Editing List of spirits (Yoshi series)

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{{Title|List of spirits (''Yoshi'' series)}}
{{DISPLAYTITLE:List of spirits (''Yoshi'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Yoshi}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Yoshi}} series in ''[[Super Smash Bros. Ultimate]]''.
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|Weight ↓
|Weight ↓
|''Yoshi's Woolly World''
|''Yoshi's Woolly World''
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Yarn Poochy amiibo from the ''Yoshi's Woolly World'' series
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Poochy amiibo
|}
|}


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|[[File:Yoshi-Alt7 SSBU.png|center|108x108px]]
|[[File:Yoshi-Alt7 SSBU.png|center|108x108px]]
|{{anchor|Yoshi (Yoshi's Crafted World)}}[[Yoshi]] (Yoshi's Crafted World)
|{{anchor|Yoshi (Yoshi's Crafted World)}}[[Yoshi]] (Yoshi's Crafted World)
|''{{iw|mariowiki|Yoshi's Crafted World}}''
|''{{s|mariowiki|Yoshi's Crafted World}}''
|•Purchase from the Vault Shop for 300G
|•Purchase from the Vault Shop for 300G
|}
|}
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|{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tiny Striped Mario represents his infant counterpart, Baby Mario, who features his signature hat and large nose.
*The Tiny Striped Mario represents his younger version, Baby Mario, who features a red-and-white color scheme.
*The Yoshi Team represents the eight multicolored Yoshis who serve as the main playable characters of ''Super Mario World 2: Yoshi's Island''.
*The Yoshi Team represent the group of eight Yoshis who serve as the main playable characters in ''Super Mario World 2: Yoshi's Island''.
*The stage and music track is based on Yoshi's Island, the main setting of the titular game where Baby Mario falls and lands on the green Yoshi's back.
*The stage and music track represent Yoshi's Island, the titular game's main setting where Baby Mario falls onto a Yoshi's back after Baby Luigi and the Stork delivering them is kidnapped.  
*The first battle condition references the Yoshis' role in ''Yoshi's Island'' to protect Baby Mario from being kidnapped by Baby Bowser and Kamek.
*The first battle condition references the Yoshis' role in ''Yoshi's Island'' by protecting Baby Mario from being kidnapped by Baby Bowser and {{s|mariowiki|Kamek}}.
*The second battle condition applied to Mario references the bubble that encases Baby Mario after he is knocked off Yoshi's back after receiving an enemy attack.
*Mario's frequent shielding references the bubble encasing Baby Mario after being knocked off of Yoshi when receiving an enemy attack, which must be popped within the time limit or else Baby Mario will be kidnapped by the Toadies.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Baby Mario spirit on Galeem's side of the Final Battle map matches with the Naked Snake spirit on Dharkon's side; both characters are younger versions of major characters featured in their respective series' prequel games.
*In World of Light, the Baby Mario spirit is featured on Galeem's side of The Final Battle map while Naked Snake is featured across from him on Dharkon's side, referencing how both characters are protagonists of their respective prequel games which eventually leads them to opposing roles, with Baby Mario eventually obtaining his heroic role as Mario.
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|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|
|
*The orange Tiny Bowser represents Baby Bowser, the infant counterpart of Bowser who features a similar color scheme.
*The orange Tiny Bowser represents his younger version, Baby Bowser, who features a similar color scheme.
*The orange Giant Bowser and the music track represent Mega Baby Bowser, the giant form of Baby Bowser, who serves as the final boss of the ''Yoshi'' series.
*The orange Giant Bowser minion represents Mega Baby Bowser, the gigantic form of Baby Bowser who grows to giant size by Kamek's magic spell following his defeat in the first phase of the final boss battle.
*The stage and the Lava Floor hazard represent the lava-filled castle stages in the ''Yoshi'' series, which serve as the location of Mega Baby Bowser's boss battles.
*The stage represents the ruins of [[mariowiki:King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], the location of Mega Baby Bowser's boss battle that was destroyed following Baby Bowser's growth, which features dark storm clouds in the background.
*The second battle condition applied to the Giant Bowser minion references Mega Baby Bowser's boss battles in ''Yoshi's Island'', where he cannot be defeated in a normal manner by jumping on him.
*The music track represents the musical theme of Bowser's final boss battle in ''Super Mario Bros. 3'', referencing Mega Baby Bowser's boss battle theme in ''Yoshi's Island'', which features a chiptune and rock theme.
*The Giant Bowser appears after Tiny Bowser is KO'd, referencing Baby Bowser's boss battles in the ''Yoshi'' series, where he transforms into Mega Baby Bowser after he is defeated in the first phase
*The Lava Floor hazard references Baby Bowser's usage of fire attacks, and the various Mega Baby Bowser boss battles in the ''Yoshi'' series which takes place in stages filled with lava and magma.
*The second battle condition references Mega Baby Bowser's boss battle in ''Yoshi's Island'' where he appears in the background and cannot be defeated under normal circumstances.
*The stamina battle condition references the boss battles against Mega Baby Bowser in ''Yoshi's Island'' who must be damaged for a certain number of times before he is defeated.
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|{{SSBUMusicLink|Yoshi|Flower Field}}
|{{SSBUMusicLink|Yoshi|Flower Field}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Squirtle Team starting off with a Rocket Belt represent the Toadies, a group of Magikoopa enemies who wear red cloaks equipped with flying propellers.
*The red Squirtle Team represent the Toadies, a group of turtle-like characters who wear red cloaks.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features the Toadies as enemies.
*The stage represents Yoshi's Island, the titular main setting of the Toadie's debut game, ''Super Mario World 2: Yoshi's Island''.
*Squirtle's grab-and-throw moves reference how the Toadies will carry Baby Mario away after he is knocked off Yoshi's back and the timer runs out.
*The music track represents the musical theme of the Flower Field in ''Yoshi Touch & Go'', which features the Toadies as enemies.
*The first battle condition references how the Toadies kidnap Baby Luigi and attempt to do the same with Baby Mario.
*Squirtle starting off with a Rocket Belt references the propellers worn on the Toadies' cloaks which allows them to fly and hover.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Toadies' roles as Kamek and Baby Bowser's minions in ''Yoshi's Island''.  
*This spirit's Support type references how the Toadies are the followers of Kamek in ''Yoshi's Island''.
*This spirit's Grab type and Toss & Meteor ability reference the Toadies' role as the Baby Mario Bros.' kidnappers in ''Yoshi's Island''.
*This spirit's Grab type and Toss & Meteor ability references how the Toadies kidnap Baby Luigi and the Stork in the opening cutscene of ''Yoshi's Island'', and Baby Mario if the player doesn't destroy the bubble encasing him when the countdown timer runs out.
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|{{SSBUMusicLink|Yoshi|Flower Field}}
|{{SSBUMusicLink|Yoshi|Flower Field}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Isabelle and the Flowery rule represent Crazee Dayzee, a smiling flower who features yellow petals.
*The yellow Isabelle represents the Crazee Dayzee, a singing flower with a yellow color scheme.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features Crazee Dayzee as an enemy.
*The stage represents Yoshi's Island, the titular main setting of the Toadie's debut game, ''Super Mario World 2: Yoshi's Island''.
*The Meloetta Poké Ball Pokémon's {{iw|bulbapedia|Echoed Voice|move}} ability references the musical notes that accompany Crazee Dayzee.
*The stage, the music track, and the Flowery rule references the Crayzee Dayzee's design, which features a flower head with white petals.
*The Meloetta Poké Ball Pokémon's {{s|bulbapedia|Echoed Voice|move}} ability references the musical notes which accompany the Crazee Dayzee in their game appearances.
*The Meloetta Poké Ball Pokémon's Echoed Voice ability references the {{s|mariowiki|Bubble Dayzee}}, a variation of the Crazee Dayze who attack by blowing out bubbles which causes knockback damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references how the Crazee Dayzee is often seen skipping along in its game appearances.
*This spirit's Weight ↓ ability references how the Crazee Dayzee is a lightweight character.
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|{{SSBUMusicLink|Yoshi|Wildlands}}
|{{SSBUMusicLink|Yoshi|Wildlands}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Metal Pac-Man represents Tap-Tap, a metallic spherical enemy who features a high resistance to damage.
*The Metal Pac-Man represents the Tap-Tap, a metallic, spherical character whose metallic coat enables it to become heavy and highly resistant to damage.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features Tap-Tap as an enemy.
*The stage represents Yoshi's Island, the titular main setting of the Tap-Tap's debut game, ''Super Mario World 2: Yoshi's Island''.
*The music track represents the musical theme of the Flower Field in ''Yoshi's Island DS'', which features the Tap-Tap as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Weight ↑ ability reference how the Tap-Tap's metallic body allows it to become heavy and resistant to damage.
*This spirit's Shield type and Weight ↑ ability further reference how the Tap-Tap's metallic coat enables it to become heavy and highly resistant to damage.
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|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The navy Meta Knight represents the blue Bandit, a Shy Guy who wears a mask with narrowed eyes and a blue cloak.
*The navy Meta Knight represents the blue-colored Bandit, a masked rogue who wears a cyan cloak.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features the Bandit as an enemy.
*The stage and music track represent Yoshi's Island, the titular main setting of the Bandit's debut game, ''Super Mario World 2: Yoshi's Island''.
*The battle condition references how the blue Bandit will attempt to catch one of the Yoshis and steal Baby Mario away from them.
*The battle condition references the Bandit's attempt to steal Baby Mario from Yoshi.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Item Gravitation ability reference the Bandit's ability to steal from the player in its in-game appearances.
*This spirit's Grab type and Item Gravitation ability reference how the Bandit is a thief who often steal items from other characters in their game appearances.
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|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Ness starting off with a Home-Run Bat represents the Slugger, a Bandit wearing a yellow cloak who wields a baseball bat.
*The yellow Ness starting off with a Home-Run Bat represents the Slugger, a baseball bat-wielding Bandit who wears a yellow cloak.
*The green Lucas and the Beastball item represent the Green GLove, a Bandit wearing a green cloak who can throw Yoshi's eggs like baseballs.
*The green Lucas minion represents Green Glove, a baseball glove-wearing Bandit who wears a green cloak.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features the Slugger and Green Glove as enemies.
*The stage and music track represent Yoshi's Island, the titular main setting of the Slugger and Green Glove's debut game, ''Super Mario World 2: Yoshi's Island''.
*The Beastball item references Green Glove's ability to throw Yoshi's eggs like a baseball, which it can use with Slugger's baseball bat to return the eggs Yoshi throws at them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Beastball Equipped ability further reference Green Glove's ability to catch Yoshi's eggs and throw it like a baseball.
*This spirit's Grab type and Beastball Equipped ability further reference Green Glove's ability to catch Yoshi's eggs and throw it like a baseball.
*This spirit's Support type references how the Slugger and the Green Glove each use their teamwork to throw Yoshi's eggs and hit them with their baseball bats.
*This spirit's Support type references how Green Glove can be used to reach out-of-reach items by ricocheting thrown eggs off the wall.
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|{{SSBUMusicLink|Yoshi|Flower Field}}
|{{SSBUMusicLink|Yoshi|Flower Field}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Pikachu represents the Little Mouser, a mouse-like enemy who wears a headband.
*The green Pikachu represents Little Mouser, a mouse character who wears a band on his head.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features the Little Mouser as an enemy.
*The stage represents Yoshi's Island, the titular main setting of the Mouser's debut game, ''Super Mario World 2: Yoshi's Island''.
*The Throwing Type items and the "increased move speed" battle condition reference how Little Mousers can steal Yoshi's eggs and quickly run away.
*The Throwing Type items and the "increased move speed" battle condition reference how Little Mousers can steal Yoshi's eggs and quickly run off afterwards.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references the {{iw|mariowiki|Little Skull Mousers}}, a variant of Little Mouser protected by its skull helmet.
*This spirit's Shield type references the {{s|mariowiki|Little Skull Mousers}}, a variant of Little Mouser who is protected by its skull helmet.
*This spirit's Lightweight ability references the Little Mousers' ability to perform high jumps and run away quickly.
*This spirit's Lightweight ability references the Little Mousers' ability to perform high jumps and run away quickly.
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|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The navy Meta Knight represents the Grim Leecher, a masked enemy who wears a navy blue cloak and floats in the air.
*The navy Meta Knight represents the Grim Leecher, a floating masked enemy who wears a navy blue cloak.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features the Grim Leecher as an enemy.
*The stage and music track represent Yoshi's Island, the titular main setting of the Grim Leecher's debut game, ''Super Mario World 2: Yoshi's Island''.
*The Reversible Controls hazard references the Grim Leecher's ability to latch onto the Yoshi's back, which causes the controls to be reversed.
*The Reversible Controls hazard references the Grim Leecher's ability to latch onto Yoshi's back, cau
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Ramblin' Evil Mushroom ability further reference the Grim Leecher's ability to latch onto a Yoshi's back, causing the controls to be reversed.
*This spirit's Grab type and Ramblin' Evil Mushroom ability further reference the Grim Leecher's ability to latch onto a Yoshi's back and cause the controls to be reversed.
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|{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The unmoving male red Giant Wii Fit Trainer represents Roger the Potted Ghost, a tall white ghost who resides in a stationary red flower pot.
*The red Giant Male Wii Fit Trainer represents Roger the Potted Ghost, the giant white ghost of a red flower pot.
*The two green Meta Knight minions represent the two green Shy Guys that assist Roger by pushing his flower pot during his boss battle.
*The two green Meta Knight minions represent the two green Shy Guys that appear during Roger's boss battle.
*The stage represents {{iw|mariowiki|The Potted Ghost's Castle}}, a haunted castle stage in ''Super Mario World 2: Yoshi's Island'', which features Roger's boss battle.
*The stage's Ω form represents {{s|mariowiki|The Potted Ghost's Castle}}, a haunted castle level in ''Super Mario World 2: Yoshi's Island'' which features Roger's boss battle taking place on a single platform.
*The rules and battle conditions reference Roger's boss battle, where Yoshi must push the two Shy Guys and Roger off the edge of the platform before he is pushed off first.
*The rules and the battle conditions reference Roger's boss battle, which doesn't require Yoshi to jump, but instead push Roger's inanimate flower pot off the platform before the Shy Guys on the other side push him off first.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Strong-Wind Resist ability reference the Shy Guys that push Roger towards Yoshi and resist his attempt to push back.
*This spirit's Support type and Strong-Wind Resist ability reference how the two Shy Guy assist Roger by pushing him towards the player's direction, resisting their efforts to push Roger off the platform.
*This spirit's Shield type references how Roger cannot be defeated in a normal manner by jumping on him.
*This spirit's Shield type references how Roger cannot be defeated under normal circumstances.
*This spirit can be obtained by summoning, referencing how Kamek summons Roger by using his magic spell on his flower pot before his boss battle.
*This spirit's obtainability through summoning references how Kamek used his magic to summon Roger from the inanimate flower pot.
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|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The plaid Giant Pac-Man and the music track represent Burt the Bashful, a yellow, spherical boss who wears patterned clothes and is grown to giant size.
*The Giant Pac-Man represents Burt the Bashful, a round, yellow character with simple eyes who grows to giant size by Kamek's magic spell.
*The battle conditions reference Burt's boss battle, where he is resistant to jumping attacks and will try to jump and stomp on Yoshi.
*The music track represents the musical theme of the fortress bosses in ''Super Mario World'', referencing how Burt the Bashful appears as a fortress boss in the ''Yoshi'' series.
*The first battle condition references Burt the Bashful's ability to attack by jumping and stomping on the player.
*The "increased defense" battle condition references Burt the Bashful's high resilience in his boss battles, who cannot be defeated under normal circumstances.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Speed ↓ ability reference Burt the Bashful's resistance to jumping attacks and slow jumping movement.
*This spirit's Shield type further references Burt's high resilience to any physical attack.
*This spirit's Speed ↓ ability references Burt the Bashful's slow jumping movement.
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|{{SSBUMusicLink|Yoshi|Yoshi's Island (for 3DS / Wii U)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Island (for 3DS / Wii U)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Giant King Dedede represents Raphael the Raven, a giant, black avian boss who features a bright yellow beak and is grown to giant size.
*The black Giant King Dedede represents Raphael the Raven, a black, round avian who grows to giant size by Kamek's magi spell.
*The stage represents the {{iw|mariowiki|moon}}, the location of Raphael's boss battle, which takes place in outer space and features a gravity gameplay mechanic.
*The stage represents the {{s|mariowiki|moon}}, the location of Raphael's boss battle in ''Super Mario World 2: Yoshi's Island'' which features a similar outer space setting and gravity mechanic.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Falling Immunity ability references Raphael the Raven's boss battle, which doesn't feature any pitfalls.
*This spirit's Falling Immunity ability references how Raphael fights by running around the moon, which does not feature any pitfalls to defeat him with.
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|{{SSBUMusicLink|Yoshi|Yoshi's Story (Melee)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Story (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey King Dedede represents Pak E. Derm, a grey, round-bodied elephant enemy who appears as a background character.
*The grey King Dedede represents Pak E. Derm, an elephant enemy who features a round body and a grey color scheme.
*The Alolan Exeggutor Poké Ball Pokémon and the Jump Power ↓ rule reference Pak E. Derm's tall stop sign, which prevents Yoshi from jumping over.
*The stage represents [[mariowiki:Treasure Hunt (level)|Treasure Hunt]], the first level in ''Yoshi's Story'' which first features the Pak E. Derm as an enemy, who appears as a background character.
*The Jump Power ↓ rule and the Alolan Exeggutor Poké Ball Pokémon's height references the stop sign wielded by the Pak E. Derm, which is tall enough to prevent Yoshi from jumping over.
*The timed battle condition references how Yoshi can pass the Pak E. Derm by knocking it down on its head with a Ground Pound, but must pass quickly afterward before it jumps back upright.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Perfect-Reflect Shield ability further reference how Pak E. Derms block Yoshi's path with their tall stop sign.
*This spirit's Shield type and Perfect-Reflect Shield ability reference how Pak E. Derms block Yoshi's path with their tall stop sign.
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|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Curry Bowser represents Blargg, a blobby being of lava who first appears as a dinosaur in ''Super Mario World''.
*The red Curry Bowser represents Blargg, who first appears as a red dinosaur enemy made of lava in ''Super Mario World''.
*The stage represents {{iw|mariowiki|Blargg's Boiler}}, a molten cavern level in ''Yoshi's Story'', which features the Blargg as an enemy.
*The stage and music track represent {{s|mariowiki|Blargg's Boiler}}, a molten cavern-like level in ''Yoshi's Story'' which features the Blarggs as an enemy.
*The music track is based on {{iw|mariowiki|Melty Monster Galaxy}}, a lava-filled galaxy in ''Super Mario Galaxy 2'', which features the Blargg variants as enemies.
*The music track represents the musical theme of {{s|mariowiki|Melty Monster Galaxy}}, a lava-filled galaxy in ''Super Mario Galaxy 2'' which features Blargg variants, the {{s|mariowiki|Magmaargh}}s and {{s|mariowiki|Magmaw}}s, as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Mouthful of Curry ability further references how Blarggs are made of lava, which can cause burn damage in video games.
*This spirit's Mouthful of Curry ability further references how Blarggs are made of lava, which can cause burn damage in video games.
*Despite Blarggs making their debut in a ''Super Mario'' game, ''Super Mario World'', the Blargg spirit is classified as ''Yoshi'' spirit rather than a ''Super Mario'' one. The artwork, however, comes from a ''Yoshi'' game: ''Yoshi's Story''.
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|{{SSBUMusicLink|Yoshi|Yoshi's Story (Melee)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Story (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Giant King Dedede represents Don Bongo, a giant, green dragon-like boss who features big lips and a pudgy body.
*The green Giant King Dedede represents Don Bongo, a giant, green bloated boss.
*The Move Speed rules reference how Don Bongo starts out with slow, lumbering movements, but becomes faster whenever he takes damage.
*The stage and music track represent Yoshi's Story, the titular main setting of Don Bongo's debut game.
*The Move Speed rules reference how Don Bongo starts out slow but eventually becomes faster when he takes damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references how Don Bongo's body is highly resistant to Yoshi's attacks, except for his lips.
*This spirit's Shield type references how Don Bongo is a nearly-indestructible boss.
*This spirit's Fire Attack ↑ ability references how Don Bongo is a dragon-like character, which are known for breathing fire.
*This spirit's Fire Attack ↑ ability references how Don Bongo is a dragon-like character, which are known for breathing fire.
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|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Robin represents Hondo, a humanoid spirit who carries and uses a magical book.
*The white Robin represents Hongo, a spirit who carried a magical book with him.
*The stage references how ''Yoshi Topsy-Turvy'' takes place in a pop-up book, similar to ''Yoshi's Story''.
*The stage and music track reference how ''Yoshi Topsy-Turvy'' takes place in a pop-up book, similar to ''Yoshi's Story''.
*Robin's [[Pair Up]] Final Smash reference how Hongo eventually teleports Yoshi's Island outside the {{iw|mariowiki|Forbidden Pop-Up Book}} in ''Yoshi Topsy-Turvy''.
*Robin's [[Pair Up]] Final Smash features Robin teleporting [[Chrom]] via warp magic with his book, referencing how Hongo teleports Yoshi's Island into the {{s|mariowiki|Forbidden Pop-Up Book}}.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Magic Resist ↑ ability reference Hongo's role in ''Yoshi Topsy-Turvy'' by helping Yoshi defeat and trap Bowser inside the Forbidden Pop-Up Book.
*This spirit's Support type and Magic Resist ↑ ability reference Hongo's role in aiding Yoshi to defeat Bowser by trapping him in his magical pop-up book in ''Yoshi Topsy-Turvy''.
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|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Yoshi represents the Spirit Who Loves Surprises, a pink spirit who befriends Yoshi.
*The pink Yoshi represents the Spirit Who Loves Surprises, a fun-loving spirit who features a pink color scheme.
*The stage references how ''Yoshi Topsy-Turvy'' takes place in a pop-up book, similar to ''Yoshi's Story''.
*The pink Yoshi references his appearance as the main playable character of ''Yoshi Topsy-Turvy'' who is befriended by the Spirit Who Loves Surprises.
*The Screen Flip hazard references how the Spirit Who Loves Surprises gives Yoshi the ability to manipulate gravity by tilting the world in ''Yoshi Topsy-Turvy''.
*The stage and music track reference how ''Yoshi Topsy-Turvy'' takes place in a pop-up book, similar to ''Yoshi's Story''.
*The Screen Flip hazard references the gravity manipulation gameplay mechanic in ''Yoshi Topsy-Turvy'', which the Spirit Who Loves Surprises gives to Yoshi.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and PSI Attack ↑ ability reference the Spirit Who Loves Surprises' role in ''Yoshi Topsy Turvy'' by giving Yoshi the power to manipulate gravity.
*This spirit's Support type and PSI Attack ↑ ability reference the Spirit Who Loves Surprises' role in ''Yoshi Topsy Turvy'' by giving Yoshi the power to manipulate gravity.
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|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Diddy Kong represents Ukiki, a monkey enemy who appears in groups.
*The pink Diddy Kong Team represents Ukiki, a pink monkey enemy who appears in groups.
*The stage and music track represent the forest levels in ''Super Mario World 2: Yoshi's Island'', which features Ukiki as an enemy.
*The stage and music track represent the forest levels in ''Super Mario World 2: Yoshi's Island'' which feature the Ukiki as an enemy.
*The Food item and the battle condition reference how Ukiki attacks by eating watermelons and spitting the seeds at Yoshi.
*The Food item and the battle condition reference how the Ukiki attacks by eating melons and then spitting out the seeds at the player.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Banana Gun Equipped ability references how Ukiki is a monkey, who are often portrayed eating bananas.
*This spirit's Banana Gun Equipped ability references Ukiki's monkey species, who are often portrayed eating bananas.
|-
|-
|321
|321
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|{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}}
|{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Crafted Yoshi and the Easy to Launch rule represent Yarn Yoshi, a version of Yoshi from ''Yoshi's Woolly World'' who is made of lightweight yarn.
*The Crafted Yoshi represents Yarn Yoshi, an alternate version of Yoshi made out of crafting materials.
*The stage and music track reference the arts-and-crafts theme and design of ''Yoshi's Story'', ''Yoshi's Crafted World'', and ''Yoshi's Woolly World''.
*The stage and music track reference the shared arts-and-crafts themes of ''Yoshi's Story'', ''Yoshi's Crafted World'', and ''Yoshi's Woolly World''.
*The Easy to Launch rule references how Yarn Yoshi is made of yarn, who is therefore lightweight.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references how Yarn Yoshi is made of yarn, which is often associated with being lightweight.
*This spirit's Weight ↓ ability further references how Yarn Yoshi is made of yarn, who is therefore lightweight.
|-
|-
|322
|322
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|{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}}
|{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The tan Dog from Duck Hunt represents Yarn Poochy, the ''Yoshi's Wooly World'' version of Poochy, a brown-and-white dog character.
*The Dog from Duck Hunt represents Yarn Poochy, an alternate version of Poochy who's a dog with a brown-and-white color scheme.
*The white, brown, and blue Dogs of Duck Hunt each represent the {{iw|mariowiki|Poochy Pups}}, the younger versions of Poochy who feature different color schemes.
*The three other dogs of the Duck Hunt Team each represent the {{s|mariowiki|Poochy Pups}}, younger versions of Poochy each with a different color scheme.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features Poochy as an ally.
*The stage represents Yoshi's Island, the titular main setting of Poochy's debut game, ''Super Mario World 2: Yoshi's Island''.
*The Lava Floor hazard and the second battle condition reference Poochy's ability to travel over lava terrains and defeat enemies by charging into them.
*The music track represents the main theme of ''Yoshi's Wooly World'', which features Yarn Poochy as an ally.
*The Lava Floor hazard references Poochy's immunity to hazardous terrain, such as lava, while the second battle condition references Poochy's ability to defeat enemies by charging into them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Weight ↓ ability reference Poochy's immunity to hazardous terrains and ability to jump great heights.
*This spirit's Shield type and Weight ↓ ability reference Poochy's immunity to hazardous terrains and ability to jump great heights.
*In World of Light, the Yarn Poochy spirit on Galeem's side of the Final Battle map matches with the Rouge the Bat spirit on Dharkon's side; both characters are treasure hunters.
*In World of Light, the Yarn Poochy spirit is located on Galeem's side of The Final Battle map while the Rouge the Bat spirit is featured across from him on Dharkon's side, referencing how both characters are treasure hunters, with Poochy hunting treasure for his friends rather than for himself.
|}
|}


Line 710: Line 726:
**The game of origin for the [[Super Happy Tree]], Pak E. Derm, Blargg, and Don Bongo was listed as ''Yoshi's Story''.
**The game of origin for the [[Super Happy Tree]], Pak E. Derm, Blargg, and Don Bongo was listed as ''Yoshi's Story''.
**The game of origin for Yarn Yoshi and Yarn Poochy was listed as ''Yoshi's Woolly World''.
**The game of origin for Yarn Yoshi and Yarn Poochy was listed as ''Yoshi's Woolly World''.
*In version 2.0.0, Baby Mario (Superstar Mario) was one of several spirits that received a balance update. The number of support slots was increased from 2 to 3, but attack and defense stats were lowered to compensate.
*''Yoshi'' is the only ''Smash 64'' franchise to lack Primary Attack spirits, as well as one of the three (being {{uv|Kirby}} and {{uv|EarthBound}}) not to have Master Spirits.
*''Yoshi'' is the only ''Smash 64'' franchise to lack Primary Attack spirits, as well as one of the three (being {{uv|Kirby}} and {{uv|EarthBound}}) not to have Master Spirits.
*Yoshi (Yoshi's Crafted World) is the only spirit in the base game to originate from a game that had not been released at the time of ''Super Smash Bros. Ultimate''{{'}}s launch.
*Yoshi (Yoshi's Crafted World) is the only spirit in the base game to originate from a game that had not been released at the time of ''Super Smash Bros. Ultimate''{{'}}s launch.

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