Editing List of tips (SSB4-Wii U)
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*'''[[Helpless]] Falling''' – After using certain specials in the air, you won't be able to attack or dodge until you hit the ground. You can still adjust the direction for your fall, though. | *'''[[Helpless]] Falling''' – After using certain specials in the air, you won't be able to attack or dodge until you hit the ground. You can still adjust the direction for your fall, though. | ||
*'''[[Smash directional influence|Hitstun Shuffling]]''' – If you input in a direction while taking damage, you'll shift slightly in that direction. | *'''[[Smash directional influence|Hitstun Shuffling]]''' – If you input in a direction while taking damage, you'll shift slightly in that direction. | ||
* | *'''Interacting with Equipment''' – Using equipment that raises attack will lower defense at the same time. You know what they say—the best defense is a good offense! | ||
*'''Landing after [[Air dodging|Midair Dodging]]''' – If you land while performing a midair dodge, you won't be able to move for a moment. Dodging all the time can actually leave you more exposed! | *'''Landing after [[Air dodging|Midair Dodging]]''' – If you land while performing a midair dodge, you won't be able to move for a moment. Dodging all the time can actually leave you more exposed! | ||
*'''Launch-Trail Colors (Free-for-All)''' – When someone launches you strongly, the trail that follows you is color-coded: red if P1 did it, blue if it was P2, yellow for P3, or green for P4. | *'''Launch-Trail Colors (Free-for-All)''' – When someone launches you strongly, the trail that follows you is color-coded: red if P1 did it, blue if it was P2, yellow for P3, or green for P4. | ||
*'''Launch-Trail Colors (Team Battle)''' – In team battles, the trail that follows you when you're launched hard matches the color of the team that the player who launched you belongs to. | *'''Launch-Trail Colors (Team Battle)''' – In team battles, the trail that follows you when you're launched hard matches the color of the team that the player who launched you belongs to. | ||
* | *'''Letting Go of Items''' – Press the grab button to drop the item you're holding. Even an item dropped like this deals a small amount of damage. | ||
*'''[[Short hop|Low Jump]]''' – If you press the jump button very briefly, you'll jump lower than usual, which lets you use air attacks against ground-level foes. | *'''[[Short hop|Low Jump]]''' – If you press the jump button very briefly, you'll jump lower than usual, which lets you use air attacks against ground-level foes. | ||
* | *'''[[Hoop damage|Magnifying-Glass Damage]]''' – When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger! | ||
*'''[[Meteor Smash]]''' – | *'''[[Meteor Smash]]''' – Launching an opponent straight downward is known as a meteor smash. Doing this when there isn't a platform below is a good one-hit KO method. | ||
*'''[[Mii Fighter]]s' Physiques''' – Your Mii Fighter's stats are affected by the size of the original Mii it's based on. Bigger fighters will be more powerful, while smaller fighters will be faster. | *'''[[Mii Fighter]]s' Physiques''' – Your Mii Fighter's stats are affected by the size of the original Mii it's based on. Bigger fighters will be more powerful, while smaller fighters will be faster. | ||
*'''[[Perfect Shield]]''' – Shielding right before an attack results in a perfect shield. You'll be able to strike back immediately after guarding. | *'''[[Perfect Shield]]''' – Shielding right before an attack results in a perfect shield. You'll be able to strike back immediately after guarding. | ||
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*'''Reversing Side Specials''' – Input the opposite direction right after starting a side special to change direction and do the move the other way. This works in midair, too. | *'''Reversing Side Specials''' – Input the opposite direction right after starting a side special to change direction and do the move the other way. This works in midair, too. | ||
*'''[[Shield]] Break''' – While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy. | *'''[[Shield]] Break''' – While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy. | ||
*'''[[Shieldstun]] Shuffling''' – | *'''[[Shieldstun]] Shuffling''' – Angling to one side or the other while blocking with your shield will move it very slightly in that direction. | ||
*'''Shifting Your Shield''' – | *'''Shifting Your Shield''' – You can gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield. | ||
*'''[[Smash Taunt]]s on [[Orbital Gate Assault]] (Regular Version)''' – If all players press the ZL Button (or equivalent) when choosing this stage, you'll see a Smash Taunt...as long as Fox and Falco aren't in play. | *'''[[Smash Taunt]]s on [[Orbital Gate Assault]] (Regular Version)''' – If all players press the ZL Button (or equivalent) when choosing this stage, you'll see a Smash Taunt...as long as Fox and Falco aren't in play. | ||
*'''Smash Taunts on Orbital Gate Assault (Special Version)''' – If all players press the ZR Button (or equivalent) when choosing this stage, you'll see a special Smash Taunt...as long as Fox and Falco aren't in play. | *'''Smash Taunts on Orbital Gate Assault (Special Version)''' – If all players press the ZR Button (or equivalent) when choosing this stage, you'll see a special Smash Taunt...as long as Fox and Falco aren't in play. | ||
*'''Smash Taunts on [[Palutena's Temple]]''' – In the Palutena's Temple stage, you can trigger [[Palutena's Guidance|a special Smash Taunt]] if you use Pit's down taunt for a brief instant. It'll only work once per battle. | *'''Smash Taunts on [[Palutena's Temple]]''' – In the Palutena's Temple stage, you can trigger [[Palutena's Guidance|a special Smash Taunt]] if you use Pit's down taunt for a brief instant. It'll only work once per battle. | ||
*'''Smash Throw''' – When you throw an item, quickly press in the same direction as your throw. You'll throw it farther than usual that way. | *'''Smash Throw''' – When you throw an item, quickly press in the same direction as your throw. You'll throw it farther than usual that way. | ||
* | *'''[[Stale Moves]]''' – Using the same attack constantly will decrease its power. Add a little variety to your fighting to spice up your game! | ||
*'''Strong Equipment''' – | *'''Strong Equipment''' – Taking on higher intensity levels in Classic mode or achieving high scores in minigames can hugely affect the power of the equipment you pick up. | ||
* | *'''[[Super Armor]]''' – This is a state where you won't flinch even while taking damage. Some specials will trigger this. | ||
*'''Team Colors''' – There are four possible team colors: red, blue, green, and yellow. In 8-Player Smash, you can split into four teams of two for a serious scuffle! | *'''Team Colors''' – There are four possible team colors: red, blue, green, and yellow. In 8-Player Smash, you can split into four teams of two for a serious scuffle! | ||
*'''[[Double jump|The Jump Masters]]''' – #1 is a tie between Jigglypuff, Meta Knight, and Kirby, who can all manage six. #4 is King Dedede with five, and Pit and Dark Pit are tied at #5 with four. | *'''[[Double jump|The Jump Masters]]''' – #1 is a tie between Jigglypuff, Meta Knight, and Kirby, who can all manage six. #4 is King Dedede with five, and Pit and Dark Pit are tied at #5 with four. | ||
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*'''The Three Slowest Walkers''' – #1 is Robin, #2 is Jigglypuff, and #3 is Ganondorf. Don't worry—Robin makes up for that low speed with powerful ranged magic. | *'''The Three Slowest Walkers''' – #1 is Robin, #2 is Jigglypuff, and #3 is Ganondorf. Don't worry—Robin makes up for that low speed with powerful ranged magic. | ||
*'''The Top 3 Lifting Legends''' – Who moves fastest while carrying heavy items? #1 is Bowser, #2 is King Dedede, and #3 is Donkey Kong. DK can even jump while carrying heavy items! | *'''The Top 3 Lifting Legends''' – Who moves fastest while carrying heavy items? #1 is Bowser, #2 is King Dedede, and #3 is Donkey Kong. DK can even jump while carrying heavy items! | ||
*'''Throwing Items''' – | *'''Throwing Items''' – Drop items by pressing the grab button. Input a direction when you drop an item to throw the item in that direction. | ||
*'''[[Pivot grab|Turning and Grabbing]]''' – If you turn around while running and then grab, your grabbing range will be longer than usual. | *'''[[Pivot grab|Turning and Grabbing]]''' – If you turn around while running and then grab, your grabbing range will be longer than usual. | ||
*'''Types of Equipment''' – | *'''Types of Equipment''' – Equipment can affect either attack, defense, or speed. You can equip more than one piece of the same type. | ||
*'''[[Wall jump|Wall Jumping]]''' – | *'''[[Wall jump|Wall Jumping]]''' – Some fighters can jump off walls. Input in the opposite direction while touching the wall to do this. | ||
*'''[[Priority|When Two Attacks Don't Meet]]''' – If two attacks connect at the same time and one is significantly stronger, that move will prevail. Some moves, like air attacks, are never canceled. | *'''[[Priority|When Two Attacks Don't Meet]]''' – If two attacks connect at the same time and one is significantly stronger, that move will prevail. Some moves, like air attacks, are never canceled. | ||
*'''When Two Attacks Meet''' – Two attacks can cancel each other out if they connect at the same moment. With the right timing, you can even punch projectiles right out of the air! | *'''When Two Attacks Meet''' – Two attacks can cancel each other out if they connect at the same moment. With the right timing, you can even punch projectiles right out of the air! |