all manner of foul beasts. | *'''Simon's Origins''' – Simon made his {{rollover|debut in Castlevania, released in North America in 1987|European debut on console in 1988's Castlevania|y}}. Armed with nothing but his legendary whip, he enters Dracula's Castle alone to slay all manner of foul beasts. | ||
*'''In His Series''' – Simon is a vampire hunter of House Belmont. He uses not only whips, but also daggers, axes, Holy Water, crosses, and even stopwatches as weapons. | *'''In His Series''' – Simon is a vampire hunter of House Belmont. He uses not only whips, but also daggers, axes, Holy Water, crosses, and even stopwatches as weapons. | ||
Line 1,206: | Line 1,166: | ||
*'''Sliding (Down Tilt Attack)''' – Press the attack button again while sliding to perform an additional jump kick. Use it to catch your opponent off guard or as part of a combo. | *'''Sliding (Down Tilt Attack)''' – Press the attack button again while sliding to perform an additional jump kick. Use it to catch your opponent off guard or as part of a combo. | ||
*'''Holding the Whip''' – Press and hold the attack button to make the whip dangle. Rotate the control stick in a circular motion to swing the whip around. | *'''Holding the Whip''' – Press and hold the attack button to make the whip dangle. Rotate the control stick in a circular motion to swing the whip around. | ||
==={{SSBU|Richter}}=== | |||
=={{SSBU|Richter}}== | |||
*'''Richter's Origins''' – Richter {{rollover|debuted in Castlevania: Rondo of Blood in 1993|made his EU debut in Castlevania: Vampire's Kiss in 1995|y}}. He heads to the castle defeat Count Dracula and rescue his kidnapped girlfriend, Annette. | *'''Richter's Origins''' – Richter {{rollover|debuted in Castlevania: Rondo of Blood in 1993|made his EU debut in Castlevania: Vampire's Kiss in 1995|y}}. He heads to the castle defeat Count Dracula and rescue his kidnapped girlfriend, Annette. | ||
*'''In His Series''' – Richter uses a whip passed down through generations, along with various subweapons. In Castlevania: Symphony of the Night, he can appear as the final boss if you take a certain route. | *'''In His Series''' – Richter uses a whip passed down through generations, along with various subweapons. In Castlevania: Symphony of the Night, he can appear as the final boss if you take a certain route. | ||
Line 1,215: | Line 1,174: | ||
*'''[[Holy Water]] (Down Special)''' – Throw a bottle of Holy Water forward. If it hits an opponent or the landscape, a blue flaming pillar will appear, stopping the opponent's movements. Try following up with a whip attack! | *'''[[Holy Water]] (Down Special)''' – Throw a bottle of Holy Water forward. If it hits an opponent or the landscape, a blue flaming pillar will appear, stopping the opponent's movements. Try following up with a whip attack! | ||
*'''[[Grand Cross]] (Final Smash)''' – Summon a coffin that traps opponents who touch it. Using this on an opponent who is trapped in your Holy Water's fire or an opponent who's fallen down is a good strategy. | *'''[[Grand Cross]] (Final Smash)''' – Summon a coffin that traps opponents who touch it. Using this on an opponent who is trapped in your Holy Water's fire or an opponent who's fallen down is a good strategy. | ||
==={{SSBU|King K. Rool}}=== | |||
=={{SSBU|King K. Rool}}== | |||
*'''King K. Rool's Origins''' – King K. Rool made his debut in 1994 in Donkey Kong Country. He is the leader of the Kremlings and his favorite hobby is stealing Donkey Kong's bananas. | *'''King K. Rool's Origins''' – King K. Rool made his debut in 1994 in Donkey Kong Country. He is the leader of the Kremlings and his favorite hobby is stealing Donkey Kong's bananas. | ||
*'''In His Series''' – King K. Rool appears as the last boss in Donkey Kong Country. He will pretend to be defeated during the fight. After the fake ending and "THE END?" shows up, he will get up and attack again. | *'''In His Series''' – King K. Rool appears as the last boss in Donkey Kong Country. He will pretend to be defeated during the fight. After the fake ending and "THE END?" shows up, he will get up and attack again. | ||
Line 1,232: | Line 1,190: | ||
*'''Belly Crack''' – His belly's super armor is very reliable, but once it takes damage, a crack will appear. The crack will grow as it takes more damage, until finally King K. Rool becomes stunned while his belly heals. | *'''Belly Crack''' – His belly's super armor is very reliable, but once it takes damage, a crack will appear. The crack will grow as it takes more damage, until finally King K. Rool becomes stunned while his belly heals. | ||
=={{SSBU|Isabelle}}== | ==={{SSBU|Isabelle}}=== | ||
*'''Isabelle's Origins''' – Isabelle first appeared in Animal Crossing: New Leaf in 2013. She is a secretary that supports the main character, who happens to become the mayor of the town. | *'''Isabelle's Origins''' – Isabelle first appeared in Animal Crossing: New Leaf in 2013. She is a secretary that supports the main character, who happens to become the mayor of the town. | ||
*'''In Her Series''' – Isabelle is loved by all the residents and is always happy to help. She loves festivals and changes her outfit depending on the season and event. | *'''In Her Series''' – Isabelle is loved by all the residents and is always happy to help. She loves festivals and changes her outfit depending on the season and event. | ||
Line 1,241: | Line 1,199: | ||
*'''[[Lloid Trap]] (Down Special)''' – If someone walks over the buried Lloid, it will rise up and deal damage. After burying Lloid, you can do another down special to make Lloid rise on command. | *'''[[Lloid Trap]] (Down Special)''' – If someone walks over the buried Lloid, it will rise up and deal damage. After burying Lloid, you can do another down special to make Lloid rise on command. | ||
*'''[[Dream Town Hall]] (Final Smash)''' – Tom Nook and his gang will show up and build the town hall from Animal Crossing: New Leaf on top of an opponent. At the end, it will explode, launching anyone nearby. | *'''[[Dream Town Hall]] (Final Smash)''' – Tom Nook and his gang will show up and build the town hall from Animal Crossing: New Leaf on top of an opponent. At the end, it will explode, launching anyone nearby. | ||
==={{SSBU|Incineroar}}=== | |||
=={{SSBU|Incineroar}}== | |||
*'''Incineroar's Origins''' – Incineroar's debut was in Pokémon Sun and Moon released in 2016. Incineroar has a pro-wrestler vibe going on, and can use the powerful Blaze ability. | *'''Incineroar's Origins''' – Incineroar's debut was in Pokémon Sun and Moon released in 2016. Incineroar has a pro-wrestler vibe going on, and can use the powerful Blaze ability. | ||
*'''In Its Series''' – Incineroar is the final form of Litten, one of the three Pokémon you can choose at the beginning of Pokémon Sun and Moon. It's a well-balanced Pokémon with very high attack and defense. | *'''In Its Series''' – Incineroar is the final form of Litten, one of the three Pokémon you can choose at the beginning of Pokémon Sun and Moon. It's a well-balanced Pokémon with very high attack and defense. | ||
Line 1,254: | Line 1,211: | ||
*'''The Three Slowest Walkers''' – #1 is Incineroar, #2 is {{SSBU|Robin}}, and #3 is {{SSBU|Jigglypuff}}. Incineroar may be slow, but has some serious launching power. | *'''The Three Slowest Walkers''' – #1 is Incineroar, #2 is {{SSBU|Robin}}, and #3 is {{SSBU|Jigglypuff}}. Incineroar may be slow, but has some serious launching power. | ||
=={{SSBU|Piranha Plant}}== | ==={{SSBU|Piranha Plant}}=== | ||
*'''Piranha Plant's Origins''' – Piranha {{rollover|Plants|Plant|y}} first appeared in Super Mario Bros., released in {{rollover|1985|Europe in 1987|y}} for the NES. Many of them live in pipes and like to suddenly pop out at regular intervals. | *'''Piranha Plant's Origins''' – Piranha {{rollover|Plants|Plant|y}} first appeared in Super Mario Bros., released in {{rollover|1985|Europe in 1987|y}} for the NES. Many of them live in pipes and like to suddenly pop out at regular intervals. | ||
*'''Types of Piranha Plants''' – There are about 60 subspecies of Piranha Plant. Their biologies and personalities are unique. | *'''Types of Piranha Plants''' – There are about 60 subspecies of Piranha Plant. Their biologies and personalities are unique. | ||
Line 1,281: | Line 1,238: | ||
*'''Costumes''' – Piranha Plant's odd-numbered costumes feature flowerpots, and its even-numbered costumes feature pipes. | *'''Costumes''' – Piranha Plant's odd-numbered costumes feature flowerpots, and its even-numbered costumes feature pipes. | ||
=={{SSBU|Joker}}== | ==={{SSBU|Joker}}=== | ||
*'''Joker's Origins''' – Joker made his debut in Persona 5, released in 2017. He's a young man with a strong sense of justice and is the leader of the Phantom Thieves of Hearts, a group who changes the hearts of evildoers. | *'''Joker's Origins''' – Joker made his debut in Persona 5, released in 2017. He's a young man with a strong sense of justice and is the leader of the Phantom Thieves of Hearts, a group who changes the hearts of evildoers. | ||
*'''In His Series''' – Joker transferred to Shujin Academy after a certain incident and then acquired Persona skills. While in his thief form, he gives off a different vibe than his usual personality. | *'''In His Series''' – Joker transferred to Shujin Academy after a certain incident and then acquired Persona skills. While in his thief form, he gives off a different vibe than his usual personality. | ||
Line 1,307: | Line 1,264: | ||
*'''Special Cinematics for When Arsene Is Summoned''' – When it's 1 vs. 1 or the opponent is a CPU, there is a cut-in when Arsene appears. | *'''Special Cinematics for When Arsene Is Summoned''' – When it's 1 vs. 1 or the opponent is a CPU, there is a cut-in when Arsene appears. | ||
=={{SSBU|Hero}}== | ==={{SSBU|Hero}}=== | ||
*'''Hero: (P1/P5 Costume) Origins''' – This hero first appeared in DRAGON QUEST XI: Echoes of an Elusive Age, released in 2018 in Europe and North America. He leaves his hometown to meet with the king before being labeled "The Darkspawn" and hunted. | *'''Hero: (P1/P5 Costume) Origins''' – This hero first appeared in DRAGON QUEST XI: Echoes of an Elusive Age, released in 2018 in Europe and North America. He leaves his hometown to meet with the king before being labeled "The Darkspawn" and hunted. | ||
*'''Hero: (P2/P6 Costume) Origins''' – This hero first appeared in DRAGON QUEST III: The Seeds of Salvation, released {{rollover|as Dragon Warrior III in 1992 in North America|in Europe in 2014|y}}. The hero carries on his father's will and embarks on a journey to defeat the archfiend Baramos. | *'''Hero: (P2/P6 Costume) Origins''' – This hero first appeared in DRAGON QUEST III: The Seeds of Salvation, released {{rollover|as Dragon Warrior III in 1992 in North America|in Europe in 2014|y}}. The hero carries on his father's will and embarks on a journey to defeat the archfiend Baramos. | ||
Line 1,325: | Line 1,282: | ||
*'''Magic Burst (Down Special)''' – Use all of your MP to create an explosion with you at the center. The power and size of the explosion grows with every point of MP used. | *'''Magic Burst (Down Special)''' – Use all of your MP to create an explosion with you at the center. The power and size of the explosion grows with every point of MP used. | ||
*'''Snooze (Down Special)''' – Shoot a projectile that puts opponents to sleep. The size of the projectile increases the longer it travels. However, the closer the opponent is, the deeper they'll sleep. | *'''Snooze (Down Special)''' – Shoot a projectile that puts opponents to sleep. The size of the projectile increases the longer it travels. However, the closer the opponent is, the deeper they'll sleep. | ||
*'''Heal (Down Special)''' – Heal some of the damage you've taken. If you use it multiple times, it will not come up as a selectable command again until you get KO | *'''Heal (Down Special)''' – Heal some of the damage you've taken. If you use it multiple times, it will not come up as a selectable command again until you get a KO. | ||
*'''Oomph (Down Special)''' – Increase your launch power and melee attack power for a while. However, your defense will decrease a little. | *'''Oomph (Down Special)''' – Increase your launch power and melee attack power for a while. However, your defense will decrease a little. | ||
*'''Acceleratle (Down Special)''' – Increase your movement speed and jump for a while. You will also become easier to launch. | *'''Acceleratle (Down Special)''' – Increase your movement speed and jump for a while. You will also become easier to launch. | ||
Line 1,336: | Line 1,293: | ||
*'''Metal Slash (Down Special)''' – Hit an opponent that is metal or has the Kaclang status to instantly KO them. However, nonmetal opponents will only receive one percent damage. | *'''Metal Slash (Down Special)''' – Hit an opponent that is metal or has the Kaclang status to instantly KO them. However, nonmetal opponents will only receive one percent damage. | ||
*'''Psyche Up (Down Special)''' – Charge up power to make your next melee attack stronger. The effect ends once you hit an opponent, but it will not end if you miss. | *'''Psyche Up (Down Special)''' – Charge up power to make your next melee attack stronger. The effect ends once you hit an opponent, but it will not end if you miss. | ||
*''' | *'''Gigaslash (Final Smash)''' – Hero makes a wide sweep with his sword. If it hits an opponent, protagonists from different generations will lend you their strength so you can unleash a deadly blow. | ||
*'''Side Tilt Attack''' – Press the attack button a second time to unleash an additional attack. The first attack uses the shield to repel incoming attacks. | *'''Side Tilt Attack''' – Press the attack button a second time to unleash an additional attack. The first attack uses the shield to repel incoming attacks. | ||
*'''Down Air Attack''' – Jab the sword downward. The move has a meteor effect at the beginning of the move. | *'''Down Air Attack''' – Jab the sword downward. The move has a meteor effect at the beginning of the move. | ||
*''' | *'''MP''' – You will miss and become vulnerable if you try to use a special move without enough MP. You'll recover MP as time passes and as you deal damage to opponents. | ||
*'''Critical Hit''' – Smash attacks have a 1/8 chance to be critical hits. If a critical hit strikes an opponent, it'll deal massive damage! | *'''Critical Hit''' – Smash attacks have a 1/8 chance to be critical hits. If a critical hit strikes an opponent, it'll deal massive damage! | ||
=={{SSBU|Banjo & Kazooie}}== | ==={{SSBU|Banjo & Kazooie}}=== | ||
*'''Banjo & Kazooie's Origins''' – The first time the duo appeared was in Banjo-Kazooie, released in 1998. Banjo first appeared in Diddy Kong Racing, which was released in 1997. | *'''Banjo & Kazooie's Origins''' – The first time the duo appeared was in Banjo-Kazooie, released in 1998. Banjo first appeared in Diddy Kong Racing, which was released in 1997. | ||
*'''In Their Series''' – The two set out on a journey to save Banjo's sister Tooty who was abducted by Gruntilda. They adventure through many stages that require them to work together to overcome obstacles. | *'''In Their Series''' – The two set out on a journey to save Banjo's sister Tooty who was abducted by Gruntilda. They adventure through many stages that require them to work together to overcome obstacles. | ||
Line 1,367: | Line 1,324: | ||
*'''Talon Trot''' – Kazooie will come out of the backpack and carry Banjo while running. In the original game, you could run faster and run up steep hills with this ability. | *'''Talon Trot''' – Kazooie will come out of the backpack and carry Banjo while running. In the original game, you could run faster and run up steep hills with this ability. | ||
=={{SSBU|Terry}}== | ==={{SSBU|Terry}}=== | ||
*'''Terry's Origins''' – Terry first appeared in 1991 in the FATAL FURY: King of Fighters arcade game. The game was unique for its quirky characters and its two-lane fighting system! | *'''Terry's Origins''' – Terry first appeared in 1991 in the FATAL FURY: King of Fighters arcade game. The game was unique for its quirky characters and its two-lane fighting system! | ||
*'''In His Series''' – To defeat Geese Howard and avenge his adoptive father, Jeff Bogard, Terry mastered martial arts. He joins and wins the ultimate martial arts tournament, The King of Fighters, to get near Geese. | *'''In His Series''' – To defeat Geese Howard and avenge his adoptive father, Jeff Bogard, Terry mastered martial arts. He joins and wins the ultimate martial arts tournament, The King of Fighters, to get near Geese. | ||
Line 1,386: | Line 1,343: | ||
*'''Power Dunk (Down Special / Command-Input Move)''' – Quickly use the command input → ↓ ↘ + attack button while facing right to increase the power of this move. Additionally, using this command input will make your whole body invincible when you first jump. | *'''Power Dunk (Down Special / Command-Input Move)''' – Quickly use the command input → ↓ ↘ + attack button while facing right to increase the power of this move. Additionally, using this command input will make your whole body invincible when you first jump. | ||
*'''Power Dunk's Meteor Effect (Down Special / Command-Input Move)''' – Unleashing this move using the command input will cause the end of the downward punch to have a meteor effect but only if the attack button is held. Otherwise the punch will not have a meteor effect. | *'''Power Dunk's Meteor Effect (Down Special / Command-Input Move)''' – Unleashing this move using the command input will cause the end of the downward punch to have a meteor effect but only if the attack button is held. Otherwise the punch will not have a meteor effect. | ||
*'''[[Super Special Move]]s''' – You can unleash a Super Special Move in a pinch using a command input. You must have 100% or more accumulated damage, or your stamina must be at 1/3 or less in Stamina Mode. | *'''[[fighter ability|Super Special Move]]s''' – You can unleash a Super Special Move in a pinch using a command input. You must have 100% or more accumulated damage, or your stamina must be at 1/3 or less in Stamina Mode. | ||
*'''Using Super Special Moves''' – When you see Go near your accumulated damage, that means you can use Super Special Moves! You won't be able to use them in the air, though, so be careful! | *'''Using Super Special Moves''' – When you see Go near your accumulated damage, that means you can use Super Special Moves! You won't be able to use them in the air, though, so be careful! | ||
*'''Reversed Super Special Moves''' – Input the command with right and left reversed to unleash the move behind you instead! | *'''Reversed Super Special Moves''' – Input the command with right and left reversed to unleash the move behind you instead! | ||
*'''The Start of Super Special Moves''' – These moves have super armor at the beginning. They are also able to withstand and overwhelm neutral attacks. | *'''The Start of Super Special Moves''' – These moves have super armor at the beginning. They are also able to withstand and overwhelm neutral attacks. | ||
*''' | *'''Power Geyser (Super Special Move)''' – You can unleash this move (after taking significant damage) by quickly using the command input ↓ ↙ ← ↙ → + attack button while facing right. The base of the attack deals more damage than its higher points. | ||
*''' | *'''Buster Wolf (Super Special Move)''' – You can use this move only after taking significant damage. Quickly use the command input ↓ ↘ → ↓ ↘ → + attack button while facing right. Terry will charge forward, fist extended, dealing tons of damage if he connects. | ||
*'''Easy Commands for Super Special Moves''' – You can use Super Special Moves with shorter inputs. Power Geyser is ↓ ← ↓ → + attack button while facing right. Buster Wolf is ↓ → ↓ → + attack button. | *'''Easy Commands for Super Special Moves''' – You can use Super Special Moves with shorter inputs. Power Geyser is ↓ ← ↓ → + attack button while facing right. Buster Wolf is ↓ → ↓ → + attack button. | ||
*'''[[Triple Wolf]] (Final Smash)''' – This powerful three-part move starts with Triple Geyser, continues with Power Dunk, and ends with Buster Wolf. Triple Geyser will launch opponents, then Terry will unleash his combo on the first person he hits. | *'''[[Triple Wolf]] (Final Smash)''' – This powerful three-part move starts with Triple Geyser, continues with Power Dunk, and ends with Buster Wolf. Triple Geyser will launch opponents, then Terry will unleash his combo on the first person he hits. | ||
Line 1,401: | Line 1,358: | ||
*'''Face Off 1-on-1''' – In 1-on-1 fights, you will face the opponent automatically. Be aware of this when using your command-input moves! | *'''Face Off 1-on-1''' – In 1-on-1 fights, you will face the opponent automatically. Be aware of this when using your command-input moves! | ||
=={{SSBU|Byleth}}== | ==={{SSBU|Byleth}}=== | ||
*'''Byleth's Origins''' – Byleth first appeared in the Fire Emblem: Three Houses game, released in 2019. Byleth became a professor at the Officers Academy and led one of three classes. | *'''Byleth's Origins''' – Byleth first appeared in the Fire Emblem: Three Houses game, released in 2019. Byleth became a professor at the Officers Academy and led one of three classes. | ||
*'''In Their Series''' – Byleth lived as a mercenary but became a professor after rescuing students of the Officers Academy. Byleth would go on to teach at the school, fighting alongside and commanding the students in battle. | *'''In Their Series''' – Byleth lived as a mercenary but became a professor after rescuing students of the Officers Academy. Byleth would go on to teach at the school, fighting alongside and commanding the students in battle. | ||
Line 1,427: | Line 1,384: | ||
*'''Attacks Using the Axe''' – Down specials, down smash attacks, and down air attacks all use the axe. The axe is slow and can leave you vulnerable, but that lack of speed is made up for with the devastating power of its attacks. | *'''Attacks Using the Axe''' – Down specials, down smash attacks, and down air attacks all use the axe. The axe is slow and can leave you vulnerable, but that lack of speed is made up for with the devastating power of its attacks. | ||
=={{SSBU|Min Min}}== | ==={{SSBU|Min Min}}=== | ||
*'''Min Min's Origins''' – Min Min first appeared in the game ARMS in 2017. She's a well-known worker at the Mintendo Noodle House, which serves delicious ramen. She actually entered the Grand Prix to advertise her shop! | *'''Min Min's Origins''' – Min Min first appeared in the game ARMS in 2017. She's a well-known worker at the Mintendo Noodle House, which serves delicious ramen. She actually entered the Grand Prix to advertise her shop! | ||
*'''In Her Series''' – Min Min is petite with skinny arms, but when she charges up, her left ARM turns into a dragon, empowering her punches. She also likes to employ kicks in the air, deflecting an opponent's ARM. | *'''In Her Series''' – Min Min is petite with skinny arms, but when she charges up, her left ARM turns into a dragon, empowering her punches. She also likes to employ kicks in the air, deflecting an opponent's ARM. | ||
Line 1,443: | Line 1,400: | ||
*'''Dragon''' – The Dragon is an ARM that is shaped like a dragon. It can be equipped on both arms. If you press the attack button when the ARM is fully extended in a smash attack, if fires a laser! | *'''Dragon''' – The Dragon is an ARM that is shaped like a dragon. It can be equipped on both arms. If you press the attack button when the ARM is fully extended in a smash attack, if fires a laser! | ||
*'''[[ARMS Jump]] (Up Special)''' – When neither ARM is extended and you're on the ground, this move will send you flying upward. You'll be invincible the moment you jump, and charging the move will extend the height and invincibility time! | *'''[[ARMS Jump]] (Up Special)''' – When neither ARM is extended and you're on the ground, this move will send you flying upward. You'll be invincible the moment you jump, and charging the move will extend the height and invincibility time! | ||
*''' | *'''Manuvering the ARMS Jump (Up Special)''' – If you tilt the stick to the left or right before you jump, you can leap diagonally. You can also move to the left or right while falling. | ||
*'''Using ARM Hook (Up Special)''' – Use this move in the air to extend an ARM diagonally upward. If it hits an edge, you'll be able to dangle from the edge instead of falling. Tilt up on the stick or press a button to pull yourself up. | *'''Using ARM Hook (Up Special)''' – Use this move in the air to extend an ARM diagonally upward. If it hits an edge, you'll be able to dangle from the edge instead of falling. Tilt up on the stick or press a button to pull yourself up. | ||
*'''[[ARMS Change|ARM Change]] (Down Special)''' – The right ARM can be swapped between Ramram, Megawatt, and Dragon. You won't be able to swap ARMS out while attacking or if you are currently unable to move. | *'''[[ARMS Change|ARM Change]] (Down Special)''' – The right ARM can be swapped between Ramram, Megawatt, and Dragon. You won't be able to swap ARMS out while attacking or if you are currently unable to move. | ||
Line 1,451: | Line 1,408: | ||
*'''Neutral Air Attack''' – Min Min's neutral air attack swings an ARM out at opponents. The speed and power of the attack will change depending on which ARM is currently equipped. | *'''Neutral Air Attack''' – Min Min's neutral air attack swings an ARM out at opponents. The speed and power of the attack will change depending on which ARM is currently equipped. | ||
=={{SSBU|Steve}}== | ==={{SSBU|Steve}}=== | ||
*'''In Their Series''' – Steve and Alex are two of the many incarnations of the player when they venture into the Minecraft world. Explore dungeons, create buildings, or trade with villagers–the adventure is in your hands! | *'''In Their Series''' – Steve and Alex are two of the many incarnations of the player when they venture into the Minecraft world. Explore dungeons, create buildings, or trade with villagers–the adventure is in your hands! | ||
*'''[[Zombie]]s from the Series''' – The P7 appearance is the Zombie, known to appear from the darkness and attack people. Fortunately, the Zombies in Minecraft catch fire when they touch sunlight, burning away after a bit. | *'''[[Zombie]]s from the Series''' – The P7 appearance is the Zombie, known to appear from the darkness and attack people. Fortunately, the Zombies in Minecraft catch fire when they touch sunlight, burning away after a bit. | ||
Line 1,513: | Line 1,470: | ||
*'''Downward Throw''' – The downward throw will slam an opponent into the ground, and if you have iron, this will set your opponent up perfectly for the anvil that gets dropped on them. | *'''Downward Throw''' – The downward throw will slam an opponent into the ground, and if you have iron, this will set your opponent up perfectly for the anvil that gets dropped on them. | ||
=={{SSBU|Sephiroth}}== | ==={{SSBU|Sephiroth}}=== | ||
*'''Sephiroth's Origins''' – Sephiroth made his debut in FINAL FANTASY VII, released in 1997. He is a SOLDIER of the Shinra Electric Power Company, has phenomenal physical strength, and wields the long Masamune blade. | *'''Sephiroth's Origins''' – Sephiroth made his debut in FINAL FANTASY VII, released in 1997. He is a SOLDIER of the Shinra Electric Power Company, has phenomenal physical strength, and wields the long Masamune blade. | ||
*'''In His Series''' – Sephiroth was thought of as a hero, due to being the best SOLDIER, and many young people aspired to emulate him. Following a certain incident, however, he decided to stand against Cloud as an enemy. | *'''In His Series''' – Sephiroth was thought of as a hero, due to being the best SOLDIER, and many young people aspired to emulate him. Following a certain incident, however, he decided to stand against Cloud as an enemy. | ||
Line 1,531: | Line 1,488: | ||
*'''[[Supernova]] (Final Smash)''' – Slash a wide area in front of you, hitting up to three opponents. The slash is followed up with a powerful supernova explosion that deals significant damage and sometimes inflict status effects. | *'''[[Supernova]] (Final Smash)''' – Slash a wide area in front of you, hitting up to three opponents. The slash is followed up with a powerful supernova explosion that deals significant damage and sometimes inflict status effects. | ||
*'''Effects of Supernova (Final Smash)''' – Foes hit by Supernova may be affected by one of the following status effects: dizzy, sleep, reversed controls, slow, or a flower bloom. Anyone hit while off stage won't be dizzy, asleep, or have reversed controls. | *'''Effects of Supernova (Final Smash)''' – Foes hit by Supernova may be affected by one of the following status effects: dizzy, sleep, reversed controls, slow, or a flower bloom. Anyone hit while off stage won't be dizzy, asleep, or have reversed controls. | ||
*''' | *'''Winged Form''' – When you are at a disadvantage, such as having more damage than your opponent, a wing can grow from your back. If this happens, your power and movement speed will increase and you can jump twice in midair. | ||
*'''Winged Form Conditions''' – The greater the disadvantage you're at, such as in damage, score, or stock, the easier it will be for the wing to grow. Likewise, it will be more difficult to grow the wing when you're at an advantage. | *'''Winged Form Conditions''' – The greater the disadvantage you're at, such as in damage, score, or stock, the easier it will be for the wing to grow. Likewise, it will be more difficult to grow the wing when you're at an advantage. | ||
*'''Characteristics of Slashing/Stabbing''' – The middle part of the blade is the strongest when it comes to slashing attacks. For stabbing attacks, the tip of the blade is the strongest. This is especially true at the moment you stick the blade out. | *'''Characteristics of Slashing/Stabbing''' – The middle part of the blade is the strongest when it comes to slashing attacks. For stabbing attacks, the tip of the blade is the strongest. This is especially true at the moment you stick the blade out. | ||
Line 1,541: | Line 1,498: | ||
*'''Down Air Attack''' – Stab the blade downward, and unleash Hell's Gate. This move has a meteor effect at the beginning of the attack. | *'''Down Air Attack''' – Stab the blade downward, and unleash Hell's Gate. This move has a meteor effect at the beginning of the attack. | ||
=={{SSBU|Pyra}}/{{SSBU|Mythra}}== | ==={{SSBU|Pyra}}/{{SSBU|Mythra}}=== | ||
*'''Pyra/Mythra's Origins''' – Pyra and Mythra made their debut in Xenoblade Chronicles 2, released in 2017. They are known as Blades, living weapons, and are specifically of a type called Aegis. | *'''Pyra/Mythra's Origins''' – Pyra and Mythra made their debut in Xenoblade Chronicles 2, released in 2017. They are known as Blades, living weapons, and are specifically of a type called Aegis. | ||
*'''Pyra/Mythra: In Their Series''' – Pyra and Mythra are the same Blade, but they have their own identities, each with a different look and personality. Mythra is the original persona, but for her own reasons, she sealed herself up and created Pyra. | *'''Pyra/Mythra: In Their Series''' – Pyra and Mythra are the same Blade, but they have their own identities, each with a different look and personality. Mythra is the original persona, but for her own reasons, she sealed herself up and created Pyra. | ||
*'''Pyra/Mythra: | *'''Pyra/Mythra: Rex''' – Rex is the protagonist of Xenoblade Chronicles 2. He is a Driver who forged a bond with Pyra and Mythra. In this title he appears in Mythra and Pyra's Final Smash and joins them on the victory screen. | ||
*'''Pyra/Mythra: Their Own Traits''' – Pyra has more power between the two. Her side smash has especially high launch power. Mythra is much faster, though, and if you time your dodges well, you can execute effective counterattacks against your foes. | *'''Pyra/Mythra: Their Own Traits''' – Pyra has more power between the two. Her side smash has especially high launch power. Mythra is much faster, though, and if you time your dodges well, you can execute effective counterattacks against your foes. | ||
*'''Pyra/Mythra: | *'''Pyra/Mythra: Swap to Pyra / Swap to Mythra (Down Special)''' – You can swap between Pyra or Mythra at any time during the battle. You'll be briefly invincible as you swap, but afterward you'll be vulnerable to enemy attacks. | ||
*'''Pyra: | *'''Pyra: Flame Nova (Neutral Special)''' – Cause the sword to revolve around you, launching nearby opponents. Charge up the attack by holding down the button, increasing the power of the sword and how many times it swings. The charge can't be stored. | ||
*'''Pyra: Flame Nova and Moving (Neutral Special)''' – While the sword is revolving, tilt the stick left or right to move slightly forward or backward without canceling the sword's movement. | *'''Pyra: Flame Nova and Moving (Neutral Special)''' – While the sword is revolving, tilt the stick left or right to move slightly forward or backward without canceling the sword's movement. | ||
*'''Pyra: | *'''Pyra: Blazing End (Side Special)''' – Throw the sword forward, slashing in that direction. The sword will spin briefly at its destination and then return to you. You're able to freely move when this happens, but you can't attack until the sword returns. | ||
*'''Pyra: Blazing End and Flicking the Stick (Side Special)''' – Flick the control stick to extend the distance the sword flies. This will increase the time it takes for the sword to return to you, so be careful not to be without your sword when you need it most. | *'''Pyra: Blazing End and Flicking the Stick (Side Special)''' – Flick the control stick to extend the distance the sword flies. This will increase the time it takes for the sword to return to you, so be careful not to be without your sword when you need it most. | ||
*'''Pyra: Beginning of Blazing End (Side Special)''' – The initial attack will swing right in front of you in an upward motion. If it hits an opponent, it will launch them and make it easy for the sword to hit them. Flick the stick to increase the damage and launch power! | *'''Pyra: Beginning of Blazing End (Side Special)''' – The initial attack will swing right in front of you in an upward motion. If it hits an opponent, it will launch them and make it easy for the sword to hit them. Flick the stick to increase the damage and launch power! | ||
*'''Pyra: Blazing End near a Wall (Side Special)''' – If you use this move too close to a wall, the sword will hit the wall and return to you without spinning. | *'''Pyra: Blazing End near a Wall (Side Special)''' – If you use this move too close to a wall, the sword will hit the wall and return to you without spinning. | ||
*'''Pyra: | *'''Pyra: Prominence Revolt (Up Special)''' – Leap high into the air and stab downward as you fall. You'll have a meteor effect while falling, and when you land you'll create a large pillar of fire in front of you. | ||
*'''Pyra: Moving during Prominence Revolt (Up Special)''' – Tilt the stick left or right during the jump to move a bit forward or backward. | *'''Pyra: Moving during Prominence Revolt (Up Special)''' – Tilt the stick left or right during the jump to move a bit forward or backward. | ||
*'''Pyra: | *'''Pyra: Burning Sword (Final Smash)''' – Rex can hit multiple opponents with a huge pillar of fire, launching them away. This Final Smash deals less damage than Mythra's, but it has higher launch power and can more easily KO opponents. | ||
*'''Pyra: Flare Smash (Side Smash)''' – Pyra's side smash deals serious damage and has high launch power. The power of this attack is unique to Pyra, so go on the offense and try to land an early KO with this attack! | *'''Pyra: Flare Smash (Side Smash)''' – Pyra's side smash deals serious damage and has high launch power. The power of this attack is unique to Pyra, so go on the offense and try to land an early KO with this attack! | ||
*'''Mythra: | *'''Mythra: Lightning Buster (Neutral Special)''' – Attack first with a diagonal blow, then follow up with three wide-range slashes. Charge up the attack to slash four times as well as to increase the range and power. However, this charge cannot be stored. | ||
*'''Mythra: Invincibility during Lightning Buster (Neutral Special)''' – You'll be invincible during the initial diagonal slash of this move. If you time it right, you can counterattack unopposed. | *'''Mythra: Invincibility during Lightning Buster (Neutral Special)''' – You'll be invincible during the initial diagonal slash of this move. If you time it right, you can counterattack unopposed. | ||
*'''Mythra: Turning during Lightning Buster (Neutral Special)''' – If you tilt the stick behind you before unleashing the first swing, you can turn and attack in that direction. Just watch out for anyone trying to hit you when your back is turned! | *'''Mythra: Turning during Lightning Buster (Neutral Special)''' – If you tilt the stick behind you before unleashing the first swing, you can turn and attack in that direction. Just watch out for anyone trying to hit you when your back is turned! | ||
*'''Mythra: Lightning Buster and Enemies behind You (Neutral Special)''' – If there is an opponent behind you when you perform the first slash, the follow-up spinning slashes are able to hit them and launch them forward. | *'''Mythra: Lightning Buster and Enemies behind You (Neutral Special)''' – If there is an opponent behind you when you perform the first slash, the follow-up spinning slashes are able to hit them and launch them forward. | ||
*'''Mythra: | *'''Mythra: Photon Edge (Side Special)''' – Charge forward and jump around, quickly slashing five times. You can strike in a very wide range with this attack, but you're still vulnerable to enemy projectiles, so be careful. | ||
*'''Mythra: Photon Edge and Stage Edges (Side Special)''' – The forward charge of this move is useful if you're trying to return to the stage. However, if you use it while standing on an edge, you can accidently hurl yourself off the stage. Whoops! | *'''Mythra: Photon Edge and Stage Edges (Side Special)''' – The forward charge of this move is useful if you're trying to return to the stage. However, if you use it while standing on an edge, you can accidently hurl yourself off the stage. Whoops! | ||
*'''Mythra: | *'''Mythra: Ray of Punishment (Up Special)''' – Slash upward and jump into the air. After the jump, fire a shot of light diagonally downward. If this shot hits an opponent or the ground, it will explode. | ||
*'''Mythra: | *'''Mythra: Chroma Dust (Up Special)''' – If you press the special-move button after the jump but before the single shot, you'll fire a scatter shot. It has a wide range and launches foes sideways—perfect for defending the sides of the stage. | ||
*'''Mythra: Chroma Dust in the Original Game (Up Special)''' – Originally in Xenoblade Chronicles 2: Torna - The Golden Country, this move was a powerful special ability you could use in a pinch. | *'''Mythra: Chroma Dust in the Original Game (Up Special)''' – Originally in Xenoblade Chronicles 2: Torna - The Golden Country, this move was a powerful special ability you could use in a pinch. | ||
*'''Mythra: | *'''Mythra: Sacred Arrow (Final Smash)''' – Rain down arrows from above at the opponent Rex strikes. This Final Smash has less launch power than Pyra's, but it deals high continuous damage in a wide area. | ||
*'''Mythra: | *'''Mythra: Foresight''' – If an opponent lands an attack right before you dodge, you'll take less damage and apply a slowing effect on them. Use your faster movement to launch a counterattack! | ||
*'''Pyra/Mythra: Neutral Attack''' – The third strike of the neutral attack will differ between Pyra and Mythra. Pyra will have greater launch power, while Mythra will launch opponents upward instead, setting them up for follow-up attacks. | *'''Pyra/Mythra: Neutral Attack''' – The third strike of the neutral attack will differ between Pyra and Mythra. Pyra will have greater launch power, while Mythra will launch opponents upward instead, setting them up for follow-up attacks. | ||
*'''Pyra/Mythra: Up Smash Attack''' – Hit an opponent in front of you to launch them upward. The attack hits in a wide area above but leaves you vulnerable otherwise. Pyra can launch foes with one hit, while Mythra needs a few to send them flying. | *'''Pyra/Mythra: Up Smash Attack''' – Hit an opponent in front of you to launch them upward. The attack hits in a wide area above but leaves you vulnerable otherwise. Pyra can launch foes with one hit, while Mythra needs a few to send them flying. | ||
Line 1,574: | Line 1,531: | ||
*'''Pyra/Mythra: Down Air Attack''' – When Pyra strikes opponents below her, she'll cause a meteor effect. Mythra won't trigger a meteor effect, but she is also less vulnerable when using this move. | *'''Pyra/Mythra: Down Air Attack''' – When Pyra strikes opponents below her, she'll cause a meteor effect. Mythra won't trigger a meteor effect, but she is also less vulnerable when using this move. | ||
=={{SSBU|Kazuya}}== | ==={{SSBU|Kazuya}}=== | ||
*'''Kazuya's Origin''' – Kazuya made his debut in the 1994 arcade game Tekken. This was a fighting game that used 3D polygons, which was a rare thing back then. The game was known for | *'''Kazuya's Origin''' – Kazuya made his debut in the 1994 arcade game Tekken. This was a fighting game that used 3D polygons, which was a rare thing back then. The game was known for it s unique characters. | ||
*'''In His Series''' – Kazuya is one of the main characters in the Tekken series. He's fought against his own son, Jin Kazama, and his own father, | *'''In His Series''' – Kazuya is one of the main characters in the Tekken series. He's fought against his own son, Jin Kazama, and his own father, Heihachi Mishima. Thanks to the Devil Gene, he is able to transform into a devil. | ||
*''' | *'''Devil Blaster (Neutral Special)''' – When on the ground, unleash a powerful beam ahead of you. In the air, the beam will angle downward. This attack has long range and can hit up to three fighters, but it loses power with each hit. | ||
*'''Aiming the Devil Blaster (Neutral Special)''': You can angle the beam up or down by inputting up or down with the control stick right before the attack starts. Shots angled downward may hit shorter opponents, but the power will be reduced. | *'''Aiming the Devil Blaster (Neutral Special)''': You can angle the beam up or down by inputting up or down with the control stick right before the attack starts. Shots angled downward may hit shorter opponents, but the power will be reduced. | ||
*''' | *'''Devil Fist (Side Special)''' – The leading fist of this attack will pass through the opponent it hits. If they're hit at the start of the attack, they'll be rendered immobile and be wide open for a follow-up attack! | ||
*'''Devil Fist in the Air (Side Special)''' – The charge of this attack travels a shorter distance in the air than it does on the ground. You'll stop at edges when on the ground, though, but not if you're airborne. Be careful not to throw yourself off the stage! | *'''Devil Fist in the Air (Side Special)''' – The charge of this attack travels a shorter distance in the air than it does on the ground. You'll stop at edges when on the ground, though, but not if you're airborne. Be careful not to throw yourself off the stage! | ||
*'''Devil Fist Invincibility and Vulnerability (Side Special)''' – When used on the ground, you'll have a brief moment of invincibility at the start of the move. You'll be | *'''Devil Fist Invincibility and Vulnerability (Side Special)''' – When used on the ground, you'll have a brief moment of invincibility at the start of the move. You'll be vurnerable afterward though, so use this move when a hit is a sure thing! | ||
*''' | *'''Devil Wings (Up Special)''' – You can shift a little to the left or right by pressing left or right on the control stick as you rise. Also, you can attack opponents with the claws on the wings! | ||
*'''After Using Devil Wings (Up Special)''' - After a little time passes, you can use most other moves after using this one. The only exception is the side special - you'll have to land before you can use that. | *'''After Using Devil Wings (Up Special)''' - After a little time passes, you can use most other moves after using this one. The only exception is the side special - you'll have to land before you can use that. | ||
*''' | *'''Heavan's Door (Down Special)''' - Deal serious damage to your opponent by grabbing them and then slamming them to the ground. You can ignore shields, but if you miss, you'll be wide open! | ||
*'''Heaven's Door's Super Armor (Down Special)''' - This move will give you super armor right at the start. You can try and surprise an attacking opponent by starting this move at the same time, but wath out - the move triggers slowly. | *'''Heaven's Door's Super Armor (Down Special)''' - This move will give you super armor right at the start. You can try and surprise an attacking opponent by starting this move at the same time, but wath out - the move triggers slowly. | ||
*'''Accumulated Damage and Heaven's Door (Down Special)''' - When you're in the air after grabbing someone with this move, you can shift them left or right. The more damage they've taken, the more you'll be able to shift around! | *'''Accumulated Damage and Heaven's Door (Down Special)''' - When you're in the air after grabbing someone with this move, you can shift them left or right. The more damage they've taken, the more you'll be able to shift around! | ||
*'''Enemies Near Heaven's Door (Down Special)''' - If there are opponents near where you slam someone down, you can also launch them with the impact. | *'''Enemies Near Heaven's Door (Down Special)''' - If there are opponents near where you slam someone down, you can also launch them with the impact. | ||
*''' | *'''Final Blaster (Final Smash)''' - Unleash a far-reaching beam from your forehead. If that beam hits a foe, more beams from your wings and chest will fire together. Thes beams will cover a wide range in front of you, possibly hitting more opponents. | ||
*''' | *'''Rage''' - If your damage is at 100% or more, or if you've got 1/4 or less of your stamina remaining in Stamina mode, you will Rage, increasing your power. | ||
*'''The Signs of Rage''' - While affected by Rage, a red aura will surround you. Additionally the fighter name near the accumulated damage number will flash red. | *'''The Signs of Rage''' - While affected by Rage, a red aura will surround you. Additionally the fighter name near the accumulated damage number will flash red. | ||
*''' | *'''Rage Drive''' - While in a Rage and on the ground, press → ↓ ↘ + either hold down the attack or special-move buttons, perform a down special, or grab, and you'll unleash this move. Use command input for the strongest version. | ||
*'''Features of Rage Drive''' - This move is very powerful and has few downsides. In fact, you can disregard an opponent's shield! However, if you miss, you'll quickly drop out of Rage. Use it well! | *'''Features of Rage Drive''' - This move is very powerful and has few downsides. In fact, you can disregard an opponent's shield! However, if you miss, you'll quickly drop out of Rage. Use it well! | ||
*'''Ending Rage''' - Your Rage will end when you hit an opponent with Rage Drive. Rage may also | *'''Ending Rage''' - Your Rage will end when you hit an opponent with Rage Drive. Rage may also enid if you miss with Rage Drive or take damage too many times. Once it ends, you'll have to get KO'd and come back to Rage again. | ||
*'''Glorious Demon God Fist (Side Smash Attack)''' - A solid hit from this move can be the single most damaging ability Kazuya has. It leaves you exposed, but it can send foes flying far to the side. | *'''Glorious Demon God Fist (Side Smash Attack)''' - A solid hit from this move can be the single most damaging ability Kazuya has. It leaves you exposed, but it can send foes flying far to the side. I'ts perfec for multiple-foe battles! | ||
*'''Lion Slayer (Down Smash Attack)''' - The hand thrown downward will have a | *'''Lion Slayer (Down Smash Attack)''' - The hand thrown downward will have a metoer effect. If it hits someone on the ground, it'll bounce them upward, making it easy to continue a combo. | ||
*'''Features of His Smash Attacks''' - All of Kazuya's smash attacks have super armor at the beginning of the move. His side and down | *'''Features of His Smash Attacks''' - All of Kazuya's smash attacks have super armor at the beginning of the move. His side and down wmash attacks are great at weakinging on opponent's shields, too. | ||
*'''Command-Input Moves''' - While on the ground, combine directional inputs and the attack button, for example ↓ + attack button or → → + attack button, In order to use command-input moves. These moves are stronger than the normal ones. | *'''Command-Input Moves''' - While on the ground, combine directional inputs and the attack button, for example ↓ + attack button or → → + attack button, In order to use command-input moves. These moves are stronger than the normal ones. | ||
*'''10 Hit Combo (Command-Input Move)''' - Repeatedly press | *'''10 Hit Combo (Command-Input Move)''' - Repeatedly press tha attack button quickly, or hold it down, to pull off a combo of up to 10 hits. The last attack will ignore an opponent's shield. | ||
*'''Flash Punch Combo (Command-Input Move)''' - After using two neutral attacks, wait just a moment before the third neutral attack in order to pull off this move. The attack power for this move is high and useful in dealing some quick damage. | *'''Flash Punch Combo (Command-Input Move)''' - After using two neutral attacks, wait just a moment before the third neutral attack in order to pull off this move. The attack power for this move is high and useful in dealing some quick damage. | ||
*''' | *'''Left Splits Kick (Command-Input Move)''' - When facing right, you can quickly input → → + attack button to use this move. It has great power and won't leave you vulnerable to attacks. It can also reflect projectiles! | ||
*'''Twin Pistons (Command-Input Move)''' - Unleash an uppercut with ↑ + attack button, and then press the attack button again to use Twin Pistons. Your upper half will be invincible during the move, so it's a powerful counter for attacks from the air. | *'''Twin Pistons (Command-Input Move)''' - Unleash an uppercut with ↑ + attack button, and then press the attack button again to use Twin Pistons. Your upper half will be invincible during the move, so it's a powerful counter for attacks from the air. | ||
*'''Using Twin Pistons (Command-Input Move)''' - If you stop at the first move, you will launch opponents upward, making them easier to hit with a follow-up attack. If you continue into the second move, you can launch opponents even higher. | *'''Using Twin Pistons (Command-Input Move)''' - If you stop at the first move, you will launch opponents upward, making them easier to hit with a follow-up attack. If you continue into the second move, you can launch opponents even higher. | ||
*'''Roundhouse to Triple Spin Kicks (Command-Input Move)''' - Input ↗ + attack button four times wile facing right to use the move. If the first attack hits, you'll keep hitting for serious damage. You' | *'''Roundhouse to Triple Spin Kicks (Command-Input Move)''' - Input ↗ + attack button four times wile facing right to use the move. If the first attack hits, you'll keep hitting for serious damage. You'l hop slightly at the star, avoiding low attacks and going for a counter. | ||
*'''Oni Front Kick (Command-Input Move)''' - Use → + attack | *'''Oni Front Kick (Command-Input Move)''' - Use → + attack buttton for this move. Since this move launches foes sideways, try to use it near the edge. It's an easy KO against foes that have troubl getting back to the stage. | ||
*'''Tsunami Kick (Command-Input Move)''' - While facing right, lift an opponent off the ground with ↘ + attack button, then launch the upward by pressing the attack button again. The first attack sets up a combo, the second weakens shields. | *'''Tsunami Kick (Command-Input Move)''' - While facing right, lift an opponent off the ground with ↘ + attack button, then launch the upward by pressing the attack button again. The first attack sets up a combo, the second weakens shields. | ||
*'''Nejiri Uraken (Command-Input Move)''' - You can use the move with ↓ + attack button. Toward the end of the move, you will be | *'''Nejiri Uraken (Command-Input Move)''' - You can use the move with ↓ + attack button. Toward the end of the move, you will be invincile while using the Uraken. If you press the shield button before using the Uraken, you can cancel the move. | ||
*'''Stature Smash (Command-Input Move)''' - When facing right, this move is triggered by pressing ↙ + attack button. The reach is short, but the move leaves you less vulnerable. If it hits, you'll have a perfect opportunity for a follow-up attack. | *'''Stature Smash (Command-Input Move)''' - When facing right, this move is triggered by pressing ↙ + attack button. The reach is short, but the move leaves you less vulnerable. If it hits, you'll have a perfect opportunity for a follow-up attack. | ||
*'''Flash Tornado (Command-Input Move)''' - When facing right this move is triggered by pressing ← + attack button while at a distance from the opponents. It's hard for opponents to grab you while jumping, so this move is great against opponents planning to intercept you. | *'''Flash Tornado (Command-Input Move)''' - When facing right this move is triggered by pressing ← + attack button while at a distance from the opponents. It's hard for opponents to grab you while jumping, so this move is great against opponents planning to intercept you. | ||
*'''Jump Side Kick (Command-Input Move)''' - You can use this move by pressing ↖ + attack button while at a distance from the opponents. It's hard for opponents to grab you while jumping, so this move is great against opponents planning to intercept you. | *'''Jump Side Kick (Command-Input Move)''' - You can use this move by pressing ↖ + attack button while at a distance from the opponents. It's hard for opponents to grab you while jumping, so this move is great against opponents planning to intercept you. | ||
*'''Jump Side Kick Invincibility (Command-Input Move)''' - The lower half of your body is invincible at the start of this move. The leg that | *'''Jump Side Kick Invincibility (Command-Input Move)''' - The lower half of your body is invincible at the start of this move. The leg that extens to kick will briefly be invincible, making this a great attack against opponents when attacking from above. | ||
*'''Tombstone Crusher (Command-Input Move)''' - When facing right, this move is triggered by crouching and pressing ↘ + attack button. You'll be invincible for a while, and the attack launches foes in a low direction, so try and intercept airborne opponents. | *'''Tombstone Crusher (Command-Input Move)''' - When facing right, this move is triggered by crouching and pressing ↘ + attack button. You'll be invincible for a while, and the attack launches foes in a low direction, so try and intercept airborne opponents. | ||
*'''Crouch Jab (Command-Input Move)''' - When facing right, this move is triggered by crouching and pressing ↓ + attack button. It's a quick move and is easy to follow with Oni Front Kick, Wind God Fist, or Spinning Demon to Left Hook. | *'''Crouch Jab (Command-Input Move)''' - When facing right, this move is triggered by crouching and pressing ↓ + attack button. It's a quick move and is easy to follow with Oni Front Kick, Wind God Fist, or Spinning Demon to Left Hook. | ||
*'''Crouch Spin Kick (Command-Input Move)''' - When facing right, this move is triggered by crouching and pressing ↙ + attack button. You will attack from a low position, making it easier to dodge opponents that are aiming high. | *'''Crouch Spin Kick (Command-Input Move)''' - When facing right, this move is triggered by crouching and pressing ↙ + attack button. You will attack from a low position, making it easier to dodge opponents that are aiming high. | ||
*'''Demon God Fist (Command-Input Move)''' - You can use this move while moving from a crouch to standing by pressing the attack button. A hit will stun the opponent, but after the attack, You'll be left vulnerable. Don't miss! | *'''Demon God Fist (Command-Input Move)''' - You can use this move while moving from a crouch to standing by pressing the attack button. A hit will stun the opponent, but after the attack, You'll be left vulnerable. Don't miss! | ||
*''' | *'''Gates of Hell (Command-Input Move)''' - When facing right, this move is triggered by pressing ↘ ↓ ↘ + grab. The reach of this attack is quite long. It's a tricky input, but pulling it off will launch an opponent way off to the side - perfect for KOs. | ||
*''' | *'''Crouch Dash (Command-Input Move)''' - When facing right, this special dash is triggered by pressing → ↓ ↘. You're invincible right when you start moving, and your upper half is invincible until you stand. Use it to avoid attacks and quickly get in close. | ||
*'''Movement after Crouch Dash (Command-Input Move)''' - Use Crouch Dash and then Spinning Demon to Left Hook or Wind God Fist to keep opponents at bay. If the opponent likes to shield, use Heaven's Door or Gates of Hell to grab them. | *'''Movement after Crouch Dash (Command-Input Move)''' - Use Crouch Dash and then Spinning Demon to Left Hook or Wind God Fist to keep opponents at bay. If the opponent likes to shield, use Heaven's Door or Gates of Hell to grab them. | ||
*''' | *'''Wind God Fist (Command-Input Move)''' - When facing right, this move is triggered by pressing → ↓ ↘ + attack button. You can quickly get into range with Crouch Dash. It's very powerful and makes it easy to follow up and combo after the hit. | ||
*''' | *'''Electric Wind God Fist (Command-Input Move)''' - Unlike the Wind God Fist, the Electric Wind God Fist will push away opponents that shield, giving you some distance. | ||
*''' | *'''Dragon Uppercut (Command-Input Move)''' - When facing right, this move is triggered by pressing → ↓ ↘ + holding the attack button. Your whole body is invincible at the start, and your upper half will be invincible while you uppercut. This is a slow, powerful move. | ||
*''' | *'''Spinning Demon to Left Hook (Command-Input Move)''' - When facing right, this move is triggered by pressing → ↓ ↘ + special-move button. when you start moving, you'll briefly be invincible. Use this to launch opponents, especcially if you're saving your Rage Drive. | ||
*'''Leaping Sidekick''' - You can trigger this move by pressing | *'''Leaping Sidekick''' - You can trigger this move by pressing tha attack button while dashing. You can move forward while avoiding low attacks, but you back is completely exposed. | ||
*'''Face Off 1-on-1''' - In 1-on-1 fights, you will automatically face toward your opponent. Keep that in mind when you're looking to use command-input moves! | *'''Face Off 1-on-1''' - In 1-on-1 fights, you will automatically face toward your opponent. Keep that in mind when you're looking to use command-input moves! | ||
*''' | *'''Tough Body''' - While you have low damage, the weak attacks of opponentw will not cause you to flinch. This makes it much easier to unleash combos. | ||
*'''Moves Good for Follow-Up Attacks''' - Follow up on vulnerable opponents using moves like Stature Smash (↙ + attack button), Lion Slayer (down smash attack), or Roundhouse to Triple Spin Kicks (↗ + attack button four times). | *'''Moves Good for Follow-Up Attacks''' - Follow up on vulnerable opponents using moves like Stature Smash (↙ + attack button), Lion Slayer (down smash attack), or Roundhouse to Triple Spin Kicks (↗ + attack button four times). | ||
= | ==={{SSBU|Mii Brawler}}=== | ||
=={{SSBU|Mii Brawler}}== | |||
*'''[[Shot Put]] (Neutral Special)''' – Throws a metal ball diagonally upward, just like the real shot-put event. It's effective at blocking opponents' attempts at recovery. | *'''[[Shot Put]] (Neutral Special)''' – Throws a metal ball diagonally upward, just like the real shot-put event. It's effective at blocking opponents' attempts at recovery. | ||
*'''[[Flashing Mach Punch]] (Neutral Special)''' – Unleash a super-fast flurry of punches. If the rush of punches hits an opponent, you become invincible and unleash a powerful uppercut. | *'''[[Flashing Mach Punch]] (Neutral Special)''' – Unleash a super-fast flurry of punches. If the rush of punches hits an opponent, you become invincible and unleash a powerful uppercut. | ||
Line 1,675: | Line 1,602: | ||
*'''Mii Fighters' Origins''' – Mii characters first appeared in 2006, with the debut of the Wii console and the Mii Channel. They can be used in a variety of games. | *'''Mii Fighters' Origins''' – Mii characters first appeared in 2006, with the debut of the Wii console and the Mii Channel. They can be used in a variety of games. | ||
=={{SSBU|Mii Swordfighter}}== | ==={{SSBU|Mii Swordfighter}}=== | ||
*'''[[Gale Strike]] (Neutral Special)''' – With Gale Strike, a wide swing of the sword creates a tornado that moves forward. Opponents hit by the tornado are thrown straight up into the air. | *'''[[Gale Strike]] (Neutral Special)''' – With Gale Strike, a wide swing of the sword creates a tornado that moves forward. Opponents hit by the tornado are thrown straight up into the air. | ||
*'''Gale Strike's Traits (Neutral Special)''' – The tornado will become weaker as time passes, but you can follow this slow-moving projectile and attack along with it! | *'''Gale Strike's Traits (Neutral Special)''' – The tornado will become weaker as time passes, but you can follow this slow-moving projectile and attack along with it! | ||
Line 1,697: | Line 1,624: | ||
*'''Mii Fighters' Origins''' – Mii characters first appeared in 2006, with the debut of the Wii console and the Mii Channel. They can be used in a variety of games. | *'''Mii Fighters' Origins''' – Mii characters first appeared in 2006, with the debut of the Wii console and the Mii Channel. They can be used in a variety of games. | ||
=={{SSBU|Mii Gunner}}== | ==={{SSBU|Mii Gunner}}=== | ||
*'''[[Charge Blast]] (Neutral Special)''' – This move is super powerful when fully charged. You can also charge it in midair. Jumping or shielding will cancel the charge. | *'''[[Charge Blast]] (Neutral Special)''' – This move is super powerful when fully charged. You can also charge it in midair. Jumping or shielding will cancel the charge. | ||
*'''[[Laser Blaze]] (Neutral Special)''' – This move fires a beam from your arm cannon. It will cause the enemy to flinch slightly, and can be fired repeatedly. | *'''[[Laser Blaze]] (Neutral Special)''' – This move fires a beam from your arm cannon. It will cause the enemy to flinch slightly, and can be fired repeatedly. | ||
Line 1,715: | Line 1,642: | ||
==Trivia== | ==Trivia== | ||
<!--Toon Link's "Sword Plant" tip is not a reference to Undertale, as the tip was available in Super Smash Bros. 4, which predates Undertale by a year--> | <!--Toon Link's "Sword Plant" tip is not a reference to Undertale, as the tip was available in Super Smash Bros. 4, which predates Undertale by a year--> | ||
* Mario actually first said "Mamma mia" in [[mariowiki:Mario's FUNdamentals|''Mario's Game Gallery''/''Mario's FUNdamentals'']]. | |||
* Luigi's "First Starring Role" tip seems to be specifically worded as to not mention ''{{s|mariowiki|Mario is Missing!}}'', referring to ''Luigi's Mansion'' as his "first big break as the main protagonist". | |||
** Link's "Who Is The Hero?" tip similarly ignores ''{{s|zeldawiki|Link: The Faces of Evil}}'', with the "trickier to remember" game being ''{{s|zeldawiki|Link's Crossbow Training}}''. | |||
**Link's "Who Is The Hero?" tip similarly ignores ''{{s|zeldawiki|Link: The Faces of Evil}}'', with the "trickier to remember" game being ''{{s|zeldawiki|Link's Crossbow Training}}''. | * While correct for the previous game, the tip stating that Dancing Blade's up variation is great for netting KOs is not true at all, as its knockback has been significantly nerfed to the point where it cannot even KO at 300% when tipped. | ||
*While correct for the previous game, the tip stating that Dancing Blade's up variation is great for netting KOs is not true at all, as its knockback has been significantly nerfed to the point where it cannot even KO at 300% when tipped. | ** Similarly, the tip stating that Charizard's wings "won't take damage" while performing its Wing Thrust up-tilt, while true for the previous game, isn't accurate, as the hurtboxes on Charizard's wings have been extended upward during the move without gaining intangibility or invincibility, therefore actually making them easier to hit. | ||
**Similarly, the tip stating that Charizard's wings "won't take damage" while performing its Wing Thrust up-tilt, while true for the previous game, isn't accurate, as the hurtboxes on Charizard's wings have been extended upward during the move without gaining intangibility or invincibility, therefore actually making them easier to hit. | * Onslaught's tip is incorrect: damage taken does not cause the move to do damage beyond its base damage, which is the amount it does at the beginning of a match. | ||
* | * Lucina is the only character to not have Tips about any of her special moves, barring her Final Smash. | ||
*Lucina is the only character to not have | ** Lucina also has the least amount of character tips, with a total of 5. | ||
**Lucina also has the least amount of character tips, with a total of 5. | * Barring all Echo Fighters sans Lucina and Ken, the only characters that don't have Tips with named non-special moves (neutral attacks, tilt attacks, smash attacks, aerials, grabs, and throws) are Bowser, Pichu, Young Link, Squirtle, Lucario, Wolf, Rosalina & Luma, Greninja, Ridley, Isabelle, Incineroar, Mii Swordfighter, Mii Gunner, Joker, Hero, Terry, Byleth, Sephiroth, and Mythra. | ||
*Barring all Echo Fighters sans Lucina and Ken, the only characters that don't have | |||
**Though a semi-clone, Isabelle has moves that function identically to her base counterpart (Villager). | **Though a semi-clone, Isabelle has moves that function identically to her base counterpart (Villager). | ||
**Despite most DLC characters having few to none named non-special moves in the tips, Sephiroth's down air mentions its name in the description rather than the tip's title, while Banjo & Kazooie, Terry, Min Min, and Steve have most of their non-special attacks named in their [[Mr. Sakurai Presents]] videos. | **Despite most DLC characters having few to none named non-special moves in the tips, Sephiroth's down air mentions its name in the description rather than the tip's title, while Banjo & Kazooie, Terry, Min Min, and Steve have most of their non-special attacks named in their [[Mr. Sakurai Presents]] videos. | ||
*Dr. Mario is currently the only character to have the name of a move changed between patches, with his down aerial originally named Bone Drill changed to CLEAR! in patch 2.0.0. | * Dr. Mario is currently the only character to have the name of a move changed between patches, with his down aerial originally named Bone Drill changed to CLEAR! in patch 2.0.0. | ||
*Dr. Mario is the only clone with a move that has a similar moveset but a different name from | * Dr. Mario is the only clone with a move that has a similar moveset but a different name from his counterpart (Mario and Luigi's up smashes are called Lead Headbutt, while Dr. Mario's is called Ear, Nose, and Throat). | ||
*Mario, Link, Peach, Sheik, Lucina, Ganondorf, Dark Pit, Zero Suit Samus, Wario, Lucario, Toon Link, and Palutena are the only characters who don't have tips for all of their special moves. | * Mario, Link, Peach, Sheik, Lucina, Ganondorf, Dark Pit, Zero Suit Samus, Wario, Lucario, Toon Link, and Palutena are the only characters who don't have tips for all of their special moves. | ||
*Luigi's attire in ''Mario Bros.'' is stated as a white shirt and cap, but this is actually how he appeared in the NES version. In the arcade version, he wore a brown shirt and his cap and overalls were green. | * Luigi's attire in ''Mario Bros.'' is stated as a white shirt and cap, but this is actually how he appeared in the NES version. In the arcade version, he wore a brown shirt and his cap and overalls were green. | ||
*Prior to the 4.0.0 update, Bowser Jr. and Olimar’s tips regarding the Koopalings and Alph would use Bowser Jr. and Olimar’s pictures instead. | * Prior to the 4.0.0 update, Bowser Jr. and Olimar’s tips regarding the Koopalings and Alph would use Bowser Jr. and Olimar’s pictures instead. | ||
**Oddly, the picture for Alph | ** Oddly, the picture for Alph uses his green costume. | ||
[[Category:Features]] | [[Category:Features]] |