Editing List of spirits (Yoshi series)
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|Weight ↓ | |Weight ↓ | ||
|''Yoshi's Woolly World'' | |''Yoshi's Woolly World'' | ||
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the | |•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Poochy amiibo | ||
|} | |} | ||
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|{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}} | |{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Tiny Striped Mario represents his | *The Tiny Striped Mario represents his younger version, Baby Mario, who features a red-and-white color scheme. | ||
*The Yoshi Team | *The Yoshi Team represent the group of eight multicolored Yoshis who serve as the main playable characters in ''Super Mario World 2: Yoshi's Island''. | ||
*The stage and music track | *The stage and music track represent Yoshi's Island, the titular main setting where Baby Mario falls onto a Yoshi's back after Baby Luigi and the Stork delivering them is kidnapped. | ||
*The first battle condition references the Yoshis' role in ''Yoshi's Island'' to protect Baby Mario from being kidnapped by Baby Bowser and Kamek. | *The first battle condition references the Yoshis' role in ''Yoshi's Island'' to protect Baby Mario from being kidnapped by Baby Bowser and {{iw|mariowiki|Kamek}}. | ||
* | *Mario's frequent shielding references the bubble that encases Baby Mario after being knocked off of Yoshi when receiving an enemy attack, which must be popped within the time limit. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Baby Mario spirit on Galeem's side of | *In World of Light, the Baby Mario spirit is featured on Galeem's side of The Final Battle map while Naked Snake is featured across from him on Dharkon's side, referencing how both characters are protagonists of their respective prequel games which eventually leads them to opposing roles, with Baby Mario eventually obtaining his heroic role as Mario. | ||
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|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}} | |{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}} | ||
| | | | ||
*The orange Tiny Bowser represents Baby Bowser, | *The orange Tiny Bowser represents his younger version, Baby Bowser, who features a similar color scheme. | ||
*The orange Giant Bowser | *The orange Giant Bowser minion represents Mega Baby Bowser, the gigantic form of Baby Bowser who grows to giant size after he is defeated in the first phase of the final boss battle. | ||
*The stage and | *The stage represents the ruins of [[mariowiki:King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], the location of Mega Baby Bowser's boss battle that was destroyed following Baby Bowser's growth, which features dark storm clouds in the background. | ||
*The second battle condition | *The stage and Lava Floor hazard represent the locations of the Mega Baby Bowser boss battles in the ''Yoshi'' series, which takes place in castle stages filled with lava and magma. | ||
*The | *The music track represents the musical theme of Bowser's final boss battle in ''Super Mario Bros. 3'', which features a chiptune and rock theme similar to Mega Baby Bowser's boss battle theme in ''Yoshi's Island''. | ||
*The second battle condition references Mega Baby Bowser's boss battle in ''Yoshi's Island'' where he appears in the background and cannot be defeated under normal circumstances. | |||
*The stamina battle condition references the boss battles against Mega Baby Bowser in ''Yoshi's Island'' who must be damaged for a certain number of times before he is defeated. | |||
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|{{SSBUMusicLink|Yoshi|Flower Field}} | |{{SSBUMusicLink|Yoshi|Flower Field}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Squirtle Team | *The red Squirtle Team represent the Toadies, a group of turtle-like characters who wear red cloaks. | ||
*The stage | *The stage represents Yoshi's Island, the titular main setting of the Toadie's debut game, ''Super Mario World 2: Yoshi's Island''. | ||
* | *The music track represents the musical theme of the Flower Field in ''Yoshi Touch & Go'', which features the Toadies as enemies. | ||
*The first battle condition references how the Toadies kidnap Baby Luigi and attempt to do the same with Baby Mario. | |||
*Squirtle starting off with a Rocket Belt references the propellers worn on the Toadies' cloaks which allows them to fly and hover. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references the Toadies | *This spirit's Support type references how the Toadies are the followers of Kamek in ''Yoshi's Island''. | ||
*This spirit's Grab type and Toss & Meteor ability | *This spirit's Grab type and Toss & Meteor ability references how the Toadies kidnap Baby Luigi and the Stork in the opening cutscene of ''Yoshi's Island'', and Baby Mario if the player doesn't destroy the bubble encasing him when the countdown timer runs out. | ||
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|{{SSBUMusicLink|Yoshi|Flower Field}} | |{{SSBUMusicLink|Yoshi|Flower Field}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Isabelle | *The yellow Isabelle represents the Crazee Dayzee, a singing flower with a yellow color scheme. | ||
*The stage | *The stage represents Yoshi's Island, the titular main setting of the Crazee Dayzee's debut game, ''Super Mario World 2: Yoshi's Island''. | ||
*The Meloetta Poké Ball Pokémon's {{iw|bulbapedia|Echoed Voice|move}} ability references the musical notes | *The stage, music track, and the Flowery rule references the Crayzee Dayzee's design, which features a flower head with white petals. | ||
*The Meloetta Poké Ball Pokémon's {{iw|bulbapedia|Echoed Voice|move}} ability references the musical notes which accompany the Crazee Dayzee in their game appearances. | |||
*The Meloetta Poké Ball Pokémon's Echoed Voice ability references the {{iw|mariowiki|Bubble Dayzee}}, a variation of the Crazee Dayze who attack by blowing out bubbles which causes knockback damage. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Weight ↓ ability references how the Crazee Dayzee is | *This spirit's Weight ↓ ability references how the Crazee Dayzee is a lightweight character. | ||
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|{{SSBUMusicLink|Yoshi|Wildlands}} | |{{SSBUMusicLink|Yoshi|Wildlands}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The Metal Pac-Man represents the Tap-Tap, a metallic, spherical character whose metallic coat enables it to become heavy and highly resistant to damage. | ||
*The stage | *The stage represents Yoshi's Island, the titular main setting of the Tap-Tap's debut game, ''Super Mario World 2: Yoshi's Island''. | ||
*The music track represents the musical theme of the Flower Field in ''Yoshi's Island DS'', which features the Tap-Tap as an enemy. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type and Weight ↑ ability reference how the Tap-Tap's metallic | *This spirit's Shield type and Weight ↑ ability further reference how the Tap-Tap's metallic coat enables it to become heavy and highly resistant to damage. | ||
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|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}} | |{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The navy Meta Knight represents the blue Bandit, a | *The navy Meta Knight represents the blue-colored Bandit, a masked rogue who wears a cyan cloak. | ||
*The stage | *The stage and music track represent Yoshi's Island, the titular main setting of the Bandit's debut game, ''Super Mario World 2: Yoshi's Island''. | ||
*The battle condition references | *The battle condition references the Bandit's attempt to steal Baby Mario from Yoshi. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type and Item Gravitation ability reference the Bandit | *This spirit's Grab type and Item Gravitation ability reference how the Bandit is a thief who often steal items from other characters in their game appearances. | ||
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|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}} | |{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Ness starting off with a Home-Run Bat represents the Slugger, a Bandit | *The yellow Ness starting off with a Home-Run Bat represents the Slugger, a baseball bat-wielding Bandit who wears a yellow cloak. | ||
*The green Lucas | *The green Lucas minion represents Green Glove, a baseball glove-wearing Bandit who wears a green cloak. | ||
*The stage | *The stage and music track represent Yoshi's Island, the titular main setting of the Slugger and Green Glove's debut game, ''Super Mario World 2: Yoshi's Island''. | ||
*The Beastball item references Green Glove's ability to throw Yoshi's eggs like a baseball, which it can use with Slugger's baseball bat to return the eggs Yoshi throws at them. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type and Beastball Equipped ability further reference Green Glove's ability to catch Yoshi's eggs and throw it like a baseball. | *This spirit's Grab type and Beastball Equipped ability further reference Green Glove's ability to catch Yoshi's eggs and throw it like a baseball. | ||
*This spirit's Support type references how | *This spirit's Support type references how Green Glove can be used to reach out-of-reach items by ricocheting thrown eggs off the wall. | ||
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|{{SSBUMusicLink|Yoshi|Flower Field}} | |{{SSBUMusicLink|Yoshi|Flower Field}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green Pikachu represents | *The green Pikachu represents Little Mouser, a mouse character who wears a band on his head. | ||
*The stage | *The stage represents Yoshi's Island, the titular main setting of the Mouser's debut game, ''Super Mario World 2: Yoshi's Island''. | ||
*The Throwing Type items and the "increased move speed" battle condition reference how Little Mousers can steal Yoshi's eggs and quickly run | *The Throwing Type items and the "increased move speed" battle condition reference how Little Mousers can steal Yoshi's eggs and quickly run off afterwards. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references the {{iw|mariowiki|Little Skull Mousers}}, a variant of Little Mouser protected by its skull helmet. | *This spirit's Shield type references the {{iw|mariowiki|Little Skull Mousers}}, a variant of Little Mouser who is protected by its skull helmet. | ||
*This spirit's Lightweight ability references the Little Mousers' ability to perform high jumps and run away quickly. | *This spirit's Lightweight ability references the Little Mousers' ability to perform high jumps and run away quickly. | ||
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|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}} | |{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The navy Meta Knight represents the Grim Leecher, a masked enemy who wears a navy blue cloak | *The navy Meta Knight represents the Grim Leecher, a floating masked enemy who wears a navy blue cloak. | ||
*The stage | *The stage and music track represent Yoshi's Island, the titular main setting of the Grim Leecher's debut game, ''Super Mario World 2: Yoshi's Island''. | ||
*The Reversible Controls hazard references the Grim Leecher's ability to latch onto | *The Reversible Controls hazard references the Grim Leecher's ability to latch onto Yoshi's back, cau | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type and Ramblin' Evil Mushroom ability further reference the Grim Leecher's ability to latch onto a Yoshi's back | *This spirit's Grab type and Ramblin' Evil Mushroom ability further reference the Grim Leecher's ability to latch onto a Yoshi's back and cause the controls to be reversed. | ||
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|{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}} | |{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The red Giant Male Wii Fit Trainer represents Roger the Potted Ghost, the giant white ghost of a red flower pot. | ||
*The two green Meta Knight minions represent the two green Shy Guys that | *The two green Meta Knight minions represent the two green Shy Guys that appear during Roger's boss battle. | ||
*The stage represents {{iw|mariowiki|The Potted Ghost's Castle}}, a haunted castle | *The stage's Ω form represents {{iw|mariowiki|The Potted Ghost's Castle}}, a haunted castle level in ''Super Mario World 2: Yoshi's Island'' which features Roger's boss battle taking place on a single platform. | ||
*The rules and battle conditions reference Roger's boss battle, | *The rules and the battle conditions reference Roger's boss battle, which doesn't require Yoshi to jump, but instead push Roger's inanimate flower pot off the platform before the Shy Guys on the other side push him off first. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type and Strong-Wind Resist ability reference the Shy | *This spirit's Support type and Strong-Wind Resist ability reference how the two Shy Guy assist Roger by pushing him towards the player's direction, resisting their efforts to push Roger off the platform. | ||
*This spirit's Shield type references how Roger cannot be defeated | *This spirit's Shield type references how Roger cannot be defeated under normal circumstances. | ||
*This spirit | *This spirit's obtainability through summoning references how Kamek used his magic to summon Roger from the inanimate flower pot. | ||
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|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}} | |{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The Giant Pac-Man represents Burt the Bashful, a round, yellow character with simple eyes who grows to giant size by Kamek's magic spell. | ||
*The battle | *The music track represents the musical theme of the fortress bosses in ''Super Mario World'', referencing how Burt the Bashful appears as a fortress boss in the ''Yoshi'' series. | ||
*The first battle condition references Burt the Bashful's ability to attack by jumping and stomping on the player. | |||
*The "increased defense" battle condition references Burt the Bashful's high resilience in his boss battles, who cannot be defeated under normal circumstances. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type | *This spirit's Shield type further references Burt's high resilience to any physical attack. | ||
*This spirit's Speed ↓ ability references Burt the Bashful's slow jumping movement. | |||
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|{{SSBUMusicLink|Yoshi|Yoshi's Island (for 3DS / Wii U)}} | |{{SSBUMusicLink|Yoshi|Yoshi's Island (for 3DS / Wii U)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The black Giant King Dedede represents Raphael the Raven, a | *The black Giant King Dedede represents Raphael the Raven, a black, round avian who grows to giant size by Kamek's magi spell. | ||
*The stage represents the {{iw|mariowiki|moon}}, the location of Raphael's boss battle | *The stage represents the {{iw|mariowiki|moon}}, the location of Raphael's boss battle in ''Super Mario World 2: Yoshi's Island'' which features a similar outer space setting and gravity mechanic. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Falling Immunity ability references Raphael the | *This spirit's Falling Immunity ability references how Raphael fights by running around the moon, which does not feature any pitfalls to defeat him with. | ||
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|{{SSBUMusicLink|Yoshi|Yoshi's Story (Melee)}} | |{{SSBUMusicLink|Yoshi|Yoshi's Story (Melee)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The grey King Dedede represents Pak E. Derm, a grey, | *The grey King Dedede represents Pak E. Derm, an elephant enemy who features a round body and a grey color scheme. | ||
*The Alolan Exeggutor Poké Ball Pokémon | *The stage represents [[mariowiki:Treasure Hunt (level)|Treasure Hunt]], the first level in ''Yoshi's Story'' which first features the Pak E. Derm as an enemy, who appears as a background character. | ||
*The Jump Power ↓ rule and the Alolan Exeggutor Poké Ball Pokémon's height references the stop sign wielded by the Pak E. Derm, which is tall enough to prevent Yoshi from jumping over. | |||
*The timed battle condition references how Yoshi can pass the Pak E. Derm by knocking it down on its head with a Ground Pound, but must pass quickly afterward before it jumps back upright. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type and Perfect-Reflect Shield ability | *This spirit's Shield type and Perfect-Reflect Shield ability reference how Pak E. Derms block Yoshi's path with their tall stop sign. | ||
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|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}} | |{{SSBUMusicLink|Super Mario Bros.|Melty Monster}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Curry Bowser represents Blargg, | *The red Curry Bowser represents Blargg, who first appears as a red dinosaur enemy made of lava in ''Super Mario World''. | ||
*The stage | *The stage and music track represent {{iw|mariowiki|Blargg's Boiler}}, a molten cavern-like level in ''Yoshi's Story'' which features the Blarggs as an enemy. | ||
*The music track | *The music track represents the musical theme of {{iw|mariowiki|Melty Monster Galaxy}}, a lava-filled galaxy in ''Super Mario Galaxy 2'' which features Blargg variants, the {{iw|mariowiki|Magmaargh}}s and {{iw|mariowiki|Magmaw}}s, as enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Mouthful of Curry ability further references how Blarggs are made of lava, which can cause burn damage in video games. | *This spirit's Mouthful of Curry ability further references how Blarggs are made of lava, which can cause burn damage in video games. | ||
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|{{SSBUMusicLink|Yoshi|Yoshi's Story (Melee)}} | |{{SSBUMusicLink|Yoshi|Yoshi's Story (Melee)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green Giant King Dedede represents Don Bongo, a giant, green | *The green Giant King Dedede represents Don Bongo, a giant, green bloated boss. | ||
*The Move Speed rules reference how Don Bongo starts out | *The stage and music track represent Yoshi's Story, the titular main setting of Don Bongo's debut game. | ||
*The Move Speed rules reference how Don Bongo starts out slow but eventually becomes faster when he takes damage. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references how Don Bongo | *This spirit's Shield type references how Don Bongo is a nearly-indestructible boss. | ||
*This spirit's Fire Attack ↑ ability references how Don Bongo is a dragon-like character, which are known for breathing fire. | *This spirit's Fire Attack ↑ ability references how Don Bongo is a dragon-like character, which are known for breathing fire. | ||
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|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}} | |{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Robin represents | *The white Robin represents Hongo, a spirit who carried a magical book with him. | ||
*The stage | *The stage and music track reference how ''Yoshi Topsy-Turvy'' takes place in a pop-up book, similar to ''Yoshi's Story''. | ||
*Robin's [[Pair Up]] Final Smash | *Robin's [[Pair Up]] Final Smash features Robin teleporting [[Chrom]] via warp magic with his book, referencing how Hongo teleports Yoshi's Island into the {{iw|mariowiki|Forbidden Pop-Up Book}}. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type and Magic Resist ↑ ability reference Hongo's role in ''Yoshi Topsy-Turvy'' | *This spirit's Support type and Magic Resist ↑ ability reference Hongo's role in aiding Yoshi to defeat Bowser by trapping him in his magical pop-up book in ''Yoshi Topsy-Turvy''. | ||
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|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}} | |{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Yoshi represents the Spirit Who Loves Surprises, a | *The pink Yoshi represents the Spirit Who Loves Surprises, a fun-loving spirit who features a pink color scheme. | ||
*The stage | *The pink Yoshi references his appearance as the main playable character of ''Yoshi Topsy-Turvy'' who is befriended by the Spirit Who Loves Surprises. | ||
*The Screen Flip hazard references | *The stage and music track reference how ''Yoshi Topsy-Turvy'' takes place in a pop-up book, similar to ''Yoshi's Story''. | ||
*The Screen Flip hazard references the gravity manipulation gameplay mechanic in ''Yoshi Topsy-Turvy'', which the Spirit Who Loves Surprises gives to Yoshi. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type and PSI Attack ↑ ability reference the Spirit Who Loves Surprises' role in ''Yoshi Topsy Turvy'' by giving Yoshi the power to manipulate gravity. | *This spirit's Support type and PSI Attack ↑ ability reference the Spirit Who Loves Surprises' role in ''Yoshi Topsy Turvy'' by giving Yoshi the power to manipulate gravity. | ||
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|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}} | |{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Diddy Kong represents Ukiki, a monkey enemy who appears in groups. | *The pink Diddy Kong Team represents Ukiki, a pink monkey enemy who appears in groups. | ||
*The stage and music track represent the forest levels in ''Super Mario World 2: Yoshi's Island'' | *The stage and music track represent the forest levels in ''Super Mario World 2: Yoshi's Island'' which feature the Ukiki as an enemy. | ||
*The Food item and the battle condition reference how Ukiki attacks by eating | *The Food item and the battle condition reference how the Ukiki attacks by eating melons and then spitting out the seeds at the player. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Banana Gun Equipped ability references | *This spirit's Banana Gun Equipped ability references Ukiki's monkey species, who are often portrayed eating bananas. | ||
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|{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}} | |{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Crafted Yoshi | *The Crafted Yoshi represents Yarn Yoshi, an alternate version of Yoshi made out of crafting materials. | ||
*The stage and music track reference the arts-and-crafts | *The stage and music track reference the shared arts-and-crafts themes of ''Yoshi's Story'', ''Yoshi's Crafted World'', and ''Yoshi's Woolly World''. | ||
*The Easy to Launch rule references how Yarn Yoshi is made of yarn, who is therefore lightweight. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Weight ↓ ability further references how Yarn Yoshi is made of yarn, | *This spirit's Weight ↓ ability further references how Yarn Yoshi is made of yarn, who is therefore lightweight. | ||
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|{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}} | |{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The tan Dog from Duck Hunt represents Yarn Poochy, | *The tan Dog from Duck Hunt represents Yarn Poochy, an alternate version of Poochy who's a dog with a brown-and-white color scheme. | ||
*The white, brown, and blue Dogs of Duck Hunt each represent the {{iw|mariowiki|Poochy Pups}}, | *The white, brown, and blue Dogs of Duck Hunt each represent the {{iw|mariowiki|Poochy Pups}}, younger versions of Poochy who feature different color schemes. | ||
*The stage | *The stage represents Yoshi's Island, the titular main setting of Poochy's debut game, ''Super Mario World 2: Yoshi's Island''. | ||
*The Lava Floor hazard and | *The music track represents the main theme of ''Yoshi's Wooly World'', which features Yarn Poochy as an ally. | ||
*The Lava Floor hazard and second battle condition reference Poochy's ability travel through lava and defeat enemies by charging into them. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type and Weight ↓ ability reference Poochy's immunity to hazardous terrains and ability to jump great heights. | *This spirit's Shield type and Weight ↓ ability reference Poochy's immunity to hazardous terrains and ability to jump great heights. | ||
*In World of Light, the Yarn Poochy spirit on Galeem's side of | *In World of Light, the Yarn Poochy spirit is located on Galeem's side of The Final Battle map while the Rouge the Bat spirit is featured across from him on Dharkon's side, referencing how both characters are treasure hunters, with Poochy hunting treasure for his friends rather than for himself. | ||
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**The game of origin for the [[Super Happy Tree]], Pak E. Derm, Blargg, and Don Bongo was listed as ''Yoshi's Story''. | **The game of origin for the [[Super Happy Tree]], Pak E. Derm, Blargg, and Don Bongo was listed as ''Yoshi's Story''. | ||
**The game of origin for Yarn Yoshi and Yarn Poochy was listed as ''Yoshi's Woolly World''. | **The game of origin for Yarn Yoshi and Yarn Poochy was listed as ''Yoshi's Woolly World''. | ||
*''Yoshi'' is the only ''Smash 64'' franchise to lack Primary Attack spirits, as well as one of the three (being {{uv|Kirby}} and {{uv|EarthBound}}) not to have Master Spirits. | *''Yoshi'' is the only ''Smash 64'' franchise to lack Primary Attack spirits, as well as one of the three (being {{uv|Kirby}} and {{uv|EarthBound}}) not to have Master Spirits. | ||
*Yoshi (Yoshi's Crafted World) is the only spirit in the base game to originate from a game that had not been released at the time of ''Super Smash Bros. Ultimate''{{'}}s launch. | *Yoshi (Yoshi's Crafted World) is the only spirit in the base game to originate from a game that had not been released at the time of ''Super Smash Bros. Ultimate''{{'}}s launch. |