Editing List of tips (SSB4-Wii U)

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*'''[[Helpless]] Falling''' – After using certain specials in the air, you won't be able to attack or dodge until you hit the ground. You can still adjust the direction for your fall, though.
*'''[[Helpless]] Falling''' – After using certain specials in the air, you won't be able to attack or dodge until you hit the ground. You can still adjust the direction for your fall, though.
*'''[[Smash directional influence|Hitstun Shuffling]]''' – If you input in a direction while taking damage, you'll shift slightly in that direction.
*'''[[Smash directional influence|Hitstun Shuffling]]''' – If you input in a direction while taking damage, you'll shift slightly in that direction.
*{{Flag|North America}} '''Interacting with Equipment''' / {{Flag|Europe}} '''Equipment Pros and Cons''' &ndash; {{Flag|North America}} Using equipment that raises attack will lower defense at the same time. You know what they say—the best defense is a good offense!<br>{{Flag|Europe}} Using equipment that raises attack will lower defence at the same time. You know what they say - the best defence is a good offence!
*'''Interacting with Equipment''' &ndash; Using equipment that raises attack will lower defense at the same time. You know what they say—the best defense is a good offense!
*'''Landing after [[Air dodging|Midair Dodging]]''' &ndash; If you land while performing a midair dodge, you won't be able to move for a moment. Dodging all the time can actually leave you more exposed!
*'''Landing after [[Air dodging|Midair Dodging]]''' &ndash; If you land while performing a midair dodge, you won't be able to move for a moment. Dodging all the time can actually leave you more exposed!
*'''Launch-Trail Colors (Free-for-All)''' &ndash; When someone launches you strongly, the trail that follows you is color-coded: red if P1 did it, blue if it was P2, yellow for P3, or green for P4.
*'''Launch-Trail Colors (Free-for-All)''' &ndash; When someone launches you strongly, the trail that follows you is color-coded: red if P1 did it, blue if it was P2, yellow for P3, or green for P4.
*'''Launch-Trail Colors (Team Battle)''' &ndash; In team battles, the trail that follows you when you're launched hard matches the color of the team that the player who launched you belongs to.
*'''Launch-Trail Colors (Team Battle)''' &ndash; In team battles, the trail that follows you when you're launched hard matches the color of the team that the player who launched you belongs to.
*{{Flag|North America}} '''Letting Go of Items''' / {{Flag|Europe}} '''Dropping Items''' &ndash; Press the grab button to drop the item you're holding. Even an item dropped like this deals a small amount of damage.
*'''Letting Go of Items''' &ndash; Press the grab button to drop the item you're holding. Even an item dropped like this deals a small amount of damage.
*'''[[Short hop|Low Jump]]''' &ndash; If you press the jump button very briefly, you'll jump lower than usual, which lets you use air attacks against ground-level foes.
*'''[[Short hop|Low Jump]]''' &ndash; If you press the jump button very briefly, you'll jump lower than usual, which lets you use air attacks against ground-level foes.
*{{Flag|North America}} '''[[Hoop damage|Magnifying-Glass Damage]]''' / {{Flag|Europe}} '''Magnifying Glass Damage''' &ndash; {{Flag|North America}} When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!<br>{{Flag|Europe}} When you move off-screen, you'll be shown in a magnifying glass. You'll gradually take damage while in this state, so be careful!
*'''[[Hoop damage|Magnifying-Glass Damage]]''' &ndash; When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!
*'''[[Meteor Smash]]''' &ndash; {{Flag|North America}} Launching an opponent straight downward is known as a meteor smash. Doing this when there isn't a platform below is a good one-hit KO method.<br>{{Flag|Europe}} Launching an opponent straight downwards is known as a meteor smash. Doing this when there isn't a platform below is a good one-hit KO method.
*'''[[Meteor Smash]]''' &ndash; Launching an opponent straight downward is known as a meteor smash. Doing this when there isn't a platform below is a good one-hit KO method.
*'''[[Mii Fighter]]s' Physiques''' &ndash; Your Mii Fighter's stats are affected by the size of the original Mii it's based on. Bigger fighters will be more powerful, while smaller fighters will be faster.
*'''[[Mii Fighter]]s' Physiques''' &ndash; Your Mii Fighter's stats are affected by the size of the original Mii it's based on. Bigger fighters will be more powerful, while smaller fighters will be faster.
*'''[[Perfect Shield]]''' &ndash; Shielding right before an attack results in a perfect shield. You'll be able to strike back immediately after guarding.
*'''[[Perfect Shield]]''' &ndash; Shielding right before an attack results in a perfect shield. You'll be able to strike back immediately after guarding.
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*'''Reversing Side Specials''' &ndash; Input the opposite direction right after starting a side special to change direction and do the move the other way. This works in midair, too.
*'''Reversing Side Specials''' &ndash; Input the opposite direction right after starting a side special to change direction and do the move the other way. This works in midair, too.
*'''[[Shield]] Break''' &ndash; While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy.
*'''[[Shield]] Break''' &ndash; While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy.
*'''[[Shieldstun]] Shuffling''' &ndash; {{Flag|North America}} Angling to one side or the other while blocking with your shield will move it very slightly in that direction.<br>{{Flag|Europe}} Input ← or → while blocking an attack with your shield to move very slightly in that direction.
*'''[[Shieldstun]] Shuffling''' &ndash; Angling to one side or the other while blocking with your shield will move it very slightly in that direction.
*'''Shifting Your Shield''' &ndash; {{Flag|North America}} You can gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield.<br>{{Flag|Europe}} Gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield.
*'''Shifting Your Shield''' &ndash; You can gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield.
*'''[[Smash Taunt]]s on [[Orbital Gate Assault]] (Regular Version)''' &ndash; If all players press the ZL Button (or equivalent) when choosing this stage, you'll see a Smash Taunt...as long as Fox and Falco aren't in play.
*'''[[Smash Taunt]]s on [[Orbital Gate Assault]] (Regular Version)''' &ndash; If all players press the ZL Button (or equivalent) when choosing this stage, you'll see a Smash Taunt...as long as Fox and Falco aren't in play.
*'''Smash Taunts on Orbital Gate Assault (Special Version)''' &ndash; If all players press the ZR Button (or equivalent) when choosing this stage, you'll see a special Smash Taunt...as long as Fox and Falco aren't in play.
*'''Smash Taunts on Orbital Gate Assault (Special Version)''' &ndash; If all players press the ZR Button (or equivalent) when choosing this stage, you'll see a special Smash Taunt...as long as Fox and Falco aren't in play.
*'''Smash Taunts on [[Palutena's Temple]]''' &ndash; In the Palutena's Temple stage, you can trigger [[Palutena's Guidance|a special Smash Taunt]] if you use Pit's down taunt for a brief instant. It'll only work once per battle.
*'''Smash Taunts on [[Palutena's Temple]]''' &ndash; In the Palutena's Temple stage, you can trigger [[Palutena's Guidance|a special Smash Taunt]] if you use Pit's down taunt for a brief instant. It'll only work once per battle.
*'''Smash Throw''' &ndash; When you throw an item, quickly press in the same direction as your throw. You'll throw it farther than usual that way.
*'''Smash Throw''' &ndash; When you throw an item, quickly press in the same direction as your throw. You'll throw it farther than usual that way.
*{{Flag|North America}} '''[[Stale Moves]]''' / {{Flag|Europe}} '''Repetition Effect''' &ndash; Using the same attack constantly will decrease its power. Add a little variety to your fighting to spice up your game!
*'''[[Stale Moves]]''' &ndash; Using the same attack constantly will decrease its power. Add a little variety to your fighting to spice up your game!
*'''Strong Equipment''' &ndash; {{Flag|North America}} Taking on higher intensity levels in Classic mode or achieving high scores in minigames can hugely affect the power of the equipment you pick up.<br>{{Flag|Europe}} Taking on higher intensity levels in Classic mode or achieving high scores in mini-games can hugely affect the power of the equipment you can pick up.
*'''Strong Equipment''' &ndash; Taking on higher intensity levels in Classic mode or achieving high scores in minigames can hugely affect the power of the equipment you pick up.
*{{Flag|North America}} '''[[Super Armor]]''' / {{Flag|Europe}} '''Super Armour''' &ndash; This is a state where you won't flinch even while taking damage. Some specials will trigger this.
*'''[[Super Armor]]''' &ndash; This is a state where you won't flinch even while taking damage. Some specials will trigger this.
*'''Team Colors''' &ndash; There are four possible team colors: red, blue, green, and yellow. In 8-Player Smash, you can split into four teams of two for a serious scuffle!
*'''Team Colors''' &ndash; There are four possible team colors: red, blue, green, and yellow. In 8-Player Smash, you can split into four teams of two for a serious scuffle!
*'''[[Double jump|The Jump Masters]]''' &ndash; #1 is a tie between Jigglypuff, Meta Knight, and Kirby, who can all manage six. #4 is King Dedede with five, and Pit and Dark Pit are tied at #5 with four.
*'''[[Double jump|The Jump Masters]]''' &ndash; #1 is a tie between Jigglypuff, Meta Knight, and Kirby, who can all manage six. #4 is King Dedede with five, and Pit and Dark Pit are tied at #5 with four.
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*'''The Three Slowest Walkers''' &ndash; #1 is Robin, #2 is Jigglypuff, and #3 is Ganondorf. Don't worry—Robin makes up for that low speed with powerful ranged magic.
*'''The Three Slowest Walkers''' &ndash; #1 is Robin, #2 is Jigglypuff, and #3 is Ganondorf. Don't worry—Robin makes up for that low speed with powerful ranged magic.
*'''The Top 3 Lifting Legends''' &ndash; Who moves fastest while carrying heavy items? #1 is Bowser, #2 is King Dedede, and #3 is Donkey Kong. DK can even jump while carrying heavy items!
*'''The Top 3 Lifting Legends''' &ndash; Who moves fastest while carrying heavy items? #1 is Bowser, #2 is King Dedede, and #3 is Donkey Kong. DK can even jump while carrying heavy items!
*'''Throwing Items''' &ndash; {{Flag|North America}} Drop items by pressing the grab button. Input a direction when you drop an item to throw the item in that direction.<br>{{Flag|Europe}} To drop an item, press the grab button. If you input a direction at the same time, you'll throw the item in that direction.
*'''Throwing Items''' &ndash; Drop items by pressing the grab button. Input a direction when you drop an item to throw the item in that direction.
*'''[[Pivot grab|Turning and Grabbing]]''' &ndash; If you turn around while running and then grab, your grabbing range will be longer than usual.
*'''[[Pivot grab|Turning and Grabbing]]''' &ndash; If you turn around while running and then grab, your grabbing range will be longer than usual.
*'''Types of Equipment''' &ndash; {{Flag|North America}} Equipment can affect either attack, defense, or speed. You can equip more than one piece of the same type.<br>{{Flag|Europe}} Equipment can affect attack, defence and speed. You can equip more than one piece of the same type.
*'''Types of Equipment''' &ndash; Equipment can affect either attack, defense, or speed. You can equip more than one piece of the same type.
*'''[[Wall jump|Wall Jumping]]''' &ndash; {{Flag|North America}} Some fighters can jump off walls. Input in the opposite direction while touching the wall to do this.<br>{{Flag|Europe}} Some fighters can jump off walls. Input the opposite direction while touching a wall to do this.
*'''[[Wall jump|Wall Jumping]]''' &ndash; Some fighters can jump off walls. Input in the opposite direction while touching the wall to do this.
*'''[[Priority|When Two Attacks Don't Meet]]''' &ndash; If two attacks connect at the same time and one is significantly stronger, that move will prevail. Some moves, like air attacks, are never canceled.
*'''[[Priority|When Two Attacks Don't Meet]]''' &ndash; If two attacks connect at the same time and one is significantly stronger, that move will prevail. Some moves, like air attacks, are never canceled.
*'''When Two Attacks Meet''' &ndash; Two attacks can cancel each other out if they connect at the same moment. With the right timing, you can even punch projectiles right out of the air!
*'''When Two Attacks Meet''' &ndash; Two attacks can cancel each other out if they connect at the same moment. With the right timing, you can even punch projectiles right out of the air!

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