Editing List of tips (SSB4-3DS)
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*'''[[Stone]]''' – Kirby's form is different each time he uses this, but the move's effect is the same. | *'''[[Stone]]''' – Kirby's form is different each time he uses this, but the move's effect is the same. | ||
*'''Stone''' – While falling, you can cancel the attack by entering the move a second time. It's a perfect way to trick other players! | *'''Stone''' – While falling, you can cancel the attack by entering the move a second time. It's a perfect way to trick other players! | ||
*'''Taunt''' – | *'''Taunt''' – Taunt to discard your current copy ability. Find the most opportune moment to change your abilities! | ||
==={{SSB4|Link}}=== | ==={{SSB4|Link}}=== | ||
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*'''[[Bonus Fruit]]''' – Cherries fly in a low arc. After hitting the floor, they'll only bounce once. | *'''[[Bonus Fruit]]''' – Cherries fly in a low arc. After hitting the floor, they'll only bounce once. | ||
*'''Bonus Fruit''' – Oranges don't deal much damage, but they fly straight and at high speed, making it pretty easy to hit foes with them. | *'''Bonus Fruit''' – Oranges don't deal much damage, but they fly straight and at high speed, making it pretty easy to hit foes with them. | ||
*'''Bonus Fruit''' – | *'''Bonus Fruit''' – Keys fly forward at high speed while spinning. They deal the most damage out of all the Bonus Fruit items. | ||
*'''Bonus Fruit''' – PAC-MAN's apple bounces repeatedly across the ground. It travels quite a distance! | *'''Bonus Fruit''' – PAC-MAN's apple bounces repeatedly across the ground. It travels quite a distance! | ||
*'''Bonus Fruit''' – PAC-MAN's melon moves slowly through the air, so it's harder to hit opponents with. But when it does hit home, it deals quite some damage. | *'''Bonus Fruit''' – PAC-MAN's melon moves slowly through the air, so it's harder to hit opponents with. But when it does hit home, it deals quite some damage. | ||
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*'''[[Autoreticle]]''' – Targets an opponent ahead of you and fires shots at them. No shots will be fired if obstacles prevent you from finding a target. | *'''[[Autoreticle]]''' – Targets an opponent ahead of you and fires shots at them. No shots will be fired if obstacles prevent you from finding a target. | ||
*'''[[Celestial Firework]]''' – There's a moment of invincibility just after firing the firework. Use it well, and you might be able to nullify an enemy attack and then strike back! | *'''[[Celestial Firework]]''' – There's a moment of invincibility just after firing the firework. Use it well, and you might be able to nullify an enemy attack and then strike back! | ||
*'''Celestial Firework''' – | *'''Celestial Firework''' – This move shoots fireworks upward to attack. Besides the obvious anti-air applications, it can also be used to hit downed opponents. | ||
*'''[[Counter]]''' – This move raises Palutena's shield, preparing to counter an enemy attack. The counterattack itself covers a surprisingly wide range. | *'''[[Counter]]''' – This move raises Palutena's shield, preparing to counter an enemy attack. The counterattack itself covers a surprisingly wide range. | ||
*'''[[Explosive Flame]]''' – This move causes an explosion a short distance away from Palutena. It deals multiple hits to any opponents in its vicinity and then sends them flying. | *'''[[Explosive Flame]]''' – This move causes an explosion a short distance away from Palutena. It deals multiple hits to any opponents in its vicinity and then sends them flying. | ||
*'''[[Heavenly Light]]''' – Palutena's Heavenly Light covers a wide area. If you hit someone with it while they're flying off the screen, you can steal the KO for yourself. | *'''[[Heavenly Light]]''' – Palutena's Heavenly Light covers a wide area. If you hit someone with it while they're flying off the screen, you can steal the KO for yourself. | ||
*'''Heavenly Light''' – Palutena's Heavenly Light doesn't cause opponents to flinch, but it does gradually push them out of its area of effect. | *'''Heavenly Light''' – Palutena's Heavenly Light doesn't cause opponents to flinch, but it does gradually push them out of its area of effect. | ||
*'''Heavenly Light''' – | *'''Heavenly Light''' – This move damages anyone who touches the rays of light. It's not particularly powerful, but it can hit repeatedly. | ||
*'''[[Jump Glide]]''' – After leaping upward, Palutena glides down slowly. You can make use of this glide to cover a lot of distance in the air. | *'''[[Jump Glide]]''' – After leaping upward, Palutena glides down slowly. You can make use of this glide to cover a lot of distance in the air. | ||
*'''[[Lightweight]]''' – This move temporarily allows Palutena to move faster and jump farther. However, it also makes her easier to damage and launch. | *'''[[Lightweight]]''' – This move temporarily allows Palutena to move faster and jump farther. However, it also makes her easier to damage and launch. | ||
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*'''Side Smash Attack''' – Peach pulls out a tennis racket, a golf club, and then a frying pan. Remember that order! | *'''Side Smash Attack''' – Peach pulls out a tennis racket, a golf club, and then a frying pan. Remember that order! | ||
*'''Side Smash Attack''' – The tennis racket launches farthest, the golf club has the best reach, and the frying pan hurts the most. | *'''Side Smash Attack''' – The tennis racket launches farthest, the golf club has the best reach, and the frying pan hurts the most. | ||
*'''[[Vegetable]]''' – | *'''[[Vegetable]]''' – The vegetables' emotions are picked at random. The sort-of-wrinkled-looking ones deal the most damage. | ||
==={{SSB4|Pikachu}}=== | ==={{SSB4|Pikachu}}=== | ||
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*'''Thunder''' – It's difficult to notice in the middle of a battle, but the cover of the tome Robin uses actually changes depending on the spell being used. | *'''Thunder''' – It's difficult to notice in the middle of a battle, but the cover of the tome Robin uses actually changes depending on the spell being used. | ||
*'''Thunder''' – Once the tome starts glowing yellow, you can cast Elthunder. It's more powerful than Thunder and travels farther, but it's not quite as fast. | *'''Thunder''' – Once the tome starts glowing yellow, you can cast Elthunder. It's more powerful than Thunder and travels farther, but it's not quite as fast. | ||
*'''Thunder''' – | *'''Thunder''' – Robin will use one of four magic spells, depending on how long you charge Thunder. The color the tome glows indicates which spell will be used. | ||
*'''Thunder''' – When casting Thoron, you can hold down the button to make the beam extend farther. | *'''Thunder''' – When casting Thoron, you can hold down the button to make the beam extend farther. | ||
*'''Thunder''' – When Thunder is fully charged, it becomes Thoron! The high-speed beam can deal damage to multiple opponents at once. | *'''Thunder''' – When Thunder is fully charged, it becomes Thoron! The high-speed beam can deal damage to multiple opponents at once. | ||
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*'''[[Blazer]]''' – By pushing left or right during Roy’s ascent, you can adjust the angle of the move. However, this stops him from climbing as high. | *'''[[Blazer]]''' – By pushing left or right during Roy’s ascent, you can adjust the angle of the move. However, this stops him from climbing as high. | ||
*'''Blazer''' – Roy can lash out in the opposite direction with this move if you quickly tap backward before he begins his ascent. | *'''Blazer''' – Roy can lash out in the opposite direction with this move if you quickly tap backward before he begins his ascent. | ||
*'''Blazer''' – | *'''Blazer''' – Roy is momentarily invincible when he uses this move. Unleash it while on the ground to absorb a few hits, and then launch opponents. | ||
*'''[[Counter]]''' – One sneaky strategy is to counter an opponent in midair as they try to stop you from recovering. Roy falls pretty quickly, though, so it’s risky! | *'''[[Counter]]''' – One sneaky strategy is to counter an opponent in midair as they try to stop you from recovering. Roy falls pretty quickly, though, so it’s risky! | ||
*'''Counter''' – The move is a little slow to start and only lasts a short while, but if used successfully on an incoming attack, it can deal 1.35x damage back at the enemy. | *'''Counter''' – The move is a little slow to start and only lasts a short while, but if used successfully on an incoming attack, it can deal 1.35x damage back at the enemy. | ||
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*'''[[Neutral aerial|Standard Air]] Attack''' – Roy performs a double sword slash in midair. This attack’s speed makes it ideal for disrupting enemy attacks and getting in close. | *'''[[Neutral aerial|Standard Air]] Attack''' – Roy performs a double sword slash in midair. This attack’s speed makes it ideal for disrupting enemy attacks and getting in close. | ||
*'''Standard Attack''' – A backhanded, upward sword slash. Unlike most standard attacks, it doesn’t include any follow-ups, but it has speed and power to make up for it. | *'''Standard Attack''' – A backhanded, upward sword slash. Unlike most standard attacks, it doesn’t include any follow-ups, but it has speed and power to make up for it. | ||
*'''Strong Down Attack''' – | *'''Strong Down Attack''' – This fast, crouching sword strike has low power, but it turns Roy into a small target. It’s great for disrupting enemy attacks. | ||
*'''Strong Side Attack''' – Roy takes a step forward as he unleashes the move, making it easier to strike with the whole blade and do a lot more damage. | *'''Strong Side Attack''' – Roy takes a step forward as he unleashes the move, making it easier to strike with the whole blade and do a lot more damage. | ||
*'''Up Smash Attack''' – Roy’s up smash, Flame Sword, is an upward of his fiery blade. His sword arm is invulnerable during this, making the move good against air attacks. | *'''Up Smash Attack''' – Roy’s up smash, Flame Sword, is an upward of his fiery blade. His sword arm is invulnerable during this, making the move good against air attacks. | ||
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==={{SSB4|Samus}}=== | ==={{SSB4|Samus}}=== | ||
*'''[[Bomb_(Samus)|Bomb]]''' – Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height. | *'''[[Bomb_(Samus)|Bomb]]''' – Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height. | ||
*'''[[Charge Shot]]''' – | *'''[[Charge Shot]]''' – This is devastating when fully charged. It can be unleashed instantly if you fire it while airborne. | ||
*'''[[Missile]]''' – Holding a direction will fire a Homing Missile, while quickly inputting a direction will fire a Super Missile! | *'''[[Missile]]''' – Holding a direction will fire a Homing Missile, while quickly inputting a direction will fire a Super Missile! | ||
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*'''[[Back Slash]]''' – Shulk leaps forward and performs a vertical slice downward. As the name implies, it deals more damage if you hit the enemy from behind. | *'''[[Back Slash]]''' – Shulk leaps forward and performs a vertical slice downward. As the name implies, it deals more damage if you hit the enemy from behind. | ||
*'''[[Monado Arts]]''' – In Buster mode, you deal more damage than usual but you can't launch opponents as far and you'll receive more damage. | *'''[[Monado Arts]]''' – In Buster mode, you deal more damage than usual but you can't launch opponents as far and you'll receive more damage. | ||
*'''Monado Arts''' – | *'''Monado Arts''' – In Shield mode, the power of your shield is boosted but you can't move as fast, jump as high, or deal as much damage. | ||
*'''Monado Arts''' – In Speed mode, you'll sacrifice damage and jump height in order to move faster. | *'''Monado Arts''' – In Speed mode, you'll sacrifice damage and jump height in order to move faster. | ||
*'''Monado Arts''' – In Smash mode, you can launch opponents more effectively but you deal less damage and can be launched more easily yourself. | *'''Monado Arts''' – In Smash mode, you can launch opponents more effectively but you deal less damage and can be launched more easily yourself. | ||
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*'''[[Egg Throw]]''' – How hard Yoshi throws the egg depends on how long you hold the button down. Tap for a light throw or hold for a powerful one. | *'''[[Egg Throw]]''' – How hard Yoshi throws the egg depends on how long you hold the button down. Tap for a light throw or hold for a powerful one. | ||
*'''Egg Throw''' – The angle Yoshi's egg travels depends on the direction you press just before the egg is thrown. Push backward to throw straight up. | *'''Egg Throw''' – The angle Yoshi's egg travels depends on the direction you press just before the egg is thrown. Push backward to throw straight up. | ||
*'''Front Air Attack''' – | *'''Front Air Attack''' – Yoshi charges up for a moment and then delivers a powerful headbutt. Hit an opponent from above, and they'll fly down with a meteor effect. | ||
*'''[[Yoshi Bomb]]''' – The damage and launching power of the Yoshi Bomb are both a little higher when used on the ground. | *'''[[Yoshi Bomb]]''' – The damage and launching power of the Yoshi Bomb are both a little higher when used on the ground. | ||
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==={{SSB4|Zero Suit Samus}}=== | ==={{SSB4|Zero Suit Samus}}=== | ||
*'''Down Smash Attack''' – This attack fires Zero Suit Samus's Paralyzer diagonally down. Its victim will be stunned for a moment, leaving them open to another attack! | *'''Down Smash Attack''' – This attack fires Zero Suit Samus's Paralyzer diagonally down. Its victim will be stunned for a moment, leaving them open to another attack! | ||
*'''[[Flip Jump]]''' – | *'''[[Flip Jump]]''' – Fighters struck while on the ground will be buried, while airborne fighters will be meteored. | ||
*'''Flip Jump''' – | *'''Flip Jump''' – Press the attack button during this move to launch a kick. This kick deals a lot of damage and has a powerful meteor effect, too. | ||
*'''[[Paralyzer]]''' – Attack with this to paralyze foes for just a moment. When they can't move, that's your chance to strike! | *'''[[Paralyzer]]''' – Attack with this to paralyze foes for just a moment. When they can't move, that's your chance to strike! | ||
*'''[[Plasma Whip]]''' – This move swings a whiplike stream of plasma directly in front of Zero Suit Samus. Opponents struck by the very tip of it will be blasted away. | *'''[[Plasma Whip]]''' – This move swings a whiplike stream of plasma directly in front of Zero Suit Samus. Opponents struck by the very tip of it will be blasted away. | ||
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==Stages== | ==Stages== | ||
*'''[[3D Land]]: ? Blocks''' – | *'''[[3D Land]]: ? Blocks''' – ? Blocks give you items! Super Leaves will appear slightly more often than usual. | ||
*'''3D Land: Blocks''' – The Brick Blocks that appear in the beginning can be easily broken by hitting them once from below. | *'''3D Land: Blocks''' – The Brick Blocks that appear in the beginning can be easily broken by hitting them once from below. | ||
*'''3D Land: Donut Blocks''' – {{Flag|North America}} As tasty as they may sound, the Donut Blocks are not for eating. You can, however, jump on top of them for a bit before they collapse from your weight.<br>{{Flag|Europe}} Tasty as they sound, you can't eat Donut Blocks. You can stand on them, but they'll buckle before long! | *'''3D Land: Donut Blocks''' – {{Flag|North America}} As tasty as they may sound, the Donut Blocks are not for eating. You can, however, jump on top of them for a bit before they collapse from your weight.<br>{{Flag|Europe}} Tasty as they sound, you can't eat Donut Blocks. You can stand on them, but they'll buckle before long! | ||
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*'''Stat Boosts''' – Just running and attacking will slowly boost your speed and attack stats. | *'''Stat Boosts''' – Just running and attacking will slowly boost your speed and attack stats. | ||
*'''Stat Megaboost''' – These items will double the effectiveness of stat boosts for a short time. You'll power up twice as fast while moving around, too! | *'''Stat Megaboost''' – These items will double the effectiveness of stat boosts for a short time. You'll power up twice as fast while moving around, too! | ||
*'''Using Powers''' – Using Powers aggressively at the start will let you beat enemies easily for some early stat boosts. That'll make later foes easier | *'''Using Powers''' – Using Powers aggressively at the start will let you beat enemies easily for some early stat boosts. That'll make later foes easier too. | ||
*'''Using Powers''' – If you get KO'd in Smash Run, your stats will go down. Try to keep some good Powers in reserve to help you stay in the game! | *'''Using Powers''' – If you get KO'd in Smash Run, your stats will go down. Try to keep some good Powers in reserve to help you stay in the game! | ||
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*'''[[Plasma Wisp]]''' – When these glowing foes have fully charged their attack to its third level, they become immune to projectiles and direct attacks. | *'''[[Plasma Wisp]]''' – When these glowing foes have fully charged their attack to its third level, they become immune to projectiles and direct attacks. | ||
*'''[[Polar Bear]]''' – Polar bears are weak to fire attacks. They'll flinch when struck by fire, making them far easier to defeat. | *'''[[Polar Bear]]''' – Polar bears are weak to fire attacks. They'll flinch when struck by fire, making them far easier to defeat. | ||
*'''Polar Bear''' – When a polar bear jumps, you should jump | *'''Polar Bear''' – When a polar bear jumps, you should jump too. The earthquake from their landing won't affect you if you're in the air. | ||
*'''[[Pooka]]''' – Each time a Pooka takes damage, it'll puff up like a balloon. When it finally pops, the blast will damage surrounding enemies. | *'''[[Pooka]]''' – Each time a Pooka takes damage, it'll puff up like a balloon. When it finally pops, the blast will damage surrounding enemies. | ||
*'''Pooka''' – Pookas can chase after you by burrowing through walls and the ground. While doing this, you can't hit them, only look at their goggles. | *'''Pooka''' – Pookas can chase after you by burrowing through walls and the ground. While doing this, you can't hit them, only look at their goggles. | ||
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==Other== | ==Other== | ||
*'''Bonus Effects''' – You can equip multiple pieces of equipment with the same bonus effect to make that effect stronger. | *'''Bonus Effects''' – You can equip multiple pieces of equipment with the same bonus effect to make that effect stronger. | ||
*'''[[Tech|Breaking Your Fall]]''' – | *'''[[Tech|Breaking Your Fall]]''' – When you hit the wall, floor, or ceiling after being launched, press the shield button to break your fall and avoid follow-up attacks. | ||
*'''Catching Items''' – You can catch items thrown at you by pressing the attack button at just the right time. | *'''Catching Items''' – You can catch items thrown at you by pressing the attack button at just the right time. | ||
*'''[[Wall_cling|Clinging to Walls]]''' – | *'''[[Wall_cling|Clinging to Walls]]''' – Some fighters can temporarily stick to walls if you keep holding in the direction of the wall. Not every wall is good for this move, though... | ||
*'''[[Crawling|Crouch Walking]]''' – Some fighters can move while crouched if you input diagonally down to the left or right. | *'''[[Crawling|Crouch Walking]]''' – Some fighters can move while crouched if you input diagonally down to the left or right. | ||
*'''Custom [[Special move|Special Move]]s''' – Each of the custom special moves have different attributes. Choose carefully to create the perfect fighter for your play style! | *'''Custom [[Special move|Special Move]]s''' – Each of the custom special moves have different attributes. Choose carefully to create the perfect fighter for your play style! | ||
*'''Easy [[Final Smash]]''' – Fighters who are really lagging behind will sometimes be ready to use a Final Smash as soon as they return from being KO'd. | *'''Easy [[Final Smash]]''' – Fighters who are really lagging behind will sometimes be ready to use a Final Smash as soon as they return from being KO'd. | ||
*''' | *'''Eating While Prone''' – Press the attack button while you're prone to eat a food item that's fallen nearby. | ||
*'''[[Equipment]]''' – Fighters can carry up to three pieces of equipment. Carrying different equipment can really change the way you play a fighter! | *'''[[Equipment]]''' – Fighters can carry up to three pieces of equipment. Carrying different equipment can really change the way you play a fighter! | ||
*'''[[Footstool Jump]]''' – You can jump on an opponent's head and use them as a springboard. If they're airborne, they'll fall down, too. | *'''[[Footstool Jump]]''' – You can jump on an opponent's head and use them as a springboard. If they're airborne, they'll fall down, too. | ||
*''' | *'''[[Grab]]''' – You have to wait at least a second between letting go of an opponent and grabbing them again, so be patient! | ||
*''' | *'''[[Air_grab|Grab an Item While Airborne]]''' – You can grab an item in midair by dodging or attacking at just the right time. | ||
*'''Grabbing Edges''' – If you grab an edge that someone else is grabbing, you'll steal it from them. So much for first come, first served! | *'''Grabbing Edges''' – If you grab an edge that someone else is grabbing, you'll steal it from them. So much for first come, first served! | ||
*'''[[Smash_directional_influence|Hitstun Shuffling]]''' – | *'''[[Smash_directional_influence|Hitstun Shuffling]]''' – Input in a direction while taking damage, and you'll shift slightly in that direction. | ||
*''' | *'''Interacting with Equipment''' – Using equipment that raises attack will lower defense at the same time. You know what they say—the best defense is a good offense! | ||
*''' | *'''Letting Go of Items''' – Press the grab button to drop the item you're holding. Even an item dropped like this deals a small amount of damage. | ||
*'''[[Short_hop|Low Jump]]''' – Press the jump button very briefly and you'll jump lower than usual, letting you use air attacks against ground-level foes. | *'''[[Short_hop|Low Jump]]''' – Press the jump button very briefly and you'll jump lower than usual, letting you use air attacks against ground-level foes. | ||
*''' | *'''Magnifying-Glass Damage''' – When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger! | ||
*'''[[Meteor Smash]]''' – | *'''[[Meteor Smash]]''' – Launching an opponent straight downward is known as a Meteor Smash. Doing this when there isn't a platform below is a good one-hit KO method. | ||
*'''[[Mii_Fighter|Mii Fighters]]' Physiques''' – The physique of the Mii your Mii Fighter was based on will affect it! A big Mii is stronger, while a smaller Mii is faster. | *'''[[Mii_Fighter|Mii Fighters]]' Physiques''' – The physique of the Mii your Mii Fighter was based on will affect it! A big Mii is stronger, while a smaller Mii is faster. | ||
*'''[[Perfect Shield]]''' – Shielding right before an attack results in a perfect shield. You'll be able to strike back immediately after guarding. | *'''[[Perfect Shield]]''' – Shielding right before an attack results in a perfect shield. You'll be able to strike back immediately after guarding. | ||
*'''[[Shield]] Break''' – While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy. | *'''[[Shield]] Break''' – While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy. | ||
*'''[[Shieldstun]] Shuffling''' – | *'''[[Shieldstun]] Shuffling''' – Angling to one side or the other while blocking with your shield will move it very slightly in that direction. | ||
*'''Shifting Your Shield''' – | *'''Shifting Your Shield''' – You can gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield. | ||
*'''Smash Throw''' – When you throw an item, quickly press in the same direction as your throw. You'll throw it farther than usual that way. | *'''Smash Throw''' – When you throw an item, quickly press in the same direction as your throw. You'll throw it farther than usual that way. | ||
*''' | *'''[[Stale Moves]]''' – Using the same attack constantly will decrease its power. Add a little variety to your fighting, and spice up your game! | ||
*'''Strong Equipment''' – | *'''Strong Equipment''' – Taking on higher intensity levels in Classic mode or achieving high scores in minigames can hugely affect the power of the equipment you pick up. | ||
*''' | *'''[[Super Armor]]''' – This is a state where you won't flinch even while taking damage. Some specials will trigger this. | ||
*'''Throwing Items''' – | *'''Throwing Items''' – Drop items by pressing the grab button. Input a direction when you drop an item to throw the item in that direction. | ||
*'''[[Pivot_grab|Turning and Grabbing]]''' – If you turn around while running and then grab, your grabbing range will be longer than usual. | *'''[[Pivot_grab|Turning and Grabbing]]''' – If you turn around while running and then grab, your grabbing range will be longer than usual. | ||
*'''Types of Equipment''' – | *'''Types of Equipment''' – Equipment can affect either attack, defense, or speed. You can equip more than one piece of the same type. | ||
*'''[[Wall_jump|Wall Jumping]]''' – | *'''[[Wall_jump|Wall Jumping]]''' – Some fighters can jump off walls. Input in the opposite direction while touching the wall to do this. | ||
==See also== | ==See also== |