Editing List of swords
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===Parallel Falchion=== | ===Parallel Falchion=== | ||
[[File:Lucina SSBU.png|thumb|150px|{{SSBU|Lucina}} wielding | [[File:Lucina SSBU.png|thumb|150px|{{SSBU|Lucina}} wielding Falchion in ''Ultimate''.]] | ||
[[Lucina]] carries the same Falchion as Chrom from her future timeline, slightly powered up into a form known as the {{s|fireemblemwiki|Parallel Falchion}} after she used an incomplete rite of Awakening on it | [[Lucina]] carries the same Falchion as Chrom from her future timeline, slightly powered up into a form known as the {{s|fireemblemwiki|Parallel Falchion}} after she used an incomplete rite of Awakening on it, which is otherwise identical in appearance to Chrom's Sealed Falchion. In ''Smash Bros.'', like Chrom's Falchion, the Parallel Falchion deals consistent damage throughout the blade. Kirby can also use the Parallel Falchion if he copies Lucina's [[Shield Breaker]]. | ||
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==Ragnell== | ==Ragnell== | ||
[[File:Ike SSBU.png|thumb|150px|The ''Path of Radiance'' version of {{SSBU|Ike}} wielding Ragnell in ''Ultimate''.]] | [[File:Ike SSBU.png|thumb|150px|The ''Path of Radiance'' version of {{SSBU|Ike}} wielding Ragnell in ''Ultimate''.]] | ||
{{s|fireemblemwiki|Ragnell}} is a two-handed regalia sword from the {{uv|Fire Emblem}} universe. Ragnell is a holy blade blessed by the Goddess {{s|fireemblemwiki|Ashera}}; in the ancient past of {{s|fireemblemwiki|Tellius}}, the apostle Altina used the sword in tandem with its counterpart, {{s|fireemblemwiki|Alondite}}. In ''Fire Emblem: Path of Radiance'' and ''Fire Emblem: Radiant Dawn'', [[Ike]] | {{s|fireemblemwiki|Ragnell}} is a two-handed regalia sword from the {{uv|Fire Emblem}} universe. Ragnell is a holy blade blessed by the Goddess {{s|fireemblemwiki|Ashera}}; in the ancient past of {{s|fireemblemwiki|Tellius}}, the apostle Altina used the sword in tandem with its counterpart, {{s|fireemblemwiki|Alondite}}. In ''Fire Emblem: Path of Radiance'' and ''Fire Emblem: Radiant Dawn'', [[Ike]] wields Ragnell as his primary weapon, while Alondite belongs to his rival, the [[Black Knight]]. The swords clash against each other, along with their respective wielders, in their rivalry throughout both games set on Tellius. Within these games, both swords are among the most powerful weapons available, capable of performing long-ranged attacks. | ||
In ''Smash'', Ragnell is wielded by Ike in all of his playable appearances | In ''Smash'', Ragnell is wielded by Ike in all of his playable appearances. As a "testament to his strength", Ike wields the two-handed Ragnell with only one hand, granting his attacks significant power but low speed. Kirby can also use Ragnell if he copies Ike's [[Eruption]]. | ||
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The {{s|xenoserieswiki|Monado}} is a mythical weapon from the {{uv|Xenoblade Chronicles}} universe. It is an energy blade, with the red shell opening up to produce a long beam of blue light. The Monado begins ''Xenoblade Chronicles'' as the Homs' ultimate weapon against the invading Mechon—it cannot harm Homs, whereas it is the only known weapon that can damage the Mechon. However, it appears to have a mind of its own; initially, [[Dunban]] is the only one that can successfully control its power, and even then, it gradually causes him to lose the use of his right arm. When the Mechon later attacks Colony 9, Dunban can no longer use the Monado despite trying, and Shulk ends up taking it in his stead, finding that he can wield it with no ill effects. From there, Shulk uses the Monado as his only weapon. As his adventure progresses, he discovers that it hides additional battle arts and provides him with premonitions of the future that he must take action to avoid. Over the course of the adventure, the Monado evolves to grant Shulk additional strength when he most needs it. Ultimately, Shulk and his party discover the deep and complex connection between the Monado and the nature of the world. | The {{s|xenoserieswiki|Monado}} is a mythical weapon from the {{uv|Xenoblade Chronicles}} universe. It is an energy blade, with the red shell opening up to produce a long beam of blue light. The Monado begins ''Xenoblade Chronicles'' as the Homs' ultimate weapon against the invading Mechon—it cannot harm Homs, whereas it is the only known weapon that can damage the Mechon. However, it appears to have a mind of its own; initially, [[Dunban]] is the only one that can successfully control its power, and even then, it gradually causes him to lose the use of his right arm. When the Mechon later attacks Colony 9, Dunban can no longer use the Monado despite trying, and Shulk ends up taking it in his stead, finding that he can wield it with no ill effects. From there, Shulk uses the Monado as his only weapon. As his adventure progresses, he discovers that it hides additional battle arts and provides him with premonitions of the future that he must take action to avoid. Over the course of the adventure, the Monado evolves to grant Shulk additional strength when he most needs it. Ultimately, Shulk and his party discover the deep and complex connection between the Monado and the nature of the world. | ||
In ''Smash'', Shulk wields the initial form of the Monado as his primary weapon and additionally utilizes its [[Monado Arts]]. Due to its beam nature, the Monado grants Shulk excellent disjointed range, one of the longest in the entire series | In ''Smash'', Shulk wields the initial form of the Monado as his primary weapon and additionally utilizes its [[Monado Arts]]. Due to its beam nature, the Monado grants Shulk excellent disjointed range, one of the longest in the entire series. Its ability to provide premonitions is also used as his [[Vision|down special]], functioning as a counterattack. Kirby can also carry the Monado if he copies [[Monado Arts]] from Shulk, though he does not fight with it. | ||
A stylized depiction of the Monado is also used as the ''Xenoblade'' [[series symbol]], matching how it was stylized on the loading screens of ''Xenoblade Chronicles''. | A stylized depiction of the Monado is also used as the ''Xenoblade'' [[series symbol]], matching how it was stylized on the loading screens of ''Xenoblade Chronicles''. | ||
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{{iw|khwiki|Keyblade}}s are the primary weapon of choice in the {{uv|Kingdom Hearts}} universe. They functionally serve three purposes: as a key to unlock virtually any keyhole, as a sword for close quarters combat, and as a wand to cast magic spells. In ''Super Smash Bros.'', [[Sora]] wields his signature {{iw|khwiki|Kingdom Key}}; it has a yellow guard, a metal colored shaft in the shape of a key, and is adorned with a keychain in the shape of {{iw|khwiki|Mickey Mouse}}'s head. | {{iw|khwiki|Keyblade}}s are the primary weapon of choice in the {{uv|Kingdom Hearts}} universe. They functionally serve three purposes: as a key to unlock virtually any keyhole, as a sword for close quarters combat, and as a wand to cast magic spells. In ''Super Smash Bros.'', [[Sora]] wields his signature {{iw|khwiki|Kingdom Key}}; it has a yellow guard, a metal colored shaft in the shape of a key, and is adorned with a keychain in the shape of {{iw|khwiki|Mickey Mouse}}'s head. | ||
In the ''Kingdom Hearts'' series, the first Keyblades were originally created by the {{iw|khwiki|Master of Masters}} by extracting them from the {{iw|khwiki|hearts}} of people using the {{iw|khwiki|χ-blade}} (pronounced the same as Keyblade), a legendary Keyblade meant to unlock the true {{iw|khwiki|Kingdom Hearts}}. However, various factions grew surrounding the myths of the χ-blade and Kingdom Hearts, resulting in the first {{iw|khwiki|Keyblade War}}, and the aftermath left resulted in the {{iw|khwiki|Keyblade Graveyard}} as it is known in legends. A multitude of Keyblades exist with different attributes, strengths and weaknesses. A single wielder is capable of using multiple Keyblades, with particularly powerful wielders being able to wield several simultaneously. | In the ''Kingdom Hearts'' series, Keyblades are key-shaped swords with the ability to lock and unlock anything through magic and vanquish darkness. The first Keyblades were originally created by the {{iw|khwiki|Master of Masters}} by extracting them from the {{iw|khwiki|hearts}} of people using the {{iw|khwiki|χ-blade}} (pronounced the same as Keyblade), a legendary Keyblade meant to unlock the true {{iw|khwiki|Kingdom Hearts}}. However, various factions grew surrounding the myths of the χ-blade and Kingdom Hearts, resulting in the first {{iw|khwiki|Keyblade War}}, and the aftermath left resulted in the {{iw|khwiki|Keyblade Graveyard}} as it is known in legends. A multitude of Keyblades exist with different attributes, strengths and weaknesses. A single wielder is capable of using multiple Keyblades, with particularly powerful wielders being able to wield several simultaneously. | ||
A process known as {{iw|khwiki|bequeathing}} allows [[khwiki:List of Keyblade wielders|Keyblade Wielders]] to hand their Keyblade to others as a test of worthiness for that particular individual. The Kingdom Key was originally {{iw|khwiki|Riku}}'s main Keyblade, but in the process of Riku falling into the darkness, the Kingdom Key chose Sora as its new user. | A process known as {{iw|khwiki|bequeathing}} allows [[khwiki:List of Keyblade wielders|Keyblade Wielders]] to hand their Keyblade to others as a test of worthiness for that particular individual. The Kingdom Key was originally {{iw|khwiki|Riku}}'s main Keyblade, but in the process of Riku falling into the darkness, the Kingdom Key chose Sora as its new user. |